if anyone here came for rooms remastered then il let you know that its probably discontinued at this point
@rural843812 күн бұрын
greasing my palms
@Bryce193018 күн бұрын
Just completed this mission, the spider containers make you speechless
@MattyKosta20 күн бұрын
Perfect
@tommypop7320 күн бұрын
this game is sick dude just make the character move a little faster
@tommypop7320 күн бұрын
can you make the doors not be able to open when you walk into them?
@sanic-is-the-goat22 күн бұрын
Can you add at least a155 and a250 A155 Will rushing to the rooms And in spawn a130 or a50/a60 he looks like scary face from 50/a60 but bleu a250 He will rebound 1 to 7 times and spawn a200 and he has a50/a60 no face and a200s eyes and he's dark green If you want you can put it in in updated 1.5.1 pls pls pls
@sanic-is-the-goat23 күн бұрын
You made the best rooms fan game is so good and cool I piss myself twice I can't wait for 1.5.1 😀
@alexh_1226 күн бұрын
yeah
@noelnemes2914Ай бұрын
Pis rooms remastered 1.4.1 xbox one
@tanybrachidАй бұрын
My favorite by far. You captured it perfectly.
@tanybrachidАй бұрын
Based mix
@Leon120-GamingАй бұрын
i made this in blockcraft is like Minecraft but it has the same things
@Akwalang2 ай бұрын
Hm. This is probably the second room game that has been able to surpass everyone's favorite doors in some aspects. The first one, for me personally, is rooms & doors, where the atmosphere is quite simple and pleasant, and the game itself is focused on the gameplay component. In this game, serious emphasis is placed on the atmosphere, this whole location resembles a kind of complex, the opportunity to look out the window realizing your hopelessness while in this place, as you will have to go to this place forever, but sooner or later you will die anyway, and this soundtrack perfectly emphasizes the whole atmosphere. It's just perfect.
@sanic-is-the-goat2 ай бұрын
Bro I'm going to subscribe to you because you made the best game ever
@sanic-is-the-goat2 ай бұрын
And I also have a ton of new entities if you want to put them in the game A150 A400 B60 B130 B150 B200 B400
@Xenoscoutknight3 ай бұрын
Recorded in-game or files?
@alexh_123 ай бұрын
Hey man, how’s it going?
@Delta551023 ай бұрын
The is FISA
@raz24933 ай бұрын
the violin is downright perfect. To me it conveys unimaginable sorrow, but also heavy determination. "This has to be done, if not us, then who?"
@Sambiel134 ай бұрын
Bro u need add mre entitys inyou game called "Rooms Remastered"
@TheGreatBloxxerАй бұрын
leave him alone, if he doesn’t wanna develop Rooms Remastered then respect that.😊
@Sambiel13Ай бұрын
Ok
@ssb2isbetter4 ай бұрын
i want the music origin
@kizbo694 ай бұрын
Now post cherryessa farm
@metalnat28Ай бұрын
I did. Check it out. Only the ambient themes though lol.
@funnymancaleb4 ай бұрын
This game turned the rooms into something more than just the ordinary copy-paste "entity spam with sections" and deserves more attention. The ambience gives an actual feeling of dread, the entities are actually scary, and the game has locked rooms and a third entity to actually turn up the gameplay. This game succeeds in doing what other rooms games failed to do, whilst feeling like an official remake to the original rooms.
@matt_sa4 ай бұрын
This is the theme to Ready or Not's crescendo - the chapter where both the storylines of the human trafficking and the smuggling come to an end, all to a climax.
@Whatf804 ай бұрын
Not a complete end but a step in the right direction to stop what’s happening
@tony_58044 ай бұрын
how do you get the music from the game files?
@pabncake4 ай бұрын
I dont remember as it's a bit of a long and tedious process, but I found out from online somewhere I think i looked up stuff related to exporting audio from FMOD
@narky66610 күн бұрын
if i remember correctly, you need to extract the games .bank files to using a program that does that. A lot of this games ost isn't actually an ost tho. It uses a dynamic music system that picks, adds and removes individual instrument recording. This results in most of the games soundtrack appearing as a ton of individual instruments portions seperated into individual .bankfiles. I tell you this only from memory so i could be wrong. This technique is not used in all of the missions, if i remember correctly.
