trahko

trahko

3D Generalist. Cinema 4D, Octane Render, Marvelous Designer, X-Particles, Substance Designer, Adobe

Noir

Noir

Пікірлер

  • @user-dw6nd5kx9v
    @user-dw6nd5kx9v3 ай бұрын

    perfect!

  • @zavugaderek3306
    @zavugaderek33066 ай бұрын

    Extremely useful. Wish you could speek

  • @Minttusuklaarae
    @Minttusuklaarae9 ай бұрын

    is it weird if my RTX 3060 TI workstation becomes super slow while doing this volume builder + mesher method? I'm confused..

  • @stuz0r
    @stuz0r6 ай бұрын

    Mine does too. I have a Puget system 128 GB of Ram with dual 3090's. 🤷‍♂ C4D 2024 completely froze when I did it. Tried it in R21 with a little more success, but was quite laggy.

  • @virtualthreads360
    @virtualthreads36010 ай бұрын

    The looping with motion clips doesn't work for me. Any idea why that might be?

  • @virtualthreads360
    @virtualthreads36010 ай бұрын

    Fixed it. Thanks for the super tut. You should use a ai voiceover so you don't have to have the text on the screen :)

  • @Jebesniper
    @Jebesniper10 ай бұрын

    please update this tutorial on newer versions

  • @viktorragnemar9018
    @viktorragnemar901810 ай бұрын

    Exactly what I’ve been looking for!

  • @Jebesniper
    @Jebesniper10 ай бұрын

    random field option not visible, i'm on cinema4d s24

  • @theoryfound
    @theoryfound11 ай бұрын

    Thank you for sharing your process!

  • @trahko3d
    @trahko3d11 ай бұрын

    No problem!

  • @KokoroDenshin
    @KokoroDenshin Жыл бұрын

    underrated~~~~ thank for sharing

  • @NeneBog
    @NeneBog Жыл бұрын

    Genius

  • @thabzaone3784
    @thabzaone3784 Жыл бұрын

    sadly when i click the random filed the chipps go away

  • @artkiko4460
    @artkiko4460 Жыл бұрын

    Do you think this technique would work to add crinkles to a chip bag? Thanks!

  • @ArchViz-4D
    @ArchViz-4D Жыл бұрын

    Great for creating little damaged concrete curbs on edges. Thank you.

  • @Dcgame
    @Dcgame Жыл бұрын

    You gotta appreciate the foot pushing the small rocks causing them to fall off 👏

  • @trahko3d
    @trahko3d Жыл бұрын

    Thank you so much. Yeah that was a lot of work for such a minor detail. I’m glad you noticed. Much appreciated.

  • @JosBlomsma
    @JosBlomsma Жыл бұрын

    Track ID please

  • @nosky9296
    @nosky9296 Жыл бұрын

    cool method but the boolean struggle to calculate the edges of anything that isnt a cube

  • @CamelJam
    @CamelJam Жыл бұрын

    9:33 Just a heads up, I tried to make this in R26, but *DID NOT NEED A SPLINE MASK.* Works with just the connect object. No idea why!!

  • @iguanacgi7448
    @iguanacgi74482 жыл бұрын

    Wow, I search now 1 redshift voronoi edition, I have redshift licence :S

  • @astrostarkey2160
    @astrostarkey21602 жыл бұрын

    How do tou loop for 120 frames? I changed the loop period and animation speed but can't manage to do that. and when I render this, the animation's patterns suddenly changes in every 30 frame.

  • @trahko3d
    @trahko3d2 жыл бұрын

    It should loop if you changed the loop period to 120 frames. Without project file it's very hard to guess what might be wrong.

  • @astrostarkey2160
    @astrostarkey21602 жыл бұрын

    @@trahko3d that's whst I thought but changing the loop period didn't work. Thanks for answering my question <3

  • @Nasdero
    @Nasdero2 жыл бұрын

    really cool but im having issues with slightly more complex geomitry then a cube

  • @trahko3d
    @trahko3d2 жыл бұрын

    You're right. I've noticed this too, but haven't been able to come up with a good solution yet. I'll be sure to make a new tut if i can figure out what is causing it.

