Yes, DLSS 3 works on 20 and 30 series GPUs. But what does that even mean?

Ғылым және технология

Does DLSS 3 work on RTX 20 and 30 series GPU? Yes, but actually no. How about DLSS 3.5? Yes, but also no. Unfortunately Nvidia's numbering scheme for DLSS is being confused with its feature set. DLSS contains three distinct technologies. Super Resolution, Frame Generation, and Ray Reconstruction, and it is easy to confuse each one with its version number. Hopefully this video can clarify things.
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Пікірлер: 581

  • @cizzymac
    @cizzymac10 ай бұрын

    The naming confusion isn't a bug. It's a feature. They want as many people to buy 4000 series cards as possible to "avoid confusion".

  • @nickllama5296

    @nickllama5296

    10 ай бұрын

    This man here absolutely gets it.

  • @CeezGeez

    @CeezGeez

    10 ай бұрын

    was about to comment this very thing. right on the head! edit: and NVIDIA had no choice but to enable RR for older GPUs because they knew if not someone would reverse engineer it

  • @Dell-ol6hb

    @Dell-ol6hb

    10 ай бұрын

    True, but anybody buying a 40 series card for frame generation is an idiot and it seems like it’s not a big enough feature for people to actually want to buy the cards

  • @korinogaro

    @korinogaro

    10 ай бұрын

    I don't think so. People are just getting more and more retarded. We have multiple examples where many services are bundled as one under one name and people don't complain that naming is unclear. It is only youtubers fault to instill in viewers this false perception of what DLSS is. That it is one function and not a bundle of functions. Like none of NVidia materials suggest that DLSS3 runs only on 40 series. All their materials speak about FG that works only on 40 series.

  • @ronaldhunt7617

    @ronaldhunt7617

    10 ай бұрын

    Of course, they want people to buy their new stuff, every company does. But you do not want to punish existing customers at the same time Daniel hit it on the head. The new hardware was meant to support this feature, but older hardware was not. To make it work on older cards might mean not taking advantage of hardware designed partially around frame generation.

  • @poorNOOB
    @poorNOOB10 ай бұрын

    Nvidia should have named them separately. DLSS = Deep Learning Super Sampling DLAA = Deep Learning Anti-Aliasing DLFG = Deep Learning Frame Generation DLRR = Deep Learning Ray Reconstruction Edit: Just for the context, In my point of view, having more names( and acronyms) for specific functionalities is better than having people confused about DLSS, its assigned version number and its problem with features parity and compatibility between gpu generations, what is/are supported with what hardware generations and what not. Because right now, many people outside of tech scene, actually think that DLSS3 means Frame generation, which is not the case. Correction: super resolution to super sampling

  • @TheShitpostExperience

    @TheShitpostExperience

    10 ай бұрын

    Most of the Nvidia card owners are not tech savvy users, they would go to buy a card and have no idea what to actually ask, they wouldn't know if they need a card with DLRR, DLAA, or maybe if a box only says DLSS, they wouldn't buy it because there's no DLFG on it, and so on. They need to brand it in easy to remember names, and DLSS3 was the choice (it wasn't a bad choice if you aim for casual gamers), the problem is that important information falls through the cracks, and then everybody suffers from it.

  • @lohn2559

    @lohn2559

    10 ай бұрын

    Yeah people would love more acronyms you’re right

  • @henrik5299

    @henrik5299

    10 ай бұрын

    *DLSS = Deep learning Super Sampling

  • @HaveltheThot

    @HaveltheThot

    10 ай бұрын

    In the very least separate DLFG and dlss so it's more clear what features are locked to 40 series and not

  • @poorNOOB

    @poorNOOB

    10 ай бұрын

    @@lohn2559 I think having more acronyms would’ve been better than having people confused about Frame generation and thought that it is what Nvidia touted as “DLSS3”, when it actually is not. At the very least, those acronyms can be easily associated, compatibility wise, with GPU generations, what is compatible with what and what not.

  • @jagzd
    @jagzd10 ай бұрын

    Nvidia should just call frame generation something like DLFF (Fast Frames) and not have it tangled with DLSS.

  • @moldyshishkabob

    @moldyshishkabob

    10 ай бұрын

    100% If they want to keep the same branding for the suite of features, the "DL" prefix should be plenty. DLSS, DLFF, DLRR...

  • @jannclaudebinoya

    @jannclaudebinoya

    10 ай бұрын

    @@moldyshishkabob DILF

  • @Tosslehoffe

    @Tosslehoffe

    10 ай бұрын

    @@moldyshishkabob Considering they've already been willing to drop the SS and use the DL with DLAA, I think this would be acceptable. But it should be DLFG. Deep Learning Frame Generation. "Fast Frames" sounds kinda stupid when it's standing alongside a bunch of other DL algorithms that have pretty technical names. Only real problem with this is that it'll break the single "DLSS on/off" into like 5 separate toggles but w/e

  • @moldyshishkabob

    @moldyshishkabob

    10 ай бұрын

    @@Tosslehoffe That's very fair, I think DLFG sounds good.

