TheGamingBritShow

TheGamingBritShow

TGBS is a legendary show about video games.

Nights VS Klonoa

Nights VS Klonoa

Mirror's Edge Review

Mirror's Edge Review

Uncharted 1 Review

Uncharted 1 Review

Revisiting The Order 1886

Revisiting The Order 1886

Final Fantasy 16 Review

Final Fantasy 16 Review

Genji 2 Review

Genji 2 Review

Recommendation | Progear

Recommendation | Progear

Metroid Dread Review

Metroid Dread Review

Recommendation | Signalis

Recommendation | Signalis

RE4 Remake Review

RE4 Remake Review

Onimusha 4 Review

Onimusha 4 Review

Genji Review

Genji Review

Hi-Fi Rush Review

Hi-Fi Rush Review

Onimusha 3 Review

Onimusha 3 Review

Пікірлер

  • @DeadBedSpread
    @DeadBedSpread5 сағат бұрын

    Every time this comes on via autoplay, I watch it in it's entirety. The perfect review DOES exist.

  • @NateNintendo2000
    @NateNintendo20007 сағат бұрын

    Dread is what Other M should have been

  • @actualawry
    @actualawry8 сағат бұрын

    i love this game's flow, its feeling of immersion and of course the aesthetics, both visual and auditory, with all my heart. i so so wish it could have gotten a proper sequel, instead of the pre-reboot-quel of catalyst.

  • @renagade2715
    @renagade27159 сағат бұрын

    I feel called out, as I was effectively an underperforming warehouse supervisor, given a hundred checklists per week. Ouch

  • @Neilhammond64
    @Neilhammond6413 сағат бұрын

    Sucks that some of the enemies in this game couldn't be on Wario's team in Super Sluggers.

  • @trashboity8773
    @trashboity877314 сағат бұрын

    If this was a 3rd person soul series it would have topped sekiro

  • @sarcasticslowking9149
    @sarcasticslowking914915 сағат бұрын

    It’s been years and it would not be crazy to say that this is my comfort playlist

  • @dadof3239
    @dadof323916 сағат бұрын

    No gun no bullets runaround not knowing where to go and getting eaten is not fun idk bro

  • @COlimar788
    @COlimar78818 сағат бұрын

    I partly agree with this, but on the other hand I think going too far in the No Checklists Ever direction can just as easily suck the fun out of a game and have me reaching for a strategy guide to make sure I can actually find and finish the quests I am invested in. The Souls games are a prime example - when I played Elden Ring, I found it so obtuse with its sidequest design and so withholding of basic features like "making a note of the player's progress in a side quest" that I ended up using online guides so I could make sure I would actually see quests through to their conclusion. For me, at least, that is a worse feeling experience than even the most hand-holdy in game checklist.

  • @betacrest10
    @betacrest1023 сағат бұрын

    To be fair Rage Racer is what got me into the series and Ridge Racer Type 4 is the definitive version on the PSX era.

  • @nontondo2134
    @nontondo213423 сағат бұрын

    Legitimately thought this might have been an april fool’s release with how petty and misread that Nights section was

  • @elmstreetofficial
    @elmstreetofficial23 сағат бұрын

    This is one of my favorite Amnesia vids ❤

  • @michaeloverton04
    @michaeloverton04Күн бұрын

    I think the Dark World is honestly a terrible mechanic. Metroid, like Zelda, was always a series that wanted you to explore at your leisure. You were given the freedom to take in your environment and if something looked suspicious, you were free to inspect it. The Dark World's toxic atmosphere punishes you for taking that time, and encourages you to not look around. The only exception being when you get to a safe spot of light, and when you get the Light Suit near the end of the game. The problems being that the spots are only little dots on the Dark World, and can be pretty infrequent, and the Light Suit is only gotten near the end of the game, similar to the Phazon Suit from Prime 1. Not to mention, the game is visually a little bland/dull. There are a couple places that look neat, but most of Aether is either a barren wasteland, or an oppressive, dark hellscape. As such, it can be a little hard to distinguish one area from another.

