Zweihander: Warhammer Fantasy (WFRP) RPG Review

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Zweihander is a re-envisioning of the classic Warhammer Fantasy Roleplay (WFRP) RPG system. A low fantasy rpg for those who like their campaigns grimdark.
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Пікірлер: 115

  • @QuestingBeast
    @QuestingBeast4 жыл бұрын

    Tap into the OSR with the Questing Beast newsletter: bit.ly/Glatisant Join the Questing Knights on Patreon: bit.ly/QBPatreon Download my RPGs and adventures: bit.ly/ItchStore My favorite OSR books: bit.ly/TopOSRBooks

  • @sebbychou
    @sebbychou6 жыл бұрын

    Two points I feel are rather unique to Warhammer-style roleplaying that explain some of the weirder rules you seemed to dislike in the video: - Exp unrelated to "agency": In warhammer, very often the game session ends in failure, narrow escape and overall brutal end. Or at the very least it's always grueling to just live. The rewards are unrelated to success or "progress" as it represents the experience of just surviving in the world. Your character gets WORSE at the same time you advance, which creates a strange balance. You're broken, but smarter. If there wasn't a constant reward for just playing, then the best solution is just to not play... - Game structure: The players are... nobodies. In a feudal system, nobody is truly free, and a lot of the impetus for the characters to do any kind of adventuring is kind of pressure and in a certain way, that they don't have the choice to do so. There is a heavy pressure to do the things the players will do, and it's more about how they do, rather than why, and that the players are small pieces of a struggle far bigger than they are (and yet having an effect waaay above than what they are expected to have). It's almost entirely extreme underdog stories. It's not so much that the games are pre-scripted, but that they are only influencers in the happenings, not deciders. I'd suggest you try the game as-is first, as it's a very unique experience. It'll be short I'm sure, don't worry, people die easily and it's part of the fun. Then run it more specifically to what you want knowing what is unique about what the system provides.

  • @thorinbane

    @thorinbane

    2 жыл бұрын

    I agree, exp for gold is to me the worst kind of experience. Even palladium had a much better system that rewards you playing, not how much gold your dm was nice enough or not to give your party.

  • @doctorlolchicken7478
    @doctorlolchicken74784 жыл бұрын

    I had mixed feelings about WFRP until I actually decided to run a campaign. The game system is quite far removed from D&D, although it is not complicated once you understand why it works like it does. The best part of the game is the character system. I love how you can start as a profession that makes total sense for a low level pleb, like a craftsman’s apprentice, a boatman, a soldier and then you can advance into more skilled professions like assassin and judicial champion. It gives you a good roleplaying reason for sucking early on. You can’t even start as a wizard, you have to be an apprentice with limited ability and then work up to it. I also liked the simple but effective skill system, like you learn to pick locks and then you can pick locks, your governing ability dictates how well you do it. I also thought the prewritten WFRP modules were very good. They always had plenty of handouts for the players and they had a fun mix of combat and mystery. I expect if you have the pdf version of zweihander you could snip and paste all the reference material you need into your own document- I do that all the time.

  • @Wendelvendel
    @Wendelvendel6 жыл бұрын

    I have been running Warhammer Fantasy Roleplay 2ed for about 6 years now and recently got the Zweihander pdf. While I am yet to run it I am already considering moving my entire game over into the system. The combat system overhaul is greatly appreciated because the one gripe I have about WHFRP is that the combat can become a bit of a grind. Taking on a more brutal damage system and a D&D feat style system makes the whole thing look a lot more dynamic. I am super happy that this game has come out and would love to hear about any experience you might get playing it. Cheers,

  • @prometheanterror

    @prometheanterror

    Жыл бұрын

    I know this comment was five years ago, but I wanted to ask, did you do this and what were your thoughts?

