Steven Connell

Steven Connell

ModDB Profile:
www.moddb.com/members/swc132994

BD64 v2.666 GitHub:
github.com/swc132994?tab=repositories

BD64 v2.666 Development discussion on Doom 64 Discord:
discord.com/invite/eu25Fn8Z5P

Пікірлер

  • @Shady272
    @Shady272Күн бұрын

    This looks so cool!

  • @MaceLupo
    @MaceLupo9 күн бұрын

    Great roster of monsters.

  • @lambda-m1676
    @lambda-m167611 күн бұрын

    The Infernal Resurrector. Nuff said

  • @jimbabwe3
    @jimbabwe311 күн бұрын

    thanks to whoever made this for optimizing it for Lzdoom. it’s the only way I can play it on Delta Touch

  • @harryosborne7703
    @harryosborne770311 күн бұрын

    Doom for the Gamecube

  • @nassar2222
    @nassar222211 күн бұрын

    Demons and monster Aliens are very scary

  • @Jihyunsk
    @Jihyunsk12 күн бұрын

    Maser Rifle From Final Doomer?

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    The sprites came from Yuriherz and edited to improve the look of the laser.

  • @carlosfernandes8256
    @carlosfernandes825613 күн бұрын

    Como configuras el brutal doom para tener esos efectos de iluminación?. Tengo los mismos mods que estan en la descripción y no me sale igual el juego. PORFAVOR. Gracias

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    If you are using the correct files then maybe the issues is the dynamic lights are turned off in the GZDoom/Zandronum settings. You should find it in display options/dynamic lights options.

  • @AndrewSouzaGames555
    @AndrewSouzaGames55514 күн бұрын

    Awesome 🔥

  • @stevenconnell4222
    @stevenconnell422214 күн бұрын

    Thanks 🔥

  • @ingejohansson3456
    @ingejohansson345616 күн бұрын

    Can smoke be added to shotgun casings like it is in regular BD?

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    I can certainly look into this.

  • @stevenconnell4222
    @stevenconnell42228 сағат бұрын

    This is now complete.

  • @ThomasOfToledo
    @ThomasOfToledo17 күн бұрын

    Odd how it took some time before modders finished the roster for this

  • @stevenconnell4222
    @stevenconnell422217 күн бұрын

    The roster is still not finished. Sprites take time to draw. People have jobs and families outside of modding. What's odd about this?

  • @montoyaalexis9130
    @montoyaalexis913017 күн бұрын

    Does anyone know what song was used in for this credits? I cant seem to find it.

  • @stevenconnell4222
    @stevenconnell422217 күн бұрын

    aubreyhodges.bandcamp.com/track/doom-playstation-credits-demo-2

  • @montoyaalexis9130
    @montoyaalexis913015 күн бұрын

    @@stevenconnell4222 Eyyo thanks man, appreciate it!

  • @satanicdoll-digitalblackin2611
    @satanicdoll-digitalblackin261118 күн бұрын

    New update??

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    This is updated almost daily.

  • @NonEmployee
    @NonEmployee18 күн бұрын

    Ngl im getting so sick of Trites being in every doom mod ever. They were annoying in Doom 3 and unoriginal imo. To quote a video "Putting giant spiders in your game is as stock as putting a sewer in it." The rest of the additions seem cool though. That Infernal Resurrector looks like itd be massive in-game.

  • @stevenconnell4222
    @stevenconnell422218 күн бұрын

    The chance of encountering trites are quite rare. There is a replacement of one of the hanging marines with an infected one. When you get close or shoot one it will explode and release 3 trites. You can plasma or use fire on those infected marine to remove stop them. In any case, they are an option toggle so you can avoid them altogether.

  • @flipsvstheworld
    @flipsvstheworld18 күн бұрын

    Holy fuck have I been sleeping on this mod for way too long.

  • @stevenconnell4222
    @stevenconnell422218 күн бұрын

    Time to wake up and give it a try.😅

  • @MrDoomquake777
    @MrDoomquake77718 күн бұрын

    This looks great!!! 😮

  • @turtleperson3538
    @turtleperson353818 күн бұрын

    Oh hey, the Carrion zombie uses sounds from the Bomber in Dying Light

  • @lambda-m1676
    @lambda-m167611 күн бұрын

    I'm pretty sure they lifted said sounds from Project Malice which I think was the only Doom mod before this to use the Bomber sounds

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    This mod does indeed pull sounds from different sources, this one included.

  • @escalate1629
    @escalate162918 күн бұрын

    Is there a mod or campaign where you can face all these new enemies?

  • @stevenconnell4222
    @stevenconnell422218 күн бұрын

    You have to use the random spawners options and set them to random. You can control the percentage at the bottom.

