Hoodwink's scepter allows her to cancel Jug's omni slash if used during his ult while there are no friendly targets or invis detection nearby, if there are friendly creeps or heroes nearby he will continue bouncing to nearby units, This is in my opinion its best use case. It can be used to disjoint projectiles though they wont activate the stun, which gives away your decoy. Certain spells with delayed damage and no disjoint mechanics, such as Lion's finger or Lina's laguna blade, will still hit you, even without detection, if you cast decoy before the damage is dealt, giving away your decoy while also not activating the stun. If a hero presses a spell on you while not being within cast range, which essentially queues an order for that spell to be used when in range, using decoy will cancel the order, as the target is no longer on the map, which gives away your decoy so its best to decoy after they are within range if they are chasing you, assuming they don't have instant CC. If a hero has a link ability, such as Death Prophet's spirit syphon, the link will not break though the enemies won't be able to interact with you, they cannot see you but they will know where you are due to the link. Weirdly enough Razor's static link activates the stun while no other link does. If you are being leashed or rooted you will continue to be upon using decoy as it does not apply any form of dispel though they will still need detection to interact with you further, because it doesn't dispel I would recommend against buying it as an escape tool against heroes with leash or roots as it might save you once but they will just buy dust if it does. Overall, as a grand master tier Hoodwink :D, I would only recommend buying scepter against high burst low CC team compositions, the fact that it doesn't dispel you makes it a very situational item and when you use it once the enemies will know to bring dust if they aren't already doing so. It's honestly way too expensive for what it is, if you are buying it for the extra damage there is way better options within the same price range and if you are buying it for the escape force staff is more often than not just better. Its biggest weakness is instant CC and it is absolutely countered by Glipnier due to it being able to hit invis units and not activating the stun from your decoy.
@gabrielsch82922 сағат бұрын
i literally never play dota, but i love hearing about the heroes
@squirrelkingcometh3 сағат бұрын
I'd like to throw in a fun pos 4 (not a primary role of hers by any means) with Naga Siren. You have super high base agi so you come into lane with more armor than most are pretty slippery with passive. Naga requires a slight bit more advanced knowledge of pos 4/micro. She shines in messing with the enemy pos 5's stacks/pulls, she is really good if you set a few keybindings for easier micro - then you can multitask. She requires some farm, nothing super crazy for pos 4, but is actually pretty flexible as a catch option/big teamfight ult. Think of it like Enigma black hole - only a giant aoe that freezes enemies in place that not disable immune, heals all allies in the aoe (for potentially mana too with Aghs shard) and lasts 7 seconds (2/4/6% max hp/s for a total of 14%/28%/ 42% max hp), and has a great catch tool with W that once maxed has insane range. Ensnre (her second ability) and Deluge (third ability with facet) work really well together in locking down enemies. Ensnare interrupts the target and traps them in place, preventing movement or blinking. lasts up to 5 seconds at max lvl (starts at 2.5). -20% status resistance off a Deluge proc means ensnare will last 20% longer ideally on a target with no status resistance - effectively adding a full second to a max rank Ensnare. If you manage to farm up an aghs, your ensnare will cut through debuff immunity as well allowing for picks that normally would run away after popping bkb. Some last things to note. Naga IS usually a pos 1 for a reason, she can farm super fast with stats/illusions and can be a monster when shes allowed to get items - and this is NOT that. You CANNOT play like a core as naga support. Her entire identity changes from farm for 30 min then show up for teamfight into roam with team and get pickoffs - having a huge saving grace/teamfight heal/escape. Pos 4 Naga is a meme-ish pick that might get you flamed, but I have had some good success with it and its still one of my pocket picks to this day. Effectively, playing a core in the support role usually disproportionally makes you a target. Enemies see Naga and go "nope, cant let her farm" and may try to be aggressive, leading to a rough learning curve. Well worth it though for those games where you want to play a non-traditional support that wont entirely troll your team.
@Juno_san5 сағат бұрын
Bro that pic of you know who? You filipino my guy?
@RicardoAlmeidatm6 сағат бұрын
"Mechanically demanding champions like Katarina" yeah, very mechanically demanding to press R
@99jei636 сағат бұрын
I choked at the *_stapler_* 💀
@shankersilvaraju7496 сағат бұрын
@therusty99937 сағат бұрын
I had a similar mindset, with less of a downfall. I played ranked cs:go and brawlhalla. I'm not good at games compared to my friends. The competitive environments my buddies induced in any game; even outside of ranked, was shit. I abandoned the concept of playing ranked, even before playing league... and subsequently abandoning moba's last year.