  • @eb-the-gamer6287
    @eb-the-gamer6287Күн бұрын

    I am curious to know what your thoughts on Nights Into Dreams is now, because that one adds a lot more of what you're asking. It has the stronger aesthetics (honestly they are amazing for Wii), more interesting creatures, more thought and context put into its levels, etc. For that matter, what about Balan Wonderworld? In a lot of ways, I think it was trying to get the feel of a Saturn Era Nights game SEGA made, down to the platforming being manipulate-able because most of the environment can be traversed on foot, you can sequence break and story context being available in full in supplemental material (like books and comics). This obviously worked against it ultimately because of the archaic design decisions, but it's very interesting that it brought that into modern day none-the-less.

  • @elmstreetofficial
    @elmstreetofficialКүн бұрын

    So ive got a playlist for this game. Its at 17 or 18 videos. Yknow what i find the funniest? Two things. 1. A swedish made game, played by mostly brits, taking place in france. Dont ALL THOSE COUNTRIES hate each other? Like real bad? A majority of that playlist i mentioned is brits reviewing the game (not serious just having fun) 2. "Amneezeeuh, tha bunkah"

  • @dyanimiteboom8293
    @dyanimiteboom8293Күн бұрын

    To be fair, a lot of people have actually criticized the lack of checklists in Fromsoft games, especially Elden Ring, for going too far in the other direction. Elden Ring’s open world does not mesh well with how the game expects the player to progress with linear side quests. You can often miss out on entire quest lines because you just went to the wrong place. I bet a substantial amount of players looked up a player guide or something because of how vague NPC dialogue could be sometimes.

  • @GrimBeard
    @GrimBeardКүн бұрын

    Yeah!

  • @wcjerky
    @wcjerkyКүн бұрын

    Oh man, this game. This game single-handedly taught me to *never* do pre-orders again. I love the Ninja Gaiden series, having grown up on NGII on NES with a copy that was unstable at best and usually started corrupting the sprites by the fourth level. I played NGS for a year spamming ultimates and UF for karma. When this game was announced, I was all to happy to throw money at it, as I was young and naive. I played it on release and within three days, had beaten it on hard spamming chanin SoB and instant ultimates (when landing from a jump, if you time the ultimate input as you land, the startup frames are completely bypassed, a series staple). I never played it again;. The game condemns murder, but by the end of a run, Ryu has 2700+ kills.

  • @jaykelley103
    @jaykelley103Күн бұрын

    Its so common these days for game critics to use the term "arcadey" as a derogatory term, and i find that to be a shame. Yes, Nights is made to be played multiple times and mastered through "memorizing"(learning) the levels in order to get better and enjoy the game more. The sense of fluidity that comes from flying gracefully and quickly through the levels in Nights has no parallel to be found in klonoa, which is a more plodding, slow paced game. Nights has a much higher skill ceiling, and thats okay. The comparison of Nights to DMC 2 of all things is the most disengenuous thing ive ever heard you say. Dmc2 has a low skill ceiling and Nights a very high one. Dmc2 catered to the wishes of fans who didnt know what they wanted, while Nights was bold, and different, and self assured. In summary, skill issue.

  • @jeffreywilson2160
    @jeffreywilson2160Күн бұрын

    It sucks cusse I love the redesign of Jill the combat mechanics but all wasted on garbage game. And we’ll probably never get another re3 remake. Shame cause how good the re2 remake was and now how well re4 remake is.

  • @nataliegeorge9342
    @nataliegeorge9342Күн бұрын

    Im onto code Veronica its fantastic to say it came out around 98

  • @nataliegeorge9342
    @nataliegeorge9342Күн бұрын

    Shortest resident evil remake it was awful i bought a and console and played the original the memories sat in my room grounded in the 90s i was 12 so i was exited for the remake. I thought it missed out alot and seemed rushed

  • @dinosulic101
    @dinosulic1012 күн бұрын

    Very nice video! I'm currently writing the script for my Tekken 4 OST review, and your opinions on some of the tracks gave me nice food for thought, you articulate them so well!

  • @zanychelly
    @zanychelly2 күн бұрын

    Checklists = Ubisodtites. For every Sekiro, there is a Ghost of Tsushima full of marks on the map. Don't get me wrong, I like GoT, but the Ubisoftification of it is its weakness

  • @snakey888
    @snakey8882 күн бұрын

    NiGHTS is truly an amazing game. Klonoa is fine, off the mill platformer. Nothing special.

