As an avid Spear enjoyer for bot blitzes, I am devastated by its current inability to snipe fabricators. Being able to delete fabricators, turrets, and gunships at functionally any range was invaluable given the short timer on the blitzes. Sadly, I must now make do with sub-par fabricator killing options.
@OgamiItto706 минут бұрын
Righteous op. Way to go, dude.
@user-xi3id5sr4f31 минут бұрын
this dude is crazy! Whats that weapon and how to get it?
@atypikul142657 минут бұрын
Holy shit Sarge has fallen, I never thought id see it 🫡 😢
@machinima71359 минут бұрын
очень круто играешь хорош круче чем takibo
@atypikul1426Сағат бұрын
Hell yeah! Me and Sarge got the same loadout
@Sarge9410 минут бұрын
One of my favorites 😉 i'm glad that they've finally buffed the crossbow
@CT-1035Сағат бұрын
I got hit by a shell, and it did nowhere near the damage expecting (1/3rd of health, it landed on me) I was expecting death
@Soleprofit5592 сағат бұрын
patrols are increased for sure and it’s a lot harder now than ever before . sometimes I’ll go into missions where it’s manageable and other missions where it almost feels impossible especially extraction .
@Sarge942 сағат бұрын
Agreed. It seems like the devs have no idea what they're doing, slowly stripping away all the fun.
@0b3r0ther2 сағат бұрын
You've really search to die, by running at that fabricator by the side of the Walker :D
@Sarge942 сағат бұрын
I tried to do a full clear...
@Spartacus-42973 сағат бұрын
@Easy i think you were trying to do this 😂😂😂
@commissarkordoshky2195 сағат бұрын
The man, the Myth, The Helldiver Commando!
@nathanielriley6435 сағат бұрын
what main weapon is that?
@Sarge945 сағат бұрын
Scorcher
@nathanielriley6435 сағат бұрын
@@Sarge94 dued thank you
@ten-ka4335 сағат бұрын
That mortar destroying the hellbomb next to the airship tower hurt my soul a lil. It was repaired when said mortar was reduced to rubble, the airship tower soon after.
@stoywarshockofficial99846 сағат бұрын
Damen Sarge is back!! Definitely my day way more better now!
@damianfleece696 сағат бұрын
i agree with the majority here. they have NOT fixed the patrols, i know for a fact they are worse. i've taken the problem to their twitter but i don't know if they took the complaints seriously.
@Sarge946 сағат бұрын
And there is a lot more bugs and hidden nerfs. I already lost count on how many times i've been 1 shot by rockets that also feel more accurate now
@SpoonRacing206 сағат бұрын
Yeah they 100% haven't fixed the patrols, if anything its gotten worse
@Sarge946 сағат бұрын
Exactly that...
@Afromagnum7 сағат бұрын
2 videos in 2 days??? Let me make a popcorn
@Sarge946 сағат бұрын
Bon appetit!
@svn55107 сағат бұрын
Awesome play as always! That extract was… efficient 😂
@iskazee77478 сағат бұрын
I love your videos. But i would to see more bugs, especially after recent patch. Also you can destroy tanks in a back pannel now with AMR, not only radiator
@wolfenxgoose62658 сағат бұрын
Holy hell you did everything to the point and the dice said "No." Seeing other runs, yeah, this is a lot more intense now.
@lourie0548 сағат бұрын
I think we may need some big guns after all. I would love being a Heavy Weapons Specialist for these errands. Quasar + laser weapons will do a lot of hurt for those gunships and ground unit.
@irradiatedslagheap79335 сағат бұрын
Laser cannon excels at handling gunships, according to a friend of mine.
