DryHeatAndSand - Gaming

DryHeatAndSand - Gaming

An aerospace focused gaming channel with occasional experiments in VR. I favor making reviews and tutorials for more complex games, including character loadouts and equipment overviews.

Current focused games are Elite Dangerous & Star Citizen.

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  • @johnterpack3940
    @johnterpack3940Сағат бұрын

    I built a DBX for running missions in the bubble. Got the urge to try out exobiology and it was quicker/cheaper to take the DBX rather than finish building my Phantom. I'm bouncing around uninhabited space 800+ lightyears from my base. My 43ly jump range hasn't held me back at all. Scooping with an undersized scoop hasn't been an issue. I think jump range minmaxing is just a pissing contest with no real value. There's more to exploring than jumping as far as possible. My DBX is still mostly outfitted for missions. It has guns, A-rated thrusters, max powerplant, max distributor. Kept it that way so I could shoot brain trees and such for engineering mats. However, I also think the DBX is a bit overrated as an exploration ship. Again, it's hyped for its jump range... which I consider largely irrelevant. Internal space is pathetic in the DBX. I have the SRV hangar, fuel scoop, collector limpets. So I stress every fuel scooping or every minute on the ground I could potentially bump something. Repair modules are essential for real exploration. So I'm looking at the Anaconda as my exploration ship. Unless I can fit everything in the Krait. But whichever way I go, it will still have max thrusters for maneuverability and enough power to run everything without needing to shut off half the ship at a time. A 50ly range is more than adequate.

  • @caligarner6953
    @caligarner69533 күн бұрын

    Definitely interested in anything ax. If possible would definitely like to see a vid from you about a really good solo ax build. I don't really fly with anyone. Lone wolf till I hit the box. Love your content, that's why I'm mentioning a solo ax build from you. Keep up the awesome work brother. Definitely subbing.

  • @sahhull
    @sahhull9 күн бұрын

    I bought in... Couple of bugs mainly to do with TrackIR but.... Ive played worse.

  • @Sam-Lino
    @Sam-Lino10 күн бұрын

    Great overview!

  • @DNH17
    @DNH1710 күн бұрын

    This is a great game, I wish it appealed more cool ppl like DCS players and simulator, RP and so on, and I wish for a more player interaction with devs as it was "back in the days good game design was happening" ... Too much toxicity flooding forums and gaming in last 10 years.

  • @DNH17
    @DNH1712 күн бұрын

    This video is crazy good.

  • @crawl9828
    @crawl982813 күн бұрын

    with our modules being capped at 100 they are trying to force us to dump our old FCS's with no way to get at least half the mats returned for the long mat grinding to be avoided. nope they want us to lose those old outdated FCS's and go back to the grind of weeks to upgrade the new crap! f you fdev i hate you and your stupid gameplay idea! bye bye elite ive deleted this shit game already!

  • @Disappointed_Philosoraptor
    @Disappointed_Philosoraptor14 күн бұрын

    good thing I saw this before dedicating endless hours to the mat grind. what a letdown - well, that's ED for ya

  • @TCrag
    @TCrag14 күн бұрын

    Great overview.

  • @DNH17
    @DNH1711 күн бұрын

    Isn't it 6 dots (pips) active at a time? 00:55

  • @TCrag
    @TCrag11 күн бұрын

    @@DNH17 yea 6 active pips acors a possible of 12 slots, so you can only actively power 50% of your total capacitors.

  • @VectorGhost
    @VectorGhost15 күн бұрын

    why isnt this plane a 2 player plane?

  • @vincentvoncarnap2473
    @vincentvoncarnap247313 күн бұрын

    because multicrew is not implemented, and the devs chose workload as a limiting factor

  • @VectorGhost
    @VectorGhost10 күн бұрын

    @@vincentvoncarnap2473 i feel like certain planes should have 2 players. EW aircraft especially

  • @kc_was_here737
    @kc_was_here73718 күн бұрын

    This looks like a fun but challenging ac to fly in MP

  • @hollow-xiii-
    @hollow-xiii-18 күн бұрын

    Where are you getting these gimballed ax multi-cannons from? I recently returned to ED after some time away and spent 4 hour the other day searching for gimballed ax multi-cannons before remembering they don't exist. I'm so confused.