  • @Gator159
    @Gator1592 күн бұрын

    4:54 You just activated a childhood memory for me lol. First time I witnessed this "event" The music went on to that exact cadence and I just have the image of link constantly making that grunt noise while nearly falling off the ledge again and again with that in-game music at that exact interval. I should replay ocarina of Time lol

  • @Gator159
    @Gator1592 күн бұрын

    If you use a podcast while you're gaming it's time to find a better hobby. Honestly man, hit up your local YMCA or get a gym membership

  • @igosduikana3537
    @igosduikana35372 күн бұрын

    Lol the concept of imagineers, as popularized by Disney is so funny and cringe at the same time. An engenieer of imagination. It is a beautiful job maybe? But way in which it was used here in this video was excellent

  • @vorpalweapon4814
    @vorpalweapon48143 күн бұрын

    This isn't really a real critique or a serious attempt at critical analysis of the video game's story or game mechanics. Not to say some of the conclusions represent are unfounded but rather the details used to support them are not detailed enough to actually connect them to the game or overlying theory.

  • @ModelJames13
    @ModelJames133 күн бұрын

    Yeah the old ways were better (usually). 😎

  • @metalslug97
    @metalslug973 күн бұрын

    Great video! I fully agree. I think markers and checklists are just lazy design and insulting to the player's ability to explore. It's utterly infantalizing when the game has to rely on to literally BAITING you with bold-colored markers into a really bland, pointless, and largely arbitrary point on the map like youre some stupid swampwater bottom-feeder. Its straight up manipulative. I think players should move by their own will, not by the soulless recommendation of some developers trying to justify their boring ideas. The location or entity in the game needs to earn the players curiosity whether it be through communicating wonder or horror or beauty or danger or straNgeness or SOMETHING with emotional content.

  • @Mazgid
    @Mazgid3 күн бұрын

    Looks like we're started to see why you never touched any sega stuff. Even in Blue skies and shores in video games you've touched like "even in sonic adventure there was beaches and blue skies". Beach and blue sky. In sega game. Like every sega game is beach and blue sky, its like equivalent of sega style. Now I see, you're just fanboy'in

  • @lucasLSD
    @lucasLSD3 күн бұрын

    Your podcast commentary hit the nail in the head, this side content is often very whatever in quality, but we still need to do it since it often comes with rewards like skill points, new moves, heal upgrades, and it does not demand our full attention. I certainly wasn't playing BOTW with a video on precisely because I had to pay attention to the world and quests descriptions to solve them.

  • @Navii_
    @Navii_3 күн бұрын

    Silent Hill 4 When?

  • @ErinIMAX
    @ErinIMAX3 күн бұрын

    SH4 :3

  • @jaykelley103
    @jaykelley1033 күн бұрын

    Based take. I recently quit playing fallout 4 because the infinitely generated quests clogging up my quest log gave me a weird low flying sense of anxiety and got in the way of, ya know, the adventuring aspect that is the appeal. Also the game is glitchy af and multiple of those quests in the log straight up couldn't be completed, forever staring at me whenever I opened the menu. That game is terrible. I literally played through the ocarina pc port not long after, so this video really hit home with me lol.

  • @ColorMeDoubleZ
    @ColorMeDoubleZ3 күн бұрын

    FO4 couldnt feel less like surviving in a harsh Wasteland, whereas FO1/2 i simply got jumped and killed very often.

  • @Palmen1990
    @Palmen19903 күн бұрын

    4:02 a bunch of what?🤨

  • @OfficialRaveBlitz
    @OfficialRaveBlitz3 күн бұрын

    One reason I keep re-playing the Jedi Knight games in particular: They're from an era where there was little to no hand-holding, and no quest markers. You had to figure out where to go by yourself.

  • @meerkat5818
    @meerkat58183 күн бұрын

    The worst thing they did was give Drek pupils

  • @an2qzavok
    @an2qzavok3 күн бұрын

    Do you ever pick up a game after a break and, like, "wtf was I even doing here last time?" Checklists and quest logs solve this.

  • @danieladamczyk4024
    @danieladamczyk40243 күн бұрын

    Journals.