  • @riobux3018
    @riobux30183 жыл бұрын

    So, I actually got Zweihander because I was hoping it was Warhammer Fantasy with the serial numbers filed off. I hadn't gotten Warhammer 4th yet and Warhammer 3rd was... Something. A lot of the things said I totally agree with, like the book construction and the art work being stellar. I even like the mechanics a good amount, as someone who likes crunch so much I eat cereal without the milk. However, there's one part of the writing no one really talks about that actually irritates me a lot about Zweihander: How much it is trying to be funny. "Oh it's called Zweihander because you have to hold it in both hands because it is so big!" is a common joke online, although I smirked that Zweihander felt named both because like Warhammer they're both weapons and as a possible callback to pre-D&D which was Chainmail. I feel like the former was intentional, but I like to believe the latter as well. Then we get to the page count, and I feel like this might answer why it can waffle a lot: 669. I really feel like considering the rest of the writing they were trying to aim for 666 pages but the Index threw them out a little bit. Again, if on its own I'd just "...Huh." and move on with my life. It's the Professions that hit me the hardest. I looked at the amount and was pretty excited. I put aside how changing profession would lose your class ability which was a minor gripe as someone who likes the class systems. But god, reading through was just one real-world reference after another. I don't mind a small handful, I really don't, but when I'm trying to absorb myself into a possible setting of Zweihander I don't need reminders of the UK film Full Monty, James Bond and the video game Mortal Kombat in 3 professions in a row. Smuggler is literally Han Solo from Star Wars, Trapper has another Star Wars reference and Valet has a Batman reference. There's even, depending how you want to read it, a strange reference to What's Yours is Mine: Against the Sharing Economy (a book about AirBnB, Uber and the like) or a strange heist reference (also seen in places like Monaco: What's Yours is Mine) in what is a Merchant Lord profession. You could also argue it is a corruption of the phrase "what's mine is yours", but you might understand why I don't exactly hold their wordplay in a high enough regard to think it's that and not just another pop culture reference. The book is absolutely stuffed to the gills with these types of jokes and I'm far from exhausting the profession gags (okay, last one, Dungeoneer has a Gary Gygax reference). It goes on, and on and on. Every risk I take getting absorbed into the book, I get ripped back out when the author wants to crack another pop culture reference. I just wish it would just stop, and by the end I was just exhausted with how pleased the author must have felt putting each gag in. I definitely wanted to like Zweihander, and I like the theory of Zweihander, but in practice it was patience-testing through-out the book. I can definitely read my chunky books, I have a strong affinity to Pathfinder 2nd which I believe is 630~ pages. However, a lot of the waffling on mentioned in the video is going strong, the references are thick and I still find it funny they made a one-shot that chains you to the railway so thoroughly that a little logical foresight (i.e. the idea of bringing a spare wagon to load the dowry in if the wagon that was meant to deliver it is broken) can absolutely and fantastically derail the one-shot by avoiding the adventure that is further down the path. I don't think I can recommend Zweihander to anyone expect as the closest thing to a "so bad it's funny" RPG book. I hope others have a better time with the book, because I found it immensely rough.

  • @griffincrump5077

    @griffincrump5077

    2 жыл бұрын

    I wouldn’t be surprised if 669 was very much intentional

  • @riobux3018

    @riobux3018

    2 жыл бұрын

    @@griffincrump5077 I kinda wouldn't be surprised. I actually read Main Gauche and the references were still dense, but one or two parts I only got a hunch it was another reference and had to research to find out the reference. So, maybe 669 is another reference? It's just tiresome to read a book that is so antagonistic to the concept of immersion.

  • @griffincrump5077

    @griffincrump5077

    2 жыл бұрын

    @@riobux3018 more from the angle of “haha 69 is the funny number” if you catch my drift

  • @riobux3018

    @riobux3018

    2 жыл бұрын

    @@griffincrump5077 It might even be that! Although the jokes in the book were usually gesturing at references, so I wouldn't be surprised if the page count is more of the same?

  • @griffincrump5077

    @griffincrump5077

    2 жыл бұрын

    @@riobux3018 also completely possible, it just wouldn’t surprise me for there to be that juvenile bow to wrap it all up

  • @guille787
    @guille7874 жыл бұрын

    I ran a campaign of WHFR 2nd ed for almost 3 years. The summary of my experience will be: Pros: Easy and intuitive for new rpg players Great setting overall. Could be Grim or Epic as it's not so limited as some may think. Cons: Absurdly imbalanced in terms of prices of things (weapons, potions, etc) Does not age well. At first, everyone is going to miss a lot, and is frustrating. Then, as you advance, you can focus in one ability and practically be impossible for you to miss a roll. That's the main problem of percentile systems.

  • @ambustio9807

    @ambustio9807

    2 жыл бұрын

    I see your point but even experienced DMs forget(or dont want to) factor in context that would elevate the challange of a roll like wounds,quality of tools, and presence of other distractions. Maybe your DM was a bit too nice

  • @Farold_Haltermeyer
    @Farold_Haltermeyer5 жыл бұрын

    Interesting to hear your opinions on this one, it's almost like hearing the new school reviewing the old school and raises a lot of the points you hear from both sides of a player experience argument, or the DnD vs WFR schools. Thanks for doing it, was most useful for getting a look at the production values of this epic tome!

