Пікірлер

  • @Chrischi3TutorialLPs
    @Chrischi3TutorialLPs3 күн бұрын

    How do i get the impact indicator in the live view?

  • @RocketMan159
    @RocketMan1593 күн бұрын

    It’s in the trajectories mod in ckan. On the right side of the screen there’s a menu that can toggle it on and off, I put up a video that shows how to do it.

  • @marcinkowalski6877
    @marcinkowalski68773 күн бұрын

    The amount of modification needed to achieve such an effect is frightening. Do you use ckan?

  • @RocketMan159
    @RocketMan1593 күн бұрын

    Yeah with exception to the clouds I use ckan exclusively.

  • @Gamer_cool973
    @Gamer_cool9736 күн бұрын

    btw what mod gives u that landing mark?

  • @RocketMan159
    @RocketMan1596 күн бұрын

    That is a mod I downloaded in CKAN called Trajectories. I have a video up on how to toggle that mark on and off.

  • @Gamer_cool973
    @Gamer_cool9736 күн бұрын

    @@RocketMan159 thanks!

  • @aeterosofficial
    @aeterosofficial9 күн бұрын

    Epic

  • @BosnianHeisenberg
    @BosnianHeisenberg11 күн бұрын

    your channel is underrated asf

  • @macebobkasson1629
    @macebobkasson162913 күн бұрын

    Watching you fly the boosters back horizontally was a treat

  • @hoppy_995
    @hoppy_99515 күн бұрын

    what addon did you use for extended Kerbal space center?

  • @RocketMan159
    @RocketMan15915 күн бұрын

    I believe it's Tundra's Space Center. It allows for extra launch pads.

  • @hoppy_995
    @hoppy_99514 күн бұрын

    @@RocketMan159 Tnx mate! 🤠

  • @thomasferris3750
    @thomasferris375017 күн бұрын

    Think it could be done stock?

  • @RocketMan159
    @RocketMan15917 күн бұрын

    Definitely doable, most of the parts I used in the video are stock/dlc. Hard part is the landing legs. Might be able to use the stock ones by sliding them down a bit after placing them, that or put some flat panels on first that hang down a bit and put the legs on those. Going past 8 way symmetry is doable too though a glitch.

  • @BosnianHeisenberg
    @BosnianHeisenberg11 күн бұрын

    yes i did it myself

  • @KadenMikey
    @KadenMikey17 күн бұрын

    sigh, I guess I'll download KSP again

  • @KevinKoeppe
    @KevinKoeppe17 күн бұрын

    Wtf? How do you control and land 2 at the same time

  • @RocketMan159
    @RocketMan15917 күн бұрын

    I used the mod FMRS which lets you “go back in time” and fly each piece separately. I put it all in an editor in post and tried to sync them up to real time best I could.

  • @natsirt9809
    @natsirt980917 күн бұрын

    Can you show your mods list in the description. I wanna see how you make the game look so good.

