Michael Pavlovich

Michael Pavlovich

Instructional videos for both game and film, concept and development:
www.youtube.com/@MichaelPavlovich
www.artstation.com/michaelpavlovich
www.twitch.tv/pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
www.artstation.com/artist/michaelpavlovich

Пікірлер

  • @kevindung1785
    @kevindung178514 сағат бұрын

    Wait I thought you made that word up lmao

  • @kevindung1785
    @kevindung178516 сағат бұрын

    my mind was blown when you made the water droplets

  • @kevindung1785
    @kevindung178520 сағат бұрын

    great vid!

  • @kevindung1785
    @kevindung1785Күн бұрын

    like Project but more customizable, very cool!

  • @kevindung1785
    @kevindung1785Күн бұрын

    Thats not how Gradient is working for me...for me the gradient just applies to the brush alpha,(polypaint or sculpt) so if ur colours are yellow and blue, the alpha is just yellow on the edge, and blue at the center, and whether your stroke is light or hard doesnt change the color at all

  • @kevindung1785
    @kevindung1785Күн бұрын

    in fact, thats how it was working in the video too, switch to something more contrasty like blue and yellow and itll be easier to see

  • @AnimatorHeadSpace
    @AnimatorHeadSpaceКүн бұрын

    Excellent! This is soo cool. Will these updated expressions show up on the CC Control Rig when exported/imported into Unreal Engine?

  • @monastery4090
    @monastery40902 күн бұрын

    this is aweomse, could make some sick armor pannels with these tips!

  • @kevindung1785
    @kevindung17852 күн бұрын

    ok so what if i want Sculptris Pro to be forced turned on with a certain brush? say...that smooth brush with 0 intensity for Tessemation e.g.? I see under Brush > Sculptris there is a setting for a reminder function, is that all?

  • @kevindung1785
    @kevindung17852 күн бұрын

    The inflating algorithm isnt quite the same though, at least for me, when i compare inflate to the Smooth-let go of shift-inflate, the latter one first smoothes away the details, then inflates, even if i let go of shift immediately after i tap

  • @BlackMath69
    @BlackMath692 күн бұрын

    iTunes Still Sucks!..... ISS

  • @kevindung1785
    @kevindung17852 күн бұрын

    When i heard the Term "Tessemation" in "intro to ZBrush", i thought you misspoke, now I finally know where it comes from! 😄

  • @kevindung1785
    @kevindung17852 күн бұрын

    I had no idea these "What's New" playlists are tutorials in themselves, I thought they are like...Patch Notes at best! Thanks for these !

  • @hoptoad
    @hoptoad2 күн бұрын

    I just saw you answer this question in Reddit, hahhaha. You're a champ.

  • @kevindung1785
    @kevindung17852 күн бұрын

    it's funny cuz thats also how i found this

  • @Kuziminski
    @Kuziminski2 күн бұрын

    Oh hell yeah a 2.5 hour livestream VOD. \o/

  • @NicholasReyniers
    @NicholasReyniers3 күн бұрын

    Hi Mike, incredible video, thank you for your time. I'm having an issue where I make changes tot he mesh in Zbrush and send it back the correct way, but there aren't any changes? Any thoughts? thank youu

  • @maxgordon3194
    @maxgordon31944 күн бұрын

    man 1+ year my tablet pressure was messed up lol this fixed it.

  • @VladMolodetskiy
    @VladMolodetskiy5 күн бұрын

    Nice

  • @Venomcmar
    @Venomcmar5 күн бұрын

    Wooo! I just clicked the button on Amazon and bought one of these. Very helpful review! Thanks!

  • @Koshisimsofficial
    @Koshisimsofficial5 күн бұрын

    I had to subscribe! You’re awesome 😌 quick question, can the teeth and eyes be switched in blender?

  • @andyir___
    @andyir___6 күн бұрын

    Thanks, you're the man!

  • @surajprakash3181
    @surajprakash31817 күн бұрын

    Very helpful even after all these years.

  • @kevindung1785
    @kevindung17857 күн бұрын

    To use Spotlight as a Ref tool without sculpting it accidentally: >Brush >Samples > Turn off Spotlight Projection (correct me if im wrong I accidentally found this)

  • @aliakdogan9426
    @aliakdogan94267 күн бұрын

    thank you

  • @kevindung1785
    @kevindung17857 күн бұрын

    thank you for this video! super thorough and structurally clean !

