Why Kazuya struggles so much in Tekken 8

• Tekken 4 - Touch and G... music used in the video
0:00 - Intro
0:19 - Punishment
1:07 - Wall combos
1:29 - Outdated section
2:21 - Combos
3:03 - Heat burst
4:07 - Buff wishlist

Пікірлер: 240

  • @LightWavess
    @LightWavess28 күн бұрын

    Playing any character that isnt a rushdown + frames "kill as fast as you can" is like being an ant trying to kill a dinosaur with a spoon.

  • @Nodnarb59

    @Nodnarb59

    28 күн бұрын

    No big deal

  • @flavortownoutcast1719

    @flavortownoutcast1719

    28 күн бұрын

    It’s more difficult sure but Paul and Bryan are in a similar spot and they’re doing just fine. Because they function properly

  • @Josefuumii

    @Josefuumii

    28 күн бұрын

    And that's the best dopamine rush you'll ever get if you win, I play Lee because it feels INCREDIBLE to win against someone like Azucena or King, you just KNOW you're better

  • @premiumr98

    @premiumr98

    28 күн бұрын

    ​​@@flavortownoutcast1719Bryan can just use his shit to lockdown the opponent to stop him pressing all the time, Paul is very evasive and has a bunch of panic buttons, and whenever he hits you you feel it, the best Kaz can do is run away and keep out ewgf

  • @flavortownoutcast1719

    @flavortownoutcast1719

    28 күн бұрын

    @@premiumr98 my whole point is that they are mostly single hit character similar to kaz.but they can still do well

  • @MoarRobots
    @MoarRobots28 күн бұрын

    The amount of times I baited a heat burst and to get hit on blocked anyways due to the range. I was always like "I swear my heat burst whiffs from this distance"

  • @tongpoo8985

    @tongpoo8985

    27 күн бұрын

    Yup it's like half the distance of other characters, AND it has a higher hitbox so when other characters could use it in a combo when the opp is an inch off the ground, Kazuyas will whiff even if theyre close to you.

  • @Clone4082
    @Clone408228 күн бұрын

    I’ve been SCREAMING for df1df2 to be buffed for consistency and all the “experts” go “oh you were probably off axis” like bruh it’s a dick hair to the left and now my combo deserves to drop?

  • @SnowflakeSSQ

    @SnowflakeSSQ

    27 күн бұрын

    Real 😂

  • @ettoreozzy9932

    @ettoreozzy9932

    27 күн бұрын

    yeah specially because in previously tekken any weird situation you could confirm with a properly dashed df1+extension and now I can't never be sure because the hitbox is so terrible

  • @pedrix_13
    @pedrix_1328 күн бұрын

    Kind of ridiculous of the Devs to do that to the 1st protagonist of the whole franchise

  • @AshinaGlory

    @AshinaGlory

    27 күн бұрын

    I picked Kazuya since Heihachi is gone, they clearly messed up everything this year.

  • @tongpoo8985

    @tongpoo8985

    27 күн бұрын

    And the main villain of this game. 😒

  • @oscarisopthebest3424

    @oscarisopthebest3424

    27 күн бұрын

    Yeah seriously.. amount of disrespect shown to him in his gameplay for almost 2 decades now is insane(since tekkrn 6)

  • @redspark5455

    @redspark5455

    27 күн бұрын

    @@oscarisopthebest3424since 5, tekken 6 kazuya dmg wasn’t that great. In 5 he was a beast

  • @junk_bot_man6412

    @junk_bot_man6412

    25 күн бұрын

    They don’t play their game

  • @LucienOfChaos
    @LucienOfChaos28 күн бұрын

    I completely agree with this video, I see Kazuya as a bit underwhelming, and while I may feel like Kazuya can already contend with others- his inconsistency, sub par damage (not bad, just behind others), and extreme execution have turned him from fun to play into a headache to play! The amount of rounds lost to dropped combos and utility shortcomings like your heat burst example put him well behind the rest... I just hope for the best for our big man on campus. Good vid!

  • @thecaptainplus

    @thecaptainplus

    28 күн бұрын

    o hi puro animator!

  • @SuperFusionAJ93
    @SuperFusionAJ9326 күн бұрын

    In this game it feels like Kazuya is still playing Tekken 7 while everybody else is playing DragonBall FighterZ.

  • @michakoguciuk497

    @michakoguciuk497

    25 күн бұрын

    Honestly feels like playing worse version of T7 Kaz but with a few new cool but useless attacks, the good ones are db1,2 and f,f2, but are they worth losing so much?

