>Nzap 89 >~50 AP Sub Saver > > > > THEY CALL ME AUTOBOMB ARTHUR
@ping_shooter_v214 күн бұрын
hi could you do ink resistance up next please
@HarryBarryLarryGary20 күн бұрын
Is the base ability of gear more effective than the abilities you unlock on gear? Or is it the same?
@Cryobin20 күн бұрын
@@HarryBarryLarryGary The base is about 3x as effective as the sub abilitys you unlock with xp
@HarryBarryLarryGary19 күн бұрын
@@CryobinThank you bro
@aidenvega630625 күн бұрын
I'm an edit main and i use all run speed up shoes, all special charge shirt and all special power up helmet. Cooler lasts long enough for me to have it filled again easily making like 8 coolers a game. On top of how nimble it is im able to straffe around and fight alongside my frontline teamates or stick back when playing defensive. I love this weapon
@raresuxАй бұрын
i just went against you in opens, ggs man!! (my randoms were uh, not the brightest bunch ☹️)
@Cuttlefishyt2 ай бұрын
Max intensify next?
@Cuttlefishyt2 ай бұрын
Oh, you already did that.
@silly_dev10252 ай бұрын
Do more max stats please
@silly_dev10252 ай бұрын
I should run this too lol
@raresux2 ай бұрын
15:15 the trislosh was like "man, i'm not dealing with that" 😭
@eroly-vl7nz2 ай бұрын
50% doesnt sound like much but its A LOT
@Cryobin2 ай бұрын
It really is. Though I forgot to mention the effects are so much stronger on recovery when not submerged which is about 172% faster. It's constant recovery at any point
@mimesforcrimes83932 ай бұрын
Contrary to this, I believe to run full ink saver main and sub, it's best to run Last Ditch Effort, as that basically gives you 2 extra mains and 1 sub of Main and Sub saver
@Random0king-tw5pn3 ай бұрын
Do this with tacticooler
@CDG81Official3 ай бұрын
Oh boy you have gone too far with Heavy Edit
@CDG81Official3 ай бұрын
Because THAT is broken
@allihamm84023 ай бұрын
Use ballpoint
@PeachBlueSkies3 ай бұрын
gotta love the heavy edit, its like the mini but on crack
@ocomolinaehain17953 ай бұрын
8:40 bet that guy didn’t expect you to just outrun him like that
@Nautilusan3 ай бұрын
Holy shiet, a sub of ink resistance would be useful though. Very good aim you were hitting those curves
@jenniferconley33643 ай бұрын
I like how you use the side order color chip icons for each of the stats of the weapon, great used for them👍
@TheGreatJaer3 ай бұрын
DAYUM BRO IS FAST
@vanilla89563 ай бұрын
Aside from one utility sub of Quick Super Jump are there any other subs you think would be worth it to have on this build? I like going full pure but I can handle missing one or two Also 1:00 2fast2quick!
@YouMayKnowMeAsNate3 ай бұрын
Can’t go wrong with a sub of bomb defense
@Cryobin3 ай бұрын
Having some amount of Ink Resistance Up work well with all that Run Speed. You won't always have Tacticooler up to support that Also dang it that timestamp
@vanilla89563 ай бұрын
@@YouMayKnowMeAsNate I don't know man, it doesn't work against specials anymore like in S2 so I've fallen out of love with it
@vanilla89563 ай бұрын
@@Cryobin You're probably right thanks. Also walking out of spawn at the start of the game while everyone else is trying to paint a swim path is sigma energy
@Anubonek3 ай бұрын
WHAT IN THE MINI SPLATLING 💀 whys it so fast?? I was not expecting that, jesus christ
@Keys60_3 ай бұрын
same strafe speed as ballpoint except it has it all the time :D
@tacenda32504 ай бұрын
Something is funky with the way you measure the time to destroy the rainmaker. For example, the H-3 clearly took more than 1.86s to pop it
@VeeVibin83734 ай бұрын
Do brushes next!
