Why Was Prey (2017) So Forgettable? | Extra Punctuation

This episode of Extra Punctuation is brought to you by Ekster. Use our affiliate link to get 20% off your next smart wallet purchase. shop.ekster.com/theescapistma...
This week on Extra Punctuation, Yahtzee discusses why the 2017 Prey video game from Arkane Studios was so forgettable.
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Пікірлер: 1 900

  • @theescapist
    @theescapist2 жыл бұрын

    This episode of Extra Punctuation is brought to you by Ekster. Use our affiliate link to get 20% off your next smart wallet purchase.

  • @taerikee
    @taerikee2 жыл бұрын

    One of the most memorable moments in Prey for me was the room covered in "Not a Mimic" sticky notes.

  • @johnholland5419
    @johnholland54192 жыл бұрын

    The Reason is called Prey is that Zenimax came down from on high and told Arkane their next original game needed to be called Prey, it didn't matter what it was, it just needed to be called Prey, so they could keep the IP and it wouldn't return to Human Head studios, developers of Prey and Prey 2. The history of Prey 2 is worth researching if you want to feel dirty anytime you ever play something Zenimax has touched

  • @manderic5436
    @manderic54362 жыл бұрын

    Ah yes, Prey 2017's ending. To me it was one of the most ballsy design choices I've ever seen in a AAA game. For the mostly everyone who didn't get obsessed with Prey's lore, the ending was pretty much designed to appear like the dumbest 'we wasted your time, none of that actually happened' ending UNLESS you paid a lot of attention to various small details and thought about the philosophical questions the main story was bringing up. This is the sort of thing that developers usually put in for their own sakes, and Prey is the only AAA game I know of that possibly damaged its own reception because of this desire.

  • @pipiramirez9470
    @pipiramirez94702 жыл бұрын

    Forgettable? I still remember the intro, ending and many of the bits between. Also the foam gun. NOICE game.

  • @DragonsGuy
    @DragonsGuy2 жыл бұрын

    I personally will never forget Prey because I was gifted it at the same time that I'd been working as an overnight janitor at a college. So for a time my home life was exploring an assortment of unpopulated office spaces while being wary of unusual sounds and movements that would indicate there's a horrible monstrosity waiting to murder me, and my work life was exploring an assortment of unpopulated office spaces while jumping at any perceived unusual sounds and movements for fear of horrible monstrosities waiting to murder me. I only actually found horrible monstrosities one time, but it was a wonderfully coincidental immersion.

  • @Kpazz
    @Kpazz

    Seems like everyone forgot about the bit where Bethesda canceled the near complete Prey 2 because it "didn't meet their standard" and decided to reboot the Prey name with THIS instead. People who cared about Prey 2006 refused to play this and the people who didnt care about it weren't interested in another reskin of a biohock game that plays like dishonoured.

  • @ryhanon7
    @ryhanon7 Жыл бұрын

    It wasn’t forgettable at all - it was just under appreciated. It was easily one of the best games of the year.

  • @thesnowboundcabin
    @thesnowboundcabin

    Frankly, I thought the ending of Prey was really good... The events did happen, and you're a product of those events. It advances the plot to a solution beyond "try to kill the big alien" without actually skipping time.

  • @RealRaven6229
    @RealRaven62292 жыл бұрын

    I feel like calling the characters unmemorable or the monsters generic perfectly answers your question as to why people don’t remember it. Humans love stories and love to remember stories but stories need something for the imagination. Can you see many people writing fanfic for prey characters? I can’t. I mean, undertale doesn’t have too many flaws to latch onto, but its writing is so memorable regardless. People can project lives upon the characters outside of canon, too. There’s room for imagination.

  • @ShalathePrinny
    @ShalathePrinny2 жыл бұрын

    Oh sully Yahtzee everyone remembers passcode "0451", a immersive sim just isn't a true immersive sim if it's 1st passcode isn't 0451

  • @adamsbja
    @adamsbja2 жыл бұрын

    The only line I remember from the game is:

  • @NotANazi
    @NotANazi2 жыл бұрын

    The ending to this episode reminds me of my favorite joke:

  • @garsedj
    @garsedj2 жыл бұрын

    The meme-able moment in prey is when you can't find a password for a computer and it's written on a note under the desk. As a guy who works in IT, it really made me laugh.

  • @CappnRob
    @CappnRob2 жыл бұрын

    I had this exact conversation with my friends when they recommended Prey to me about a year ago. I had slept on it when it came out as well, only to discover "what the fuck, this is basically System Shock 2 with a AAA polish budget". Nothing was compromised mechanically, it was rich and in-depth and beautifully designed and open ended. The GLOO gun is one of the best Gravity Gun chasers to come out for an FPS game as well, and the aesthetics of the setting were right up my alley. How come people weren't talking about this game with the same reverence as they do System Shock 2??? I couldn't get it. I'm not sure if I totally agree that Prey lacked a key "memorable" element as the culprit why (personally I did enjoy Alex Yu as a character and the moral complexity in which he's involved with the story as you unravel everything), but I definitely see the logic in it, as Prey does lack a certain degree of bombast. It's a very understated game, it doesn't really get in your face with anything it has, at least nothing on the lines of Andrew Ryan or SHODAN.

  • @boxhead6177
    @boxhead61772 жыл бұрын

    The biggest issue was how the game was released, Bethesda was going through its angsty "we hate games media phase" where it refused to give out game release codes before release, and didn't buy adspace on said publications limiting its exposure before release. A lot of reviewers were not incentivised to review it, and being told they had like 24 hours to play and write a review to meet a deadline and most refused. Eventually Bethesda realised their anti-game reviewer policy hurt them and game sales and reversed it.

  • @catinator2
    @catinator22 жыл бұрын

    Prey really is such a good game that is never talked about. There are a lot of memories of it for me. The first time you take the elevator, tapping on the glass with your wrench to find the person in space, The "Cook", the DnD character sheets you find. There is a lot of love sprinkled throughout the game but you might miss it if you don't take your time.

  • @elliottstokes3917
    @elliottstokes39172 жыл бұрын

    i think the mimics were actualy pretty good enemies, making you distrustful of your environment even if you cant see anything hostile

  • @TasteSouthsider
    @TasteSouthsider2 жыл бұрын

    The most memorable moment of Prey is the song blaring at full volume while fighting monsters attracted to it. And it's fantastic!

  • @Matt-fe6wu
    @Matt-fe6wu2 жыл бұрын

    One of my all time favourite games. Moment I smashed through the glass I couldn’t believe it as I stayed away from all spoilers. An unforgettable experience and an incredibly under appreciated game