Mikhail Kutzow

Mikhail Kutzow

Must-Play Games from 2019

Must-Play Games from 2019

I Used to Make a Magazine

I Used to Make a Magazine

GBO2 Recall: Gelgoog Vertex

GBO2 Recall: Gelgoog Vertex

Пікірлер

  • @CarlosSilva-bh4bi
    @CarlosSilva-bh4bi14 сағат бұрын

    Ngl, the music was fire, so what I would rescue of this lost media, would be the ducking music

  • @mix-n-match834
    @mix-n-match8345 күн бұрын

    The price issue with these games is kinda interesting - worth noting that Atlus loves to do a lot of sales of their Switch titles and I just got all these games with DLC portraits (kinda waste of money for ppl that are not fans of Persona/SMT, eh?) for less than 50$ which is very reasonable price. So if one has patience and good eye they may catch these titles for way cheaper. If one is fan of more gritty, down to earth dungeon crawling but with more cutesy anime style this is a great release.

  • @Cathy5614
    @Cathy56149 күн бұрын

    Thank you for making this video! I've been trying to research what made PSO great for a video i'm planning to make and other people's explanations as well as reviews from back in the day aren't really helping! This video gave me the exact answer I needed so once I'll get around to posting it I'll make sure to shout you out! 😊

  • @MikhailKutzow
    @MikhailKutzow6 күн бұрын

    Really glad I could help. I do think it's easy to miss what made games like this special and dismiss it as just nostalgia. The things that make these games special tend not to fit into the neat little boxes of typical modern genre conventions, as things were often more experimental back then, and many genres were still being formed. I'd say the best way to really see what makes it special is to play it yourself via a private server, but to get the full experience does take a lot of time.

  • @dannysha6458
    @dannysha645814 күн бұрын

    Bought the GameCube version on a whim back in 2005-2006 when I was 10 and traded in games I was bored with. To me that is definitive experience and I can still remember playing through the story. It felt like being in anime. It’s a shame that there was no sequel after that besides “synaptic drive” which is a failed successor

  • @Infektid101
    @Infektid10115 күн бұрын

    When I played MMORPGs, one thing that annoyed me was inflation, and PSO had significant burn mechanics to fix inflation (charge weapons, lose meseta upon death, lotteries, MAG feed(buying items to feed), and there were even Photon Drops that ended up being a very effective rare currency (which had their own burn mechanics in terms of quests). BTW if you're skilled at the game, you can play the entire game without getting hit once, although it's super hard to Resta dodge Falz's melee and Grantz attacks. I like to stay the lowest level possible and getting as far as I possibly can, so far I've managed to have a level 57 in ultimate caves. As a long term PSO fan, I have to say you did a great job talking about how this game is. The only thing I would want to change would be the MAG special attacks, late game they're more of a nuisance than helpful, I'd rather make it increase your attack, casting, and run speeds, be 100% accurate, invincibility, and then keep Shifta/Deband, or give an auto jellen/zalure field. things of that nature so they're timeless.

  • @MikhailKutzow
    @MikhailKutzow11 күн бұрын

    Yeah, Photon Blasts do kinda fall off later on. The only one I cared much about was the Shifta/Deband photon blast on my HUcaseal. Otherwise, they were kinda annoying for blocking off my second pallet. I do think Phantasy Star Universe's SUV Weapons did a decent job of addressing some of the issues with Photon Blasts, though. They charge up way quicker so you can frequently use them to clean up regular enemies, and they inflict status effects giving them extra utility even if they don't score a kill. And most importantly they are accessed in a way that doesn't block off any of your other actions. But anyway, I'm glad you enjoyed it!

  • @CakePopArtist16
    @CakePopArtist1615 күн бұрын

    Please if you have a link to the Etrian Odyssey Mobile (I REALLY WANT TO PLAY ON MY PHONE) please send me the link in the comments!🥺🥺

  • @MikhailKutzow
    @MikhailKutzow11 күн бұрын

    Unfortunately I don't think there is a way to play it short of importing an old Japanese phone that had it already installed. This is from the pre-smartphone era, and I understand Japanese phones were pretty hyper specific then. Not to mention such a niche thing that emulation for it would be rare... Still, I do hope there's some way to play it some day. Even if it's likely to just be a curiosity.

  • @SuperYoshiBrosFan
    @SuperYoshiBrosFan19 күн бұрын

    Thank you for sharing. This was a very fascinating watch

  • @Scootapuff88
    @Scootapuff8819 күн бұрын

    I love all versions of PSO, Episode 1 and 2 remains my favorite overall version because I feel like the Episode 4 items had a bit too much power creep and most of the enemies in Episode 4 being unfun to fight, but it's like the difference between a 10/10 and a 9.5/10.