@crosssection42487 сағат бұрын
You think only Lol have Support Assasin? DotA have it too, let me introduce you to "Nyx Assasin" Pos4
@CeeJoRedcorn8 сағат бұрын
Is enigma not played as a supporting or something
@Acex2ron8 сағат бұрын
Support Enigma's still viable, but he's really more of a 3 these days
@amosdeguzman99809 сағат бұрын
Thanks for the video! I'm not a Dota player, so I never knew what exactly hard supports did in Dota. Now I can watch The International better!
@krisnadanuaji14449 сағат бұрын
Been waiting for this, thank you! Did not know BH second facet stacks pretty well late
@terzogaming60069 сағат бұрын
Bane used to always have the same stats and stat growth and part of the innate existing is to actually continue that meme trend
@Arthur-ez4pl9 сағат бұрын
bro better be hoping valve doesn't rework those heroes soon after all that explanation
@revverb745910 сағат бұрын
"Winter Waifu" I didn't realize I was speaking to a fellow man of culture
@marvcollins784210 сағат бұрын
Reject Firefly, embrace Jade
@NiggaSlayer66610 сағат бұрын
I love this video series, keep it coming hehe
@DavidGlendaleArdenaso10 сағат бұрын
15:00 even back in DotA 1, nobody was picking Tauren Chieftain in pubs; he was very very OP on release though
@cidium711 сағат бұрын
Earth Spirit spammer here. I've found stepping stone to be more geared towards support ES. You can just skirt the outside of fights and keep refreshing magnetize from a distance perpetually since remnants have a shorter CD than the the duration of magnetize with this facet. I found this works better as support bc you're not as tanky without items so you don't wanna be in the middle of the action doing combos and right clicking ppl anyways.
@rmac029 сағат бұрын
I agree completely, the only time stepping stones feels better as a core is when you have enough mana to roll constantly and not feeling like your wasting stones is great for map movement
@DavidGlendaleArdenaso11 сағат бұрын
3:20 so Batrider's the Zed of DotA
@Wasserbienchen11 сағат бұрын
"Most third-world governments" ... You don't need "third-world" in there.
@ricardasstankus566512 сағат бұрын
You perfectly describet top lane and jungle relationship
@ubw5213 сағат бұрын
ok as a yorick main i agree i never leave lane and i even tower dive enemies to break the tower and then the enemy either runs away or i (usually) get the kill
@marsryo656913 сағат бұрын
No pos 4 Gyro
@adriangutierrez44113 сағат бұрын
Please stop your shitty jokes
@muramasa235014 сағат бұрын
Still no Lina soft support
@mercoro14 сағат бұрын
At least the game is inclusive 🥰🥰🏳️🌈🏳️🌈🏳️🌈
@noshuk___600714 сағат бұрын
Both of titan's facets are cool. Momentum doesn't really have a downside as you will barely ever fight without buffing yourself
@joshuaivy938114 сағат бұрын
Im loving these keep them up. I played League for about 6 Years until I eventually quit. Then I started watching Dota during the international a few years back. I have only played a few games but watch it quite a bit. This has helped me get a grip on shards and Ags for each hero as well as a general playstyle. For me Dota is just better designed than League in some ways. I have come to dislike how in League the average carry can die in about 2 seconds if someone bursts them. Hell even tanks can solo carrys during some metas. And it starts to feel really bad, that the ADC can die in two attcks from a Rengar. Or cant even get away from some tanks while doing a lower percent of dmg than the tanks are doing to you. It started to feel like I spent a good portion of team fights straight up running from everything, because if I stopped for more that 3 autos on the closest target. There would be a Zed, Akali, or Yasuo one shotting me. The mobility creep on newer champs, made playing squishy champs with subpar movement feel like a fools effort. Your videos have made me want to actually download Dota and try to play again. As alot of the pos 4 or 5 heros fit on of my favorite archtypes of control mage.
