Why the Nintendo 64's Graphics Were So Blurry
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While the Nintendo 64 was a groundbreaking system in many regards, it certainly didn't lack for critics. Both players and professional reviewers alike complained about the lack of games, the poor quality of those games, and the under-representation of certain genres, such as RPGs and fighting games.
But one criticism has always stuck out in my mind: why were the N64's graphics so damned blurry?
Пікірлер: 50
I found 3 major mistakes in this video. 1. Not enough views, 2. Not enough likes, and 3 the creator doesn't have enough subs.
@dyldog
3 күн бұрын
4.) I wasn’t already subbed
@yassinashraf1235
21 сағат бұрын
True
Why do PS1 games look so 'alive'? The images just pop. Most N64 games seem to have dimmer images.
@XDevonBueno
4 күн бұрын
I do think ps1 games have a feel to them that makes them feel alive. I think a lot of n64 games just dont look good through composite. you would be surprised how much viewing them through s video or RGB/component makes a difference. it gives them a lot more color and brightness. I think n64 graphics were just too complicated to look good through composite, while the ps1s graphics actually benefited from looking more blurry. a lot more ps1 games leveraged dithering to improve how they would look on crts through composite( by far how most people would play them) while n64 games look better using higher quality signals and monitors.
@LinkLich
2 күн бұрын
imo dimmer/blur is better than water wobble crap. also not opinion just facts.......... final fantasy was just images, zelda was better.
@juanignacioquiroga4379
2 күн бұрын
@@LinkLich FF and Zelda are completely different games, why even compare them.
@LinkLich
Күн бұрын
@@juanignacioquiroga4379 it was a compare to "alive" or images just pop ehh
@Clodd1
Күн бұрын
@@juanignacioquiroga4379 It has nothing to do with what I said.
I love the original aesthetic of the N64. Not "in spite of" but "thanks to" its limitations. The blur is one of the many distinctive features that make the console's graphic and artistic style unique. There is a certain charm in those low-poly models with softened low-res textures that transmit warmth and make you feel at home.
only 91 views? :( you need more!
Very informative video. If I could offer some critique, the console wars skit could have been trimmed down. Otherwise, it was quite enjoyable. Subscribed!
I only just discovered ur channel, my friend. Happy to be a new subscriber! 🎉
The first three PlayStation consoles are really good. PS4 underwhelmed me but the PS2 and PS3 especially have amazing libraries, definitely something you should check out. That said, as someone not into RPGs at all, I prefer N64 to PS1, especially visually. Those Nearest Neighbor textures that wobbled around as you moved always looked gross to me, even as a kid.
@glitchhunter09
22 сағат бұрын
PS3 actually didn't do that well compared to the 360 but that comes down to the fact that in some ways the PS3 was like the Saturn in that it was a bitch to program for. The console was solid and after the xbox one was announced, people started paying more attention to the PS3.
@GhabulousGhoti
21 сағат бұрын
@@glitchhunter09 The PS3 had outsold the 360 by around 2011ish. Well before the next gen was announced.
@ndnixlon9548
13 сағат бұрын
@@glitchhunter09 Meh, it all started when the Xbox 360 (or Microsoft) made a 180-degree turn to fully commit on their new technology: the Kinect, also known as the dark ages of the Xbox 360. Meanwhile, the PS3 at those times was trying to win back their customers with more AAA exclusives, significant price drops (like the 3DS), while dealing with damage control (e.g., the 2011 PSN hack). The Xbox One's announcement gave Sony the leverage to win the home console market with their unannounced PS4. For some unknown reasons, the PS3 and Vita were out of the picture for its marketing after the Xbox One was announced.
Oh, how amusing, I was under the assumption I was watching a video of a channel with at least a million subscribers. You're awesome!
I always thought the texture on PlayStation were weird. If the game wasn’t stable enough, you’d be able to peak through the cracks of the texture, exposing the unprogramed void below your feet. The N64 didn’t have that issue, and it’s why I always preferred it. They felt solid and didn’t wobble around as you moved.
For edge antialiasing you would have to smear over the edge, only for RGB, not for Z . So when you draw the game objects, a lot of overdraw will happen. Also the second polygon sense the close z values of the first polygon and not smear. Edge antialiasing hence does not work for flat shaded game objects. You gotta UV map and our Gouraud shade. Also I don’t like this heuristic with the delta z. So when I move close to a wall, edge antialiasing stops? When I look at a steep angle on a game object surface, smearing starts?
Your videos are very great and interesting! 😉 Thanks to you for providing to us such a quality content!
Hidden gem alert!
11:40 that's gotta hurt
I did not just hear this man slander CRTs being part of the reason the N64 was considered blurry.
@scpnoobers
Күн бұрын
Crts actually look really good with n64 games
8:30 okay, TMEM is like the smallest part on that chip. Edge antialiasing is probably bigger. Is this really needed for speed? Pipeline and more banks! What is even 2 cycle mode for mipmap? Is it a limit of the blender? Would 2 cycle RAM be fast enough.. so more Rows?
Nice video bro!
So I have found out that super Mario 64 is actually a 32 bit game on a 64 bit console.
@nillazilla22
Күн бұрын
I found this on google. “Trivia. Although on a 64-bit console, Super Mario 64 is actually a 32-bit game. Super Mario 64 is actually the third 3D Mario game, beaten by the Virtual Boy's Mario's Tennis and Mario Clash.”
@Officer94
Күн бұрын
Many N64 games didn't really used to run at the 64 bit address bus of the CPU.
Is it just me or is the mario 64 footage zoomed in a bit? I thought there was more space between the hud and the edge of the screen.
@nonessentialfungus
5 күн бұрын
It likely depends on how much of the overscan area would have been cutoff by CRT televisions: twitter.com/MarioBrothBlog/status/1350540942508494856
@the_rolling_creeper
5 күн бұрын
@@nonessentialfungus So you cut off the footage slightly to match what would have been shown on a CRT. Interesting.
Paper mario 64 is an rpg game
@DingleBerry-jb4gj
7 күн бұрын
Yeah but nobody likes it, not even you.
@JadielGamerPlayz
4 күн бұрын
@@DingleBerry-jb4gj I LOVEEE IT!
@Garnulad47
Күн бұрын
@@DingleBerry-jb4gjdisrespect to a classic
turned off, it actually looks like the DS, neat!
Nope 😂
fuck yeah im your 69th subscriber😎
Back then you either had extremely blurry graphics or you either had pixelated graphics. Which way western man?
@reggielj
3 күн бұрын
I actually much preferred the smoother look of the n64 compared to the jagged jumping pixels of the PlayStation as a child. Coming from PC the antialiasing was something new and I think it worked great for the charming titles the N64 is famous for. But yeah, if you wanted gritty “realism”😂 the PlayStation was undoubtedly the superior console.
cool video
'Blurry' as the illiterate started to call it is not the correct word to explain the N64 graphics. Nothing looks blurry, here, except for walls and ground textures. The correct word to explain the N64 graphics is 'craggy' or 'rough' Look it up then come back and watch vid again.
Here's your 64th like for a quality n64 video essay