Hot Wheels Acceleracers KZreadr. Vert Wheeler.
Christian.
I make Hot Wheels Videos, based upon Diecast releases, Acceleracers, World Race, and my favorite car of all time Deora 2.
You can also find that I make merch for Highway 35 on jclegoman10302.Redbubble.com
Profile Pic by: M1guel M4rtinez
Disclaimer: My channel is NOT specifically directed at kids, but does happen to talk about nostalgic things of my childhood.
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@JayCeeSquared Happy 4th of July to you, too, so happy to see a new video by ya, really missed seeing you being yourself and also talking and showing Hot Wheels Acceleracer cars and is Reverb in Turbocharged?
My favorite Hot Wheels ACCELERACERS Car is the Piledriver from the Metal Maniacs!
Hey Jaycee, question for ya. If you do a side-by-side comparison of muscle tone and a 2018 Dodge Challenger SRT Demon. They look pretty similar to one another. I would say muscle tone is more Challenger than Camaro.
The Number 1 problem with HWU 2 imo is that it wasn't a substantial enough upgrade to the first game to warrant a sequel. It could have easily been packaged as a content update, and they could have kept supporting the game like the live service model it mostly presented itself as. Instead, they dropped support within a year, tackling fatal problems painfully slowly, if at all. The game launched with unplayable online due to gold farmers, blatantly broken vehicles, very buggy creative options that constantly deleted themselves and more. With a robust enough track creator, the game could have survived with ugc alone. But unfortunately, the upgrades we got to it in the second game are minor. It is still a very buggy and restrictive system that forces track creators to bend over backwards to get anything remotely creative done. Try recreating any tracks from the previous titles and you quickly realize that it is practically impossible. Add to this the tendency of cars to simply not interact with the modules correctly half the time and the chokingly restrictive budget, track creation always feels like an uphill battle. Another thing I would add is that the game is simply not polished at it's very core. It feels like very little was done, past the basic physics of the engine they use, to actually make the driving experience smooth like an arcade racer should be. Compare the physics of this game to the recent LEGO 2k Drive and the problem is immediately obvious imo: I never have to worry about getting my car flipped over due to barely clipping a wall in the LEGO game, because it is an actual proper arcade racer where the physics are authored to create a smoother driving experience instead of a more realistic one. In HWU, it legitimately feels more like a "toy car simulation" game, in which it accurately depicts the tendency of toy cars to fly out of the track unpredictably. If they really wanted to go for a volatile experience like this, they should have compensated by introducing legitimate catch up mechanics, but there's barely any. Ultimately, the game is fine, if you are a big Hot Wheels fan. But as a standalone game? It feels half baked. As a result, it appeals to a small niche. Which is a shame! This game could have been the next rocket league if it was given the proper care and attention...
Happy Fourth of July, JayCee. It's always a good day when you post a video like this one, and I hope you have a great Fourth of July.
Who knows when the next HotWheels videogame will come out… but if there’s one thing to take away from both Milestone games despite their flaws, at least they listened to the community.
@@Sixteen-Angels yup. Just wish they’d make a great playing game to go with it
How do you get the cars from the first game into HWU2? Do you have to buy them?
You buy them with in game currency earned within the game in the rotating garage shop. No real money purchase
@@JayCeeSquared thank you!
6:07 HOLD IT SPINEBUSTER IS MY CAR
I'd rather blame milestone because the sad thing is I never got to vote on which car I wanted
Except you can't if they gave you the option back then to vote. It was in their discord. They listened to the die hard fans in there. That part shouldn't be on them.
@@JayCeeSquared your right I'm sorry, I'm just a little upset that that's all
Hey guys! Did I miss any or did you have a favorite? Comment below your thoughts All Acceledrome Secrets: kzread.info/dash/bejne/ZIqcxtedhtutYaw.html
Well you can say the Dodge charger of toretto is the first car of taro but thats how i see it. And its sad the game ends here cuz they haven t launched any updates.
Which one of them is your favourite?
Favorite has gotta be "Vert's" otherwise known as Reverb
@@JayCeeSquared It's a nicely balanced Teku car if you ask me.
We really have come a long way ever since HWU1 brought in a racing drone. Wish more people knew about Turbocharged especially with more of the HW35 cars being available and the overall gameplay being a MAJOR improvement over the first game. Shame Dune Ratz couldn't make it,though.🤔
RIP to the Duney's haha
Happy 4th of July 🇺🇸 and I wonder if that’s all the AcceleRacers DLCs they’re adding to the game
@@munirford8975 yes it is. Game is completed
I'm glad they added so many acceleracers cars, basicalls every driver has at least one car which is awesome. Just too bad the game isn't as popular as it could be
@@Tecku facts. I’ll miss Kadeem and Taro tho not being in it
Fantástico esta possibilidade e retornar modelos mainline ou premium com Skin Acceleracers. Não sei o que a Hot Wheels está esperando, afinal é uma marca criada por eles. Ainda tenho esta esperança, do retorno pelo menos dos modelos que ainda estão sendo feito variações com Skin Acceleracers. Parabêns pelo vídeo e conteúdo.
I hope so too that they return into the diecast mainlines
Erico!
Man i wish they will made real life hot wheels highway 35 vulture
THAT WOULD GO CRAAZY
My is vulture slingshot Krazy 8s
Reverb might be still used for like battle force five. ( Licensing maybe)
🥺🥺🥺🥺🥺🥺🥺❤️❤️❤️❤️❤️❤️❤️