Why Terraria Progression is a Flawed Masterpiece

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Why Terraria Progression is a Flawed Masterpiece. Terraria, the first game in history to hit 1 million positive reviews on stream. Impressive for a simplistic indie game that released over a decade ago right? So the question is, what makes Terraria so successful? Today we delve into what fundamentally makes a game good and take a look at Terraria masterful progression and what can be done to make it even better! Enjoy!
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  • @williamgreenhalgh4260
    @williamgreenhalgh4260 Жыл бұрын

    That was one of the greatest face reveals I’ve ever seen. There was no build up, no hype, it just came out of nowhere and it was amazing. Good on you man!

  • @rudeskalamander

    @rudeskalamander

    Жыл бұрын

    Like theodd1sout's

  • @tiny9720

    @tiny9720

    Жыл бұрын

    I just love how this is the top comment, and since the comments are at the top it spoiled the reveal, nothing against ur comment

  • @williamgreenhalgh4260

    @williamgreenhalgh4260

    Жыл бұрын

    @@tiny9720 sorry man, didn’t realise it would be the top comment.

  • @HerOwnKnife

    @HerOwnKnife

    Жыл бұрын

    I second this

  • @Endroid.

    @Endroid.

    Жыл бұрын

    I love face reveals like this. Just no build up to prepare people. Basically just a casual “hey this is what I look like” and that’s it.

  • @ajamid0145
    @ajamid0145 Жыл бұрын

    The transition to hard-mode was so surprising to me because i thought hard-mode would be super short

  • @WeAreToasty

    @WeAreToasty

    Жыл бұрын

    if you were playing in 1.1 then yeah it would be super short lmao

  • @sandtwitch1854

    @sandtwitch1854

    Жыл бұрын

    The game starts in hardmode pre hardmode is like a build up for a special attack

  • @glassofwater281

    @glassofwater281

    Жыл бұрын

    @@sandtwitch1854 Yeah pretty much. Pre hardmode is the appetizer, hardmode is the meal. A cold, heartless, evil meal that wants to kill you.

  • @Wr3clessShark

    @Wr3clessShark

    Жыл бұрын

    That's what the wife says to me every night.

  • @destroyertyrunt

    @destroyertyrunt

    Жыл бұрын

    @@Wr3clessShark keep your head up king, it does its job🗿

  • @blazefromhoenn
    @blazefromhoenn Жыл бұрын

    It would be cool if both the Empress of Light AND Golem were required after Plantera, and once you defeat both there's a message like "The moon has noticed your triumph over the light..." triggering the Cultists at the Dungeon

  • @ligmaballs6794

    @ligmaballs6794

    10 ай бұрын

    bro ik im late but that would be so amazing

  • @e_m_o_c_l_e_W

    @e_m_o_c_l_e_W

    10 ай бұрын

    i ain't fighting empress ever again

  • @doublesam6514

    @doublesam6514

    10 ай бұрын

    @@e_m_o_c_l_e_Wyou are boring

  • @jonahwaring

    @jonahwaring

    10 ай бұрын

    Perfect👌 they could add one more light related boss too i think that would be awesome.

  • @bad23r41

    @bad23r41

    10 ай бұрын

    W idea

  • @GitGudWO
    @GitGudWO Жыл бұрын

    absolutely phenomenal, I agree that if almost everything is perfect, a slight small mistake will stick out like a sore thumb

  • @wolf950xx3

    @wolf950xx3

    Жыл бұрын

    Damn it's GitGudWO

  • @inshambleslol

    @inshambleslol

    9 ай бұрын

    ​@@wolf950xx3nah, that's Adrian

  • @The_Real_SmolOrTem

    @The_Real_SmolOrTem

    4 ай бұрын

    Real!

  • @FishyRemix
    @FishyRemix Жыл бұрын

    Golem being easy to defeat might be a good thing. Throughout hardmode things were difficult, but now once you’ve defeated this easier than most hardmode boss, you start feeling powerful again, and now you have this confidence to continue and complete the endgame with every item at your fingertips.

  • @yex2presents56

    @yex2presents56

    Жыл бұрын

    And then you die on moon lord because you think "well I don't need super healing pots"

  • @Skylancer727

    @Skylancer727

    Жыл бұрын

    I did just do a new run in expert mode and man plantera almost gave me a heart attack. Literally never done something in a game before that I could actually feel my heart beat as I focus (I was 30 seconds to heal and only 5hp). I still can't believe I clutched that. Golem definitely didn't remotely stress me in comparison.

  • @dublethetruble4620

    @dublethetruble4620

    Жыл бұрын

    @@Skylancer727now u gotta go master mode

  • @Skylancer727

    @Skylancer727

    Жыл бұрын

    @@dublethetruble4620 yeesh with how rough this run was, I'd really need to mipmax. Still was so pissed it didn't rain a single time in hardmode till after I setup a cheese system for destroyer and made hallowed armor. Was banking for so long on getting frost armor and frost wings.

  • @khal3delfilali

    @khal3delfilali

    Жыл бұрын

    How abt when golem was the final boss?

