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World Tour: How Street Fighter 6 Created the Best Single Player Mode
Street Fighter 6 has created the best single player mode in any fighting game and I just have to gush about how and why that is.
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Also honestly, SF6 deserved to win all the awards, it reinvented the genre. If took me like 20 hours to realize that World Tour is a secret tutorial, and that is incredible.
@mattk2708
Жыл бұрын
When you meet Ken and he says "Don't just throw out attacks like an idiot" is when I looked back and realized the Masters enrollment scenes were stealthily giving advice to the player.
@monstersinthecity
Жыл бұрын
There's nothing in the main fighting system that doesn't exist in previous FG's or sfs even. I wouldn't call it a reinvention, more of a revitalization
@Weednimbus
Жыл бұрын
Literally every story mode is a tutorial
@LizardKingRequiem
Жыл бұрын
It took you twenty hours to realize that??? Go get yourself checked up, your brain needs some work
@jorbu1423
11 ай бұрын
I hope MK1 gets the fighting game of the year award.
World Tour isn't just the best fighting game single player mose because of how content packed it is, but because it's the first that realized how important this can be to learning the genre
@PhillyTJ
Жыл бұрын
What how is this better than MK story mode???
@Titanxzero1
Жыл бұрын
@@PhillyTJCuz it's fun and enjoyable. Not saying it's better than MK or not, but I am saying this is a good mode.
@justin4018
Жыл бұрын
@@PhillyTJbecause it actually teaches HOW to play a fighter instead of just saying “play the fighter” after 2 minutes of universal basics
@gaminglakitu
Жыл бұрын
@@PhillyTJ I'm not saying that it's bad, I'm just saying like what Thorgi said in the video, they're just basically cutscene movies that are fun to experience once, but don't let you get much gameplay in and actually learn how to play fighters
@Williamjacob7789
Жыл бұрын
@@PhillyTJStrictly Storywise MK is better. But World Tour Mode is a much better experience.
What i love about World Tour mode is that it adresses something that i always had to carefully evaluate when buying a fighting game. Normally i have to think "ok, will i REALLY play this game a lot? dedicate myself to get better and play al ot online? will my friends get it so i can play with them?" because otherwise, i might play arcade a few times and be done, and that just wouldn't justify a 60$ purchase, and i bet im not the only one who thinks like that about fighting games. But with World Tour? even if i don't touch fighting ground i'm basically getting a 30 hours long beat em up with amazing mechanics at the absolute very least! it makes the purchase feel a lot more... safe, because there's a normal, single player game that i can dedicate enough hours to if i don't want or can't get competitive, it's something that was really necessary for fighting games, and i hope it becomes the norm.
@Jacob1451_Kapnobatai
Жыл бұрын
Agreed.
@oreox1000
Жыл бұрын
I’m just hoping they add extra save slots or a NG+ option.
@MagillanicaLouM
Жыл бұрын
I don't think it'll be the norm. This is kinda something that few series outside SF can do. SF6 can pull off this kind of experience cause the decades long legacy of the series plus all that Final Fight bonus that adds even more, making that beat em up aspect feel like a "no shit, why haven't we thought of this before" thing. Also Capcom money. As you said, it's a game within a game (plus all the actual retro games included you can play as well). This definitely isn't gonna be something many other fighting game series attempt successfully, if at all.
@reanbright2435
6 ай бұрын
@MagillanicaLouM Idk about that, it feels like fighting games are starting to catch on that they need something more than just Arcade Mode and short character stories to get non-competitive casual players to buy their games at launch. Look at MK, since MK9 they broke out in sales because from 9 until currently, they have had long, interwoven stories that can keep a casual entertained for days without ever needing to step into online. Granblue is also now making long stories as well with Rising and even included online modes where they can play minigames that have nothing to do with online fights. And the most recent, Tekken 8. They introduced this new single player mode called Arcade Quest, and no not the same thing as an arcade mode where you just have a long list of fights against the CPU, believe me I made the same mistake. It's actually a cute little story mode for offline players go enjoy. Has some nostalgia for arcade cabinets combined with a story that reminded me a bit of World Tour just on a smaller scale. Companies aren't afraid to borrow from other fighting developers if they're seeing success. Look at how many modern fighting games have made a simple input command system as of recently. BlazBlue always had it but then after Street Fighter introduced theirs for 6 and saw the success it had. We've been getting simpler inputs for series such as Granblue, the new MK1 and even the newest Tekken 8.
@reanbright2435
6 ай бұрын
I think Tekken's Arcade Quest is the closest to a developer following in the footsteps of SF 6's World Tour. It's still just a fraction of it, since Arcade Quest is on a smaller scale but now so many more fighting game developers can try their take on it from now on for future games, including their very own takes on a World Tour mode.
This is just me, but i think World Tour took most of its inspiration from the "create character" modes in the japanese versions of Rival Schools/Project Justice. You spent a school year making your character and meeting the playable characters, what they like and think about things, making friends and so on, and throw some mini-games in between while lore-dumping stuff on you... i mean its too obvious if you played those japanese versions :3
@IdeaBox-dk5vj
Жыл бұрын
Knowing Thorgi's preferences, I think you cracked the code for him.
@Rennyyl
Жыл бұрын
Rival school is made by Capcom too tho so it makes sense
@JoeMama-me2yj
Жыл бұрын
Honestly I'd love a new or even a re-released rival school Japanese version so we get the character creator Or atleast just add more to world tour mode
@RadikAlice
11 ай бұрын
The best way to do Rival Schools would unironically be a visual novel punctuated by fights Should be built to be dynamic, like imagine a regular fight that suddenly becomes a survival match until time runs out. And time running out plays the school bell, how cool does that sound?
