Wonder Boy in Monster Land Longplay (Arcade) [QHD]

Ойындар

Game Info
---------------------------------------------------
Developer: Westone
Publisher: Sega
Year of Release: 1987
Game Review & Impressions
---------------------------------------------------
The original Wonder Boy is one of those weird arcade classics which were popular at the time of release, although with it's fruit-munching, platform-hopping, skateboarding shenanigans, its popularity was perhaps something of an enigma. It's very much of it's time, more akin to the likes of Pac-Land and other basic side-scrolling platformers that were popular at the time.
When it comes to sequels, it's usually the case that developers stick with the formula which made the original successful, dump the stuff which was bad, and generally iterate and improve on the original. That clearly didn't happen when Sega and Westone produced Wonder Boy in Monster Land, which goes in a completely and unexpected direction.
This is one of the earliest examples in a really weird sub-genre of, for want of a better description, action RPGs, which started to become popular, due in part to the success of Atari's Gauntlet. Wonder Boy in Monster Land retains the side-scrolling, platforming of its predecessor, but has the player killing monsters for gold coins, buying spells and upgrade from shops dotted throughout the levels, killing bosses for weapon and armour upgrades, and more besides. It's a brave departure from the original game, but the end result is something of a triumph. Action RPGs, particularly Diablo and all of its various incarnations, is one of my favourite genres of game; there's something about the constant upgrade cycle of killing enemies for loot, buying bigger and better weapons to kill even bigger monsters which just appeals to me. Admittedly, WIML is a very linear experience, but there's enough of that game loop on show that meant I really enjoyed my time with this. In fact, it's the very template on which Wonder Boy III: The Dragon's Trap (AKA Monster World II) is based, which was one of my favourite games on the Sega Game Gear.
As with many of these coin-op RPG hybrids, I think they make far more sense as games for the home market than they do the arcade. You'll need at least 40 minutes to play this through to completion, which is a length of time that seems amazing incongruous to the setting of a noisy, smoke-filled arcade. Perhaps the culture and arcade scene in Japan was different to that of the UK, insofar that the environment was conducive to such a prolonged experience, which may explain why the game never received an international release, at least not in its arcade form. The English translation shown in this video is derived from the 2005 Virtual Console release, complete with interesting translation text, but it does at least allow a wider range of players to experience what is, in my opinion, an excellent game.
Chapters
---------------------------------------------------
TBC

Пікірлер: 29

  • @LeShark75
    @LeShark75Ай бұрын

    Ahhh the summer holidays to Spain 1987/88/89. The Yeti arcade Tossa De Mar housed the original Wonder Boy and In Monster Land too, very very popular with myself and the local guys and girls. Along with Monster Lair and Dragons Trap, these are still my favourite games of all time.

  • @sasamisa1806

    @sasamisa1806

    Ай бұрын

    I agree about Dragon's Trap, but Monster Lair has aged extremely poorly. Strip away that fancy System 16 exterior and you are left with a mediocre shoot 'em up, which Wonder Boy was never meant to be. (T_T)

  • @LeShark75

    @LeShark75

    Ай бұрын

    I'm back on Monster Lair via the PS5 Wonderboy Collection and my Astro City. Trying to 1 CC it is proving to be a nightmare... I've not completed it for years but I'm enjoying it as much as I always have. Have to love Slotshroom.

  • @sasamisa1806

    @sasamisa1806

    Ай бұрын

    @@LeShark75 Played it a few years back on my mate's MAMEcade, and even though I did finish it, I can't say I enjoyed it really. It involves way too much button mashing, which I no longer consider appropriate for any game outside of Track & Field / Hyper Sports. Fair enough, I accept the need in an arcade setting, but such a game should be based on skill, not how fast you can press the fire button. I mean, all the Touhou games would be way too easy if that was the case. (^_^;) It's funny, you know, since Monster Lair was the first PCB of the three I bought, and I did play it quite a lot during the late 80s in various locations round the country before that, including later on my apprenticeship where we had it in our old clubroom along with Jackal. Nowadays, however, having played far superior platform RPGs such as Wandering Souls, I really struggle to return to these titles now. I did not even bother with Monster Boy as I didn't feel it brought anything new to the table for me, which is unfortunate (I was kind of hoping for a Shion/Asha collab game myself).

  • @LeShark75

    @LeShark75

    Ай бұрын

    I have to say that Monster Boy was a nice nod in the right direction. The nod to Monster Lair in particular put a big grin on my face.

  • @sasamisa1806

    @sasamisa1806

    Ай бұрын

    @@LeShark75 Ehh, my brother liked it, yet watching a playthrough just after it came out, I knew I wasn't going to get on with things. I mean, it's clearly aimed at modern gamers with shops / save points every few screens for one thing, which I absolutely detest. For sure, the multitude of Touhou fan games I've indulged in over the last 10 years have hardened me way too much to get any satisfaction from that. (^_~) I guess my Wonder Boy days truly are long behind me now. It's hard to believe I once had the biggest, most informative site for the whole series on the Internet, which by Shin'ichi Sakamoto's own admission at the time, was better than Westone's own site in Japan. Haha! It was, by all accounts, pretty bland as I recall. (#^_^#)

  • @Tommi1981
    @Tommi1981Ай бұрын

    This was a quality game. I did not get that back then. It seemed pretty dull. Awesome getting to see this! Thank you guys.

  • @Bobaklives
    @BobaklivesАй бұрын

    Love the twist ending.

