Fails & Flails

Fails & Flails

This channel is focused entirely around tabletop gaming and everything that comes along with it. From Dungeons and Dragons to Call of Cthulhu and Mutants and Masterminds, roleplaying, creating campaigns and playing in those settings. Learn the difference between killing a character and killing a player!

10 Forgotten Rules in D&D 5e

10 Forgotten Rules in D&D 5e

Пікірлер

  • @christianbeeker8722
    @christianbeeker872221 сағат бұрын

    Quality advice.

  • @mynameismarkchun
    @mynameismarkchun3 күн бұрын

    My favorite puzzles i steal wholesale from older video games. Some pokemon gyms for example

  • @Commandasaurus
    @Commandasaurus4 күн бұрын

    From my experience over the years, DM PCs are no problem IF you treat them as a normal PC (play honestly, don't cheat), but leave them out of most of the story focus, playing them as a supporter of sorts. I did this in Pathfinder (which is DnD pretty much), if I did not have enough players (since you need 4-5, or you have to do a LOT of balancing, which is way more annoying and risky). I agree with one of your points whole-heartedly: THE CHARACTER HAS TO BE LIKEABLE! Not a superhero, not a shining knight, not the focus, just a swell and useful person to have around to fill up the dynamic in personality and skills (maybe the group is lacking an arcane or religious expert, which is also a good way of dumping lore in a group of low-INT-adventurers). For these characters I HIGHLY recommend NOT to min-max them, just build a fluffy and sympathetic character that can help in certain ways, but their stats are not so good or perfectly placed. A great example would be Louie from the Anime "Rune Soldier", who is learning to be a mage, but is really bad at it, though for some kind of way is pretty good with his fists (a mage with high STR, CON and CHA, but low INT and DEX and average WIS, which might be fun. Just give him enough INT to at least cast level 1 spells). Again... the character has to be LIKEABLE!

  • @alexmason2014
    @alexmason20144 күн бұрын

    I'm binging through so many of these puzzle videos. I'm very sad that this channel seems dead, because so many of these puzzles are very good!

  • @sethstephens6450
    @sethstephens645022 күн бұрын

    Be a Thri-Kreen and build dex unarmored will give you 13 AC plus the dex. Dual wield to get a AC plus 1. You can dual wield with a shield since you got four hands.

  • @jamesm9560
    @jamesm956028 күн бұрын

    Nice vid bro

  • @amehayami934
    @amehayami934Ай бұрын

    Hey i play Rogues i don't do that. Much only to bad people.😊

  • @amehayami934
    @amehayami934Ай бұрын

    And this is why i like to play and run High powered epic level games. I had a murder hobo once in my game which in away i don't really mind too much because i have a morally gray dark fantasy. However this muder hobo was making very hard to get the game started after i warned him many times. Now i had a choice i could use one of 6 of my most powerful characters i was playing for a long time and the lowest level was 87 lvl with a Divine rank of 60 but i decided to give that job to one of my friends that was playing. Her old characters lvl 117 with a Divine rank of 90 a paladin of justice/ Cleric. Makoto was her name yes Asian setting. Her god came to her and said hunt this problem characters down bring him in alive if you can but if you can't just kill him and be done with it. Well you know what happened next. After that was done i took her old characters back and carried o. With the game. The other player i had smitted go mad and said i couldn't do that. And i said i am DM i am the Over Deity, the Elder Goddess, the creator of all thing's, the mother and creator of all the gods, I am the beginning and the end. No one has power over me and my world. Put simply i can do what i want. I give people a lot of leeway, And i think I'm pretty fare with a lot of things. Sure was what i did a little over kill maybe but i wanted to show if you try to derail my game I'll destroy you 😊 So let this be a lesson and i resurrected him back and said remember don't derail my game i can be a murder hobo to 😊

  • @skidmoda
    @skidmodaАй бұрын

    I give it credit it is new, they are trying I guess. This isn't an existing IP they are wrecking.

  • @futhark6569
    @futhark6569Ай бұрын

    I have a dm pc and my two players love him. I don't get all the hate. He is exactly the same level, so no problem there. My players didn't even want to control him in a fight. We swap the DM role, so he sometimes is in the background, but not so much when one of the others is DM. Of course he does not know more or have super-powers.

