Rooms Remastered Release

Ойын-сауық

PLAY IT HERE:
www.roblox.com/games/12333062...
This game is incredibly young! Expect bugs and somewhat dull gameplay. If this gains enough attention, I will start to maintain and update it.

Пікірлер: 155

  • @pabncake
    @pabncake Жыл бұрын

    VERSION 1.4.0 IS OUT NOW

  • @EthanShaneBSuyat

    @EthanShaneBSuyat

    Жыл бұрын

    I encountered a blue entity that has the same micanic as dupe in the doors hotel update

  • @pabncake

    @pabncake

    Жыл бұрын

    @@EthanShaneBSuyat Its not the same mechanic. Dupe attacks you if you pick the wrong door A130 will try and pull you out of your locker but you can stop him

  • @guestyman1

    @guestyman1

    Жыл бұрын

    also nico might not delete the game since he is happy with how much games still are inspired by his old game.

  • @guestyman1

    @guestyman1

    Жыл бұрын

    also can i use your music of i make a video on your game

  • @EthanShaneBSuyat

    @EthanShaneBSuyat

    Жыл бұрын

    oh ok :/

  • @noobythings
    @noobythings Жыл бұрын

    This game really has potential, so i'm going to drop some suggestions and hope you notice: *Suggestions* 1: Since other Rooms fangames have the same thing, maybe add the ability to hide under tables, or other specific spots. 2: A crouch/crawl ability (You probably saw this coming from a mile away) that could get you through obstacles or just hiding in general. Can also work to regenerate your stamina faster. *Changes* 1: The stamina bar could last longer and make you slightly faster, but it regenerates slower. (I found running for 2 seconds only to regenerate stamina in 6 seconds very frustrating, so this would help) 2: Batteries could be slightly more common, or regenerate more of your flashlight battery. 3: Animations for hiding (This isn't really necessary, but it would feel more immersive) 4: Air conditioners would stop working at a certain point in the game. (It feels out of place hearing the air conditioner humming when it's pitch black) 5: Entities could destroy objects/doors (This also isn't really necessary, but it adds to the fear of facing a powerful entity) 6: Interaction with the enviroment, like switching lamps on and off, opening fridges, etc. (This also also isn't necessary, but it could work as immersion, or entity mechanics) *Bugs I found* 1: You can push a closed/locked door away when you run towards it. This leads to finding shortcuts to get through locked doors, or finding (and getting no loitering badge) the void in a single-player server. 2: I don't know if this is a bug or not, but you can climb tables. Pretty funny, though. 3: During the quick-time event in A-130, the battery percentage blocks a part of it in mobile. Maybe finding a way to hide the UI during specific times can help. Hope this helps, i'm really excited to see this game grow! Also, no one is rushing you. Take your time, or even a break if you really need it!

  • @pabncake

    @pabncake

    Жыл бұрын

    Thanks for the feedback dude! SUGGESTIONS 1. I might add more varied hiding spots in the future if need be. 2. I don't know about this one. I'll think about it but probably wont be added. CHANGES 1. Sprinting's main purpose was to allow you to run to a hiding spot quicker, hence why it lasts so little. I might make it last a little bit longer for the new update though. 2. Yeah, this is hard to figure out. I've changed the spawning rates and whatnot multiple times but nothing seems to be working out. There will be a solution for the next update however, which is the gummy flashlight. Though it will be a paid access item, it will be very cheap at only 10 robux. I will still do something about the battery spawns though. 3. Quality Of Life is important. I'll probably add something like this if I add more hiding spots. More hiding spots could also mean a higher player count! 4. Yeah, this is something that's been on my mind for a while. Will do this. 5. You know, this was an idea i had as soon as I started working on the game, but due to time constraints, I didn't. I might do it for a future update though, would be pretty sweet. 6. Like you said, this doesn't feel necessary. I might do something relating to interactive environments at some point. BUGS 1. Oops. This is due to doors being handled using physics, but they're supposed to be anchored in place when locked. I'll fix this by 1.4. 2. Climbing was meant to be disabled but I got lazy. Might keep it, might not. Not really harmful to the game. 3. Yeah, I noticed this while playtesting on mobile. Will be fixed by 1.4. Thanks for all the feedback, and I hope my responses were insightful.