@ameame3215 сағат бұрын
Shurima Shuffle is nice but... its safer to use Revenant Shuffle for a safer and better engage but its pretty hard to pull off
@_vin52015 сағат бұрын
Eyo why tf bong revilla in a dota vid lmao
@illiil905215 сағат бұрын
GIFF ME MANA
@elijahinman667716 сағат бұрын
1:48 is this not how heroes/champs work? They all scale to a degree and get stronger with items?
@khangto712516 сағат бұрын
One key different between DotA that i like and League that i don't is how a Hard character display: -Case for League: Hard champion just basically ask you to have a higher skill ceiling and skill floor, they bearly deman you to do anything too odds, they only ask you to have a view of how the champs malfunction in the game and throu patchs by patchs Riot just either buff the shit out of them or change how their kit malfunction which actually make most of Hard champs easier to play which completely butcher the concept of Difficulty(i'm looking at you K'Sante and S12 Lethal Tempo Yasuo) -Case of DotA: They are extremely high demanding and ask you to change your view about how the game malfunction around them, bascially you change how you approach the game and the reward are high when you nailed it I do have a bias on this but that's just how i felt for both games
@goremags16 сағат бұрын
Wow didn't know you're from the philippines, boy budots reference haha
@pnx07316 сағат бұрын
Earthshakers going for aghs first was one of the worst trends when they changed the aghs effect for ES. Like please, just go for blink first so we can get guaranteed teamfights or ganks to give you more money for aghs.
@Ygssssss16 сағат бұрын
eldert titan better to play as 5 imo, because how hard he hit to the offlane for trade, make pos 1 comfort on lane
@joaot825311 сағат бұрын
2 melees on the safelane usually sucks and Elder Titan stun is too slow to react or initiate but has a gank potential::best as a 4
@notapokemonfan422316 сағат бұрын
Bong revilla meme killed this video😂
@crisfordgatchalian_11-gali4216 сағат бұрын
4:09 BRO ARE U A FILIPINO?
@Coram.Deo.16 сағат бұрын
Can't wait for my boy Spirit Breaker and Rubick
@sergritm17 сағат бұрын
Man, I love your stuff. As someone who played/plays Dota, League and HotS at various points in life (I believe in HotS supremacy, fight me), your content is right up my alley. Seeing someone talking about these games with passion an touching on various less talked about points fills me with joy. I binged your whole channel in a day, and still want more. Keem 'em coming!
@baldystick332717 сағат бұрын
day 1701: I'm still scared of kotl mana leak making a return
@HeavensBane5317 сағат бұрын
The funky thing I've found is that you can kinda make anything work as a pos 4 given the right conditions. While drinking and screwing around with friends I decided to pick up pos 4 sniper, a hero I barely ever played, and build 4 wraith bands on him, only to discover it was weirdly effective. Had a similar thing happen when running pos 4 QoP. Pos 4's job and role in the team is especially nebulous and flexible, and even classic pos 4s, like tusk, tend to be very situational, so a lot of off meta jank can look amazing if you can identify the right scenario/meta for it. This isn't just me talking about mid tier pubs either. Just look at the old days of pos 4 clinkz, or how pos 4 MK and pos 4 weaver keep coming back, not to mention a bunch of other weird heroes that were meta pos 4s for a patch because the conditions were right for them. Hell, I still remember a team running pos 4 Terrorblade in the upper bracket finals of TI qualifiers and absolutely owning with it. While I definitely wouldn't recommend new players start off pos 4 by picking weird shit, I will at least advocate for experimenting with heroes in the role. There's a good chance you can find some weird pick that, even if its not broadly viable, is at least fun to play with niche effectiveness. Oh, and something to note with Enchantress: Impetus actually does damage based on the distance between ench and the enemy at the moment of impact. That's why, if you are just throwing out one for harass and not chasing, you actually want to walk away from the target while the projectile is in the air. And her heal is anything but meh, since, when maxed out, some teams will be utterly unable to kill her while it's active. If you build a bit of tank this will remain true until quite late unless the enemy invests a lot in healing reduction. You'll sometimes see the value of it in pro games where a support ench will charge into the enemy team, drawing fire and giving vision, while being deceptively hard to kill thanks to the heals.
