Zbrush Freestyle Sculpting Practice + Skin Detailing (Timelapse)

A simple exercise I recorded a couple of days ago. Nothing special, and not very happy with it, but hopefully you can find it useful , expecially in the skin detailing part, where I use just the default brushes and alphas to create skin pores and wrinkles with HD geometry.
If you like it, please like & share!
If you have any questions, feel free to ask in the comments!
Software used: Pixologic Zbrush 4r8

Пікірлер: 18

  • @not-morgendorffer9520
    @not-morgendorffer95205 жыл бұрын

    this is so cool! the sculpt itself is really nice, but the main revelation for me was the use of the geometry HD feature. i didn't know it even existed and it will be such a convenient thing to use on my not-so powerful laptop. thank you so much!

  • @brothermalleus4525
    @brothermalleus45256 жыл бұрын

    Just awesome!! really thanks for the video :D

  • @utubeparpankaj
    @utubeparpankaj5 жыл бұрын

    Simply Awesome.......:)

  • @andristefanus
    @andristefanus4 жыл бұрын

    We need to appriciate the existence of boxes and sphere, without them all the great cgi wouldnt exist

  • @TheDede508
    @TheDede5083 жыл бұрын

    This is type of video I was waiting for, I've always wondered if it was possible to get major skin details without the use of alphas because even when I used really good alphas and it looks good I always get the feeling I don't have full control over what I'm doing to get certain parts to look the way I want them.

  • @SVisionary
    @SVisionary3 жыл бұрын

    Not too bad for just using the base brushes and nothing pre-made. Well done.

  • @gamerplayer6523
    @gamerplayer65235 жыл бұрын

    very nice

  • @vasilychernukha5906
    @vasilychernukha59065 жыл бұрын

    Hey, Ricardo! Truly an impressive sculpt. Geometry HD in deed provides a lot of additional opportunities. I have recently tried using it but was not able to export my mesh to KeyShot (should have checked that in advance). Do you know, if there is a way to render HD geometry in external renders? Thanks!

  • @evilweenie5743
    @evilweenie57435 жыл бұрын

    Dig it, he looks Aztec.

  • @amnindersingh8061
    @amnindersingh80615 жыл бұрын

    like it

  • @alejob5325
    @alejob53255 жыл бұрын

    Hi! Excellent work. I hope you could answer me this question. Which are the names of the Alphas that you used to make skin details? Thanks a lot, keep modeling, you are great!

  • @riccardobancone3761

    @riccardobancone3761

    5 жыл бұрын

    Thanks! I Just used the damien standard In spray mode and another default alpha for the wrinkles, I can't Remember the Number, but if You look close You can see It in the video and easily find It in the default alpha palette.

  • @alejob5325

    @alejob5325

    5 жыл бұрын

    @@riccardobancone3761 Great, thanks. I asked u because maybe you downloaded those Alphas from somewhere else. Thanks a lot!

  • @ady7d77
    @ady7d775 жыл бұрын

    are you using zbrush core?

  • @riccardobancone3761

    @riccardobancone3761

    5 жыл бұрын

    Nope, full featured zbrush!

  • @ady7d77
    @ady7d775 жыл бұрын

    Are you using sculptris?

  • @riccardobancone3761

    @riccardobancone3761

    5 жыл бұрын

    Nope, I use Zbrush and Blender for Sculpting.

  • @ady7d77

    @ady7d77

    5 жыл бұрын

    @@riccardobancone3761 sculptris is a plugin for high resolución in zbrush