  • @EffingtonCouldBe
    @EffingtonCouldBe2 жыл бұрын

    So nice - friggin clever!

  • @Dodlard
    @Dodlard2 жыл бұрын

    Thanks for the tuts!! Please could you tell me if it's mandatory to have geo in order to bake to keyframes or if we can keep the guides? If I use geo I won't be able to keep the hair material on which I have some distortion parameters.

  • @Dodlard
    @Dodlard2 жыл бұрын

    Actually the question is: Is it possible to loop animation while keeping the hair object which is lighter to work with than a geo.

  • @trahko3d
    @trahko3d2 жыл бұрын

    @@Dodlard You can bake the hair object into an alembic without the geo, but in order to make it loop via motion clips you need to make it editable and it makes the hair object into a guide. You can however use hair material with guides and keep the scene lighter.

  • @Dodlard
    @Dodlard2 жыл бұрын

    @@trahko3d Thanks man! I baked my hair object and I've been able to loop anim with motion clips but only the guides were turned into splines when I made it editable. Which is a problem because I need to keep the amount of hairs, not the amount of guides... I have 200.000 hairs... so I'm kinda stuck on that.

  • @trahko3d
    @trahko3d2 жыл бұрын

    @@Dodlard I don't really know a way to loop hair without baking it into a spline object, but i tried baking grass patches with 500 hairs(splines) and putting them into a cloner with 20x20 distribution resulting 200000 splines and c4d can handle it. Note that hair material only works if you use instances in the cloner, but while working you can use render instances or multi-instances for faster feedback.

  • @gregkrazanski
    @gregkrazanski2 жыл бұрын

    wow, this is an excellent idea

  • @rajanpanesar780
    @rajanpanesar7802 жыл бұрын

    How do you get that drop down menu to bake as alemic on Mac? what keys do you press?

  • @santaiswhite
    @santaiswhite2 жыл бұрын

    Awesome, should, and the concrete material looks dope as well

  • @gret_skyi
    @gret_skyi2 жыл бұрын

    Awesome work! I`m a beginner) How to do this in c4d r19? I have a problem at 1:21 with falloff, i don`t see random field. And at 3:30 don`t have color remap((

  • @cedbaer
    @cedbaer2 жыл бұрын

    Hello, I don't find Bake to alembisc on C4D 17. An idea ?

  • @trahko3d
    @trahko3d2 жыл бұрын

    You should find it in File --> Export --> Alembic

  • @koljaG13
    @koljaG132 жыл бұрын

    Awsome tutorial, I learned a lot more than huffing and puffing grass around, thanks :)

  • @trahko3d
    @trahko3d2 жыл бұрын

    I'm glad to hear that. Thanks. :)

  • @PionerOFF
    @PionerOFF2 жыл бұрын

    Cool tutorial thanks!!! Does anyone know how to get the gradient colour changing on vray materials? C4D 21, v-ray 5.10.22 May by wth standart physical render?

  • @TheEpicAB
    @TheEpicAB2 жыл бұрын

    Thanks for the tutorial, please make more when you have time as they're really helpful. I'm using R19 and am unable to add the random field as you've shown at 8:21. So, do you know a workaround for creating the actual wind effect?

  • @samnhatvu
    @samnhatvu2 жыл бұрын

    You just saved my project with this, thank you so much! Wish you the best!

  • @trahko3d
    @trahko3d2 жыл бұрын

    Thanks a bunch. I'm glad to hear that :)

  • @Porus3D
    @Porus3D2 жыл бұрын

    cool tut 👍

  • @trahko3d
    @trahko3d2 жыл бұрын

    Much appreciated!

  • @Brakedust
    @Brakedust2 жыл бұрын

    Proper, thank you

  • @kaanbilaloglu
    @kaanbilaloglu2 жыл бұрын

    Thank you

  • @CrumbleMemes
    @CrumbleMemes3 жыл бұрын

    So cute

  • @trahko3d
    @trahko3d3 жыл бұрын

    Indeed it is :D

  • @TRoJMelencio
    @TRoJMelencio3 жыл бұрын

    thank you! this is awesome

  • @uluuka6912
    @uluuka69123 жыл бұрын

    C4D or Houdini simulation?