@JoeMama-me2yj
11 ай бұрын
@RadikAlice honestly if it had that and the same in-depth arcade mode it'd be perfect
I'm a Mortal Kombat guy and I fine myself invested more in Street Fighter 6 World Tour mode than any other MK game. Even back when in the 3D era of MK Deception, I fine this to be even more fun than the single player content in that game. And whats more that I love in World Tour is not just getting to meet and talk with the masters but also learn more about them. From their history,their goals,their hobbies and everything in between that you get to know more of them in just arcade mode. And also unlocking all of the artworks that shows them in it that looks amazing. Seeing Chun-li playing a traditional Chinese instrument on the down time,learning that Dhalsim use to play baseball and also with the new characters like Luke who just chills back,eat snacks and plays video games like Darkstalkers. This could possibly be in my opinion the *best* Street Fighter game ever and no one can tell me otherwise.
@michaeld.wilkins7124
Жыл бұрын
Probably the top 10 games ever made. Easy
@huytungnguyen119
11 ай бұрын
I wish NRS took the lessons from World Tour and apply it to the remake Konquest mode, if they ever want to touch on that.
@akilcharles3473
11 ай бұрын
@@huytungnguyen119 I think what NRS did was fine, they basically did it first back in the day of the 3D era with their version of World Tour. And of course not every fighting game needs to copy others.
Wow. This might be one of your best videos yet, imo. The way you broke down the ending where the game introduces you to the battle hub and reveals it's been teaching you this whole time gave me literal goosebumps
@actuallynotsteve
Жыл бұрын
Holy shit, it does this? I'm like 40 hours in and suspect it, but if it actually admits it, this is my GOTY
@Agent101g
Жыл бұрын
Kind of a big spoiler but oh well I guess
@dnmstarsi
Жыл бұрын
I agree. I already appreciated World Tour as it was and honestly didn't mind the ending to it since that wasn't really the point of the journey. But given the additional bit of info and realization from Thorgi made me realize that yeah, this game was teaching and reminding me how to Street Fight the right way. From the missions to the teachers themselves. I love Ken's remark when you start training with him as it kinda hit home for me as a Ken main (since SF4, 3rd Strike and Hyper SF2).
@actuallynotsteve
Жыл бұрын
@@vancarto I mean it's up to you whether you get gifts for new age Popeye, that's not a slight on the mode itself. I've given Chun Li almost everything I find
@actuallynotsteve
Жыл бұрын
@@dnmstarsi I'm excited to see it's end, people talk about it a lot, so far it hasn't been spoiled. But yeah, world Tour is just teaching us the right way to play a fighting game. Get better, embrace defeat, and fist bump your opponents, even if they're Ken mains who perfect ko you and rage quit during the runback.
“Maybe if I stick with it, I’ll be able to go pro in talking one day.” -Thorgi, in a 40 minute long video that consists entirely of him talking, on a channel where 40 minutes is considered relatively short.
Could easily see the popularity of World Tour helping to add future story content that maybe continues from where the base World Tour ended on.
@Juju2927
Жыл бұрын
Just adding new characters add to the World tour content, since that means you get a new character to : > Familiarized with > Learn to play as for your OC > Learn to play against > Get to interract with Any new character is just a new gear in "The Loop" to make it longer.
@MagillanicaLouM
Жыл бұрын
@@Juju2927 i think they have flat out said new characters will be added to world tour yeah. We'll see to what degree with Rashid soon.
I'm not at all a pro, but i like to see myself as a seasoned player (as i have religiously played SF from the SF-II era) and truth be told, World Tour doesn't really impress me in the beginning, BUT, at 120 hours of playtime now, i realized 77 hours of that was spent on World Tour. Made me realize i liked World Tour more than i thought. The level ups, the mix and match of special moves, the unlocking items without really have to think about story progression etc. is just perfect for fighting game fans.
The classic SF2 characters were always likeable but this game fleshed them out so much and made them loveable beyond belief. I never cared about Honda at all, but now he is my mans.
@jurtheorc8117
Жыл бұрын
*Sumo stomps* WELCOME TO THE CHANKO
World Tour is definitely one of my favorite game modes! I really love Street Fighter 6 and everything this game offers!
@actuallynotsteve
Жыл бұрын
I'm starting to think that world tour is the most clever game mode in a long time, even if you know what it's doing
I actually liked the World Tour main story. It gave me a reason to hate JP as a villain whereas Bison was just the typical evil guy that I forgot was in the old games. I think we could’ve fleshed out Bosch more to make his story hit harder, but watching the villain get away still hurt.
I have absolutely zero competitiveness but I LOVE fighting games, I buy so many of them and then drop off after a week because I beat the arcade. World Tour is the best thing to happen to the genre in my eyes recently. I'd be a diehard if this mode got spun off into its own series.
@jurtheorc8117
Жыл бұрын
There's not many games out there that play like a fighter and are mainly single player story mode. Only ones i can think of off the top of my head are Kya: Dark Lineage for PS2 (has art direction like the 3D Rayman games, main character's got cool blue dreads, and combat's apparently akin to Tekken) and the recent Clash: Artifacts of Chaos (Stone punk world full of bizarre creatures and focus on martial arts, main character can find and "equip" different stances and special attacks, and switch between two equipped stances at any time, even mid-combo string). I think God Hand may count too.
@Acrobuster
Жыл бұрын
Yeah, God Hand is amazing! We need more games like that! There's tons of beat em ups but not many that are fighting game rpg style.