  • @RocketMan159
    @RocketMan15917 күн бұрын

    I'll get that on there. Going to put it here as well: Ablative-Airbrake (AblativeAirbrake 1.0.3) Animated Decouplers (AnimatedDecouplers v1.5.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.45.1) B9 Part Switch (B9PartSwitch v2.20.0) Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2) BetterTimeWarpContinued (BetterTimeWarpCont 2.3.13) Bluedog Design Bureau (BluedogDB v1.13.0) Breaking Ground (BreakingGround-DLC 1.7.1) Chatterer (Chatterer 0.9.99) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.21) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.1) Community Tech Tree (CommunityTechTree 1:3.4.4) Conformal Decals (ConformalDecals 0.2.14) Cryo Tanks (CryoTanks 1.6.5) Cryo Tanks Core (CryoTanks-Core 1.6.5) Cryogenic Engines (CryoEngines 1:2.0.6) Custom Barn Kit (CustomBarnKit 1.1.22.0) Custom Pre Launch Checks (CustomPreLaunchChecks 1.8.1.1) Deployable Engines Plugin (DeployableEngines 1.3.1) Distant Object Enhancement /L (DistantObject v2.1.1.16) Distant Object Enhancement /L default config (DistantObject-default v2.1.1.16) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Dock Rotate (DockRotate v1.12.1.56) Docking Port Alignment Indicator (DockingPortAlignmentIndicator 6.10.0.0) Dynamic Battery Storage (DynamicBatteryStorage 2:2.2.5.0) Editor Extensions Redux (EditorExtensionsRedux 3.4.5) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2) Firespitter (Firespitter v7.17) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.5) Fossil's Mechazilla (FossilsMechazilla 1:1.41) FreeIva (FreeIva 0.2.18.4) Hab Tech Props (HabTechProps v0.2.0) Hangar Extender (HangerExtenderExtended 3.6.0.2) Harmony 2 (Harmony2 2.2.1.0) HullcamVDS Continued (HullcamVDSContinued 0.2.2.1) Kerbal Actuators (KerbalActuators v1.9.0) Kerbal Attachment System (KAS 1.12) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.4) Kerbal Inventory System (KIS 1.29) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.7.5.0) Kerbal Konstructs (KerbalKonstructs v1.8.7.0) Kerbal Reusability Expansion (SpaceXLegs 2.9.3) Konstruction (Konstruction v112.0.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-206) KSC Switcher (KSCSwitcher v2.1.0.0) KSP AVC (KSP-AVC 1.4.1.9) KSP Community Fixes (KSPCommunityFixes 1.35.2) KSP Recall (KSP-Recall v0.5.0.2) KSPBurst (KSPBurst v1.5.5.1) Making History (MakingHistory-DLC 1.12.1) MechJeb 2 (MechJeb2 2.14.3.0) Mk 33 (Mk-33 v1.3.2) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.1) Near Future Electrical (NearFutureElectrical 1.2.3) Near Future Electrical Core (NearFutureElectrical-Core 1.2.3) Near Future Exploration (NearFutureExploration 1.1.2) Near Future IVA Props (NearFutureProps 1:0.7.1) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.0) Near Future Propulsion (NearFuturePropulsion 1.3.5) Near Future Rovers (NFR) by V2 Industries by MichaelV2.0 (RoverPack 2.0.99.0-adoption) Near Future Solar (NearFutureSolar 1.3.2) Near Future Solar Core (NearFutureSolar-Core 1.3.2) Near Future Spacecraft (NearFutureSpacecraft 1.4.3) Omega's Stockalike Structures: No Textures Required (StockalikeStructures 0.0.12) Parallax (Parallax 2.0.8) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.8) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.8) PlanetShine (PlanetShine 0.2.6.6) PlanetShine - Default configuration (PlanetShine-Config-Default 0.2.6.6) Planetside Exploration Technologies (PlanetsideExplorationTechnologies 1.0.2) Procedural Fairings (ProceduralFairings 1:v6.6.0.0) Procedural Parts (ProceduralParts v2.5.9.0) Procedural Parts - Hazard Tanks Textures (HazardTanksTextures 1.0) Procedural Parts - MainSailor's Procedural Textures - Complete Texture Pack (MainSailorTextures-Complete 2.0.0.0.1) Procedural Parts - MainSailor's Procedural Textures - Essential Textures and Flag (MainSailorTextures-Essentials 2.0.0.0.1) Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1.2) Procedural Parts - Ven's Revamp Style Textures (VensStylePPTextures 1.1) RasterPropMonitor (RasterPropMonitor 1:v0.31.13.4) RasterPropMonitor Core (RasterPropMonitor-Core 1:v0.31.13.4) RCS Build Aid (RCSBuildAid v1.0.6) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) RecoveryController (RecoveryController 0.0.4.2) Reentry Particle Effect Renewed (ReentryParticleEffect 1.9.1.1) RemoteTech (RemoteTech v1.9.12) ReStock (ReStock 1.4.5) Restock Waterfall Expansion (RestockWaterfallExpansion 3.1.0) ReStock+ (ReStockPlus 1.4.5) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2) Reviva (Reviva 1.0.0) RSMP (SRBWaterfallEffects 2:4.0.1) Scatterer (Scatterer 3:v0.0876) Scatterer Default Config (Scatterer-config 3:v0.0876) Scatterer Sunflare (Scatterer-sunflare 3:v0.0876) Shabby (Shabby 0.3.0.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) SpaceY Heavy Lifters (SYL) by NecroBones (SpaceY-Lifters 1:1.9.99.2-prerelease) Staged Animation (StagedAnimation v2.0) Starship Expansion Project (StarshipExpansionProject v.2.2.0) Starship Expansion Project IVA (StarshipExpansionProjectIVA v.2.2.0) Starship Landing Legs (StarshipLandingLegs V1.0) Starship Launch Expansion (StarshipLaunchExpansion 1:Beta_v0.5) System Heat (SystemHeat 0.6.0) Textures Unlimited (TexturesUnlimited 1.5.10.25) The Janitor's Closet (JanitorsCloset 0.3.8) Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.4) Toolbar Controller (ToolbarController 1:0.1.9.11) Trajectories (Trajectories v2.4.5.3) TUFX (TUFX 1.0.7.1) Tundra Exploration - Stockalike Dragon V2 and Falcon 9 (TundraExploration 7.0.0) Tundra Techonologies (TundraTechnologies 7.0.0) Tundra's Space Center (TundraSpaceCenter 2.0.2) TweakScale - Rescale Everything! (TweakScale v2.4.8.3) TweakScale Redistributable (TweakScale-Redist v2.4.8.3) Tweakscale Unlimited (TweakscaleUnlimited 1.0) USI Core (USI-Core v112.0.1) USI Kolonization Systems (MKS/OKS) (UKS 1:v112.0.1) USI Tools (USITools v112.0.1) VaporVent (VaporVent 1.1.12) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.9.0) Zero MiniAVC (ZeroMiniAVC 1:1.1.3.2)