@joaot825312 сағат бұрын
Sniper 4 was meta for a while, but yeah the pos4 is kinda shady with a lot of heroes that can make or break a game. Even the most meta pos4 can feel like shit and the troll pick just mvps. But I really am curious with that 4 band build on sniper, it is a lot of bands even for a pos2, just keep me wondering if your pos1 was that weak or pos3 was that good or the enemy team was that bad. TBH nothing can beat a drunk duo lane with a maniac pos4 and a psychotic pos3 committing on emotional damage on the enemy pos1 like they deserve
@HeavensBane5311 сағат бұрын
@@joaot8253 The band build was actually semi inspired by Topson's 3 band mid sniper build. After playing into it, and finding out how annoying it could be early, I thought "This is really gold efficient, why don't I try committing to it even harder on a support?" The full build was 4 bands, treads, shard, aghs, usually maxing Q first with 2 points in W before taking E for maximum lane damage and kill potential. The maxed shrapnel also lets you farm fairly well if there is any down time. I've played like 10-15 games with it since and it almost always has high impact, even in games it loses. You do a lot of damage early, scale quite well, and are deceptively tanky. The best games for it are actually into high physical damage lineups with committal dive heroes, which normally counter sniper. You can tank a lot of physical damage with all the wraith band armor (and now the take aim armor too) and bait the enemy team into massively over committing for a pos 4. The early shard helps too. However, it's flexible enough that you can adapt the build to suit the situation, like farming up a mage slayer to deal with a magic heavy team. Most important is just having a good 3 to combo with, preferably a tanky stunner who can go in for you and tend to make for pretty potent lane duos. Kills in lane accelerate the build and, importantly, make the enemies more likely to target you, so you can get them to overcommit onto just a pos 4 and lose the teamfight in the process.
@rmac029 сағат бұрын
I’ve been playing a ton of pos 4 weaver, vessel, euls into shard and gleipner feels really strong, eventually aghs is cool too
@rootkit199918 сағат бұрын
enchantress AGHS is sleeper crazy good, actually, because it's an UNDISPELLABLE instant root. watch the enemy phantom lancer PANIC as he realizes he can't MANTA his way out of this one. also if you build bloodthorn and catch an enemy out in the middle of two creepwaves or near a stacked jungle camp, they're SO FUCKING DEAD. it really is a good item, it's just that you have other priority timings most of the time.
@argovergara9418 сағат бұрын
1:01 where did you see the most played role for each heroes?
@Acex2ron18 сағат бұрын
Dota 2 Pro Tracker!
@mysteryguitarhaziq18 сағат бұрын
Bro has no idea the insane utility the 1 sec slow shuriken has. Assuming you're not rich with agha yet, The +30 jinada damage isnt gonna do much. Bh isnt a frontliner anymore that meta passed. He can sustain or be tanky a lil, but not a front Bh Talents revolves around his playstyle for the specific game. Left for greedy Sp destroyer. Right for utility assassin. Even though assassin you have no damage trust me bro any right talent picker will 95% get alot of sp items, health and aura. this is just a general guide. Theres games where Talent tree go 2 1 1 2 or 1 2 2 1. it depends on the matchup and who you can exploit. When you mentioned the box check for all the teams i refer it to the 5Ds 1 war Disable, Duration, Damage, Displace, Dispel, War
@RandomXse12459 сағат бұрын
30 jhinada damage does a lot since your aghanim makes your Q apply jinada and bounces, so it can easily be +120 dmg on your Q and can impact semi early skirmishes, not saying the slow talent is not good, it is very good, but jinada damage is also pretty decent.
Пікірлер
Hoodwink's scepter allows her to cancel Jug's omni slash if used during his ult while there are no friendly targets or invis detection nearby, if there are friendly creeps or heroes nearby he will continue bouncing to nearby units, This is in my opinion its best use case. It can be used to disjoint projectiles though they wont activate the stun, which gives away your decoy. Certain spells with delayed damage and no disjoint mechanics, such as Lion's finger or Lina's laguna blade, will still hit you, even without detection, if you cast decoy before the damage is dealt, giving away your decoy while also not activating the stun. If a hero presses a spell on you while not being within cast range, which essentially queues an order for that spell to be used when in range, using decoy will cancel the order, as the target is no longer on the map, which gives away your decoy so its best to decoy after they are within range if they are chasing you, assuming they don't have instant CC. If a hero has a link ability, such as Death Prophet's spirit syphon, the link will not break though the enemies won't be able to interact with you, they cannot see you but they will know where you are due to the link. Weirdly enough Razor's static link activates the stun while no other link does. If you are being leashed or rooted you will continue to be upon using decoy as it does not apply any form of dispel though they will still need detection to interact with you further, because it doesn't dispel I would recommend against buying it as an escape tool against heroes with leash or roots as it might save you once but they will just buy dust if it does. Overall, as a grand master tier Hoodwink :D, I would only recommend buying scepter against high burst low CC team compositions, the fact that it doesn't dispel you makes it a very situational item and when you use it once the enemies will know to bring dust if they aren't already doing so. It's honestly way too expensive for what it is, if you are buying it for the extra damage there is way better options within the same price range and if you are buying it for the escape force staff is more often than not just better. Its biggest weakness is instant CC and it is absolutely countered by Glipnier due to it being able to hit invis units and not activating the stun from your decoy.