  • @mosamaster

    @mosamaster

    10 ай бұрын

    DLFF = DL Fake Frames

  • @hazmifly
    @hazmifly10 ай бұрын

    People still confusing about DLSS... this is simple way to know the version. DLSS 1 - Original Super Resolution.. debut on 20 series GPU. (DLSS) DLSS 2 - Upgrade version of Super Resolution ... debut on 30 series GPU. (DLSS) DLSS 3 - Introduction of Frame Generation.. debut & works only on 40 Series GPU (DLSS +FG).. Super Resolution works on All RTX GPU. (DLSS) DLSS 3.5 - Introduction of Ray Reconstruction.. works on All RTX GPU (DLSS +RR) Frame Generation still lock only on 40 Series GPU. (DLSS +FG+RR)

  • @Zamalshkay

    @Zamalshkay

    4 ай бұрын

    thank u this make sense, so basically u get better version of new stuff but if u want to fully utilize and jump up fps up 40-50 u need new hardware which makes sense, u need better engine for better performance but old engine could still benifit from it but obviously not as much as new ones Great

  • @_The_Sage_
    @_The_Sage_10 ай бұрын

    Another way of looking at it, is the underlying model architectures. DL Super Resolution is the main upscaling & denoising model, while the Frame Generation is an attachment that interpolates additional frames and feeds it back into the denoiser. In 3.5 DL Ray Reconstruction, the denoisers are being updated to better infer ray traced outputs, hence this is a true update to the main upscaler-denoiser itself, hence it can run on all RTX GPUs.

  • @leotide1990
    @leotide199010 ай бұрын

    It’s rarely a good look to rebrand after the fact, I get it, but Nvidia would do well to consider renaming their feature set, or at least decouple all non-upscaling features from the DLSS title

  • @Tosslehoffe

    @Tosslehoffe

    10 ай бұрын

    They already decoupled DLAA from DLSS in terms of branding. I see no reason why we couldn't get a DLSS, DLAA, DLFG, and DLRR toggle.

  • @Javier64691

    @Javier64691

    10 ай бұрын

    Even if it’s not a good long, it’s still worth it in the long run to not muddy things up. Unless it’s required to used DLSS, Frame generation needs its own name.

  • @JasonChen927

    @JasonChen927

    10 ай бұрын

    ​@@Tosslehoffe I actually think this is a good and much clearer way.

  • @sd_q3st3r

    @sd_q3st3r

    10 ай бұрын

    Could've easily just said DLSS-R that's available to all, and thats settled. Instead they drew a grey line between 3 and .5. It is deliberate marketing.

  • @zodwraith5745

    @zodwraith5745

    10 ай бұрын

    But why rebrand it if it fools people into thinking they _need_ 40 series to continue to get updated features? They aren't concerned with supporting old cards nearly as much as selling new ones.

  • @john_doe_33
    @john_doe_3310 ай бұрын

    I don't see what is confusing. Frame generation is only for 40 series graphics cards, everything else is for every RTX series. Thats all.

  • @thechurchofsupersampling
    @thechurchofsupersampling10 ай бұрын

    The really complicated part apparently is frame gen is NOT dlss, they are two features that can be used separately or together, or not at all

  • @VincentSilverhand
    @VincentSilverhand10 ай бұрын

    Just wanna say I recently came across your channel, and I think you make the videos interesting and the way you convey everything Is very easy to understand great work!

  • @user-qu7ug7ir5u

    @user-qu7ug7ir5u

    10 ай бұрын

    I believe he's a teacher, so that makes sense 😅

  • @VincentSilverhand

    @VincentSilverhand

    10 ай бұрын

    @@user-qu7ug7ir5u This is true, but I've had some teachers that did not explain things well. But yes him being a Teacher definitely helps haha

  • @DELTA9XTC

    @DELTA9XTC

    10 ай бұрын

    @@user-qu7ug7ir5u hes a math teacher yes :D

  • @Rowy_

    @Rowy_

    10 ай бұрын

    ok

  • @djixi98

    @djixi98

    10 ай бұрын

    @@user-qu7ug7ir5uyup, a maths teacher, i think he works in a elementary school but i'm not sure

  • @sebastianchantre3152
    @sebastianchantre31529 ай бұрын

    Currently getting around 50-70 fps on almost maxed out settings on my RTX 3080 rig running at 1440p. How much of a boost can I expect without the frame generation tech?

  • @tsuki_tsukiyama
    @tsuki_tsukiyama10 ай бұрын

    How much performance difference is there between DLSS2 and DLSS 3 on 20 and 30 series? Anyway to test that? It'll be hard to tell imo because I guess we don't know if it's just general perfornance improvements or newer DLSS updates. I'm not a super technical guy so would appreciate if someone could help me explain this better.

  • @Andrew-rk7sb
    @Andrew-rk7sb10 ай бұрын

    I have always appreated your videos since day one! you THE MAN

  • @bumibackyard6964
    @bumibackyard696410 ай бұрын

    Is it possible to use FSR 3 frame gen with DLSS 3.5 without the NVIDIA specific frame gen? For example running 20 series cards FSR3 + DLSS 3.5( The super sampling and ray reconstruction ) any info on that?

  • @panzerofthelake4460
    @panzerofthelake446010 ай бұрын

    is Ray reconstruction going to be a separate DLL? Because in the presentation when they showed the diagrams with how the pipeline works, they had SR AND RR in the same "neural network" but FG had a desperate Network somehow.