  • @vuggish
    @vuggish21 күн бұрын

    Just about finished engineering my Cutter. SCO has made the whole process feel grind-free compared to engineering my Corvette last year. They should rename them QOL drives 😂

  • @rweninger
    @rweninger24 күн бұрын

    AFM cannot repair canopies.

  • @wily_rites
    @wily_rites25 күн бұрын

    I just can't bring myself to log in and out for benefits, so doing completely breaks my suspension of disbelief.

  • @CMDR_CWolfxUK
    @CMDR_CWolfxUK27 күн бұрын

    Excellent! I only use my T10 for mining, even though I got the ship kit! I am going to try out your guide when I get time to grab the mats needed. o7

  • @SigridFire
    @SigridFire28 күн бұрын

    Hey, do you mind if I share this on the ED forums in a SCO science thread? its a great overview. There appears to be ship constants that affect SCO use, with the Type-Xs and P2 being some examples. P2 seems to benefit from a lower ship constant (0.60) than others.

  • @DryHeatAndSand
    @DryHeatAndSand28 күн бұрын

    Go ahead.

  • @daithuan
    @daithuan29 күн бұрын

    07, great explanation cmdr!

  • @runpullfourskinz6796
    @runpullfourskinz6796Ай бұрын

    "Zero grind AX build" *Costs 80m credits*

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    Grind occurs when a game requires players to do something they don't like in order to get something they want or need to progress. Players can choose how they want to earn credits, but cannot choose how they unlock an engineer or broker item. So yes, it's zero grind because you can do the things you like in elite to earn that 80mil.

  • @crashmonday5997
    @crashmonday5997Ай бұрын

    any plans of doing more plane reviews for nuclear option? :D

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    I've reviewed all the current options, but am going to do more as they get added in.

  • @crashmonday5997
    @crashmonday5997Ай бұрын

    @@DryHeatAndSand oh wow, i asked because i had missed the medusa one, sorry! but now i will watch it haha

  • @CMDR_CWolfxUK
    @CMDR_CWolfxUKАй бұрын

    I do love my packhounds but barely ever use them... you have inspired me to try them again!

  • @WiseOwl_1408
    @WiseOwl_1408Ай бұрын

    Virgin status confirmation @4:52

  • @brianschwarm8267
    @brianschwarm8267Ай бұрын

    I can’t be the only one who doesn’t know where to find Sirius Corp megaships

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    Skip to 0:54 in the linked video below for specifics on inara search: kzread.info/dash/bejne/po1h06tweZmwepc.htmlsi=l3yVNKm2E9sF76sj

  • @austinmartin612
    @austinmartin612Ай бұрын

    I tried running these on the Python Mk 2 with 2 Large Thermal Vent Beam Lasers, 2 Medium and 2 Large Shock Cannons; It's fairly successful, I can't stay in combat forever with it but it can kill 5-10 elite ships at a compromised nav beacon before needing to rearm, which considering the resistances on some of those large ships is not terrible. Being able to hug the belly of your target on the large ships makes these quite effective for deleting hull, point blank and in quick sets of rapid fire, it'll go through a Type 10 or an Anaconda in no time. They really are satisfying to use, and I do wish there was some limited engineering that could be done to them to make them last a little longer, even if all you can do is add ammo reserves with the engineering that would be great.

  • @isidroj.pineiro5558
    @isidroj.pineiro5558Ай бұрын

    Weren't this 7 heatsinks before instead of 5?

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    Sirius heatsinks have five total charges, engineered caustic sinks have seven total charges.

  • @EnderGraff1
    @EnderGraff1Ай бұрын

    New player here, do I want to place SCO in basically everything? I have just got my asp explorer upgraded to the Sirius pre engineered FSD but I’m wondering if it’s best to just engineer my own SCO

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    Yeah, you'll want an SCO drive in pretty much everything.

  • @kerbalairforce8802
    @kerbalairforce8802Ай бұрын

    I like to climb to max altitude, giving the bombs more "range" when dropped

  • @kerbalairforce8802
    @kerbalairforce8802Ай бұрын

    If you select targets as the pilot, your gunner will prioritize those first if they are in range.