@tangerinepaint36434 ай бұрын
1:42 This is what that cop probably heard in his head when that acorn fell.
@pabncake4 ай бұрын
Active squirrel still on the loose
@lobaandrade71723 ай бұрын
"Entry team to TOC, WE'VE GOT AN ACTIVE ACORN THREAT, I REPEAT, ACTIVE ACORN THREAT!"
@762x39..3 ай бұрын
good thing it didn't use any firearms
@eclipse_legacy87704 ай бұрын
CLOSE. THE. DOOR.
@raz24933 ай бұрын
Seeing that scene for the first time sent chills down my spine
@Delta551023 ай бұрын
Understand...
@TheOfficial0073 ай бұрын
Put the other guy back on. We will talk later...
@kizbo692 ай бұрын
No, we won't be. FISA out.
@-unusual-5 ай бұрын
greased palms is so good
@tanybrachid28 күн бұрын
Nah, i hate it when they get greased
@AlFei_05 ай бұрын
Playing this map and hearing this theme reminded me of the days when I played the Early Access version. I really enjoyed every aspect of this mission.
@San-possibly5 ай бұрын
This was amazing. Not only did it revive the old combat theme, but the transition.. the aftermath.. simply wonderful.
@San-possibly5 ай бұрын
I know this isn't how it sounds in-game, but when you get into combat, it FEELS like this.
@ib55425 ай бұрын
@@San-possiblyFr, it feels very cinematic especially with this music
@hatmann56976 ай бұрын
can you do valley of the dolls, i always liked that mission's music
Make an extensed version where its only the fast part pls
@pabncake6 ай бұрын
Sure, I'll do that soon
@FamineIsAskeleton6 ай бұрын
@@pabncakek thanks
@pabncake6 ай бұрын
@@FamineIsAskeleton here you go : kzread.info/dash/bejne/YmZq2ZaiaN3QgbA.html
@FamineIsAskeleton6 ай бұрын
@@pabncake thanks
@gamernerd2996 ай бұрын
Good job! could you post sins of the father? No one has for some reason
@pabncake6 ай бұрын
Sure, I'll see what I can do
@pabncake6 ай бұрын
I looked at the files and there's really not much, so it might take me a while but I'll try and get something together.
@hatmann56975 ай бұрын
Maybe mix in the track for the old hotel map, checkin' in
@rruax6 ай бұрын
Thank you so much bro, helps out a bunch!
@Whatf806 ай бұрын
thanks man you're amazing no one has posted port hokan
@Whatf806 ай бұрын
Amazing stuff can you post port hoken ?
@pabncake6 ай бұрын
sure
@pabncake6 ай бұрын
here you go: kzread.info/dash/bejne/fpZ-z6WSkq3TfJs.html
@Whatf806 ай бұрын
@@pabncake I checked it out thanks man :)
@MasterMoussTV6 ай бұрын
Thanks mate!
@whycantigetreal58846 ай бұрын
Sounds good!
@aussieman47916 ай бұрын
🕺🕺🕺🕺
@griffixd20356 ай бұрын
Nice
@StevenReviews6 ай бұрын
Was just thinking of this, Thanks for making this happen
@rockybushes6 ай бұрын
Good!
@the2323guy6 ай бұрын
e
@poopypig13176 ай бұрын
rooms remasterd?
