This reminds me of Bevis and Butthead using a chainsaw on a cricket and losing a finger... (Judas Priest) Breakin the law Breakin the law!
@izackschnoor100324 күн бұрын
ok, nice, but refuel it.
@JoshStPierre24 күн бұрын
check the description for a way it would be possible ;)
@jackr228724 күн бұрын
Perhaps it should be described as more of a belt sander.
@blakeluvsu128 күн бұрын
this works way too well holy shit
@Bushido1011Ай бұрын
game looks interesting but after seeing the vid there is no point in playing anymore lol
@JoshStPierreАй бұрын
why? lol
@AgushhaАй бұрын
1:04 now im angry
@xxkkexxkkАй бұрын
K pro
@spurdosparde430Ай бұрын
india simulator
@kristian4243Ай бұрын
How long did this take you?
@JoshStPierreАй бұрын
Quite a while, I believe I was working on it for a few days, each about 3 or 4 hours.
@John_Paul14Ай бұрын
good luck for the robots to repair the train xD
@acompletelynormalhuman6392Ай бұрын
What a stupid defense.... I love it
@vinaygoyal3855Ай бұрын
Beautiful!! 😻
@JoshStPierreАй бұрын
thank you
@LongLiveHumourАй бұрын
The editing on this *chef kiss*
@JoshStPierreАй бұрын
thank you
@justinsanchez6626Ай бұрын
As a cities skylines player that uses a lot rail, this is beautiful :’)
@spyke1890Ай бұрын
Wind-up was slow but still satisfying
@JoshStPierreАй бұрын
Yeah, I agree. When planning the video I really wanted to only finally show the deaths when the music gets intense, and so that’s what I did, perfectly synced. But then the video got copyright claimed for the song so I had to use youtube’s edit software to replace the song with a different recording of the song so I could monetize it. And unfortunately the youtube editor doesn’t allow precise editing, just basic stuff like replacing the song. And so now, it isn’t perfectly synced. The intense part of the music happens like 5 or 10 seconds before the biter deaths start happening. If it was still perfect, i imagine it wouldn’t feel like the wind-up was slow, because it would feel “right”, and be worth it.
@LeonidJP922 ай бұрын
Factorio like: "We bring them communism! We cleaning planet from parasites" or "We bring them democracy and death, a...and have them oil?"
@nerdynautilus53732 ай бұрын
Perfectly balanced, just as the developers intended 🧐😁
@myster1ousdemon2 ай бұрын
holy shit.
@EmperorShang2 ай бұрын
They know naught what they do
@groxx2 ай бұрын
I'm very curious how well this works on a deathworld. Or do the worms eventually destroy it by spitting randomly and always hitting something?
@JoshStPierre2 ай бұрын
Good question, so, it seems as though rails can’t be damaged while a train is on them, and since the train is pretty much the entire length of the rails that means the rails won’t be damaged or destroyed. That leaves just the train to worry about. It gets damaged, but I planned out a system where the train can be repaired and refueled without compromising the defense, more info on that is in the description. I didn’t build it because I lost interested.
@Tafkadasoh782 ай бұрын
nice
@homo---ludens2 ай бұрын
Спасибо
@ColinMcLeod3 ай бұрын
Masterfully edited!!
@JoshStPierre3 ай бұрын
thank you!!!
@FunnyGamerMan3 ай бұрын
It costs 400.000 minutes of uranium enrichment to power this defense... For 12 seconds
@JoshStPierre3 ай бұрын
good one, funny gamer man
@antlover54933 ай бұрын
great!
@user-uu4nf8uu9c3 ай бұрын
Give me a mod for electric train where I can put shield generator + underground/bridge rails - and I will make it not just a fun defence method.
@MarkPentler3 ай бұрын
I haven't laughed like this in years.
@JoshStPierre3 ай бұрын
that makes me glad to hear, i appreciate the comment dude
@timothymclean3 ай бұрын
You know how frogs can only see things that move? Biters are the exact opposite.
@DavidKFZ3 ай бұрын
This is the Factorio equivalent of Mr Bones Wild Ride
@ryanhoskins73384 ай бұрын
I typed in KZread "longest Factorio train" because I didn't know how long they could be. This video was the first result. My question was answered, thanks.