  • @spookygraves9830
    @spookygraves98304 жыл бұрын

    *installs Darkest Dungeon*

  • @Reikianolla
    @Reikianolla6 жыл бұрын

    I appreciate your reviews! They feel kind of neutral, in a good way.

  • @MascisMan1
    @MascisMan16 жыл бұрын

    This seems to take a lot of elements from the Modiphius system (Conan, Infinity, etc). Especially in character creation and fortune/doom

  • @Elvydnir
    @Elvydnir3 жыл бұрын

    The most annoying thing about the book for me is, as you said, the paragraphs and walls of text about obvious things. Also it is sometimes frustrating if you try to find some basic mechanic during gameplay and the thing you are trying to find gets just burried under so much text...

  • @lastsonofkrypton3918
    @lastsonofkrypton39185 жыл бұрын

    Thanks for the detailed review! I always wanted to try the WFRP, this might be the ticket. The WFRP sourcebook 'Renegade Crowns: Border Princes' could be a useful addition to generate a campaign sandbox.

  • @misomiso8228
    @misomiso82286 жыл бұрын

    I really liked this book, and it had a ton of good ideas in it, but it just felt it needed a BIG edit. It may be 700 odd pages, but it felt that it would have been fine with 150 less, but with the remainder better organised and a little less 'written'. Still a great achievement though.

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    misomiso I agree.

  • @mikehill9806
    @mikehill98064 жыл бұрын

    Thanks for the great review that really helped my buying decision.

  • @BaronCemetery
    @BaronCemetery6 жыл бұрын

    I would argue that the wound track _doesn't_ match WFRP 1e and 2e because the super secret about critical wounds in 1e and 2e is that they were a barrier to death, not a penalty. So when you went to 0 Wounds you got a thing that affected your stats instead of out and out dying (usually). This totally removes the Wounds as things that don't give negative effects and immediately drops you into statistics affecting effects.

  • @aerialdarkguy
    @aerialdarkguy2 жыл бұрын

    Thanks for reviewing! Still going back and forward between WF and Zweihander. I was not a fan of the low skill rolls when I played 4e and felt like we were set up for failure for not specializing in combat and not given actual means of doing shit. Was hoping zweihander would have higher percentage rolls to have some aspect of competency while still being risky. But still not sure if the rules glut justifies it.

  • @EddieGonzalez
    @EddieGonzalez6 жыл бұрын

    Are you going to review the Main Gauche expansion that is on Kickstarter now?

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    I only do reviews of books that I have a physical copy of.

  • @abstractbybrian
    @abstractbybrian2 жыл бұрын

    @08:07 you talk about encumbrance and how it’s simplified with ratings instead of keeping track by pounds. I’m interested in those. What are some ttrpg’s that track encumbrance with pounds, etc?

  • @laughingstock7638

    @laughingstock7638

    2 жыл бұрын

    dungeons and dragons fifth edition

  • @emstas
    @emstas6 жыл бұрын

    I heard that warhammer had a special magic system, but i couldn't find what i was looking for. maybe i misunderstood. It worked a little like this: if you cast a lot/powerful magic in a special school, like metal, you slowly got corrupted by the magic you used. so by casting alot of metal magic slowly made you slower, and in the end you were transformed in to a powerful wizard statue. so people had to carry around the wizard that now is basically a powerful weapon. Have you heard of this system?

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    No but that sounds cool.

  • @paulchapman8023

    @paulchapman8023

    6 жыл бұрын

    In Warhammer Fantasy Roleplay, wizards do run the risk of suffering or causing some really weird mutations each time they cast a spell, but I don't think that's tied to which specific Wind of Magic they use. (Priests instead run the risk of insulting their specific god, however.)

  • @Matti_Mattsen

    @Matti_Mattsen

    6 жыл бұрын

    Not specifically as a mechanic, but casting spells in WHFRP was quite dangerous. In this system, Magic is still something mystical, raw and chaotic (as opposed to the almost mundane magic of D&D). You had to make a spellcasting check, rolling d10s equal to your Magic characteristic (so about 1d10 to 4d10 i think). Your goal was to roll equal or greater the required number for the spell you wanted to cast (Fireball was 12 for example). If you had any doubles, triples or quadruples, you would suffer "Tzeentch's Curse", rolling on the Tables for Chaos Manifestations, effectively mishaps. Those would range from minor things like nosebleed or hearing ghostly whispers to accidently summoning daemons or even death.