  • @ELias-vn5yv
    @ELias-vn5yv Жыл бұрын

    I definitely agree that the late hardmode progression causes weapons to get redundant. I hope they do something major to fix this. I think pre hardmode and early hardmode are literally perfect

  • @pixle1354

    @pixle1354

    Жыл бұрын

    i hate early game

  • @Naokarma

    @Naokarma

    Жыл бұрын

    @@pixle1354 Care to elaborate?

  • @pixle1354

    @pixle1354

    Жыл бұрын

    @@Naokarma mining for ores is so tedious

  • @yex2presents56

    @yex2presents56

    Жыл бұрын

    I get pixel, they really should make more armor sets that doesn't need a lot of mining for the start of the game, like for instance a new evil biome set thats made out of rotten chunks or vertebrate (and like cloth or something)

  • @luicain2535

    @luicain2535

    Жыл бұрын

    @@pixle1354that’s why you make a bunch of hellavators and spelunker potions

  • @troy612
    @troy612 Жыл бұрын

    There is nothing more satisfying as a Terraria veteran than to get new friends into the game and watch them scramble their way through the progression just like I did all those years ago. I remember when I first started, the mech bosses were the latest bosses added and honestly, progression has needed some tweaks and reworks ever since they expanded past that point. Also that shirt is absolutely awesome!

  • @morgboat744

    @morgboat744

    10 ай бұрын

    sucks that i tried to get a friend in it but he doesn’t have the attention span to play more than 20 minutes at a time :/ forever alone ig T_T

  • @pyrodacasual

    @pyrodacasual

    9 ай бұрын

    ​@@morgboat744 I mean.... We can play?

  • @pyrodacasual

    @pyrodacasual

    9 ай бұрын

    ​​@@morgboat744what's you server? I don't have people to play with too

  • @AshenDust_
    @AshenDust_ Жыл бұрын

    I think the lunar weapons should need Luminite to craft. There are so many good post-golem weapons that no-one ever uses because the Cultist is easy and you can’t lost to the pillars, and the pillar weapons are so much better than the other post-golem weapons. Moving them to post-Moonlord leaves much more room for weapon choice and creativity. The problem is that it means the pillar rewards are inconsequential until after the final boss, so maybe they should be ingredients to some important late-game accessories, because right now most of the best accessories are available pre-Golem.

  • @icicleditor

    @icicleditor

    9 ай бұрын

    I think this is best imo-- especially if they're buffed to match their Moon-Lord weapon siblings, and the movement of some accessories (and maybe even some weapon _upgrades_?) to pillars using fragments over the plain 2 per class would be super good for the diversity of choice during the moon lord fight, the final boss

  • @DeGriz

    @DeGriz

    5 ай бұрын

    thats why i don't like lunar weapons. They boring. Pre-lunar weapons so diverse and fun to use, but at the end all use just two best ones from pillars, or one for melee and summoner (but summoner still got teraprism like good option)

  • @entabruh
    @entabruh Жыл бұрын

    unlike terraria progression sockrteez is just a masterpiece

  • @lks19

    @lks19

    Жыл бұрын

    Like*

  • @koyonafri

    @koyonafri

    Жыл бұрын

    @@lks19 unlike terraria progression (a flawed masterpiece) sockrteez is just a masterpiece (not flawed)

  • @lks19

    @lks19

    Жыл бұрын

    my bad. I thought the first comment was implying that Terraria's progression wasn't a masterpiece (a flawed one, but still good)

  • @moonl1314

    @moonl1314

    Жыл бұрын

    help im being held hostage by "connotation"

  • @TheSkapoos
    @TheSkapoos Жыл бұрын

    World progression is possibly the most important thing to me. In Terraria it is as small as a meteor landing, or its going into hardmode and seeing the hallowed and corrupt/crimson spread into your world. I think the idea of world progression is extremely important aswell. Well done!