  • @kudosbudo
    @kudosbudoАй бұрын

    7:31 ouch so theres multipleways for griefers to buggers up these events.

  • @kudosbudo
    @kudosbudoАй бұрын

    huh, all the ax guides say you cant do ax unless you are engineered. But clearly you can.

  • @EnderGraff1
    @EnderGraff1Ай бұрын

    3 years later i ask: Would you still suggest normal FSD for explorer builds? Or is the SCO just better?

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    SCO is better.

  • @Pizzaguy2
    @Pizzaguy2Ай бұрын

    what is the laser bean for ? take his shield or keep heat low ?

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    It's for the shield, but also let's players grow into engineering using this build as a foundation.

  • @garethde-witt6433
    @garethde-witt6433Ай бұрын

    I hate the damn thing am happy with the old FSD

  • @zepovinho200
    @zepovinho200Ай бұрын

    I have found out that these SCO drives are the long sought remedy to avoid gankers in open. You see a hollow triangle or triangles getting ideas about positioning itself behind you? Fire away the SCO and blaze away until the triangle or group is left behind. I have done this and no one has been able to interdict me. In the Oolite game (a modern adaptation of the original 1984 Elite, there is a module called the Witchfuel Injector. You see a group of hostile ships? You are mass locked? Fire away the injector and leave the group in the dust. It also really shortens the trip between the entry point and the space station. And yes, it consumes lots of fuel.

  • @jeros8258
    @jeros825816 күн бұрын

    Love mine, better jump range, and the option of doing a little boost for a few secs to make my jorneys a lot easier

  • @Hackanhacker
    @HackanhackerАй бұрын

    :p

  • @guhak
    @guhakАй бұрын

    A note about the double engineered drives, for the current set of stats for the drives the class 6 and 7 SCO drives will fall behind a double engineered normal drive at max jump range. There was no size 7 CG drive released so that figure ends up not mattering though. *All* of the drives (except size 2), however, are worse at *fuel economy* than the double engineered drives, at varying amounts depending on the size. What I mean by that is for jumps costing the *same* amount of fuel, the double engineered drive can go further. It’s only jumps at the absolute max range that start to win out over the double engineered drive, at the cost of a bit more fuel. Of course, in exchange you get the SCO feature, so that’s not saying the double engineered drives are all secretly better still. But it’s not entirely true that for all use cases the SCO drives completely out do the double engineered ones.

  • @4naconda
    @4nacondaАй бұрын

    In my case it gave me a few more years of range and especially when I went to the titan HADAD system with the normal engine it took a while to arrive and they intercepted me many times with the new engine and that function reached the titan cloud quickly without being intercepted so many times . Of course there is a learning curve to handle the new engine well.

  • @Newt_Newt
    @Newt_NewtАй бұрын

    Thargoids gangster till the no shield full shard cannon Corvette shows up.

  • @neocav1
    @neocav1Ай бұрын

    Excellent information! Thank You!

  • @Spike553
    @Spike553Ай бұрын

    I noticed on your way to a HGE at the 7:30 mark, that you use the Supercruise Assist module, but do not use the 'trick' of rolling throttle past the 5 second eta (while in manual throttle control) and back to 50% throttle before overshoot... effectively snagging your fsd in a poi lock. Im sure you know this.. but just forgot or chose not to use it for demonstration purposes. Congratulations on yet another excellent reveal of the gameplay mechanics of Elite Dangerous!

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    I wasn't playing aggressively, I mostly use the SCA for consistency rather than speed.