@chindasasecas24614 ай бұрын
Amazing, how many details and information very well exposed. I would like to see splatlings next but asking feels too much for the effort this must have taken
@consti75314 ай бұрын
Could you please make this with salmon run? It would be really useful to know all the fps stats for king slaying
@onairko4 ай бұрын
PLEASE MAKE THIS VIDEO WITH EVERY WEAPON AND EVERY ABILITY. that would be so cool and helpful to new players
@mr_thecyborg4 ай бұрын
What did aerospray do to deserve this exclusion
@k1dcrow4 ай бұрын
everything.
@adamting46374 ай бұрын
The video is more detailed then even the famous Splatoobers. Try to do range next time. Great job!
@ayskaripepperooni27704 ай бұрын
Could've also included range
@Cryobin4 ай бұрын
I can include it for future weapons. As for Shooters, I can give some results I got from testing their range from hitting a target. I tested in the Firing Range and I'm calling 1 Unit as the distance from one green line to another. Sploosh: 1.7 Units Jr. and Aerospray: 2.2 Units Splash: 2.4 Units Squeezer (Auto): 2.5 Units Splattershot, N-ZAP: 2.6 Units .52 Gal: 2.8 Units L-3 Nozzlenose: 3.0 Units Splattershot Nova: 3.3 Units Splat Pro and H-3: 3.5 Units .96 Gal: 3.7 Units Squeezer (Tap): 4.0 Units Jet Squelcher: 4.5 Units
@Magic_Mango4 ай бұрын
There's no real stats to measure range though
@ayskaripepperooni27704 ай бұрын
Oh and maybe also spread/accuracy
@chindasasecas24614 ай бұрын
@@Magic_Mangoi think the numbers refer to the lines on the ground in the test room or lobby
@kwingle4 ай бұрын
So cool! You should do buckets next heh hehhhh
@Cryobin4 ай бұрын
Sure, I think I'll do Blasters along with it when I do this type of video again
@user-zw7tz8yo8p4 ай бұрын
This….. Is a bucket
@wio12 ай бұрын
@@user-zw7tz8yo8p Dear god...
@dimerandomguy4 ай бұрын
That is why you use a main
@SnoFitzroy4 ай бұрын
Worth noting that the way Sub Power affects Beakons is by literally applying AP of QSJ to all jumps targeting it, and it adds more QSJ than the number of AP of SPU - that is, it reaches maximum power without having 57 AP of SPU (at least, I remember it doing that in S2). This is why it mixes with QSJ in strange ways and why someone with 57QSJ jumping to a 57SPU Beakon is no faster than just the beakon or just the QSJ. Other than that, I I knew almost none of the other stuff. Also Paintscraper is based :3
@Zombiezambo5 ай бұрын
I need this for my brushes
@slyllamademon26525 ай бұрын
Personally I like to use 2 mains of it and then put one sub of super jump, two subs of intensify action, and then rest is either special charge or ink saver main.
@egyptianhillbilly50135 ай бұрын
Can we get a max ink resistance video?
@hotshot-075 ай бұрын
wait i thought that Ninja Squid negated any effects from ssu
@Cryobin5 ай бұрын
From what I can find online, a patch in Splatoon 2 only reduced the effects of Swim Speed Up. In a patch in Splatoon 3, this was removed, so now SSU works a little more normally with Ninja Squid
@hotshot-075 ай бұрын
Oh ok
@TheCreativeType5 ай бұрын
I want to make one of my gear pieces all swim speed, but I’m thinking about making the main ninja squid. Do you happen to know how 4 swim speed, ninja squid + 3 swim speed, and base swim speed compare?
@Cryobin5 ай бұрын
If you mean 3 Sub Slots of Swim Speed than it'd still be slower than base swim speed if you used Ninja Squid. I think it's around two Main Slots and two Sub Slots of Swim Speed Up with Ninja Squid to keep the regular speed
@kkelvi62335 ай бұрын
Idk if I missed it, but it’s important to note that RSU does not affect the strafing speed of the Splatana while firing the weapon
@halloweenpeachy5 ай бұрын
How did you get the specific fire rate stat for the Order Dualies? I can't find anything like that online.
