World Traits Guide! (ONI: Spaced Out!)
I have about 1650 hours of experience playing Oxygen Not Included and thought it would be a good idea to share some of my thoughts on all of the different World Traits available for your asteroids now that the Spaced Out DLC has been out for a while and I've had experience playing most of them. Unless you're playing on Terra or Terrania, your starting asteroid will have some World Traits, and these can range from barely impactful like the Metallic Caves to completely dominant influences on your colony, like Frozen Core, Irregular Oil, and Geoactive. There's lots of unique quirks to these World Traits that are not particularly commonly known, so I go through my experience and knowledge of what they do and how they can influence your colony in the early and late game. This is a follow-up to the previous Asteroid Cluster Types Guide video which you can find here: • Asteroid Cluster Types...
Let me know what your experiences with the different World Traits have been, and if you think I've missed out something important! I'm keen to see what experiences you've had with Magma Channels, Irregular Oil, Frozen Core, and Large Glaciers in particular. If you want to see more of this kind of content, feel free to like the video, and subscribe if you want to see more similar content in future.
Follow me on Twitch at / erisia_gaming for my current Oxygen Not Included: Spaced Out playthrough, where I am trying to keep a Flatulent-Dupes-Only colony alive on the Flipped Asteroid cluster start!
Alternatively, you can find all of my playthroughs uploaded here at KZread at / @erisia_gaming . I've got VODs of large colonies on Verdante, Aridio, and Badlands clusters in particular. I also have more discussion videos about duplicant traits, geysers, and buildings!
Music provided by Chillhop Music: chillhop.ffm.t...
Intro: 00:00
Boulders: 01:02
Large Glaciers: 03:39
Geodes: 07:26
Slime Molds: 11:01
Geodormant and Geoactive: 13:03
Metal Poor and Metal Rich: 15:52
Metallic Caves: 21:29
Trapped Oil and Irregular Oil: 23:05
Magma Channels: 29:31
Volcanic Activity: 32:59
Frozen Core: 35:37
Crashed Satellites: 39:46
Alternate Pod Location: 42:11
Subsurface Ocean: 44:12
Lush Core: 46:14
Radioactive Crust: 48:34
Frozen Friend: 50:46
Conclusions: 52:53
Пікірлер: 10
Thanks for the video. For me I tend to think of the crashed satellite trait as giving you 3 geysers that produce radiation as a resource constantly. So if you combine it with trapped oil, geoactive and volcanic traits that might be the most amount of different "geysers" you can get.
0:50 Yea I've seen that several times before. It seemed to pop up more after the frosty planet pack was added.
I was hesitating to ask you to do a video like that some days ago x) Thanks!
I was worried that irregular oil would mean less vents great info
Your videos are so helpful
Very nice summary, thank you very much!
I usually only play smaller DLC maps nowadays for the extra sense of challenge and the best use for a frozen core in the home base is a carbon dioxide pit. Just ram dig all the way til you reach freezing CO2 temps and your home base will always just have oxygen. My frozen cores do have wheezeworts
@erisia_gaming
10 ай бұрын
Absolutely, I've used the Frozen Core to deal with base CO2.
When using toolsnotincluded to search for geysers *and* traits, I find looking for geoactive to be mostly superfluous.
haha while the slime molds cant spawn in magma biomes they can spawn in the frozen core