  • @phrog4699
    @phrog469922 күн бұрын

    For the most part i agree with what you have to say. I think this game could've been successful if it did a few things differently -Better monetization -Been developed more (more maps, more gamemodes, quickplay, etc) -Better advertisment besides just have critikal play it Some smaller things would be shit like what you said about the maps and mobile suits. While i doubt many people would care about the roster some fan service with nore iconic maps, suits, and skins definitely could've drawn more people in. I actually got to talk to someone who worked on it once and they said that they basically just chose their favorite mobile suits to add into the game

  • @MikhailKutzow
    @MikhailKutzow21 күн бұрын

    You know what, if they just chose their favorite Mobile Suits? I can respect that as a reason for the roster feeling a bit odd. I'm sure if I were in the room I'd make some odd suggestions too.

  • @phrog4699
    @phrog469922 күн бұрын

    Really appreciate you doing this I'll definitely be coming back to this video alot

  • @tetsatou2815
    @tetsatou281522 күн бұрын

    Saying that one game is better does not, perforce, imply that the other is bad. Afterall, Terminator and Alien are better than Judgement Day and Aliens. Doesn't mean that those latter two are bad. They're two of my favorite movies of all time and I actually enjoy them more than Terminator and Alien. Just that I can also acknowledge that Terminator and Alien are the superior movies from the point of storytelling and the impact they had on film.

  • @Jaimas
    @Jaimas24 күн бұрын

    Love the vid. Am particular fond of how you divided up your analysis of how the different oldschool generations handled and how they fit together as a while. I particularly liked you giving a shout-out to Gen 4's setpiece porn, as well as the breakdown of the ups and downs to the individual titles. Very cool and a delightful watch and nostalgia trip. 10/10, would hunt Gore Magala with

  • @beedrillbot121
    @beedrillbot12124 күн бұрын

    Honestly the only thing I could say that you missed would be MHG for Wii. It such a weird game as it has a Trenya mechanic with your Poogie, all of the 1st Gen weapons were updated to have their 2nd Gen movesets, items stack in the item box and pouch. Speaking of the pouch you have a third slot in your pouch for collectables and other items. They also added Harvest Tour quests. Also if you don’t like the original control scheme you can swap between the Portable controls and the PS2 controls whenever you want. Despite all of that it still lacks Yian Garuga from Freedom, as it is just a port of MHG on the Wii with additions from Freedom Unite and Dos. I will say that trying to find out what content is available for G Offline has been a pain, since the Wiki doesn’t list what Quests are available in either version of G. With it only listing the quests for MH1 and Freedom. With how many changes they made to MHG for Wii, I almost wish that they made it an expansion of G/Freedom rather than a straight port. It being an expansion of Freedom and G probably would have helped its sales numbers also.

  • @MikhailKutzow
    @MikhailKutzow24 күн бұрын

    Yeah, the changes definitely put it in a weird place where it's hard to say if it's worth your time today. They do sound like improvements for the most part, but they move the game even further from the "original vision" of 1st Gen. And as I talked about in the video with regards to Freedom, I feel like that dilutes the main reason you'd want to play 1st Gen, to see that original form of the series. If you wanted an improved version of 1st Gen, then you're probably still better off playing 2nd Gen. It also feels like a weird choice for the time. Like I feel like some people in Japan must have started the series with MHG Wii... And then if it's still as hard to get into as the rest of 1st Gen, bounced off and never played Tri, even if Tri would have been a game they could get into...

  • @cashbrady4074
    @cashbrady407425 күн бұрын

    How do I get project 06

  • @aether5031
    @aether5031Ай бұрын

    Good video. Hope to see more PSO content

  • @MikhailKutzow
    @MikhailKutzow24 күн бұрын

    Well I've played through the two offline modes for Phantasy Star Universe, now I just need to put in a few hundred hours on a private server and I can get to work on that retrospective! So there is more to come on the franchise.

  • @adamdevereaux2713
    @adamdevereaux2713Ай бұрын

    PSO is my favorite game series and I’ve played each main entry… I have great memories, but I just can’t go back to PSO and enjoy it. It’s just too stiff and archaic for me. I love how much people still love it! Nostalgia just doesn’t do much for me, personally, so maybe it’s why I can’t sink my teeth into anything before NGS like I used to.

  • @MikhailKutzow
    @MikhailKutzowАй бұрын

    Not even sure it's nostalgia, just that NGS is a very different game. If it's really clicked for you, I can see why the older games wouldn't really do it anymore. Actually that's something I intend to talk about in future retrospectives: Every entry tends to do things very differently, which results in a lot of cases of fans of one game not being fans of others. But I'm glad you're enjoying NGS and I'm glad you had your fun with the earlier titles in their times!

  • @enshk79
    @enshk79Ай бұрын

    I love it so much I’m determined to make the spiritual successor to it. Notable changes I would make: 1. Increased itemization (like rings, trinkets, implants, true dual wield) and avatar appearance change based on gear. 2. No stupid rhythmic 1-2-3 combo bulljive, better targeting like Zelda OOT, a freakin roll and strafe movement. 3. NPC helpers for offline mode (akin to the bodyguard system from Diablo II) 4. Player housing for socializing and displaying loot or decorative and cosmetic items. 5. New classes such as a robotic engineer that can summon battle droids to fight for him.