  • @Starfloofle

    @Starfloofle

    Жыл бұрын

    Yeah, I agree completely. The fact that your world changes dramatically is the *core* of what makes a terraria world being finite enjoyable. Everything you know about it can be changed, reshaped, completely altered by your hand or the game's-- And honestly, I really wish there were more of it. One thing that stood out to me while playing Calamity was that the Astral Infection is a really cool shake-up to the rest of the world, but the *problem* is that it drops in right along with the hallow and crimson/corruption V, and its place in that mod's progression leaves it to ultimately become completely and entirely irrelevant, because it doesn't even spread; it can be wholly ignored for all intents and purposes beyond a point. And that's a mod that moves well beyond Moon Lord, so why doesn't the Astral wait to appear until *after* you beat the moon lord? It's thematic, appropriate time for a shake-up, and adds something yet more new to your world during that mod's utter drought of postgame things-your-world-does. Imagine if vanilla Terraria did something a bit like this; what if we made the pillars *not* just spawn on the surface, but *underground,* and they would *create themed mini-biomes* around themselves that would try to spread until you get to them and take them down? There's often huge chunks of your underground left that you never investigate in your world, this gives you a perfect excuse to go look into them. This way we could create a scenario where the pillars are more than just an annoying roadblock, but are an instrument in world-evolution themselves. We could expand on the lunar gear by having it, say, convert any ores in its vicinity into those fragment blocks- internally they're called ores, you know? After all, chlorophyte aside, all the ores in your world (besides iron I guess but that's renewable via anvils and shimmer, thankfully) become irrelevant after you advance beyond their tier, what if *suddenly* those things got a brand new use? Combine that with making the enemies there behave like actual enemies where they *drop* stuff (maybe fragments drop like souls) and you could really flesh out lunar-tier items beyond *just* the crafted ones we have right now. ...Speaking of ores, this is minor, but it'd be a cool touch to have Luminite smash down under meteor rules after you beat moon lord (...maybe just explode into dropped items if it tries to land somewhere it can't or if there's already one in the world, so you don't lose your ores from meteor-proofing your world lol) so you not only get more of the stuff and have one final use for a pick upgrade (if you didn't get a picksaw; let's say chlorophyte tier diggy tools can mine it) but also it's sort of a last hurrah to your world, watchingf lantern night the following night and then you see a shimmery green meteor come hurtling down- "A luminite meteor has landed!" One last reason to go exploring, just for the sake of completing your (mostly pointless) endgame toolset, yknow? I mean, combine this with the changes I suggested to Cultist and the Temple before (remove power cells and tablet fragments from the lihzard chest pool; making something with tablet fragments and ectoplasm so you have to actually enter the HM dungeon instead of it being technically optional. maybe you need to make the tablet in the first place, use it near the dungeon point, and then wait an ingame day for the cultists to arrive and worship it, like you're baiting them out, OR that cultist MUST be fought *in* the dungeon, not out of it, forcing you to actually go in and tinker with that place lol) and you extend the *meaningfulness* of what you do in lategame quite a bit... Since usually by golem you're basically done making changes to your world, even arena-building, and honestly that's a damn shame.

  • @TheSkapoos

    @TheSkapoos

    Жыл бұрын

    @@Starfloofle You are extremely interested and passionate about this and i am honestly so impressed. Maybe take the time to make a mod yourself! T Mod loader gives the tools to do so now i believe. And again I completely agree with you.

  • @Starfloofle

    @Starfloofle

    Жыл бұрын

    @@TheSkapoos I've thought about it for a while. C#, hell, specifically XNA which terraria is made in, is actually the coding language I have the most time/experience in. It's just a matter of sitting down and actually setting up the mod-dev environment, I think... Though there's always a difference between modding something and directly fucking with the game's raw source code like I did lol.

  • @iami3rian394

    @iami3rian394

    Жыл бұрын

    @@Starfloofle fishing for iron is an order of magnitude faster than shimmering dozens of anvils. Just keep that in mind.

  • @Starfloofle

    @Starfloofle

    Жыл бұрын

    @@iami3rian394 ...what universe do you live in where you can fish up dozens of wooden crates that'll somehow give you 10+ iron each time, in the amount of time it takes you to just hold right click for a second or two, then toss them into the bubblegum water and then wait about 2-3 seconds for it to pwoof if I'm fishing it's sure as hell of all things not for iron lmao

  • @DylBro101
    @DylBro101 Жыл бұрын

    I totally noticed that about the golem progression too. I was talking with my friends about how killing the martians were entirely meaningless because you can instead kill the pillars and get some of the best items for basically free. I almost consider empress of light the real final boss, and pillars + moon lord is just a victory lap lol

  • @darkg_dg
    @darkg_dg Жыл бұрын

    I hope Redigit sees this and acts on it for the next update - I have always felt the same way! There are so many unique weapons which are quickly being killed off as soon as you beat the lunatic cultist! It's such a shame. Thanks for this video! It is great!

  • @meechsanims

    @meechsanims

    3 ай бұрын

    fr, since the stardust dragon is better than the terraprisma for moon lord it makes me wonder why they would lock it behind daytime empress in the first place

  • @thecrimsonaxe6037
    @thecrimsonaxe6037 Жыл бұрын

    It's a good point! I personally think Terraria's endgame is the most flawed part of it. One, for the reason you mentioned; too many awesome weapons that immediately get replaced by the solar eruption and co. But also, the difficulty spike of the pillars and Moon Lord can be frustrating because the last bosses you fought are... Golem and the Lunatic Cultist, two pushovers. Then, you suddenly have to fight hundreds of incredibly fast and deadly enemies? And the Moon Lord is insane too, I've beaten him many times but still can't dodge all those homing attacks consistently. It kind of lulls you into a false sense of security, and not in a cool way.

  • @Topunito

    @Topunito

    Жыл бұрын

    This may not be entirely related to the overall progression of the game, but it doesn't help that the Pillars aren't designed super well. (Fuck you, Solar Pillar. Nebula kinda sucks too) Side note: I honestly don't find Golem to be THAT easy anymore, at least on Master Mode, he feels kinda balanced now?. Though it can depend somewhat on how big the final room of the temple is.

  • @thecrimsonaxe6037

    @thecrimsonaxe6037

    Жыл бұрын

    @@Topunito The pillars are balanced and fun... ...if you bait the enemies out 2 at a time and play super cautiously.