  • @noobythings

    @noobythings

    Жыл бұрын

    @@pabncake Glad I could help!

  • @saileketboga7674

    @saileketboga7674

    Жыл бұрын

    Hey Pabncake i like your game it is very good.The mechanics are very good.And i also like the models.

  • @tommypop73

    @tommypop73

    Ай бұрын

    hey can you also make it so the doors dont open when you walk through?

  • @nicktheguy_
    @nicktheguy_ Жыл бұрын

    Seems cool, also that door noise being like the one from bendy threw me off at first, keep up the good work

  • @pabncake

    @pabncake

    Жыл бұрын

    Its the only creaky door sound I could find that isn't incredibly obnoxious lol Thanks for the kind words!

  • @TheReflectingWhiteHole
    @TheReflectingWhiteHole Жыл бұрын

    I think if you add 2-3 rooms with lockers, and increase the stamina, then it will be possible to disable the A-60 spawn only in the locker rooms. if i start to have issue with dying i would say it.

  • @jonac0426
    @jonac0426 Жыл бұрын

    this looks so awesome

  • @user-lu7nf4qg4e
    @user-lu7nf4qg4e Жыл бұрын

    THIS IS THE BEST GAME IN THE WORLD, I'm ready to play it forever, I love games of this kind, YOU ARE THE ONLY ONE GAME THAT IS AS BEST AS THE DOORS, and the doors WERE A WHOLE GROUP CREATED!!!!!!!! Do not lose inspiration, release updates and new monsters, as the creators of the doors did, I myself am trying to create a game similar to Rooms but nothing works out for me, and you have a huge potential.

  • @U20132
    @U20132 Жыл бұрын

    my dad decided to get mcdonald's, he ordered me a burger, and it came with no buns

  • @matevaRDN
    @matevaRDN Жыл бұрын

    THIS WAS THE VIDEO I WAS LOOKING FOR

  • @tagbacc2257
    @tagbacc2257 Жыл бұрын

    i have to say this game is scary every time i heard ambient sounds i just hide in the locker lol

  • @TheReflectingWhiteHole
    @TheReflectingWhiteHole Жыл бұрын

    i've was intended to say that multi-monster would spawn more far away from a player, and still keeping its speed so it would take up 15 seconds instead of just 6 or like that. but adding a dellay like 2.5 secconds would be cool tho! im mostly seing these games as horror games, but still fair games that's why i want get rid of spawning multi-monster in locker rooms only! isn't necesarry add one hiding spot for an room with 2 windows.

  • @pabncake

    @pabncake

    Жыл бұрын

    Yup, don't worry, I understood what you meant. the new update is being worked on as we speak A60s AI has already been changed. Its much better now.

  • @tommypop73
    @tommypop73Ай бұрын

    can you make the doors not be able to open when you walk into them?

  • @unnam3d__
    @unnam3d__ Жыл бұрын

    ey! i've been watching ya ever since the vincentthephoneguy1 era of your channel, anyways i recommend adding a system that starts a new server for you if every server has already started, because everyx time i try to join without a private server, the game kicks me out saying the game has already started.

  • @TheGreatBloxxer
    @TheGreatBloxxer Жыл бұрын

    Okay no entities until around a-50 gets boring after awhile, maybe a-30 entity that spawns 2 rooms behind you and is extremely slow, however after spawning it will make a spine chilling scream. (It makes the screen shake when screaming) it will not rebound, instead of being a slower a-60 it will hurt you if you hide (even when its not nearby) so pretty much it's a chasing entity, however if you don't look at it, it will slowly get faster. You need to look at a-30 to slow it down. Appearance is your choice. Also a-60 or any other entities can't spawn until the chase is over. It will last for 10 rooms. After 10 rooms have past it will never spawn again in your run, another thing is when it despawns make it to where it makes one final loud scream before it fades away.

  • @TheGreatBloxxer

    @TheGreatBloxxer

    Жыл бұрын

    Holy, I wrote a entire essay about a nonexistent rooms entity.