@dipdor18 сағат бұрын
Man all my runs feel like this 😂
@Gloryeast849 сағат бұрын
Thifila tested the weapons and they found out that if you jump forward because of dmg affected by velocity you actually do one dmg less if moving backwards. And if you stim with the modifier using jumppack and running you can make some weird shit happen. Oneshotting biletitans and some other weird stuff like if you move backwards, and jump backwards at the same time the velocity of the rocket will not penetrate the armor and expose the flesh while trying to use the expendable on the front leg of a behemoth charger.. They discussed it yesterday. And figured out this is consistent with all weapons so they can hotfix it by adding +1dmg to all weapons. While they find a proper way to fix it. Since it's probably a feature of the game engine wasn't made for helldivers weapon physics
@Sarge949 сағат бұрын
That's new, thanks for sharing the info
@GLADIATORVT9 сағат бұрын
Nice to see you back! I defo think it's gotten harder, and the gunships also feel like they take a few more shots from the scorcher too.. but that might just be my aim
@Sarge949 сағат бұрын
Thank you! And it wasn't even the hardest game i've had so far, i once managed to clear all the objectives and fabs just to witness stacks of 5 patrols surrounding me, not to mention the gunship patrols above my head... Too bad shadowplay malfunctioned and i couldn't retrieve the footage. I'll try to record more so i can share it with you guys. Once again thanks for sticking around :)
@Sarge949 сағат бұрын
So i've played a few blitz games with the new modifier and i honestly feel like it's never been harder. The amount of ground patrols feel exactly the same plus now we have flying patrols shooting us from above... I feel like blitz solo full clear is just pure RNG at this point, depending on what objectives you roll and how accurate are the barrages. What do you guys think about it? Have you tried the new blitz?
@CrisProGameZelda6 сағат бұрын
The only difference is that before this patch every patrol knows exactly where you were and chase you. Now you can stay away from them but still gun ship patrols will found you easily. Good vid
@Sarge946 сағат бұрын
I feel like it's a poor attempt to keep us swarmed since the very beginning in order to hide how broken and poorly designed the AI is in this game.
@Afromagnum11 сағат бұрын
Guess whos back, back again. Sarge back, tell a friend.
@MaxVes_11 сағат бұрын
Hi Sarge! I had a question for you that came into my mind during the stratagems selection. Do you ever considered to pick the diligence counter sniper rifle instead of the AMR? I'm trying it in the last period and it's not that bad, it's medium armor penetration allows you to one tap/double tap the vast majority of the automatons ground troops, hulks excluded, obviously, and leave you with a stratagems slot free. Anyway, great video like always, keep it up🔥
@Sarge9411 сағат бұрын
Hi! I love the DCS and already covered it a few times, however you always need to pair it with something capable of destroying gunships and cannon turrets/tanks. I will definitely make another DCS video so stay tuned :)
@MaxVes_10 сағат бұрын
@@Sarge94 thx! I'll recover them, then! 👍🏻
@ryanvacation731913 сағат бұрын
You make it look too easy
@rhysmahuru54515 сағат бұрын
So stupid like who else wants to crawl around the map
@dieggro532615 сағат бұрын
i love the new anti mat scope
@QuanPham-ty2xl15 сағат бұрын
12:00 what those hulk doing ?
@bendar8216 сағат бұрын
Easily my fav HD2 streamer
@lourie05418 сағат бұрын
26:02 A lil bit to the left, the gunship would give you a good ol' spanking. This means that the gunship at least either patrol alone or with a pair.
@Sarge9411 сағат бұрын
Yup, usually two gunships at a time.
@AmsterdamStuyf21 сағат бұрын
Nice to see you're back!
@irradiatedslagheap793321 сағат бұрын
Welcome back, good to see you around again. Looking like crossbow's actually pretty good now, I'm half tempted to give it a go. Looks pretty tight on ammo, but the ability to pop fabricators is worth having. Those gunship patrols are looking fairly concerning, not sure how I feel about that change, and I _really_ dislike how one of the last ones appeared to spawn from a broken gunship fabricator. Taking those offline should remove (or bare minimum, greatly decrease) chances of a gunship patrol popping in. New AMR (and DMR primaries) sight _slaps,_ hard. Incredible improvement.
@darkehartplays13 сағат бұрын
If you look at the start of the video when Sarge has the Effects tab open, you can see a malformed entry with no text and half of the icon cut off. That's the new mission modifier which causes there to be gunship or shrieker patrols. Obviously, it's not supposed to look like that, but Arrowhead, so.
@DelightfullyMADD4 сағат бұрын
Frankly I feel like taking out bases should actively reduce patrols on the whole, because otherwise it feels pointless trying to take them out for any reason other than completionism/exp purposes which personally I stopped caring about a long time ago. I am well past the highest level needed to unlock everything, so at this point gaining experience is meaningless since all it does is just let me unlock new titles which I frankly haven't bothered to change since Skull Admiral. Different types of fabricators/bug holes should both spawn different types of patrols, and taking them out should eliminate those specific units from patrol spawns. Thus taking out bases/nests would actually have tactical benefits, since taking out a gunship fabricator would remove gunships from patrol spawns, taking out a hulk fabricator (I know they aren't a thing, but could be made for this idea to work) would eliminate hulks from patrols, ect. If you actively take out every single base on the map... patrols stop and you now have a clear map to complete objectives... but doing that also costs time so you need to make the decision on whether to complete the main objective first or clear out bases first. Reduce mission time if you want to make this choice more meaningful if necessary. Same could be said for map traits like 50% increased calldown time for strategems or 25% increase in cooldown time... make those map traits based on a specific secondary objective on the map, one that you can prioritize taking out... and thus remove that trait for the rest of the run. Hell, even something like making jamming stations map wide and thus something you _have_ to take out in order to complete your main objective could add a much bigger tactics factor, rather than them being something you can safely ignore if they aren't anywhere nearby where your main objective is.