  • @crolvarsk4901

    @crolvarsk4901

    6 жыл бұрын

    In my opinion the change to 'schools of magic' was a change for the worse. This was a product of the RP game adopting alot of the table top battle lore - which wasnt good for the setting. The original edition had it right, battle magic, necromancy etc, you had to pay xp for spells and then you had to make an INT test to actually learn the spells. The magic was quite powerful but was difficult/time consuming to learn.

  • @9littlebees

    @9littlebees

    6 жыл бұрын

    I believe Shadow of the Demon Lord does this.

  • @abstractbybrian
    @abstractbybrian2 жыл бұрын

    Are there any rules that check ALL your boxes? What is your favorite TTRPG rules?

  • @daddystabz
    @daddystabz Жыл бұрын

    Have you done a review for the Revised edition?

  • @danielgomes2576
    @danielgomes25766 жыл бұрын

    Nice review, got a subscriber! I'm really into rules-lite OSR, easy improvisation and narrative mechanics nowadays and Zweihänder doesn't look like it, am I right? Just to give you and general idea, my favourite OSR based game nowadays is Sharp Swords and Sinister Spells, which feels heavily like The Black Hack (with some inspirations by DCC, LotFP, White Hack, Swords and Wizardry). I also have been sucked into the world of HEMA entusiasts, sword collectors and hughe history nerds youtube channels recently, and I'm into an low fantasy game nowadays. Zweihänder promisses to give some satisfaction on the low fantasy perspective, but some oversized hammers and other stuff that got on my bad, pedant, nitpicker side. So, how much it woudh be worthy to spend some time reading this book? Would I change my mind an run it to some friends who hardly play anything else than D&D or my indie-rules-lite-RPG group ? Would I adapt the system itself to suit my needs or steal some cool mechanics to other games?

  • @MrBrad9
    @MrBrad96 жыл бұрын

    New sub here. Your channel was suggested on Wyloch's spotlight vid. Just thought you should know. Cheers!

  • @Jack_OLanterns
    @Jack_OLanterns6 жыл бұрын

    In the last few weeks of watching your channel you've helped really fill in the gaps to my collection, and I immediately bought a lot of your recommendations that I didn't have already. Maze of the Blue Medusa led to a tense eBay battle actually. I recently POD'd Zweihander actually. I have a few questions though, how do you stay up on these particular titles coming out? So we don't miss the opportunity to get a copy of an awesome title before it becomes an eBay or POD purchase? Have you thought about doing previews or hype videos?

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    I may do previews of stuff in the future, but I prioritize looking at physical print books, and that's hard to do before an actual release. I keep up with this stuff by staying in touch with the OSR and DIY D&D communities on G+. There's always a lot of buzz on there when someone starts working on an interesting project.

  • @howlpendragon8343
    @howlpendragon83434 жыл бұрын

    What is this book called lile the full name i googled it and it brought up different books and i dont want to get the wrong one

  • @TinyPirate
    @TinyPirate3 жыл бұрын

    What would you recommend for a low fantasy, gritty system?

  • @TheHarkonnenScum

    @TheHarkonnenScum

    2 жыл бұрын

    Runequest, Rolemaster, Warhammer Fantasy Roleplay 2nd

  • @thorinbane

    @thorinbane

    2 жыл бұрын

    Mythras a runequest spin off. Low fantasy. The witcher. Are other good examples. Gurps savage worlds and rolemaster give you enough options in each to play whatever style you like.

  • @abstractbybrian
    @abstractbybrian2 жыл бұрын

    Are your skills based on your profession? Or can you gain skills by study/apprenticeship etc?

  • @dangerdelw
    @dangerdelw4 жыл бұрын

    Are there other systems that use an Action Point -type mechanic?

  • @davidaustin4354

    @davidaustin4354

    8 күн бұрын

    Mythras.

  • @Andulvar
    @Andulvar3 жыл бұрын

    Unless you want to support a guy who goes on to various sites to request his book so he can DMCA them, don't get Daniel Fox's book. Just go and get your copy of Warhammer Fantasy. There's more content and it's of a better quality.

  • @Elvydnir

    @Elvydnir

    3 жыл бұрын

    Are there any Whrp 2e books/pdf available anywhere or should I go with Whrp 4e?

