Hello!
We are an indie game developer couple, my Wife and me. Started making 3D games in our free time several years ago.
Were inspired by our love of PC games, so we set out to create our own world.
Meanwhile, we met the Unity Game Engine and the best free 3D modeler software the Blender.
Here we try share our developer journey and experiences with You. Hope You will find somthing intresting :)
Have fun!
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Helló!
Mi egy indie játékfejlesztő házaspár vagyunk, a feleségem és én. Néhány éve szabadidőnkben kezdtünk el 3D-s játékokat fejleszteni. A PC-s játékok iránti szeretetünk ihletett bennünket, ezért nekiláttunk, hogy létrehozzuk a saját világunkat.
Eközben megismertük a Unity Game Engine-t és a legjobb ingyenes 3D modellező szoftvert, a Blendert.
Az ezalatt megtett utat és tapasztalatainkat szeretnénk itt megosztani Veletek. Remélem találsz valami érdekeset :)
Jó szórakozást!
Пікірлер
How can I change the colors through code? tnx
Hi Shiru jsjs The Unity help is more detailed and very useful in this case docs.unity3d.com/ScriptReference/ Not sure my is the best solution but maybe this small code example will help: _____________________________________________________ using UnityEngine; public class ccolor : MonoBehaviour { //Create a basic cube, add your material and drop this script on the cube, save this script as ccolor like a class name void Start() { // assign the object with this script and material to the myOBJ variable GameObject myOBJ = this.gameObject; // Get the Renderer component from the myOBJ (this hold the materials) var myOBJRenderer = myOBJ.GetComponent<Renderer>(); // Call SetColor methode using the shader property name "_ColorBase" and setting the color to red // "_ColorBase" is different in all shader, in my shader variant I give this public variable name to the base color //So You need change this reference what you give in your shader, or what your shader is use for basic coloring print(myOBJRenderer.material.GetColor("_ColorBase")); //just test read and inform in console myOBJRenderer.material.SetColor("_ColorBase", Color.red); //set the new color to red print(myOBJRenderer.material.GetColor("_ColorBase")); //just inform from the new color in console } } ________________________________________________ Have a nice day and happy coding
That looks inappropriate
Thanks J.o.t.u.n.n I dont know why inappropriate, this is only the short version of the full tutorial. Maybe the full video show more details kzread.infop3RkS0YvjNA Have a nice day and happy creation
Great model!
Thanks 😊
Woow, absolutely fantastic!!
Thank you very much, it's really honored of you 😃
i learned so much from this video !!!! thank you so much
Hi Temp3st608 Thanks so much your feedback. Have a nice day and happy creation :D
Great work ! Love your vids
Thanks so much 😊
Amazing, thanl you!
Thanks so much Nopinopa I am happy if that was helpful 😊
👏👏
Million thanks Kriss 😊
OMG thanks a lot that's was very fast ...and it works perfect for me thanks again
You are welcome 😊
Wooow, amazing animation!!!!
Thanks so much Kriss 😊
I have a problem at 11:56, when it scales it is glitchy. I think it's a problem with my cut modifier, because the settings you used in the video didn't work exactly the same as mine. The circles are treated as if they were a separate object, not a joined object, which makes it somehow strangely disjointed for me. Is there any way to fix it or merge? idk I'm beginner 😅
Hi Nokxixr If your model parts broken, a bit hard to repair. Need merge the broken vertexes (M - merge - at center). At he moment I dont have good idea for this. If someone have a good solution please help us :) Maybe in edit mode if You select the full model (A - select all) and try use clean up, this will joint the closest parts of the model Edit mode - Mesh/Clean Up/Merge by Distance Here You can adjust the distance, but carefull a big distance value destroy your model This small video focusing only this part of the sword, mabe this help for you kzread.info/dash/bejne/hneBuZuhldaboso.html Have a nice day and happy creation
OMG thanks a lot.. best puddle shader .. can u plz help me i need to add tiling but when add tiling everything broke thanks again
Hi Haithammahmoud6825 Thanks so much your amazing words. The basic texture tiling in this shader is not difficult. For the puddle tiling need use other way. I dont know how can use the ProceduralNoise UV tiling. At the moment I can solve this only with texture, but this not so nice. In the future I add for the base texture one tile and offset node for You and create a new vide. Thanks your patient, have a nice day and happy creation
@@tannos2023 thanks again .. i have zero experience with shaders . this tutorial was simple and to the point .. i hope u make more tutorials
Hi Haithammahmoud6825 I add for You tille and Offset node, hope this will help 🤗 kzread.info/dash/bejne/dJZoo9qripnVepM.html
You didn’t retopologize anything. You just used a PAID add on, most likely quad remesher
Hi Scusson23 Here are the full tutorial of this short (under the short video, with the small play button You can jump the full tutorial) kzread.info/dash/bejne/dWqgrdSLeajcitI.html I not use addon and this is not paid, completly free. Simpy I only use the blender built in functions, just chek it ;) Not perfect, but good for beginners or on not pro models, like my. Have a nice day and happy creation
It's awesome to see a creator who tries to actively help and communicate with his community keep up the good work 👍
2:04 how did you make all thoes faces into a singular vertex? im new at blender
never mind I figured it out, for anyone wondering the same thing press s to scale, then type the number you want, in this case it is zero. you can also scale on the axis if you press the letter on your keyboard (x, y, z), and it will scale the axis. hope I could help people out, who had the same problem as me.