  • @AshersAesera
    @AshersAesera2 ай бұрын

    The Pointless Lever should be the Trickster's Level or something to that effect. Place it in a dungeon where things aren't always as they seem and they'll catch on pretty quick and will think it's clever xD

  • @flarethefox1779
    @flarethefox17793 ай бұрын

    The dmpc I have in my game was introduced 1 level higher than the rest of the party, and actually had forgone a level up the next time to sync up with the party. he was introduced at first mainly because my three players could use an extra ally in combat, and i actually did give the players the choice to have him as their ally, and thats what the party chose. i have been giving him a bit off a bigger part when the party has been showing more interest and love for said character, and even then he doesn't try to speak over them in decision making, usually just going along with the party. im hoping that i did in fact do it right, and it definitely seems like i have. i do honestly think it really helps that it was the partys choice to bring him along, rather than try to shove him in

  • @thewalkingdubbed
    @thewalkingdubbed3 ай бұрын

    I am running a Fallout 5e conversion where a DM PC saves the group after they crashed in a foreign land in the middle of the "Big Bads" that they weren't supposed to meet yet. She- an Assaultron- saved them and got them to the main friendly factions before falling into a supporting party member. We are a 4 man group with a healer, a Bard-Leader type support for buffs, a Ranger type and a Fighter melee type. A critical role for her becomes the Tank; filling that missing Frontline that's an important aspect. She also becomes their trainer that- after that opening fight that they got their asses handed to them, she trains them to become just as powerful as she at level 3- where they were level 1. She became a very welcome and beloved addition to the group as she never took the spotlight from anyone since she didn't engage in conversation unless asked specifically for her input- her own story was something that tied into their objectives as well as an intrigue for the rest of the players (With one being another Robot in a Protectron- he was interested in her alot due to the lack of other robots in the area and a sort of familiar tie). She also serves as a Natural way for me as the DM to guide (Not railroad) the party to potential missions or locations when they don't know. They ask her for what she thinks and I give them a reasonable response that makes sense for her knowledge of the area but at the same time letting them gauge their options. "I am aware of possible locations for the raiders- but I am not certain. A most probable location for them to hide is within previous building encampment. I know of three places that are probable- as well as a location I have not explored before where they could be." Gives the players 4 new POIs that I have prepared that they could explore based on their own options- my PC just simply provided it in a natural way instead of me just saying it to them. This has worked really well! And the group found themselves growing relationships with her and each other as they all grew together. It was fantastic.

  • @dieselsdungeons
    @dieselsdungeons3 ай бұрын

    suggestion: riddle-door yields to a paradox. No complements, no interaction, ego is irrelevant; if met with a paradox-riddle, it merely implodes.

  • @ivank.1193
    @ivank.11933 ай бұрын

    2nd level of dex paladin (16dex) 12AC from studded leather +3AC from dex + 2AC from shield + 1AC defensive style on 2nd level. also you can take defensive duelist feat, so with reaction that will allow you to use reaction once per turn, so your AC on 2nd level is 18(with reaction in melee 20) and on 17 lvl it skyrockets to its maximum of 20AC+6ACfor melee reaction Am i wrong here?)

  • @emaldonado001
    @emaldonado0013 ай бұрын

    Who plays DMPC's the ways you mention at the beginning? They just should be NPC's with some extra stats at best. What am I missing do people really do this?

  • @leif19samcynos
    @leif19samcynos3 ай бұрын

    I pull the pointless level at least once with all my parties. it turned into a game un-to itself. the fastest it was solved was 30 seconds because one player saw Zee's vid on it. however the longest it took was a good 3 hours 46 minutes. half that party quit on me after that. XD

  • @justindurham1129
    @justindurham11294 ай бұрын

    I run a dmpc with my kids campaign. Old grizzled dwarf who hates everyone. Same lvl as the PCs but he basically does nothing because he is pissed at moradin. This far he has only cast two healing spells. And griped alot

  • @MemphiStig
    @MemphiStig4 ай бұрын

    The Pouch of Chance reminds me of the Robe of Useful Items. I made a variant of this once called the Robe of Spell Effects. It had patches representing low-level spells, each good for one use. I love homebrewing magic items.