  • @Funatic_Games
    @Funatic_Games7 күн бұрын

    Great video. very informative. TY

  • @kevindung1785
    @kevindung17858 күн бұрын

    i wanted to copy your custom menu, and was able to find all the buttons, except for "show" under "modify topology", could you tell me what it is? also when i boot up zbrush my custom menu is gone, and i have to copy and paste the ZStartup i saved into ZbrushDate under User

  • @MichaelPavlovich
    @MichaelPavlovich8 күн бұрын

    Movie > Timeline > Show to store camera positions, and preferences > store config should make your startup include the custom stuff you have open!

  • @kevindung1785
    @kevindung17857 күн бұрын

    @@MichaelPavlovich thank you so much!

  • @mihcik
    @mihcik8 күн бұрын

    Hi. You didn't got Huion Kamvas Studio to test out with zbrush, did you Would be cool to see how it works but nobody seem to use it.

  • @shizyninjarocks
    @shizyninjarocks9 күн бұрын

    What wizardry is this?!

  • @RedBattalion9000
    @RedBattalion90009 күн бұрын

    1:43 How to export this mesh with UV?

  • @_Clivey
    @_Clivey9 күн бұрын

    I only just found your channel and got to say, these videos are better than Reallusion's tutorials, you explain everything whereas sometimes they just gloss over things leaving us guessing. Thank you so much, now subbed.

  • @yvess3010
    @yvess30109 күн бұрын

    Amazing product, thank you.

  • @cardermedia
    @cardermedia9 күн бұрын

    How do you edit the Tongue Outs/Ins/Downss etc in the Edit Expressions? There's no button to open the jaw. I don't think you cover this is your video. Many thanks.

  • @Dramzii
    @Dramzii11 күн бұрын

    A good use i can think of for C1 and C2 is maybe a sniper rifle, aiming at a target.

  • @ikbo
    @ikbo11 күн бұрын

    If you want to orient an object in 3d you can do it based on 1 point, 2 point or 3 points. This what C1, C2, C3 are for. Poor UI design IMO

  • @tamasbaraz529
    @tamasbaraz52911 күн бұрын

    Hello Michael, Thx for the great video ! It is very useful indeed. Let me ask: Is there any way to wrap a cylinder all around with a low relief flat subtool, that is genereted with an alpha which was created from a bitmap image? As you shown; overhangimg parts creat an awkward result...

  • @MichaelPavlovich
    @MichaelPavlovich11 күн бұрын

    quite a few ways to do that - if you can fit the alpha to the objects UVs, just bring in as a displacement map and apply the height, or use UV > Morph UV, apply sculptural changes to your object while it's flat, then morph it back to it's cylindrical shape. If you can't use UVs, you can always make your sculptural changes to a plane, and use gizmo deformers to make it into a cylindrical shape, etc....

  • @tamasbaraz529
    @tamasbaraz52911 күн бұрын

    @@MichaelPavlovich thanks again I will try so 🫶🏻

  • @Myratmergen
    @Myratmergen11 күн бұрын

  • @AAOFigures
    @AAOFigures12 күн бұрын

    Didn't have that much time this couple of weeks to fully watch everything as I usually do, just finished switching my account and re-subscribing on this new account. Just wanted to thank you for sharing this one, so much knowledge! When things go rough first place to try and find out if there is possible solution is your channel! Keep on rocking!

  • @zedeon6299
    @zedeon629912 күн бұрын

    But then the gizmo is unusable, why can't they just use object origin as local symmetry?

  • @PDaavyy
    @PDaavyy12 күн бұрын

    How can I get Ref Switcher to work on ZBrush 2024? I recently purchased and installed it, but I’m encountering two error messages.

  • @dovrankakabayew7475
    @dovrankakabayew747513 күн бұрын

    I wanna work like this!!!!!!!!!

  • @PedroFernandez-sy9wk
    @PedroFernandez-sy9wk14 күн бұрын

    Fine friend

  • @user-gg8xc4po5y
    @user-gg8xc4po5y14 күн бұрын

    What is the name of the technology when normal map changes with rig movings?