  • @CoralCopperHead
    @CoralCopperHead18 күн бұрын

    Ah, cool, you gave the BFG its Christmas firing mode, nice.

  • @stevenconnell4222
    @stevenconnell422218 күн бұрын

    Yep. It's one of my favourites.

  • @christopherhughes3895
    @christopherhughes389519 күн бұрын

    It never ceases to amaze me how players can create these custom assets. Fantastic 👍

  • @Thatonecyborg
    @Thatonecyborg20 күн бұрын

    the unsettling Soundtrack is perfect for Doom 64

  • @davideogamer7910
    @davideogamer791020 күн бұрын

    Im sorry but for the spider mastermind why was the edd ed n eddy pig sound used?!?!

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    This is the normal sound. This is the same as in the PSX version of Doom.

  • @mikeythestickman7829
    @mikeythestickman782920 күн бұрын

    3:37 why did he decided to do a spin

  • @stevenconnell4222
    @stevenconnell422220 күн бұрын

    Special whirlwind attack.

  • @mikeythestickman7829
    @mikeythestickman782920 күн бұрын

    ​@@stevenconnell4222makes sense

  • @Nanriy
    @Nanriy20 күн бұрын

    Were all the monster sprites made for the mod or were they not used in the original ?

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    A lot of the sprites are edits of extended monsters for Doom but given a D64 style flavour. The new revenant, Archvile and hellhound are originals. The revenant and Archvile was done by Dr.Pyspy and the hellhound and bruiser was done by Team GEC.

  • @gobbfromfallout3380
    @gobbfromfallout338020 күн бұрын

    I really really like how almost all of the new sprites fit d64's art style amazingly and the ones that don't make up for it by being pants shittingly terrifying

  • @PronominalTerra439
    @PronominalTerra43920 күн бұрын

    some of the sounds seem too high quality

  • @ravick007
    @ravick00720 күн бұрын

    I didn't know about this version! 😮

  • @claudioadriano5422
    @claudioadriano542220 күн бұрын

    It would be cool if there was a female demon too. Like the hellhound, she was planned to appear in the original version, but ended up being left out.

  • @stevenconnell4222
    @stevenconnell422220 күн бұрын

    Yeah, I know the one you mean. It has been discussed before on our thread but there are no decent sprites to use. One day someone may take up this task. As for what the monster does, who knows.

  • @claudioadriano5422
    @claudioadriano542220 күн бұрын

    @@stevenconnell4222 I think it would have to be a job done from scratch. Someone would have to do the 3D modeling and animation of this character, since there are no good sprites to be edited.

  • @Snakie_Chan
    @Snakie_Chan20 күн бұрын

    The flesh wizard is absolutely terrifying.

  • @ThePaudiaz
    @ThePaudiaz20 күн бұрын

    What kind of a head does rhe carrion zombie have?

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    I don't see a head ;)

  • @ThePaudiaz
    @ThePaudiaz10 күн бұрын

    @@stevenconnell4222 what's it got instead?

  • @stevenconnell4222
    @stevenconnell42228 сағат бұрын

    @@ThePaudiaz Well, the head is still sort of a head but it is now more like a mess of flesh.

  • @KenTails
    @KenTails20 күн бұрын

    I gotta try this!!

  • @mstrmm35
    @mstrmm3520 күн бұрын

    Super shotgun zombie idea is terrifying. One wrong move and you’re dead

  • @jessemarkham6887
    @jessemarkham688712 күн бұрын

    BFG or Plasma Zombies would be even worse

  • @J-Salazar
    @J-Salazar20 күн бұрын

    Damn, that's great, this mod never ceases to surprise me, now they need to add Rocketgunguy

  • @stevenconnell4222
    @stevenconnell422218 күн бұрын

    We probably won't add a rocket zombie. We did some testing and they ended up blowing themselves up and friendly monsters too much.

  • @J-Salazar
    @J-Salazar18 күн бұрын

    ​@@stevenconnell4222I understand that, also that zombie from PB kills itself so it is better to discard it,But why not add some interesting enemies like... I don't know that Knight that appears in Quake or add a zombie with the railgun

  • @stevenconnell4222
    @stevenconnell422218 күн бұрын

    ​@@J-Salazar, railgun guy maybe possible but it would need to be nerfed to not kill everything in its line of sight. Craneo was looking at concept for that shield monster but it's not finished. For now we want to avoid adding monsters from other games. We can however take inspiration from them to create new monsters in the D64 style.

  • @J-Salazar
    @J-Salazar18 күн бұрын

    @@stevenconnell4222 Yes the zombie with railgun would be awesome, or even a zombie with an unmaker sounds strong but could be a possibility,Whether to be inspired by those enemies or even I don't know if you have seen the armored Baron from Doom Eternal

  • @-Sub-Zero_
    @-Sub-Zero_11 күн бұрын

    ​@@stevenconnell4222 están buenas las ideas del muchacho este

  • @dimples9746
    @dimples974620 күн бұрын

    I’m not feeling the new sounds. The lack of compression kills it for me

  • @shadowthehedhgog1867
    @shadowthehedhgog186720 күн бұрын

    ¿IS THIS MOD NOW AVAILABLE?