  • @gunk790

    @gunk790

    Жыл бұрын

    @@thecrimsonaxe6037 good point but who wants to do that man💔💔

  • @hariman7727

    @hariman7727

    Жыл бұрын

    ​@@gunk790 exactly!

  • @maynardburger

    @maynardburger

    11 ай бұрын

    I feel like Moon Lord becomes one of the easier bosses once you learn his limited attacks. He doesn't move very fast and there's no crazy projectile spam to avoid like with some other bosses, so there's a more 'concrete' way of avoiding getting hit once you learn how. His main danger just comes from how hard his attacks hit. Definitely think Empress of Light is a more challenging fight. Heck, even Duke Fishron is tougher overall in my opinion, unless you've got superior wings and weapons and whatnot.

  • @epicnoob5674
    @epicnoob5674 Жыл бұрын

    I love when fighting duke fishron with way underpowered gear. That’s terraria progression

  • @harley2938
    @harley2938 Жыл бұрын

    I think the biggest flaw with progression is the way bosses drop weapons. They just drop one weapon selected randomly from a list, which may or may not be totally useless to you, so your big victory could easily amount to nothing. And if you keep fighting the boss, each victory without the drop brings you no closer to actually getting it.

  • @Topunito

    @Topunito

    Жыл бұрын

    While I do think bosses shouldn't drop the same drop twice before they've dropped all of them, so that getting the one you want doesn't take unreasonably long, I think it's fine for them to just randomly drop one of them each time. It's making sure the player needs to be comfortable with the fight if they want a specific drop from it., not just fluke it once and you get the one you want.

  • @parali30

    @parali30

    3 ай бұрын

    They should add a way to select weapon drops, there was so many points in my first calamity playthrough where i used cheat sheat cuz i killed a very dufficult boss like yharon or scal and i just didnt get thing i needed

  • @JuanAntonioGarciaHeredia

    @JuanAntonioGarciaHeredia

    2 ай бұрын

    ​@@parali30 You wont like Monster Hunter games then 😂😂

  • @notZabami
    @notZabami9 ай бұрын

    I remember my first playthrough of terraria in 1.2. I love the fact that despite having no wiki, no outside help, and only my watching my dad play as my guide (I was about 9 at the time), I managed to beat the game through golem, found a duplication glitch, and Using the flamethrower and loving it. I built the ugliest house ever and it has been my favorite playthrough ever.

  • @corpson5417
    @corpson5417 Жыл бұрын

    Did not expect a face reveal

  • @theammar3246
    @theammar3246 Жыл бұрын

    For the longest time, I’ve always felt this way towards Terraria. But I could never have explained it in a way that you have. Amazingly put together. Bravo sockrteez!

  • @ecstaticryan4369
    @ecstaticryan4369 Жыл бұрын

    I love how you progress so gradually that the only real big leap is when you get into hardmode

  • @early2000skid
    @early2000skid Жыл бұрын

    Very thoughtful analysis, and a pretty slick face reveal to boot. Another thing I really love about Terraria's progression that I don't think you mentioned here (you might've touched on it when talking about the player being encouraged to explore) is the way Terraria opens up new content to the player: when the player gets access to a new biome it generally provides: - A new important resource to collect (think new ores, or dungeon/shadow chests, or certain enemy drops like souls or stingers and vines) and - A new boss to fight. Which sets up a sort of mini arc in the player's progression where: - They explore the new biome, dying a lot until they learn and master the patters of the enemies in that biome. - Spawn the new boss (sometimes accidentally, looking at you Queen Bee) to fight it, and lose. - Then go on to farm the new area for it's key resource *and* build an arena to boost their chances of success. - Then rematching the boss and winning, overcoming a challenge that previously defeated them and getting a bunch of new helpful gear. A lot of that experience will be limited to the first time, or first few times, that the player beats the game - once the player has done that they know how generally what to look for in each new biome, and know how to summon the boss, and know what to farm for and what arena to build in advance to give them a good chance of beating the boss. Thankfully, I don't think this ruins the progression because: - A) There are different difficulty modes to try which introduce some new content and challenge the player will be inexperienced with - and B) Even veterans of the game still get greedy sometimes when setting up to fight a boss, the classic example being "Yeah, I'm pretty sure my hellbridge is long enough to challenge WoF," so it's not like all experienced players are blazing through progression with no challenge. - but most importantly C) Even when players do get good enough to blaze through progression, it's a good thing: it sets up this cool meta-progression for the player where they get noticeably better at the game between playthroughs. Instead of dying to a boss after accidentally summoning it and freaking out trying to learn it's attacks and how to dodge them, players will start to farm and prepare for a boss and eventually consistently defeat it on the first try. Anyway, it would definitely be great to see one more challenge to face in that lull between golem and the cultist. Cool vid Mr.Duck.

  • @sockrteez
    @sockrteez Жыл бұрын

    Hope you enjoyed todays video folks! We're only 1.3k subs away from 100k! Absolute madness! ❤ Oh and fun fact, my first video had a face reveal lol

  • @HaH_.