  • @trahko3d
    @trahko3d3 жыл бұрын

    Just C4D.

  • @uluuka6912
    @uluuka69123 жыл бұрын

    @@trahko3d Cool!

  • @boblolo3977
    @boblolo39773 жыл бұрын

    Nice work man.

  • @EZZYLAND
    @EZZYLAND3 жыл бұрын

    NEATTTTTTTTTTT

  • @Charly818
    @Charly8183 жыл бұрын

    Very good!!!

  • @Charly818
    @Charly8183 жыл бұрын

    Perfect!!! Thank you very much!

  • @sicktit44
    @sicktit443 жыл бұрын

    Dude, that is so cool man, I would normally do this in Zbrush, so this is a huge timesaver, I just wished the video was a slightly higher res, as on my screen it's blurred to some degree...

  • @trahko3d
    @trahko3d3 жыл бұрын

    Thanks a bunch. I'll keep the resolution-issue in mind for the next video :)

  • @wetelbow
    @wetelbow3 жыл бұрын

    dope!

  • @JCShannon
    @JCShannon3 жыл бұрын

    That's so good. I was wondering why you put the cube in a Boole, but then after playing with it I realized that if the cube was in the Volume Builder you could only get one texture. Thanks for this great video, please make more! 😄

  • @trahko3d
    @trahko3d3 жыл бұрын

    Exactly. And you would also get all the exessive geometry if you put also the cube into the volume builder.

  • @brunobordini7696
    @brunobordini76963 жыл бұрын

    WOW!

  • 3 жыл бұрын

    More more

  • @mralexbooth
    @mralexbooth3 жыл бұрын

    So good thanks!!! Does anyone know how to get the gradient colour changing on redshift materials??

  • @trahko3d
    @trahko3d3 жыл бұрын

    Not sure, but i think you can do it via Redshift "Color User Data"-node in the Redshift material.

  • @trahko3d
    @trahko3d3 жыл бұрын

    Maybe this can help: kzread.info/dash/bejne/lZ1krdJvc5zMXaQ.html

  • @mralexbooth
    @mralexbooth3 жыл бұрын

    @@trahko3d Damn thank you sir!!! You the man.

  • @karl-jasonmawdsley5128
    @karl-jasonmawdsley51283 жыл бұрын

    Hey - I don't have a RandomWalkMedium option in Octane?!

  • @trahko3d
    @trahko3d3 жыл бұрын

    I'm guessing you have an older version of Octane. You can use scattering medium too.

  • @karl-jasonmawdsley5128
    @karl-jasonmawdsley51283 жыл бұрын

    @@trahko3d 👍🙏

  • @olmans7171
    @olmans71713 жыл бұрын

    Very nice tuto!!! thank you!!

  • @trahko3d
    @trahko3d3 жыл бұрын

    Thanks a bunch mate :)

  • @shaxpir
    @shaxpir3 жыл бұрын

    This is so cool!! Which softy you used to create the character? I’m trying to get Dax character into c4d. And always lost all the muscly details. Frustrating

  • @trahko3d
    @trahko3d3 жыл бұрын

    This is actually a 3d scan from 3dscanstore. The main mesh was too dense to work with so i created a low-poly version of the character, rigged and animated it, and then i used the mesh-deformer to drive the high-poly version with the low poly version.

  • @shaxpir
    @shaxpir3 жыл бұрын

    @@trahko3d oh that’s smart. Thank you very much

  • @trahko3d
    @trahko3d3 жыл бұрын

    @@shaxpir No prob :)

  • @shaxpir
    @shaxpir3 жыл бұрын

    @@trahko3d do you take commissioned work? can you do retopology?

  • @trahko3d
    @trahko3d3 жыл бұрын

    @@shaxpir At the moment i'm not doing commisioned work. And i'm really bad at retopology. In this project i just used the remersher inside C4D to make the low poly version.