  • @garethsmith6611
    @garethsmith66115 ай бұрын

    The video is excellently ilustrated. Loving your content daniel you can cleary see how your a teacher because you explain so much in so much detail thats easy to understand. thanks :) keep up the great content

  • @AlexHusTech
    @AlexHusTech10 ай бұрын

    *Yeah I was confused at first, I thought 3 meant frame generation at first. I wonder if there is any performance uplift for 20 series cards from DLSR 2 to 3 & 3.5 (No RT), would love to see some side by side comparisons.*

  • @halcyonacoustic7366

    @halcyonacoustic7366

    10 ай бұрын

    I would guess from 2 to 3 is major image quality improvements and 3 to 3.5 is minor ones.

  • @wolfstorm5394

    @wolfstorm5394

    10 ай бұрын

    ​​@@halcyonacoustic7366nah, not really, the biggest difference was moving from 1.0 to v2, the difference between 2 and 3 is minor, but I'm sure there's more going on behind the scenes with the AI but on the surface they look pretty similar in terms of visual quality and performance, the biggest thing for DLSS 3 is that it has the frame gen feature which is clearly Nvidia's poster child for DLSS 3, explains why they've managed to confuse a lot of people getting them to think DLSS 3 on a whole only works with the RTX 40 series... meanwhile DLSS 3.5 only just adds a better de-noiser for Ray tracing

  • @MaxIronsThird

    @MaxIronsThird

    10 ай бұрын

    @@halcyonacoustic7366nope, DLSS2 is Super Sampling, aka image upscaler, DLSS3 is Frame Interpolation, nothing to do with image quality. Stop thinking 3 is an evolution of 2. 3 is the lastest v2 + FrameGen 3.5 is the lastest v2 + latest v3 + RR From my experience 2.5.4(Death Stranding Director's Cut version which fixed ghosting/trail) is actually even better(the SS part) than the 3.1.1(Spider-Man Resmater, it re-introduced the ghosting for some reason) version i tried, i don't know about later versions, i swapped the DLL versions from the original DS(2.3), DS Director's Cut(2.5) and Spider-Man(3.1), and the 2.5 version was the best. DLSS doesn't update 1 -> 2 -> 3 -> 3.5, it's more like 1 -> 1.1 -> 1.2 -> 1.2.1 -> 2 -> 2.1 -> 2.1.1 -> 2.1.2 -> 2.2 -> 2.3 -> 3 -> 3.1 -> 3.5, it's incremental until they rebrand when adding a new tech. In my naming example, the jump from DLSS DLL v2.3 to DLSS DLL v3, has nothing to do with Super Sampling, it's just adding FrameGen, the same with the jump from v3.1 to v3.5, they just added Ray Reconstruction, the section of the software that does Frame Gen and Super Sampling is the same as the version prior to it, the jumps that aren't incremental are about adding new tech, the incremental jumps are the ones making it look/run better.

  • @jimmy8x541

    @jimmy8x541

    9 ай бұрын

    DLSS 3 does mean frame gen. the only people who say it doesn't are pedantic freaks like you and daniel. nvidia themselves still refer to dlss super resolution as dlss 2.

  • @TheSwayzeTrain
    @TheSwayzeTrain10 ай бұрын

    This isn't a mistake that they want fixed. They are intentionally making the naming convention confusing in the hopes consumers will be misled into making a purchase, thinking that card will do more than it can. E.g. that a 30 series card will have frame gen via DLSS 3.5.

  • @focusmicro

    @focusmicro

    9 ай бұрын

    ..but its not confusing lol

  • @TheTaxxor

    @TheTaxxor

    3 ай бұрын

    If it was intentionally misleading, wouldn't it make more sense leading people into buying a 40 series card because they think they need one to use anything above DLSS 2.x?

  • @Adrian-is6qn
    @Adrian-is6qn10 ай бұрын

    I don't get what's difficult to understand here. Frame Generation is 40xx series only everything else is available on all 20/30/40 cards.

  • @AtaurRaziq
    @AtaurRaziq10 ай бұрын

    Thanks for the clarity. I was wondering if this DLSS update just upgrades all supported games with Ray construction or does that only support new games announced. Would be very cool if this retroactively upgraded all DLSS with ray reconstruction

  • @andersjjensen

    @andersjjensen

    10 ай бұрын

    Ray reconstruction requires developer integration. Just like frame generation.

  • @MacVerick
    @MacVerick9 ай бұрын

    Do you think nvidia will unlock FG for the other rtx cards when AMD releases their FG for all gpus?

  • @EarlOfCockwood
    @EarlOfCockwood9 ай бұрын

    Are you certain the DLSS 3.x files actually improve the super resolution compared to 2.0? I cant find any info on that

  • @devencherry8976
    @devencherry897610 ай бұрын

    Love the videos, keep it up. This video wasn't particularly interesting to me since I already understood the differences between each dlss version. I think this video could be very useful to anyone confused by it though.

  • @gabdali
    @gabdali8 ай бұрын

    Does the RTX Ada series and A series, such as the 5000 Ada or A4500, have DL frame generation?

  • @nicolas375robb
    @nicolas375robb9 ай бұрын

    So to get this straight Even If I have an Nvidia 2060, I should always download the latest DLSS and replace it in my game files to get better performance? So the new DLSS 3.5.0 would be better than DLSS 2.5.1 even for my 2060?

  • @RAaaa777
    @RAaaa77710 ай бұрын

    Daniel do you have early access to starfield? are you going to test it with older/newer hardware in the upcoming day/s?

  • @danielowentech

    @danielowentech

    10 ай бұрын

    I don't have a review copy, but I did buy the premium bundle that gets the early access. Yes, im planning on testing it on a variety of hardware.