  • @ben25890

    @ben25890

    3 жыл бұрын

    @@Elvydnir The 2nd edition PDFs are on Drivethru. The books are harder to get. 4th edition books are easier to get and again the PDFs are on drivethru. Both 2nd and 4th are solid games.

  • @thorinbane

    @thorinbane

    2 жыл бұрын

    Yeah because ethics and games workshop go hand in hand.

  • @YorkshireMatt

    @YorkshireMatt

    Жыл бұрын

    I wouldn't if I new what DMCA meant.. Is it terrible and evil?

  • @bkemeny92
    @bkemeny926 жыл бұрын

    Just a quick comment to 2:24, not trying to act like pronunciation police or anything, but Dejan is from Serbia, so I believe his last name is pronounced something like "Mun-ditch". I have no idea how to pronounce his first name though :D

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    Thanks for the correction!

  • @paulchapman8023

    @paulchapman8023

    6 жыл бұрын

    Quite a few Germanic and Slavic languages seem to pronounce J like English pronounces Y. Funnily enough, so does Latin, but as far as I know it’s the only Romance language that does.

  • @robertmoorhead2406
    @robertmoorhead24066 жыл бұрын

    Having run a game of Zweihander... *The Character sheets being so bare is an advantage, as most people will have the game in PDF format and it allows the GM to print out sheets quickly, useful considering how lethal the game is. * "A Bitter Harvest" is a decent, but not great, starter adventure. It seems to be designed to teach players how to play, with player risk not being a factor until more then half way through (Part I teaches searching and investigating, II wilderness travel, III fear, IV Social Intrigue, with Part VI's combat encounter featuring an enemy attempting to run away and the first true combat encounters not occurring until Part IX and X, both of which are optional.) However, the ending is somewhat predictable and I had to phrase a confession very carefully to preserve the twist. All in all, it made me want to re-read the old Gotrek and Felix novels and write something a little more open rather then continue the plot. * In comparison to other lines of roll under systems, it seems a little too forgiving. Characters start with 3d10+25 points per attribute, in comparison to DH's 2d10+20, and advances give +10 as opposed to +5. This means that a lucky character can, at chargen, have a stat at 75 by spending both advances, without even getting into racial bonuses which might give a further +10 or +20. Combine with a book that recommends only giving -30 to skill checks at most, and a character that makes it to high level will be completely unable to fail actions.

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    How would you tweak the system to make it more dangerous? Also, what are you referring to by "DH"?

  • @stassinet

    @stassinet

    6 жыл бұрын

    How are you getting from 55 in a stat to 75 at chargen? There's no way to improve stats.

  • @robertmoorhead2406

    @robertmoorhead2406

    6 жыл бұрын

    Dark Heresy, the most recent of the 40k d100 RPGs, which uses a similar system. More dangerous might be simply house ruling in the +5 instead of +10 on advances, combined with some good encounter design on the GM's part. Combat, once it is actually reached, it pretty lethal thanks to an exploding critical design on d6 dice. It's just that everything else can be aced with stats after a while. On further adventures, I'd probably continue with the investigative tone, but swap to a more open environment rather then the rather cinematic take the starter adventure takes. Set it in a city, have an investigation, with the party butting heads with both the upper class and criminal elements as they seek answers to the mystery below their feet.

  • @robertmoorhead2406

    @robertmoorhead2406

    6 жыл бұрын

    At Chargen, characters have statistic advances from their class, which like everything else on the third page costs 100 pts at basic tier. You can see where to mark those advances on the first and third pages of the character sheet, and the explanation for it is on page 74 of the rulebook. "BONUS ADVANCES: You grow your Primary Attribute Bonus, rewarding you with a +1 bonus each time you purchase a Bonus Advance. For instance, if you have a [CB] of 4 and purchase a Bonus Advance in Combat, your new [CB] is now 5. "

  • @stassinet

    @stassinet

    6 жыл бұрын

    Well, I got sniped by the designer here but I still feel the need to follow up and point out that "+1 CB" is in no way the same as "+10 to Combat."