@EthanGriffin-gg8oj7 ай бұрын
I know the game is (most likely) discontinued, but I have an entity suggestion. Overview. A-265. A-265 manifests as a thick layer of strange goop, with an orangish hue to it. It mainly spawns in rooms with stairs (EG: The metal bridge room) when it DOES spawn, it's goop will hover around 20 studs above the bottom floor, occasionally, splashes of the goop will fly out of it, completely draining the players' stamina and making them a bit slower for a second if touched. If the player jumps into the goop, the same thing that happens when a goop ball hits the player will be applied until they exit it. Be careful, as the player can suffocate in it if they stay submerged in the stuff for too long. On rare occasions, a massive goop ball will come out, and then morphs into it's TRUE form. True Form. A-265's true form is a distorted frowning face, with heavily dilated pupils, several faces in it's mouth (Possibly it's victims), and bloody, cracked teeth. Once it has fully morphed into it's true form, it will chase the nearest player at the player's sprinting speed until they either hide, or touch it and die Jumpscare. A-265's jumpscare starts off with A-265's face appearing on the screen, with a background that flashes dark red, orange and yellow. A few seconds later, A-265's sprite slowly gets bigger, until it opens it's mouth, and swallows the player whole. There will be no sign of the player left after they get killed by it, other than a small orange blob, Presumably what used to be A-265, sitting on a pile of blood. Despwaning. When A-265 despawns, it morphs back into it's blob, rips some excess mass of of it, and drops on the floor, before shrinking into nothing.
@0ovnballo08 ай бұрын
Can you post something about 1.5.0 update progess?
Пікірлер
if anyone here came for rooms remastered then il let you know that its probably discontinued at this point
greasing my palms
Just completed this mission, the spider containers make you speechless
Perfect
this game is sick dude just make the character move a little faster
can you make the doors not be able to open when you walk into them?
Can you add at least a155 and a250 A155 Will rushing to the rooms And in spawn a130 or a50/a60 he looks like scary face from 50/a60 but bleu a250 He will rebound 1 to 7 times and spawn a200 and he has a50/a60 no face and a200s eyes and he's dark green If you want you can put it in in updated 1.5.1 pls pls pls
You made the best rooms fan game is so good and cool I piss myself twice I can't wait for 1.5.1 😀
yeah
Pis rooms remastered 1.4.1 xbox one
My favorite by far. You captured it perfectly.
Based mix
i made this in blockcraft is like Minecraft but it has the same things
Hm. This is probably the second room game that has been able to surpass everyone's favorite doors in some aspects. The first one, for me personally, is rooms & doors, where the atmosphere is quite simple and pleasant, and the game itself is focused on the gameplay component. In this game, serious emphasis is placed on the atmosphere, this whole location resembles a kind of complex, the opportunity to look out the window realizing your hopelessness while in this place, as you will have to go to this place forever, but sooner or later you will die anyway, and this soundtrack perfectly emphasizes the whole atmosphere. It's just perfect.
Bro I'm going to subscribe to you because you made the best game ever
And I also have a ton of new entities if you want to put them in the game A150 A400 B60 B130 B150 B200 B400
Recorded in-game or files?
Hey man, how’s it going?
The is FISA
the violin is downright perfect. To me it conveys unimaginable sorrow, but also heavy determination. "This has to be done, if not us, then who?"
Bro u need add mre entitys inyou game called "Rooms Remastered"
leave him alone, if he doesn’t wanna develop Rooms Remastered then respect that.😊
Ok
i want the music origin
Now post cherryessa farm
I did. Check it out. Only the ambient themes though lol.
This game turned the rooms into something more than just the ordinary copy-paste "entity spam with sections" and deserves more attention. The ambience gives an actual feeling of dread, the entities are actually scary, and the game has locked rooms and a third entity to actually turn up the gameplay. This game succeeds in doing what other rooms games failed to do, whilst feeling like an official remake to the original rooms.
This is the theme to Ready or Not's crescendo - the chapter where both the storylines of the human trafficking and the smuggling come to an end, all to a climax.
Not a complete end but a step in the right direction to stop what’s happening
how do you get the music from the game files?