    @HaH_.

    Жыл бұрын

    My bube got some hard tho

  • @Ic1clez_

    @Ic1clez_

    Жыл бұрын

    Day 16 of asking for a phantom Phoenix video

  • @pleist

    @pleist

    Жыл бұрын

    the drip 🥶

  • @antoinepetit733

    @antoinepetit733

    Жыл бұрын

    You're amazingly handsome, man

  • @beattyyy8316

    @beattyyy8316

    Жыл бұрын

    Hair is on point!

  • @Appleoverdose274
    @Appleoverdose274 Жыл бұрын

    This is undoubtably one of the best reviews I’ve ever seen for any specific video game ever no joke. I love your stuff It is only human the amount of thought you put into this

  • @sockrteez

    @sockrteez

    Жыл бұрын

    Ayy that means a lot! I appreciate it :)

  • @CalvinNoire

    @CalvinNoire

    Жыл бұрын

    This is a great review! But I don't think this is the best video game review ever, this is the MULTIPLE hour long (like 8+ hours) (FULLY edited, fully researched) Cyberpunk 2077 review: kzread.info/head/PLJ30Ch0mLmzJH9qX4VsWZUC73YoQqHNkS Though your opinion is your opinion.

  • @Appleoverdose274

    @Appleoverdose274

    Жыл бұрын

    No no no thank YOU 👉 Also no problem 😉

  • @krycerkris
    @krycerkris Жыл бұрын

    I didn't expect this video at all, but was pleasently surprised! Your style works perfectly with the video essay genre, and I like that you still keep it a little technical, instead of just the broad strokes! Very interest to see what comes next!!

  • @leonardowesselka4124
    @leonardowesselka4124 Жыл бұрын

    Your editing skills are actually sick! I would watch you talk about other games too, in this documentary format, love this type of content

  • @Floppy_Trusty
    @Floppy_Trusty Жыл бұрын

    Massive W on socks part for increasing his videos quality

  • @dudeitsyip1732
    @dudeitsyip1732 Жыл бұрын

    Bro rizzed me up with that face reveal, favorite terraria content creator!

  • @sebastianm.7421
    @sebastianm.7421 Жыл бұрын

    I’ve only just run across this video and channel by chance, but your editing (esp text and transitions) is something else, man. HUGE props and a huge inspiration.

  • @Blindxxbeast
    @Blindxxbeast Жыл бұрын

    I have over 1000 hours in terraria and I have to say that the final quote about the one flaw in perfection and thought it was phenomal quote. Truly well done

  • @marafonerro
    @marafonerro Жыл бұрын

    Terraria is truly a masterpiece, each new playthrough feels different and you discover something new each time. The first time, is the one you remember the most.

  • @kenmausisa3742

    @kenmausisa3742

    9 ай бұрын

    Onb terraria is soooooooo good I've played so many games before and nothing has been as addicting as terraria

  • @BobbyIsGone
    @BobbyIsGone Жыл бұрын

    This might be the best video you could've made, quick face reveal which no hype and a completely different video style. I love it.

  • @JuicyJoseph11
    @JuicyJoseph11 Жыл бұрын

    Dude I love your terraria stuff and was so hyped to see a new video up. And a chill face reveal to boot! Now that’s how you do it lol. Keep it up man!

  • @bandicootmaon5979
    @bandicootmaon5979 Жыл бұрын

    I remember fighting the destroyer for the first time. Constantly rushing in and finding a strategy. That still brings a rush of emotions

  • @PersonMcFaceFace
    @PersonMcFaceFace Жыл бұрын

    I completely agree with having Empress of Light be mandatory after golem. Or even make the Frost/Pumpkin moon events necessary for the lunar pillars to spawn cause they're, ya know, moon-related. The moon events themselves have so many interesting weapons that just get overlooked cause there's so much better options available at the point of the game and I wish it weren't that way.

  • @pyryzer5324
    @pyryzer5324 Жыл бұрын

    I think a good solution to the redundancy problem could be just buffing the cultist and the pillars so that you can't just use the same weapons against them that you got from golem. Also the pillar weapons should probably be nerfed to allow more variety against moon lord.

  • @NotSnak

    @NotSnak

    Жыл бұрын

    That'd make ml harder and pillars more painful. I think they should just add a boss or two from golem to cultist to make getting those weapons worthwhile or even a new biome to explore where you have to get some items could work

  • @Buglin_Burger7878

    @Buglin_Burger7878

    Жыл бұрын

    Why should Pillar Weapons be nerfed when other weapons could be buffed? It isn't going to make those other weapons more enjoyable, if anything those weapons will just remind people of what was stolen from them. Like how Mana Sickness was introduced to balance the healing armor exploit that they also nerfed at the same time.

  • @Paulosintade
    @Paulosintade Жыл бұрын

    This is the best editing ive ever seen in any video ever. Every transition or effect my brain just goes wOaAh I have one suggestion only, keep doing longer videos, they are so much fun to watch :)

  • @Nafanya_has_fun
    @Nafanya_has_fun Жыл бұрын

    Love your content, keep up the good work. And this video in particular was like a milestone, great job! And your passion for the game is also out of bounds, makes my Terraria loving heart beat even faster ) See you again!

