Yamato, Still the Big Kid on the Playground in World of Warships Legends

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Yamato is one of the oldest Legendary tier Battleships in the game, but it still has a lot to offer. It has massive 460 mm guns, good armor, and a big HP pool making it an all around good battleship. Gameplay in this behemoth is always a fun time. In addition, the Arpeggio collab has breathed some new life into the ship making her more fun to play, now than ever.
-Derka
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Пікірлер: 67

  • @DerkaGames
    @DerkaGames9 ай бұрын

    Arpeggio Buyers Guide: kzread.info/dash/bejne/pY6Ij8qypsfHidI.htmlsi=Jwq7LDNT3fErHxQF

  • @akela3222

    @akela3222

    9 ай бұрын

    Hello, I have collected 750 k exp for a premium ship for the first time and I need some advice, I do not pay money in the game so I do not have premium commanders and this investment is very important. I am looking for a different ship from the searchable lines, as well as a competitive ship for ranked and normal battles. thank you.

  • @JonnyBravo0311
    @JonnyBravo03119 ай бұрын

    I got lucky with my ARP crates. For less than the cost of the extremely overpriced ARP Musashi, I got everything. All the commanders, all the ships, etc. I definitely like the Yamato commander better. Commander Musashi has the spotter plane gimmick. Sure, if it works, you can insta-delete pretty much any ship on the board. But then you need to wait for your spotter plane to be off cooldown (200 seconds on the Yamato). Meanwhile, with Commander Yamato, every salvo over 10km is buffed. Throw AL NJ on as an inspiration and every shell you're launching downrange has the potential to hit like a truck. You can still use your spotter planes to help with the grouping.

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    I agree 100%, Yamato is a better value. And wow you did good haha nice

  • @calebp.6954
    @calebp.69549 ай бұрын

    I texted my step uncle Gary, who works at Wargaming, to ask about the Yamato gun sound and he said it is historically accurate and struck so much fear into enemies when they heard it that the ship barely got into any actual fights. Just had to fire the guns a few times and everyone else tucked tail and ran

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Uncle Gary is the man! That dude knows everything 🫣

  • @Ranzoe813

    @Ranzoe813

    9 ай бұрын

    Tell that to uss Johnston/ S. B. Roberts...😂

  • @Skiiiiiifreeeeeee

    @Skiiiiiifreeeeeee

    9 ай бұрын

    I'm a bit skeptical. It certainly wasn't factual that the ship barely got into fights due to intimidation. The IJN just flat out didn't want these ships in harms way until the end of the war when they had no alternative. The pacific theater from a naval perspective was very carrier focused and the US had no idea how massive these ships really were until after the war.

  • @maneuveranceontwitch5279

    @maneuveranceontwitch5279

    9 ай бұрын

    ​@Ranzoe813 it also blew Johnston in half. The heroism usually takes front stage but still.

  • @Skiiiiiifreeeeeee

    @Skiiiiiifreeeeeee

    9 ай бұрын

    @@maneuveranceontwitch5279 Yes but the performance of the IJN as a whole was not exactly exemplary that battle. They mis identified what ships they were facing and used AP which allowed the Johnston to sustain far more hits than she should have given the firepower she faced. All in all the Yamato's war record is not all that noteworthy.

  • @minusonegoji-1
    @minusonegoji-119 күн бұрын

    Other t10 BB's: check you're surrounding's Yamato: aim and shoot

  • @3_D-nz4nl5xh7w
    @3_D-nz4nl5xh7w9 ай бұрын

    Thanks my man. Its funny, had Yamy for over a year and I've yet to use her in a standard battle lol. Can't argue with your list. And #1, yes, one of the best sounding guns. Cheers

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Ohh man! She's fun in standard

  • @magisterrleth3129

    @magisterrleth3129

    9 ай бұрын

    It's the only LT that I play in standard. Granted, the only other one I have is the GK. I'll be honest, I don't much care for the GK.

  • @3_D-nz4nl5xh7w

    @3_D-nz4nl5xh7w

    9 ай бұрын

    @@magisterrleth3129 Now that I think about it, I don't think I've used any of my L tier BBs 😂 Guess I just prefer cruzers and DDs.

