3D Artists - are you looking for tips on how to take your 3D Modeling, UV mapping, and Texturing to a professional level? If so, you landed on the right KZread channel.
My name is JL Mussi, and I guide students and hobbyists to become professional 3D artists more quickly than through self-taught methods and at a fraction of the cost of pricey art schools.
👉 Get my FREE 3D Modeling Topology Guide:
www.clkmg.com/jlmussi/hs-guide-24
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that's the worst fitting hat I've seen in my life, to the point that it's distracting. you're probably telling yourself it's your signature, style choice or whatever but what it does is make you look slightly developmentally delayed. not hating, just giving you feedback.
Great video dude. Nice to see you getting used to the Blender workflow, I'd recommend looking up for some cheap addons, they'll make the workflow 10x faster.
So glad no polygons were harmed in the research and that you don't practice polygon testing.
🤣🤣🤣
Thumbs up! I really do want to do weapon modeling but i need to master the techniques first before going to this kind of complex object
Hi at 11:22 where the normals are flipped you can just mark everything and press shift N that recalculates the normals and flips them to the right side. Otherwise good Video keep it up.
Or just do it in rendering. Enmesh in VRay
damn what a journey. his efficiency w blender evolved so greatly its all mindset and how to tackle solutions. i love it. both softwares are great for modelling. i still cant abandon maya cause even if i model less on it i still animate. but modelling workflow is interesting on both sides. impressive progress. you really are a modelling beast lol
He should have changed the key layout to maya..
You know when you used a calculator to work out the rotation? You don't need to, blender lets you use mathematical functions in all its input fields and keyboard shortcuts. You did a great job, hope you enjoyed your blender journey.
these are still useful in 2024 great contents. love it. i hope that god always blessss youuuuu
I understand the frustration of this guy, but if you got used to a software from the beginning and learned all the tools and shortcuts, you will feel frustrated thinking that the new software is the same one you already used and it is not. The new user will misjudge any new software because it is not configured as they are used to. It happened to me with *Lightwave 3D* when I was already in *3DS Max* so I left *Lightwave 3D* but now I use *3DS Max and Blender*
Love that "Make Moves Scale Up" shirt. Might have to grab that
It's very cool that you're learning Blender, I like what you do. As for this animation at the end of the video, it probably won't be nice to paste the link, but look for the Mikhail Rachinskiy plugin "Commotion-Blender add-on for motion graphics". I think you will like it.
True 3D Beast, it's not the tools it's who's using the tools. Top notch vid!
Man, buy hardops and mech machine addons. U will be happy, and never go back maya))
Sir, we need a tutorial on Modelling in Blender start to end, Navigation to workflow.
This is such an amazing tutorial! I appreciate all details, watched it so many times and learned new things every time!
You know what is a life changer? addons x). There's plenty of free addons like snapping pies which makes life easier, and then there's the good/better stuff if you'll ever go more in depth with fixing models, which are Machin3's addons. If you want to better organize your scene there's ZenSets, and if you want to bake bevels quickly there's ZenBBQ. I'd suggest buying everything from Machin3 and Zenmasters, but I understand some ppl might not know what to do with them. Everyone's is free to do what they want :) Nice video btw, tho I think unless it's a Blender specific problem, everything you do in Maya can be done and fixed in Blender too. Learn from everyone, apply everything to Blender :D
Maybe update with Lowpoly in - Harden and Soften edges
I like to use an Empty object as the basis for the Mirror. I just name it something like Mirror Empty and put it in its own collection. Then I don't have to worry about where the origin of an object is when I mirror it.
There are so many different ways to model, and I've tried a few, so, as someone trying to get into the industry as a modeler/level designer, which work flow should I mainly practice?
Thank you for providing this Blender tutorial. I look forward to seeing additional Blender tutorials in the future.
Dude this add on can save you TIME as well as sanity in Blender. kzread.info/dash/bejne/q4mGybBupLicpLg.htmlsi=B3lgI4143u2pieJu
have you tried using the bevel modifier first and once you are happy with it, apply it? you can use it "weight" mode to have control on what edges you want to bevel.
No no no Mussi. One video was funny..
Hey i don't understand his game gun model and your sub? what is difference his game model and your sub d model?
Overall there are a few different things that differ between the two models: 1. The Game model has one good purpose: to be implemented in a game. Other than that, it doesn't have any other good uses. You can't use it for animation because its too "floppy". So the uses are more limited. Whereas the other Sub-D model can be used in various other situations except games. 2. Then another thing, the reason it's called a Sub-D model is because it won't get screwed up if you subdivide it. The game model will get completely messed up if you apply a subdivision to it as it is. Also another thing that's useful to note is that the Sub-D model is kinda needed for texture baking. Which is basically a process of texturing a high poly Sub-D model, and then "copy and pasting" those high definition textures onto the low poly game-ready model to make it look as good as the Sub-D model
@@aidanprinsloo5473 Thank you for the this understanding explanation
bro i dont even know the buttom of how to see the patterns🤣
Where can I find the "Steel Rough" and "Iron Raw Damaged" materials he uses? They're not in my assets library and I can't find if he says where to get them anywhere in the video.