  • @nutnnut9347
    @nutnnut934710 ай бұрын

    That official slide is really really terrible and hard to read for end user, (but to be fair, it was made to showcase what each DLSS version does, not which one is available to each card) If one were to be made for people checking which features is supported on their card, this is how it should be. Version - 40 series - 30 series - 20 series DLSS2 - yes - yes - yes DLSS3 - yes with FG - yes - yes DLSS3.5 - yes with FG and RR - yes with RR - yes with RR

  • @Sounds_magical

    @Sounds_magical

    10 ай бұрын

    The best one!

  • @kishimotodashoppee8632

    @kishimotodashoppee8632

    10 ай бұрын

    It literally states, "frame generation 40 series gpus". If that is confusing you're just really dumb

  • @rnpro2032

    @rnpro2032

    10 ай бұрын

    It is wrong If DLSS3=FG then how it is applicable to 20, 30 series???

  • @philippmayenburg7282

    @philippmayenburg7282

    10 ай бұрын

    Ok but how are you going to explain that people without rtx 4000 cards will be running DLSS 2 and DLSS 3.5 but not DLSS 3

  • @Hliouxas
    @Hliouxas10 ай бұрын

    What i want to know is this ... Will fluid motion be a separate technology that can be used separately from fsr 3 ? Like combined with dlss 3.5 and reflex? Or will it be an intertwined feature with fsr3?

  • @H4GRlD

    @H4GRlD

    10 ай бұрын

    Interesting question, I would suspect a yes. Maybe you can enable it with DLSS 3 frame gen as well 😂 I guess this is probably a task for the game developers at this point to enable settings in their menu which actually makes sense for the users, or based on how they develop their rendering pipeline. But this also raises the question of how you actually enable it on older titles.

  • @Wobbothe3rd

    @Wobbothe3rd

    10 ай бұрын

    No definitely not. These technologies conflict with each other for the swap chain.

  • @dew_b_dew
    @dew_b_dew3 ай бұрын

    So if a game comes out and says it has dlss 3, does that mean it also has the Super Resolution to be supported by 30 and 20 gpus? Or is it only frame generation?

  • @shApYT
    @shApYT10 ай бұрын

    Why is every company doing the USB version thing?

  • @mattk6827
    @mattk682710 ай бұрын

    The older nvidia 20/30 series won't be locked out of frame gen entirely, they're supposed to work with amd's fsr3 version. It won't be the same as frame gen native to dlss3 but will at least be an alternative for the cards lacking the hardware for baked in frame gen.

  • @rigorm42

    @rigorm42

    9 ай бұрын

    It really proves that nvidia was only locked out 20/30 series out of frame generation, because otherwise theese cards will be just fine with additional speed boost for free, and play all games with nice speed (even with 20 series will be useable with new titles ray tracing in HD) - so the players will not buy the 40 series. But i am courious what will happen after fsr3. I hope after that this they have no reason to lock this feature anymore and make available for all cards. (reminds me when they finally made raytracing avaliable for non RTX cards too)

  • @_KOANS
    @_KOANS10 ай бұрын

    Thank you for the explanation. Been a fan of the channel since about February right after making my first build in January. I opted for a 3070 and Ryzen 7 5800X and built around that, coming up to about 1.2k. Just for the 40 series to come out a few months later. Overall still satisfied with the build. Just wish I did a bit more research first.

  • @maxcornejo20

    @maxcornejo20

    8 ай бұрын

    I have the same build. Just game at 1080p or 1440p with dlss.

  • @_KOANS

    @_KOANS

    7 ай бұрын

    @@maxcornejo20 dude I ended up selling my 3070 for 250. Bought a 4070 for 550. Paid 300 for dlss3 and 4 more gb vram lol

  • @theblowupdollsmusic
    @theblowupdollsmusic4 ай бұрын

    Thank you so much for clarifying this. In theory can DLSS generate more frames for the Leman, because running your game at a lower internal resolution gets you more frames out of it once it's scaled up?

  • @ShaneH5150
    @ShaneH515010 ай бұрын

    appreciate the info, it did clear things up for me :)

  • @antipathy17
    @antipathy1710 ай бұрын

    Subbed for the high quality work you do.

  • @asidexe4837
    @asidexe483710 ай бұрын

    I have rtx 2080ti and i7 7700k. Raytracing and cyberpunk hates 4 cores cpu. On 1440p, Raytracing on and high settings. I get around 40fps average. I would like to see how fluid frame motions/fsr3 will perform on the rtx2080ti. Will I finally able to play cyberpunk raytacing on 60fps

  • @rockybeats8682
    @rockybeats86827 ай бұрын

    I have a GeForce RTX 2070 8GB GDDR6 (Turing)[VR Ready] video card in my computer. Can I safely upgrade to any card from the 30 series?

  • @wizpig64
    @wizpig6410 ай бұрын

    will i be able to run ray reconstruction without upscaling? i suppose i could upscale to 4k and then go back down to 1440p and it would look better without performing much worse

  • @Wobbothe3rd

    @Wobbothe3rd

    10 ай бұрын

    Yes, nvidia explicitly said so. FSR is also getting its own DLAA equivalent called NAA (Native Anti Aliasing) as well.