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    Check the video description. There is a link to the ModDB article where the download links can be found.

  • @KyanoAng3l0
    @KyanoAng3l021 күн бұрын

    So almost every monster has a variant now. More nightmare fuel for my inner kid. Can't believe this mod is still so underrated. It's one of the best Doom mods I've found. Keep it up, man!

  • @SpaceMarine500
    @SpaceMarine50021 күн бұрын

    Yooo some of these demon concepts are SICK. Love it!

  • @goldenguy7470
    @goldenguy747021 күн бұрын

    03:34 I love how the Hellstorm does a spin which gave me a good laugh, and then shortly afterwards the Infernal Ressurector shows up to be in my nightmares.

  • @WearyWatcher
    @WearyWatcher21 күн бұрын

    your mod page says you can toggle new monsters in the options, i dont find that. where is that?

  • @stevenconnell4222
    @stevenconnell422221 күн бұрын

    Monster spawner options.

  • @WearyWatcher
    @WearyWatcher20 күн бұрын

    @@stevenconnell4222 I saw on another video of yours playing E1M1 and some other level that there was a second options menu that I don't have. I'ma update gzdoom, maybe that's the problem.

  • @lambda-m1676
    @lambda-m167610 күн бұрын

    @@WearyWatcher that's usually not a gzdoom problem that's a mod update problem

  • @WearyWatcher
    @WearyWatcher10 күн бұрын

    @@lambda-m1676 ya having latest gzdoom didn't change it, I guess I'll try to download the mod again

  • @stevenconnell4222
    @stevenconnell42228 сағат бұрын

    @@WearyWatcher I think you maybe referring to the WadSmoosh options. You have to use Wadsmoosh to compile the original iwads into one pk3.

  • @GanonGhidorah
    @GanonGhidorah21 күн бұрын

    I think it's time I revisit Brutal Doom 64 on my channel...

  • @M0rshu64
    @M0rshu6421 күн бұрын

    BFG Zombie!?! Well, those aren't gonna cause any rage or broken keyboards...

  • @stevenconnell4222
    @stevenconnell422210 күн бұрын

    The plasma zombie is more likely to cause broken keyboards.

  • @BlazingOwnager
    @BlazingOwnager21 күн бұрын

    Good God that is a lot of monsters that have been added. I need to play this.

  • @lastknightromine214
    @lastknightromine21421 күн бұрын

    That Ressurector looks scary as F- , and the same time wants to hug you at the same time 😈😈😈😈😈🥶🥶🥶🥶🥶🥶

  • @CringeyName666
    @CringeyName66621 күн бұрын

    This shit looks nightmare fuel

  • @STRANGER1559
    @STRANGER155921 күн бұрын

    Man, it's like Litdoom's enemies, but in D64!

  • @RealEnerjak
    @RealEnerjak22 күн бұрын

    The archvile. Wonderful. Pain Elemental already gave me nightmares as a child.

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    The agony elemental is even more terrible.

  • @tonyyul703
    @tonyyul70322 күн бұрын

    UMMM CIVVIE 11 IS GOING TO BE PISSED

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    Could you elaborate? All credits are in the mod file.

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    I have now checked out Civvie 11 and saw he did a Pro-ish Doom 64 vid. I am not seeing any connection why he would be pissed.

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    I think I have figured out what you probably meant. It has been pointed out to me on one of his Pro Doom vids, he states the rules as: 1. Ultra Violence 2. Software Rendering 3. No Brutal Doom.

  • @panthekirb7561
    @panthekirb756122 күн бұрын

    @@stevenconnell4222 Screw Civ11 anyway

  • @lambda-m1676
    @lambda-m167610 күн бұрын

    @@panthekirb7561 Why though? Just because he doesn't want to play a mod? Not everyone plays BD

  • @sheriffsheep1126
    @sheriffsheep112622 күн бұрын

    i made the impaler

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    You certainly did.

  • @AndrewSouzaGames555
    @AndrewSouzaGames55514 күн бұрын

    Cool

  • @ResidentWeevil2077
    @ResidentWeevil207722 күн бұрын

    I'd love to see this added to the official remaster by Night Dive.

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    There are projects that add content to the Doom 64 EX.

  • @RetroChug
    @RetroChug22 күн бұрын

    Some of the sounds of the custom monsters are a bit too loud

  • @stevenconnell4222
    @stevenconnell422222 күн бұрын

    Could you elaborate which ones?