  • @lucascaillouet3970
    @lucascaillouet3970 Жыл бұрын

    i don't mind what he looks like but he kinda looks like elvis

  • @kingofsincoscosecseccottan3970
    @kingofsincoscosecseccottan3970 Жыл бұрын

    Holy heck you're way more handsome than I could've ever expected

  • @jesseblock4974
    @jesseblock4974 Жыл бұрын

    First time I’ve watched one of your vids and I’m already subscribed, perfectly written video loved it

  • @ratardobatardo
    @ratardobatardo Жыл бұрын

    Uwa this seems so natural!! A lot of people struggle to pull out new styles like this but you smashed it!!!

  • @mascherteo2965
    @mascherteo2965 Жыл бұрын

    yeah maybe making the gap between golem and the cultist a bit way longer will be appreciated like making the empress and the queen slime part of progression or something just make it longer

  • @oakestarr8122
    @oakestarr8122 Жыл бұрын

    Exactly! I totally feel you! I fell in love with terraria since I got it as a gift from a friend. Throughout my playthroughs, I noticed how much stuff there is, the insane amount of different weapons there are, especially in hardmode. Not to mention class choice in this game. But the issue is that the majority of these weapons are just overshadowed by ones with higher dps, e.g. why use a yo-yo when I have a powerful sword that has more damage, easier to obtain, and more fun to use. But still, terraria somehow manages to hook you on the playthrough. It's definitely my most favorite game of all times.

  • @Nippopodemus
    @Nippopodemus Жыл бұрын

    Nice video. I would also say that the progression in terraria is pretty darn good. There are some slow parts in the progression that give you a bit of a breather but they also help to build up some anticipation for the epic parts.

  • @greypheonixgaming7403
    @greypheonixgaming7403 Жыл бұрын

    Amazing video man, love watching your content. I think you should cover the flying dragon next, it's such an underrated weapon even though it has a higher dps than most weapons at it"s stage, and it's projectile goes through walls!

  • @plshelpme_noobs3838
    @plshelpme_noobs3838 Жыл бұрын

    Great video and breakdown of why terraria's progression is so well done! I also like that fishron is available from the start of hardmode, giving seasoned players a challenge to get powerful early on if they're good enough to do so.

  • @PeachiPrism
    @PeachiPrism Жыл бұрын

    Pillars are the worst bit in the game, i would rather have them removed in order to make your weapons you have spent time getting worthwhile rather than just getting free replacements that are straight up geared for the final boss lol

  • @sirrocketcafe1138
    @sirrocketcafe1138 Жыл бұрын

    Damn I was here when you had 32.1k subscribers, your content has taught me about so many items I missed throughout the two year’s I’ve played this game lol.

  • @doctorsnail2148
    @doctorsnail2148 Жыл бұрын

    This is 100% the most polished and well done terraria channels out there if I want terraria content this is where I come.

  • @Skajsnsiiskwbdhr
    @Skajsnsiiskwbdhr Жыл бұрын

    So close to 100k!!

  • @blisseyran-dom6822
    @blisseyran-dom6822 Жыл бұрын

    I love the city and 1:1 recreation of Alcatraz. Can you and the other guy who built it show us more?

  • @sockrteez

    @sockrteez

    Жыл бұрын

    Yes

  • @nex-up6712
    @nex-up6712 Жыл бұрын

    In my playthrough with my younger brother, I'm absolutely dreading fighting the lunatic cultist, not because it's hard, but because going back for empress and duke would be pointless. If there was a way to make their weapons and gear feel worth it, then I'd be more than happy.

  • @riccardostella46
    @riccardostella4610 ай бұрын

    dang, that was actually a really good video. really well put together and everything. extremely well done.

  • @mavmemes5341
    @mavmemes5341 Жыл бұрын

    so early, I love this man, especially the way the edits are done!

  • @xsinam
    @xsinam Жыл бұрын

    Who would've thought that someone with a duck pfp could be that handsome

  • @ThrusterMcBuster
    @ThrusterMcBuster Жыл бұрын

    Perfect video, I’ve always hated how the coolest weapons are only in a specific point in the game that you can simply skip over, I would love to see some kind of redistribution like you said

  • @SpiralshapeDev
    @SpiralshapeDev Жыл бұрын

    this editing is sooooo good :D

  • @Fexxis_
    @Fexxis_ Жыл бұрын

    when i saw this video my first thought was that you’d made videos on every weapon in terraria

  • @ab72_s
    @ab72_s Жыл бұрын

    An early congrats on 100k my man, and the quality of your videos just keeps on improving, and improving, and improving. Great job man, keep up the good work of entertainment, as I need that in my messy life as a medical student.

  • @ryanhacker5259
    @ryanhacker5259 Жыл бұрын

    This was a very very good video, glad I subbed at 85k. Can't wait to see you grow!

