Dark

Dark

Just a small streamer and youtuber making Arknights content on the side. Might aswell be the biggest Frostleaf Simp.

Anything in regards to business or collaborations send an e-mail to
[email protected]
or send me a dm on twitter/X

Arknights needs raids

Arknights needs raids

Is Myrtle a mistake?

Is Myrtle a mistake?

The Gunvolt Crossover

The Gunvolt Crossover

Alters. Is it time to Stop?

Alters. Is it time to Stop?

Пікірлер

  • @mrplimbles7803
    @mrplimbles780317 күн бұрын

    As a F2P player, are you telling me to not invest in a Niche I might be having problems with (silence for the stupid fish) and just magically come across 6 stars with their materials? My core team is 5 star based XD

  • @abrahamwijaya6631
    @abrahamwijaya6631Ай бұрын

    Incantation medic that can heal normally? Folinic: is it that me? HG i got admitted they love broke the rules... But i want to say that please when making hell stages please don't make meta's obviously to this just to be barely.... DOS was your idea and it was so bad. I'm not asking them to stop be creative but i want HG to remember that if all his customers are whaler then congrats you are no better than hoyo😮

  • @Speednut1
    @Speednut1Ай бұрын

    I want auto rotation and furniture themes for the other rooms in the base, especially the reception room. I agree that we should be able to craft module material. And I would also like a mission room, where you can send ops out in the world to gather materials. In general new room types, that can give small upgrades to your operators. Also with the friendlist being increased to 100 in the future, we need to increase the clue storage beyond the current 10

  • @DeadInside-hf4gh
    @DeadInside-hf4ghАй бұрын

    Walter's existence as a limited of a limited isn't a problem for me. I take issue with her being so blantantly overpowered, as you said in the video, she's this generation's Chalter, something so grossly strong it raises the power ceiling of arknights by a mile. So strong that she manages to overshadow Logos' rather strong kit as well behind those big numbers. The biggest issue I have with her though is the increasing trend of broken operators ignoring the limitations built INTO their archetype. At that point just shove them in a different one so I don't have to suffer at Rosmontis getting screwed as Walter profits.

  • @DeadInside-hf4gh
    @DeadInside-hf4ghАй бұрын

    Well dang just take the words right out of my mouth.

  • @abrahamwijaya6631
    @abrahamwijaya6631Ай бұрын

    ​@@DeadInside-hf4ghbro stand proud, you are strong

  • @oturan9728
    @oturan9728Ай бұрын

    Imo the base need 3 things : 1)The ability to auto-rotate your ops because that what you will do anyway and it's get boring at some point 2)Being able to downgrade your right side, yeah people will probably automatically the most efficient base like that and it doesn't make sense we have less flexibility and a new player can be punished because he doesn't know about it. 3) You said that the reception room was fine but imo the part of visiting 10 times a friend reception is the worst part when I have to take care of the base because it's boring and the message doesn't even pop up in some cases, if they could allow to do the 10 visite in one click or something it would be better.

  • @marielcarey4288
    @marielcarey4288Ай бұрын

    5 years. 5. Years. I still need to manually switch operators for shifts and visit friends 10 times with that laggy interface. daily. How does a technologically advanced landship not have automated work schedules

  • @saramatsunaga
    @saramatsunagaАй бұрын

    The base is more or less fine for what it is. Not saying that they could improve aspects of the base but most of the suggestions that was presented pretty much comes across as "I want to play/interact with the game less" and "This would be nice to have but it might just create more problems (e.g. for the economy of the game, management hell)". The main problem of the base (at least for me) is how cumbersome and clunky it is to manage.

  • @Nebvla
    @NebvlaАй бұрын

    Or we ge tthe ability to put dokutah into dormitory

  • @marielcarey4288
    @marielcarey4288Ай бұрын

    Put doctor in base, side effect, you're not allowed to exit the game 💀

  • @Nebvla
    @NebvlaАй бұрын

    @@marielcarey4288 how is that any different lol

  • @Nebvla
    @NebvlaАй бұрын

    I think chip thingies which can only be bought in store, should be able to be based

  • @desislavvelchev8728
    @desislavvelchev8728Ай бұрын

    Honestly most of those are horrible ideas imo. xD Transmuting one material to a different type of material of the same tier is the only one that I can see working, but even then they need to make weird conversion rates, or no one will ever leave 1-7. The ability to set automatic base rotations would be good enough.