  • @lassebrink4764
    @lassebrink47644 ай бұрын

    Even tho i like your videos you aditionally have a voice and a speakingstile siuted perfectly for having you video as a backgroundnoise ^^

  • @lassebrink4764
    @lassebrink47644 ай бұрын

    Yay the first one i found who is using actual math <3

  • @MrFrenchyge
    @MrFrenchyge4 ай бұрын

    Tightening Rack: yes, my players love a puzzle that can be solved with a fireball. 😂

  • @user-gr3vx1qn3p
    @user-gr3vx1qn3p4 ай бұрын

    DEX is just better than STR in 5e. simple as is

  • @RETINA8719
    @RETINA87194 ай бұрын

    I’m so using the pointless lever 😂😂😂 brilliant

  • @azureascendant994
    @azureascendant9944 ай бұрын

    My DMpcs don't go on quests with the group, if they do they serve as support such as buffers and healing. Mostly they are the quest givers who use scrying to spy, track the pcs while they are in the field. In the past I had a dmpc, I realized my mistake rather quickly and had the character get abducted and taken away for a time. My quest giver dmpc drow arch-mage only ever joined combat once with the pcs and that was against a demon lord. His part wasn't the combat itself but the spell he was casting. The imprisonment spell. If I had a wizard pc I would've instructed them to cast it but my two players were a rouge and monk.

  • @syrupchugger421
    @syrupchugger4214 ай бұрын

    Thanks for the video

  • @Chris-fn4df
    @Chris-fn4df5 ай бұрын

    Your players aren’t my players. They want to get the whole world to follow them, and would be perfectly happy if they went the entire game without ever rolling an attack dice if they were allowed to recruit powerful NPC’s to do everything for them.

  • @Michael-yz5tb
    @Michael-yz5tb5 ай бұрын

    No, my friend the video did not reach me (a beginner) as advertised. Thanks for speaking "at me" in the video, but with no base knowledge I couldn't follow you. Recommendation, flashing some text steps or verbally expressing an order of operations list first, would have been helpful for me.

  • @hauptsacheeinkanal3515
    @hauptsacheeinkanal35155 ай бұрын

    nice stuff maaaaaan

  • @MonkeyComrnando
    @MonkeyComrnando5 ай бұрын

    I just want to add a character (around the level of players or even lower) that makes it so when i accidentally put something overpowered he can just make it so the actual pc can survive I don't care if it dies i just want to avoid pk'ing anybody As an inexpirienced DM of course (I forgot to add) is this a good way of doing it?

  • @AJarOfYams
    @AJarOfYams6 ай бұрын

    You can wear plate armour without having high strength. Your speed is just reduced by 10 feet

  • @graemesmith6599
    @graemesmith65996 ай бұрын

    So I've joined this new group online with my friends and it's the first time I've really used online D&D but the DM has two DM pc's one a barbarian and one a rogue and the Rogue always does death threats and belittles the characters which i the ranger of the party had tried to stop but the Rogue and Barbarian are working together in this Mafia thing and they're supposed to get Kinder further into the campaign but I don't know when? It kind of sucks I've been in this for 3 weeks now and I'm only in it for my friends. The DM has made the two DM PCS the main characters of the story is there any way I can figure out a way to enjoy this further with my friends it kinda chips away at me.

  • @graemesmith6599
    @graemesmith65996 ай бұрын

    Pretty much everything you've said is bad they have done except the over level the dm pcs are the same level as us

  • @anesboumazza36
    @anesboumazza367 ай бұрын

    Thnx, you helped me a lot.❤

  • @northernlight8857
    @northernlight88577 ай бұрын

    Killing children is a hairy one. I think ideally you should know the players or have some strong disclaimers.

  • @adam1third
    @adam1third7 ай бұрын

    I made my dmpc a summon. He's a cleric of selune bound to an amulet that can only come out at night or for 1 minute during the day. So the players can choose when to summon

  • @perkeyser2032
    @perkeyser20328 ай бұрын

    Letter substitution encryption is probably as complicated as you want to go without seriously risking the part to get stuck. And even letter substitution can make some people panic. But if you have a party that might be able to go above and beyond.....maybe as a side quest or something, that won't bog them down in the campaign, there are a huge number of different encryptions and ciphers you can throw at them. For an easy fix, just search it for a minute or two. There's plenty to go around.

  • @perkeyser2032
    @perkeyser20328 ай бұрын

    Personally, I didn't like these "puzzles". I would barely call them that. They where not what I would bring to the table at all.

  • @TwinSteel
    @TwinSteel8 ай бұрын

    🥳❤️👍🏿

  • @alanpascal7631
    @alanpascal76319 ай бұрын

    Is there a new Discord link?