@jurtheorc8117
Жыл бұрын
@@Acrobuster Would definitely welcome more along that kind. What's your experience with God Hand been, if i might ask? I may be a stranger on the internet, but i do hope you may check out the other games in the comment i mentioned, and find them interesting.
I gotta say, the character creator is one of the best I've personally seen. You can create some genuinely cool looking characters who look extra cool with certain movesets
I'm also in the camp of "well I'm playing a Street Fighter game for the first time in 30 years" and hope this gets GOTY. This game is brilliant, it reinvented what it means to be a fighting game.
Gotta say that it's really amusing watching your avatar going around fighting random people in the background. Really shows off the fun stuff you can do with customizable characters.
Besides a great way to teach new players the game mechanics and moves, I feel World Tour actually puts the player in the same shoes as main characters like Ryu, by having the player being the fighter who is traveling the world, learning and fighting strong opponents. Doesn't matter if the player wins or loses, lessons will be learned by the experience and there will be more challenges waiting in this world tour mode. As written in Ryu ending in SF 2 "Cerimony means nothing. The fight is everthing"
I can confirm this. I've never played a fighting game in my life but I've best time with world tour! I'm now also enjoying online because I know some basics.
@Chef_nerd2
5 ай бұрын
Same. I just bought this last night and I'm like whooooa! This is the best fighting game I've played.
Capcom nailed World Tour Mode. Ive been gaming for a long time and one game design I always imagined after so many fighting games was an open world game to where you can walk around and fight opponents, when you do fight it instantly switches to your normal 1 on 1 or 1 on many fight battle instead if like a 3rd person beat em up. Capcom has made that imagination come true. I hope the next SF or another fighting game adopt this concept for its fans. I can imagine if Dead or Alive, Virtua Fighter, Samurai Shodown had something similar.
So glad you mentioned how well the playable characters are written, some characters I wasn’t hot on at first or didn’t think I’d like really won me over with how they’re written in the game. Manon’s the real standout for me, I thought she was just gonna be pretty woman who hit and throw good but I ended up really liking her. Especially with how her arcade mode kinda hit me in the feels, that was great
@TheDanielCityHeroes
Жыл бұрын
Same. Not only did World Tour solidify Blanka and Juri as two of my favorites, I didn't really care for Dee Jay in earlier SF games, but SF6 gave him a massive glow-up to me and now he's one of my favorites too.
@DShawnPaytonOffiicial
Жыл бұрын
Manon's arcade hit me too. I was like, "They're going there, huh? Alright, let's go."
@MagillanicaLouM
Жыл бұрын
Manon was one when leaked (back in the Mimi days) I was like "she's a maybe but not one I've definitely got my eye on" but yeah now she's top 3 newcomer after Lily and Kimberly. Also her name is fun to say.
I bet a lot of newbies jump into VS mode first only to get crushed and reluctantly only retreat to World Tour mode because they're discouraged and bummed out that they aren't good enough to play others...unknowingly walking into the perfect training mode where after being Mr Miyagi'ed into learning to play they're encouraged to try VS mode again! Capcom legit thought about the overall gaming experience newbies buying the game will have This was a fascinating review, I didn't understand why they even made this mode and other reviews I saw just brush over it, probably not even realizing the depth in it themselves...but I was smiling ear to ear watching stuff like the bottle chopping and roombas and cooking game and footsie training etc! A few devs at Capcom will probably be excited to see that someone out there noticed & appreciated the amount of thought and care that went into this when everyone else has overlooked it lol
I feel like opinions on World Tour depends on who you ask. More hardcore fans may not be all that thrilled about it, but mainstream fans absolutely adore it. You can tell by the reactions from the IGN review (done by someone who’s pretty well-versed in fighting games & wasn’t huge on World Tour) & Stephanie Sterling (who absolutely adored World Tour & the fact that Modern Controls let her play at a decent level).
@leithaziz2716
Жыл бұрын
As someone who tries to approach topics of fighting games from both perspectives (casual and hardcore FGC), I think the gist I'm getting is that World Tour is great, easily the best single-player mode in the genre, but it also feels like a 1st draft prototype that leaves room for further refinement in future entries (or through updates since DLC characters are planned to feature in World Tour). This is the first time we've seen something on this scale, so I'm not really expecting the mode to be perfect from the get-go. I just hope Capcom capitalises on this formula that they created and maybe try to expand upon it in the future instead of making it a 1-time gimmick.
@masterdhegamer6661
Жыл бұрын
@@leithaziz2716 I agree with that. It really feel like they nailed every part of the mode that's tied to the core fighting gameplay (like the enemy design, tutorialization, master system and minigames), while what's around that is still a bit barebones (story, open-world, quests, RPG elements). But especially for a secondary mode in a style that I assume most of the team hasn't even worked on before, it's an amazing effort. I too hope they can iterate in this in future games, and hopefully more fighting games start adopting more experimental game modes like this in the future too.
@ArctheLadder
Жыл бұрын
It's a lot of bloat and, to be honest, I feel like it's a participation award. I'm here cause of the algorithm and saw the clickbait and... frankly, you can only make a video like this as earnest advertising. And I really have to say, it was something that fighting games have put off for so long. They abandoned the idea of things like... Tobal or Ehrgeiz's quest mode. Create-a-Soul, Project Justice's Japan only "Create a Student." My main issue is that we have a precedent for this kind of mode, and I would argue that the way those modes approach those ideas holistically, as a complete game and not as something that HAS to do something to desperately build a brand and turn stuff into trivia... yeah, I don't really view it as this spectacular thing, like SF6 finally "solved it." More like they realized they couldn't turn their nose up at it. I actually found my experience with World Tour mode in SF6 to be plagued with gimmicks or grinding. The scenario is absolutely clueless about the state of things, like when you reference something like "Self-Driving Cars" in a celebratory way. I think their heart was in the right place, and boy oh boy bless Nakayama's heart.
