is it weird if my RTX 3060 TI workstation becomes super slow while doing this volume builder + mesher method? I'm confused..
@stuz0r6 ай бұрын
Mine does too. I have a Puget system 128 GB of Ram with dual 3090's. 🤷♂ C4D 2024 completely froze when I did it. Tried it in R21 with a little more success, but was quite laggy.
@virtualthreads36010 ай бұрын
The looping with motion clips doesn't work for me. Any idea why that might be?
@virtualthreads36010 ай бұрын
Fixed it. Thanks for the super tut. You should use a ai voiceover so you don't have to have the text on the screen :)
@Jebesniper10 ай бұрын
please update this tutorial on newer versions
@viktorragnemar901810 ай бұрын
Exactly what I’ve been looking for!
@Jebesniper10 ай бұрын
random field option not visible, i'm on cinema4d s24
@theoryfound11 ай бұрын
Thank you for sharing your process!
@trahko3d11 ай бұрын
No problem!
@KokoroDenshin Жыл бұрын
underrated~~~~ thank for sharing
@NeneBog Жыл бұрын
Genius
@thabzaone3784 Жыл бұрын
sadly when i click the random filed the chipps go away
@artkiko4460 Жыл бұрын
Do you think this technique would work to add crinkles to a chip bag? Thanks!
@ArchViz-4D Жыл бұрын
Great for creating little damaged concrete curbs on edges. Thank you.
@Dcgame Жыл бұрын
You gotta appreciate the foot pushing the small rocks causing them to fall off 👏
@trahko3d Жыл бұрын
Thank you so much. Yeah that was a lot of work for such a minor detail. I’m glad you noticed. Much appreciated.
@JosBlomsma Жыл бұрын
Track ID please
@nosky9296 Жыл бұрын
cool method but the boolean struggle to calculate the edges of anything that isnt a cube
@CamelJam Жыл бұрын
9:33 Just a heads up, I tried to make this in R26, but *DID NOT NEED A SPLINE MASK.* Works with just the connect object. No idea why!!
@iguanacgi74482 жыл бұрын
Wow, I search now 1 redshift voronoi edition, I have redshift licence :S
@astrostarkey21602 жыл бұрын
How do tou loop for 120 frames? I changed the loop period and animation speed but can't manage to do that. and when I render this, the animation's patterns suddenly changes in every 30 frame.
@trahko3d2 жыл бұрын
It should loop if you changed the loop period to 120 frames. Without project file it's very hard to guess what might be wrong.
@astrostarkey21602 жыл бұрын
@@trahko3d that's whst I thought but changing the loop period didn't work. Thanks for answering my question <3
@Nasdero2 жыл бұрын
really cool but im having issues with slightly more complex geomitry then a cube
@trahko3d2 жыл бұрын
You're right. I've noticed this too, but haven't been able to come up with a good solution yet. I'll be sure to make a new tut if i can figure out what is causing it.
@EffingtonCouldBe2 жыл бұрын
So nice - friggin clever!
@Dodlard2 жыл бұрын
Thanks for the tuts!! Please could you tell me if it's mandatory to have geo in order to bake to keyframes or if we can keep the guides? If I use geo I won't be able to keep the hair material on which I have some distortion parameters.
@Dodlard2 жыл бұрын
Actually the question is: Is it possible to loop animation while keeping the hair object which is lighter to work with than a geo.
@trahko3d2 жыл бұрын
@@Dodlard You can bake the hair object into an alembic without the geo, but in order to make it loop via motion clips you need to make it editable and it makes the hair object into a guide. You can however use hair material with guides and keep the scene lighter.
@Dodlard2 жыл бұрын
@@trahko3d Thanks man! I baked my hair object and I've been able to loop anim with motion clips but only the guides were turned into splines when I made it editable. Which is a problem because I need to keep the amount of hairs, not the amount of guides... I have 200.000 hairs... so I'm kinda stuck on that.