  • @pabncake

    @pabncake

    Жыл бұрын

    If I were to implement this, it would need lots of changes. Also, there's a reason nothing spawns before room 50. It's both to build tension, and also because that's how it was in the original rooms. My rendition of this entity would be something like this: It appears somewhere between A-130 and A-200 so that there isn't too much nothingness between those 2 entities. Let's say A-160. ENTITY : A-160 "GAZE" It would start at least 4 rooms back. Unique sound cue plays. It starts rushing toward everyone at around double the sprinting speed. If someone looks at it, it will slow down until it stops completely and starts screaming, at which point it will go away. So, the only way to stop it is to look at it, hiding will not work. I would add something that would hint at this entity being dangerous to NOT look at, so I would make it spawn some decals around saying something like "LOOK AT IT" "STARE IT DOWN" "DO NOT LOOK AWAY" In my eyes, this feels much more fair, balanced and interesting. I might actually implement this, but not for the new update. I still have a lot to do for it and will not have time to add this if I wanted to.

  • @TheGreatBloxxer

    @TheGreatBloxxer

    Жыл бұрын

    @@pabncake Oh I understand now. But thanks for responding.

  • @Room_ExplorerOfficial
    @Room_ExplorerOfficial Жыл бұрын

    ok so can u ask my question?? 1. will there any checkpoint? 2. in next update can it have setting to see flashlight and disable shake 3. in next or future update is there probably new monster 4. can you hide instead of locker or tables? 5. why a-60 and a-200 dint spawn at their number? 6. are you planning some monster do something instead rushing? 7. are you adding voice actor or no 8. are you adding revive if so we buy with robux or smh 9. are you adding an new section that is secret or exit 10. are you planning 3d monster?

  • @pabncake

    @pabncake

    Жыл бұрын

    1. Nope 2. Not sure what you mean by "see flashlight", but as for the shaking, ill get that out but it'll have to be after the next update as im already busy with getting a lot done. 3. Ohhh yes. 4. I do want to expand the hiding spots, but I wont do tables. Hiding under a table, you are still very out on the open. 5. They dont always spawn at their exact room number. Theres a rare chance that A-60 spawns between 40 and 59. 6. Yes. 7. No. 8. Im not too sure about things like this just yet, but I do have some stuff in mind. Possible future update. 9. Yes. Keeping it vague. 10. I'd like to but its a difficult. Im not very good at modelling anything thats organic.

  • @U20132

    @U20132

    Жыл бұрын

    @@pabncake 2. she means like to see the flashlight model while holding it

  • @k-ez1oj1xu7v
    @k-ez1oj1xu7v Жыл бұрын

    cuz lockers accessibility is good,its easiear to escape from A-60 than original rooms.but A-200 is a little dfficult, so this game's balance is eventually good. i played this game for three time,and reached more A-300 every time. im rooting for u!

  • @pabncake

    @pabncake

    Жыл бұрын

    Thanks man! A60 will be more difficult with the new update. It will be released by the end of this week if all goes right.

  • @U20132
    @U20132 Жыл бұрын

    I got some ideas i made up for this game, Environment Ideas: Weather: Weather that can be seen and heard from the window room, some weather ideas include(and their rarities) Rain: 50% Thunder: 20% Heavy Rain: 60% Snow: 80% Blizzard: 90% (the higher the percentage is, the rarer it is!) Event Ideas: Final Escape: All elevators are powered, Time to leave! plays a soundtrack of your choice Makes all elevators work again Rarity: 90% Final Hide: All entities spawn at once, i better hide! Makes ALL AVALIBLE ENTITIES SPAWN rarity: 100% (the higher the percentage is, the rarer it is!) Evil entities: A-75: A-75, also known as, The Locker Blocker, a blue round entity, like A-130, but a different color, as you expect by its side name, this works like Jack from doors, this basically blocks you from entering Lockers. A-03: oh well.. i guess you can tell who this is basically hide but deals no dmg, A-250: a counter part for A-200(or A-120), Has a 5% chance of spawning, and really common for it to rebound, although it has a really low chance of not Rebounding, and has a Super low chance of coming from Behind. A-600: well, i cant really explain it so, make its ability up @Pabncake A-690 this has a. SUPER low chance of spawning, and its far ambient will be the same as A-60, same as the Near Ambient A-1000: same as A-600, make it up A-90: makes you pause For 10 seconds as it circles around you, if u move, you'll receive -89% health Unknown light: Does anything they can to make you DIE Helping Entities: Untold Mysteries Light: Explains how to survive an entity, Special Rooms: A-199: A room that lets you leave the game without having to manually leave, A-299, A-399, A-499 will be the same Character Ideas: Visible Body: i can see my own body! i think this feature would make the game more realistic Locker Entering and Exiting like the last one, this would make the game more realistic and that's basically all my ideas I hope my ideas make it into 1.4.2 :) Edited/Added Parts: Environment Ideas Event Ideas Character Ideas