  • @SkoomaGodDovahkiin666
    @SkoomaGodDovahkiin6669 ай бұрын

    And this is why COD/Skyrim >>>>>>>>>>>>>>>>>>>>>>>>> TTRPGs. Seriously, we have Armored Core 6 and System Shock, dafuq do you need dnd for?

  • @Deruwugen
    @Deruwugen9 ай бұрын

    Those are all, above all, action focused games. DnD let's you be who you *truly* want to be, or tell a story *you* want to tell

  • @SkoomaGodDovahkiin666
    @SkoomaGodDovahkiin6669 ай бұрын

    @@Deruwugen Oh, so does DnD allow me to use a mech? Tactical riflemen are a thing in Faerûn? Is DnD any fun? I wanna be a guy who has fun solo.

  • @Roisome
    @Roisome9 ай бұрын

    The DMPCs can be a fine addition if your party is just a bunch of murderhobos wanting to fight stuff without care for the narrative. If they do care about the narrative, make some homebrew rules to ensure that you are no more than the players. Just like NPCs, the DMPC should make mistake, be endangered. Don’t get attached to a character, be attached to the narrative. Roleplay the DMPC as you would with an NPC. That’s how my group have been running DMPCs. The idea is just to not make it into your personal power fantasy. It’s a big red flag when on a retrospect, you realize you’re making all the calls.

  • @Mothman1992
    @Mothman19929 ай бұрын

    Owlbear chub

  • @that-idiot663
    @that-idiot6639 ай бұрын

    I had a idea for a dungeon a while back. Its a massive door with 5 key holes of varying colors, the party needs to solve puzzles, kill monsters, and so on and so forth to get 4 keys. The keys dont actually matter, if the same person pushes on the door three times then it opens. Oh and the door reflects any spells cast at it. If you want to mix some role play into this i like to add to skelitons when the party aproche one says "halt, if. you wish to get our key you must give us something" the other one says "One of us only tells the truth while the other only lies" as you can probably guess they skelitons are lying, they can both lie or tell the truth but there just bored and wanted to have some fun so they made this little scheem

  • @robertsneden7236
    @robertsneden723610 ай бұрын

    One of my favorites is a 10' wide × 100' long × 30' tall hallway with spikes across the length of the ceiling & traps every 5' on the floor. If triggered, roll 1d6. On a 1-2, gravity is normal. On a 3-4, gravity is reversed. On a 5-6, gravity is doubled. If any character falls upward into the spikes, they take 1d4 piercing damage plus fall damage. If any character is on the ceiling & fall to the floor, they take regular fall damage. If they fall from the ceiling with gravity being doubled, fall damage is doubled. Roll every time a trap is triggered.

  • @fireball4763
    @fireball476310 ай бұрын

    My players once spend around and oughr on the puzzle where you hawe 2 dors wich are magically connected to eatch other when you get whro one you get out of the orher(the solution was to get thro one and after you leave you get back thro the one you just left)