@Cryobin5 ай бұрын
I checked it myself. The base Order Dualies fire every 8 frames (7.5 shots/s). Which is similar to the fire rate of the Splattershot Pro, Jet Squelcher and the Douser Dualies when not on Turret Mode
@Iamnolongersadanymore5 ай бұрын
She’s a runner she’s a track star
@Shuck345 ай бұрын
I now have an intense urge to do max swim speed with ninja squid on carbon roller
@Rascalli5 ай бұрын
Saw some guy using this exist build in splat zones s+4 the sharking was insane
@realtan28905 ай бұрын
another useful thing to note is that run speed up doesn’t affect rolling/brushing speed! i never use it on my inkbrush builds
@Im_leaving5 ай бұрын
Wait people choose what they wear based off how useful it is?
@Inmortuae22335 ай бұрын
@@Im_leavingdid you really not think people took the game seriously?
@Im_leaving5 ай бұрын
@@Inmortuae2233 I just think it doesn't fit the inkling culture
@Im_leaving5 ай бұрын
@@Inmortuae2233 Wait I take my words back you CAN have gear that's good and looks good
@Inmortuae22335 ай бұрын
@@Im_leaving Honestly though, with how important fashion is in inkling culture, it sure is a pain in the ass to look good and have good gear.
@Spookie_Dookie_Pookie5 ай бұрын
Loved the video, never knew that those subs helped out heavy weight weapons. Sorry to ask, but could you make a video comparing all the weapons' rainmaker barrier explosion times. I've always wanted to see a video like that.
@Cryobin5 ай бұрын
I'm not sure I want to make any videos about all the main weapons until they're all released. The last set will likely go out that next season
@vanilla89565 ай бұрын
Run Speed Up is my favorite ability and it has been ever since the first game. I have zero good reason to justify this, but I always stack it, in S2 I ran a pure max run speed build, and I do this even on weapons that have no business having run speed. But I can't help it. It's an addiction. It makes walking over grated platforms a dopamine hit and makes me feel like I'm winning fights due to strafe speed throwing people off. If you can cure me, then by all means help.
@wio15 ай бұрын
Run Speed Up does wonders at throwing people's muscle memory off when you're in a strafe duel lmao
@PaperWorldManShoji5 ай бұрын
Honestly same Nzap and Heavy Remix became by favorite weapons early on and when I learned that Nzap is highly mobile and HR (much like other splatlings) need more RSU to be more effective It wasn’t until in S3 did I start making hoards of different RSU builds
@pashi475 ай бұрын
I like these single tone runs, are you gonna try to do one for each tone or palette?
@Cryobin5 ай бұрын
Yeah probably just one for each tone
@InkHashira5 ай бұрын
I believe that there is a dev who helped make side order and really hates the Splatana, there is no excuse why my favorite weapon is so weak in this DLC, charge speed got nerfed, horizontal speed and range got nerfed, vertical range got a huge nerf, and the damage is pathetic, and finally the ink cost for the weapon is bad , they did the stamper dirty and made it Frye s palpate with such a good kit 😢
@pashi475 ай бұрын
bro all the main weapons are nerfed that's why there are chips to buff it
@tot3rFich5 ай бұрын
i think the splatana is great, matter of fact i can only use it at least decently when playing Side Order.
@shadowhenry76805 ай бұрын
The fact that agent 8's ink colour changes depending on the colour the highest tone is a very nice detail
Пікірлер
>Nzap 89 >~50 AP Sub Saver > > > > THEY CALL ME AUTOBOMB ARTHUR
hi could you do ink resistance up next please
Is the base ability of gear more effective than the abilities you unlock on gear? Or is it the same?