  • @lperkins2
    @lperkins2 Жыл бұрын

    We ran this for a year and a half or so before it crumbled under our system mastery and we switched systems (basically, you can stack up casting shenanigans to where, with a little prep, you can remove any risk of chaos issues, coupled with automatic critical success mechanics and spells that take out _any_ foe when you critically succeed your cast, no save). At lower "level", it doesn't immediately crumble, but it is never as lethal as you seem to think. A mouse, with 1 toughness, takes 29 damage to kill in one hit. While there are things able to deliver that kind of damage, you're talking cannon or similar. Swarms of weaker foes can do it, except a well built frontliner can easily have 10-15 toughness. Add in NPC hirelings to have someone able to provide that assist die on heal checks and you can keep a decent sized force in fighting trim. It _is_ a setting where only fools set out in groups smaller than 10, so expect all your players to have two characters, with half protecting the camp and half actively adventuring. At the largest, we topped out with a force of 10 men at arms and 20 camp followers. If the math didn't totally implode once we started tier 3, we'd have probably stuck with it, but there's only so long that planning mastermind strategies that involve no more than 3 key checks before you get back in visual range of the crit-bot can stay fun. We switched to GURPS, and broke that within a couple months.

  • @lastsonofkrypton3918
    @lastsonofkrypton39185 жыл бұрын

    Crypts & Things rpg review?

  • @BudsRPGreview
    @BudsRPGreview6 жыл бұрын

    Great review dude.

  • @jamesquirk8656
    @jamesquirk86564 жыл бұрын

    What I remember most from playing WFRP was missing a lot, and that combat was extremely deadly. It seemed very counterproductive because the game was clearly centered around combat. It really left me cold.

  • @christopherrowley7506

    @christopherrowley7506

    3 жыл бұрын

    I've heard that 4e is better in that regard

  • @jamesquirk8656

    @jamesquirk8656

    3 жыл бұрын

    @@christopherrowley7506 Two completely different animals really. I wouldn't compare the two at all.

  • @jeddak
    @jeddak Жыл бұрын

    21:39 "Magic is dangerous and it's kind of stupid to use it." |D |D |D

  • @maxwellshields6277
    @maxwellshields6277 Жыл бұрын

    I’ve seen some live play of Zweihander, and I have to say the combats seemed very slow and clunky to get through. Absolutely as slow as D&D 4e, P1e and D&D 3.5e seemed to be. On the other hand the detail and style of the game is absolutely on point. The grim consequences sections are also fantastic.

  • @thorinbane
    @thorinbane2 жыл бұрын

    Your complaints are in constant comparison to dnd. Obviously its not d20 or unified garbage that wizards did. So you first mention its old school but review it with a new school lens. And mostly to dnd. Many people are looking for something different. Btw the reason for the fluff is that many people dont have these common experiences any more. Its also to give a fulsome view. If you dont read novels a lot, you may not know the difference of candle light vs a coleman lantern. These are very different experiences. The crunch given to convat in dnd is all it brings to the table. Some of us like more than just rules to fill out this world you are stepping into.

  • @nickj2561
    @nickj25616 жыл бұрын

    I like this game and appreciate the labor of love that it clearly is, but I agree with some of the general critiques here: far too over-written, and systems that are more fiddly than I like. I'm having a hard time selling it to my players, when we already have a percentile system like Cakebread & Walton's OpenQuest based, Renaissance that is so much more intuitive for us and gets us about 90% of the way to where Zweihander does in 1/4th of the page count. Having said that I can certainly see myself nicking some of the mechanics (like the fate pool) and the magic system, as well as the colorful bestiary for use with Renaissance/Clockwork & Chivalry. Thanks for the insightful review.

  • @DarthRadical
    @DarthRadical6 жыл бұрын

    A lot of TTRPGs have issues mixing the fluff in with the rules to make them harder to actually understand and use as a reference. I've always thought that the fluff should be kept separate such as be italicized or in sidebars etc. But - it does sound like Zweihander is an especially bad offender on that front.

  • @thorinbane

    @thorinbane

    2 жыл бұрын

    Its not. Just a bad take by the vlogger

  • @henrykorvus6954
    @henrykorvus69544 жыл бұрын

    Why have you not reviewed Forbidden Lands?

  • @BleakBlueJay
    @BleakBlueJay2 жыл бұрын

    I may simply be autistic, but I really appreciated that in the Zweihander book they are overly explanatory about things like professions and the descriptions of types of light and all that. I may know what the words mean individually and in the real world, but it's nice to read what they mean in the context of the game because it's not always the same thing.

  • @akumaking1
    @akumaking13 жыл бұрын

    At least it's honest about its' imitation of Warhammer Fantasy.