  • @Nebvla
    @NebvlaАй бұрын

    Nuh uh

  • @sorashizen5130
    @sorashizen5130Ай бұрын

    More rooms = more lmd/exp My base gives me ~40k per day and it's not enough to keep up upgrading my ops (I'm f2p)

  • @NazguLMC
    @NazguLMCАй бұрын

    The only thing I need is an autorotation. I tired to change staff several times per day (even tho I have Mlynar) so I wanna be able make some kind of shifts. For example, if Texas get tired place her along with Lappy and Exia to the dorm and put another team on their TP. Something like that.

  • @sachiotakli9674
    @sachiotakli9674Ай бұрын

    More rooms with more potential functions would be great, but may I suggest something about how you're going about this with something more sustainable: Increasing the quantity/quality of what we gain with the rooms we already have instead of bloating the base into morale/dorm maintenance hell. I don't mind HG adding new rooms, more rooms, or just more stuff to the Base in general, but the larger the Base gets the more time people will spend clicking on the dorms, which personally I find the least functional room outside of just being a morale generator. The generator rooms are kinda useless, but at least you can forecufully gain more resources with the drones. The dorms (other than being just a morale maintenance pain) are there to be pretty, and when you begin comparing it to some other gacha games with a Dorm/Cafe/Office decoration system, it's pretty middling, imo. The controls for decorating suck, and despite being 3D, it's difficult to enjoy it since you only really ever look at it from a single perspective that doesn't make the best use of its 3D-ness, amking it more like a 2.5D. Blue Archive uses an isometric 3D view for their Cafe, and while it has significantly less fucntionality than AK's Base, its very low maintenance because you only need to click 18 times at minimum per day to get decent use out of it (16 clicks for character bond, room switch click, passive game stamina + credits generation click). Decorating it is also pretty fun when you get into the mood, and there is more space to have fun with. For functionality, in GirlsFrontline their Dorm No.1 is used as a room to receive guests (other players) when they visit, and you can customize that dorm in order to show off or be shown off to. So besides being a morale generator like in AK (though in GFL it's for combat stats), it's also a way for players to flex on one another or for them to learn how to decorate their own dorms.

  • @virgondust5562
    @virgondust5562Ай бұрын

    Eh I just place the full default set and be done with it cause my decoration skill is complete garbage

  • @sachiotakli9674
    @sachiotakli9674Ай бұрын

    ​@virgondust5562 yeah, that's completely valid, and personally I did it for AK too. But I actually enjoyed the process of dressing up my Dorm system in other gacha games because it just felt enjoyable to see the result of my own hard work of even attempting to decorate. In AK, I don't feel that joy. The rooms are cramped, the UI kinda sucks, and I don't get to see the Dorms' contents on a regular basis anyway because I'm almost always on the operator allocation screen for the Base. Even if the furniture in AK aren't just an afterthought without any attempt at good design (basically, I think the furniture sets are awesome), I don't think that the Dorms (and arguably the Base system as a whole) as they are now do anything to make the process or end result of decorating fun or memorable to me.

  • @lessar2721
    @lessar2721Ай бұрын

    Honestly I dont wanna play AK because the base is such a chore. Having automatic stuff would be great

  • @B2.Benedajenzo
    @B2.BenedajenzoАй бұрын

    Other than 1 factory to make dual chips to promote 5 and 6* units, you can entirely ignore the base if you so wish. A lot of people actually have "dead bases"

  • @AnarethsEnde
    @AnarethsEndeАй бұрын

    At this point, I am nearly convinced that the base is not *in* beta, rather, the base is *named* beta (implying that there's somewhere a Base Alpha, and mybe even gamma and some more, in some branch offices of Rhodes Island around terra. (or maybe the base is divided in multiple segments, and we only control what's going on in Segment beta. As there's a lot more going on in the landship than just the stuff in our base.)

