I produce long-form strategy game videos. Mostly I focus on city-builders, colony sims and management games!
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More places to find me
Twitch - twitch.tv/orbitalpotato
Twitter - twitter.com/orbitalpotato
Discord - discord.gg/vX3vxnX
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Done is better than perfect.
Love the aesthetics but it lacks an existential threat that makes these kinds of games so much more fun. I mean, whats the point of building stuff if not to defend against the invaders in whatever form?
I really don't like the concept of this game. Just the idea of building on a whale in space seems like something that was decided for no good reason. The story should support the gameplay and I don't think this theme works at all. I don't think the hexagonal tiles helps either. The fact you are in space is contrary to the gameplay of getting wood, water, farming etc.
is this "before we leave" V 2.0? because it's very similar
He said in the very first seconds that it's a sequel
My eye is twitching watching you play lol
Cannot wait till a truly beautiful space base building game will come out finally... Not these games looking like made in 2004... We have such strong pc-s... why on earth none of the AAA game developers making a proper game true to the age/time we live in?....
Hope it runs well on the Deck.
Sullyoon is beautiful
Orbital Potato building potato patches while in orbit... it's happening!
was going to say the same thing!
same, my head nearly exploded when thought way XD
U make theese so fast, much and alot, but i like thees type of games.... seems like u have a factory of ur self :D
hi love the vidios
Wow 46 seconds after upload now this is early
Name for the game: "Factorial" ;)
Does anyone know if this game is endless?
This is soo nice, now we have a strong Anno wibe and I like it!
This really reminds me of Stacklands. I wonder if they're both made by the same developers.
Yes, they are both by sokpop.
Getting new goblins is automatic and in order to get more goblins you have to have enough food stored for them. A good mechanic so you dont starve your colony.
A grid system and a chaotic goblin camp are not a good combination IMO. I get grid systems are easier to design & code, but I wish more city builders used gridless systems (or use a hex system!).
Horrible collection of games. More like "worst" tycoon games
Where can I buy this game, besides Steam?
Cara, o jogo ficou muito legal. Obrigado pelo vídeo 🎉
Jesus christ I started to sweat @ 30:16. My OCD can't handle this.
Ignores tool tips, "I'll give you the information"; then proceeds to have no clue how to level up the queen to generate more larva. *facepalm*
Is there a victory condition?
noice👌
Saw your video and bought it. Thanks!
Calling this a "clicker game" is kinda misleading, by that logic any game that requires you to click on something using the mouse is a clicker game Also like that you can clearly see how many units attack but you still got surprised 🤣 And on the second run day 10 had alot less enemies for some reason
Is this the same developer as Mistward? Same music and kinda same graphics. Looks fun 😊
Yes, they are both by sokpop
third
Second
great to see that you’re still uploading! I’ve always loved how much effort you’ve put into your content, and how many games you’ve introduced me to!
Similar to Caesar 3. Which i wouldnt complain about. So many games take the same aspects of building, and eventually the style of games is going to make it very similar to SOMETHING previously made
People really should stop slapping word "voxel" on every block-based game. Especially on the ones with pixel art, that's just oxymoron. Also makes it harder to search for real voxel games.
Why these games are not available in android or in ipad?
So are the citizens actually delivering resources like in the first game or have things switched to passive increases based simply on the buildings existing?
it seems that way from what i have watched so far, given the expanded multi area towns i assume they have done it that way to avoid extra taxation on computers/systems, maybe
Look more like Smirfs. Goblins should be green
Anno environment with a bit of RTS style. Am in...
Am I the only one catched that the randomized seed is the same before and after seed randomize button has been pressed 4 *FOUR* times?
game looks really good, the water needs some work though looks odd to me.
Hello you the best KZreadr so can I get a pin please?
Those zones remind me a lot of ANNO Not necessarily bad though, just an interesting observation
Hey OP. Thanks for the preview...hope it runs well on the Deck.
Argh it’s going into early access first and theyre not even disclosing an approximate time, i cant be bothered with early access anymore
Hi
Finally. Looks like Anno islands)😅
I like the graphics in this game. They look like they're trying to invoke old school pre-rendered sprites.
26:03 derp moment
I recommend reading up on the tooltips that show up whenever you unlock something new. If you simply drag one belt across another, the game automatically places a bridge for you. And with the extractor upgrades you can pull multiple belts from each source.
Are u making those games on the fly,, how do u get a new game every single day of the week xD
The indy dev scene is huge, and engines like Unreal and Unity speed up the dev time immensely. A sub 10 man team can pump out a nice little game quite quickly.
Oh my! I need to watch this, Endzone is one of the rare gems I’ve actually got 100% of the achievements for.