@trahko3d2 жыл бұрын
@@Dodlard I don't really know a way to loop hair without baking it into a spline object, but i tried baking grass patches with 500 hairs(splines) and putting them into a cloner with 20x20 distribution resulting 200000 splines and c4d can handle it. Note that hair material only works if you use instances in the cloner, but while working you can use render instances or multi-instances for faster feedback.
@gregkrazanski2 жыл бұрын
wow, this is an excellent idea
@rajanpanesar7802 жыл бұрын
How do you get that drop down menu to bake as alemic on Mac? what keys do you press?
@santaiswhite2 жыл бұрын
Awesome, should, and the concrete material looks dope as well
@gret_skyi2 жыл бұрын
Awesome work! I`m a beginner) How to do this in c4d r19? I have a problem at 1:21 with falloff, i don`t see random field. And at 3:30 don`t have color remap((
@cedbaer2 жыл бұрын
Hello, I don't find Bake to alembisc on C4D 17. An idea ?
@trahko3d2 жыл бұрын
You should find it in File --> Export --> Alembic
@koljaG132 жыл бұрын
Awsome tutorial, I learned a lot more than huffing and puffing grass around, thanks :)
@trahko3d2 жыл бұрын
I'm glad to hear that. Thanks. :)
@PionerOFF2 жыл бұрын
Cool tutorial thanks!!! Does anyone know how to get the gradient colour changing on vray materials? C4D 21, v-ray 5.10.22 May by wth standart physical render?
@TheEpicAB2 жыл бұрын
Thanks for the tutorial, please make more when you have time as they're really helpful. I'm using R19 and am unable to add the random field as you've shown at 8:21. So, do you know a workaround for creating the actual wind effect?
@samnhatvu2 жыл бұрын
You just saved my project with this, thank you so much! Wish you the best!
@trahko3d2 жыл бұрын
Thanks a bunch. I'm glad to hear that :)
@Porus3D2 жыл бұрын
cool tut 👍
@trahko3d2 жыл бұрын
Much appreciated!
@Brakedust2 жыл бұрын
Proper, thank you
@kaanbilaloglu2 жыл бұрын
Thank you
@CrumbleMemes3 жыл бұрын
So cute
@trahko3d3 жыл бұрын
Indeed it is :D
@TRoJMelencio3 жыл бұрын
thank you! this is awesome
@uluuka69123 жыл бұрын
C4D or Houdini simulation?
@trahko3d3 жыл бұрын
Just C4D.
@uluuka69123 жыл бұрын
@@trahko3d Cool!
@boblolo39773 жыл бұрын
Nice work man.
@EZZYLAND3 жыл бұрын
NEATTTTTTTTTTT
@Charly8183 жыл бұрын
Very good!!!
@Charly8183 жыл бұрын
Perfect!!! Thank you very much!
@sicktit443 жыл бұрын
Dude, that is so cool man, I would normally do this in Zbrush, so this is a huge timesaver, I just wished the video was a slightly higher res, as on my screen it's blurred to some degree...
@trahko3d3 жыл бұрын
Thanks a bunch. I'll keep the resolution-issue in mind for the next video :)
@wetelbow3 жыл бұрын
dope!
@JCShannon3 жыл бұрын
That's so good. I was wondering why you put the cube in a Boole, but then after playing with it I realized that if the cube was in the Volume Builder you could only get one texture. Thanks for this great video, please make more! 😄
@trahko3d3 жыл бұрын
Exactly. And you would also get all the exessive geometry if you put also the cube into the volume builder.
@brunobordini76963 жыл бұрын
WOW!
3 жыл бұрын
More more
@mralexbooth3 жыл бұрын
So good thanks!!! Does anyone know how to get the gradient colour changing on redshift materials??
@trahko3d3 жыл бұрын
Not sure, but i think you can do it via Redshift "Color User Data"-node in the Redshift material.