  • @U20132

    @U20132

    Жыл бұрын

    yikes this hurt my fingers pls help

  • @TheGreatBloxxer

    @TheGreatBloxxer

    Жыл бұрын

    Nah man, to many entities.

  • @U20132

    @U20132

    Жыл бұрын

    @@TheGreatBloxxer bruh BRUH!

  • @U20132
    @U20132 Жыл бұрын

    i got 1 question aswell can we collabrate to make a roblox rooms fangame one day? i've been looking to tutorials to make a rooms fangame

  • @KevinTheGamer5000
    @KevinTheGamer5000 Жыл бұрын

    Hey it won’t let me play because someone is already playing on this server rooms and it kick me out and one thing why I can’t create private server to play this server? And I can’t play other new server of this rooms. Is only one person to play this server, no body else can’t play to other new server of room. Can you fix that and get new update please

  • @pabncake

    @pabncake

    Жыл бұрын

    When a server is started, as soon as the first door is opened the server becomes locked, not allowing anyone else to join. Also, you should be able to make private servers. They're free.

  • @felixmontes2292
    @felixmontes2292 Жыл бұрын

    Very good

  • @bristorey4501
    @bristorey4501 Жыл бұрын

    You should add some more entities, maybe at A-35.. A-49.. And if u want a death screen to how to survive the entities

  • @Kikiwiiz
    @Kikiwiiz Жыл бұрын

    bro i was playing the original one literally yesterday and i got this on my recommended

  • @Kikiwiiz

    @Kikiwiiz

    Жыл бұрын

    forgot to say that this looks sick!

  • @pabncake

    @pabncake

    Жыл бұрын

    @@Kikiwiiz Why thank you! Glad you like it.

  • @Kikiwiiz

    @Kikiwiiz

    Жыл бұрын

    @@pabncake i couldn't test it yesterday, im playing rn and it feels so smooth and clean

  • @caseytube1519
    @caseytube1519 Жыл бұрын

    What is the sound file for A-130?

  • @0ovnballo0
    @0ovnballo08 ай бұрын

    Can you post something about 1.5.0 update progess?

  • @tatguygeylolololo
    @tatguygeylolololo Жыл бұрын

    this looks underrated

  • @fivestar3452
    @fivestar3452 Жыл бұрын

    Make A60 start spawning at a30, but it is a really rare event. The chance starts at 2% on a30. For every room 30 or above, A60’s spawn chance increases by a rate of +0.05% for each room. Every 30 rooms, the rate will multiply by 2. The rate caps at 1% per room, if it gets that far. The spawn rate caps at 20%. It will also be a guaranteed spawn through 60 to 70. This could become repetitive, but maybe a60 has to get through all the rooms at the same speed so you can progress before A60 comes close. Also, the game is really good. You could give us 3 more seconds to react to A130, just saying.

  • @U20132

    @U20132

    7 ай бұрын

    A-60 already has a chance to spawn at A-050 onward, but its not really common, so you might not see him before A-060, this is confirmed by @Pabncake

  • @TheReflectingWhiteHole
    @TheReflectingWhiteHole Жыл бұрын

    For the dev 1- Increase battery spawn rate (slightly) 2- add sprint button with stamina that slightly increase players speed 3- put A-60 spawning more far like beyond past 50 rooms and keep it's speed. 4- after that make it spawning in almost any type of room Optionally and isn't necessary 1- add system that prevents spawning one type of room in a row. 2- more faces for A-60 it's Multi-Monster afterwards

  • @pabncake

    @pabncake

    Жыл бұрын

    1. I am planning to overhaul how item spawns work entirely because it's pretty bad right now. 2. This is planned! 3. I'll see what I can do about this. 4. I deliberately tried avoiding this to prevent people from dying, but I can probably redo how A-60 spawns. I saw your comment about it taking longer to spawn and I think it's a good idea and would be more faithful to the OG game, too. Optionals: 1. Yeah, I probably should and will. 2. The only reason I didn't do this already is because of time constraints, but I do want to do this at some point.

