Artist, Writer, Creator of the comic book MORNINGSTAR… The story of Lucifer's fall from Heaven, told as a Western. Sign up for my newsletter to hear more! - newsletter.gerimi.net
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Thanks I really needed this for painting
Glad to hear it. Simple studies of masterworks are one of the best ways to learn.
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You still have a lot to learn yourself as is evident from your handling of your rough sketch. You need to brush up seriously on where your lines are going in the composition, you're lack of that knowledge shows as plain as day at least to this artist. Sorry to knock you, but it's the truth. Go back now and restudy John Buscema's book 'How To Draw Comics the Marvel Way' for starters, and keep looking until it dawns on you exactly what he's doing. Look at the larger picture.
Thanks for the feedback. Very true. I still feel like I have yet to master the fundamentals of composition, anatomy, and structure. Will be cracking open my copy of HT DRAW COMICS THE MARVEL WAY and going back to basics. I appreciate you taking the time to watch.
Missed the stream but this is already giving me some huge inspiration. Picked up the Iliad earlier today as well, think I'm going to dive into the REALLY old classics of the west and near east. Keep up the great work as always Gerimi!
It's always cool to hang with you, Byron. Hopefully you can catch next week's stream. But thrilled to hear this was inspirational for you. Thanks, Man.
I see what you meant. Good to know I can see like that. Back to the drawing board.
J'aime bien le volume du cheval à 1h18,jvais apprendre de cela, merci.
I'm glad you like the volumes! Good luck with your studies and thanks for watching.
Super interesting watching your process
Thanks for watching! Glad you’re enjoying it 😃
What program are you using? I'm currently only use clip studio paint, but this looks interesting, too.
Hi Limbo! I’m using Procreate which is unfortunately iOS only. But I hear great things about Clip Studio Paint. How do you like it so far?
@@gerimi I really love CSP. I only know a fraction of it's capability, but what I know let me do really cool things. Procreate on the other hand looks like a good addition.
@@limbo3545 Personally, I love Procreate. It's my favorite drawing app, but I know people who are die-hard photoshop users, or love CSP. One of my close friends draws all his comics in Gimp. I say, try as many apps as possible and see what speaks to you.
@@gerimi Man I can't even imagine working on Gimp lol. I mean I know how to use it, but that's another level of dedication to go through that pain. 😆
I don't think your guest understood how clever your length comparison trick was.
Thanks Kent! John's been at this a long time, so I'm not surprised he isn't easily impressed. But he's also an old friend… which is another reason he's probably not easily impressed with me, LOL!
@@gerimi I meant your method of moving a copied layer in multiplied mode is way faster than having to select, copy, move up and down between the layers over and over.
@@kentjensen4504 Ah that trick! Well, he might not have been impressed in the moment, but the next time he's copying/moving multiple lines, I bet it comes back to him. Some things take a while to set it.
I admit you're right- I didn't understand how clever it was until i tried it myself and started using it. I think I also have to admit as an instructor that instructors have an immediate negative reaction to "this is easier" - because now we have to wonder- ok- is it easier because it's genuinely better or is it easier because you are skipping over the challenge that is the basis of the lesson? but yeah in this case it was a simpler way of getting to the importance of the lesson faster.
@@johnercek That makes perfect sense. Thanks for explaining, and thanks for being such a class act.
thx u germi
The Art of Learning is the book mentioned about ChessMaster to Karate Master.
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Thanks much for this look at Norman Rockwell . I've been studying hìs work for 40 years . My Life as an Illustrator has my text book . Very important for taking a fly-on-the-wall look at Norman Rockwells creative procedural method . My biggest influence . Vermeer my second . Thanks again ! We'll done
Thanks, Jack! I feel like I've only scratched the surface of studying Rockwell's work and how to use reference in my art. But it means the world that others are enjoying this journey.
It’s nice to see the process of other artists! I’ve been stumped lately so watching this is really refreshing 😁
Thank you! Being stumped isn't always a bad thing. It's your artistic mind pointing at all the things you want to get better at. Instead of feeling overwhelmed, start breaking things into categories… Gesture, Volume, Anatomy, Lighting, Composition, etc… Then start researching them one at a time. Define what you DO know. Make a list of the things you don't, or have trouble with. Then sit down with a drawing pad and a good art book on the subject and start having fun exploring! Easier said than done, I know. But enjoying yourself is the key to removing frustration.
