From 1:37mins it has the guy flipping over the bar.
@shiverpeiАй бұрын
this is a crispy one damn
@Bars-hj9pdАй бұрын
Best way to rickroll someone
@agntprometheusАй бұрын
This is great and all, but how to you actually plug it in to the final image
@PepsiEnjoyer692 ай бұрын
I got it but the background is too bright. My eyes hurt
@3dsf2 ай бұрын
Thanks I'll keep that in mind
@DonaldDrennan2 ай бұрын
This would be great if Blender hadn't eliminated the depth output from the render layers node. Why is it gone now? What's the workaround? Thanks!
@3dsf2 ай бұрын
I haven't looked around 4 yet, but does this video help kzread.info/dash/bejne/iX6oy5J8d7abY6w.html
@DonaldDrennan2 ай бұрын
I later found it when I switched to Cycles and did some other things.
@3dcodes2 ай бұрын
Is there any depth map in blender 4.0?
@3dsf2 ай бұрын
kzread.info/dash/bejne/iX6oy5J8d7abY6w.html Does this help?
@talltailslol2 ай бұрын
I hate this
@foggyfrog2 ай бұрын
Best rickroll ever!
@user-zc2gc5hu2x2 ай бұрын
Храни тебя Господь
@AntechamberAE2 ай бұрын
Can I ask how you made this? I want to make a stereogram music video using this exact technique. Please teach me
@n54trent2 ай бұрын
Trip shrooms and do this
@andreysobolievas71743 ай бұрын
СПАСИБО!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!🥰
@EasyED19923 ай бұрын
this works using images too?
@3dsf3 ай бұрын
No, but you might be interested in MIDAS depth estimation
@minus60253 ай бұрын
Am I the only one who wants to have this but with a way higher framerate?
@zwaglou50074 ай бұрын
i am in awe
@user-uo4es2kc7p5 ай бұрын
thank you, your video is first time when i see magic eye
@SuperLIGHTMEN5 ай бұрын
I am crying.
@MilzamKBasith5 ай бұрын
Crystal clear
@ThrashmIO5 ай бұрын
3:33 is the best part
@user-fg7ws7nf4s5 ай бұрын
Its impossible withoud dots. Nvm, i somehow did it
@tiomonitor5 ай бұрын
Rickrolled in 2023
@SaruPrasad6 ай бұрын
Hello, I had a question for you. I noticed that the left ear, and a part of the snout is still a bit dark… For my type of application when using depth maps. I would like to be able to dial down the ear and parts of the snout, so that they’re not quite as dark as they appear in your finished depth map. The problem I’m having is that I don’t seem to find any control that I can latch onto for being more specific in affecting the darkness and light of specific areas of the depth map. I was wondering if it’s possible (for example) to have a depth map (for example) for the head… And another for the tail Etc.? In this scenario, maybe I would keep my 3-D model in separate parts and not join them all together or, for example, I would join all the parts of the body and not join the head to the body. Whereby I would create a depth map for the head, and then a separate depth map for the body. And then try to make adjustments to the head so that it’s not quite as contrasty and more harmony with the lightness and brightness of the overall body. I do not make stereograms, but I work with lenticular Art, and having an accurate depth maps is something that’s very useful for me. Any ideas you could share I would appreciate. Lastly, I don’t know how blender chooses the darkness for the specific areas…but in general the contrast between the closest and furthest away areas seems to be set. Meaning, that which is closest (in a traditional depth map in Blende..) is VERY bright and that which is furthest is close to black. Getting some control over the default brightness and darkness that Blender chooses for these extreme areas of the 3-D scene of which my model is in would be helpful. Would you know anything about how to control these defaults?
@3dsf6 ай бұрын
Hey Saru, Lenticular images, that's cool. I understand wanting to target different depth regions and I have written some python to help me adjust them by setting variables. I'd prefer to continue this conversation on Reddit, I am 3dsf there. Could you ask it on the r/depthmaps subreddit?
@SaruPrasad6 ай бұрын
@@3dsf thank you. I’ve posted accordingly under the subreddit that you have mentioned. I look forward to hearing from you there when you have time to respond.
@HellFireGod66 ай бұрын
this takes dont tell me that you're too blind to see to a new level
@quintopia7 ай бұрын
feels like it was done automatically. yeah it would be a lot of work to fully model his face, but it would be nice if he had a nose in the closeup shots at least...
@3dsf7 ай бұрын
This was using an older version of the depth estimation AI (v2). I had noticed more face like details in newer versions of the AI.
