VR Variety channel that streams any and all differnet types of VR games and media. Supplying you will the newest news on the VR Industry and playing games to enterain fellow VR lovers!
You can catch me live often over at my twitch - www.twitch.tv/kadvler
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Valve prism ahh propeganda
Man i'm just waitng for a standalone OLED VR headset with eye tracking based foveated rendering and good FOV | or VALVE TO MAKE THEIR OWN standalone
how does this guy only have 270 subs?!? greatly underrated, w video.
What’s the space ship game called???
I hope Valve Deckard is real and it's affordable.
I hope it'll be affordable.
You heavily undersold a few aspects. Not only will it be wireless, it will be fully standalone (no pc required). The Foviated rendering is also immensely important because it will be a paradigm shift where a VR headset not only outperforms regular flatscreen gaming but does so more immersively. It's going to be a full computer, not just a game device and people will buy it instead of a laptop once they find out about the features it offers.
Meta/Oculus sucks. I am glad Valve is making another VR headset
i think you made some pretty well unthought out opinions in this one. didnt even mention how meta and competitors are pushing AR instead of VR, the babysitter gimmick. didnt even talk about how it is up to game developers to put out good enough content to survive in ANY market, let alone the dying VR market. you barely touched on the killer app that VR needs to sell headsets, however its hard for an ecosystem like Valve or anyone to create games that utilize their own features while still being able to enjoy them on other harware. its the nintendo emulator argument all over again. so when a company does make a game they have to cater to several different types of hardware, finger/face/body/eye tracking, all on a standalone or mobile platform with varying levels of quality solely based on the headsets that are available, all of which offer vastly different abilities at any given point in time. its not just making a game for an xbox 360. so when a game comes out and doesnt have "feature x" capability, its not pushing the industry, (in fact it could be argued that it alienates those people who do seek those features and paid heavily for them) its not able to be "THAT TITLE" that makes people buy VR because the game devs are held back by or even know what the future standard is. people lose interest because the user buys all the bells and whistles with no support. its like buying a ps5 and only being able to play ps2 games on it all while people on the internet keep saying VR isnt dying when it has literally gone BACKWARDS the past 4-5 years. OLED to LCD = backwards progress. Camera based inside out tracking = backwards progress. choosing to use old lenses and old screens and old snapdragon processors when better industry leading means are available = cheap backwards progress. who who are we to believe here? the game devs who cant make leading industry games or the vr industry hardware leaders who failed to innovate at the expense of consumer money? instead they just push junkware small arena/wave shooters and AR like its new as a gimmick to drive failing sales figures every quarter. you said it yourself. there has been BILLIONS if not more spent into this industry but i have to ask the obvious question here... where is the return from that investment? it sure as hell isnt in software and hardware has gone backwards or slightly adjacent. prices keep going up on hardware but at the end of the day, its the same product you bought before just more expensive due to half of the features never even being utilized or capitalized on. ooo but 200 more pixels per eye that you can STILL SEE is worth 350% more money.
dont hold your breath. vr is ded. steamcharts even show little to negligible growth or negative growth for all headsets. apart from HLA and VRchat what games are there to play? oh wait, there arent any games outside of freeware/junkware wave shooter type games where you stay in 1 spot for 8 hours a day. hope that was worth the price of the headset because there literally is nothing else to do. and to sit here and think that a VR headset that isnt even announced is just going to spring up out of nowhere and take the whole market by storm is a pipedream at best. they would literally need a Left 4 Dead VR game at launch to.... wait a sec.... Left 4 Dead is on the table? huh.... i um. PIPEDREAM
Got introduced with VR experience back in 2021 by getting Rift S as an first VR headset ever [didn't knew what was Quest 2 at the time] Played Boneworks as an first game and regret so much since i got strong motionsick after it... Luckily i found out about VRchat and, well... Been sticking to it for over 3 years. Overtime upgraded to Valve Index & never felt to play any serious games on it, just wanted to stay active physically & keep myself busy in evenings. [Dancing, partying, mini games, picture taking & friends making from all over the world]
Sad that it's gonna be standalone
Your assumption about why Valve would do something with software is extremely flawed. They are not a hardware company - they are a software company that also makes hardware. They didn't create the Steam Deck because they want to make money off the Steam Deck. They did so because they want to make more money off of their Steam platform. VR is just another means to do that. Growing the markets for mobile PC gaming was the true impetus of Steam Deck, in hopes that they could snag more casual gamers on the way to and from work perhaps, or on long car/train/plane journeys. Likewise Index and Deckard are about growing that VR market. Once the VR market is favorably increasing the use of Steam, that means Index/Deckard has fulfilled its use and no longer necessary as long as users of non Valve headsets can still use Steam somehow.