@dipdor122 сағат бұрын
Always love a sarge run. Ggs
@2iqplays22 сағат бұрын
SARGE IS BACK! WE ONCE AGAIN HAVE HOPE TO WIN THE WAR
@BigVince80bce22 сағат бұрын
Good to see you again mate. Just wanted to ask, whats your opinion on the new throwing knives?
@Sarge9422 сағат бұрын
Thanks! I haven't tried them yet, but really looking forward to do so. Just need a few more medals.
@BigVince80bce21 сағат бұрын
@Sarge94 ah great to hear. As soon as I saw them, I figured they'd be up your alley.
@deriotmax12223 сағат бұрын
The legend is back ❤🔥🔥
@k_balu-810423 сағат бұрын
Oh hey welcome back buddy, took the balance patch long enough dosen't it
@bryanzzz74823 сағат бұрын
sarge masterclass once again
@theprommanКүн бұрын
Welcome back man, glad to see more gameplay from you!
@4dragonzzzКүн бұрын
Oh how I’ve missed you ❤
@noty4m4Күн бұрын
the king is back
@christong2427Күн бұрын
Great stuff Sarge! Love the ninja tactics!
@slidin_psdКүн бұрын
He’s back!
@EzraEpicКүн бұрын
HELL YEAH BROTHER, SUPER EARTH FOR THE WIN
@Sarge9422 сағат бұрын
FOR DEMOCRACY!
@0b3r0therКүн бұрын
i find the sound of this video strangely low :o
@Spec-FiveCarrКүн бұрын
Pristine run. I've got to try the crossbow now. Somehow, when I bought it, I thought it was a secondary-which I'd gladly trade for the grenade pistol. Imagine my disappointment when I realized it was a primary, and that I'd have to give up my precious Sickle. At 66 years old, I thought all my hard life decisions were behind me!
@FuckYouTube-ww8fz12 сағат бұрын
Man I dont mean to be rude, like geniune question, what made you think that a whole crossbow was a secondary weapon?
@shadowwolf2608Күн бұрын
Glad to have you back diver. I was wondering what happened to you, been missing this good no commentary game-play. I hope that now that the Sony sabotage is (hopefully) wearing off, AH can start making the game more difficult in ways that don't just make the enemies take more damage and hit harder. An idea that I had was that on say Helldive, the mission objectives are more complex. Using this mission as an example, perhaps they could make it so you have to destroy the bunker and something else. Furthermore, it could be random so you could have to just destroy four bunkers, or up to four bunkers and the something else that goes with each one.
@bryanzzz74823 сағат бұрын
Enemies don’t take more damage at higher levels, their HP is always the same
@DelightfullyMADD4 сағат бұрын
Personally I would like to see AH add in new mission types along the lines of infiltration style missions where the Helldivers have to head into some interior location like an instillation that's been taken over by bots/infested by terminids. The enclosed quarters would give a great deal of incentive to players to use much different loadouts that do not rely on orbitals/eagles, and would be a refreshing change of pace from the same old 'drop down, complete same objective, extract. Lather, rinse, repeat'
Пікірлер
As an avid Spear enjoyer for bot blitzes, I am devastated by its current inability to snipe fabricators. Being able to delete fabricators, turrets, and gunships at functionally any range was invaluable given the short timer on the blitzes. Sadly, I must now make do with sub-par fabricator killing options.
Righteous op. Way to go, dude.
this dude is crazy! Whats that weapon and how to get it?
Holy shit Sarge has fallen, I never thought id see it 🫡 😢
очень круто играешь хорош круче чем takibo
Hell yeah! Me and Sarge got the same loadout
One of my favorites 😉 i'm glad that they've finally buffed the crossbow
I got hit by a shell, and it did nowhere near the damage expecting (1/3rd of health, it landed on me) I was expecting death
patrols are increased for sure and it’s a lot harder now than ever before . sometimes I’ll go into missions where it’s manageable and other missions where it almost feels impossible especially extraction .