@user-mi3fs4rw4c7 ай бұрын
un gros merci à toi pour tes travaux
@artful_alicat8 ай бұрын
Stereograms feel like some sort of visual encryption method
@3dsf8 ай бұрын
Yeah, kinda neat. It could be a way of obscuring information from an automated scanning method. I have seen various methods of decryption, but the scanning methods would have to identify the image as something to be solved.
@AZTECMAN8 ай бұрын
❣
@smashmazing95159 ай бұрын
the frame rates a little choppy, but it's good otherwise. you think I'm using as a reference is the bad Apple magic eye video
@PAPAGEORGEVR9 ай бұрын
YES YES YES YES YES
@megamech226810 ай бұрын
thanks
@EverlastingGaming31610 ай бұрын
Please help me! I cant get one image to work. God Bless
@3dsf10 ай бұрын
I've updated the github page. I had to change youtube-dl to yt-dlp twice. Hope that works for you
@vox_seven11 ай бұрын
We need this now, it’s usefull for stable diffuse Ai
@shalimarscubadiver11 ай бұрын
Thanks!
@ShihanChao11 ай бұрын
Hello, I want to know the acquired depth image, is the depth information stored in the pixel? If not, how to obtain the depth map whose value in the pixel is the value from the camera?
@3dsf11 ай бұрын
Yeah relative distance. If you add up int8 rgb values and devide by 255*3 you will have your relative distance. Or if you add r, g, and b as floats and devide by one.
@ShihanChao11 ай бұрын
@@3dsf Can the depth image be saved as png directly from blender? If possible, how to save it? I am using blender 3 version. Also, is it possible to save the depth image and rgb image of the same frame? I have been researching for a few days but have not saved it successfully. Could you please teach me? Thank you so much
@3dsf11 ай бұрын
@@ShihanChao yes the sum of the RGB values is the depth value. To save an image I think it is : shift s while mouse is over the output image. Or to automate it, you can set up a saved image photo folder in the nodes flow.
@zhing836 Жыл бұрын
VERY useful thanks
@alexecheverria Жыл бұрын
Thanks, but I am looking for a way to convert a depth map into a bas relief. Can you show us how?
@3dsf Жыл бұрын
As a 3d asset to be 3d printed?
@alexecheverria Жыл бұрын
@@3dsf Yes, watertight :D
@doomus_ Жыл бұрын
it always has two or more of them
@3dsf Жыл бұрын
This is what I call doubling, essentially your eyes are going one pattern repeat to far. If you are on your phone, try on a bigger screen or with practice you can force the correct image. Many of my images are prone to doubling. Check out work by @3dimka, there images are less prone to doubling.
@user-xc8uk4ji4y1 Жыл бұрын
thank you
@brittanygilbert469 Жыл бұрын
Thank you for the really quick video. I'm glad I didn't have to sift through several minutes of unnecessary information on how to find a simple option/setting
@Oyster_Blade Жыл бұрын
시발 사랑합니다 내사랑을 받아줘 3시간동안 지랄햇는데 너덕분에 해결했어
@bennet2315 Жыл бұрын
why are they doubling…
@thorham1346 Жыл бұрын
Thanks 🙂
@pinochet3698 Жыл бұрын
I was very confused until I realized the resolution was set to 480p. Stereograms are really wack at low res.
@thebowstaffkid5908 Жыл бұрын
the way i do it is i go a moderate distance from my monitor (max res, 0.5 feet) and then either rapidly move my eyes side to side, making them blur OR relaxxxing them and making them blur.
Пікірлер
Just to point. mor tutorials like this
I cam see that mf dancing
я увидел прикольно
Tf is dis rickroll in magic eye illusion
From 1:37mins it has the guy flipping over the bar.
this is a crispy one damn
Best way to rickroll someone
This is great and all, but how to you actually plug it in to the final image
I got it but the background is too bright. My eyes hurt
Thanks I'll keep that in mind
This would be great if Blender hadn't eliminated the depth output from the render layers node. Why is it gone now? What's the workaround? Thanks!
I haven't looked around 4 yet, but does this video help kzread.info/dash/bejne/iX6oy5J8d7abY6w.html
I later found it when I switched to Cycles and did some other things.
Is there any depth map in blender 4.0?
kzread.info/dash/bejne/iX6oy5J8d7abY6w.html Does this help?
I hate this
Best rickroll ever!
Храни тебя Господь
Can I ask how you made this? I want to make a stereogram music video using this exact technique. Please teach me
Trip shrooms and do this
СПАСИБО!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!🥰
this works using images too?