  • @TheReflectingWhiteHole

    @TheReflectingWhiteHole

    Жыл бұрын

    @@pabncake ohh I've should say it correctly you didn't get it 💀 Just put first monster more far away from it's original position, and it would then taking up to pass your locker like 15 seconds instead of 6. changed mind about sugg 3 tho

  • @TheReflectingWhiteHole

    @TheReflectingWhiteHole

    Жыл бұрын

    @@pabncake ?

  • @TheReflectingWhiteHole
    @TheReflectingWhiteHole Жыл бұрын

    I thinking about the "Doors" and "Rooms" section, what if I there would be added cameo or replica of A-90. A-90 is a restless giver entity that keeps you stressed all the time when you're moving.

  • @pabncake

    @pabncake

    Жыл бұрын

    I want to stay away from being unoriginal [minus a60 and a200 since they were in the og game].

  • @TheReflectingWhiteHole

    @TheReflectingWhiteHole

    Жыл бұрын

    @@pabncake can you make A-130 shaking camera when it trying to open your locker where you in currently?

  • @manni3800
    @manni3800 Жыл бұрын

    lspash made a offical remaster side quest collab version go play doors at 60 and go to hole at behind the closet after you turned on the switch at 61 (and the 60 thing is a ref to a-60)

  • @whycantigetreal5884
    @whycantigetreal5884 Жыл бұрын

    one question, is this game out or is it still in progress? i just wonder because i tried to join from the link and it kicked me out saying its in progress, its just to make sure its not a bug or something.

  • @pabncake

    @pabncake

    Жыл бұрын

    Sorry, thats a system that prevents you from joining a game that was started. There is a new system in place which redirects you to a new empty server, but its only coming out in the next update.

  • @whycantigetreal5884

    @whycantigetreal5884

    Жыл бұрын

    @@pabncake don't worry, i joined from roblox instead of the link and i have to say that it's a good game, quite fun and scary. You did a very good job on the game, keep it up and take a break if It's necessary, making games like this is difficult. But like I said, good game.

  • @goofy-ahh101.
    @goofy-ahh101. Жыл бұрын

    I Played it, super cool game.!!

  • @Pixel_Lad183
    @Pixel_Lad183 Жыл бұрын

    Lsplash needs to make this man the modeler now

  • @U20132

    @U20132

    Жыл бұрын

    i agree

  • @U20132
    @U20132 Жыл бұрын

    can we collabrate to make a rooms fangame?

  • @Manuelito907
    @Manuelito907 Жыл бұрын

    dude no showcasing A-60 is literraly red

  • @willzsocial
    @willzsocial Жыл бұрын

    hello!! i'd like to leave a comment with some feedback for this game. first off, it's VERY well made and well polished. at the time of writing this comment, i am currently on A-210, and am just waiting to either die or see something else happen. second off, i'd like to know, is this game endless? or does it end at a certain point? i'd like to know cause i don't really want to spend like an hour or two trying to beat this game only to realize there is no end, yet at the same time, leave at like A-500 because i'm assuming it's endless and i'm putting way too much time into the game. last off, i really, REEALLY hope to see more of this game! it's a quite repetitive, similar to OG rooms, which i hope to see change, considering this is a (fanmade) remaster! and just know, that there is no pressure! this is _your_ game, and if you don't want to work on it anymore, that's perfectly fine! this game was still an experience to play! now, i'll be on my way continuing this run. bye!

  • @pabncake

    @pabncake

    Жыл бұрын

    Hello! Thanks for the feedback. 1. Currently it's endless, but I'm hoping to add some kind of an ending in the future. What room it will occur at I do not know. A-1000 would be cool but its just very time consuming and I wanna optimize this to be as enjoyable as possible. 2. Yes, it's quite repetitive as of now but this is also intended to change in the future. I want to add special unique rooms with their own puzzles every 100 or so rooms. The order in which they appear will be randomized as to keep it interesting, but there will be no repeats of these rooms. If you have any more feedback [specifically relating to the entities], please do not hesitate to let me know, even if its negative feedback. I consider negative feedback to be more helpful than positive as it tells me what needs to be changed in order for the game to be enjoyable for everyone.