@JoshStPierre4 ай бұрын
You're very welcome
@Lizard_Workshop4 ай бұрын
So I think, I found both cuts. The first is at 0:49 You can clearly see trains disappearing and appearing out of nowhere. The second is at 1:16 I saw the sudden change in lighting and went backwards frame by frame. (with comma and period on the keyboard) There are logistic bots in the bottom center and on the bottom right disappearig from one frame to the other.
@Prakhar_Choubey4 ай бұрын
Yes it can be a dependable defence if you can replace steam engines with Electric Engines 😅 It can be done using a mod
@finntech5314 ай бұрын
Try this with explosive biters
@user-ii7tf7xc6p4 ай бұрын
This is what happens when people optimize the hell out of a factory
@Gorre0224 ай бұрын
Very awesome! Wish you explained the combinators though! 🤓
@JoshStPierre4 ай бұрын
thank you! Yes, looking back that is definitely something I should have done, haha
@LeonardowasTaken4 ай бұрын
a whole new meaning for "running a train"
@loliest4 ай бұрын
Okey, only one question: how refill the fuel and health for all train?
@JoshStPierre4 ай бұрын
I never built the refueling and repairing system, because I lost interest. But I planned one. Basically there would be another train identical to this one, and every 5 minutes they would switch places. The one not defending would pull into a giant rail structure somewhere inside the base to get repaired and refueled. A circuit clock would manipulate signals every 5 minutes to get them to reroute and switch places. There would be hardly any gap between the trains as they're switching, as well, so no weakness in the defense.
@loliest4 ай бұрын
@@JoshStPierre oh, switch train be my first idea, when i see it) But i think it's too hard to build , so i think about "warning system" what start the train when biters appears.
@Glitch_Gaming4 ай бұрын
I think just in case, you need one going the other direction also, then have a line of guns, backed up with lasers, backed up with flame throwers, and sniper turrets...
@Kalinskiya5 ай бұрын
CAN'T STOP THE A-TRIAN! LMAO!
@-A.O-5 ай бұрын
All hail the almighty locomotive!
@Nihilius875 ай бұрын
Cool.
@yanm40985 ай бұрын
Boy: gun turrets and walls Adult: artillery and lasers Man: 140 kilotons of steel on 200 km/h
@Zionith5 ай бұрын
You could easily automate this with signals honestly
@KrutoyKreker22895 ай бұрын
This is a good idea, I liked it, I designed it myself. But it also has disadvantages: 1 - How to get out of this barrier? The player will also be killed if he tries to go outside 2 - How to manage all this? After all, locomotives cannot stop at any moment, but they must take fuel 😊
@JoshStPierre5 ай бұрын
Thank you! Here are the answers: 1. Spidertron! The trains cannot touch the spidertron, so you can use it to pass the barrier. 2. I never built the refueling and repairing system, because I lost interest. But I planned one. Basically there would be another train identical to this one, and every 5 minutes they would switch places. The one not defending would pull into a giant rail structure somewhere inside the base to get repaired and refueled. A circuit clock would manipulate signals every 5 minutes to get them to reroute and switch places. There would be hardly any gap between the trains as they're switching, as well, so no weakness in the defense.
@Motoprosto_Astana5 ай бұрын
Japan be like 😂😂
@felixchien16646 ай бұрын
These biters' mothers never taught them to look both ways before crossing train tracks...smh
@lankey69696 ай бұрын
Beautiful.
@kennymaster9006 ай бұрын
haha epic, 1200 hours of game for a 2mn video .. Human at its best :D
@NaSLeChacal6 ай бұрын
Poetry
@zachio696 ай бұрын
This is the concept from the factorio trailer but on steroids
Пікірлер
This reminds me of Bevis and Butthead using a chainsaw on a cricket and losing a finger... (Judas Priest) Breakin the law Breakin the law!
ok, nice, but refuel it.
check the description for a way it would be possible ;)
Perhaps it should be described as more of a belt sander.
this works way too well holy shit
game looks interesting but after seeing the vid there is no point in playing anymore lol
why? lol
1:04 now im angry
K pro
india simulator
How long did this take you?
