Yume 2kki Analysis

Ойындар

Released in 2007 walking simulator Yume 2kki is getting updated with new locations up to this day. In this video I'll try to explain why the game has not stopped being relevant and seems to get lots of new players despite it's age and odd gameplay.
Timestamps:
0:00 Intro
0:42 Visuals, Music, Atmosphere
4:17 Wataru
6:47 Art style
7:38 Map quality
8:52 Map quantity
9:19 Puzzle-focused maps
10:03 Obscured maps
Music:
Yume 2kki OST - Dark Alleys (Alley Robot's Room)
Yume 2kki OST - Grass World
Yume 2kki OST - Cog Maze
Yume 2kki OST - Abandoned Apartments (Lower Apartments)
Yume 2kki OST - Cutlery World
Yume 2kki OST - Opal Ruins A (Opal Sea)

Пікірлер: 27

  • @ryanrosales118
    @ryanrosales1183 ай бұрын

    there is a devastating lack of time Nikki/2kki content on the internet I’m so happy this exists

  • @barshmarsh3685
    @barshmarsh368511 ай бұрын

    100- I agree with this. I don’t know if it’s the case that players are saying that all authors should strive to create worlds like qxy or moriwo, however, I have seen a small minority of players say openly that certain authors are better, or that certain authors are “lazy” or “uncreative.” I take issue with this, as we don’t truly know the author’s situation. What if the world you don’t like was made by a young child learning digital art for the first time? What if they have an intellectual disability? Or, you know, they could be like me, which is a grown-a*s man who just really sucks at drawing. At the end of the day these are all working people that took time out of their day to create art for us with no monetary compensation, and deserve to be lauded as such. 200- It’s an interesting question, and it’s definitely one that 2kki devs have encountered before. There was an incident where an author added a low-fidelity map to one of Wataru’s highly detailed maps. As I understand it, other 2kki developers essentially forced the author to remove their map from that location, which led to that author becoming upset and leaving the project. It creates a difficult conundrum where, as a player, I don’t want Wataru’s maps to be soiled by a weaker map; but as I mentioned, 2kki is by nature a collaborative project, and this means appreciating and respecting others’ contributions regardless of their skill level. If Wataru himself requested that the map be removed, that would be a different story, but in general I really don’t think it’s moral for a world to be rejected for “low quality” if the world is in line with 2kki’s guidelines and the author of the connected world accepts it. I guess you could say that I’m an “open contribution extremist?” 300- I don’t realistically see this being a problem, although I do think that authors should try to focus on quality rather than quantity of worlds. Maybe there could be a limit to how many worlds an author can contribute within a certain time frame (e.g. maximum 10 MAP IDs per month)? 400- The issue with puzzle-focused worlds in 2kki is that the vast majority of them end up being like “equip one of the 25 effects in this specific spot” which most people are not going to have the patience or will just consult the wiki, which negates the point of having a puzzle in the first place. Puzzles need to be designed in such a way that facilitates intrigue and increases the sense of exploration, rather than being a roadblock to it. This usually means forgoing the effects altogether and instead having the player interact with different objects/npc’s, learning how to navigate a complex environment and keep providing interesting experiences throughout the puzzle, examples being Dark Warehouse or the Static Labyrinth. 500- One thing I find fascinating about this is that the obscurity of a world kind of “cancels out” by nature of the players’ interest. For example, if qxy or moriwo hid a beautiful world under a 1/1000 rng condition, people would likely flock to it regardless due to the popularity of those authors and thus it would cease to be an “obscure” world. The most obscure events in 2kki currently do not lead to particularly remarkable worlds, in fact, many do not lead to worlds at all. In this way, being able to experience the obscure event becomes the reward in itself rather than being able to see a beautiful world, which by nature restricts interest in the obscure event to a small minority of players. Anyway, I enjoyed this video a lot! It’s nice to see someone who appreciates this freeware game and all it’s intricacies as much as I do.

  • @playplaint

    @playplaint

    11 ай бұрын

    Wow, thanks for engaging with my talking points and for such thorough comment :0 I didn't know that someone tried to add a map to some of the Wataru's maps, I probably wasn't following the game when it happened. About puzzles, I might be wrong but I think the game was initially designed without guides being this easily available on the internet in mind. So part of the fun was supposed to be later discovering through some of the less obvious sources(like some videos or someone's comment) than literal step-by-step guides that some of the maps you've gone through had secrets. You know, like maybe it was supposed to be this big mysterious walking simulator with tons of secrets that are only known by people who went through the game files. If you approach it from that angle then very difficult unintuitive puzzles make more sense in a way that maybe you're not supposed to solve them unless you're willing to spend lots of time figuring them out. And yeah, I agree, environmental puzzles are very fun to encounter. And thanks for watching!