  • @TheHarkonnenScum

    @TheHarkonnenScum

    2 жыл бұрын

    It both is and isn't. It is; because that's the whole sales pitch. Everyone hated Warhammer Fantasy Roleplay 3rd edition and 2nd edition isn't easily available. That's why it's essentially a clone of 2nd edition with a few changes to make it less obvious. The author saw an opportunity to cash in and took it. It also isn't; because the author is just a calculating salesman, who said in interviews that he replaced the Warhammer setting because he dislikes it. The reason why he says that is not because he actually dislikes Warhammer, but the fact that you can copyright a setting but not rpg mechanics. So his setting is just a lame and more generic hipster version of Warhammer.

  • @Terry_Pie
    @Terry_Pie5 жыл бұрын

    Yes, yes, and more yes. I think your review is spot on. For context, I'm a big fan of WFRP2e (I'm yet to pick up 4e, but it sounds good) and was a Kickstarter backer for Zweihänder. Reading through the book it is impossible not to notice how incredibly wordy and complex it is. I don't just mean the systems, which I agree are overly complicated, but the writing itself is very technical and uses an overabundance of arcahic words. Ok, maybe part of that is to infuse the book with the theme, but it just comes off as the writer wanting to show off his vocabulary. It also makes the book harder to understand, impacting your ability to play the game. I'm also not sold on the game world that is presented. The first issue is that it is -too- grim dark, the people that fill it are presented as -too- self interested. I'm left wondering how society even functions when every man and his dog is screwing everyone else over at each and every opportunity and then thrusting a knife in their back for good measure. The winds of magic are presented well, more or less lifted directly from Warhammer (which I have no problems with), but the gods have also been lifted from Warhammer. The issue I have with that is the Warhammer pantheon is quite specific to the lore and as a generic pantheon it just doesn't make a whole lot of sense to me. If you have a listen to WebDM's video on pantheon's that more or less covers it. God of murder? Why would any sane individual worship such a thing? A god emporer yet a range of pagan type gods including two that cover similar ground (hunting, wild places)? It could work, if the setting was set up to be the emergence of monotheistic religion, but instead it comes across as hodgepodge because it takes the Warhammer gods but not the very specific context they exist in. But it is still a d00 system and I love d00 systems. The professions chapter, just like the Warhammer Fantasy RPGs, is awesome and makes you want to play all of them. The bestiary is likewise fantastic. Would I get Zweihänder to the table though? Probably not to be honest. It's far to dense for my liking, and even less so for my players. Instead I'd just stick with WFRP. Oh, and regarding the currency system, I really like 1 = 12/1= 20 systems thematically, but I find players do not. The book keeping hurts one's head! Easy to see why we switched to decimal systems.

  • @JayTheTapp
    @JayTheTapp3 жыл бұрын

    We need a Warhammer 4th review!

  • @Whiizom
    @Whiizom5 жыл бұрын

    I would have to disagree with the thought that the book is "overwritten". From your standpoint it might be as you have years of RPG games under your belt. This game was written, in my eyes, as a complete tome for a new reader, a new GM, etc. Also, there are a lot of "rules lawyers" out there and having a description helps to limit that issue. If its clearly described, then there is less chance of game disruption due to arguments or disagreements. Good overall review though. Keep up the good work.

  • @QuestingBeast

    @QuestingBeast

    5 жыл бұрын

    My main issue is when the book does things like spending half a page describing what candles, torches and bonfires are. Things that could be a sentence and be perfectly clear are expanded into multiple paragraphs.

  • @thorinbane

    @thorinbane

    2 жыл бұрын

    Nitpick

  • @MrNosreme70
    @MrNosreme706 жыл бұрын

    You're so wrong about the reward points. I never hand out xp in D&D for killing monsters. I hand it out based on achieving meaningful goals and objectives. So, in your example, sitting around in a tavern and role-playing well will NOT level your character up (or it will be a VERY VERY slow process). Zweihander's reward system works the same way. Also, complaining that the "free" starter adventure in the back of the book is too linear and railroady is humorous. No, it isn't The Enemy Within or Castle Ravenloft. Did you expect it to be? Should it be? It's a starter adventure to get you acquainted with the system. The Oldenhaller Contract wasn't any prize winner either. I'd guess you were expecting too much from a starter adventure.

  • @BladesandBlasters
    @BladesandBlasters6 жыл бұрын

    "I'm not crazy that it is geared toward role-playing ..." Lol ...

  • @Kindlesmith70
    @Kindlesmith706 жыл бұрын

    Well D&D shoe horns players into playering a type as D&D is a universe based on set alignments. By ignoring them, you are ignoring a fair portion of what is D&D. At least Zweihander gives you an incentive to roleplay according to alignment. That being said, a good DM can bring out appropriate consequences / reactions and such from players by using their alignment. Yeah I don't like restricting things like alignment. It's a bogus thing imo. Basically this rules system is not all that good :/ Still have Warhammer 2e.