  • @Infektid101
    @Infektid10115 күн бұрын

    Hmm... I DO plan on adding one of these...

  • @Monomate360
    @Monomate360Ай бұрын

    I played ver1 dc and ver2, then ep1&2 for gc and I had it on xbox also but the gc version was the best :)

  • @unnamed9741
    @unnamed9741Ай бұрын

    I like so much the story of Custom Robo Arena 🙏🏼🙏🏼 any similar game?

  • @27naysen._.
    @27naysen._.28 күн бұрын

    Its kinda different but I know I love to death the Megaman Starforce games, maybe u could try em

  • @rafaeleich958
    @rafaeleich958Ай бұрын

    i started playing mh at world and i played rise after finishing mhw base story before starting iceborne due to burnout(i didnt play both back to back im just saying the point where i stopped playing world) i played rise finished the expasion and stopped at the anomaly grind(not becuase of the anomaly system due to personal life problems) i went to play world back and the difference is astounding rise low rank being normal hunts without annoying cuscenes and pointless quests like follow a slow cart till a barroth attacks you rise low rank felt like a complete experience i grinded a lot of armor sets since the skills made significant impact and most armor didnt need too much parts to make i experimented multiple weapons and sets due to crafting being very straight foward but in world the low rank is a gutteraly slow grind i didnt build a full set till high rank i didnt try any weapons besides the one i chose in the start due to weapons needing so much materials in high rank the cost of armor sky rockets for exemple a single legiana alpha piece the braces especifically costs 3 TAILS if you dont gamble on quest rewards that dont have a decent chance my biggest grind in rise was prime malzeno i hunted 10 until i got the full set and it was because of the 1% drop my biggest grind so far (im still finishing world a second time) on world is 9 hunts for only 3 pieces of high rank armor

  • @maximillionroivas3893
    @maximillionroivas3893Ай бұрын

    I still play PSO alot. More so than PSO2. I like the smaller and simpler game of PSO over the large open world MMORPG chaotic game that is PSO2. Plus, four player split-screen multiplayer *NEVER* gets old.

  • @YourmomYourmama
    @YourmomYourmamaАй бұрын

    im just really hope really really hope someone make a private sever for pso2, the NGS story is like WTF ? gugu gaga idk i missed pso2 alot

  • @jcc4543
    @jcc4543Ай бұрын

    Old monster hunter were very clunky like when you use lance the reaction when you counter is slow af, you need to paint the monster which sucks,I like the world finding the monster, I don't like the animation when you drink potions just stand and pose wtf. for rise I hate spiribirds you need to get it first which scks, for word I hate you need to clutch claw the monster to put more damage or to crit. Also please don't make the gems/deco rng just make them instead I hate that on world for 600 hours I just got 1 attack 2 :/

  • @PyromancerRift
    @PyromancerRiftАй бұрын

    I played PSO V1 on dreamcast and it was special... Specially expensive to pay like i was on the phone to play online !

  • @MikhailKutzow
    @MikhailKutzowАй бұрын

    Ahh, the "good" old days of internet service. Hopefully you didn't get your adventures interrupted by incoming phone calls too often!

  • @radinpradipta6779
    @radinpradipta6779Ай бұрын

    GOD I miss this game

  • @MikhailKutzow
    @MikhailKutzowАй бұрын

    Regarding my thoughts on removing/shortening low-rank, I realize I left out a key part of this, which is that I would want the difficulty curve of high-rank adjusted to compensate. It's not that I want the game to start harder necessarily. Just that I dislike the fact it results in the game being a lot more repetitive. In old games this was okay as High Rank felt like it was supposed to be optional hard mode. But in the new games the design clearly expects you to do both Low and High Rank, so the repeated content feels annoying, especially when combined with the lack of meaningful rewards (see the section on how I find low-rank armor to be underpowered and uninteresting).

  • @ahenah4647
    @ahenah4647Ай бұрын

    I think the low rank armor rant wasn’t really fruitful here. Keep in mind World was the big entering point for a lot of new Monster Hunter players and it is already butchered with tutorials and a somewhat steep learning curve. Personally and having pulled some new players in as well Low Rank armor can just be fashion only while you just enjoy the game until the grind begins.

  • @the_golfing_hack8927
    @the_golfing_hack8927Ай бұрын

    100% agree on LR armor. Was using HH so just focused on Slugger and highest defense so I could power through

  • @TheLasttStag
    @TheLasttStagАй бұрын

    I’ve been playing since monster hunter tri and have played every iteration of mh games since even stories 1 and 2. I get what you’re saying about all the changes and different feel but the changes that have been made have brought tons of new hunters in to monster hunter and have given huge opportunities and start up points for newer gen hunters while still allowing us older gen hunters to have things to grind for and things to do. This seems more like a not ready for a game that you hold dearly to change problem than a problem with the games which is completely valid opinion to have. Lastly, alot of hunters who started in older gens end up saying that the next game is gonna be bad and they wish they’d keep this that and the other but end up loving it and seeing that the changes they’ve made still keep the core gameplay albeit with a few changes (which others in the comments have pointed out) I think wilds is gonna end up being great just like most other monster hunters, it’ll have its changes yes but will still end up being the fun monster hunting experience that we’ve gotten in the past. Or maybe we’ll get a generations remake after wilds 🤭.