  • @yfranse4881
    @yfranse4881 Жыл бұрын

    Love your videos! Could you do one for the shadowflame hex doll? Its an absolute beast early, it with magic dmg accesories carried me the whole way through early hard mode

  • @afriendofafriend5766
    @afriendofafriend5766 Жыл бұрын

    It's not even flawed it's just a masterpiece

  • @misticoverload156
    @misticoverload156 Жыл бұрын

    Personally I love the longer videos the editing was great I felt hooked the whole time keep this up and you will reach 100k faster than you believe!

  • @pfuzzle7942
    @pfuzzle7942 Жыл бұрын

    Man the editing on this video was great! Great job Sockrteez!

  • @dez-m
    @dez-m Жыл бұрын

    My friend, I cannot tell you how happy I am to see you with 100k subscribers! Such a quality channel and lots of amazing content! Big w!

  • @mikegomez2646
    @mikegomez2646 Жыл бұрын

    knowing sockrteez is a handsome young man makes all of his other vids 1000x better

  • @Pe3We3Man
    @Pe3We3Man Жыл бұрын

    Bros handsome😵‍💫

  • @oasissharp
    @oasissharp Жыл бұрын

    id love to see more videos like this! you did a great job overall

  • @justinc.4558
    @justinc.4558 Жыл бұрын

    Amazing video (or rather documentary), this is fantastically well made!

  • @Merp998
    @Merp998 Жыл бұрын

    I've always imagined your face as chippygaming, so the face reveal was a bit jarring. Still, I really liked the video. It feels a lot more refined, kinda reminds me of a sunny V2 video.

  • @Wreckbot_
    @Wreckbot_ Жыл бұрын

    I agree with pretty much everything stated here, I adore the progression of Terraria and how it never gets old, and the amount of things available between Golem and the Lunatic Cultist can be a little overwhelming and maybe not all particularly useful when the pillars are right around the corner. I do also feel that despite there being so many good weapons at that stage, it adds a lot of variety and you get a lot of opportunities to try things out when going up against the plethora of other things to fight. Got a cool looking weapon from the Pumpkin Moon? Test it out against the Frost Moon to see if you can get any other cool stuff from that. Got a powerful item from Duke Fishron? Try it against the Empress of Light to see if she drops anything that rivals it. Granted, having weapons that could be replaced so quickly by something else does kind of oversaturate the late game a bit, but I feel like there's enough the point where you'll have a lot of weapons, but not too many to the point where it's completely overwhelming. To find an example of something where this does become the place, I'm probably going to piss some people off by citing Calamity. To be fair, I love Calamity and I think it's an excellent content mod with a lot of really cool stuff that adds a fresh new take on the base game after playing vanilla for so long, but after having played through it twice recently (solo melee and coop mage with several friends), I feel like the amount of items added by Calamity takes the number of post-Golem options available in the base game and applies it to every most stages of progression (some exceptions, such as a good chunk of Prehardmode as well as early Hardmode). Calamity adds so many different things that even if you ignore most vanilla weapons, you can fill almost your entire hotbar with different weapons at all times, and a number of those weapons will probably not be used very often since they'll just get overshadowed by the ones you find to be better. I think this is most notable in the post-Moon Lord segment of the game, where exploration is limited and for the most part all you're really doing is fighting big bosses like Providence and the Devourer of Gods. In both playthroughs, I felt like I was able to replace every weapon in my hotbar after each major boss was defeated, but since the next step of progression was most likely just going to be another bossfight that would provide a bunch of other new weapons, I felt like I really didn't get to use a lot of them to their full potential since there were just too many when I only really needed a few. I think this is most evident right after defeating Moon Lord himself, since every class can quite literally fill up their entire hotbar with brand new weapons craftable the second you get access to luminite and exodium clusters, but unlike the start of Hardmode, there aren't tons of new enemies or things to explore in the world to warrant having all those options. At the very least in the post-Golem state of vanilla, you have a fairly wide variety of optional events and bosses to fight to use the weapons you're getting, and I find that only after defeating all of them do you get the same amount of things available as you do simply for defeating one boss in Calamity. Again, this isn't intended to be a knock to the mod or the devs saying it's bad, it's just how I felt playing through it since I wanted to get more out of certain items than I did. I also feel that it serves as an example of how good of a job vanilla Terraria does at balancing out the amount of items available and their general utility, since I've always felt that every time I got a new weapon in vanilla, it serves a good purpose for a decent amount of time and can see use for a while even after being obtained because of that.

  • @pantaloons55
    @pantaloons55 Жыл бұрын

    The pillars coming almost directly after golem is kind of sad because of what you said about the weapons. Many of the weapons you reviewed in your other videos I didn’t even know about in my first play through. Increasing the time gap would allow people to discover all the cool weapons this game has to offer

  • @chrisaviles8035
    @chrisaviles8035 Жыл бұрын

    Love this style of vids, keep it coming chief

  • @Spamton_G_Spamton
    @Spamton_G_Spamton Жыл бұрын

    sock is an amazing KZreadr. And I wish he would make more videos; and this is a masterpiece also good luck on 100,000 subs

  • @DoMiNatOr879
    @DoMiNatOr879 Жыл бұрын

    Excited for this!