  • @pabncake

    @pabncake

    Жыл бұрын

    Pinned so that others can see what I sent.

  • @willzsocial

    @willzsocial

    Жыл бұрын

    @@pabncake hi! you actually responded way faster than i expected, and i really appreciate you answering my questions! i don't have much feedback rather than making batteries slightly more common, and less NEEDED, and adding a few more faces to the multi-monster. (A-60)

  • @pabncake

    @pabncake

    Жыл бұрын

    @@willzsocial Yeah, the whole battery stuff is gonna be reworked at some point. Its a bit troublesome. A-60 already has some new faces made but they will be implemented in a future update.

  • @pabncake

    @pabncake

    Жыл бұрын

    @@willzsocial I wanna update you relating to this whole "ending" situation. I got an idea but I wanna know what some other people think of it. at room 400, there will be a room where you can beat the game. This would be the ending room. HOWEVER, you can choose to keep going, at which point "endless mode" will be enabled. It would require a group vote if its a multi-player server.

  • @TheReflectingWhiteHole
    @TheReflectingWhiteHole Жыл бұрын

    write this comment better 1-do you plan to somehow disable the monster spawning system only in locker rooms? just it probably need to nerf A-60 in any way and buff players stamina, i can opened 2-3 rooms before A-60 gets me, and probably to disable this thing player stamina should be buffed and monster needs nerf(it should take 20 seconds to cath up player instead of 15). Tbh i like more when monsters can spawn anywhere and rooms types doesn't do not affect them(except special rooms like A-100 or puzzle rooms) it gives me more drive and fun. but other people exist : 2-can you make some sounds less loud? like footsteps and door opening sound? (door sound is auaagh).

  • @pabncake

    @pabncake

    Жыл бұрын

    1. probably not unless I get thos suggestion from multiple people. 2. yeah, its been fixed in the current dev build. Update will be out within a month or two, its got lots of new content.

  • @TheReflectingWhiteHole

    @TheReflectingWhiteHole

    Жыл бұрын

    ​ @Pabncake well then add option to disable this :troll: but still you have to buff the stamina and put A-60 a bit more far away.

  • @pabncake

    @pabncake

    Жыл бұрын

    @@TheReflectingWhiteHole A60 spawns incredibly far away already. As for the stamina buff, its original purpose was to allow you to reach a locker quicker. I might consider buffing it just a tiny bit but it hasnt caused me any problems in playtesting.

  • @guestgaming6539
    @guestgaming6539 Жыл бұрын

    just 56 views for a rooms remake game that is actually pretty cool, youtube hates you just for being good at making good games

  • @pabncake

    @pabncake

    Жыл бұрын

    thanks for the kind words!

  • @U20132
    @U20132 Жыл бұрын

    hello there, i'd like to say something about A-60, so i know this might seem unreal but i got A-60 on A-042,

  • @pabncake

    @pabncake

    Жыл бұрын

    This is intended. There is a rare chance for A-60 to show up between A40-A59.

  • @U20132

    @U20132

    Жыл бұрын

    @@pabncake Dang i got lucky as hell

  • @kyselfyi
    @kyselfyi Жыл бұрын

    how to get the freedom badge (i really need it for a friend)

  • @pabncake

    @pabncake

    Жыл бұрын

    Try opening the elevator in the lobby multiple times.

  • @kyselfyi

    @kyselfyi

    Жыл бұрын

    @@pabncake thx, now i win the deal of 20 robux

  • @U20132
    @U20132 Жыл бұрын

    how do u make infinite rooms lol

  • @Militant8724
    @Militant8724 Жыл бұрын

    The game looks sick but I think a-60 jumpscare is a little bad, also I met u in a game, didn’t know u were the owner, sorry for calling u npc😅.

  • @pabncake

    @pabncake

    Жыл бұрын

    lol its okay i was on mobile without audio so i couldn't hear a thing as for the jumpscare, yeah, I know. Any suggestions on how to improve it?