  • @Xylarxcode
    @Xylarxcode11 ай бұрын

    I've done the bowl one, or something similar to it, at least once. It was a room with 5 statues that stood in alcoves, a pedestal in the middle and button to start the puzzle. Once started, under one of the statues a plaque would appear with a cryptic command for players to figure out. The first statue's plaque says: 'Bring your mettle, this is your test, to carry on, give us your best.' The statue stands in a T-pose and one of the players has to stand on the pedestal and mimic the T-pose, at which point the first statue would light up. Unbeknownst to the players, they only have one (real time) minute to figure this out. If they succeed, then great, the puzzle continues. But if they fail, a small pedestal with a bowl and a dagger next to it emerge, with a plaque underneath that reads: 'Alas you failed, but worry not, one more chance to earn your spot. To carry on despite your strife, fill up this bowl with liquid life.' The bowl then needs to be filled with blood for the puzzle to continue. Once done, the statue will light up to indicate they passed and the plaque will appear on the second statue. This one is holding a bodybuilder pose and the plaque reads: 'Muscled mass you must maintain, to carry on and earn your gain.' A player needs to stand on the pedestal and mimic the pose of the second statue, but they need to hold that pose for a solid min. Make the player roll a DEX and/or CON save (DM's discretion on which one and what DC). When completed, the statue will shift to a different pose and more words appear on the plaque, which read: 'You have done well, but there is more, do as I do, until you're sore.' Again, the player on the pedestal has to mimic the statue's pose but for longer this time. Now they have to roll two saving throws of either DEX/CON or STR (DM's choice). If they succeed at this, the statue will change pose one final time and the plaque will now read: 'Push yourself to your furthest limit, or pay the price if you choose to quit.' Again, the player needs to mimic the statue and hold that pose for three times the original length. They need to roll a DEX, CON AND STR save to pass. Stepping off the pedestal before completion or failing the saves make a bowl emerge in front of the second statue, bigger than the first one. The plaque reads to same as the first, though, but more blood is required to fill it. Once passed or when the bowl is filled, the second statue lights up and the puzzle continues. The third, fourth and fifth statues already have bowls standing in front of them, each one bigger than the previous one. The third statue has his hand over his eyes and a plaque that reads: 'You have come far, you've shown your might, but can you continue without your sight?' One of the players need to choose to either stand on the pedestal and mimic the statue, which will render them fully blind if they do so. Alternatively, they may choose to fill the bowl with blood, as with the previous two to continue, but more blood is required than in the previous two bowls. The players have to choose between harming themselves or inflicting blindness on one of them to proceed. The blindness is temporary, but they don't know that. (I personally made it last a day) The fourth statue has his hands over his ears and a plaque that reads: 'You've come this far and followed advice, to push further still heed not the lies.' Same concept as statue number three. One of the players needs to stand on the pedestal and mimic it. Doing so will render them fully deaf for a duration of the DM's choosing. By now, your party will have caught on to the gist of these final three and should know they have the choice between inflicing deafness on one of their members or filling the bowl in front of the statue, which is larger than the previous three. The final statue has his hands over his mouth and a plaque that reads: 'Almost there now, the final test awaits, you won't be heard, your voice abates.' Standing on the pedestal the mimicking the statue will render the player that did so mute, leaving them unable to cast spells with vocal components and its player unable to speak in character for a duration of the DM's choice. If your party is wise, they will choose a non-caster for this final test, if they can. Alternatively, there is a fifth bowl in front of the statue, largest one yet. It can be filled with blood to bypass the silence effect. For a bit of flavor, after passing all 5 of these, I had the statues light up and speak one final rhyme, which goes a bit like: 'You've passed our test, we give you our spark, you may move ahead, our stones grow dark.' Their lights will pass through the walls and into the door, which will open for your players, and the statues go back to their dormant state to await the next people ready to take their test. The idea was not to make the puzzle element hard to figure out. It's pretty simple. The idea was to give players a puzzle which forces them to choose between a crippling debuff which, as far as they know, might be permanent, or to inflict harm on themselves to avoid the curses. Ofcourse, if they chose to harm themselves each time, they'll find a battle waiting for them in the next room, which may or may not land them in some hot water, depending on how much blood they've donated in the previous room. If they opened the door without spilling any of their own blood, then there is no combat encounter in the next room, but you will have players in a state of blindness, deafness and muteness wondering how long these afflictions will last. If you've read all that, I hope you enjoyed it and perhaps even used it in one of your own campaigns or maybe just used the inspiration of it to make it your own thing. Have fun with it.

  • @Candyapplebone
    @Candyapplebone11 ай бұрын

    I noticed when I DM, a lot of the players usually only engage with me. So when I played with some people as a player the other day, I purposely tried to engage with the players more than with the DM

  • @supermaraudergirl9770
    @supermaraudergirl9770 Жыл бұрын

    I have no Problems making up puzzles. I have a problem integrating them seamingless into the adventure without making it obvious to them that it is for the sole reason to test their brainpower.

  • @MrAyeSir
    @MrAyeSir Жыл бұрын

    I'm playing a duet with one player and we both made 2 characters. One of mine is a kenku warlock, and more of a pet/comic relief character, and the other is a dwarf cleric (mainly for support). I try to let the other characters make the main decisions, although the cleric sometimes objects when we approach a major derailment. Aside from some minor protesting, he doesn't stop them though, and will still tag along. He's a bit morally grey/neutral, so it doesn't impact decision making too much. We've not have many sessions yet, but it seems fun so far. I'm happy about any tips people could give me though! Edit: We're playing Lost Mine of Phandelver btw.

  • @whitemansucks
    @whitemansucks Жыл бұрын

    great content. thank you!