  • @LimeyTherapist
    @LimeyTherapistАй бұрын

    after returning to old gen recently I will say that skills are far too abundant in new gen. it somewhat decreases the importance of individual ones unless its a super powerful skill exclusive to an armour set or seen as a necessity for DPS. this makes the individual weapon goals during hunts completely moot and makes a lot of weapon identity somewhat lost (cough mhrs counters). between the decos and skills it gives the player so many options when the series achieved its identity through its weighty combat and lack of items available i.e. a lack of options

  • @RenoKyrie
    @RenoKyrieАй бұрын

    MH Rise Counter is deffinitly super awful Even MHGU every weapon still feel unique In MH Rise it feels like every weapon plays the same Like god dont make Switchaxe and Greatsword have the same mechanic as Chargeblade and Longsword

  • @LimeyTherapist
    @LimeyTherapist28 күн бұрын

    @@RenoKyrie I'm actually a bit of a devil's advocate for this one since the weapons that already had counters/guard points/evade attacks got a much more diverse set of said moves in turn. LS got enough counters (and harvest moon to boost it) to play pure counters, CB got easier access to guard points (even in savage axe mode) and a full on perfect guard move. Lance got more rewarding for its guard moves (powering you up and letting you play a watered down version of adept). As a result the fight designers had a lot more liberty as to what kind of crazy bullshit attacks they could add for the monsters (especially in SB) which would've otherwise left the other weapons at a clear disadvantage had they not added moves for those different weapons to have the ability to play that counter playstyle if the player so wishes. TLDR counters for every weapon made actual counter weapons lean into the style much more which also allowed more extreme fights :)

  • @michaelriley6325
    @michaelriley6325Ай бұрын

    As a new player to MHW I definitely needed low rank and it was invaluable to learning the game. I needed the easy monsters to practice and learn.

  • @tritojean7549
    @tritojean7549Ай бұрын

    I think they should open a third serie in parallel to main game and portables to go back to the older system that way everyone will have its own game and no one is left behind

  • @DESMal
    @DESMalАй бұрын

    Thinking of Old gen Skills/Decorations. Think of a world with the old skill system but with leveled slots, So a level 2 slot could take a 2 slot deco or a 1 slot deco, but not a 3 slot one. But if you have a level 1 and level 2 slot, you could add a 3 slot deco, Making the max decos on an armour go from 3 slots to 3 to 9 slots based on the size of decoration you use... Onto Quests. Honestly the Quest system of Dos was perfect. You got semi rng quests based on what season it was. Therewas only LR, and HR... An idea I thought up was take Gen's Devient system, with the quest leveling, so leveling quests makes the monster harder increasing the monster's rank, and as you level your rank hunting monsters you unlock more monsters, meaning every new hunter rank you reach you get new monsters. And ya you limit the monster's level with HR requirements, making people to grind alot of monsters. not every monster, but more, Just remove title updates... I don't like the new movesets alot... I've struggled to relearn most of the weapons I've enjoyed in the past, and have resorted to using weapons I've never played before to actually being able to play the games.. To say return to old gen isn't right. Definitely need to find a middleground. Though I much prefer The slower combat of old gen. Again, Dos did comsumables much better, Making you only have 2 box pages, Items capped the same as your inventory. Making you actually get this, Gather, in the hunter gatherer Simulator that the series started as... But seeing as they're leaving that behind, Consumables aren't really needed, we might as well make every quest psudo Arena quests at this point of we just wand dps boss fights. Thinking of the load out systems. GenU had that resuply function added, which I saw no one talk about and subsequently removed in gen 5. What if they bring that back and expand on it. Instead of having the supply box we have this resupply function you level up and pick options between to get different items from a predetermined list. WAY better then base camp Now that we have the technology to make an entire echo system, We should bring back Seasons, Map temperatures, make the game more immersive, not more accessible I've never liked open world games... BoTW, ToTK, Skyrim, Borderlands, Witcher. Haven't really enjoyed any of them... So I'll see if I even enjoy Wilds at all... Still gonna give it a try, But ya. Probably won't play it much and stick to my gen 4. All in all, Return to Dos/4u

  • @manikaditha6308
    @manikaditha6308Ай бұрын

    What i want is to lessen something like free wallbang or cc like rise and iceborne did (clutch claw, spider, impact mantle STICKY, hell fire skill etc), and please rework armor system fatalis armor is too good, and mhrise armor is too powerful, i remember playing low rank in mhrise and i was genuinely surprised im able to to equip many mid game iceborne attack skills while still in late game low rank, thats fucked up. I think world and pre iceborne is nice minus some armor like raging brachy, safi is op too but at least its risky to use. Also please dont say mhw combat is generic, thats just wrong and sounds very nitpicking. And no nothing is complicated in gen 5, even sunbreak isnt nothing complicated, However they have some serious boner with combination button, i fucking hate them, even in old gen i hate i have to press 2 buttons just to apply my bow coat.