An eye tracking system still needs its own optics which is why the rise of flat, thin metalenses makes this the perfect time for eye tracking systems to take over the VR market, because metalenses will allow these systems to be significantly more compact, and possibly cheaper too depending on how expensive it is to produce a full wafer of metalenses vs as many individual infra red lenses.
You made a small mistake at 0:35 :) According to those numbers, its 20% of steam users who own a vr headset that have a valve index, but you said it was 20% of all steam users who owned a valve index
If deckard is the Valve Prism. Well uh.. sorry to tell you but it’s fake. Unless deckard is a different headset.
VR is not going anywhere and it’s here to stay. It’s going through growing pains just like many other industries have before, it just takes time. VR and mixed reality are the future and I’m excited!
the LAST thing i want is another bloatware headset. talking amongst PCVR users here, im sure i speak for everyone if i say that shit we never going to use that unnecessarily bloats the price, like inside out tracking, pass through, standalone, yada yada, etc. is the last thing a PCVR user needs. i don't want a "Quest killer" or a glorified google cardboard! i want a valve index 2.0! none of that casual gimmicky crap
Promo SM
I really would like to get onto VR but I am just not prepared to buy into the meta/Facebook ecosystem
Thank you for the copium. I saw someone who claimed to have someone inside Valve say to keep an eye on March.
I still have a rift S, I am waiting to pounce on the deckard as soon as it comes out Love ur content btw, I was bamboozled when I only saw 12 comments..
Thank you for your subscribing and commenting man I really appreciate it :) I’ve got another video in the works right now, I hope you’ll like it. I’ll be posting a teaser soon!
when i watch one of your vids it brings me happiness i hope you wont quit soon like alot of other channels :)
Thank you man, I love seeing you comment on my videos and recognising you! Currently another video is already in the making, will most likely be done and uploaded next week for you :)
@@Kadvler i will be there just promise me to not forget me when you get famous
Why u used material from ADVR which (like the title says) is natural VR game? 🤔
Just to break up the footage really. I could have used more from Ride/roboquest/jedi fallen order but I thought I’d shown enough already.
@@Kadvler Ancient Dungeon VR is a hidden gem in Quest and PCVR games, Eric has made a remarkable job and could use any exposure w/ recognition where possible. 💎
@@jsivonenVR Honestly it’s such a fun game, one of my favourites. Do you think I should make a video on it?
@@Kadvler absolutely! It's such a different take w/ aestethics and everything, and a passion project of one dev. ✨
last time i saw one of your vids you had 81 subs now your at 241 keep doing what your doing cant wait to see what you do next
Thank you, I appreciate your constant support goldendog, people like you give me the drive to keep going! I hope my videos, and all my future videos are up to your golden standard. You see what I did there 👀
Thank you, I appreciate your constant support goldendog, people like you give me the drive to keep going! I hope my videos, and all my future videos are up to your golden standard. You see what I did there 👀
If you liked this video I’d be very happy if you could subscribe to my channel! And click the like button to help boost my content in the algorithm, thank you very much for your time :)
Imho what we need are not more VR-exclusive features in games. We need less friction & jankiness, much more polished user interfaces and more titles that people want to play regularly and aren't minigames. Why is the Meta Quest UI a lazy floating 2D panel with their billion-dollar budgets? It should be a native 3D experience with more natural interactions that makes you feel like you're in a sci-fi movie. Some games desperately need better tactile feedback in the controllers. Apple's product will be really important for setting a standard there, whether it's successful or not.
The games we need don’t need to depend entirely on VR-specific features but just more AAA games which wow the player and games that last longer than 5 hours of playtime. A good point you made was the friction between actual using a VR headset. Sometimes it’s a whole task to put it on and get it setup. Luckily I feel like we’re already heading in this direction with smaller headsets like the BSB so they’re much less cumbersome to wear. The main menu UI would also benefit from being less like a video game inventory and more interactive like you said :)
There is not enough content and we have had PCVR for 7 years. It is that simple, plus standalone vr screwed up the market and really slowed it down sadly...
Yep, I wholehearted agree we need more content. Games where the player will spend longer then 5 hours in is what we need. Having lots of indie games is awesome but we need the big hitting AAA games as well!
100% ready for this
2024 could be huge… fingers crossed all the companies in this video find success with VR so a lot more people will take us seriously.
