Congrats . this stage MUST be tested by an Audi A2 GrB. It will be awesome.
@user-pv8lu4tu1t26 күн бұрын
кайф! ух как ждем! со всей силы ждем!)) ну давай скорее уже! ааа)))))
@ji320027 күн бұрын
Thanks for your hard work
@user-pv8lu4tu1tАй бұрын
ЭТО ПРОСТО АКУЕННО!
@joaomartinez8452 ай бұрын
why it seems like you can see the dust through the ground, and the dirt road is shinny
@RBRallyLT2 ай бұрын
Well, I can control the dust effect it does not depend on track creation content. Shiny effect you can see if you have damp or wet surfaces. Also, the same on dry but in some road conditions - recommend more exploration in real life and you will see how shiny the dry tarmac is in hot weather like a mirror...
@Mint-Lynx2 ай бұрын
What a jump in visuals! This is easily up to Gabiria in terms of visual fidelity. Practically no trace of this being in a 20-year-old game.
@pbakai1822 ай бұрын
Thank you RG! 😍
@ji32002 ай бұрын
Amazing job! Hope we have reverse stage version for this.
@RBRallyLT2 ай бұрын
so far no
@user-yx5wd5yy6h2 ай бұрын
very nice!
@DarioBan2 ай бұрын
Great. Show how u made those trees. Tnx
@RBRallyLT2 ай бұрын
it's a long process of work, first, create a full 3D tree in a 3D program, and after bake it into the textures...
@JuanGuzman_172 ай бұрын
👌
@oskarclavero15693 ай бұрын
Pretty!!! 🎉🎉🎉
@sas2dj3 ай бұрын
One of my favorite tracks on gravel. Can't wait....Thanks for your great work
@JuanGuzman_173 ай бұрын
👌
@ji32003 ай бұрын
Is this stage included in RSF?
@RBRallyLT3 ай бұрын
Will be when I finish it
@ji32003 ай бұрын
@@RBRallyLT ohh so you are the one of the stage creator for RSF? Thank you so much for keep supporting RBR. I really appreciated. By th way, is there gonna be reverse stage for this? Down hill is always fun
@pbakai1823 ай бұрын
🔥🔥🔥
@aleksip_rally3 ай бұрын
this is great
@DavidDyball3 ай бұрын
Thank you so much for this video. Very helpful for someone like me who is just starting out 👍
@glowiever3 ай бұрын
have you ever shown what it's gonna look like in-game?
@RBRallyLT3 ай бұрын
you can look into my latest realized tracks like Valstagna or Saalahti. It's will the same
@RamiroNunes3 ай бұрын
Good job, thanks for the teachings.
@lab00043 ай бұрын
can you use vertex color as mask in RBR? or do you need to bake before exporting
@RBRallyLT3 ай бұрын
Yes, RBR supports color masks, just need to export with RBR track exporter in Blender
@derekglison82564 ай бұрын
Excellent tutorial. I would like to know if there is a possibility of you doing something teaching how to map the track texture? How to make asphalt texture with damage, cracks, roughness? This would help a lot!!! Thank you and congratulations on the great work you do for the Richard Burns Rally!
@antanasjokubaitis20453 ай бұрын
kzread.info/dash/bejne/q6Koz9GMoJq-e7A.html
@RamiroNunes4 ай бұрын
Bom trabalho, parabéns
@pizarrorodrigo4 ай бұрын
Gracias por tu trabajo!!
@pizarrorodrigo4 ай бұрын
Un saludo desde España
@marcoviaggi62767 ай бұрын
Congratulations on this new stage! But in the RSF version lacks the dust lifted by the wheels
@RBRallyLT7 ай бұрын
Hi, thanks, yes I saw one one video. It's of course very strange, track must use standard GB particles system. As in my videos. I hope soon It's will fixed together with damp-wet surface physics
@cedricgermain79777 ай бұрын
Very nice!!!
@Yeplols7 ай бұрын
damn track looks great, love those camera angles
@mrtravnikar7 ай бұрын
Looks wonderful!!
@kellonkansi7 ай бұрын
Compare to ea wrc, these roads are like highways 😂
@Juusomo7 ай бұрын
Wow,can wait when realese
@user-yx5wd5yy6h7 ай бұрын
дождь финке к лицу
@PsychicOg17 ай бұрын
can't wait 🔥
@MrBanaanipommi7 ай бұрын
holyshit that road looks amazing!
@dbwrc7 ай бұрын
Really nice piece of work. The forest is really good.
@joshm1977 ай бұрын
Beautiful stretch, you should think about making a game with a cost, it's the least you deserve... Thank you!
@kittx33927 ай бұрын
that guy is losing about 200k worth in the gear chilling under the rain :P Wait, is that a working cubemap for the puddles?