@@gerimiI’ve started doing just that, thank you. Dissecting everything I’ve had trouble with and even just listing them in my journal helps me stay aware and focused of what I should be doing next
Great video. Been wanting to get into drawing animals so this is helpful
Thanks so much! I’m glad this was helpful. Good luck with the animal drawing.
19:21 I imagine this could be cool for use with a psychic. Imagine a battle where a future-seer type character can see the villain’s true form unleashed before the rest of the team, and put that in the top left corner of the reveal, with the villain’s true form as the big “to be continued” page on the right.
That’s the spirit, Ray! Very creative use of page turns and spreads.
I love these film studies. I hope you do more of them.
Hell yeah! These are extremely fun. I will definitely be doing more. Thanks
Great work!
Thanks for watching. Glad you like it.
Comfort and refinement are things I feel that you're always going to struggle with if you're on the path of constant "improvement," whatever that may mean to the individual in question. Some people are looking for stylistic refinement, others proportional or anatomical "perfection" and all myriad of things. In essence it's about what the person has in mind and trying to represent their art in the way they mentally visualize it. But the question comes up to what about the people who don't necessarily have an end point in mind? I would say that the majority of artists have this idea of "I want my art to be good" without actually having that concrete endpoint on what good _even is._ A lot of people end up burning themselves out because they're chasing an ethereal feeling or "vibe." The sense that "I'll know it when I see it" that ends up making them run around in circles. Now that's not say improvement and wanting to improve is bad, far from it, my favorite part of art is the fact that the ceiling is essentially infinite. It's like a game with unending levels and limitless content to explore. However what I'm saying is blindly grinding for the sake of improvement itself may not be what is needed or desired for most artists. Giving yourself a goal, even if it's a small one like "I want to draw my eyes like x" or "I want to learn to depict light and shadow like y" can make a huge change in one's perception on their own improvement. Bringing your art towards the end point where you actually want it and therefore having more enjoyment with the process as a whole.
I 100% agree. It's the positive version of comparisonitis - having concrete landmarks of a skill that another artist has that you want to achieve, in terms of better proportions, value, anatomy, etc. I try to have a couple different artists in mind that I want to look at whenever I'm focusing on improving a particular skill. Well said! Thank you, Man.
Thanks man. This makes sense.
what type of artist are you? Like how do you make a living?
Hi LosSantos… I make my living as a toy designer. Completely separate from what I share online. My personal work is as comic book artist/writer and I also create prints/t-shirts. Why do you ask?
@@gerimi Nice, I did not expect toy designer. I'm just asking as I'm an aspiring comic book artist. I just find it interesting.
@@LosSantosCity Well, I consider myself an aspiring comic creator too, in the sense that even though I've published a few books, I have yet to be able to make a full time living at it. I'm certainly not qualified to give advice on making a living in comics, but what I've seen a lot people do (myself included), is find a job that covers the bills, preferable creative (Design/animation), and put all of their spare time towards building a body of work, selling at conventions, running kickstarters, with the eventual goal of building a sustainable side business. Even if your goal is to work for a mainstream publisher, putting out some self published comics is a great way to show you can tell a story and finish a book. Good luck and hope to see your comics out there.
@@gerimi thank you for the advice man. This is really cool bc I found this channel when I was a kid and now I’m 19 nearly 20. This was my first stream but imma watch more
I really needed this, thank you. I’m a inexperienced writer that wants to make a comic series and this really helped and I wanna read your comic badly
You're very welcome, Sean! Writing can be tough. I've been doing it a few years and I still hit walls and rough patches. Persistence and being kind to yourself (The work will never be as good as you want it to be) are the most valuable tools you can have. Good luck with your comic, and if you want to check out my book, it's available at Gerimi dot net. Links on my channel home page.
The talk on Animation was lit. Got me to Purchase ToonSquid for the iPad, after doing Research a few days ago in comparison to other Animation apps.
I continue to struggle with any notion that artificial ‘intelligence’ is a tool and a person inputting word prompts is the creative process now. 🫤 So much of the visually impressive stuff is done with stabilizing plugins, which removes the process further from the human side. (Some would say the earlier, more chaotic output was actually more aspiring to be something original / approaching “Art”) but yeah, part of me just thinks it’ll be a gimmick because it really isn’t pushing any meaningful envelopes.