  • @uberuncle714
    @uberuncle714Ай бұрын

    No offense to you but I am sick of no one ever discussing specifics when talking about MonHun combat. My biggest gripe with the MonHun community is that you guys never talk about how positioning matters and its nuance. In defense of World's combat compared to the older titles we should first acknowledge that making monsters less predictable by removing the standing turn around was a deliberate move that the devs accounted for by making the hunter move more smoothly too. Because the monsters are less predictable and tend to adjust themselves more, you as a good hunter now have to account for every possibility after every attack which tests your knowledge of a monster's habits/possible attack options even more. In 3rd Gen you knew exactly how much time you had after every Rathian backflip so the answer was the same every time, but in World you don't really have the luxury of having her turn around before doing something, now she can start her triple charge and move away pre-emptively without facing you so a good hunter will think more about staying far enough that the charge doesn't hit you anyway, whilst also accounting for if she turns around and does a triple fireball and being in a good position to keep hitting her in either scenario. Iceborne is easier because of clagger and wallbangs, and World was a little easier because monsters topple more than they ever did in 1st/2nd gen. My point is that Worlds combat is deep and engaging because your added options are a reaction to the monsters new options (4U is the perfect in between of predictability and lack thereof) whereas the older games maybe felt more rewarding because it was a lot easier to get hit as you were slow. I think Wilds needs to tweak the hunter vs monster power scaling a little but the solution isn't to go backwards when both opponents moved like retards.

  • @zerozone5848
    @zerozone5848Ай бұрын

    fr on GOG!

  • @davidbowman9917
    @davidbowman9917Ай бұрын

    For once someone who hasn’t confused slow combat with “deliberate” or “high commitment” combat.

  • @jordaoichigo
    @jordaoichigoАй бұрын

    I DO want to hear you ramble on about how you would change the item/consumable system.

  • @MikhailKutzow
    @MikhailKutzowАй бұрын

    I appreciate the encouragement. Maybe some day when I'm really out of ideas!

  • @justthere845
    @justthere845Ай бұрын

    @@MikhailKutzow I'd also want to

  • @chewbacachunks8644
    @chewbacachunks8644Ай бұрын

    TLDR: I hope Wilds combat is more like World and less like Rise. I hope whatever new mechanic is introduced isn't over centralizing and over powered. I vastly prefer how gathering materials was handled in World, and would be perfectly content if we never went back to how gathering used to be. I strongly disagree on the combat and weapons in world being too complex and unfocused. I wrote a freaking essay, sorry. Continue reading at your own peril. I'm not a super old vet of the series but I did start with MH4U. So I am familiar with how old gen plays. And I disagree with most of this. I will admit that while fun, Rise was definitely a bit too much of a deviation from classic monster hunter, and far too easy. I much prefer world. The only things I would say I would change with world is how over centralizing clutch claw is. I actually completely disagree that the combat is generic. I am familiar with all of the weapons and the additions they made to them in world and Iceborne. I think were fantastic. I completely disagree that the movesets are too complicated. Outside of a very few examples, every move on every weapon gets used to some degree. Especially if you are very good at the game and understand these movesets and monsters like the back of your hand. The only move that really comes to mind that is basically useless is the guard slash on SnS. The only time that move ever gets used is if it gets input by accident if you are trying to back hop out of guard. Learning new weapons in this game is not daunting. It's fun. I am a person that prefers mastering whatever it is that I am playing. I don't like it when I pick up a weapon and I basically have it all figured out after an hour. That's too simple for me. One of the criticisms I had of MH4U back in the day was that I thought that some weapons needed more to them. They were too one note. The new moves just gave more options and deepened the combat. I understand that for some people they either don't want or have the time to learn more complex weapons. Some people just want to pick up a weapon and be able to get through the game with minimal resistance. That ain't me. I learned how to play all the weapons. I have my favorites but I loved the combat so much that I felt I had to learn them all. I think the actual main issue that people have is NOT the weapons themselves. Or even the combat for that matter. It's everything else around the combat. The changes they made to potions, the extra mobility in combat and ability to roll backwards. The changes they made to how skills work. I guarantee you that if everything was kept the same as it was in old MH but the only changes they made was to give the weapons the updated movesets. Nobody would be complaining. (And of course no clutch claw) For the changes to gathering I honestly couldn't care less. Gathering was NEVER a highlight of the game for me. I am far more focused on actually fighting monsters and getting better at the game. Whenever I needed to stop my progress and farm for gathering materials in old MH it wasn't fun. It was boring and it felt like I was wasting my time. I'll farm as long as I have to in games if it's fun. Farming monsters is fun, because the combat is fun. Running around a map pressing a single button at all the gathering nodes then leaving and doing it all over again is not fun. It's tedious. I understand that the fantasy is monster HUNTER. You prepare for a hunt, then you take your farmed materials and use them to hunt the monster. The problem is, that cycle was flawed. It was flawed because the only part of the cycle that is actually fun was fighting the monster. If exploration and gathering materials was a more engaging experience then that loop would be far better. So for world they made the farm at the village much more effective at getting materials, and added even more options for passively getting materials. All for the purpose of reducing the time doing the tedious part of the game. As much as I absolutely love MH4U. It's very hard to go back to it now given how fluid and incredible the weapons feel in world. Another MASSIVE improvement that world made was the animation on the monsters. A lot of the time the way that they raised the difficulty in 4U was by just speeding up the monsters animations. And there were too many attacks that had very little to no start up animation. It looked and felt very janky. I understand the desire to go back to the nostalgia of how old MH was. I played MH4U on launch day and I loved it to death. It was practically the only game I played for months. But let's not pretend that it wasn't flawed. The older games definitely had issues. Some of which got removed or drastically reduced by the many quality of life changed in world. That being said world isn't perfect either. I said at the start that clutch claw was too powerful and over centralizing as a mechanic. I feel the same way about wirebugs in rise.