  • @Militant8724

    @Militant8724

    Жыл бұрын

    @@pabncake it should be a little similar to this kzread.info/dash/bejne/aK51q7Jtqr2Wlqg.html but I don’t think u should straight up copy it, also I stated a-60 is kinda annoying since he appears 1 second after u open door 60 so I think u should nerf him a little.

  • @pabncake

    @pabncake

    Жыл бұрын

    @@Militant8724 Actually it takes around 15 seconds for him to catch up to you once he spawns. When he spawns he is very quiet, but slowly gets louder and louder. I still think i should make some changes to how he spawns. Its difficult to balance.

  • @Militant8724

    @Militant8724

    Жыл бұрын

    @@pabncake I was being sarcastic. Ya maybe try making him spawn farther or make door a-60 always have a locker.

  • @pabncake

    @pabncake

    Жыл бұрын

    @@Militant8724 It only spawns of theres a locker, but sometimes players progress past said room without taking a quick listen so they end up dying

  • @U20132
    @U20132 Жыл бұрын

    I gopt to A-101 and died! my highest score in your game

  • @guestyman1
    @guestyman1 Жыл бұрын

    You should add the gummy flashlight from the orginal rooms as a gamepass also make it 10 robux like the same as the orginal

  • @guestyman1

    @guestyman1

    Жыл бұрын

    also of you add it out in the new update i am buying it AUTOMICALLY no joke cause i wanna help you out on this game so this is a perfect chance to help on a dev

  • @pabncake

    @pabncake

    Жыл бұрын

    I might! I don't know if nicorocks5555 is okay with me profiting off of this game though. I can't find any way to contact him.

  • @guestyman1

    @guestyman1

    Жыл бұрын

    @@pabncake Dont worry other rooms games that dont have nico pattys permisson have it to

  • @pabncake

    @pabncake

    Жыл бұрын

    @@guestyman1 Alright after some work I've added the gummy flashlight. It'll be available when 1.4 comes out which should be by the end of next week

  • @guestyman1

    @guestyman1

    Жыл бұрын

    @@pabncake i cant way for march second or march the seventh

  • @U20132
    @U20132 Жыл бұрын

    how do u make it so that the further you go the game gets more and more darker?

  • @pabncake

    @pabncake

    Жыл бұрын

    Every door that gets opened will smoothly lower the ambiant color in game.Lighting by about (3,3,3). So something like this: local newColor=255 --define the starting color --when a door gets opened newcolor-=3 --reduce the color by 3 TweenService:create(game.Lighting,TweenInfo.new(4),{Ambient=Color3.fromRGB(newcolor,newcolor,newcolor}):Play() --Smoothly lower the ambient color Thats the basics of it.

  • @U20132

    @U20132

    Жыл бұрын

    @@pabncake thanks dude i was really struggling

  • @U20132

    @U20132

    Жыл бұрын

    @@pabncake wait where does it go into and what script type is it

  • @pabncake

    @pabncake

    Жыл бұрын

    @@U20132 Well, the way I handle objects may be a little complicated. I have one script in ServerScriptService that handles the behavior of everything. [Entities, doors, batteries, keys, room generation, etc.] It'd be difficult to explain, but I suggest that you just start learning LUA coding from the ground up. It'll get you much further.

  • @U20132

    @U20132

    Жыл бұрын

    @@pabncakeoh ok, maybe friend me and we can make a rooms fangame together?

  • @PrahaSandrei
    @PrahaSandrei Жыл бұрын

    Is there an extra entity or is it just two (A-60 and A-200)?

  • @pabncake

    @pabncake

    Жыл бұрын

    There is technically an extra one but all it does is prevent you from getting left behind or falling off the map. Also, just as a little note, the rooms in which the entities spawn have been tweaked because lots of playtesters complained about it A-60 can spawn starting from room 50 A-200 can spawn starting from room 110

  • @TheReflectingWhiteHole

    @TheReflectingWhiteHole

    Жыл бұрын

    ​@@pabncake can you gave abilitiy to red one busting a door? It sounds like it's going to flew anything and perish anything no matter who lol.

  • @pabncake

    @pabncake

    Жыл бұрын

    @@TheReflectingWhiteHole I'll consider it!