Hi Eyotef Sorry for late reply, I was offline for long time Million thanks for your kind words. You are absolute pro. Thanks a lot your help and shared your experience and knowlegde here. This make a fantastic community 🤗🤗 Scale(S) the selected axis (X,Y,Z) and the number is the key, in ths case S+0. You can combine with axis like (S+X+0) In this case scale only on the X axix. Here is my favorite Blender tips and hotkeys. If You are advanced this will not show new things. Blender Basic - 1 Navigation kzread.info/dash/bejne/dHWIsrCqj5zdaMY.html Blender Basic - 2 Object kzread.info/dash/bejne/mYyBsrmeabbRoLA.html Blender Basic - 3 Edit mode kzread.info/dash/bejne/ooCqrLmspLTTZsY.html Thanks a lot again Your help 🤜💥🤛 Have a nice day and whis a happy happy creation for You
Looks great
Thanks so so much Adzlach 🤗
Fir some reason when im doinf the cutters it gets rid of one when k press ctrl + J
Hi OtheWorld Sorry, help me a bit where I find this part (minute:second). If I can I try help 😊
the blade and hilt are quite good! but the grip is uh, misunderstood, the triangles are supposed to be the result of the braid going around it, it's not a swirling pattern with diamonds glued onto it
Hi VualDaZart Yes, You have true, this is not perfect. We can add more and more details into the sword, to looks more realistic. On this channel we try make mostly beginner tutorials, and if that more comlex, then not much user will enjoy. We can make a sword under a hour but we can make under 3 month :D Thanks your feedback, have a nice day and happy creation
@@tannos2023 Fair enough, though as someone who has made swords aswell with this amazing software, you can accomplish the imbedded triangle look simply if you use an array modifier on the triangles, and a boolean modifier on the hilt for the triangles, hope this helps, and I hope your videos continue to help people Have a good one 👋
how did you make it so that the bottom part snaps into a single edge in 1:14
Hi Angelosaracco7442 I use scale , the selected axis and zero here the hotkeys (S+X+0) S+0 make edges, vertex faces into one point. If You use S+(axis X,Y or Z) this will scale only on the selected. Have a nice day and happy creation 😊
@@tannos2023thanks
How you make the front of the blade into a triangle piece??
Hi Drippy-_-Gaming I use scale and zero to make the blade tip (S+0)
Can you do a texture tutorial? With the metal texture for the blade? I’m new to blender and I’m trying to learn how to make models😭
Hi Kay_8946 Sorry for late reply. Full sword tutorial: kzread.info/dash/bejne/q4ap0qhwZtXeh5s.html Here I create texture, UV map, maybe help a bit: kzread.info/dash/bejne/pmqaj7t7kqiXc7A.html Here we not use textures, just a simple materail. Material like the basic of the thing, like plastic, metal, skin or somthing else. This set the model basic properties, like metalness, smoothess, glowing. The texture give the final design of the prop. Like a wooden box with wood textures. Here you find some hotkey tips and navigation tips Blender Basic - 1 Navigation kzread.info/dash/bejne/dHWIsrCqj5zdaMY.html Blender Basic - 2 Object kzread.info/dash/bejne/mYyBsrmeabbRoLA.html Blender Basic - 3 Edit mode kzread.info/dash/bejne/ooCqrLmspLTTZsY.html Have a nice day and happy creation 😊
@@tannos2023 no worries about the late response, thank you so much for all the helpful links :)
Woow, so cool cow model:):)
Thanks so much 😊
Anyone else have an issue where the reflection probe is completely black and won't reflect anything?