I tend to share your viewpoint, but I still think it's valuable to stay engaged in conversation with people who are pro-AI. Like it or not, AI is going to radically reshape the business of commercial art in the future. But, to play devil's advocate, if everything AI art generators produce is just regurgitated scraped material, then wouldn't that really mean it is nothing but a tool? Like an Eyedropper for style/rendering? With sliders for realism vs abstractism? I still stand by the fact that removing the "creative act" the brush stroke, the line, the sculpting, is to remove "Art" itself, but I can understand the "tool" metaphor even though I don't 100% buy into it.
@@gerimi Oh there's no doubt the inclusion of the large language programming will just become a reality (much like how we don't have telephone operators sitting at switchboards or computers that were actual humans), but the production of art I feel was always mostly a sideshow to what these tech companies actually wanted to do. As someone offered up: "If you go tell a machine to write you an entire 1,000-page fiction novel, then who was it for? If you, the 'creator', couldn't be bothered to take the time to write it, who is going to bother to take the time to read it?" Just one point of view on where the line gets drawn.
Great show… I love the quote… I know it Hass to be done. It’s just a pain in the ass. No truer words were spoken!👍
I understand your ink dries fast, does it dry so fast you can’t pour the remaining ink back into the bottle? It seems like a waste. If that’s too messy you could use a small syringe to draw the remainder up, with or without a blunt-fill needle on it (it’s thick and without a pointed tip), also disposable gloves can be useful. I like your cap and play dough idea!
You're 100% correct, PennyCandyys! Usually at the end of an inking session, I'll pour whatever remaining ink I have left back into the bottle. I'm generally only adding a few drops at a time so there may be times when what's left is more of a moist residue than pourable liquid. Thanks for watching.
Going over this like an Elephant (even screenshots here and there). May have to rewind for keywords, etc.☑️💯📌📖🗄️🔑💰💽🎯🎰🎨🎬🎓🫡🚀
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This is exactly what I've been looking for in a tutorial. What does each level of planning look? How does it all feed into the next step? How much detail is enough detail? You've encapsulated all the thoughts going through my head into a simple process. Thank you. I've been trying not to get bogged down by detail but sometimes the details are the most motivating and inspiring. Having a system that works on a high level without the detail is what I've been missing.
Hi Sundji. Thanks for watching! How much detail to put into each step is a personal choice. I prefer to keep it as minimal as possible for exactly the reasons you state. Too much detail can clutter and slow down the process. But then there are writers like Alan Moore who write mini-essays for each page of comic art and describe it beautifully. It is a matter of both personal taste and what actually works for you. I recommend taking a look at the Comic Script Archive and read some scripts from a variety of writers. See what speaks to you, in terms of detail and format, then try re-writing your script in a few different styles to see what feels right. www.comicsexperience.com/scripts/ Remember, it's an art, not a science. But it still requires a hell of a lot of experimentation. Please let me know if that answers your question, or if you have follow up questions. Good luck.
@@gerimi Thanks, I was saying that this video already has all the answers for those questions. Sorry if I worded it wierd. I'll check out that link and take your advice. Thanks again!
@@SundjiNo worries, I jumped to conclusions. But that's even better to hear that the video answered all those questions! You're very welcome.
Thank you kind sir. My eldest brother tells me look you wanna make manga? Yeah, then start writing cause you're gonna have to describe what ya want the artiest to draw. Told me, summarize the first book with very few words. Quit brilliant really, key points, what are the key points of the story no dialogue just describe. Young boy walking home hears footsteps from behind he freezes in place. Now not that's not very good but hopefully you get the idea, Thank you.
That’s a great place to start. Once you have the main story beats in place, you can add descriptions, dialogue, and more detailed action. Good luck with your comic!
Great info!
Thanks, James! Glad you enjoyed it.
Great video, hard to find videos with some bit deeper technical information. Thanks!
Happy to hear the video is helpful @GooseWasArt. Good luck with your storytelling.
Am I right to say that’s an ill twist. Dealing with not being able to access they system due to update. Wow!
Thanks Brotha! That's something I thought we could all relate to. You're trying to get something done, then WHAM! You gotta stop for a software update or some-such nonsense.
This is great, thanks. Wish I had come across it 7 years ago. Better late than never lol.
You’re very welcome and thanks for watching. Good luck with your comic and feel free to ask if you have any more questions.
I love this video. Thank you for sharing trade secrets 😂 sadly I need to still find an artist but at least I can start writing the actual story now
You are very welcome Epic_Savant! And thanks for taking the time to watch. I'm just trying to pass on everything I've learned about storytelling in the hope it helps others. Good luck.