  • @zwaezk_-2527
    @zwaezk_-25279 ай бұрын

    "position better against HE" PERFECT

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Derka is a meanie

  • @fendy5124
    @fendy51249 ай бұрын

    5:57 jesus christ that was close

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Lol guess it didn't matter in the end. Still died

  • @captainphilips5469
    @captainphilips54699 ай бұрын

    About the sound, Yamato did have a special system for firing the barrels. Something to do with dispersion issues due to the aerodynamics of the shells being messed up by the barrels being close. Many ships had this issue especially Richeliu and the engineers working on Yamato designed a special ripple firing system to improve dispersion.

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Interesting!

  • @moonytheloony6516
    @moonytheloony65169 ай бұрын

    The thing that always intrigued me about the Yamato & Musashi aside from the size of their main turrets, was the weight of their shells. The armor-piercing shells weighed 3,220 lbs each while the high-explosive shells weighed roughly 3,000 lbs each. That means that a full salvo of armor-piercing shells from either ship is 28,920 lbs of destruction heading your way...or the equivalent of having 5 and one-half 1959 Cadillac Eldorados dropping on top of you all at once, every 24-30 seconds, that's a lot of Detroit steel.

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    I love that you measured this in Cadillacs lmao

  • @mouth7137
    @mouth71379 ай бұрын

    Can you do a re-review on the Vittorio Veneto. Most of the reviews I see is before she got her secondary range buffed from 5km to 5.8km base. I also find it funny that her 152s reload faster than Giuseppe Verdi while having almost the same range at a lower tier.

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    I'll try and remember that

  • @nfr1808
    @nfr18085 ай бұрын

    Those guns sound great. I have her but haven’t taken her out yet

  • @pooshankapuganty4591
    @pooshankapuganty45919 ай бұрын

    Yamatos gun sound is terrifying to hear on the opposite like the fuck is dat gun you have style of terror 💀. It would be nice to let yammy have its original sigma of 2.1 tho

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Yeah PC yammi accuracy is cracked

  • @Morphing_Jar
    @Morphing_Jar9 ай бұрын

    I wanna point out that Republique guns sound also soo good

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    true true

  • @mark0016
    @mark00163 ай бұрын

    Could you show the camos you wear on the ship

  • @Ranzoe813
    @Ranzoe8139 ай бұрын

    *Still legends King bb*

  • @jeremiasdrumond7457
    @jeremiasdrumond74579 ай бұрын

    It may have armor on paper, but in use feels like it's made of origami. 💀💀💀

  • @Kissfan96dr
    @Kissfan96dr8 ай бұрын

    with AL Fuso, I'm a tank in the Yamato.

  • @mark0016
    @mark00163 ай бұрын

    What is the camo

  • @User89018
    @User890182 ай бұрын

    Only problem is that Yamato doesn’t dev strike cruisers like before also it doesn’t have same power like before they did something to this ship or they changed armor of cruisers or something I haven’t been following the updates not sure what it is

  • @GirthyBigMac
    @GirthyBigMac9 ай бұрын

    I had no idea gangut had such a thicc tip 🤣🤣

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Extra thiccc

  • @RayC234
    @RayC2349 ай бұрын

    What would be a good Commander build for us po folk?

  • @magisterrleth3129

    @magisterrleth3129

    9 ай бұрын

    Both Takeo Takagi and Nobutake Kondo(hope I spelled that right) are viable. Yammy has great accuracy, so you can double down with Takagi to excellent effect. However, I like to use Kondo, since the accuracy is good enough, and a full reload Kondo with the epic reload mod can get the reload down under 20 seconds. It's just a good ship, versatile. It just has a citadel taller than most cruisers.

  • @RayC234

    @RayC234

    9 ай бұрын

    @@magisterrleth3129 Thanks!

  • @magisterrleth3129

    @magisterrleth3129

    9 ай бұрын

    @RayC234 No problem, guy. If you ever need tips for a BB, I've played them all up to teir 7. Well, and premiums. I'm too poor to afford the veritable glut of tier V-VII premium BB's. The ones I do have are as follows: Arkansas, Texas, Oklahoma, Arizona, California, Massachusetts, Myogi, Bellerophon, Warspite, Nelson, Nassau, Scharnhorst, Odin, Turrene, Kynaz Suverov, Okt. Revolutsiya, Nikolai, Giulio Ceasare, and Viribus Unitis. Mostly the low tier stuff.

  • @RayC234

    @RayC234

    9 ай бұрын

    @@magisterrleth3129 Cool man I appreciate it!