Hi Kinggarithos888 Sorry for late reply. I have no problem with reflection, but all build of Unity sometimes have a littlie bug(s) Was similar in HDRP when I use over 8 (8 the maximum, but the system let use more) basic terrain texture layer , the scene turn to black randomly. I use Unity 2021 and 2022 this is stable for me. Maybe we see more if you share a picture or video Have a nice day and happy creation 🤗
ty
You are welcome 😊 I am happy if that was useful, Thanks so much your feedback
bro it isnt working for me,when i try doing the part where its like cutting the holes into the grip it takes out the grip instead of the pillars
Hi Goldenesports9559 Before start boolean cut, add "apply all transform CTRL+A" to grip and cutter pillars object. - The cutter pillars must be cross trought the grip. Need to be longer as the hight of th grip. - First select the grip, and add the boolean modifier for this object. Then pick up the cutter pillars here, and use the "difference" option with "extract" settings. If everthing is fine, its need to work. Have a nice day and happy creation
Wonderful, Tannos😄
Thanks so much Vincent, You are the best 😃
Woow, so quick and professionally done👏👏
Thanks a lot Kriss really honourable from You 🙏
I really enjoyed this 3D modeling presentation. 🐄 Your use of various techniques in Blender, especially in sculpting mode, is impressive as always.
Thanks so much En0nX You are the best 🤜💥🤛
I love your style!
Thanks so so much DropThePiProductions 🤗
Cute. Looks like it fits perfect in a low poly mobile Environment. What Type of game are you guys making? Or did you already released one?
Thanks so much Tobbe 😊 We tried to make a coop (only in LAN not on internet) open world game. Where you can go with your friend together (max 4 player). With some very simple RPG element: collect some material, crafting, fight, leveleup. Under this develop, we try make all 3d model and code alone. Unfortunately, due to lack of time and interest, we put this project aside for a while, but maybe we will be able to continue it later. This is our indie game kzread.info/dash/bejne/nJx6mNqkmt2tZ5M.html On the channel all video wich title start with Tannos are from the game Thank you for your interest and fantastic support. Have a wonderfull day 🤗
@@tannos2023 reminds me of hellgate london! I loved this game. Steam provides a function called remote play together. Your game looks a lot of fun. Maybe you get the time for it to finish it 💪
@@dertobbe1176 Hi Tobbe, Sorry for my late reply, I lost in space 😅 Thank you very much, I feel really honored. Oh yes, Hellgate London was a big favourite. Perhaps die-hard fans still keep alive the co-op server HellgateLondon2038. Thanks a lot for the info, I didn't know Steam had this feature, that's awesome. Wish You a wonderfull day 🤜💥🤛
this fire 🔥🔥🔥🔥🔥 im halfway through making one with the help from this. gonna make some yoshimitsu sword mods for tekken 8
Hi TOMMYiLL Thats great, I am happy if that was helpful. Thanks your feedback, have a nice day and happy creation 😊
can you make it in blender 3.6.3 because i cant make it on blender 3.6.3 i dont have blender 4.1 because i want to free up some space not because i dont have space its because i might not have space in the future and even if i download 4.1 and delete 3.6.3 it will be hard for me to open my 3.6.3 stuff on 4.1 i tried before but i recovered it since i didnt permenantly delete it because i forgot to i wrote too many reasons im sorry if that annoyed you
HI Omar Abdel Rahman Yassin You don't annoy me 😊 This tutorial was made in blender 2.93. It can certainly be done in version 3.6.3, I didn't use a function that the newer version couldn't know. Unfortunately, due to technical reasons, I use version 2.93 and 4.1. If there is something specific, that doesn't work in your version, I'll try to look into it. Have a nice day and happy creation
Thanks ❤
You are welcome 🤗
Thank you, you just made me realise my models are legit trash compared to yours
Hi PurePureKana Do not tell me, I am sure You have nice works. Everyone started somewhere, I'm just a beginner too, there's always something to learn. I don't like a lot of my work and it's not perfect. But at least we can learn from each other and practice. Always be proud of what you make. I wish for You, a lot of succes and a lot of fantastic 3D model what you made, keep up buddy 🤗
Also how did you make the tip of the blade area sharp around 2:06 ?
@@Kuraisme Hi PurePureKana I use scale and zero (S+0) to make the tip of the blade Have a nice day and happy creation 😊
Incredibly good, Tannos👍🏻👍🏻👍🏻
Thanks my Friend 🤗 Your opinion always means a lot to me
Cool tools👍🏻👍🏻👍🏻
Thank you so much for your kind words Vincent😊
А где дырки от пуль?)))
Hi Chpokczadroter7117 тем временем, к сожалению, он убежал 😅
yo wat version is this?
Hi, Owensong513 Version 2.93
Hello, at 8:37, how do you snap the rotation at 90 degrees ?