@dragonbornexpress5650
Жыл бұрын
@@ArctheLadder. Please look up the definition of clickbait.
@ArctheLadder
Жыл бұрын
@@dragonbornexpress5650 Yeah, if I feel like it I'll be sure to explain to you what it means and how "The best single player mode" is in that realm of things, for sure.
World Tour map music was such a curve ball I loved everything about this mode and specially the interaction with the characters
@jurtheorc8117
Жыл бұрын
Hanging out with the likes of Dee Jay and Blanka was pretty fun. Giving the former lukewarm beer is the angriest we've ever seen Dee Jay. Blanka's simply a simian goofball with fair views on nature. Zangief too, for how motivating he is. His Enrollment cutscene puts a smile on one's face. And Marisa is simply a hearthy, loving woman. I love to see all of that as well. Juri can fup off. Give me the others any day of the week.
@pupperccino7406
Жыл бұрын
@@jurtheorc8117 I can fix her
@jurtheorc8117
Жыл бұрын
@@pupperccino7406 an entire hospital + graveyard have been erected solely for people that tried approaching her from that mindset.
The post game bosses are also really cool. Need I mention the one at the SIRN Tower?
@jurtheorc8117
Жыл бұрын
please no, i'm already struggling with The Fightey Mightey as is! *then again, i could take that as motivation to get even better... hmmmm...*
@SpeedStar1642
Жыл бұрын
@@jurtheorc8117 Oh man, I want people's live reaction of them seeing who that boss is.
@cd5139
Жыл бұрын
I read about it and went looking for him immediately. I was at level 75 or so and he was easier than I expected.
I requested the over the shoulder camera idea for the return of World Tour mode on Maximilian's channel EVERY time he had a video asking, "What would you want in a new Street Fighter?" over the past like 5 years 🤣. They listened!
This may just be a me thing but I kinda liked the ending of World Tour. Maybe I’ve been watching too much Vinland Saga but the idea that the main villain of a fighting game not only wins in the end but laughs at the idea of violence solving the problem just feels right. If you tried to beat up Jeff Bezos to stop his empire I’m sure he’d laugh in your face too. I do hope for more story content later on though. Edit: And while the story itself admittedly is kind of bare bones, I think it has a lot of interesting themes that should be acknowledged. The main one that gets repeated to you being the question of the true meaning of strength and how you need to find it for yourself. There’s also themes about what people will do in pursuit of strength, questioning the need for violence in modern society, and the importance of ideals/ a reason to fight. Just figured I’d throw that in there since I felt like you were a bit too dismissive of the story in general. It’s not amazing and it could definitely have gone deeper with its themes but you can’t say they weren’t there.
@jurtheorc8117
Жыл бұрын
Solid take, and i'll be hoping here with you! And not just because i'm excited for A.K.I to enter the stage.
@Williamjacob7789
Жыл бұрын
I also think it goes with our characters whole journey of what am I fighting for. What is strength. And the fact that Bosch dies kind of because of us makes it even crazier.
@ballisticboo7808
Жыл бұрын
@@Williamjacob7789Bosch's death caught me so off guard, that shit got DARK
@Triforce_of_Doom
Жыл бұрын
One aspect with that theme I really like is how yeah you're a blank slate create a character, but that also means in universe that your character is just trying to figure shit out & Luke notices this which gives a great in-story reason for you to go & meet all the masters instead of just sticking with Luke.
World Tour mode is exactly what I've been wanting for a new Konquest mode in a modern Mortal Kombat game for so long, but then SF6 beat them to the punch. I still hope that we get a new Konquest mode in the next MK game that is like World Tour mode though.
Tin Foil Hat Theory: All this talk about your OC mimicking means they are one of those 11/12 things from street fighter 3 that escaped from a lab.
@lionscave5256
Жыл бұрын
Nice to see I'm not the only one who thought that lol
@frankfrankenhunter5664
Жыл бұрын
Ooh I love that!
@MagillanicaLouM
Жыл бұрын
Considering the shit I've seen folks make from character creator, they might as well be lol
4:32 "the entire FGC is lining up at the Buffet and everyone is eating right now" *Me and my fellows Dead or Alive players starving to death outside. in absolute shambles.*
I'm so very confused by people insisting upon downplaying and denigrating the story of World Tour mode. I have to assume it's a matter of expectation, even if I'm not sure what was expected. Sure, the story isn't an epic, it isn't a gripping intricate visual novel, but it isn't meant to be. It does exactly what it was meant to do, it gives you your own backstory while introducing you to the world of Street Fighter and giving its new villains and characters a chance to show themselves and establish a presence. I think it's frankly brilliant to have just enough to keep you going along and to learn more about the setting and why someone in it may start fighting. It serves as a good vector to teach you the philosophy of the game and world without getting overbearingly preachy. I'm also a huge fan of Final Fight and I got a lot out of World Tour in general on that front too, which was nice after so long of nothing. I don't know, I don't expect anyone to change their minds because of me, but I have no platform to speak of and I just wanted to give my thoughts about something that I've only seen negativity about, even if it only gets lost in this comments section.
to add to the rider (the blocking ones) enemies, it also teaches you about overheads and lows! before i played SF6 i only used throws but then i was like, right i should try overheads or lows! oh crap i got a full combo off it
We need more single player content in world tour,more clothing options better hairstyles.
@binho2224
Жыл бұрын
yeah! We need more endgame content!