  • @NihongoWakannai
    @NihongoWakannaiАй бұрын

    Calling MHW combat "generic" is legitimately insane. There is no other game with combat like MHW and if you made the combat more simple like you said then it would become MORE generic. If you don't like it that's fine, but I don't think you know what "generic" means. Also just because a game is changing doesn't mean it's "mainstream" MHW is undoubtedly still targeting a niche and not something anyone can get into. Pretty much every new player who plays MHW loves it, only classic players who had false expectations dislike it. It's just a different niche to what you like, thinking MHW is accessible for general audiences is completely out of touch. General audiences think that souls games are too hard and need easy mode, MHW is harder than them. Also, I personally think Elden Ring is not a good example of an open world. The game is clearly designed with areas increasing in difficulty so if you go to areas in the "wrong" order the balance is completely thrown out the window. Exploring lots gives you a ton of souls so you end up overpowered so exploration and challenging combat are at odds with each other. Also most dungeons give you useless items because "I'm playing a str build, a katana is literally useless" and the crafting system wasn't really important at all and basically no one used it. BotW/TotK are great open world games because every single system was designed from the ground up to work in an open world context. In terms of open world, I think MH would work best like shadow of the colossus, where the open world is mostly there to give a sense of scale to the world.

  • @eee1453
    @eee1453Ай бұрын

    When it comes to Gen 5 weapons being overly complicated I’d mostly disagree, but honestly S&S is a bloated nightmare of a weapon and it needs to do less things.

  • @chewbacachunks8644
    @chewbacachunks8644Ай бұрын

    I disagree that SnS is bloated. The only thing I would change about it in Iceborne is getting rid of guard slash. That is the most useless move in the whole game, and only ever gets input on accident when you try to backhop from guard. SnS is my main weapon and I speedrun with it. The fact that it can do so many things is what makes it unique.

  • @HammboneBob
    @HammboneBobАй бұрын

    I don't really agree with you, but I see what you mean.

  • @appleseed8282
    @appleseed8282Ай бұрын

    I hate gen 5

  • @LUPITHE0NZ
    @LUPITHE0NZАй бұрын

    great video! dont really agree to the shrinking armor sets from 5 pieces to 3 pieces though. not because of the skill points themselves (i agree there is a balancing issue in endgame), but because 5 separate armor pieces existing are an integral part of the armor design visuals. many people (me included) would rightfully hate the loss of diversity and possible variation when it comes to creating outfits with the armor pieces given if we have only 3 slots to change instead of 5 monster design, weapon design and armor design are the base "holy trinity" of VISUAL design in this series. at this point, saying "you cant have 5 separate armor pieces" is like saying "you cant design a monster with more than 4 limbs". it screws with the visuals and the reason some people play the games in a fundamental way thats really not necessary, just to fix a balancing problem that surely could be fixed in many different ways