  • @andysherris7949
    @andysherris7949Ай бұрын

    I would say the SCO is one of the biggest game changers ever by Frontier

  • @Blaze10523
    @Blaze10523Ай бұрын

    Great vid. A few notes about the fuel draw and jump range, The SCO Overcharge fuel usage is dependent on the stock fuel tank size of the ship not the size of SCO module, so ships with undersized tanks like the Clipper tend to do well while the Beluga is uniquely bad for overcharging because of its 128T tank, it can get up to almost 15kT/h. While the 5A SCO beats the V1 FSD by +0.28ly, the class 3, 4 and 6 CG FSDs still win by roughly +0.27ly over the SCO variants. o7

  • @zepovinho200
    @zepovinho200Ай бұрын

    To me, they .27 LY is a huge deal. I specialize in exploring the central galactic ceiling and cellar-systems that are 3000 LY above or beyond the plane. That area is so remote and risky that every bit of range counts. That .27 LY was the difference between first tagging of Synauloo AA-A h0 (3301 LY below the plane) and not being able to reach it at all.

  • @Mort3na007
    @Mort3na007Ай бұрын

    i would get an SCO Drive. buuuuut Ps5 Player here. so u know wee dont get the new fun stuffs o7 :c

  • @vuggish
    @vuggish21 күн бұрын

    I’ve just transferred over to PC and strongly recommend it if you have access to any PC that can run it. I messed up the portal transfer (forgot to set up a new PC Frontier account, so I was trying to transfer my PS Frontier account to my PS Frontier account 🤣). But I contacted Frontier support and they were really helpful and did the transfer manually for me. I’ve even got my PS5 controller working via bluetooth using DS4Windows, using the gyro for headlook just like on PS5 (set it to mouse in DS4 and then set Elite to use mouse look).

  • @Mort3na007
    @Mort3na00721 күн бұрын

    @@vuggish cant just upp and leaave all me CMDR friends on Console somone needs to keep Gankers at Bay o7

  • @TalonAvex
    @TalonAvexАй бұрын

    So, I know this has been up for a while, but I'll pass off my favorite use for the Flechette Launcher: They are great to clear out pirates and scavengers when you are doing base power-up / restart missions. Pair this with a missile rack and you can clear most bases in a minute. Makes doing the base restart missions a lot easier. Where the on-foot soldiers can hide from exploding missiles, flechettes are a better 'area of effect' weapon. It clears out the little areas where the NPCs like to hide.

  • @mrcrabs3765
    @mrcrabs3765Ай бұрын

    My question is how are you following the missiles

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    If you have the map open, any object can be tracked by clicking on it. Best done from spectator mode.

  • @mrcrabs3765
    @mrcrabs3765Ай бұрын

    Thank you

  • @shadowmystery5613
    @shadowmystery5613Ай бұрын

    I want to hook up my genetic sampler to the ship or SRV sensors so that I don't have to randomly fly a hundred kilometers until I find the next sample of Osseus or whatever 😂

  • @jamesbigglesworth4677
    @jamesbigglesworth4677Ай бұрын

    "With the deployment of a new more agressive funding model..." Yeah hopefully they spend it on the game that earnt the money and not another one of the failed speculatory projects!

  • @Daniel-hf8qg
    @Daniel-hf8qgАй бұрын

    Great video, as always. Keep it up and thank you Cmdr!

  • @jaheba
    @jahebaАй бұрын

    100% Would like to know when my cold mining ship is detectable...

  • @JazzRadioFfm
    @JazzRadioFfmАй бұрын

    jaheeeeeeeeeeeebaaaaaaaaaaaaaaaaaaaa

  • @christopherdaffron8115
    @christopherdaffron8115Ай бұрын

    Great Video! I personally would like to see ALL the information on a contact while selected in the contact panel without having to target the contact in order to get the additional information.

  • @nikisepps
    @nikiseppsАй бұрын

    The one question I need to ask is...what is the minimum arming distance? I remember being told once that under 400 m, the missiles will impact but not actually detonate. Torpedos I was told, had...something like a 900 m arming distance. I think. I cannot find sources for this information but I remember seeing this discussed by many

  • @DryHeatAndSand
    @DryHeatAndSandАй бұрын

    In my own gameplay I can confirm the arming restrictions for torpedoes. I do not know for sure if missiles have these restrictions, or when they activate. I have not noticed it during typical gameplay.

  • @williamvorkosigan5151
    @williamvorkosigan5151Ай бұрын

    I am less than impressed when I select, Most Hostile Target and it selects a Hatch Breaker Limpet instead of the ship that is laying fire into me.