  • @B2.Benedajenzo
    @B2.BenedajenzoАй бұрын

    Theres is actually a theory before that the landship we are currently using is the 2nd version/ based on something else. Cause of what ines said back in darknights memoir since it also coincided with the quick select menu being a giant skeleton. P.s. you know where else a giant skeleton showed up in the main story ? 🤫

  • @AnarethsEnde
    @AnarethsEndeАй бұрын

    @@B2.Benedajenzo I'm a bit behind on actually reading the story, but I do remember that one cutscene on TR-24.

  • @Speednut1
    @Speednut1Ай бұрын

    According to some people, the devs mentioned that a base update would come at a later date, during the CN 5th anni

  • @idontwantahandlewhymustidothis
    @idontwantahandlewhymustidothisАй бұрын

    Based

  • @russellzaccardjr2930
    @russellzaccardjr2930Ай бұрын

    I have a question....is arknights ever going to add more squad save spots? I have 3 teams I don't want to change and one temp slot in case I have trouble...but I am left with no room to experiment with my other operators

  • @Dark-Frostleaf
    @Dark-FrostleafАй бұрын

    Currently there is no additional team slots and it most likely won't happen.

  • @russellzaccardjr2930
    @russellzaccardjr2930Ай бұрын

    Kaka

  • @abrahamwijaya6631
    @abrahamwijaya6631Ай бұрын

    Why would you even need that much squad? I can even remember what I want to bring if let's just say for low end and just bringing full mass nuke to bully the bosses

  • @EXoDuZ302
    @EXoDuZ302Ай бұрын

    ulpian being a crusher is so weird hg is like "ok everyone i know you all want ulpian to be a reaper it makes all the sense in the world.... nah we making him crusher then basically making him a reaper anyways" O.o like the only difference is that he can be healed by medics my brudah, what medics are medics are in the abyssal squads???

  • @gargutz907
    @gargutz907Ай бұрын

    Why Mlynar target drones? Why Degen target drones and have auto sp on Swordmaster? Typhon keeps her s3 global no matter what through bosses invulnerable and changing phases. Eyjalter removing elemental damage from the game. Its too late to cry powercreep, we are so deep in that EN fixation on Walter to draw the line is funny af, especially comparing to Chalter, who was drama in CN first and foremost, but they took Walter pretty good without any drama. I dont get this fixation, its like EN cc opened an event "Walter bad month", so mainstream now.

  • @abrahamwijaya6631
    @abrahamwijaya6631Ай бұрын

    You can say this if you got everything....

  • @tiliaoliveri6066
    @tiliaoliveri6066Ай бұрын

    at this point, I wouldn't be surprised if they released Frostleaf Alter with Frostnova skill set + freeze mechanic.

  • @Dark-Frostleaf
    @Dark-FrostleafАй бұрын

    This would start a war in the community

  • @cupcake5478
    @cupcake5478Ай бұрын

    The difficulty of games should incrementally increase over time, otherwise the challenge would have peaked with Big Bob. And as the game has gotten harder, we've also need stronger operators to overcome those challenges. At least, if we're playing casually and want to ignore the stage mechanics. Surtr would've been a godsend against Rat King and Mudrock, but that means not engaging with the events' or bosses' unique mechanics. I didn't even know that the Witch King boss from Zwillingsturme had a mechanic where enemies take massive damage if you stun them during phase 2, until I saw it used in a 1-op relay. I just brute forced him. And engaging in those mechanics to achieve a 1-op relay is way more fun. Though if the mechanic isn't fun for me, I would like to just skip it with Surtr. Thankfully, HG hasn't made owning these high-power ops a requirement to clear content (when you can just friend someone who has them). Thankfully Arknights doesn't have PvP either, so I don't think there's really any need to stress about getting the latest and greatest meta op. Unless playing casually is a requirement I guess. But there's Kyo for that too.