  • @MichaelPavlovich
    @MichaelPavlovich13 күн бұрын

    In character creator its the expression wrinkle system blending maps driven by vertex position

  • @raf5916
    @raf591614 күн бұрын

    Thanks for the video! I have a problem with HUION Kamvas 22 in Zbrush. At times the zoom in or out in the viewport works poorly, when I zoom in or out zbrush frames the subtool in another place. Something similar happens when I move the model. It's really annoying to work like this.

  • @alexpurkhalo711
    @alexpurkhalo71114 күн бұрын

    These meshes have really good topology, at an extreme angle of rotation things still looks good unlike to many other base meshes I tried, thanks for tuto

  • @hanswurst5567
    @hanswurst556714 күн бұрын

    My 2024.0.4 Version crashes out of nowhere from time to time without the "white screen of death". unfortunately my Recovered Files folder stays completely empty then. Is there any solution? Maxon Support told me to totally "clean" reinstall this current version. But this is what i did. No legacy from older versions or smth.

  • @alexpurkhalo711
    @alexpurkhalo71115 күн бұрын

    nice, thanks for quick overview

  • @monsaund
    @monsaund15 күн бұрын

    How could you limit the size of the brush strokes, when you pass over a stroke over and over again for example. So that it is always at the same height? thankss

  • @MichaelPavlovich
    @MichaelPavlovich15 күн бұрын

    The layer brush with a morph target stored will do that, but also check out thick skin (just search for zbrush Thick Skin and you'll find more videos): kzread.info/dash/bejne/lX2YudifiLqeg5M.html

  • @oberdoofus
    @oberdoofus16 күн бұрын

    although I don't have zbrush (I am using Blender) I find your tut series one of the best workflow tut for customising props in substance painter for character creator. Can't thank you enough!

  • @ranmadoctor
    @ranmadoctor16 күн бұрын

    Thank you. It solved my problem

  • @da_drood-digitalart
    @da_drood-digitalart16 күн бұрын

    Hey Michael, I'm always so grateful for all the things I'm learning through your teachings, thank you so much. Question: is there a specific reason why you are not ticking the "Match ZBrush Model Scale (x 0.01) option before clicking the GoZ button? Wouldn't that sort the "issue" with the brush size straightforward?

  • @MichaelPavlovich
    @MichaelPavlovich16 күн бұрын

    That, or you can use the ZPlugin > Scale Master ZBrush Unifiy, which will update your export scale. I tend to just keep things vanilla after some incompatibility with layers (don't want to hit that button with FaceTools I don't think?) but feel free!

  • @da_drood-digitalart
    @da_drood-digitalart16 күн бұрын

    @@MichaelPavlovich i see, thanks for the tip. Also, sorry to bother you with another nooby question: I don't understand which step I am missing, but I'm trying to experiment a little bit with the CC4/Goz back and forth and for example i wanted to create a scar on the lip of my character so i did it in Sub lvl 6, but when i sent it back to CC4 i couldn't see the scar on my character. So i went back to Zbrush and just to try it out i pulled out the head making a super long neck and sent it back to CC4 and this time i could see my char turning into a giraffe. So what am i missing? Why am I only able to see big changes but none of the small details made in Subdiv 6? Infact, i can see around 39:00, when you go back to CC4 and update the goblin, he doesn't seem to have all the great details you had in Zbrush, but after that you move to Substance Painter so I feel I've got this gap of knowledge to give myself an explanation XD (it's probably something silly but I can't figure it out). Thanks for any reply and sorry for the super long post O.o

  • @MichaelPavlovich
    @MichaelPavlovich16 күн бұрын

    @@da_drood-digitalart no worries at all (and apologize to you or anybody who's questions I've missed, I don't catch them all); there's two ways to get your sdiv2-x details baked to your sdiv1 model: GoZ Plus: kzread.info/dash/bejne/lKJ83JOOZpfSk9I.htmlsi=JRHOWvlOfJl1C4S2&t=2303 Substance Painter Bridge: kzread.info/dash/bejne/f2aht5NukqzXY6w.html

  • @da_drood-digitalart
    @da_drood-digitalart16 күн бұрын

    @@MichaelPavlovich thank you so much for your availability and kindness Michael! I'll definitely look into both videos to figure it out. (EDIT: i saw the first video, but will have to look at it again paying more attention!). You got such huge awesome library of video tutorials and I am so eager to learn (probably too quickly also XD) that it's kinda hard to catch up lol. Thanks again :D