  • @hubblebublumbubwub5215
    @hubblebublumbubwub52152 күн бұрын

    Yeah, because I never pick those games back up.

  • @sharinganmoon
    @sharinganmoon3 күн бұрын

    When it comes to big open worlds, I really like the modern zelda approach. Markers on the map don't show up until you discover the quest, item, cave, etc. That way you can intuit where other things are based on the gaps in the map. Its a nice medium between full old school no marker design and Ubisoft ALL marker design

  • @heatrayzvideo3007
    @heatrayzvideo30073 күн бұрын

    The combat looks like a mobile game.

  • @CornishCreamtea07
    @CornishCreamtea073 күн бұрын

    There are reasons I feel that they are there because of how different modern games are now. The first one is achievements, if there is an achievement for maxing out your arrow capacity, the game will make sure you are aware of how to do that. The other is that the average size of a game has drastically increased, OoT was a pretty big game for its time, now though it is tiny by comparison. You are far less likely to stumble across the side stuff you mention in OoT, which is very easy to come across, as it is either just off of the critical path or even directly on it.

  • @jn1te541
    @jn1te5414 күн бұрын

    That voice is what I remember when I was a kid, I was like “wtf!? Robot” lmao “Welcome To The King Of Iron Fist Tournament 4”

  • @MoistPancakes
    @MoistPancakes4 күн бұрын

    I like the way Zelda botw and totk handles it. Yea there’s things to do but there is no checklist. Just the ability to mark things you find with your scope

  • @TimReviewsEveryNAWiiGame
    @TimReviewsEveryNAWiiGame4 күн бұрын

    Ran into this with Mario Odyssey. Legit think the checklist UI in Odyssey hurt that game for veteran 3D Mario players like myself (or completionists as well I guess) since the game doesn't feel designed for a good 100% run like previous were and having a checklist kinda telegraphs the opposite of that. Many of the simpler moons based around ground pounding really obvious glowing spots or mini games probably work well enough in the context of being breathers in between the main campaign missions or as a soft form of difficulty selection for younger folks playing but as a 100% clean up object they feel more like busy work given how many there are. If the game: A) had a different trigger for the final challenge levels (perhaps just the moons for remixed platforming areas unlocked by the moon rock things) B) the checklist was removed The experience would have been better.

  • @ActionPoints
    @ActionPoints4 күн бұрын

    I actually am giving this video my full attention! It feels like the checklist business REALLY proliferated gaming with the XBox Achievements. Thanks Microsoft. Sure I know some games probably had quests lists, but XBox and it's cheevos really drilled it folks and made them accept it as a standard. I think a in game checklist are okay, but as you suggested, they rely on it and it makes the whole experience dull. There's no heart. Alan Wake 2 had some issues but one of the things I liked was that if you wanted to go around being a collect-a-thon goblin there was an item that you had to unlock that would mark all that business on your map. I know it might alienate more casual players who just want a quick adventure, but a game dev can really just have NPCs mutter over and over about the main quest without littering the screen with hand holding indicators. I imagine it's publisher oversight that demands the highest level of accessibility and and reducing dev time (having one check list entry instead of editing several NPC dialogue) is the cause for this. I'm kind of surprised some gaming secrets have stayed secret for so long, because I know typically a QA tester has done at least 10 checks on any out of the way hidden stuff and they'd probably love to tip the wider internet off. Suppose that's why it seems like only older games (before the internet was more widely used) are we seem to find these little surprises.

  • @TheShadow7426
    @TheShadow74264 күн бұрын

    Waypoints and markers just make the game smaller if it's an open world and there is no sense of discovery!

  • @basementreviewer788
    @basementreviewer7884 күн бұрын

    And yet thats what zelda turned into> a generic open world with reused assets and copy pasted content to inflate its content.

  • @TheCalComics
    @TheCalComics4 күн бұрын

    It would be neat for games to have their active quest lists be something the player manually added to instead of something the game automatically updated. Like I imagine coming across a weird NPC who says something cryptic so you press a button to open an in-game journal where you can choose to note down the location, a screenshot of the NPC, and/or their dialogue. Keeps the mystery and detective-action, but also gives help to players who are playing over longer stretches of time who need help recalling info they gained days or weeks ago.