  • @delix1670
    @delix1670Ай бұрын

    heres some ideas that goes against the game rules a defender that instead of blocking enemies in the tiles next to the defender they let them enter the tile the defender is occupying and then block them an operator that changes enemies paths an operator that can change their skills in the stage an operator when killed will deploy another operator in their place

  • @abrahamwijaya6631
    @abrahamwijaya6631Ай бұрын

    2: nymph 4: every dollkeeper

  • @delix1670
    @delix167029 күн бұрын

    @@abrahamwijaya6631 for number 4 i meant a different operator from your squad

  • @cupcake5478
    @cupcake5478Ай бұрын

    4:01 Pudding S2 can indeed bounce to the same target. Duelist defenders have a module that essentially removes their blocking SP requirement. Arguably, the best hexer is a decel binder (Suzuran). Morgan is an interesting one with the musha's Tenacity, but on a dreadnought guard. Sometimes they break the rules in stupid ways like Tomimi doing physical, or Minimalist completely ignoring the drone portion of being a drone caster. Though, I suppose Eyja being a single-target caster with AoE skills essentially does invalidate the branch of actual AoE casters. Walter's kit is undoubtedly overloaded, but so was Silverash, Surtr, Chalter, and Mlynar on release. They're still strong, but they were never actually necessary to clear content. They're convenient for casuals or newer players to borrow, though, which I think also has a place in the game.

  • @harunammie4898
    @harunammie4898Ай бұрын

    I wouldn't Call Ela "meta", some ppl would say that Ela powercrept Ray and to that i say: learning on how to manage sandbeast timings isn't hard.

  • @burpium1767
    @burpium1767Ай бұрын

    Honestly, with the mechanics of the second rotation map of this cc, i kind of hope they'll release more of mobs with innate "can only be damaged by blocker" kind of thing and top it off with reduction in block number of the blocker. Thus, you can't kill them with ranged (nullifying shit like walter and chalter) and even can't kill them with texalter, surtr and yatoalter (since they both become 0 block against such enemies). And suddenly, we got maps which can't be speedrun like what we have now. 😂

  • @Mushabeans
    @MushabeansАй бұрын

    It's funny how that mechanic was duelist croc's ability from gavial event which is from an event right after 1st anni and somehow hasn't seen any return except from this cc. Honestly quite a fun mechanic to make duelist type ops having more usage

  • @magnusliang4183
    @magnusliang4183Ай бұрын

    Lol you must be really shit if you miss one operator and suddenly the game is too hard

  • @dennisdacillo6516
    @dennisdacillo6516Ай бұрын

    The Mechanics that I want to see is an operator that a new archetype to be fair that has a trait that can be deployed on ground and ability to get to the range tile. Similar to the Pusher, Puller and Ela. But with a twist that it have different range when on the ground and high tile. The other one is the damage base type they bring similar to Ceobe Defense base damage. What if they make a damage base operator base on enemy HP. That would be insane.

  • @kevinseraphin5456
    @kevinseraphin5456Ай бұрын

    "give me an operator that can be deployed on ground tile despise being a mélée" Pallas/Doberman with module: ...

  • @Dark-Frostleaf
    @Dark-FrostleafАй бұрын

    Ah yes they do in fact do that. I really have to use an instructor at one point in this game