Agreed. It seems like the devs have no idea what they're doing, slowly stripping away all the fun.
You've really search to die, by running at that fabricator by the side of the Walker :D
I tried to do a full clear...
@Easy i think you were trying to do this 😂😂😂
The man, the Myth, The Helldiver Commando!
what main weapon is that?
Scorcher
@@Sarge94 dued thank you
That mortar destroying the hellbomb next to the airship tower hurt my soul a lil. It was repaired when said mortar was reduced to rubble, the airship tower soon after.
Damen Sarge is back!! Definitely my day way more better now!
i agree with the majority here. they have NOT fixed the patrols, i know for a fact they are worse. i've taken the problem to their twitter but i don't know if they took the complaints seriously.
And there is a lot more bugs and hidden nerfs. I already lost count on how many times i've been 1 shot by rockets that also feel more accurate now
Yeah they 100% haven't fixed the patrols, if anything its gotten worse
Exactly that...
2 videos in 2 days??? Let me make a popcorn
Bon appetit!
Awesome play as always! That extract was… efficient 😂
I love your videos. But i would to see more bugs, especially after recent patch. Also you can destroy tanks in a back pannel now with AMR, not only radiator
Holy hell you did everything to the point and the dice said "No." Seeing other runs, yeah, this is a lot more intense now.
I think we may need some big guns after all. I would love being a Heavy Weapons Specialist for these errands. Quasar + laser weapons will do a lot of hurt for those gunships and ground unit.
Laser cannon excels at handling gunships, according to a friend of mine.
Man all my runs feel like this 😂
Thifila tested the weapons and they found out that if you jump forward because of dmg affected by velocity you actually do one dmg less if moving backwards. And if you stim with the modifier using jumppack and running you can make some weird shit happen. Oneshotting biletitans and some other weird stuff like if you move backwards, and jump backwards at the same time the velocity of the rocket will not penetrate the armor and expose the flesh while trying to use the expendable on the front leg of a behemoth charger.. They discussed it yesterday. And figured out this is consistent with all weapons so they can hotfix it by adding +1dmg to all weapons. While they find a proper way to fix it. Since it's probably a feature of the game engine wasn't made for helldivers weapon physics
That's new, thanks for sharing the info
Nice to see you back! I defo think it's gotten harder, and the gunships also feel like they take a few more shots from the scorcher too.. but that might just be my aim
Thank you! And it wasn't even the hardest game i've had so far, i once managed to clear all the objectives and fabs just to witness stacks of 5 patrols surrounding me, not to mention the gunship patrols above my head... Too bad shadowplay malfunctioned and i couldn't retrieve the footage. I'll try to record more so i can share it with you guys. Once again thanks for sticking around :)
So i've played a few blitz games with the new modifier and i honestly feel like it's never been harder. The amount of ground patrols feel exactly the same plus now we have flying patrols shooting us from above... I feel like blitz solo full clear is just pure RNG at this point, depending on what objectives you roll and how accurate are the barrages. What do you guys think about it? Have you tried the new blitz?
The only difference is that before this patch every patrol knows exactly where you were and chase you. Now you can stay away from them but still gun ship patrols will found you easily. Good vid
I feel like it's a poor attempt to keep us swarmed since the very beginning in order to hide how broken and poorly designed the AI is in this game.
Guess whos back, back again. Sarge back, tell a friend.
Hi Sarge! I had a question for you that came into my mind during the stratagems selection. Do you ever considered to pick the diligence counter sniper rifle instead of the AMR? I'm trying it in the last period and it's not that bad, it's medium armor penetration allows you to one tap/double tap the vast majority of the automatons ground troops, hulks excluded, obviously, and leave you with a stratagems slot free. Anyway, great video like always, keep it up🔥
Hi! I love the DCS and already covered it a few times, however you always need to pair it with something capable of destroying gunships and cannon turrets/tanks. I will definitely make another DCS video so stay tuned :)
@@Sarge94 thx! I'll recover them, then! 👍🏻
You make it look too easy
So stupid like who else wants to crawl around the map
i love the new anti mat scope
12:00 what those hulk doing ?
Easily my fav HD2 streamer
26:02 A lil bit to the left, the gunship would give you a good ol' spanking. This means that the gunship at least either patrol alone or with a pair.
