Hi!
I am the 3D generalist, Motion & VFX Artist based in Kyiv, Ukraine. My work ranges from visual effects for films & commercials to 3D design for prototyping new game devices.
Here you will find handy tutorials for different CG standard software programs. Have fun ;)
I hope you like my stuff and thanks for watching!
Пікірлер
I will use Maya but the process seems very simple!
Неймовірно корисне відео для мене! Дякую!!!🤩
Chasik v radost`))))) Nice tutorial as always!)
Yeeeeeeey, дякую Ед!)
gooood!
Thanks! See you in my other tutorials ;)
бро а можешь хоча би робити субтитри на укр мовi, щоб було бiльш зрозумiлiше?
Вітаю,бро! Iдея гарна, але тутори самі по собi займають багато часу i робити ще й титри я просто не встигну. Ти можеш включити англ титри i дивитись з ними, вони генеруються автоматично.
The model looks great, Thank you very much for explaining this method! Will this method also work when you need a model for an FPS game or close-up animation? It's not like such an atlas would require at least 8k textures? On the other hand, you mention that Kingdom Come uses it and Manor Lord, and there is a lot of detail there. In Manor lords you can clearly see how the normal map works with the grain of the boards. I am struggling with such a problem because I am modeling a church for a personal project, in which I would also like to walk around inside, and inside I would like to add polychromes on the walls. I would like to approach this in the most optimized way possible. Now I use seamless texture separately, for example on external walls, and mix it with noise to lose the repetitions. If I were to burn it to atlas and keep the details, it would probably take 16k :)
I have already made texture atlases, but so far they concerned small objects.
Hey! Thank you! Sure, many FPS games use the trim sheet method. You can always use UDIMS to make several trim sheets for internal and external parts or different materials packs. Moreover, just recently Rizom announced version 2024 with trim sheet tool, definitely check this out.
@@PanRomanCG Wow, Thanks! This is a valuable lead for me and I will definitely investigate it. This is definitely the direction I should go.
@@Korczys Glad to help you ;) Check my other tutorials and become my patron to get even more valuable information ;)
Beast!
Rrooooooorrrr! Thanks bro! Look through my other tutorials, could be very useful ;)
Nice trick
Thanks! Check my other tutorials and Patreon to have advanced tutorials and bonus materials! ;)
Outstanding!)
Much appreciate Ed! )
Thanks for the video❤ Why not use the built in car rig in c4d?
Great question! Because it has the same problem with wheels rotation, that is better to solve using Xpresso.
How do we turn the clouds into letter shapes?
Hey. Same way, just replace main model
Thanks for this! Effective and right to the point! 🙌🏼 Subscribed!
Thank you! Check my other tutorials, could be very handy ;)
Вечір в хату)). Дякую за тутор.
Вечір в хату!) Будь ласка;) На каналі ще багато цікавого, що варто глянути!
@@PanRomanCG у мене є друзі з блендера, будь ласка, зробіть тутор по ньому, це програма майбутнього
не робіть, це жарт
@@Maxrast5 Ніхто не жартував
@@PanRomanCG там був мій комент про блендер, ютуб не відображає чомусь)
I'M SUBSCRIBING
The best decision in your life ;) Thanks!
Great video! Maybe next video could you show how you time remap your animations for such smooth results?
Thanks man! It was just 2 keyframes for rotation and 2 for push apart honestly, so not much to show, just play with graphs and timing and you will get the same result.
great tutorial, and the best explanation of trim sheets around!
Thanks man! Check my other tutorials, you can find plenty of good information there.
Nice fucking job man, thank you so much!!!
Yeaaahhh bro! You're welcome! Check my other tutorials and be my patron to get all project files and additional very useful content ;)
загалом непогано :) коротесенько, в темпі, без розтягнутої дурні. як ознайомче відео - цілком навіть чудово.
Швидко та по суті;) Як і в ycix інших туторах, які точно треба глянути ;)
Все чудово але чому сінема? Хаййа!
Тому що дуже крута софтина ;)
Thanks a lot please keep it up but please don't skip render part.
Thanks man! On my Patreon you can find every single tutorial project files with all materials, settings and setups I made. ;)
Thank u man! Great tutorial! <3
Nice technique, 😊thanks for the video❤
Glad you liked it! Check my other tutorials and my marketplace;)
Very great and useful,thanks!!!
Hey, bro! Thanks! Check my other tutorials! Also, I have very cool stuffs on my market and Patreon, so definitely it is worth to look ;) All links are in video description.
Magical! Thank you!!
You're welcome! Don't miss my new tutorial in a couple of days! And become my patron to get bonus projects and additional content ;)
Insane! thank you!
You're welcome! Glad you liked it! Check my other videos and become my patron to get more bonuses ;)
this is fantastic! thank you
Glad you liked it! Check my other tutorials and be my patron to have more interesting content ;)
very nice tutorial! do you have/plan to make a tutorial on that painterly texture on the water and faucet?
Thank you, friend! You can get this texture if you will become my Patreon. There you will find procedural texture for octane you can use and see how it was done.
SUUUUUUUPER NICE MAN, rare to find good tuts like this
Yeeeeeey, bro! Glad you liked it! Share this channel with your friends. More is coming ;)
Check out my Maxon IBC 2022 presentation for the original tutorial as this is a copy of it
@MotionPunk Thanos has come to my planet! Your clouds are legendary.
So glad i found your channel. Quick, concise and usefull :) Thank you
Welcome to the club, mate ;)
This is great except, for me, the ripples are moving way too fast. How do I slow down the ripple effect?
You can play with effectors parameters and add delay/decay as additional controls for the speed.
I am new, is it possible to get similar result without any external render?
You can render these clouds in any render, but for additional displacement instead of Octane you can use volumes with effectors and displacer itself.
Awesome tutorial!! 🤙🏿🤙🏿
Thank you! Glad you found it helpful ;)
sheesh
vecher v hatu
this is my "WTF, we can do that ?" moment!
this is sooo amazing!!
Glad you've found it helpful ;)
Vechir v hatu
What takes longer to render this or vdbs? or are they the same
Depends on VDB quality and voxel size you set. I would say VDB can be more detailed and realistic, but this one is faster to create, and you can run on low settings with a good results that will make your render faster.
You have an effin’ rocket up your a$$…at least pronounce the words!
Hi :)
Hi! ;) Minimum comment task completed )))) Achievement "minimalist lover" was sent to your location! :)
very cute!
Tnx! Check my other videos ;)
Здравствуйте, арнольд подойдет?
Росiйською не розумiю.
Здрастуйте, арнольд підійде?
ахаххахахахах ты че придурок@@PanRomanCG
Always looking for a technique to do this in Octane. Thanks!
Great that you've found it! Check my other videos ;)
Every single one of your tutorials is a gem my friend!
Appreciate it! Glad it helps ;)
вэчер в хаты эврибади 😂
awesome content, you are funny! to be honest we are all focusing to learn but these memes are breaks our focusing :(
I'm taking care you have fewer wrinkles after seriously watching tutorials, so couple memes to relax ;)
@@PanRomanCG respect!
great tips
Thanks! Check my other videos ;)
Привет! Мне очень понравился твой проект с гирляндой, и я хотел бы его получить (купить), но не могу, так как живу в РФ и через патреон оплатить не смогу. Есть ли другой вариант, где я могу получить этот проект? Спасибо!
російською не розумію
Very nice
Thanks! Check my other videos.
Nice one my friend, thank you!