@RBRallyLT7 ай бұрын
Yes, it's a cubemap for puddles. Only sadly, it's not working in all 100% in every place where it is necessary
@kittx33927 ай бұрын
@@RBRallyLT so in theory it's possible to add cubemaps for water as well, maybe in combination with normal maps? not working sometimes - in regard getting the cube coords right?
@pbakai1827 ай бұрын
❤ Really great work..The splashes are such a nice little touch.
@Hulek697 ай бұрын
🔥
@kaataakokukaan7387 ай бұрын
Nice!
@wallpaper42377 ай бұрын
What a beaut
@blackice9968 ай бұрын
Looks great!
@MiguelBernardo8 ай бұрын
💯
@Zeppelinpuppy8 ай бұрын
Good job on the map. But still, this game doesn´t look punishing enough. In real life those snowbank bites would suck you in. And the off road excursions would cause some spinning action. I wish there was the option to create more realism of this elements in this game. Because it is my favorite.
@kittx33928 ай бұрын
One of the best stages i've seen mate, hope for more Finnish stages in the future.
@pbakai1828 ай бұрын
Thank you RG!!
@dbwrc8 ай бұрын
That's really nice, really got the right feel
@joshm1978 ай бұрын
Excellent work, the cameras are beautiful... Congratulations!
Пікірлер
Congrats . this stage MUST be tested by an Audi A2 GrB. It will be awesome.
кайф! ух как ждем! со всей силы ждем!)) ну давай скорее уже! ааа)))))
Thanks for your hard work
ЭТО ПРОСТО АКУЕННО!
why it seems like you can see the dust through the ground, and the dirt road is shinny
Well, I can control the dust effect it does not depend on track creation content. Shiny effect you can see if you have damp or wet surfaces. Also, the same on dry but in some road conditions - recommend more exploration in real life and you will see how shiny the dry tarmac is in hot weather like a mirror...
What a jump in visuals! This is easily up to Gabiria in terms of visual fidelity. Practically no trace of this being in a 20-year-old game.
Thank you RG! 😍
Amazing job! Hope we have reverse stage version for this.
so far no
very nice!
Great. Show how u made those trees. Tnx
it's a long process of work, first, create a full 3D tree in a 3D program, and after bake it into the textures...
👌
Pretty!!! 🎉🎉🎉
One of my favorite tracks on gravel. Can't wait....Thanks for your great work
👌
Is this stage included in RSF?
Will be when I finish it
@@RBRallyLT ohh so you are the one of the stage creator for RSF? Thank you so much for keep supporting RBR. I really appreciated. By th way, is there gonna be reverse stage for this? Down hill is always fun
🔥🔥🔥
this is great
Thank you so much for this video. Very helpful for someone like me who is just starting out 👍
have you ever shown what it's gonna look like in-game?
you can look into my latest realized tracks like Valstagna or Saalahti. It's will the same
Good job, thanks for the teachings.
can you use vertex color as mask in RBR? or do you need to bake before exporting
Yes, RBR supports color masks, just need to export with RBR track exporter in Blender
Excellent tutorial. I would like to know if there is a possibility of you doing something teaching how to map the track texture? How to make asphalt texture with damage, cracks, roughness? This would help a lot!!! Thank you and congratulations on the great work you do for the Richard Burns Rally!
kzread.info/dash/bejne/q6Koz9GMoJq-e7A.html
Bom trabalho, parabéns
Gracias por tu trabajo!!
Un saludo desde España
Congratulations on this new stage! But in the RSF version lacks the dust lifted by the wheels
Hi, thanks, yes I saw one one video. It's of course very strange, track must use standard GB particles system. As in my videos. I hope soon It's will fixed together with damp-wet surface physics
Very nice!!!
damn track looks great, love those camera angles
Looks wonderful!!
Compare to ea wrc, these roads are like highways 😂
Wow,can wait when realese
дождь финке к лицу
can't wait 🔥
holyshit that road looks amazing!
Really nice piece of work. The forest is really good.
Beautiful stretch, you should think about making a game with a cost, it's the least you deserve... Thank you!
that guy is losing about 200k worth in the gear chilling under the rain :P Wait, is that a working cubemap for the puddles?
Yes, it's a cubemap for puddles. Only sadly, it's not working in all 100% in every place where it is necessary
@@RBRallyLT so in theory it's possible to add cubemaps for water as well, maybe in combination with normal maps? not working sometimes - in regard getting the cube coords right?
❤ Really great work..The splashes are such a nice little touch.
🔥
Nice!
What a beaut
Looks great!
💯
Good job on the map. But still, this game doesn´t look punishing enough. In real life those snowbank bites would suck you in. And the off road excursions would cause some spinning action. I wish there was the option to create more realism of this elements in this game. Because it is my favorite.
One of the best stages i've seen mate, hope for more Finnish stages in the future.
Thank you RG!!
That's really nice, really got the right feel
Excellent work, the cameras are beautiful... Congratulations!
spectacular! =)
nice job!!!
Ahh, those dirt spray textures are so beautiful