Hello Meli1240 When You press rotate (R) choose axis (x, y or z) then simply write the rotation angle (90, -90 or whatever you need). In this video I press R+Z+90 Have a nice day and happy creation 🤗
@@tannos2023 thank you so much! does is work if i don’t have a numpad? Also I found a way pressing ctrl, it snaps the rotation every 5 degrees 😁
@@meli1240 Hello Méli, You're very welcome, yes this trick (rotation, scale with numbers) works on the normal keyboards too, not only in numeric pad. CTRL is a great idea, I always forgot this trick, thanks so much your advice. Have a nice day and happy creation 😊
@@tannos2023 thank you ! You’re very sweet, thank you for the advice. Keep the good work as well 😊
@@meli1240 Thanks so so much your kind words 😊
Soo cool tutorial, thanks a lot for sharing!!
Thanks a lot Kriss, my pleasure 🤗
3:10 how do you colour it?
Hi YaWawe-rh4gc Each 3D object can be assigned one or more materials (this contain basic setup, like plastic, metal or glass). You can change the basic properties of this material, such as color, metalic or shine. If for example, you have three objects like in the video: the sword blade, grip and cuba, and they already had materials before join them into one, this keep the previously assigned material in the different parts of the joined object. You can set their color and other properties separately. This is not texture, just the basic properties of the material objectum (same like a holder) wich can recive image texture. From the material, texture and UV map combination born the final model look. In this video we only use material assign, without UV and texture. You see this material setting on your model only in material and render view., in wireframe and solid view you not see. Have a nice day and happy creation
@@tannos2023 thank you for helping me i can now finish it:)
For the second one. You can also mask the other parrnin sculpting to exclude this Part from moving while grab. Therefore you can save the mask as vertex group. But obviously for the shown porpose Bevel is the way of choice
Hi Tobbe1176 Waoo great idea, Thank you so much your advice, I am always happy when can learn a new. If You have other great ideas and tips I will gladly hear about it. I like great communities where great people share knowledge. Thanks again 🤗
This is the best shader graph tutorial I've ever found. Would there be any way to create a single puddle and not make the entire floor wet?
Hello Leearaujo4078 Thank you so much your kind feedback. Yes, I think it's possible to make this shader using a black and white patch texture. Use this bw texture as a water simulation and change offset to move it to the right place. The built in noise textures generation is not good in this case, I have no idea at the moment how to cut out and position only a part. The other solution if You need only some puddle on the ground or on the wall you can use the Unity decal system. This use projection technique to projects textures sprites to the 3D models. In UInity 2021 or above the sample HDRP projects contain this technique.
I can't create a character from scratch, how do I get it? Thank you for everything❤
Hi Mr.wissam7583 This not my 3D models, but mostly I use this for start. I put togother this obj files for You in one blender file (version 2.93) I found a long time ago this characters for free. Hope this help for You too for easy start. drive.google.com/file/d/1QZgMsfV7-l013HDqWpCbCNkntzOZkO87/view?usp=drive_link Have a nice day, and happy creation 😊
Bro, you are underrated af. I was skeptical at first because I thought it was too fast but it's actually not that hard if you learn the basics of blender. Thank you so much for this tutorial. Hope to see more of you in the future. Happy creation!
Thanks so so much Bro your kind words. I am always happy when read this kind of super positive vibe comments. Wish fou You a much success for your projects and 3D models 🤜💥🤛
@@tannos2023 I said that but I'm facing some problems now. I noticed a face at the tip of the blade caused by doing bevel. While you seemed to only select the first face, I need to turn on x-ray to see and select it, if not doing that, I can't scale the whole blade like you did. Is there any wrong with that, or did you also select that face? Also, I can't follow what you did at 5:55 and I suspect it has something to do with my previous problem.
@@vuanh857 Hello Vuanh857 I am not sure, but many times extrude cause problem. If You use extrude and not move the selected vertex, edge or face, that simply duplicate it. After this duplicated part cause problem. This happend when press extrude hotkey E and after this use right mouse button. In this case need use undo (CTRL+Z) or delete the duplicated part or need use clean up options from the mesh menu Mesh/CleanUP/Merge by distance. The other thing wich can cause problem when using bevel (CTRL+B) when not use Apply all transform option before edit your model. In this case in edit mode your model distorsed when using bevel. If thats not help You can send me your blender file I can chek it for you and record a video if found a problem with it. My e-mail found under channel description. Have a nice day and happy creation 😊
I want the part that connects the sword's tip to the body to be round and not as sharp as yours. How can I do that?
Hello Vuanh857 Hope You think for this, I try do one fast tutorial kzread.info/dash/bejne/iKCWk9iYmZOxqqQ.html Have a nice day and happy creation 😊
Captivating
Thanks a lot Pax 🤜💥🤛
@@tannos2023 yw
Fascinating
Million thanks for your kind wors 😃
@@tannos2023 yw
Impressive
Thanks so much 😊
@@tannos2023 yw
Wooow, so cool job🔥🔥
Thanks so much Kriss 😊