  • @walkingridgeghost

    @walkingridgeghost

    Ай бұрын

    I remember a good example of a puzzle in a fan game Mina Rope where you had to switch various levers to activate the right and wrong paths, somewhere in yume2kki there was something similar but on a much smaller scale

  • @robinisaiah1088
    @robinisaiah108810 ай бұрын

    You’re way too underrated great video!

  • @playplaint

    @playplaint

    10 ай бұрын

    thank you :)

  • @northern-expeditionary
    @northern-expeditionary11 ай бұрын

    Something that I'll never forget

  • @walkingridgeghost
    @walkingridgeghostАй бұрын

    I really see very little news about the new yume2kki and everything that is said here makes me feel nostalgic for the old versions of the game, now in the nexus you can even get a little lost... Regarding the difficulty of some events, it’s right on point! I can’t complete one event for the 2nd day and they give me a badge for it, I think they also add some meaning to the game like scout battle patches, it’s fun

  • @chara7054
    @chara70549 ай бұрын

    I do agree with a lot of things said in the video but in my honest opinion hidden dream or whatever its name is the map that is super hard to reach, is just a not fun map in the game because the developer keeps changing the way to get there because he dosent like if people figure it out...that work he puts into changing the how to get there coud easily be put into maybe making other maps or working on his alredy in the game maps and not on making sure no one can tell online how to get to a map and getting salty over if that is said online

  • @playplaint

    @playplaint

    9 ай бұрын

    I think some developers wish they could create content in the environment without easily accessible guides, like back in the day, so the secrets in the game are still secrets for the majority of the players. Asking to not publish information about certain maps is probably the only way to do so now. At the end of the day all the developer really wants is for players to experience the game the intended way.

  • @RotcodFox
    @RotcodFox4 ай бұрын

    I disagree with this part at 10:04 because we should be allowed to criticize the game that we love

  • @tsukareta_27
    @tsukareta_279 ай бұрын

    I really love this game. I don't always play it, but when I do it gives me a good experience 🫶 I totally agree that it is a shame we don't have more info about the composers for each soundtrack....and regarding map creators, my favorites are Wataru and Qxy ✨✨ The dream must continue

  • @leokun8523
    @leokun85239 ай бұрын

    This is a great video. Not once did it feel convoluted, and I feel like it would be easily understood by people who do not know this game. I seriously hope it gets more views

  • @playplaint

    @playplaint

    9 ай бұрын

    thank you, glad you liked it!

  • @leev444
    @leev4448 ай бұрын

    omg, I see the words yume 2kki and right away start having flashbacks from the war of trying to make the game run over and over and over again lol loved the video!! are you gonna talk about other fangames in the future?

  • @Midenmiru75
    @Midenmiru7511 ай бұрын

    Nice video, this game is labyrinthic and incredibly sublime to explore and I really liked the analysis 💯🔥

  • @playplaint

    @playplaint

    11 ай бұрын

    Thank you! :)

  • @DmmyIA
    @DmmyIA11 ай бұрын

    nice video, i hope your channel grows more

  • @playplaint

    @playplaint

    11 ай бұрын

    thank you!

  • @melodiusalien
    @melodiusalien9 ай бұрын

    I really love Yume 2kki. Who are some of your favorite map makers? I like noildoof, qxy, wataru, and moriwo. Natl as well. Great video by the way. I am happy that this found me.

  • @playplaint

    @playplaint

    9 ай бұрын

    SO many amazing developers in the game, the ones that I can remember that I really liked: kuraud, Wataru, Moriwo, qxy, Mosenite, Nuaah, 2i9, juda, natl, octave. I also like some of the recent developers who haven't contributed that many maps but the ones that they added are very good like Mokaccino, Jared, Kong, Autumn.

  • @melodiusalien

    @melodiusalien

    9 ай бұрын

    @@playplaint Agreed. natl's worlds are fun. I love their style. Kong's worlds are neat. I love Bishop Cathedral and Board Game Island. Cannot wait to see what he cooks up next. I like Shadow Lady Estate. Autumn did a great job with the atmosphere.

  • @Fish_Flakes
    @Fish_Flakes9 ай бұрын

    Awesome video!!

  • @playplaint

    @playplaint

    9 ай бұрын

    thank you!

  • @autumnroses6630
    @autumnroses663011 ай бұрын

    subbed! rlly interesting video! i'd really love to talk abt some of the things discussed here on discord :D i'm an associate dev myself and have created a few maps, including opal archive and decrepit village, the latter of which was shown in 5:36

  • @playplaint

    @playplaint

    11 ай бұрын

    Oh hey, thanks! I remember your maps, very nice work. Great art, cool events! I do not currently have a discord server, I might make one if my channel gets bigger

  • @playplaint

    @playplaint

    11 ай бұрын

    So I guess you can add me or ask what you're curious about here

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