When I was going through this mode I was annoying the hell out of my discord by constantly singing it's game design praises. You're right, everything in this mode is about teaching, obvious or otherwise. Some of the ones I think that are important that you missed here is how each match you fight in seems to have a 50/50 chance of you being on P1 or P2 side, teaching you to do inputs interchangably on each side. Another notable one that you showed in the video but didn't mention was vs Carlos. His entire gameplan is using an annoyingly invincible move over and over and getting the player to figure out how to deal with it. Something you will absolutely find against online opponents. The mode is super impressive and I do hope that they add more to it than just new characters. As a side complaint however, come on Capcom, let us have a sports bra we can colour :P
The only reason I haven’t put more hours into World Tour is because FF16 but they’ve both have taken up most of my free time the last few weeks.
I’m glad you’re enjoying this as well. Can’t wait for the second part of the street fighter retrospective and I can’t wait for your next build the roster episode. Keep having fun and stay awesome dude.
Used to be a teacher. Ever since I watched the trailer for Pressure Time before the game release, I already knew this game would be crazy good for teaching new players. Though I think the Pizza mini game could be improved. For example, sure you can perfect do a hadouken with 3 directions but in reality, you may use half circle forward instead to prevent getting shoryu. There should be some leniency that doesn't force you to get the exact correct input
I have never played a fighting game so much because of the world tour mode. Not just played, but wanted to do more than just get to the next cut scene. I actually wanted to get better, develop my own fighting style. Really enjoying it after 20ish hours.
I saw a theory that our character is another seth, which explains how our character is able to learn from the masters so quickly.
Great video as always! SF6 is really pushing forward the single player content in fighting games.
As someone who has dipped their toe in every major fighting game title without leaping in, I KEEP saying that this is the best fighting game made so far period. Simply because it teaches you how to play it in an engaging way. This game is putting in double time to make you better and MAKE YOU ENJOY getting better. It's honestly a triumph to fighting games and I don't expect anything to be the same after this in the FGC. Just as a comparison, most fighting games, I get somewhere between 20 and 40 hours in before giving up. I am at 150 hours on SF and having more fun every time I play it.
Not to mention any future characters will be added into the mode, like Rashid this month
I imagine SF6 World Tour already has a speedrun scene.
I am not ashamed to say I have spent hours just playing Scrap Heap in World Tour. Mostly for Zenny, but also to beat my high score with different styles. I really like this game.
I am in 70 hours in Sf6. Over 60 hours i played on world tour and still having fun. I builded my great character. Cammy style moves coombined with Zangief Pile Driver, guile sonic boom- Flash Kick and JP strong projectile . I am visiting masters time to time and fighting them
I genuinely believe that World Tour mode is Act 1 of the actual Street Fighter 6 Story, with the additional acts coming at some point in the future. I don't think this is gonna be another M Bison scenario where JP is gonna be hanging out as the big bad for multiple games. Also Capcom has stated that Luke, Jamie and Kimberly are the main trio of this story and of the three of them one of them has no real interest in taking down JP, and one of them might not even know/care about JP. There's definitely more to this than whats available now
@MagillanicaLouM
Жыл бұрын
There's also Lily's whole thing hinting that her spirit is actually evil and is nudging her towards fighting and traveling to become a stronger vessel while raising its own power and eventually corrupting Lily to do who knows what. She was already my main but I definitely need that to be a major focus eventually, most interesting of the new gen already lol
Great vid, can't wait for pt.2 of the retrospective! I know it's gonna be well worth the wait!
Honestly, I seriously hope we get more story content in the coming seasons as well as being able to safely restart the world tour mode without losing our beefed up character.
OMG 29:53 Now that you say that, I DID JUST NOTICE that they really diversified this game for many others, even others who just like the characters, and i Love that. and gooood i wish these games can do more of this
What I thought was weird... the second to last boss, your rival whose on a dark version of your journey and the fight everything was building towards... was losable and changes nothing. However, the final boss fight is the one you HAVE to win, even though the boss says it doesn't matter and changes nothing.
@jurtheorc8117
Жыл бұрын
I think with JP's fight, there's a thematic reason for that. You can finally inflict immediate pain on the b*bleep*rd who has been an entire country into his personal money laundering scheme and deliberately put a child in danger mere minutes ago, so there's meant to be a catharsis of "suck it, old man!" But JP, as he has done many times before and will always do the rest of his life, is quick to dash other people's hopes with simple facts. He's beaten and bruised, but still in power over practically the entire country. Still messed up people and their livelihoods and can safely continue his money laundering. I believe that the final fight is meant to illustrate how much of an ahead-planning master of malice JP exactly is. He's impressive with his psycho power, but his real power lies in pulling the strings in the grand scheme of it all. So essentially-- the last boss is emphasis on how JP lost only the momentary fight, and nothing else. Because he's just that intelligent.
@kingcrazymf9585
Жыл бұрын
@@jurtheorc8117 I feel like if they let you lose that fight, JP would just step over you and the scene would be the same. He is definitely that ahead-planning master of malice and you're some random as far as he cares. Basch was the opposite end of your path. That fight should have mattered at least in the following cutscene.
@ballisticboo7808
Жыл бұрын
To be fair it would feel awful if you lost to the final boss and the game just ended
Keep the great content coming Thorgi, your SF retrospective was a masterpiece!
I do hope they add more n more in world tour, I love it so much, they should at least add new game plus cause I don't want to lose everything just to play it again lol
23:39 I would just block at point blank, then jab in between the first and second hit. So it also could of taught someone how to challenge pressure sequences.
Okay. You sold me. I grew up playing Street Fighter II and knew every move because I was a kid and had time to focus on learning them and practice. I haven’t bought a fighting game since Soulcalibur IV in 2008, when I got frustrated trying to learn all the characters and moves while also dealing with the whole career and being an adult thing. But I’m gonna give SF6 a try based on your review!