  • @malcolmbrown9540
    @malcolmbrown954018 күн бұрын

    what version is needed.

  • @RocketMan159
    @RocketMan15917 күн бұрын

    I think any version is fine, I have the latest version and it has this in it.

  • @brycedarnell7395
    @brycedarnell739519 күн бұрын

    This is THE MOST kerbal thing I have *EVER* seen. Boosters flying like airplanes? Christ, I didn't even realize that's possible, especially with 7.5m fuel tanks.

  • @jad5574
    @jad557421 күн бұрын

    is the name an elton john reference perhaps

  • @RocketMan159
    @RocketMan15921 күн бұрын

    Yeah the channel name is a hint towards the song.

  • @jad5574
    @jad557421 күн бұрын

    @@RocketMan159 gotta be my fav elton john song, that or vienna. both bangers lmfao

  • @vatyunga
    @vatyunga21 күн бұрын

    6:20 You can simply use an empty tube to put your control computer and batteries and then shield it from upper stage flames with a random circular part

  • @RocketMan159
    @RocketMan15921 күн бұрын

    That’s a good point. More guaranteed way to keep it all safe.

  • @Will-uf7jt
    @Will-uf7jt24 күн бұрын

    Would be cool if you made it so the boosters etc can be picked up, driven back to the launch site and re attached / refueled for the next launch

  • @RocketMan159
    @RocketMan15924 күн бұрын

    I’ve actually been thinking about making a series where I attempt this. I’ve done it once with a really small vehicle but it wasn’t fully successful haha. Docking is by far the hardest part weirdly.

  • @abhilashray380
    @abhilashray38025 күн бұрын

    If real 300tonnes cargo to orbit was a thing in ksp This will be the monster 💀💀

  • @stray1969
    @stray196928 күн бұрын

    Great video! You should have more subs. I’m your newest. Keep up the good work

  • @joyhoward6105
    @joyhoward610528 күн бұрын

    The sound of the space music

  • @user-zq9no4or8u
    @user-zq9no4or8u29 күн бұрын

    That’s what it would look like if Elon Musk made starship superheavy.

  • @RocketMan159
    @RocketMan15929 күн бұрын

    That would be a sight to see if was made real haha

  • @СлаваУкраїні_ГероямСлава
    @СлаваУкраїні_ГероямСлава29 күн бұрын

    cloud mod name please 🙏🙏🙏🙏🙏🙏🙏🙏

  • @RocketMan159
    @RocketMan15929 күн бұрын

    It’s volumetric clouds by Blackrack. 5$ a month but totally worth it in my opinion.

  • @СлаваУкраїні_ГероямСлава
    @СлаваУкраїні_ГероямСлава29 күн бұрын

    thanks you 🤝 @@RocketMan159

  • @hanlet06
    @hanlet0629 күн бұрын

    Bro, how do you manage all the stages at once? Or is it automatic? Except for the landing.

  • @RocketMan159
    @RocketMan15929 күн бұрын

    I used the mod FMRS which lets you “go back in time” and fly each piece separately. I put it all in an editor in post and tried to sync them up to real time best I could.

  • @hanlet06
    @hanlet0629 күн бұрын

    @@RocketMan159 Nice

  • @localist_floof
    @localist_floof29 күн бұрын

    very underrated video

  • @varietyegg
    @varietyeggАй бұрын

    Bro got falcon super heavy

  • @joyhoward6105
    @joyhoward610528 күн бұрын

    I was gonna make that joke

  • @varietyegg
    @varietyegg27 күн бұрын

    @@joyhoward6105 damn maybe next time my man

  • @draftymamchak
    @draftymamchak22 күн бұрын

    Not Falcon Super Heavy, Falcon Super Ultra Heavy

  • @MiG-25IsGOAT
    @MiG-25IsGOATАй бұрын

    The design, the realism, and specially the intro where the kerbal looks at the engines is INSANE. got a new sub!