  • @sockpuppet4716
    @sockpuppet4716Ай бұрын

    Sure enough, this game became legendary and influential thanks to the home system conversions. Even where those conversions don't now seem very good at all, compared to the actual arcade machine, at the time they were still entrancing, just because many people had never seen a game like this before (and also, of course, they hadn't seen the arcade machine). The first Wonderboy was everywhere in arcades, and at the time it looked like a more visually advanced version of the Super Mario template. In retrospect it was much closer to being an early iteration of a game template that is now super popular, so much so that examples far outnumber Super Mario clones... The endless runner! Wonderboy didn't have forced scrolling, as far as I remember - so Moon Patrol was purer in that regard - but it did force you to keep moving forward.

  • @ArttuTheCat
    @ArttuTheCatАй бұрын

    I have never played the original Arcade version of WONDER BOY IN MONSTERLAND, but it does look and sound as good as the Amiga version 😺👍🕹️. A big retrospective like 👍🕹️ from Vantaa, Finland 🇫🇮.

  • @sasamisa1806

    @sasamisa1806

    Ай бұрын

    Not to cast a negative light on your personal experiences, but the 16-bit conversions were objectively terrible. Even if you forgive the horrible box art, the ludicrously long load times, worse than the C64 tape version, the game itself was clearly incomplete, with oodles of missing features, such as armour having no effect whatsoever on the damage you received. Hmmm, and don't get me started on the Dragon at the end of the game, which doesn't even move about!! (--_--) I remember a local sweetshop had the arcade version and playing it after the ST one had me gobsmacked at just how smooth and fast it was by comparison - it had been a while since I'd last played the original. At least the Master System version ran okay, even though I was quite critical of that too at the time, perhaps a little unfairly given it was only a 256K cartridge. (^_^)

  • @Baximus
    @BaximusАй бұрын

    It was always a wonder to know there were full blown RPG games like this and Cadash in arcades. I know for a fact my younger self would have put many tokens in these if I ever saw them back then.

  • @GiacomoSorbi

    @GiacomoSorbi

    16 күн бұрын

    I would not call them "full blown", since the RPG aspect was somehow rather light/simplified.

  • @WillieTroxler
    @WillieTroxlerАй бұрын

    This game is awesome 👍 I remember playing this game back in the 90's so cool

  • @evanhanley6437
    @evanhanley6437Ай бұрын

    This is a great game. Played the Master System version a lot.

  • @phlebiax5592
    @phlebiax5592Ай бұрын

    Used to play this on the C64 back in the days, and had lots of fun from it. Only downside was that at the final battle the game kept on crashing. I probably had a wrong copy or the inbuild trainer was causing issues.

  • @sasamisa1806
    @sasamisa1806Ай бұрын

    Played this at Holloway Road in 87 before I even realised it was the sequel (I couldn't read any Japanese at all back then) and bought the actual arcade PCB from an arcade operator in Jaywick a few years later, that's how much I liked it. (=^_^=) Dragon's Trap is actually the sequel by the way... a kind of apology to Wonder Boy fans for foisting Monster Lair on us, which even Shin'ichi Sakamoto admitted was a misstep when I talked to him years ago. Thank Christ they decided to go back to this formula for Monster World III & IV on the Mega Drive. (^_~)

  • @GiacomoSorbi

    @GiacomoSorbi

    16 күн бұрын

    Oh, interesting; as a relatively recent Islington resident, I wonder where the arcade might have been: care to give me some pointers about its location a the time?

  • @vicenteestebanparedes1648
    @vicenteestebanparedes1648Ай бұрын

    Que recuerdos

  • @hashimotokobayashi2244
    @hashimotokobayashi2244Ай бұрын

    Yeah I remember the C64 & the AMIGA version 🤓🗡️

  • @ArttuTheCat

    @ArttuTheCat

    Ай бұрын

    I had this game for my Commodore 64 (tape) and Amiga 500 😹👍🕹️. The Amiga version was pretty cool 😺👍🕹️. The Commodore 64 version was OK, too 😸👍... except for one thing: MULTILOAD 😹!!! Everytime i succeed to the next level, i had to wait 5 minutes, till i got the chance to continue playing 😹! And another 5 minutes! And another... And another 😹...!

  • @sasamisa1806

    @sasamisa1806

    Ай бұрын

    The C64 one wasn't bad, all things considered (I recall watching my brother go all the way through it). At least it was a complete package unlike the 16-bit versions, which were riddled with at times, serious gameplay issues. (>_

  • @Tommi1981
    @Tommi1981Ай бұрын

    The song near the end it's pretty awesome. At 35 minutes there!! Great energetic tune.. I underappreciated this game back then. I knew it got something. I did not get far! Was about 8 and pretty retarded somehow.

  • @Jackfromshack
    @JackfromshackАй бұрын

    I think i have remaster of this in my steam, but never played it

  • @tofik5939
    @tofik5939Ай бұрын

    👍👍

  • @Umbrellamax.
    @Umbrellamax.Ай бұрын

    nice game 🤗

  • @CloneShockTrooper
    @CloneShockTrooperАй бұрын

    play both the arcade and at home the C64 version 🙂

  • @sasamisa1806

    @sasamisa1806

    Ай бұрын

    It was a pretty rare coin-op, though, and I don't think I ever saw it in more than a few locations, and mostly the Japanese original as well. Was offered a bootleg by a guy in Ashby-de-la-Zouche before I eventually bought the one my brother's mate told us was at St Osyth's Tower Camp Park, which by that point, had been moved to one of the seafront arcades in Jaywick. I'm not sure if he still has the board, but I know the sound eventually went on it, much the same as with the original. Monster Lair, being full JAMMA, was quite a bit more robust in that regard. (^_^)

  • @EvaRatzkySpirit
    @EvaRatzkySpiritАй бұрын

    The mega drive version is much better than this . The music and graphics

Келесі