Like NR.1? Mine? ok
You’re the first comment! Thank you very much 🙏
The witcher 3 and Cyberpunk 2077 would be amazing
Wow, a CDPR VR injector would be amazing. You can play cyberpunk in vr with a mod I’m sure. I don’t know what the name is, but it’s out there ;)
People really like the quest and wireless headsets but for the bottom line is, if I can't run everything on a wireless headset that I can on a wired headset, I'm not gonna want it. The best case scenario for me would be everything the BIGSCREEN Beyond has but with better lenses, and face and eye tracking (Passthrough is nice but I'd rather be more immersed in the VR world than outside if there was only a choice of one or the other. This is also just for the headset, not even getting into full-body tracking. I would love for the headset to be wireless but If it causes some game or features to be unplayable then forget it. And after all the advances, whatever chart spreads out in wherever which direction, the single most furthest end point is Full dive VR. I just hope some company out there is also doing research into the brain (like elon).
Well… I can play pc vr games on my quest 3 wireless also?
shit controllers, mid hmd though. brilliant mid range option, but even compared to the current index its eh.
maybe they released steam link to give an easier and free option to all the quest users to buy games from the steam platafform, SOo, maybe there is no another reason for it.
All I want it a vr headset that allows me to play pc vr exclusives and vr mods for games without needing the latest rtx graphics card.
They are pc builds you can put together that are pretty decent at vr, but a standalone vr headset to play pc vr exclusives does not exist.
Although all the games and bar and movie theater stuff is neat and cool they really need to jump on the DO REAL WORK with VR. Common VR programmers! CNC 3D fab creators who design and test metal parts need you to get with VR programmers asap. Either that or I will just think META as a pure gaming company instead.
We were able to play EVERY PC game with a Depth3D reshade plugin for 7+ years now. Yes, without motion controls, but the main thing about VR is the stereoscopic 3D effect, not motion controls.
The deckard is not made to kill the quest. The quest is not made to kill the deckard/index. People not willing to spend as much money on vr will buy the quest. People looking for something better and willing to spend more money will buy the deckard. Index/deckard and quest are made with completely different people in mind. We still know nothing about the deckard past those leaks/datamines.
1. wireless is useless if the battery life is 2h. 2. @3:10 Playstation VR2 has eye tracking and foviated rendering in a consumer product.
You can always get bigger additional batteries mate :) PSVR2 isn’t a wireless headset and therefore is not really a contender with meta. But I can’t wait for more enthusiast headsets to come out! Will finally get true foveated rendering rather than fixed, it’s going to be a great boost!
why the fuck would recommend Apple Visio Pro for enthusiasts. Does this VR work with SteamVR? No. You cant play PC games with it - useless.
I did cover the lack of games to play in the video if you watched it :) You don’t need to connect to steamVR to play games also, I think the quest headsets have proven that quite well. But there are actually games coming out for it using hand tracking like demeo for example. There is no other enthusiasts Wireless headsets out there, the quest pro is easily replaceable by the quest 3.
The amount of cope that I've gone through over the Valve Deckard is quite embarrassing - but if it really does release, it'll be my dream platform to ship on!
Sony is better
Wireless wow, haven't seen that anywhere before, except Virtual Desktop, Air Link and Steam Link 🤡🤡🤡
A Valve Deckard with a wireless connection to steamVR via steam link would be amazing wouldn’t it :0. Wouldn’t have to mess around with an extra layer of software.
Index requires lighthouses. Total non-starter in 2023.
Depends on the customer IMO. I’ve used both inside out tracking and lighthouse tracking. I much prefer the lighthouse as its tracking is a lot better especially in blind spots like behind your back for example, very useful in fast paced games. But of course, if you don’t want to spend the extra money, don’t mind worse tracking or you just like to play on the go and don’t want to worry about what room you want to play you’ll want to go with an inside out. Like always, depends on the customer :) PS: The bigscreen beyond uses lighthouses and that’s done great.
RIP kai
COPIUMMMMMMM YASSSSSS
YESSS COPEEEEE
unless its way more than a grand them I'm probably gonna buy it
Even if it’s more than a grand I’ll find a way 😆
what is the blocky minecraft looking game? the one with the swords and spells. i wanna try it out in vr
It’s called “Ancient Dungeons VR” I’ve been playing it on twitch a lot recently it’s so fun. Pretty cheap too!
@@Kadvler tried it out its really difficult. I think i love it tho
When you say 'Killer' Anything you know that 100% of the time it will Fail.
i clicked on the video to see if there was any confusion because I saw that and was like "why is there a Vive XR Elite if hes talking about Valve?" 😂 But i see you were using that because the deckard doesnt really have a confimed image
Yeah I was pretty lost on what to put in the thumbnail as there is nothing confirmed but there was reasoning behind it! Valve have collaborated a lot of with Vive in the past and the way modern VR headsets are going I think it’ll look something like the XR elite or big screen beyond. Also, love your content man. happy to see checking out my channel :)