I think the only other game that does anything close to SF6 was Them's Fightin' Herds. Story mode with a lot of personality, and teaches you the mechanics of the game in the story mode
I was able to finish the main story on World Tour and still not meet and or learn from a few main characters, giving me incentive to keep playing. With the DLC characters being a part of World Tour, this mode is virtually limitless!
Character creation is always my favorite stuff, I'm so glad SF6 have robust custom char customization, I can create biggest muscle man fighting around :D 💪. Having our avatar appears in cutscenes is amazing. If only we can use the avatar in fighting ground then it would be perfect. I wish Tekken 8 has character creation like SF6 and Soul Calibur 6 tho :d.
I wasn’t enjoying world tour tbh but looking at it like a learning tool I wanna put more time in now
This whole video is a love letter to world tour. Thanks so much for this hardwork. I love to see it, i love to play WT, and i love to see other people, specially my friends and streamers i enjoy having so much fun
I can't afford SF6 yet and it's painful because this game is doing something I've wanted for decades: it's a fighting RPG. It's long overdue.
@jurtheorc8117
Жыл бұрын
Clash: Artifacts of Chaos which came out a few months ago did walk a path like that. You can find different fighting styles and special attacks in the overworld, equip any 2 styles and 3 special attacks at once (and switch between both styles at any moment, even mid-combo), and level up your main character's stats. There's only four stats, and Styles and Special Attacks are all affected by three of them in different ways. Plus, you can find wooden effigies in the overworld to burn in ritual burners-- leveling up individual styles. Not as demanding as Street Fighter, but *definitely* worth checking out and spreading the word about. (also, if you ever wanted a fighting 3D platformer, an old PS2 game by name of Kya: Dark Lineage has you covered)
I saw the notification and am so happy to see what you think about this game ever since the "Let's Make A Sequel" video!!!
This game is on sale as part of “Christmas deal” I would recommend this over MK1 if you had to pick one.
@UFCWWE69
4 ай бұрын
Lol I got mk1 as a Christmas present and I still feel ripped off. Got around 15 hours out of story mode and trying out new characters and combos in the lab. Then I tried putting that practice to the test in invasion mode and that shit was just pure brain rot levels of boredom. Haven’t touched the game since December. I’m thinking of getting sf6 now cause I’m itching for a fighting game again 😅
Yeah, the added layer of immersing yourself in the world and investing in your own character's growth really adds a lot to the learning experience. Of course, it's fully possible to push through it without consciously retaining the lessons learned as you collect the rewards for beating Alice's squad, meaning it falls on the player to ask questions and think about what all the little goals and challenges mean. But it's way better for player retention and motivation than just going down a tutorials list with a vague goal of learning anything at all. (I mean, if you're not here with a purpose in mind, the tutorials menu is going to feel like when you get the How to play Blitzball checklist thrust on you in FFX.)
Zangief and Honda would be the ultimate gym bros. We all need a Gief or a Honda in our lives
@jurtheorc8117
Жыл бұрын
Heavily seconded, they're awesome and lovely and i'd appreciate more such people in life than anyone like Juri. It would be a challenge if we only could choose one out of the two. Gief has an interest in literature, but Honda is an amazing cook.
So with 81 hours in the world tour, somewhere around the 48 hour mark i noticed i was using my normals so much better and it clicked like a light bulb. That mode is great. Also gonna call it now, this is just season 1 of our fighting game anime adventure and it left us on a cliffhanger on purpose lol
The Street Fighter 6 World Tour mode really feels like what Mortal Kombat could have gotten to, if they'd continued refining the Konquest mode from Deception.
I’ve got a lot of complaints about world tour, like the gear system being lackluster, the difficulty spike at the end is whack, the Meh story, and ESPECIALLY the fact you can’t fool around either the avatar in a free-make mode in fighting ground. Thing is, I just kept having fun. I didn’t even realize I had complaints until after I finished it. They made a fun video game, and that is something I cannot give enough props to Capcom for.
You convinced me. Bought it on sale.
This is my first street fighter game ever, and one of the only fighting games I've ever played. I got it fully intending just to play single player and fight my friends online. After finishing world tour though, I started to look up guides on characters whose moves I liked and now I just want to keep getting better by fighting online. World tour really is a great mode because it gives you the time to get enough understanding of the game to actually enjoy it rather than throwing you in the deep end head first.
I still feel MK Deception's Konquest mode has been an influence to this new mode.
@FixTheWi-Fi
Жыл бұрын
I dare say Dragon Ball Xenoverse did a bit to it?
@deezee2965
Жыл бұрын
@@FixTheWi-Fi Probably... concidering the japanese background of the game. Any, influences. What feeds what and who reinvented concepts? The long question.
@RoyArkon
Жыл бұрын
Yes it is, and MK Deception Konquest mode is the better mode, in every possible regard.
It’s funny that you talk about World Tour’s “Mastery and Friendship Levels” yet I still watched the whole video. I 100% the whole World Tour with all the main quests, side quests, Master quests, and leveled both of the all the Masters’ levels to the MAX. This video reminds me about how far I have come in the two months that I’ve played Street Fighter 6. I really love the content you make, Thorgi! :)
If you can dodge a wrench, you can dodge a sonic boom.