@trahko3d3 жыл бұрын
Maybe this can help: kzread.info/dash/bejne/lZ1krdJvc5zMXaQ.html
@mralexbooth3 жыл бұрын
@@trahko3d Damn thank you sir!!! You the man.
@karl-jasonmawdsley51283 жыл бұрын
Hey - I don't have a RandomWalkMedium option in Octane?!
@trahko3d3 жыл бұрын
I'm guessing you have an older version of Octane. You can use scattering medium too.
@karl-jasonmawdsley51283 жыл бұрын
@@trahko3d 👍🙏
@olmans71713 жыл бұрын
Very nice tuto!!! thank you!!
@trahko3d3 жыл бұрын
Thanks a bunch mate :)
@shaxpir3 жыл бұрын
This is so cool!! Which softy you used to create the character? I’m trying to get Dax character into c4d. And always lost all the muscly details. Frustrating
@trahko3d3 жыл бұрын
This is actually a 3d scan from 3dscanstore. The main mesh was too dense to work with so i created a low-poly version of the character, rigged and animated it, and then i used the mesh-deformer to drive the high-poly version with the low poly version.
@shaxpir3 жыл бұрын
@@trahko3d oh that’s smart. Thank you very much
@trahko3d3 жыл бұрын
@@shaxpir No prob :)
@shaxpir3 жыл бұрын
@@trahko3d do you take commissioned work? can you do retopology?
@trahko3d3 жыл бұрын
@@shaxpir At the moment i'm not doing commisioned work. And i'm really bad at retopology. In this project i just used the remersher inside C4D to make the low poly version.
Пікірлер
perfect!
Extremely useful. Wish you could speek
is it weird if my RTX 3060 TI workstation becomes super slow while doing this volume builder + mesher method? I'm confused..
Mine does too. I have a Puget system 128 GB of Ram with dual 3090's. 🤷♂ C4D 2024 completely froze when I did it. Tried it in R21 with a little more success, but was quite laggy.
The looping with motion clips doesn't work for me. Any idea why that might be?
Fixed it. Thanks for the super tut. You should use a ai voiceover so you don't have to have the text on the screen :)
please update this tutorial on newer versions
Exactly what I’ve been looking for!
random field option not visible, i'm on cinema4d s24
Thank you for sharing your process!
No problem!
underrated~~~~ thank for sharing
Genius
sadly when i click the random filed the chipps go away
Do you think this technique would work to add crinkles to a chip bag? Thanks!
Great for creating little damaged concrete curbs on edges. Thank you.
You gotta appreciate the foot pushing the small rocks causing them to fall off 👏
Thank you so much. Yeah that was a lot of work for such a minor detail. I’m glad you noticed. Much appreciated.
Track ID please
cool method but the boolean struggle to calculate the edges of anything that isnt a cube
9:33 Just a heads up, I tried to make this in R26, but *DID NOT NEED A SPLINE MASK.* Works with just the connect object. No idea why!!
Wow, I search now 1 redshift voronoi edition, I have redshift licence :S
How do tou loop for 120 frames? I changed the loop period and animation speed but can't manage to do that. and when I render this, the animation's patterns suddenly changes in every 30 frame.
It should loop if you changed the loop period to 120 frames. Without project file it's very hard to guess what might be wrong.
@@trahko3d that's whst I thought but changing the loop period didn't work. Thanks for answering my question <3
really cool but im having issues with slightly more complex geomitry then a cube
You're right. I've noticed this too, but haven't been able to come up with a good solution yet. I'll be sure to make a new tut if i can figure out what is causing it.
So nice - friggin clever!
Thanks for the tuts!! Please could you tell me if it's mandatory to have geo in order to bake to keyframes or if we can keep the guides? If I use geo I won't be able to keep the hair material on which I have some distortion parameters.
Actually the question is: Is it possible to loop animation while keeping the hair object which is lighter to work with than a geo.