  • @Sarawi2001
    @Sarawi200110 ай бұрын

    Will th Ray Reconstruction benefit the normal ingame reflections without using raytracing??? Because when you use dlss the normal reflections become noisy

  • @TheTaurus104

    @TheTaurus104

    10 ай бұрын

    No.

  • @ex0stasis72
    @ex0stasis729 ай бұрын

    Ooohhh! Thats clears up some of the confusion I had when some mod authors were talking about their mod being DLSS 3 working on all RTX cards.

  • @iwillnoteatzebugs
    @iwillnoteatzebugs10 ай бұрын

    the problem is the mix togheter FG with DLSS 3 . there is no separate implentation . dlss3 woould perfectly work on 3000 series and below

  • @marceloviana2383
    @marceloviana238310 ай бұрын

    FSR runs on "any" cards, been Nvidia, Intel or AMD, runs on apple silicon and even runs on "any" consoles. Tell me why developers should expend resources and time do work on DLSS tech?

  • @baguettebeefs2846

    @baguettebeefs2846

    2 ай бұрын

    Because fsr sucks so bad

  • @AlyxSharkBite-2000
    @AlyxSharkBite-200010 ай бұрын

    Thank you this made this all make so much more sense!

  • @garethsmith6611
    @garethsmith66117 ай бұрын

    Daniel. I would like to ask you something because i'm totally confused from my findings today. Online it says frame generation is only available on 40 series cards. However, when i booted up immortals of aveum on my 3090ti it let me turn on frame generation and i noticed a big increase in fps and removed stutter. Is this the same thing or is this let me do something its not supposed to do. im confused. happy but confused ? If this is true, then the marketing behind only 40 series cards capable of doing this is all a lie to boost sales of the 40 cards. It is turned on in the menu on my 3090ti and i just cannot understand it ?

  • @danielowentech

    @danielowentech

    7 ай бұрын

    Immortals of Aveum has AMD FSR3 frame generation which runs on basically all GPUs. Nvidia's DLSS Frame Generation is locked to 40 series.

  • @garethsmith6611

    @garethsmith6611

    5 ай бұрын

    @@danielowentech thansk Daniel. Sorry for the late reply. I didnt get a notification so just noticed this from rewatching your great video. thanks for that. Nice that we can get fsr3 on older cards because it looks great.

  • @TheDarksideFNothing
    @TheDarksideFNothing10 ай бұрын

    I think with DLSS 2 the name/brand DLSS got so much recognition they decided to just roll with it. So now we have DLSS 3.5 which is a package containing several technologies, one of which is only available on RTX4000 and future cards. Kinda like with AMD how HyperRX is a group of several technologies.

  • @moonasha

    @moonasha

    7 ай бұрын

    this is definitely the case

  • @kevinjackson7539
    @kevinjackson75399 ай бұрын

    I’m still confused can the mobile 4060 run dlss 3.5

  • @MindsMouth
    @MindsMouth10 ай бұрын

    Can you do a video on this with starfield and Ryzen 5 7800 / rtx6650 8gb so we can see if it will run better with cheaper setup

  • @spartan3875
    @spartan387510 ай бұрын

    Sorry wasnt dlss for “Deep Learning Super Sampling” not “Súper Resolution “ did they change it now?

  • @glenwaldrop8166
    @glenwaldrop816610 ай бұрын

    It is possible that the Frame Generation has issues on the previous versions, could be it's simply on the wrong side of the chip to route it efficiently, lag related issues... dunno. Regardless Nvidia should release the software lock they have on it and let us fiddle with it. *I don't care* if it looks worse, I just want to play with it. It doesn't harm Nvidia if it looks worse on unsupported hardware, it's not supported, just unlock it, same as when they unlocked DXR on Pascal and Turing lite. The reason they won't do that is entirely about selling the 4000 series. That's all. If performance was bad enough on the old hardware then allowing Frame Generation would only help sell the newer cards.

  • @Teapose
    @Teapose10 ай бұрын

    Excuse me, what isn't obvious about naming a featureset and describing its backwards compatibility with the number 3.5???

  • @leandroveltri276
    @leandroveltri27610 ай бұрын

    An excellent explanation, Mr Owen

  • @Julzaa
    @Julzaa9 ай бұрын

    Thanks, was looking exactly for this

  • @zen_xenomorph
    @zen_xenomorph10 ай бұрын

    Does DLSS ray reconstruction work simply by using the DLSS 3.5 DLL file without any kind of game update from the dev? Because i used it with Portal RTX and can't see much difference... Although i haven't played that game in ages, so not exactly a great comparison, but i can still see some ray tracing noise and artefacts, although maybe not quite as much as before.

  • @Bruhhhoff

    @Bruhhhoff

    10 ай бұрын

    No Ray Reconstruction don't work without development, if you just replace the Dlss it upgrades the Super Resolution quality the upscale part only. And you may not have seen any changes in portal but other games like rdr2, Spiderman I can clearly see the difference in the image quality and stability.

  • @zen_xenomorph

    @zen_xenomorph

    10 ай бұрын

    @@Bruhhhoff That's a shame because the new ray reconstruction looks like it greatly reduces the most visible issues with ray tracing and i bet many devs wont bother to update their games.

  • @mrxcs

    @mrxcs

    10 ай бұрын

    ​@@zen_xenomorphMods maybe coming.