Yup, usually two gunships at a time.
Nice to see you're back!
Welcome back, good to see you around again. Looking like crossbow's actually pretty good now, I'm half tempted to give it a go. Looks pretty tight on ammo, but the ability to pop fabricators is worth having. Those gunship patrols are looking fairly concerning, not sure how I feel about that change, and I _really_ dislike how one of the last ones appeared to spawn from a broken gunship fabricator. Taking those offline should remove (or bare minimum, greatly decrease) chances of a gunship patrol popping in. New AMR (and DMR primaries) sight _slaps,_ hard. Incredible improvement.
If you look at the start of the video when Sarge has the Effects tab open, you can see a malformed entry with no text and half of the icon cut off. That's the new mission modifier which causes there to be gunship or shrieker patrols. Obviously, it's not supposed to look like that, but Arrowhead, so.
Frankly I feel like taking out bases should actively reduce patrols on the whole, because otherwise it feels pointless trying to take them out for any reason other than completionism/exp purposes which personally I stopped caring about a long time ago. I am well past the highest level needed to unlock everything, so at this point gaining experience is meaningless since all it does is just let me unlock new titles which I frankly haven't bothered to change since Skull Admiral. Different types of fabricators/bug holes should both spawn different types of patrols, and taking them out should eliminate those specific units from patrol spawns. Thus taking out bases/nests would actually have tactical benefits, since taking out a gunship fabricator would remove gunships from patrol spawns, taking out a hulk fabricator (I know they aren't a thing, but could be made for this idea to work) would eliminate hulks from patrols, ect. If you actively take out every single base on the map... patrols stop and you now have a clear map to complete objectives... but doing that also costs time so you need to make the decision on whether to complete the main objective first or clear out bases first. Reduce mission time if you want to make this choice more meaningful if necessary. Same could be said for map traits like 50% increased calldown time for strategems or 25% increase in cooldown time... make those map traits based on a specific secondary objective on the map, one that you can prioritize taking out... and thus remove that trait for the rest of the run. Hell, even something like making jamming stations map wide and thus something you _have_ to take out in order to complete your main objective could add a much bigger tactics factor, rather than them being something you can safely ignore if they aren't anywhere nearby where your main objective is.
Always love a sarge run. Ggs
SARGE IS BACK! WE ONCE AGAIN HAVE HOPE TO WIN THE WAR
Good to see you again mate. Just wanted to ask, whats your opinion on the new throwing knives?
Thanks! I haven't tried them yet, but really looking forward to do so. Just need a few more medals.
@Sarge94 ah great to hear. As soon as I saw them, I figured they'd be up your alley.
The legend is back ❤🔥🔥
Oh hey welcome back buddy, took the balance patch long enough dosen't it
sarge masterclass once again
Welcome back man, glad to see more gameplay from you!
Oh how I’ve missed you ❤
the king is back
Great stuff Sarge! Love the ninja tactics!
He’s back!
HELL YEAH BROTHER, SUPER EARTH FOR THE WIN
FOR DEMOCRACY!
i find the sound of this video strangely low :o
Pristine run. I've got to try the crossbow now. Somehow, when I bought it, I thought it was a secondary-which I'd gladly trade for the grenade pistol. Imagine my disappointment when I realized it was a primary, and that I'd have to give up my precious Sickle. At 66 years old, I thought all my hard life decisions were behind me!
Man I dont mean to be rude, like geniune question, what made you think that a whole crossbow was a secondary weapon?
Glad to have you back diver. I was wondering what happened to you, been missing this good no commentary game-play. I hope that now that the Sony sabotage is (hopefully) wearing off, AH can start making the game more difficult in ways that don't just make the enemies take more damage and hit harder. An idea that I had was that on say Helldive, the mission objectives are more complex. Using this mission as an example, perhaps they could make it so you have to destroy the bunker and something else. Furthermore, it could be random so you could have to just destroy four bunkers, or up to four bunkers and the something else that goes with each one.
Enemies don’t take more damage at higher levels, their HP is always the same
Personally I would like to see AH add in new mission types along the lines of infiltration style missions where the Helldivers have to head into some interior location like an instillation that's been taken over by bots/infested by terminids. The enclosed quarters would give a great deal of incentive to players to use much different loadouts that do not rely on orbitals/eagles, and would be a refreshing change of pace from the same old 'drop down, complete same objective, extract. Lather, rinse, repeat'