@Streetfighter1977
Жыл бұрын
Dodgeball the true underdog story
I actually really enjoyed World Tour, it kind of sold me on getting SF6 now instead of waiting for a sale in a year or so. I'm more of a Tekken player (mechanics wise, but I've played SF2-5, MK D.A-11,DOA 1-5, VF2-5, etc.), so this mode. the reviews of trusted channels and the Modern control option was what sold me on the game (yay, a way around issues with analog sticks on console adding RNG to your input, I've played fighting games since Tekken 2, both w/- & w/o analog sticks, on PS, X-box and Nintendo controllers, but end up using the D-pad since that way Im sure that it doesn't turn DP into Hadoken or Fwrd-jump at 30% the time you use half-circle fwrd.). Sorry, that last part was a bit too negative, but SF's heavy focus on the directional input style (and d-pad friction) kept me from really using some of the characters often. Now, even with his low-tier and the limitations on the Modern controls move set, Im enjoying Zangief like i haven't since the Marvel vs.Capcom / Street fighter vs X-men days (you had was you could trigger his 360' supers, like w/ shoulder buttons) So i liked SF6 and its singe player features a lot, but to be fair... There are some issues with World tour (I will mention loading times once, but Im focused on the non-technical). Locations of weren't really fleshed out beyond Metro City & Nayshall, so those areas, many of the masters and cast where so secluded to the point the interactions could be like handled through your in-game phone instead dealing with going back & forth through the fast travel loading screen for a quick hello or to check if the last style level up would open a quest (I would keep the Metro city & Nayshall areas, with options for expanding both or adding a 3rd big area in future DLC. And present all the others like a video call, since its basically a visual-novel interaction with the characters stage select as a backdrop). The Side-quest was overall pretty good. Ok, you not getting The Witcher 3 or early BioWare with multiple choice options that change approach and results that echo through the story, so for a fighting game it's pretty good, and for Street Fighter, the most 1 vs 1. big EVO tournament focused franchise, its impressive. The biggest problem are when the quest are vague on who/where/what. Since no npc give a any real hints, the markers are not the obvious if they are on moving or randomly appearing enemies making you run past the just enough to see them de-spawn, and the forementioned cycle of loading times for every time you need to visit the small masters locations with a single merchant to see if they had an item you needed or if the next interaction with the master is more than some flavor line from a passing-by bethesda npc this time. (I think almost everyone has looked up the Luke PMC one online, its a randomly spawning enemy type found around central Nayshall shopping area & the sidewalks around the north-eastern buildings of Metro city, both in day-time) But, small frustrations aside, I enjoyed SF6 and most of my time playing up until now have been in World Tour. I hope they expand it with dlc and new masters, and even add options for more than one playthrough without deleting your avatar (for those of us who sometime likes to go through story mode again as a warm-up after a longer hiatus) TL;DR I agree withe video, but had some notes, and went overboard.
One of the NPCs references Karate Kid and how Danny learned karate by washing cars. Clearly winking at what World Tour does.
Well its simple, how they created? give a mix of customization mode from Soul Calibur 6 and Rival Schools (japanese home ver are included a customization and simulation mode) a bit of YAKUZA too and voilà: World Tour! They took inspiration from the success of other games but also, they finally listened the fans, because only the old veteran fans can give a great idea like that and we told every time: include a mode like Rival Schools as single mode and you win, so basically its "capcom fans" that created the game, they just finally listened what we said from years!
Hearing that Rashid when his coming out he'll be added to World Tour it means they'll do the same with Akuma maybe we'll learn more about him and his relationship with his brother or heck maybe we'll learn about the master he used to learn under.
@rickpeters8204
Жыл бұрын
The master they both learned under is secretly already in the game man, his name is Retsu
I swear the minigames are based on Karate Kid. Miyagi teaching Daniel to do chores and then suddenly applying those in battle.
To any new people who may see this video. What he says at 14:15 about having to play as or fight against a characters style is only half correct. I didnt learn this until i maxed out a Master. But once you max one out all of the excess XP can be transferred to every other non maxed Character. So once you hit level 20 with lets say Ryu, you can transfer all the extra xp to Cammy. And you can choose the specific amount so technically you could take a single batch of 2,000 xp and split it between all the masters if you really wanted to. Which is great for people dont like most characters play styles
Tekken 6 keeps me coming back because its like Tekken force mode and no it doesn't teach you how to play but it's one of my faves I have not played SF6 but watching people play is awesome just wish CAPCOM WOULD MAKE A BEATEM UP
According to Steam, I've already put in 4 more hours into SF6 than SF5 all thanks to World Tour mode. I actually don't think it's that great, the story was completely forgettable and when talking to masters, I eventually started skipping through their dialogue as fast as I could. But the building your character, leveling them up and then unlocking other fighter's special moves so I can add it to my moveset is surprisingly addictive even if it takes a bit of grinding once the story is completed. Having Yoga teleport, dragon punch, flash kick and the spinning piledriver all at my disposal in any fight is really fun even if I reached a level where anyone I face is a pushover. I think not getting health back and having to manage when to use items helps too.
I like that I can level up the battle pass in world tour mode. Also, Capcom has always been geniuses at teaching people how to play their games without a tutorial. Even the Mega Man games teach you through game play and a lot of it ends up being super fair. Then lets not forget the genius of the Mega Man X 1 intro stage. First of its kind, and taught everything about the game that you need to know
One thing I think they fumbled on is teaching the player defense. There are some quests which challenge you to not take damage for a while but you can't replay them and they're also side quests. It's such missed potential because Bosch's final battle has a super that he can't be hit out of that requires you to jump block the other direction, block low, block high and counter drive impact to punish him. Such a great move that teaches the player good defense and they missed the opportunity to have more bosses like this. But I don't think it's a big loss anyway, SF6's DI and Punish Counter mechanics are so intuitive that players will eventually learn that if I block this move and the use this move it will always hit and if I use this move and he blocks it I always take damage, without ever looking at the frame data.