Quite a while, I believe I was working on it for a few days, each about 3 or 4 hours.
good luck for the robots to repair the train xD
What a stupid defense.... I love it
Beautiful!! 😻
thank you
The editing on this *chef kiss*
thank you
As a cities skylines player that uses a lot rail, this is beautiful :’)
Wind-up was slow but still satisfying
Yeah, I agree. When planning the video I really wanted to only finally show the deaths when the music gets intense, and so that’s what I did, perfectly synced. But then the video got copyright claimed for the song so I had to use youtube’s edit software to replace the song with a different recording of the song so I could monetize it. And unfortunately the youtube editor doesn’t allow precise editing, just basic stuff like replacing the song. And so now, it isn’t perfectly synced. The intense part of the music happens like 5 or 10 seconds before the biter deaths start happening. If it was still perfect, i imagine it wouldn’t feel like the wind-up was slow, because it would feel “right”, and be worth it.
Factorio like: "We bring them communism! We cleaning planet from parasites" or "We bring them democracy and death, a...and have them oil?"
Perfectly balanced, just as the developers intended 🧐😁
holy shit.
They know naught what they do
I'm very curious how well this works on a deathworld. Or do the worms eventually destroy it by spitting randomly and always hitting something?
Good question, so, it seems as though rails can’t be damaged while a train is on them, and since the train is pretty much the entire length of the rails that means the rails won’t be damaged or destroyed. That leaves just the train to worry about. It gets damaged, but I planned out a system where the train can be repaired and refueled without compromising the defense, more info on that is in the description. I didn’t build it because I lost interested.
nice
Спасибо
Masterfully edited!!
thank you!!!
It costs 400.000 minutes of uranium enrichment to power this defense... For 12 seconds
good one, funny gamer man
great!
Give me a mod for electric train where I can put shield generator + underground/bridge rails - and I will make it not just a fun defence method.
I haven't laughed like this in years.
that makes me glad to hear, i appreciate the comment dude
You know how frogs can only see things that move? Biters are the exact opposite.
This is the Factorio equivalent of Mr Bones Wild Ride
I typed in KZread "longest Factorio train" because I didn't know how long they could be. This video was the first result. My question was answered, thanks.
You're very welcome
So I think, I found both cuts. The first is at 0:49 You can clearly see trains disappearing and appearing out of nowhere. The second is at 1:16 I saw the sudden change in lighting and went backwards frame by frame. (with comma and period on the keyboard) There are logistic bots in the bottom center and on the bottom right disappearig from one frame to the other.
Yes it can be a dependable defence if you can replace steam engines with Electric Engines 😅 It can be done using a mod
Try this with explosive biters
This is what happens when people optimize the hell out of a factory
Very awesome! Wish you explained the combinators though! 🤓
thank you! Yes, looking back that is definitely something I should have done, haha
a whole new meaning for "running a train"
Okey, only one question: how refill the fuel and health for all train?
I never built the refueling and repairing system, because I lost interest. But I planned one. Basically there would be another train identical to this one, and every 5 minutes they would switch places. The one not defending would pull into a giant rail structure somewhere inside the base to get repaired and refueled. A circuit clock would manipulate signals every 5 minutes to get them to reroute and switch places. There would be hardly any gap between the trains as they're switching, as well, so no weakness in the defense.
@@JoshStPierre oh, switch train be my first idea, when i see it) But i think it's too hard to build , so i think about "warning system" what start the train when biters appears.
I think just in case, you need one going the other direction also, then have a line of guns, backed up with lasers, backed up with flame throwers, and sniper turrets...
CAN'T STOP THE A-TRIAN! LMAO!
All hail the almighty locomotive!
Cool.
Boy: gun turrets and walls Adult: artillery and lasers Man: 140 kilotons of steel on 200 km/h
You could easily automate this with signals honestly
This is a good idea, I liked it, I designed it myself. But it also has disadvantages: 1 - How to get out of this barrier? The player will also be killed if he tries to go outside 2 - How to manage all this? After all, locomotives cannot stop at any moment, but they must take fuel 😊
Thank you! Here are the answers: 1. Spidertron! The trains cannot touch the spidertron, so you can use it to pass the barrier. 2. I never built the refueling and repairing system, because I lost interest. But I planned one. Basically there would be another train identical to this one, and every 5 minutes they would switch places. The one not defending would pull into a giant rail structure somewhere inside the base to get repaired and refueled. A circuit clock would manipulate signals every 5 minutes to get them to reroute and switch places. There would be hardly any gap between the trains as they're switching, as well, so no weakness in the defense.
Japan be like 😂😂
These biters' mothers never taught them to look both ways before crossing train tracks...smh
Beautiful.
haha epic, 1200 hours of game for a 2mn video .. Human at its best :D
Poetry
This is the concept from the factorio trailer but on steroids