  • @Bruhhhoff

    @Bruhhhoff

    10 ай бұрын

    @@zen_xenomorph yeaa that's the point... But i think portal, cyberpunk like heavy raytracing will or maybe most nvidia sponsored games will update it

  • @Wobbothe3rd

    @Wobbothe3rd

    10 ай бұрын

    ​@@zen_xenomorphany developer working with path tracing would be stupid not to use or update to ray reconstruction.

  • @Ksnake88
    @Ksnake889 ай бұрын

    i have a 2080ti and cant enable ray reconstruction on cp2077 why? :( its perma greyed out an says requires rtx gpu.... )

  • @davidstroh8824
    @davidstroh882410 ай бұрын

    can you just implement dlss 3.5 in all games to update the versions like you could with all the other versions or do you have to do another step?

  • @gametime4316

    @gametime4316

    10 ай бұрын

    u can run DLSS 3.5 on any DLSS2 game ( i'm doing it right now) BUT that is not the full DLSS 3.5, its only the upscaler, tay reconstruction is not out yet and will need in-game implantation.

  • @davidstroh8824

    @davidstroh8824

    10 ай бұрын

    @@gametime4316 is the denoiser part of the ray reconstruction feature?

  • @gametime4316

    @gametime4316

    10 ай бұрын

    the new denoiser IS the "ray reconstruction" @@davidstroh8824

  • @Wobbothe3rd

    @Wobbothe3rd

    10 ай бұрын

    ​@@davidstroh8824the whole point of ray reconstruction is to upscale and denoise at the same time.

  • @michaelthompson9798
    @michaelthompson979810 ай бұрын

    Hi Daniel ☺👋. Firstly, love your content 🥳✊. Secondly, I agree and feel your RTX Feature table is exactly how I thought Nvidia should’ve done it as for the average Joe, Nvidia chart explanation confuses all but the more tech pc enthusiast user😇👍. Job well done …. Now we have to Nvidia, to once again, admit they goofed and change their RTX Feature table for yours 😅😂🤣😅😂🤣

  • @rodp1984
    @rodp198410 ай бұрын

    Solid video. Cleared up a ton.

  • @Killuminati_Conspiracy
    @Killuminati_Conspiracy9 ай бұрын

    why i have RTX 3080 and Ray Reconstruction no work for me in new Cyberpunk update ? and yes i have DLSS on and yes i updated GPU drivers to newest version

  • @kittenburger_prime
    @kittenburger_prime10 ай бұрын

    Just because the dll doesn't crash on a 20 or 30 card doesn't mean that all of the functionality is implemented or that the new code-paths are actually being used. It's a black box. Heck, maybe the .dll detects the old card and sends the work off to some common system dll that came with the driver. Am I missing information that truly shows that the rendered frames are going through updated algorithms?

  • @scotter
    @scotter10 ай бұрын

    Thank you! Much more clear!

  • @MrWonderstuff
    @MrWonderstuff10 ай бұрын

    Move the RTX labels outside the table on the left and fill in the rest with ticks and crosses.

  • @randymarsh4748
    @randymarsh474810 ай бұрын

    so wait.... i thought the dlss 3 version of super resolution was also a newer and better version than the dlss 2 version of it, so i though they would basically just gatekeep the better software technology for the new gpus. Is that not true? I understand the the newer frame gen is only for 40 series

  • @Wobbothe3rd

    @Wobbothe3rd

    10 ай бұрын

    No that's not true. DLSS2 continues to be updated separately, I think the latest version I saw was 2.6.2 or something like that.

  • @randymarsh4748

    @randymarsh4748

    10 ай бұрын

    @@Wobbothe3rd damn so nvidia literally managed to make me think they are an even less user friendly company than they already are just by not being clear with theyre informationen lol

  • @jarex93
    @jarex939 ай бұрын

    This was helpful. Thank you.

  • @sewercell
    @sewercell10 ай бұрын

    Daniel makes a good demonstration

  • @yaharogaming
    @yaharogaming10 ай бұрын

    I was thinking about this, Thankyou for making this. This is really a marketing moves by nvidia, now ppl knows

  • @miyagiryota9238
    @miyagiryota923810 ай бұрын

    It means jensen limiting dlss 3 to 40 series all along thats what it means?

  • @raybandzg
    @raybandzg10 ай бұрын

    Does this include laptop gpus

  • @SimplexPL
    @SimplexPL10 ай бұрын

    If we remove FG from the equation, what's the difference between DLSS2 and 3?

  • @Crazy09starkillor

    @Crazy09starkillor

    10 ай бұрын

    Newer version of super resolution

  • @iamsurajsharma
    @iamsurajsharma10 ай бұрын

    Will it work on 1660 ti?

  • @jonafoto
    @jonafoto10 ай бұрын

    I'm glad I'm not the only person confused by that graph! lol

  • @hgahsiea
    @hgahsiea10 ай бұрын

    I like watching David float around the screen.

  • @pliat
    @pliat10 ай бұрын

    Why did you label the upscaling part of DLSS ‘Super Resolution’? Super Resolution is downscaling, not upscaling, and nVidia deep learning powered downscaling already exists, DLDSR (Deep Learning Dynamic Super Resolution).

  • @Mikediszel
    @Mikediszel10 ай бұрын

    Thank God you explained it I was lost

  • @nimbulan2020
    @nimbulan202010 ай бұрын

    I talked about the naming confusion a lot when frame generation was first announced. I couldn't believe how many people were arguing with me that it was completely clear. Also driving the point home...the file you're looking at is the frame generation DLL (that's what the G at the end means,) not the DLSS upscaling DLL.