  • @TheReflectingWhiteHole

    @TheReflectingWhiteHole

    Жыл бұрын

    @@pabncake played this remaster and it felling less scary but there's a high reason, original felt too liminal and blocky with lack of decorations. Also red one spawning too close that's why testers was complaining when monster spawning almost in every room, I think💀

  • @pabncake

    @pabncake

    Жыл бұрын

    @@TheReflectingWhiteHole yeah obviously theres still lots of things that need to be changed but over time im hoping that they will be vastly improved. Its my first game after all

  • @wheshwhosh
    @wheshwhosh Жыл бұрын

    *OOOOOAAAAAAAAUUUUUUUUU NEED THAT SAYIN IT*

  • @Red62025
    @Red62025 Жыл бұрын

    did you make the game or not

  • @pabncake

    @pabncake

    Жыл бұрын

    Yeah

  • @TheGreatBloxxer
    @TheGreatBloxxer Жыл бұрын

    Why are people recommending 5 monsters per 15 comments. And why do people want a-90, a-90 most likely wouldn't fit. I like the current entities but possibly 2 new ones (not 5) could work.

  • @pabncake

    @pabncake

    Жыл бұрын

    Because people want this to be interminable rooms for some reason.

  • @TheGreatBloxxer

    @TheGreatBloxxer

    Жыл бұрын

    @@pabncake interminable rooms was fine until they added 25 monsters in one update, it went from fun to horrible.

  • @nicxkpul5845
    @nicxkpul5845 Жыл бұрын

    hello bro as these I loved very much the remastered I think it is the best remastered I've seen from rooms wanted to tell you that if you could please do a port for xbox If you can clear is that the truth I would like to play it on my Xbox since I have a PC with low resources that does not hold If you can clear is that the truth I would like to play it on my Xbox since I have a PC with low resources that does not hold

  • @nicxkpul5845

    @nicxkpul5845

    Жыл бұрын

    pls :).

  • @U20132
    @U20132 Жыл бұрын

    hey get stick bugged lol

  • @EthanGriffin-gg8oj
    @EthanGriffin-gg8oj7 ай бұрын

    I know the game is (most likely) discontinued, but I have an entity suggestion. Overview. A-265. A-265 manifests as a thick layer of strange goop, with an orangish hue to it. It mainly spawns in rooms with stairs (EG: The metal bridge room) when it DOES spawn, it's goop will hover around 20 studs above the bottom floor, occasionally, splashes of the goop will fly out of it, completely draining the players' stamina and making them a bit slower for a second if touched. If the player jumps into the goop, the same thing that happens when a goop ball hits the player will be applied until they exit it. Be careful, as the player can suffocate in it if they stay submerged in the stuff for too long. On rare occasions, a massive goop ball will come out, and then morphs into it's TRUE form. True Form. A-265's true form is a distorted frowning face, with heavily dilated pupils, several faces in it's mouth (Possibly it's victims), and bloody, cracked teeth. Once it has fully morphed into it's true form, it will chase the nearest player at the player's sprinting speed until they either hide, or touch it and die Jumpscare. A-265's jumpscare starts off with A-265's face appearing on the screen, with a background that flashes dark red, orange and yellow. A few seconds later, A-265's sprite slowly gets bigger, until it opens it's mouth, and swallows the player whole. There will be no sign of the player left after they get killed by it, other than a small orange blob, Presumably what used to be A-265, sitting on a pile of blood. Despwaning. When A-265 despawns, it morphs back into it's blob, rips some excess mass of of it, and drops on the floor, before shrinking into nothing.

  • @sotamududs
    @sotamududs10 ай бұрын

    nah that’s not roblox

  • @chaijaysen2273
    @chaijaysen2273 Жыл бұрын

    Your game kinda sucks due to the A-60 jumpscare being the same in an stream of oldskoolflappy

  • @U20132

    @U20132

    Жыл бұрын

    bro dont insult his hard work

  • @skitterszz
    @skitterszz Жыл бұрын

    Dayumn nice office design

  • @timalfredsson2033

    @timalfredsson2033

    Жыл бұрын

    Hi

  • @Christmasseek741

    @Christmasseek741

    Жыл бұрын

    Hi

  • @goofy-ahh101.

    @goofy-ahh101.

    Жыл бұрын

    Hi!

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