Thanks for the the video, JL you maybe wan to look for some videos on YT that show how made a radial array using Geometry nodes, I made one still a WIP combining different videos and is faster that set up the the radial array with the empty. Also have the advantage that you can save as a tool, and you can select were this tool show in blender. After this you can save it on you Assets Library to be use any time you need.
Nice, maybe in the future you can do a video about what do you like in blender and what do you think it needs improvement
This was really nice thank you for sharing your experience! Being a professional using Maya for many years now, I dream of replacing it some day with Blender but i couldn't stand it's weird differences. But seeing as setting it to industry standard solves navigation but breaks every other Blender hotkey when trying to follow tutorials, I am trying to start to embrace it's differences. It feels so strange struggling with the most basic tasks again though 🤣😭
Really good but too much polygons, can be done with less. Of course just an opinion and a different style. (what i mean, at the end you used Nurbs to show the final result...........so you can do the same with less poligons).
The end result is not nurbs, it's a SubD preview with Subdivision.
That's what im talking about!!! welcome to blender JL❤ I'm so happy, hope you will continue
I'm here to change the game 🎮 Thanks for being here with me on my journey. I appreciate ya!
Hell yeah!!! <3@@jlmussi
Thanks a lot Man....its a help me a lot Mussi
You can definitely set quad view using ctrl alt Q
oh my 3D BEAST! what an amazing journey and consistency on trying blender! I love it when I see an unbiased person that knows the knowledge and doesn't bother with the tools! I used to experience the same transitioning from 20 years of 3Ds max to blender 3 years ago! those experiences stay the same, you'll learn how to use them differently in another software! keep doing it I really enjoy your videos ❤
thank you bro this helped a lot as a beginner
As a Blender user, I use Blender and I think I can do this
Autodesk really fucked up by not allowing a full purchase of Maya with incremental upgrades. Blender isn't yet a full competitor to Maya but it's getting there...and its free.
Ooooh nah man.. For modelling at least, Blender left Maya in the dust years ago. This is coming from a former Maya trainer
Blender isn't a full competitor of maya yet because it's superior to maya in almost every aspect.
@@xanzuls its on its own league now
I don't know about that, maybe for rigging and animation it's true kinda but for pretty much everything else Blender is far superior to Maya and for poly modeling it's the best DCC out there IMO.
That muscle memory is really messing with you It only took me 5 minutes to add a Suzanne when I was 12
Hey boss, I’m not sure if you know but you can change blenders operating system and even the background to be more like Maya! 😁
Not sure if you learned this by now, but limited dissolve will remove any planar geometry that isn't surface defining, barring two edges which will provide link support for details on a surface. It'll also strip any quad topology you'd made, but in that first example it seemed as though it'd be faster to limited dissolve and then reconnect the quads.
I just tried that, yea that would have definitely helped! Thanks for the tip.
Blender modifiers like bend taper arrays are usually a pain to use in my experience
Awesome Video! I tutor basic 3d modeling and animation at my local college. But still always learning more just from these videos. Wish I could take a class. I know you're a very busy fella, but damn I'd love to see you make more videos like these. Keep up on leveling up you 3D modeling BEAST!
Loving your content! keep it up!
Thanks, much appreciated!
Great!!!
Pardon my ignorance is this hard surface workflow also required for game assets or primarily for VFX hard surface assets?
No ignorance; it's great that you are asking questions. Clean SubD modeling is required for VFX but can also be part of the initial stage of game production to create a High Poly 3d model. You can quickly create the low poly mesh from a clean high poly. There are other methods of creating high poly meshes as well, but advantage of having a clean Sub D model as a HP is that its easy to strip away some details and be left with a clean Low Poly mesh to bake your details onto. Hope that helps. And keep asking questions, that's how you learn.
Awesome advise. Appreciate your response. I did watch till the end and believe you answered the question towards the end of video but I wanted to be sure. Thanks again.
All the same principles would apply technically only i you even have 1/10 of this topology it’s too much for a game asset. 5 mil tris for parts of a gun would be absolutely criminal for a game asset
Easy if you use boolean in mode blenderbros... :D
You must have missed the "clean topology" part of the goal.
Your topo is clean af man!
I appreciate the love! 🙏
I cant get passed the initial curve either.. it frustrates me beyond anything else. the app seems so clunky