  • @harunammie4898
    @harunammie4898Ай бұрын

    Bro forgor about Doc from RS6 collab

  • @kevinseraphin5456
    @kevinseraphin5456Ай бұрын

    3:50 "if future operator will be able to change the rules of their archetype, what will future ops do" I see where you're comming from, but I don't realy agree, as it only fit a very psychorigid viewing what a class is, classes, and subclasses to that extend where never an immovable rules, just vagues guidelines of what an operator in it might do, that's why some operator in the same subclasses can have widly different intended uses, and it's REALY nothing new. We alway had operator that broke the "rules" their class/subclass in one way or another, if you want some exemple, before subclasses where even officialy a thing, Aak was the only Specialist that couldn't be placed on melee tiles, while pushers could be placed on range tile despise being purely mélée. OG Ch'en's skill 2 and 3 already could hit air despese never being mentioned in the skill. Mountain S2 makes him anything but a Brawler. Eunectes was the only 1block deffender and was also stated offensively. Kal'sit is the antithesis of a medic. Liskarm was the only Deffender with 2 tiles of range AND she could attack drones, and even when Blitz joined her, they where both considered protector deffender after the introduction of subclasses, they only got their own subclass months later... Vulcan is the only Juggernaught that doesn't have that extra tile of range in front of her (so you can say that mudrock broke the "all operator of a same archetype have the same attack range rule, and the other followed) Hoshiguma ALSO break the attack range rule, and she's Day1... Deggenbreacher not having offensive recovery on S3 Ceobe and Tomimi dealing Physical damage, in classes who's trait is "deal arts damage" Flamebringer is an operator you want to stay on the field in an archetype mainly used for Helidrop. Heavyrain have skills designed like a healing deffender's despise not being one. Kazemaru's doll on S2 can't attack drones, her sub when she die, as well as every other ones exept Specter's can. We also got operator that broke the "melee classe/range classe" rules like artifficers and Tacticians. Pallas being a very stong operator by herself, breaking 2 rules of instructor: 1- being support units , 2- being bad And a very similar one: Tachanka is a swordmaster that can Attack air with normal attack, And Doc (instructor) and Fuze (centurion) can as well, that's 3 guards that can attack drones in archetype that normaly wouldn't be able to, and it's not mentioned anywhere either... If anything, the introduction of subclasses restricted their operator design possibilities, because before the officialisation of subclasses, we had operator with unique kits that DID break the rules of their classes, that's why Iffrit, Aak, Eunectes, Rosmontis, Liskarm where the only operators inb their respectiv archetype for YEARS, but with the introduction of subclasses and the module system that goes with it, they had to make more of them. It realy uniformized operator design in a bad way IMO. And I agree with you, Ulpianus S3 is cool af. But also wtf how doesn't Shu/Logos S3 count for you as "skill that give me more interesting way to play the game"??? They too do shit we never seen before and that look super fun to mess around with. x)

  • @vice2792ocl
    @vice2792oclАй бұрын

    I feel the 1st operator that stated this trend was Mountain. He completely broken his own archetype and I think it's pretty fun. The way I see it instead of arknights feeling like you're playing chess with all your ops. The pieces (pawns, knights, kings) will all feel like a board of queens.

  • @rafliyaumil8812
    @rafliyaumil8812Ай бұрын

    Tbf. Mountain is good because he ignores his own archetype. He is a centurion in disguise instead of becoming a normal brawler.

  • @luchin7742
    @luchin7742Ай бұрын

    3:42 there's a LOT of characters that do not normally attack Air but their skills can without the mention of it in the skill description. Main cases are Mlynar (entire archetype is ground, even people where surprised S3 attacks air) and Degenbrecher. It is actually mentioned in PRTS remarks. It's not abnormal for characters to break away from archetype weakness, usually the 6*s do it and it is pretty normal/common. As for Logos, he was a much needed powercreep. Eyja dominated the meta for FIVE years! The fact it took this long is impressive in its own, every caster found a new niche they shine in. Eyja afk skills are still comparable to logos, although he is superior due to delta mod (for now) Thankfully, there are a lot of people clearing content with day 1 ops with low to no issues, which shows that even with powercreep you can still play the game just fine. My only issue with powercreep is that it tends to come alongside some uninspired kits, i'm all for unique and strong (Shu and Ray for example) but just big number and being obviously designed as an "upgraded" version of an old operator is just boring, cases such as Degenbrecher (irene/chen) and Mlynar (silverash) I think the power level of 6*s should be around Ray~Zuo le for the next few months for a healthy game progression, it isn't new that we get a new game breaking character and we start forgetting about them in 2-3 years (Best example: Thorns, Surtr, Chalter, Pozemka and the list goes on) and funnily enough, i tend to go back to my blaze/mudrock combo despite 3-4 years of their release, even in today's stages.

  • @luchin7742
    @luchin7742Ай бұрын

    I forgot to mention, Ela has got to be the most boring-designed kit to ever exist. Her S3 is literally Ash S2 but with extra flashy bombs. Just AA sniper with big DPH

  • @coralreef6298
    @coralreef6298Ай бұрын

    Degen is actually shocking.. the way she completely spits on Chen and Irene with her non offensive recovery skill is just disrespectful

  • @oturan9728
    @oturan9728Ай бұрын

    Yeah Ulpianus is pretty strong, but imo it doesn't change the fact that his mechanic look really fun to play around with, he is more then just a delete button.