i literally never play dota, but i love hearing about the heroes
I'd like to throw in a fun pos 4 (not a primary role of hers by any means) with Naga Siren. You have super high base agi so you come into lane with more armor than most are pretty slippery with passive. Naga requires a slight bit more advanced knowledge of pos 4/micro. She shines in messing with the enemy pos 5's stacks/pulls, she is really good if you set a few keybindings for easier micro - then you can multitask. She requires some farm, nothing super crazy for pos 4, but is actually pretty flexible as a catch option/big teamfight ult. Think of it like Enigma black hole - only a giant aoe that freezes enemies in place that not disable immune, heals all allies in the aoe (for potentially mana too with Aghs shard) and lasts 7 seconds (2/4/6% max hp/s for a total of 14%/28%/ 42% max hp), and has a great catch tool with W that once maxed has insane range. Ensnre (her second ability) and Deluge (third ability with facet) work really well together in locking down enemies. Ensnare interrupts the target and traps them in place, preventing movement or blinking. lasts up to 5 seconds at max lvl (starts at 2.5). -20% status resistance off a Deluge proc means ensnare will last 20% longer ideally on a target with no status resistance - effectively adding a full second to a max rank Ensnare. If you manage to farm up an aghs, your ensnare will cut through debuff immunity as well allowing for picks that normally would run away after popping bkb. Some last things to note. Naga IS usually a pos 1 for a reason, she can farm super fast with stats/illusions and can be a monster when shes allowed to get items - and this is NOT that. You CANNOT play like a core as naga support. Her entire identity changes from farm for 30 min then show up for teamfight into roam with team and get pickoffs - having a huge saving grace/teamfight heal/escape. Pos 4 Naga is a meme-ish pick that might get you flamed, but I have had some good success with it and its still one of my pocket picks to this day. Effectively, playing a core in the support role usually disproportionally makes you a target. Enemies see Naga and go "nope, cant let her farm" and may try to be aggressive, leading to a rough learning curve. Well worth it though for those games where you want to play a non-traditional support that wont entirely troll your team.
Bro that pic of you know who? You filipino my guy?
"Mechanically demanding champions like Katarina" yeah, very mechanically demanding to press R
I choked at the *_stapler_* 💀
I had a similar mindset, with less of a downfall. I played ranked cs:go and brawlhalla. I'm not good at games compared to my friends. The competitive environments my buddies induced in any game; even outside of ranked, was shit. I abandoned the concept of playing ranked, even before playing league... and subsequently abandoning moba's last year.
You think only Lol have Support Assasin? DotA have it too, let me introduce you to "Nyx Assasin" Pos4
Is enigma not played as a supporting or something
Support Enigma's still viable, but he's really more of a 3 these days
Thanks for the video! I'm not a Dota player, so I never knew what exactly hard supports did in Dota. Now I can watch The International better!
Been waiting for this, thank you! Did not know BH second facet stacks pretty well late
Bane used to always have the same stats and stat growth and part of the innate existing is to actually continue that meme trend
bro better be hoping valve doesn't rework those heroes soon after all that explanation
"Winter Waifu" I didn't realize I was speaking to a fellow man of culture
Reject Firefly, embrace Jade
I love this video series, keep it coming hehe
15:00 even back in DotA 1, nobody was picking Tauren Chieftain in pubs; he was very very OP on release though
Earth Spirit spammer here. I've found stepping stone to be more geared towards support ES. You can just skirt the outside of fights and keep refreshing magnetize from a distance perpetually since remnants have a shorter CD than the the duration of magnetize with this facet. I found this works better as support bc you're not as tanky without items so you don't wanna be in the middle of the action doing combos and right clicking ppl anyways.
