Zen UV for Blender - Quick Start

Zen UV for Blender
gumroad.com/l/zenuv4
blendermarket.com/products/ze...
Sci-Fi Env Kit for UE5
gumroad.com/l/zenuv_modular_s...
www.unrealengine.com/marketpl...
Zen Sets for Blender
gumroad.com/l/ZenSets
blendermarket.com/products/ze...
Zen BBQ for Blender
gumroad.com/l/ZenBBQ
blendermarket.com/products/ze...
Zen Bundle. Zen UV + Zen Sets + Zen BBQ.
Together is cheaper!
gumroad.com/l/ZenBundle
blendermarket.com/products/ze...
Checker for Blender (FREE)
gumroad.com/l/zenuv_checker
blendermarket.com/products/ch...
Console Top Most for Blender (FREE)
gumroad.com/l/ZenConsoleTopMost
blendermarket.com/products/ze...
Mac Language Switch for Blender (FREE)
gumroad.com/l/MacLanguageSwitch
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Music by Fred Meijer (Sinister Souls/Arpitect)
/ sinistersouls
/ arpitect
___
Tags: #blender, #uv, #trim, #trimsheet, #unwrap, #addon, #zenuv

Пікірлер: 55

  • @othoapproto9603
    @othoapproto96037 ай бұрын

    WOW, just gets better and better. Add-ons are such an important part of Blender. The Blender Foundation can't afford to spend the time on all the features they deserve. Hardworking people like Sergey Tyapkin are as important to the Blender community as any programmer at Blender Foundation. Thanks for all you do.

  • @blenderstuffs
    @blenderstuffs15 күн бұрын

    This add-on is totally worth it👍

  • @trompolystudio
    @trompolystudio5 ай бұрын

    Thank you for this great tool Sergey Tyapkin. Learning it now through this quick start video. Two things I came across that might help other beginners like myself. 1 - @2:30 when using Quadrify, make sure "By selected Edges" check box is selected (mine was not by default) or else it would choose a random edge. 2 - @2:43 I had to hold alt first before it would unwrap and pack nice and straight. Otherwise, there was one island that was unwrapped with some curvature and not matching the video. It could all be just on my computer. Hope it helps someone else if they come across it.

  • @LucidOrdinance

    @LucidOrdinance

    4 ай бұрын

    you just solved me a half-hour's headache trying to figure out why i couldn't get that pie menu operation to just pack islands. Thank you.

  • @danielmevit

    @danielmevit

    2 ай бұрын

    Could you explain where I can find the "By selected Edges" check box? Thanks!

  • @trompolystudio

    @trompolystudio

    2 ай бұрын

    @@danielmevit Sure. This is how I do it. With the mesh selected, go into Edit mode, click Alt-U to activate Zen UV. Choose Quadrify and an additional menu should pop up at the bottom left corner. Some times its expanded sometimes it's just a tab. Click on it and in the Advance section at the bottom of the menu, there should be a check box for "By selected Edges". I hope this helps. 😃

  • @megasupernewbie
    @megasupernewbie7 ай бұрын

    Thank you :) using this addon for the first time today, love it!

  • @volf7f8
    @volf7f87 ай бұрын

    I loved this format of tutorial for your addon! Incredible stuff thanks

  • @Shalfatk01
    @Shalfatk016 ай бұрын

    jaw dropping. that is must have addon for game asset creators... you did rly great job here guys! bravo

  • @meanymat
    @meanymat7 ай бұрын

    Thanks for the video, the method at 5:50 was exactly what I needed! I love this add-on, keep up the great work!

  • @harrysanders818
    @harrysanders8185 ай бұрын

    Can't imagine a life before ZenUV anymore.

  • @Lanthiren
    @Lanthiren4 ай бұрын

    would you consider doing a tutorial start to finish with zen UV and then packmaster together with a model we can use to follow along in the video for beginners like me?

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    what kind of model would you like to see in such a tutorial?

  • @theone8625

    @theone8625

    3 ай бұрын

    A high resolution human character with detailed face, head, hair, clothing, shoes and accessories. Basically, we would all love to see a complex AAA level human character ​like something from Cyberpunk 2077. Thank you so much bro!✊🏿👌🏿😊 @SergeyTyapkin

  • @blazegarcia6477

    @blazegarcia6477

    26 күн бұрын

    @@theone8625 I vote for this too, the organic model tutorial they have on their channel is too simple to be useful for complex organic characters, would love to see a worflow for those type of characters with this tool, gonna buy it anyway and try to figure it out, but a tutorial would help a ton!

  • @MarcV_IndieGameDev
    @MarcV_IndieGameDevАй бұрын

    If your quadrify is resetting when packing ( enable "tag finished" when using Quadrify)

  • @Leevy27
    @Leevy276 ай бұрын

    At 2:46 when I do not select anything and I click ALT+U and select Zen Unwrap many of the islands in the uv editor are not quadrified again but rounded!

  • @BlenderUnreal

    @BlenderUnreal

    5 ай бұрын

    same here. operator said, you should mark finished first.