  • @MaxIronsThird

    @MaxIronsThird

    10 ай бұрын

    it's the same DLL. edit: wait, it isn't, does he have a game installed that has FrameGen but not DLSS? Games doesn't usually have 2 DLSS DLL versions, they're all packaged into one.

  • @nimbulan2020

    @nimbulan2020

    10 ай бұрын

    @@MaxIronsThird DLSS is nvngx_dlss.dll, frame generation is nvngx_dlssg.dll. Every game that supports DLSS uspcaling will have the first DLL, and every game that supports frame gen will have the second. I'm not surprised that Daniel got them confused when there's just a single letter difference in the names.

  • @WanerRodrigues
    @WanerRodrigues10 ай бұрын

    Absolutely!!

  • @user-dz3ph7dl4m
    @user-dz3ph7dl4m10 ай бұрын

    Great explanation

  • @spicynoodles307
    @spicynoodles30710 ай бұрын

    let me guess the next video will be about dlss too right ?!!

  • @grospoulpe951
    @grospoulpe95110 ай бұрын

    Well, thank you for the video, I hope it helps some viewer. In my case, I make that reasoning: all RTX GPU supports DLSS 3.5 - only RTX 4000 and up support all it features; below that, it's everything besides FG (DLSS 3.0 was confusing though). Again, it's like Android/iOS: your smartphone may be compatible with the latest version, but not with all its features...

  • @Ryan-tn4gk
    @Ryan-tn4gk10 ай бұрын

    I don't understand why didn't name it dlss 2.5. Still a little confusing but it's better to say all rtx gpus support dlss 2 and 2.5, and 4000 only supports dlss 3. That would have made it so much more clear.

  • @mrm-gl1cg
    @mrm-gl1cg9 ай бұрын

    Hi. It will be so nice of you to help me with this, I'm deciding to buy a Lenovo legion Laptop however i don't really know which model to choose? . ✅️ Whether 2022 Lenovo legion 5i pro with i7 12700h and RTX 3070 or 2023 Lenovo legion pro 5i with i7 13700hx and RTX 4070; considering the fact that the 2023 model is quite more expensive which one you recommend? . ✅️ In terms of hardware specifications, I think RTX 3070 is better, for example, it has a memory bus width of 256 bits, while RTX 4070 is 128 bits, and I think the number of Cuda and Tensor cores are the same with 3070, and these are not much different, and even the 30 series may be better. . ✅️ I may occasionally play video games, but I also have heavy engineering software that requires a powerful CPU and GPU. . ✅️ Another question is that will the DLSS 3 and upcoming updates come for RTX 3070 or not? What do you think? . ✅️ Also, i've heard about a new feature called Frame Generation or FG is also provided in RTX series 40 and it seems that it is only for this series 40 and does not include the previous series, is that right? . ✅️ And is it true about FG that unlike DLSS it is not sensitive to the CPU Bottleneck issue? In many games, the FG option is available by default and can be turned on. . ✅️ So does FG really work and give a higher FPS experience, or are the rumors about it true that it is not of good quality? (It is said that DLSS cannot work properly if you have a CPU bottleneck, right?) . Which model should i buy from these two laptops, so that it has good power and enough FPS in running games that would be enough for the next few years and could perform well in heavy engineering softwares? . I apologize for my long comment, Thank you very much. 🙏

  • @HWJ40
    @HWJ4010 ай бұрын

    Thank you, I wanted to upgrade my old gpu to an rtx series one and now I know what everything means

  • @alexanderf19
    @alexanderf1910 ай бұрын

    Why do RTX 2000 cards need Ray Reconstruction? Without things like FG or AMDs FMF they can't even hold 30 Fps on RT ultra in cp2077 for example.

  • @blasiansauce3125
    @blasiansauce312510 ай бұрын

    The problem is people confusing DLSS feature set version with specific features. The slide from Nvidia is fine, it describes both the features included in each DLSS version, and which cards can use those features. This is purely user error

  • @PyromancerRift
    @PyromancerRift10 ай бұрын

    Frame generation can work on 20 and 30 series cards. But not as well because of some acceleration features. This is why nvidia is so toxic. They want to privide only the best, not give the option. Frame gen could add 50% less frames but work on older hardware and be fully functionnal on 40 series. But no, you have to pay to get the full feature. PC means options, nvidia chose the MAC treatment.

  • @PITERPENN

    @PITERPENN

    10 ай бұрын

    with slower cards, such as 20 or 30 series there will be a lot more of graphical glitches because of slow rendering of those generated frames and if consumers will see that mess - it will hurt technology, and sells of 40 gen, so, nvidia obviously removed it from previous gen cards.

  • @WENEVERLEFT

    @WENEVERLEFT

    10 ай бұрын

    ​@@PITERPENN yeahright, 4060 is so fast compared to 3080 isn't it?

  • @Kuroganemk2

    @Kuroganemk2

    10 ай бұрын

    Well, it's bad business to bring out technology that can make old cards better. Like imagine if DLSS keeps on getting better and better and you'd be able to use your 3080 for games in 10 years and still get 60 fps at like 1440p lol

  • @kosmosyche

    @kosmosyche

    10 ай бұрын

    Where you get this info?