I agree completely, the only time stepping stones feels better as a core is when you have enough mana to roll constantly and not feeling like your wasting stones is great for map movement
3:20 so Batrider's the Zed of DotA
"Most third-world governments" ... You don't need "third-world" in there.
You perfectly describet top lane and jungle relationship
ok as a yorick main i agree i never leave lane and i even tower dive enemies to break the tower and then the enemy either runs away or i (usually) get the kill
No pos 4 Gyro
Please stop your shitty jokes
Still no Lina soft support
At least the game is inclusive 🥰🥰🏳️🌈🏳️🌈🏳️🌈
Both of titan's facets are cool. Momentum doesn't really have a downside as you will barely ever fight without buffing yourself
Im loving these keep them up. I played League for about 6 Years until I eventually quit. Then I started watching Dota during the international a few years back. I have only played a few games but watch it quite a bit. This has helped me get a grip on shards and Ags for each hero as well as a general playstyle. For me Dota is just better designed than League in some ways. I have come to dislike how in League the average carry can die in about 2 seconds if someone bursts them. Hell even tanks can solo carrys during some metas. And it starts to feel really bad, that the ADC can die in two attcks from a Rengar. Or cant even get away from some tanks while doing a lower percent of dmg than the tanks are doing to you. It started to feel like I spent a good portion of team fights straight up running from everything, because if I stopped for more that 3 autos on the closest target. There would be a Zed, Akali, or Yasuo one shotting me. The mobility creep on newer champs, made playing squishy champs with subpar movement feel like a fools effort. Your videos have made me want to actually download Dota and try to play again. As alot of the pos 4 or 5 heros fit on of my favorite archtypes of control mage.
Shurima Shuffle is nice but... its safer to use Revenant Shuffle for a safer and better engage but its pretty hard to pull off
Eyo why tf bong revilla in a dota vid lmao
GIFF ME MANA
1:48 is this not how heroes/champs work? They all scale to a degree and get stronger with items?
One key different between DotA that i like and League that i don't is how a Hard character display: -Case for League: Hard champion just basically ask you to have a higher skill ceiling and skill floor, they bearly deman you to do anything too odds, they only ask you to have a view of how the champs malfunction in the game and throu patchs by patchs Riot just either buff the shit out of them or change how their kit malfunction which actually make most of Hard champs easier to play which completely butcher the concept of Difficulty(i'm looking at you K'Sante and S12 Lethal Tempo Yasuo) -Case of DotA: They are extremely high demanding and ask you to change your view about how the game malfunction around them, bascially you change how you approach the game and the reward are high when you nailed it I do have a bias on this but that's just how i felt for both games
Wow didn't know you're from the philippines, boy budots reference haha
Earthshakers going for aghs first was one of the worst trends when they changed the aghs effect for ES. Like please, just go for blink first so we can get guaranteed teamfights or ganks to give you more money for aghs.
eldert titan better to play as 5 imo, because how hard he hit to the offlane for trade, make pos 1 comfort on lane
2 melees on the safelane usually sucks and Elder Titan stun is too slow to react or initiate but has a gank potential::best as a 4
Bong revilla meme killed this video😂
4:09 BRO ARE U A FILIPINO?
Can't wait for my boy Spirit Breaker and Rubick
Man, I love your stuff. As someone who played/plays Dota, League and HotS at various points in life (I believe in HotS supremacy, fight me), your content is right up my alley. Seeing someone talking about these games with passion an touching on various less talked about points fills me with joy. I binged your whole channel in a day, and still want more. Keem 'em coming!