No, but you might be interested in MIDAS depth estimation
Am I the only one who wants to have this but with a way higher framerate?
i am in awe
thank you, your video is first time when i see magic eye
I am crying.
Crystal clear
3:33 is the best part
Its impossible withoud dots. Nvm, i somehow did it
Rickrolled in 2023
Hello, I had a question for you. I noticed that the left ear, and a part of the snout is still a bit dark… For my type of application when using depth maps. I would like to be able to dial down the ear and parts of the snout, so that they’re not quite as dark as they appear in your finished depth map. The problem I’m having is that I don’t seem to find any control that I can latch onto for being more specific in affecting the darkness and light of specific areas of the depth map. I was wondering if it’s possible (for example) to have a depth map (for example) for the head… And another for the tail Etc.? In this scenario, maybe I would keep my 3-D model in separate parts and not join them all together or, for example, I would join all the parts of the body and not join the head to the body. Whereby I would create a depth map for the head, and then a separate depth map for the body. And then try to make adjustments to the head so that it’s not quite as contrasty and more harmony with the lightness and brightness of the overall body. I do not make stereograms, but I work with lenticular Art, and having an accurate depth maps is something that’s very useful for me. Any ideas you could share I would appreciate. Lastly, I don’t know how blender chooses the darkness for the specific areas…but in general the contrast between the closest and furthest away areas seems to be set. Meaning, that which is closest (in a traditional depth map in Blende..) is VERY bright and that which is furthest is close to black. Getting some control over the default brightness and darkness that Blender chooses for these extreme areas of the 3-D scene of which my model is in would be helpful. Would you know anything about how to control these defaults?
Hey Saru, Lenticular images, that's cool. I understand wanting to target different depth regions and I have written some python to help me adjust them by setting variables. I'd prefer to continue this conversation on Reddit, I am 3dsf there. Could you ask it on the r/depthmaps subreddit?
@@3dsf thank you. I’ve posted accordingly under the subreddit that you have mentioned. I look forward to hearing from you there when you have time to respond.
this takes dont tell me that you're too blind to see to a new level
feels like it was done automatically. yeah it would be a lot of work to fully model his face, but it would be nice if he had a nose in the closeup shots at least...
This was using an older version of the depth estimation AI (v2). I had noticed more face like details in newer versions of the AI.
un gros merci à toi pour tes travaux
Stereograms feel like some sort of visual encryption method
Yeah, kinda neat. It could be a way of obscuring information from an automated scanning method. I have seen various methods of decryption, but the scanning methods would have to identify the image as something to be solved.
❣
the frame rates a little choppy, but it's good otherwise. you think I'm using as a reference is the bad Apple magic eye video
YES YES YES YES YES
thanks
Please help me! I cant get one image to work. God Bless
I've updated the github page. I had to change youtube-dl to yt-dlp twice. Hope that works for you
We need this now, it’s usefull for stable diffuse Ai
Thanks!
Hello, I want to know the acquired depth image, is the depth information stored in the pixel? If not, how to obtain the depth map whose value in the pixel is the value from the camera?
Yeah relative distance. If you add up int8 rgb values and devide by 255*3 you will have your relative distance. Or if you add r, g, and b as floats and devide by one.
@@3dsf Can the depth image be saved as png directly from blender? If possible, how to save it? I am using blender 3 version. Also, is it possible to save the depth image and rgb image of the same frame? I have been researching for a few days but have not saved it successfully. Could you please teach me? Thank you so much
@@ShihanChao yes the sum of the RGB values is the depth value. To save an image I think it is : shift s while mouse is over the output image. Or to automate it, you can set up a saved image photo folder in the nodes flow.
VERY useful thanks
Thanks, but I am looking for a way to convert a depth map into a bas relief. Can you show us how?
As a 3d asset to be 3d printed?
@@3dsf Yes, watertight :D
it always has two or more of them
This is what I call doubling, essentially your eyes are going one pattern repeat to far. If you are on your phone, try on a bigger screen or with practice you can force the correct image. Many of my images are prone to doubling. Check out work by @3dimka, there images are less prone to doubling.
thank you
Thank you for the really quick video. I'm glad I didn't have to sift through several minutes of unnecessary information on how to find a simple option/setting
시발 사랑합니다 내사랑을 받아줘 3시간동안 지랄햇는데 너덕분에 해결했어
why are they doubling…
Thanks 🙂
I was very confused until I realized the resolution was set to 480p. Stereograms are really wack at low res.
the way i do it is i go a moderate distance from my monitor (max res, 0.5 feet) and then either rapidly move my eyes side to side, making them blur OR relaxxxing them and making them blur.
amazing!!