So, is Thorgi going to host a talking side event at EVO?
World Tour is something Street Fighter Alpha 3 had. As for the rest (character creation, moveset and such), I can only think of another Capcom game that had that: Rival Schools. It even had a board game with life/school sim. AND you could interact with the other characters, participate in events, etc... Unfortunately, all of those features were only in the japanese version. European and American versions got nothing. =/
@dariogonzalez8989
Жыл бұрын
Alpha 3's World Tour has very little in common with SF6's World Tour. It's fucking awesome, don't get me wrong, but it's more of a challenge mode for people who already know how to play than an actual learning experience.
should've brought back the scrapped Rita/Menat design for the Input Pizza minigame-
I didn't know that a Shoryukenning Thorgi was something I needed.
I've been playing world tour for a while now I just meet Kimberly and I never know world tour was meant to teach you. I see it completely differently now and I'm going to play it that way. I need to make some pizzas
I would adore more street fighter 6 content
Playing this game as someone with ADHD I really appreciate the way they do things. Story mode is basically just 1 big tutorial and I love that. Having to do certain things multiple times to get stuff from people you're fighting makes it so easy to learn and remember how to do things. Every time I forget about something I run into someone that requires me to do that thing to get something good from them and I re-learn how to do it. It makes learning and playing the game so much easier and more fun.
11:22 Subspace Emissary. But to your point, it was because of the action (and cause you had to to unlock all the characters on a new save file)
World Tour mode is dope because Dodgeball reference
@aleksiejlublov7995
Жыл бұрын
I'm kind of sad you're the only one who mentioned that reference...
I always thought the characters of Street Fighter were cool and I LOVE the Satsui no Hado stuff to death, but my only experience with Street Fighter has been arcade cabinets where the opponents hurl endless Hadokens and Shoryukens at me and I never got into the gameplay because the move inputs are so complex compared to Mortal Kombat's and Tekken's inputs and only moving in 2D seemed more frustrating than fun. Seeing that World Tour Mode breaks down how to do all of these things, tells you the fighting game lingo I never understood and does it all a way that embraces the "Kung Fu is in everything you do" mentality rather than treating everything like frames and data REALLY speaks to me. I've long loved Street Fighter's story without once wanting to try the games, but if World Tour is everything this video cracks it up to be, then I'm actually VERY interested in trying 6 out now! I'll wait to see if there's more story in the game than just this mode before I decide for sure (since it IS the official characters that bring me to a series I don't play), but this video did something I didn't think was possible and get me over the dread of being zoned into a corner with nothing to do.
over 100 hours in and i still haven't touched world tour lol. the online is just too good. i've lived in ranked matches since day one, the competition is ferocious and addictive. managed to claw my way to gold rank, still got a long ways to go.
@actuallynotsteve
Жыл бұрын
World Tour is so much better than you could ever guess. It made me like Luke, and spend five hours gifting Chun Li. It's literally a whole damn RPG that exists as an option, this game rules. I've got like 50 hours in ranked, and World Tour. Try it, you won't be sorry! 19:28
I have a question! So I just bought SF6. Been playing fighting games since SF2 Turbo though I'm not that great. I know all of the individual skills needed to be good at the game. I know about "insert fighting game terminology here" But as soon as a match starts the info fucks right off and I'm left panicking lol. I dont have any friends into fighting games sadly, and playing online is.... well it's difficult to learn what I'm doing wrong with no feedback. The question is, do you think World Tour will do a good job drilling me until it finally sinks in and becomes 2nd nature? Because I feel like that's where it's been going wrong. Everything in the past has been a text box tutorial which doesnt help in the moment. Maybe being forced to do specific things like putting footsies into practise will help?
@ThePlasticBowl
Жыл бұрын
To be honest probably not, because WT mode enemies for the most part are very easy and predictable. They do the same very basic attacks over and over again in which will you learn a bit yes but not enough to feel super confident going online. You would honestly be better off jumping into fighting grounds, going with random select for your opponent and start off against a Lvl 4 CPU and increase it to Lvl 5 and then eventually Lvl 6. (don’t bother with Lvl 7 or 8 the CPU gets very cheap) It’s alot easier and feels alot less bad to lose to the CPU but the more you do you’ll start to understand more, gain confidence in movement and executing your gameplan while actually in battle. If you can consistently beat Lvl 6 CPU you can jump online a win some games.
i recently bought street fighter 6 and played a little bit of world tour mode and enjoyed it, deciding to hop off after getting the chinatown mission so i could check out the rest of the game. i checked out the other tutorials and character guides and while it sorta felt like i was learning, nothing really stuck with me all that much, and i unfortunately found myself losing interest in the game, and i left it in my library for a few days but after watching this, i think i'm gonna be spending the better chunk of my time in world tour mode learning how to play fighting games, since with what little experience i have with the game and fighting games in general, i think first impressions aren't quite off the table yet don't worry sf6, i'm not sleeping on you just yet
@DefnotKali
Ай бұрын
yeah it's peak
To answer your question about story mode, Injustice was the last one where I gave it more than one playthrough.
The f'n refrigerators
With the success of SF6's open-world mode, it would be great if Rival Schools' mode finally got localized. It's fairly expansive for a ps1 game.
From originally being a tekken & mk guy, & don’t get me wrong tekken 8 is amazing. But the amount of stuff to do in this game & the activities is just really unique. Never played something like it
And now Sheng Long an official playable character.
"If you find something that works against an opponent and that opponent refuses to respond to it, keep doing it." This so much! That a fighting game singleplayer mode is actually teaching this is just /chef's kiss