  • @TheSuperSpud
    @TheSuperSpud Жыл бұрын

    Just gotta say, I love your usual editing style and this- Happy 100k soon!

  • @iTheDarkKing69
    @iTheDarkKing69 Жыл бұрын

    Golem is like a dad buying you ice cream before telling you about the divorce

  • @skippy4905
    @skippy4905 Жыл бұрын

    you look slick... like if i thought of the word slick and thought about someone id think of you

  • @thegamingraptor9113
    @thegamingraptor9113 Жыл бұрын

    I remember my first playthrough. it was in 1.3. I made my world expert mode, worst DAYS of my life, for 3 days straight I was struggling on eye of cthullu edit: Not in game days, actual days

  • @burritoman2k

    @burritoman2k

    Жыл бұрын

    When I first played terraria back in 1.1 I needed the thorn chakram in order to kill it, now I can do it easily with a bow/shurikens/really anything at that point

  • @Perplexed-frog123
    @Perplexed-frog12327 күн бұрын

    The editing is so good, some of the best I’ve ever seen

  • @CollateralKaos
    @CollateralKaos Жыл бұрын

    I like the jump from Golem to pillars, tbh because all the weapons can be returned too later or chosen from at that point to help in taking on the final challenge. Sure, the variety gets cut down on harshly, but the weapons post pillars are some of the most interesting in the game.

  • @benduku
    @benduku Жыл бұрын

    Love this new type of video

  • @harjapoo5793
    @harjapoo5793 Жыл бұрын

    Perfect video, what a way to introduce new content to the channel. You are truly my favorite terraria youtuber

  • @sockrteez

    @sockrteez

    Жыл бұрын

    Wow, thanks!

  • @rhinestonepeter
    @rhinestonepeter Жыл бұрын

    I agree 100% I would even go as far as making all the hard mode optional bosses mandetory for the lunar cultist to spawn. Feels so bad to get awesome looking weapons late game, just to know that it is one pillar away from being put In storage

  • @warto5606
    @warto5606 Жыл бұрын

    Wow, your editing is actually insane!

  • @arkailihs
    @arkailihs Жыл бұрын

    Ur vids always make mecstart a new world

  • @Shams252playz
    @Shams252playz Жыл бұрын

    What's your favorite boss in terraria?

  • @woofl2787
    @woofl2787 Жыл бұрын

    Yo! Love the facecam man! I actually think it would be really nice to see your facecam in more vids since it's actually really nice.

  • @okokokok9445
    @okokokok9445 Жыл бұрын

    Phenomenal well made video. Keep this up. Millions of views soon big guy

  • @pastabadger
    @pastabadger Жыл бұрын

    Wait…so you are telling me he doesn’t look like a duck 😢😭

  • @generalrex3354
    @generalrex3354 Жыл бұрын

    My dude has some serious style in how he does his face reveal

  • @stirling7365
    @stirling7365 Жыл бұрын

    so close to 100 000 subs, congrats sock!

  • @nicolasmccarter5395
    @nicolasmccarter5395 Жыл бұрын

    Looking sharp, cant be denied. Love the video and the face cam!

  • @SpiderJAAM
    @SpiderJAAM Жыл бұрын

    First, what an *EPIC* face reveal. Second, Terraria it's such a great game, I remember my 1st playthrough taking me like around *100 hours* (yeah I had more patience in this game than in real life), what I love about Terraria it's how the devs added all this random items, enemies and bosses, but the randomness makes sense, everything in Terraria it's ridiculous but made with quality, you can tell the creator and devs love the game and their community. If I were to change something in Terraria that would be an optional turtorial that explains how certain controls work (like the autoselection of blocks or just explain Alt, Shift and Cntrl) and also make the 3 hardmode ores just 2 ores and Chlorophyte it's the third, aside from that must of my previous complains Terraria fixed it in the 1.4.4 update so I'm just happy.

  • @Irish_Enderman
    @Irish_Enderman Жыл бұрын

    I've been a huge Minecraft fan for years, when I played terraria properly for the first time in 2019, I didn't expect to love it more than Minecraft lol

  • @lordspunk916
    @lordspunk916 Жыл бұрын

    Congratulations on 100k subs!

  • @Tikpea
    @Tikpea Жыл бұрын

    This was a really high quality video, well done!

  • @zuiyounszky432
    @zuiyounszky432 Жыл бұрын

    You look like that guy who has been known throughout the entire movie, and turned out to be the villain.

  • @oofering1141
    @oofering1141 Жыл бұрын

    The flaw I would fix would be it needs more wepons to defeat the cult est because If you think about it all ge drops is a crafting table so why make him hard also if you have to defeat the pillers so that's what I would fix.

  • @joshwaaa
    @joshwaaa Жыл бұрын

    Mate you do not sound at all how you look, but not in a bad way. That was one of the best face reveals I've seen and you are going to look back on it with so much happiness and gratefulness, good on you for getting your face out there!

  • @LEEHAMLOL
    @LEEHAMLOL Жыл бұрын

    Loved this video. I just recently started playing Terraria for the first time, it's awesome!!

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