  • @jockpackage1770
    @jockpackage1770Ай бұрын

    the issue with the balancing of the armor skills is totally fair. we may all have different views on where the best balance is but the extremes of 5th gen were too far. the discussion is how far it went past the line. more skills and more combinations, for creative freedom is great overall. if a set only has like 3 skills that you are locked in that's less fun or if you are finagling to do all this mixed set work to get just a 4th skill. they can easily refine the system in Wilds, World was the first attempt at the system where the old one was refined for 15 years prior. Rise was a portable title, those go more nuts, experimental, and arcady by design, that tried to follow World's success mid development. the point is that being so harsh with those games for this is a little unfair. give them time to refine the new skill system, we'll see how it works out in Wilds next year. i'm all for random talismans to stay, from Rise and older game, random decorations was way worse. 3 armor pieces is just lazy, it's reducing customization in the wrong way. just play around a bit to find the balance of points/slots per armor piece. it's that simple the post release "breeze through low rank to get to master rank since we just released the expansion" mentality does suck, it cheapens the first encounter with a lot of monsters. the updates would be fine if it wasn't so much of an obsolescence mentality. i could take or leave them, as a whole, the content could just be in the expansion. the idea of a mid way update with all the update content flattened before an expansion isn't bad either. the issue of the endgame grind started in MH4 with the frenzy system, each game after that did its own endgame grind with mixed results. weapons having more than 1 playstyle as additional options is nice, sure some balancing issues happen but that's just game design for you. infinite restock was a mistake. it meant the endgame had to be balanced around that so everything had to 1 or 2 shot you because healing was infinite, meaning you were unkillable otherwise. the old resupply was also tied to subquests. a bonus objective that was optional with extra rewards. when it was finished, you got more supplies, and you could choose to finish the quest early with less rewards as a partial win rather than risking failure on an unlucky run. tldr, his core argument is wrong, there is a happy middle they can reach. he's also judging this too harshly/too soon, this new system will benefit from refinement like the old games had.

  • @micahfurlow2624
    @micahfurlow2624Ай бұрын

    Ive been waiting (or looking) for a discussion on how the 5th MH games changed the series and how it clashes with the old gen's design philosophy Very specific discussion topic, yes, but ive just been interested on what gen 5 changed, and weather its good or bad and how the old gen games can help it improve

  • @konoha.a
    @konoha.aАй бұрын

    I'm going to be honest, I struggled to get through the latter half of this video. I agree on the points of progression feeling more tedious than it used to be and skill bloat, (namely, feeling the need to cram every meta skill onto an armor set regardless of what pieces you're actually using) however the second half of the video felt like it just turned into an unfocused rant about how things appealed to you better in the old games without offering any real alternatives other than "make the game design better" which isn't very helpful. The final section felt especially odd because it isn't really a critique or at least not one that anyone can do anything about. I think pointing out that games take a lot more time to make now, leading to slower iteration while also suggesting they put out nearly all the content at once (slowing down development even further) is strange and feels contradictory. As an aside, I have absolutely no idea what you're suggesting in the final bullet point at 9:00. Are you not just suggesting they completely revert to the old system?

  • @MikhailKutzow
    @MikhailKutzowАй бұрын

    I can definitely see what you mean. This video wasn't my cleanest and did at points devolve into exactly what I didn't want it to be. But as for the specific question you had: I mostly meant that the old system of decorations (a decoration takes up slots equal to its size) would work very well with the new system and how decoration sizes are assigned (better skill = bigger decoration). Since it would provide the choice between one point in a very strong skill or several points in more minor skills.

  • @gwyndalf347
    @gwyndalf347Ай бұрын

    Why when I listen this video I do hear myself? Frankly I think the only things base world(and it's the one that I prefer over all the 5 gen games) improved upon 4U was technical achievements like no separated zones, monster chase between zones, labyrinth locales, better graphics and more polished animations for hunter and monsters. And oh boy it feels good to have those technical improvements. But i prefer the design philosophy of older gens, especially MH3Tri. Biggest problems with MH3Tri is that the roaster is too small, separated zones and no topographic ground combat compared to futures titles. If I'm being honest even if open world is not my cup of tea i think it is the ideal style of game for what is monster hunter. But they have to do it well, and that's a bit more difficult. However, I don't think monster hunter should rely on an mount, even in an open world game.

  • @Giant_O
    @Giant_OАй бұрын

    Really enjoyed the vid, also agree with most of your points. I really hope that they balance out the skillsystem a bit. Like you said, giving some more accessibility of skills in low rank, but also overall reducing the number of skills to make at least most of them give you a different feeling when hunting. I probably would go as far and remove most static number increases like Attack Boost, Crititcal Eye or Defense Up and replace them with some more unique skills, like Grinder (S) from Rise that increases you damage based on how many sharpness levels you recovered, or even sth like Weakness Exploit, rewarding you for a specific playstyle. We could also Buff Bludgeoner skill a bit and combine it with the Rise version of Fencing, increasing your damage on Hard parts of a monster. That would give you the option to build a set that allows you to not care about precision and just unga-bunga your way through most monsters. Also, even though I just found your channel, I'd definitely watch a 1h+ Vid of you just rambling about your thoughts on different MH Systems!

  • @cowboybarbaryn1302
    @cowboybarbaryn1302Ай бұрын

    I think no matter what happens, people will hate wilds. My first game was generations and I remember hearing talk about it being like a baby version of the older games, too easy, the same thing was said about world, and rise, it’ll be said again and again until the end of time. Ultimately I think we just need to wait and see what happens with Wilds, we don’t even know for sure that it’ll be open world, the reveal trailer has told us essentially nothing about what the game will actually be like to play. I agree that open world isn’t the direction that Monster Hunter should go in, I do also think it should take a couple steps backwards towards what 4th Gen was like, but we shouldn’t act like world and rise are bad games. Accessibility is ultimately a good thing, and I do think that the changes they’ve made to the gameplay in response to how the accessibility changes affect the difficulty has ultimately made the games harder. While Generations is still the oldest game I’ve played I’d be lying if I said Sunbreak isn’t the hardest monster hunter has ever been for me. While on some level the old games may technically be more difficult, that challenge feels a lot cheaper, things that don’t feel like they should hit do damage do, inconsistent hit boxes, so on and so forth. But despite all my beef with the pacing of rise and sunbreak I think there’s something to be said that Malzeno is the only actual progression wall I’ve ever faced. And I’ve still only beat it once.