day 1701: I'm still scared of kotl mana leak making a return
The funky thing I've found is that you can kinda make anything work as a pos 4 given the right conditions. While drinking and screwing around with friends I decided to pick up pos 4 sniper, a hero I barely ever played, and build 4 wraith bands on him, only to discover it was weirdly effective. Had a similar thing happen when running pos 4 QoP. Pos 4's job and role in the team is especially nebulous and flexible, and even classic pos 4s, like tusk, tend to be very situational, so a lot of off meta jank can look amazing if you can identify the right scenario/meta for it. This isn't just me talking about mid tier pubs either. Just look at the old days of pos 4 clinkz, or how pos 4 MK and pos 4 weaver keep coming back, not to mention a bunch of other weird heroes that were meta pos 4s for a patch because the conditions were right for them. Hell, I still remember a team running pos 4 Terrorblade in the upper bracket finals of TI qualifiers and absolutely owning with it. While I definitely wouldn't recommend new players start off pos 4 by picking weird shit, I will at least advocate for experimenting with heroes in the role. There's a good chance you can find some weird pick that, even if its not broadly viable, is at least fun to play with niche effectiveness. Oh, and something to note with Enchantress: Impetus actually does damage based on the distance between ench and the enemy at the moment of impact. That's why, if you are just throwing out one for harass and not chasing, you actually want to walk away from the target while the projectile is in the air. And her heal is anything but meh, since, when maxed out, some teams will be utterly unable to kill her while it's active. If you build a bit of tank this will remain true until quite late unless the enemy invests a lot in healing reduction. You'll sometimes see the value of it in pro games where a support ench will charge into the enemy team, drawing fire and giving vision, while being deceptively hard to kill thanks to the heals.
Sniper 4 was meta for a while, but yeah the pos4 is kinda shady with a lot of heroes that can make or break a game. Even the most meta pos4 can feel like shit and the troll pick just mvps. But I really am curious with that 4 band build on sniper, it is a lot of bands even for a pos2, just keep me wondering if your pos1 was that weak or pos3 was that good or the enemy team was that bad. TBH nothing can beat a drunk duo lane with a maniac pos4 and a psychotic pos3 committing on emotional damage on the enemy pos1 like they deserve
@@joaot8253 The band build was actually semi inspired by Topson's 3 band mid sniper build. After playing into it, and finding out how annoying it could be early, I thought "This is really gold efficient, why don't I try committing to it even harder on a support?" The full build was 4 bands, treads, shard, aghs, usually maxing Q first with 2 points in W before taking E for maximum lane damage and kill potential. The maxed shrapnel also lets you farm fairly well if there is any down time. I've played like 10-15 games with it since and it almost always has high impact, even in games it loses. You do a lot of damage early, scale quite well, and are deceptively tanky. The best games for it are actually into high physical damage lineups with committal dive heroes, which normally counter sniper. You can tank a lot of physical damage with all the wraith band armor (and now the take aim armor too) and bait the enemy team into massively over committing for a pos 4. The early shard helps too. However, it's flexible enough that you can adapt the build to suit the situation, like farming up a mage slayer to deal with a magic heavy team. Most important is just having a good 3 to combo with, preferably a tanky stunner who can go in for you and tend to make for pretty potent lane duos. Kills in lane accelerate the build and, importantly, make the enemies more likely to target you, so you can get them to overcommit onto just a pos 4 and lose the teamfight in the process.
I’ve been playing a ton of pos 4 weaver, vessel, euls into shard and gleipner feels really strong, eventually aghs is cool too
enchantress AGHS is sleeper crazy good, actually, because it's an UNDISPELLABLE instant root. watch the enemy phantom lancer PANIC as he realizes he can't MANTA his way out of this one. also if you build bloodthorn and catch an enemy out in the middle of two creepwaves or near a stacked jungle camp, they're SO FUCKING DEAD. it really is a good item, it's just that you have other priority timings most of the time.
1:01 where did you see the most played role for each heroes?
Dota 2 Pro Tracker!
Bro has no idea the insane utility the 1 sec slow shuriken has. Assuming you're not rich with agha yet, The +30 jinada damage isnt gonna do much. Bh isnt a frontliner anymore that meta passed. He can sustain or be tanky a lil, but not a front Bh Talents revolves around his playstyle for the specific game. Left for greedy Sp destroyer. Right for utility assassin. Even though assassin you have no damage trust me bro any right talent picker will 95% get alot of sp items, health and aura. this is just a general guide. Theres games where Talent tree go 2 1 1 2 or 1 2 2 1. it depends on the matchup and who you can exploit. When you mentioned the box check for all the teams i refer it to the 5Ds 1 war Disable, Duration, Damage, Displace, Dispel, War
30 jhinada damage does a lot since your aghanim makes your Q apply jinada and bounces, so it can easily be +120 dmg on your Q and can impact semi early skirmishes, not saying the slow talent is not good, it is very good, but jinada damage is also pretty decent.