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    @@magisterrleth3129 thanks for sharing =) I would run Takagi personally if not for the premo commanders. Kondo is great tho! You're right

  • @whereruaaron
    @whereruaaron9 ай бұрын

    BIG GUNS GO BOOM

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    💥

  • @generalkenobi9782
    @generalkenobi97829 ай бұрын

    No subs. They ruined WOWS PC and I left after playing since closed beta. WOWS Legends has been a joy to play. We have it good guys.

  • @Ranzoe813

    @Ranzoe813

    9 ай бұрын

    Its long rumored althouh i believe legends devs push back on them. I fear their implementation will be soon😢

  • @thej3389
    @thej33899 ай бұрын

    It sounds much worse without the wind howl sound that used to be in the game before Halloween 2021

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Don't remember that

  • @thej3389

    @thej3389

    9 ай бұрын

    @@DerkaGames there was small sound rework back then that changed gun noises according to what size they were and how many were per turret, before the update guns had a satisfying "wind howl" effect after they fired, now its gone, an example I would recommend is spartan elites very old video where he's trying out yamato in its release phase like 4 years ago or something, if you listen closely you'll notice there's more after shot sounds It was also the update that added the bell ringing sound when your guns reloaded for battleships

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    @@thej3389 I'll check it out =)

  • @hybr1dmeteor
    @hybr1dmeteor9 ай бұрын

    I do understand that Yamato guns sound good, but you can’t deny republique’s is the best in game.

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Repub should have been LT lol no doubt

  • @samutommimarchetti
    @samutommimarchetti9 ай бұрын

    Hi

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Hi

  • @crhispy7078
    @crhispy70789 ай бұрын

    0:25 😢

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Wut, is that when I overpenned the woostah lol

  • @aliteacher6845
    @aliteacher68459 ай бұрын

    what you mean (when sub coming 👀👀) !? are they going to put in game 🤬🤬🤬!?

  • @aproudbaguette3605
    @aproudbaguette36058 ай бұрын

    Yeah 32mm pen is cool but Yamato is soooo boring man, good to learn but not to have fun, i'd play Bourgogne or Schliefen any time of the day, any LT BBs for that matter, except GK, poor girl getting 0 love Though i like the fact that you can safely say what are the 4 strongest LT BBs in any order and most people wouldn't disagree

  • @DerkaGames

    @DerkaGames

    8 ай бұрын

    To each their own!

  • @evobsm2328
    @evobsm23283 ай бұрын

    Wait what.. submarines? I sincerily hope you are joking.