  • @Eleganttf2

    @Eleganttf2

    10 ай бұрын

    @@kosmosyche taking a simple time in your life to actually look at the diagram of Ada lovelace doesn't hurt your brain to show the difference between Ada lovelace and Ampere and previous gens

  • @keyycee5547
    @keyycee554710 ай бұрын

    Will we have to activate DLSS 2 or 3 while using DLSS 3.5? Or is DLSS 3.5 enough Not just to give you better ray traced image but also give you more frames the way dlls does?

  • @NeVErseeNMeLikEDis

    @NeVErseeNMeLikEDis

    10 ай бұрын

    Just active 3.5 im sure it we includes all but the frame gen will only be active in 4000series.

  • @Eldesinstalado
    @Eldesinstalado10 ай бұрын

    Is DLSS 2 3.5 version DLSS 3 is frame generation

  • @DESOUL3003
    @DESOUL30032 ай бұрын

    Thank you, appreciate it.

  • @sn31t33
    @sn31t339 ай бұрын

    I cant understand what is not understandable with the Nvidia shart, its clearly listed what is what.

  • @ShiggyCompPt2
    @ShiggyCompPt210 ай бұрын

    i thought chart was pretty easy to read

  • @Sausager
    @Sausager10 ай бұрын

    i reccomend doing a 6950xt vs 7800xt when it comes out

  • @jobbib5024
    @jobbib502410 ай бұрын

    Wasn't there a rumor at one point that someone had hacked frame generation onto a 20 series?

  • @blasiansauce3125

    @blasiansauce3125

    10 ай бұрын

    Yes, there was an unsubstantiated rumor about one guy on reddit getting it to work on his 2070 in cyberpunk. Was performance increased? Was the latency unplayable? Is it even true? No one knows

  • @Wobbothe3rd

    @Wobbothe3rd

    10 ай бұрын

    There are hacks for rtx30 cards, the latency ruins it in most cases.

  • @jobbib5024

    @jobbib5024

    10 ай бұрын

    @@Wobbothe3rd Where would you obtain these hacks?

  • @DeltaV64
    @DeltaV6410 ай бұрын

    There is nothing that is specific to "AI" cores that you can't run on compute pipelines. This applies to all of DLSS. Nvidia is playing with people but AMD is still the one getting blamed for everything...

  • @mikehatten5738

    @mikehatten5738

    10 ай бұрын

    Exactly maybe the actual architecture of the chip makes it less efficient vs the 4000 series but it’s definitely not impossible…that said who would upgrade to a 1600$ card if their 3090ti could do the same and get 60+ fps on the newest games? That’s why they’re freaking out over AMDs announcement who can do it without AI cores 😂😂😂 Nvidia=🤡💩🤡

  • @pliat

    @pliat

    10 ай бұрын

    Yeah and you can run ray tracing on software. The point is that it would not be fast enough to have a benefit.

  • @h1tzzYT

    @h1tzzYT

    10 ай бұрын

    Dedicated hardware will always run better, more efficient and will end with better results than running on all purpose hardware. AMD is doing the latter simply because they have no choice, - That is the difference.

  • @yumri4

    @yumri4

    10 ай бұрын

    Yeah but it does free up CUDA cores to do whatever while the Tensor cores take it to do the last steps before it leaves the GPU to go to the video out chip. AMD has the entire process on GPU cores as they don't have 2 types of incompatible cores on their GPUs.

  • @lazyraccoon1526

    @lazyraccoon1526

    10 ай бұрын

    Obviously there is nothing specific to graphics either which means you should go ahead and run everything on your CPU right?

  • @b34k97
    @b34k9710 ай бұрын

    DLSS is a versioned "package" with features. New features come with each new version, and it's the individual features that have hardware dependencies, not the package version overall.

  • @Vamatt99218
    @Vamatt992189 ай бұрын

    Im still confused

  • @cybersphere
    @cybersphere9 ай бұрын

    Frame interpolation doesn't sound that computationally expensive. Did they deliberately withhold this feature to sell more 40 cards?

  • @ThBlueSalamander
    @ThBlueSalamander5 ай бұрын

    Labelling all of it DLSS, is like calling a kitchen or bathroom “the living room” just because in a particular house (composed of kitchen living room and bathroom), the living room came/appears first and is big.

  • @Superdazzu2
    @Superdazzu210 ай бұрын

    it's really that simple i don't get what is so confusing about dlss and it's iterations/enhancements..

  • @itsaUSBline
    @itsaUSBline10 ай бұрын

    Yeah it is kind of odd that they're basically using DLSS as a brand name for all related technologies. Also, if people find this stuff confusing, just wait until they hear about Intel CPUs.

  • @doubleshot9448
    @doubleshot94489 ай бұрын

    Kinda crazy you had to even make this video but I guess not everyone is a builder/ into computers that is a gamer. 🤷‍♂️🤷‍♂️. Glad ya made it for people that were confused, lol.

  • @dzbanek4971
    @dzbanek49715 ай бұрын

    I really like the t-shirt. Very slick and stylish.

  • @seskalarafey9285
    @seskalarafey928510 ай бұрын

    At 6:12 (around) your showing DLLS 3 for RTX 40 Card, because nvngx_dlssg.dll ist for RTX 40. the other DLSS 3 for RTX 20 and RTX 30 are nvngx_dlss.dll (without the g). or i am wrong here? also, if you compare both files, the nvngx_dlssg.dll is smaller then his other brother without the g in his name