  • @RocketMan159
    @RocketMan159Ай бұрын

    Thanks! I’m glad you enjoyed it!

  • @Bender_430
    @Bender_430Ай бұрын

    how do you control the boosters? is it a quicksave?

  • @RocketMan159
    @RocketMan159Ай бұрын

    Pretty much quicksaves. I use the mod FMRS which lets you do that kind of thing easier, catch being it actually marks the pieces recovered whereas the quicksaves strategy wouldn’t be able.

  • @yoinki_sploinki
    @yoinki_sploinkiАй бұрын

    oh, that’s not- 😀

  • @squidking191
    @squidking191Ай бұрын

    How did you make it so the second stage could handle that High G maneuver with its flip? If I tried that it would have flung itself to pieces.

  • @RocketMan159
    @RocketMan159Ай бұрын

    I think it’s a mix between autostrut, kerbal joint reinforcement (mod, not 100% sure if that’s the right name) and the tanks themselves (I think that’s the near future mods). It wasn’t anything I tried specifically to do. And like with the rss/ro mods this vehicle is nearly impossible to flip (you have to be going under 150 m/s to survive lol). The key thing though is if you’re ever trying to do it and having trouble, either wait longer so you’re in the thicker parts of the atmosphere or add more air brakes. Ultimately the slower you’re going the more likely you’ll be able to do it.

  • @BloxStorm373
    @BloxStorm373Ай бұрын

    great job! This was really fun to watch!

  • @RocketMan159
    @RocketMan159Ай бұрын

    Thanks! I’m glad you enjoyed it!

  • @TrojanLlama
    @TrojanLlamaАй бұрын

    Oh wow! Definitely not reversed! How did you do it??

  • @RocketMan159
    @RocketMan159Ай бұрын

    The Kerbals made some serious advancements. They’ve almost reached camera man levels.

  • @war_fish
    @war_fishАй бұрын

    bro built flying syper heavy boosters

  • @Saivarun11
    @Saivarun11Ай бұрын

    i was like damn they are Planes Now XD

  • @RocketMan159
    @RocketMan159Ай бұрын

    I considered putting landing gears on them and landing on the runway but powered landings are cooler lol

  • @Mrfrogboi
    @MrfrogboiАй бұрын

    Cool I subbed last vid

  • @O5-3-site-17
    @O5-3-site-17Ай бұрын

    YOU COULD RIGHT CLICK????

  • @O5-3-site-17
    @O5-3-site-17Ай бұрын

    Thank you so much

  • @O5-3-site-17
    @O5-3-site-17Ай бұрын

    What mod shows the trajectory?

  • @RocketMan159
    @RocketMan159Ай бұрын

    It's a mod called "Trajectories". It's available in the CKAN app, it will install the mod for you. With exception to the clouds I get all my mods through there.

  • @O5-3-site-17
    @O5-3-site-17Ай бұрын

    @RocketMan159 yes ik but it doesn't show me other than in the map view

  • @O5-3-site-17
    @O5-3-site-17Ай бұрын

    How did u make it show you in the normal view

  • @RocketMan159
    @RocketMan159Ай бұрын

    @@O5-3-site-17 I forgot that was hard to find for me, it's over on the righthand panel in the trajectories icon. I think right-clicking it opens a menu and I think it's one of the four radio buttons that toggles it on and off. I'll work on a short video to show how to do it since it's kind of hidden. I'll try to have that up soon.

  • @RocketMan159
    @RocketMan159Ай бұрын

    I uploaded a short video to show how I got it to appear in normal view. Hope it helps! kzread.info/dash/bejne/k4iXo8qkZKa1n5M.html

  • @patroid5833
    @patroid5833Ай бұрын

    How do you control the rentry of the two boosters and the main rocket at the same time?

  • @valmine7507
    @valmine7507Ай бұрын

    they were separatly controlled using quicksaves and all

  • @RocketMan159
    @RocketMan159Ай бұрын

    I used the mod FMRS to separately control each vehicle, then just edited in post to get them to play together. Did my best to get the framerates to match real time for each.

  • @patroid5833
    @patroid5833Ай бұрын

    @@RocketMan159 Thank you, can i ask to you also the mod you used to show the trajectory and the predicted point of landing for the boosters?

  • @RocketMan159
    @RocketMan15918 күн бұрын

    That mod is called “Trajectories” in CKAN if I’m remembering right (if not it’s a variation on the spelling). I have a video up on how to toggle the indicator in-game once that mod is installed.

  • @RocketMan159
    @RocketMan1597 ай бұрын

    Full video here: kzread.info/dash/bejne/iYqC2rWledXLiqQ.htmlsi=qknL5BMqrYfw3waR