@@HarryBarryLarryGary The base is about 3x as effective as the sub abilitys you unlock with xp
@@CryobinThank you bro
I'm an edit main and i use all run speed up shoes, all special charge shirt and all special power up helmet. Cooler lasts long enough for me to have it filled again easily making like 8 coolers a game. On top of how nimble it is im able to straffe around and fight alongside my frontline teamates or stick back when playing defensive. I love this weapon
i just went against you in opens, ggs man!! (my randoms were uh, not the brightest bunch ☹️)
Max intensify next?
Oh, you already did that.
Do more max stats please
I should run this too lol
15:15 the trislosh was like "man, i'm not dealing with that" 😭
50% doesnt sound like much but its A LOT
It really is. Though I forgot to mention the effects are so much stronger on recovery when not submerged which is about 172% faster. It's constant recovery at any point
Contrary to this, I believe to run full ink saver main and sub, it's best to run Last Ditch Effort, as that basically gives you 2 extra mains and 1 sub of Main and Sub saver
Do this with tacticooler
Oh boy you have gone too far with Heavy Edit
Because THAT is broken
Use ballpoint
gotta love the heavy edit, its like the mini but on crack
8:40 bet that guy didn’t expect you to just outrun him like that
Holy shiet, a sub of ink resistance would be useful though. Very good aim you were hitting those curves
I like how you use the side order color chip icons for each of the stats of the weapon, great used for them👍
DAYUM BRO IS FAST
Aside from one utility sub of Quick Super Jump are there any other subs you think would be worth it to have on this build? I like going full pure but I can handle missing one or two Also 1:00 2fast2quick!
Can’t go wrong with a sub of bomb defense
Having some amount of Ink Resistance Up work well with all that Run Speed. You won't always have Tacticooler up to support that Also dang it that timestamp
@@YouMayKnowMeAsNate I don't know man, it doesn't work against specials anymore like in S2 so I've fallen out of love with it
@@Cryobin You're probably right thanks. Also walking out of spawn at the start of the game while everyone else is trying to paint a swim path is sigma energy
WHAT IN THE MINI SPLATLING 💀 whys it so fast?? I was not expecting that, jesus christ
same strafe speed as ballpoint except it has it all the time :D
Something is funky with the way you measure the time to destroy the rainmaker. For example, the H-3 clearly took more than 1.86s to pop it
Do brushes next!
Amazing, how many details and information very well exposed. I would like to see splatlings next but asking feels too much for the effort this must have taken
Could you please make this with salmon run? It would be really useful to know all the fps stats for king slaying
PLEASE MAKE THIS VIDEO WITH EVERY WEAPON AND EVERY ABILITY. that would be so cool and helpful to new players
What did aerospray do to deserve this exclusion
everything.
The video is more detailed then even the famous Splatoobers. Try to do range next time. Great job!
Could've also included range
I can include it for future weapons. As for Shooters, I can give some results I got from testing their range from hitting a target. I tested in the Firing Range and I'm calling 1 Unit as the distance from one green line to another. Sploosh: 1.7 Units Jr. and Aerospray: 2.2 Units Splash: 2.4 Units Squeezer (Auto): 2.5 Units Splattershot, N-ZAP: 2.6 Units .52 Gal: 2.8 Units L-3 Nozzlenose: 3.0 Units Splattershot Nova: 3.3 Units Splat Pro and H-3: 3.5 Units .96 Gal: 3.7 Units Squeezer (Tap): 4.0 Units Jet Squelcher: 4.5 Units
There's no real stats to measure range though
Oh and maybe also spread/accuracy
@@Magic_Mangoi think the numbers refer to the lines on the ground in the test room or lobby
So cool! You should do buckets next heh hehhhh
Sure, I think I'll do Blasters along with it when I do this type of video again
This….. Is a bucket
@@user-zw7tz8yo8p Dear god...