  • @risingwind8943
    @risingwind89439 ай бұрын

    (Very long post) I stopped playing wows. It has been over a year and I am happy with my decision to play World of Tanks instead. (been playing world of tanks for 8 years, listened to jingles, got some tier 8s in wows legends, and then quit.) The 3 reasons I quit are torps, fire damage, and overpens. Fire damage should be MUCH lower. It should not be something that can't be countered even with a full anti-fire build. Torps are not generally too much of a problem, but the Shima is a menace. Overpens from BBs to smaller ships do not cause flooding. *Torpedoes* are a little better to deal with, especially with the more agile battleships, but it still feels like MASSIVE bs when you get oneshot by something 6kms away that you cannot even see. The Shima is the main cause of my frustration. I know they are techically easier to dodge than other torps due to speed, but it doesn't matter when they are all dumped at 6kms and are practically on top of each other. It just ruins the game when I am not making mistakes and a shima cruises the border to flank my team and sends a wall of torps at me. I do push up with my team, but I am cautious not to overextend. I do try to be near cruisers and destroyers, but they often yolo and/or go somewhere that would be fatal to me. It literally makes the game feel pointless. Do not get me wrong. I have dodged a TON of torps and even activated Deja Vu music many times, but torps are still BS. *fire damage*. You can go into a match with the most fire resistant BB build ever and still be burned down in just 2 or 3 minutes. There should be a hard cap on how much fire can affect and already burnt out place. How can a shell start a fire in an area where all possible fuel for the fire has burnt out? Fire should have VERY diminishing returns when re-lighting a burnt area both in damage AND duration. You should only be able to catch fire once or twice per zone on a battleship (Unless the fire reaches fuel or magazine storage in which case you should just detonate.) There are a couple ways fire damage could be revised that would make sense. 0) No changes to how fire works, but more anti-fire build options with increased effectiveness against fires but downsides for other stats. Example - you could have a system that allows you to allocate crew. You could take crew off of spotting and reduce your vision range to reduce fire chance and damage. You could do the same for gun reload, torpedo reload, turret rotation, gun accuracy, etc. This would allow people who hate fire to take a hit on other aspects of their ship in order to take very little fire damage. If someone went all in on fire defense, they would be almost immune, but would have very little view range, very long turret traverse, bad gun accuracy, slow ship turning, slow reload on abilities (Spotter plane etc). This change would allow for people to vastly increase their resistance to fire while keeping the game balanced. It would also force fire-spammers to pick other targets and/or not rely entirely on fire spam. 1) Continual fire damage slowly increases the chance of detonating fuel storage or magazines that is slowly repaired when not taking damage. The increased chance would be higher for a high caliber gun, and lower for fast firing small guns. There would be a slowly escalating chance to set fire to the magazines or fuel storage if that area of the ship is being hit. This chance would slowly reset after not being hit for a few seconds. This time would be determined by the reload of the ship doing the damage. A ship with a 5 second reload would have 5 seconds (for the reload) + shell travel time at current range + 5 seconds to re-hit the area they are trying to damage. The reason I came up with this formula is that it would be easy to do at close range and very hard to do at long range due to dispersion. This formula would force cruisers and destroyers to get to at most 70% of their max range to be effective depending on accuracy. 2) Fire inhibits crew performace Fire damage could be significantly lowered in damage (at least 60% reduction. I would want an 80% reduction, just to eliminate fire spam as an effective ship removal tactic) but for the duration, your turning, reload, vision range, and shell accuracy could be reduced. This could be based on the number zones on fire. A single fire would reduce crew effectiveness by a certain percentage. This could be a set percentage, but this would make most BB's less effective at reducing enemy crew effectiveness, which would be fine. The best way I can think of to implement this for BB's to have a 0% chance to cause fire, but have a pen/activation and damage buff. No fires, but big damage on pen. For cruisers, they would operate with a crew performance reduction based on the caliber of the guns. The higher the caliber, the higher the reduction per burning zone. DD's would work the same as cruisers. This system would make fire have powerful utility for cruisers and DD's and could allow for it to be EXTREMELY useful in supporting your own BB's in close combat. It would eliminate dying to fire-spam but itself, but allow for fire spam to be a powerful team support. At the same time, a decrease in overpens for HE shells fired by BB's would be great, as overpens make BB's WAY too weak against lightly armored ships. Light a couple fires on the enemy ship? You just massively boosted the chance of your teammate winning the engagement. Enemy Yamato at long range slapping your team? Setting them on fire would reduce their accuracy, reload, and ability to dodge torps. The reason I like this solution the most is that anti-fire builds would still work. Fire builds would still be useful. Finally - *Overpens* How? I just shot a shima with a Musashi and put SIX 18" holes through the side and then bottom of the ship. How is a ship full of gigantic holes not sinking or taking damage? If it is through one side and then the other, I can understand not sinking as the holes are above the waterline, but If it shoot a small ship at close range at the waterline, those holes are gonna be 8+ feet underwater on the other side. On top of that, the overpen has completely bypassed the bulkhead seals, which would normally prevent severe flooding. A DD would sink SO DANG FAST with holes like that. Instead, they take almost no damage, no flooding, and have plenty of time to shotgun-torp you. I understand that WOWS is supposed to operate like rock-paper-scissors. Cruisers are strong against DD's. DD's are strong against battleships. BB's are strong against cruisers. Instead of rock-paper-scissor, you have BB's basically being the punching bag of everything else. Cruisers burn them down. DD's torp the crap out of them, and BB's can oneshot/slap other BB's. Whilst the rock-paper-scissor thing is somewhat true in-game, BB's do not have a class of ships that they are resistant to the same way DD's resist BB's. I would love to hear your comments on this. If you think I am wrong, I would really like to hear why. I promise to be civil and polite.

  • @DerkaGames

    @DerkaGames

    9 ай бұрын

    Yeah that was a lot to read bro. Overpens are annoying but flooding from it is just way too much for an arcade shooter imo. It's not supposed to be a battle simulator. Shima conceal is ridiculous, needs nerfed, will agree there. And fire spam is annoying but with more experience it's not as difficult to deal with. Sometimes you'll get burnt down sure, but 3/4 times it's due to bad positioning. Again just my .02 cents

  • @garettpeterson4005
    @garettpeterson40058 ай бұрын

    Too many people play that ship all you see in legendary tier shit gets old but no disrespect bud just saying lol

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