  • @jcc4543
    @jcc4543Ай бұрын

    Old games becomes hard cause the reaction is slow af you move slow and act slow.. if those monster from rise/sunbreak is in old monster game you will be obliterated..

  • @cowboybarbaryn1302
    @cowboybarbaryn1302Ай бұрын

    I think no matter what happens, people will hate wilds. My first game was generations and I remember hearing talk about it being like a baby version of the older games, too easy, the same thing was said about world, and rise, it’ll be said again and again until the end of time. Ultimately I think we just need to wait and see what happens with Wilds, we don’t even know for sure that it’ll be open world, the reveal trailer has told us essentially nothing about what the game will actually be like to play. I agree that open world isn’t the direction that Monster Hunter should go in, I do also think it should take a couple steps backwards towards what 4th Gen was like, but we shouldn’t act like world and rise are bad games. Accessibility is ultimately a good thing, and I do think that the changes they’ve made to the gameplay in response to how the accessibility changes affect the difficulty has ultimately made the games harder. While Generations is still the oldest game I’ve played I’d be lying if I said Sunbreak isn’t the hardest monster hunter has ever been for me. While on some level the old games may technically be more difficult, that challenge feels a lot cheaper, things that don’t feel like they should hit do damage do, inconsistent hit boxes, so on and so forth. But despite all my beef with the pacing of rise and sunbreak I think there’s something to be said that Malzeno is the only actual progression wall I’ve ever faced. And I’ve still only beat it once.

  • @NihongoWakannai
    @NihongoWakannaiАй бұрын

    Part of the problem with games like this is that they attract people who like the challenge of learning a game. But once you've become good at one of the games you can't get that same experience from a new game. So "this game is too easy and for babies" is really "I'm too skilled and experienced and so I'm not getting the challenge I want" Like LR in MHW is a really good way of challenging new players without overwhelming them. But the guy in the video thinks it's a "slog" because he's experienced and can't understand that LR is a tutorial for new players. I saw this happen with every new dark souls release too. "Dark souls is too easy" the demon souls player said "dark souls 2 is too casual" the dark souls players said "dark souls 3 is so easy" the dark souls 2 players said. You can never return to the experience of playing a game like this for the first time. That's why you get to the end game where the real challenge is. You can't expect the game to be hard for a veteran from the start unless you want the studio to go bankrupt. It NEEDS onboarding for new players.

  • @MikhailKutzow
    @MikhailKutzowАй бұрын

    I get that it's a tutorial for new players. I even say as much in the video, that they should lean into it being the tutorial. My problem is that it is a tutorial that lasts way too long, renders the "real game" in High Rank rather repetitive, and that low rank armor is so short on skill points that it doesn't feel rewarding to farm for. I still find low rank to be fun to play in older games. It is a fairly complete experience because it was designed to be the entire offline game. I'm fine with them changing how it works in the new games - but I think the execution stumbled.

  • @NihongoWakannai
    @NihongoWakannaiАй бұрын

    @@MikhailKutzow the tutorial is long because these games are very hard and complex. I'm a very experienced action game player and even I took quite a while to get the hang of monster hunter. For someone who doesn't have hundreds/thousands of hours in action games already it makes sense to have a long tutorial section for such a difficult game. Especially with budgets rising, they need onboarding for new players to grow the fanbase. It's just that they need a way to not make experienced players feel bored by being forced into such a long tutorial. Have a setting at the start of the game like "yeah I know what I'm doing, throw me into the deep end" It's the same with decorations and stuff. I'm glad they're not in LR because there were already so many different systems being introduced that decorations would have made it feel even more overwhelming. Investigations, deliveries, camp creation, food buffs, food freshness, item collection, stamina reduction, crafting, item loadouts, armor skills, weapon trees, damage types, different parts from breaking each section, part hardness, many different weapons with unique combos, ammunition, tracking, research points, argosy, tailraiders, expedition quests, melding, farming, capturing, clutch claw, sharpness, blights, and anything else I missed. Almost all of this stuff is unique to monster hunter, or MH implements it in a unique way. Even for a series with some shared DNA like souls games there's a LOT of new stuff to learn when getting into MHW. The game already overloads new players with so much info I wish it introduced things slower rather than faster if anything. I can 100% understand why people who aren't as experienced with games as me get immediately overwhelmed and turned off MH. It's not an either/or for appealing to new players and veterans. They should be finding ways to appeal to both if the series is going to survive. There needs to be a smooth pipeline to turn people from noobs into passionate veterans.