  • @Kindlesmith70

    @Kindlesmith70

    4 жыл бұрын

    @Grey ghost I don't like it either. As much as it is part of that games universe, the groups I've played in generally don't call alignment into questioning. This and carry weight/capacity which we circumvent via pocket dimension items and henchmen. It's just too limiting. Truth be told I'd rather play a different system altogether. Unfortunately its the system most are familiar with.

  • @trashpanda5869
    @trashpanda58693 жыл бұрын

    That corruption track seems like the most over complicated yet stupid rule I have ever heard.

  • @vagabundorkchaosmagick-use2898
    @vagabundorkchaosmagick-use28984 жыл бұрын

    While the system seems solid (I say it after reading the entirety of the book), there are too many rules which you (and by 'you' I mean Daniel Fox) can't possible expect me to learn. It ended up being just another book to adorn my shelf but which will never see the table.

  • @Andulvar
    @Andulvar6 жыл бұрын

    The guy behind the game likes to get sites DMCA'd so this guys book is an easy pass. Just wait for Warhammer Fantasy Roleplay 4th Edition to come out or get the 2nd and 3rd Edition books that often get put into cheap bundles.

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    What's your evidence that the author DMCA's sites?

  • @iantaran2843
    @iantaran28432 жыл бұрын

    God it's pretty cool but people be acting like this game does everything including replacing your girlfriend 😅 I'll take OSE or Blueholme any day

  • @hakdov6496
    @hakdov64966 жыл бұрын

    I followed the development of this game for a long time, but it took so long and got so big that I lost interest in it. There's no way I'm reading a 700 page rulebook.

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    Well, you don't have to read the whole thing. Most of it is library content: spell lists, professions lists, a huge bestiary, etc. Similar to how you don't have to read all three D&D core books to play.

  • @TheHarkonnenScum

    @TheHarkonnenScum

    2 жыл бұрын

    @@QuestingBeast You still pay for it though, while you don't need to buy all three D&D core books.

  • @godofzombi
    @godofzombi6 жыл бұрын

    Does GW know this guy ripped them off?

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    He gave the designers of WHFR 4e a copy. Nothing illegal about making a game like this.

  • @joecoo4615

    @joecoo4615

    6 жыл бұрын

    Personally I see this has a homage rather than a rip This was five years in the making. At the time WFRP wasn't in the process of doing anything spectacular The third edition by Fantasy Flight tried to make a go of WFRP However that stupid dice mechanic did it no favours. It also gives you some fabulous ideas. I think used in conjunction with early or this new edition of WFRP. Zweihänder has a lot offer its a lot of book for your buck. I can't wait to get my copy.

  • @WesleyBrown2000

    @WesleyBrown2000

    6 жыл бұрын

    godofzombi Not a ripoff. It's an homage. Would you consider Dungeon Crawl Classics or Basic Fantasy a ripoff of D&D? No. It's a retroclone.

  • @joecoo4615

    @joecoo4615

    6 жыл бұрын

    Gideon Helmsley I think Zweihänder is a bit more than that. Heck of a lot more going on in this than what you got in the WFRP core book I hope to get this in April, May & the 4th ed WFRP at Christmas That's a ton of materiel. I'm not sure if I need it all but its got so much gaming potential As it will all fit. A great interview with D. Fox & hosted by A. Koebl streamed live last week It got uploaded earlier it was excellent. It was only uploaded a few hours ago

  • @WesleyBrown2000

    @WesleyBrown2000

    6 жыл бұрын

    Joe Coo I watched that interview earlier. It was great stuff. Also, I agree. Zweihänder is so much more. But a ripoff? Not even close.

  • @BlackRazor54
    @BlackRazor546 жыл бұрын

    Why did you buy the game? You seem to hate everything about it, go back to DnD.

  • @QuestingBeast

    @QuestingBeast

    6 жыл бұрын

    A.) I didn't buy the game, I was sent a review copy of it, which something I mention within the first 10 seconds. B.) I described several things I like about it during the video, which you seem not to have watched.

  • @thorinbane

    @thorinbane

    2 жыл бұрын

    All i saw was bitching the first 15 minutes. I couldnt finish to see if you had any postives. Try starting with things you like. Otherwise it sounded like it had no redeeming qualities.

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