  • @Nazuiko
    @NazuikoАй бұрын

    Ulpianus is a Guilty Gear character and yknow what, i love them

  • @wollyram6248
    @wollyram6248Ай бұрын

    Does old well count? Classified as Medic, but is actually a three block centurion with true damage and self healing, only demerit is taking two deploy slots. P.S No cockroache on my landship.

  • @Dark-Frostleaf
    @Dark-FrostleafАй бұрын

    Old well counts.

  • @almondbread8255
    @almondbread8255Ай бұрын

    Who?

  • @wollyram6248
    @wollyram6248Ай бұрын

    @@almondbread8255 Kaltsit

  • @abrahamwijaya6631
    @abrahamwijaya6631Ай бұрын

    ​@@almondbread8255you are new leaf?

  • @almondbread8255
    @almondbread8255Ай бұрын

    @@abrahamwijaya6631 No I just never heard kal be referred to as old well

  • @helmifaiz4504
    @helmifaiz4504Ай бұрын

    FINALLY someone who against Walter existence. Again, after alot of ranting, I'm still going to pull her because I like the big red numbers she deals. But I don't like her existence even though for God's sake I know her build up & the event justified her alter + limited condition, that if you somehow change her position with someone else, it couldn't fit But anyway, I... honestly doesn't really know about future operators. I planned saves & spark Eyja-Alter after 5th Anniversary in newest Summer event, but after I saw alot of newest non-limited who is really strong/interesting + the way HG seems won't stop doing that, I gave up & choose to pull Ulpian later, along with Executor-Alter rerun, Degenbrecher, & many more

  • @ReedSolutions
    @ReedSolutions2 ай бұрын

    Unfortunately giving buff to lower star operators doesnt benefit their gacha business.

  • @cupcake5478
    @cupcake54782 ай бұрын

    I'm sorry fellow Frostleaf bros, but HG missed from the start. A module could never fix her broken fundamentals. We can only hope for a good alter. Not even the 6-star Frostleaf (Qiubai) is any good at single target crowd control. It's a fundamentally cursed role. All that role accomplishes is bunching up the enemies. Something a decel binder does with normal attacks. At least Qiubai has damage going for her when paired with Suzuran. A module was never going to fix Frostleaf :'( At least arts damage and freeze are flavorful. Which is Frostleaf's charm anyway. (Because it sure wasn't the gameplay)

  • @8kman0
    @8kman02 ай бұрын

    AK are doing ok music/art and sometimes good story, but thats it. It is exceedingly rare to see a module, where person designing it understands, how given operator works. This is how solid staller like Ethan becomes virtually guarantee staller for unlimited targets, while Frostleaf cant stall one. It is NOT that someone loves Ethan and hates Frostleaf, it is that devs DO NOT play their game anymore. This out-of-touch is typical with long running games.

  • @Emptyness_Void.
    @Emptyness_Void.2 ай бұрын

    I hope Lor-Y follows this recipe: Lor-Y module 3 Aspd +12 when there are 2 or more enemies in range Atk +65 Def +45 Attack range expands, attack will now deals an additional arts damage equals to 50% of Frostleaf Atk, attack interval reduced slightly (-0,15s) This would've been far better than her Lor-X module

  • @SoulWhiteAngel
    @SoulWhiteAngel2 ай бұрын

    Poor frostleaf my girl deserves some love ;-;

  • @606hunter1
    @606hunter12 ай бұрын

    5* alter waiting club

  • @GreyEnneract
    @GreyEnneract2 ай бұрын

    My only idea to fix her was to have her ranged attacks on skill pierce like Ifrit lol

  • @RexRagerunner
    @RexRagerunner2 ай бұрын

    Hypergryph is known for not tampering with characters directly after release via nerfs and buffs and reworks and such, but I think we can all agree that like everything, there can be exceptions to this rule with some characters like Tsukinogi or Frostleaf.

  • @januszpolak254
    @januszpolak2542 ай бұрын

    Tsukonogi actually got a buff post release. Her archetype had no trait until Młynar Banner.

  • @RexRagerunner
    @RexRagerunnerАй бұрын

    @@januszpolak254 yeah but doesnt her uptime on both skills are still kinda bad? She could use more buffs