@@Dodlard You can bake the hair object into an alembic without the geo, but in order to make it loop via motion clips you need to make it editable and it makes the hair object into a guide. You can however use hair material with guides and keep the scene lighter.
@@trahko3d Thanks man! I baked my hair object and I've been able to loop anim with motion clips but only the guides were turned into splines when I made it editable. Which is a problem because I need to keep the amount of hairs, not the amount of guides... I have 200.000 hairs... so I'm kinda stuck on that.
@@Dodlard I don't really know a way to loop hair without baking it into a spline object, but i tried baking grass patches with 500 hairs(splines) and putting them into a cloner with 20x20 distribution resulting 200000 splines and c4d can handle it. Note that hair material only works if you use instances in the cloner, but while working you can use render instances or multi-instances for faster feedback.
wow, this is an excellent idea
How do you get that drop down menu to bake as alemic on Mac? what keys do you press?
Awesome, should, and the concrete material looks dope as well
Awesome work! I`m a beginner) How to do this in c4d r19? I have a problem at 1:21 with falloff, i don`t see random field. And at 3:30 don`t have color remap((
Hello, I don't find Bake to alembisc on C4D 17. An idea ?
You should find it in File --> Export --> Alembic
Awsome tutorial, I learned a lot more than huffing and puffing grass around, thanks :)
I'm glad to hear that. Thanks. :)
Cool tutorial thanks!!! Does anyone know how to get the gradient colour changing on vray materials? C4D 21, v-ray 5.10.22 May by wth standart physical render?
Thanks for the tutorial, please make more when you have time as they're really helpful. I'm using R19 and am unable to add the random field as you've shown at 8:21. So, do you know a workaround for creating the actual wind effect?
You just saved my project with this, thank you so much! Wish you the best!
Thanks a bunch. I'm glad to hear that :)
cool tut 👍
Much appreciated!
Proper, thank you
Thank you
So cute
Indeed it is :D
thank you! this is awesome
C4D or Houdini simulation?
Just C4D.
@@trahko3d Cool!
Nice work man.
NEATTTTTTTTTTT
Very good!!!
Perfect!!! Thank you very much!
Dude, that is so cool man, I would normally do this in Zbrush, so this is a huge timesaver, I just wished the video was a slightly higher res, as on my screen it's blurred to some degree...
Thanks a bunch. I'll keep the resolution-issue in mind for the next video :)
dope!
That's so good. I was wondering why you put the cube in a Boole, but then after playing with it I realized that if the cube was in the Volume Builder you could only get one texture. Thanks for this great video, please make more! 😄
Exactly. And you would also get all the exessive geometry if you put also the cube into the volume builder.
WOW!
More more
So good thanks!!! Does anyone know how to get the gradient colour changing on redshift materials??
Not sure, but i think you can do it via Redshift "Color User Data"-node in the Redshift material.
Maybe this can help: kzread.info/dash/bejne/lZ1krdJvc5zMXaQ.html
@@trahko3d Damn thank you sir!!! You the man.
Hey - I don't have a RandomWalkMedium option in Octane?!
I'm guessing you have an older version of Octane. You can use scattering medium too.
@@trahko3d 👍🙏
Very nice tuto!!! thank you!!
Thanks a bunch mate :)
This is so cool!! Which softy you used to create the character? I’m trying to get Dax character into c4d. And always lost all the muscly details. Frustrating
This is actually a 3d scan from 3dscanstore. The main mesh was too dense to work with so i created a low-poly version of the character, rigged and animated it, and then i used the mesh-deformer to drive the high-poly version with the low poly version.
@@trahko3d oh that’s smart. Thank you very much
@@shaxpir No prob :)
@@trahko3d do you take commissioned work? can you do retopology?
@@shaxpir At the moment i'm not doing commisioned work. And i'm really bad at retopology. In this project i just used the remersher inside C4D to make the low poly version.