That is why you use a main
Worth noting that the way Sub Power affects Beakons is by literally applying AP of QSJ to all jumps targeting it, and it adds more QSJ than the number of AP of SPU - that is, it reaches maximum power without having 57 AP of SPU (at least, I remember it doing that in S2). This is why it mixes with QSJ in strange ways and why someone with 57QSJ jumping to a 57SPU Beakon is no faster than just the beakon or just the QSJ. Other than that, I I knew almost none of the other stuff. Also Paintscraper is based :3
I need this for my brushes
Personally I like to use 2 mains of it and then put one sub of super jump, two subs of intensify action, and then rest is either special charge or ink saver main.
Can we get a max ink resistance video?
wait i thought that Ninja Squid negated any effects from ssu
From what I can find online, a patch in Splatoon 2 only reduced the effects of Swim Speed Up. In a patch in Splatoon 3, this was removed, so now SSU works a little more normally with Ninja Squid
Oh ok
I want to make one of my gear pieces all swim speed, but I’m thinking about making the main ninja squid. Do you happen to know how 4 swim speed, ninja squid + 3 swim speed, and base swim speed compare?
If you mean 3 Sub Slots of Swim Speed than it'd still be slower than base swim speed if you used Ninja Squid. I think it's around two Main Slots and two Sub Slots of Swim Speed Up with Ninja Squid to keep the regular speed
Idk if I missed it, but it’s important to note that RSU does not affect the strafing speed of the Splatana while firing the weapon
How did you get the specific fire rate stat for the Order Dualies? I can't find anything like that online.
I checked it myself. The base Order Dualies fire every 8 frames (7.5 shots/s). Which is similar to the fire rate of the Splattershot Pro, Jet Squelcher and the Douser Dualies when not on Turret Mode
She’s a runner she’s a track star
I now have an intense urge to do max swim speed with ninja squid on carbon roller
Saw some guy using this exist build in splat zones s+4 the sharking was insane
another useful thing to note is that run speed up doesn’t affect rolling/brushing speed! i never use it on my inkbrush builds
Wait people choose what they wear based off how useful it is?
@@Im_leavingdid you really not think people took the game seriously?
@@Inmortuae2233 I just think it doesn't fit the inkling culture
@@Inmortuae2233 Wait I take my words back you CAN have gear that's good and looks good
@@Im_leaving Honestly though, with how important fashion is in inkling culture, it sure is a pain in the ass to look good and have good gear.
Loved the video, never knew that those subs helped out heavy weight weapons. Sorry to ask, but could you make a video comparing all the weapons' rainmaker barrier explosion times. I've always wanted to see a video like that.
I'm not sure I want to make any videos about all the main weapons until they're all released. The last set will likely go out that next season
Run Speed Up is my favorite ability and it has been ever since the first game. I have zero good reason to justify this, but I always stack it, in S2 I ran a pure max run speed build, and I do this even on weapons that have no business having run speed. But I can't help it. It's an addiction. It makes walking over grated platforms a dopamine hit and makes me feel like I'm winning fights due to strafe speed throwing people off. If you can cure me, then by all means help.
Run Speed Up does wonders at throwing people's muscle memory off when you're in a strafe duel lmao
Honestly same Nzap and Heavy Remix became by favorite weapons early on and when I learned that Nzap is highly mobile and HR (much like other splatlings) need more RSU to be more effective It wasn’t until in S3 did I start making hoards of different RSU builds
I like these single tone runs, are you gonna try to do one for each tone or palette?
Yeah probably just one for each tone
I believe that there is a dev who helped make side order and really hates the Splatana, there is no excuse why my favorite weapon is so weak in this DLC, charge speed got nerfed, horizontal speed and range got nerfed, vertical range got a huge nerf, and the damage is pathetic, and finally the ink cost for the weapon is bad , they did the stamper dirty and made it Frye s palpate with such a good kit 😢
bro all the main weapons are nerfed that's why there are chips to buff it
i think the splatana is great, matter of fact i can only use it at least decently when playing Side Order.
The fact that agent 8's ink colour changes depending on the colour the highest tone is a very nice detail
Ultra stamp is so good in side order