  • @redmir3147
    @redmir31474 ай бұрын

    Это имба. Суперхарош

  • @user-oe9wj9zi1c
    @user-oe9wj9zi1c5 ай бұрын

    Hi! I'm having an issue with the vertices alignment. It squashes the whole island down to the center of the UV even though I have it set to selection not islands. I'm using Zen UV 4.2.2 with Blender 4.0.0

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    Enable Vertex by Vertex checkbox

  • @chrystianyaxche5381
    @chrystianyaxche53813 ай бұрын

    in the second 4:47 in a fraction of a second you apply quadrify on some islands to leave them uniform and square, everything is fine, in the next microsecond, you deselect you go to the 3d viewer and I think you apply zen unwrap and the islands are arranged while retaining their square shape . when i try to apply zen unwrap after straightening them, they are crooked again. Maybe you pressed something else, but it's not mentioned and it passes in less than a second. Could you clarify, thank you.

  • @Asher_Gray

    @Asher_Gray

    3 ай бұрын

    I'm also having the same problem

  • @303509394

    @303509394

    Күн бұрын

    same problem,who can help me!!!

  • @AlexAntuna
    @AlexAntuna7 ай бұрын

    🤘

  • @soviet_architect
    @soviet_architect2 ай бұрын

    How to select replicas in Zen UV 4.2.2.0 >?

  • @containedhurricane
    @containedhurricane5 ай бұрын

    No option to group UV islands for packing as in 3ds Max? Because that's the only essential UV unwrapping feature that doesn't exist in Blender UV Editor

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    You can use UVPackmaster add-on, it has Group packing option.

  • @containedhurricane

    @containedhurricane

    4 ай бұрын

    @@SergeyTyapkin Thanks for the info

  • @EnotoButerbrodo
    @EnotoButerbrodo5 ай бұрын

    when the Emulate 3 mouse button function is active, it is impossible to activate the menu item in the pie menu with alt pressed.

  • @SergeyTyapkin

    @SergeyTyapkin

    5 ай бұрын

    Only Blender developers can fix this because their navigation has the highest priority.

  • @Jungheinz
    @Jungheinz26 күн бұрын

    Hi, I am still new with this add-on and don't understand half of the functions Zen UV has but one thing bothers me most - I try to mirror seams based on axes on model with both sides the same (knife) but it works one way only. I can't choose what side of the model with seams should be copied. Is it me or the Zen UV, lacking this feature? Thank you Edit: I tried to rotate the object by 180 degrees but it still mirrors the "wrong side".

  • @Jungheinz

    @Jungheinz

    13 күн бұрын

    nevermind I figure it out it just took time to get used to the ZEN UV 4 interface. Now I understand why is this must-have addon. SUddenly, I actually like UV unwrapping.

  • @user-nj4pc8kv2w
    @user-nj4pc8kv2w7 ай бұрын

    你好,请问球体如何快速得到正方形呢,如5:50 类似

  • @SergeyTyapkin

    @SergeyTyapkin

    7 ай бұрын

    Hi! Align selected vertices Horizontally and Vertically

  • @MaDmonkey3311
    @MaDmonkey33115 ай бұрын

    Hello, when i select face and do Isolate, it only isolates the face, not whole shell connected to it, can you please tell me wham am i doing wrong? Thanks, amazing tut btw

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    Most possibly this shell consists of one face

  • @MaDmonkey3311

    @MaDmonkey3311

    4 ай бұрын

    If it would, selection with L would select only the face @@SergeyTyapkin

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    @@MaDmonkey3311 Do you mean Select Linked Seam?

  • @MaDmonkey3311

    @MaDmonkey3311

    4 ай бұрын

    The thing is I followed the tutorial step by step exactly and sometimes it isolated whole shell and sometimes only face. So I was trying to figure out what is the problem. The shell definitely wasnt consisted of only one face@@SergeyTyapkin

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    Normally it should isolate UV Island of the selected polygon.@@MaDmonkey3311

  • @ivanca2556
    @ivanca25566 ай бұрын

    Hi. Anyone can help...how to install the "zen uv core library" in the latest version

  • @handwichesArt

    @handwichesArt

    5 ай бұрын

    I know this is late, but for me, I had to extract the dll file out of the zip and then select the dll from the add-on menu

  • @stevenlitvintchouk3131
    @stevenlitvintchouk3131Ай бұрын

    Is stacking necessary if you don't really care about the space? Or can you just skip that step?

  • @SergeyTyapkin

    @SergeyTyapkin

    Ай бұрын

    If you don't care about the space you can skip stacking

  • @EngyneMac
    @EngyneMac3 ай бұрын

    why does Zen UV unwarp straight

  • @198121D
    @198121D6 ай бұрын

    Шикарно, но думаю только для хардсерфейс, для персонажей навряд ли подойдёт

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    Спасибо, подойдёт, чего стоит один Zen Relax алгоритм

  • @GhostBingo
    @GhostBingo3 ай бұрын

    Tired to follow the tutorial, the 6:57 part, I could do it, somehow it snaps all vertexes to center squasnig everything.

  • @DeputyChiefWhip
    @DeputyChiefWhip6 ай бұрын

    Wie, Im Purchasing

  • @SergeyTyapkin

    @SergeyTyapkin

    4 ай бұрын

    Good descision, thank you!

  • @user-is2mj2ig4v
    @user-is2mj2ig4v4 ай бұрын

    Dayum cat they just make ai for uvmaping its tedious af

  • @BlenderUnreal
    @BlenderUnreal5 ай бұрын

    honestly this tutorial could be better, if you would explain your intentions. in my case from 2:00 my unwarp and selection looks different a bit different and this kind of "monkey tutorial" (do this and do this and do this) starts confusing me. i still think, this is a great addon, but from 2:00 i have to find out by myself, the philosophy and intention of this workflow.

  • @BlenderUnreal

    @BlenderUnreal

    5 ай бұрын

    and your video is a bit delaying.