I dont remember as it's a bit of a long and tedious process, but I found out from online somewhere I think i looked up stuff related to exporting audio from FMOD
if i remember correctly, you need to extract the games .bank files to using a program that does that. A lot of this games ost isn't actually an ost tho. It uses a dynamic music system that picks, adds and removes individual instrument recording. This results in most of the games soundtrack appearing as a ton of individual instruments portions seperated into individual .bankfiles. I tell you this only from memory so i could be wrong. This technique is not used in all of the missions, if i remember correctly.
1:42 This is what that cop probably heard in his head when that acorn fell.
Active squirrel still on the loose
"Entry team to TOC, WE'VE GOT AN ACTIVE ACORN THREAT, I REPEAT, ACTIVE ACORN THREAT!"
good thing it didn't use any firearms
CLOSE. THE. DOOR.
Seeing that scene for the first time sent chills down my spine
Understand...
Put the other guy back on. We will talk later...
No, we won't be. FISA out.
greased palms is so good
Nah, i hate it when they get greased
Playing this map and hearing this theme reminded me of the days when I played the Early Access version. I really enjoyed every aspect of this mission.
This was amazing. Not only did it revive the old combat theme, but the transition.. the aftermath.. simply wonderful.
I know this isn't how it sounds in-game, but when you get into combat, it FEELS like this.
@@San-possiblyFr, it feels very cinematic especially with this music
can you do valley of the dolls, i always liked that mission's music
Oh thanks a lot brothar :D
🔥🔥💯💯💯💯💯🔥🗣️🗣️🗣️🗣️💯💯🔥🔥🔥🔥🔥🔥🔥🔥💯💯💯🗣️🗣️🗣️🗣️🗣️🗣️🔥🔥🗣️🗣️🗣️🤑🤑🤑🤑🤑🤑💯💯🔥🔥🔥
Make an extensed version where its only the fast part pls
Sure, I'll do that soon
@@pabncakek thanks
@@FamineIsAskeleton here you go : kzread.info/dash/bejne/YmZq2ZaiaN3QgbA.html
@@pabncake thanks
Good job! could you post sins of the father? No one has for some reason
Sure, I'll see what I can do
I looked at the files and there's really not much, so it might take me a while but I'll try and get something together.
Maybe mix in the track for the old hotel map, checkin' in
Thank you so much bro, helps out a bunch!
thanks man you're amazing no one has posted port hokan
Amazing stuff can you post port hoken ?
sure
here you go: kzread.info/dash/bejne/fpZ-z6WSkq3TfJs.html
@@pabncake I checked it out thanks man :)
Thanks mate!
Sounds good!
🕺🕺🕺🕺
Nice
Was just thinking of this, Thanks for making this happen
Good!
e
rooms remasterd?
I know the game is (most likely) discontinued, but I have an entity suggestion. Overview. A-265. A-265 manifests as a thick layer of strange goop, with an orangish hue to it. It mainly spawns in rooms with stairs (EG: The metal bridge room) when it DOES spawn, it's goop will hover around 20 studs above the bottom floor, occasionally, splashes of the goop will fly out of it, completely draining the players' stamina and making them a bit slower for a second if touched. If the player jumps into the goop, the same thing that happens when a goop ball hits the player will be applied until they exit it. Be careful, as the player can suffocate in it if they stay submerged in the stuff for too long. On rare occasions, a massive goop ball will come out, and then morphs into it's TRUE form. True Form. A-265's true form is a distorted frowning face, with heavily dilated pupils, several faces in it's mouth (Possibly it's victims), and bloody, cracked teeth. Once it has fully morphed into it's true form, it will chase the nearest player at the player's sprinting speed until they either hide, or touch it and die Jumpscare. A-265's jumpscare starts off with A-265's face appearing on the screen, with a background that flashes dark red, orange and yellow. A few seconds later, A-265's sprite slowly gets bigger, until it opens it's mouth, and swallows the player whole. There will be no sign of the player left after they get killed by it, other than a small orange blob, Presumably what used to be A-265, sitting on a pile of blood. Despwaning. When A-265 despawns, it morphs back into it's blob, rips some excess mass of of it, and drops on the floor, before shrinking into nothing.
Can you post something about 1.5.0 update progess?