  • @IcePac116

    @IcePac116

    13 күн бұрын

    Nah at least Fighterz has invincible reversals to deal with stuff, I would say they're playing a slightly downgraded (but still braindead) Tekken Revolution lol

  • @anaturalending2000
    @anaturalending200028 күн бұрын

    For an Antagonist you'll think he'll be good at least. Never seen an antagonist Mediocre like kazuya

  • @ArchieGamez
    @ArchieGamez28 күн бұрын

    Bandai Namco: What??? Nerf Kazuya more ok, we buff King and Dragunov more but damn i still hate how they nerfed Kazuya after CNT

  • @xhunter9845

    @xhunter9845

    15 күн бұрын

    Ye better give king combo that requires press grab 3 times and half of your hp is lost

  • @dkstbeats
    @dkstbeats27 күн бұрын

    Kazuya in the first closed beta was so awesome. You could heat smash after 4 ewgf with relative ease for a 82 staple combo.

  • @taelee347

    @taelee347

    27 күн бұрын

    Agreed…. the only thing over the top was hit confirmable df3+4,1,2

  • @loto7197

    @loto7197

    27 күн бұрын

    Was that with or without wall?

  • @dkstbeats

    @dkstbeats

    26 күн бұрын

    @@loto7197 without the wall. you did 4 ewgf, heat smash df4,2,1 then df1f2 and than b221+2. It would burn the heat guage, but 82 points of damage was worth it.

  • @loto7197

    @loto7197

    25 күн бұрын

    @@dkstbeats he must be able to get more than that by burning heat? I only play kaz casually, but i can still get 88 dmg from 2x ewgf with easy mode combo and the wall, without burning heat

  • @christoferprestipino7433

    @christoferprestipino7433

    15 күн бұрын

    Bring this back

  • @tekkenkeyboard6559
    @tekkenkeyboard655928 күн бұрын

    Give this man a trophy for making such an awesome video and highlighting everything, keep it up bro🙏

  • @dennisleh485
    @dennisleh485Ай бұрын

    In my opinion the whole system and all the broken characters should be nerfed. I dont want Kazuya to be buffed, 112 and df1df2 hitbox are bugged so i would not consider fixing that to be a buff.

  • @k41e546

    @k41e546

    28 күн бұрын

    The thing with df1+2 it got nerfed after the beta and it was kept the same ever since launch. it was such a stupid nerf but you know harada doesn't like kazuya being good, but he sure doesn't mind feng being way overtuned.

  • @chiiheiral5365

    @chiiheiral5365

    28 күн бұрын

    ​@@k41e546 because it's his character if you fight him as his ghost

  • @Funsline

    @Funsline

    27 күн бұрын

    increase heat burst and df1 hitbox

  • @dennisleh485

    @dennisleh485

    27 күн бұрын

    @@Funslineyes df1 hitbox should be fixed, but heat burst should not be buffed, everyones heat burst should be nerfed to kaz range and should have less tracking.

  • @Funsline

    @Funsline

    27 күн бұрын

    @@dennisleh485 that's not happening buddy, everyones heat burst hits from kilo and they won't change that, kazuyas heat burts was perfectly fine in cnt and they just fucked him because tmm has execution and does big combos

  • @PotatoGawd
    @PotatoGawd27 күн бұрын

    meanwhile eddy has a combo where you press X seven times

  • @anerhdez2593
    @anerhdez259327 күн бұрын

    I agree with most of the takes except a few ones. 1. The df1 df2 natural in heat. Instead, I'd make f4 give a +15 advantage on crouching opponents like Tekken 7 (although no mid electric) for guaranteed df1,2 into heat dash combo or just df1, 4 for plus frames, I think that's fair. 2. The df3+4 string shouldn't be natural but make it -15 (last hit) with current pushback and 3rd hit -12 no pushback. That's about it, great video and I suffer too playing kaz in blue ranks. Got demoted from almost Tekken King to Kinshin 💀. Eddy's and Alisa's and Xiayou's all around.

  • @camilomarchesi1793
    @camilomarchesi179327 күн бұрын

    Inconsistent combos annoy me the most even the easy ones they are aeasy for a reason fuing lazy developers

  • @perfectgodfist
    @perfectgodfist27 күн бұрын

    ❤ Great video hashtag buff kazuya

  • @user-ds2sf2ji4w

    @user-ds2sf2ji4w

    19 күн бұрын

    Sensei🛐

  • @ZaibatsuuHQ
    @ZaibatsuuHQ28 күн бұрын

    You know what's funny? He only has ONE spiral/extended spin when you use heat dash cancel with b4 during combos. Other characters can use it like 4 times in one combo without heat such as Feng's uf3, Dragunov df3+4 etc. Mishimastar and balance team are basically green ranks at their own product.

  • @TheKazuma410P

    @TheKazuma410P

    14 күн бұрын

    Question is what moves are candidates to get it ? SS1+2; df1,4; cd4,1 and ws3 come to mind for me in possibilities. Not that I remember right now if ws3 or SS1+2 can land in any combo. But just thinking about it, df1,4 would be so cool with the 3,1 cancel.

  • @SeriousPerious
    @SeriousPerious27 күн бұрын

    I definitely agree with consistency work (better hitbox) and enhance move cancellations. Even jab checks with Kazuya can be a bit iffy from time to time and I've been robbed multiple times with df1,df2 not hitting. I'm still new to proper Tekken and am trying to improve.... I main Kazuya and find his character and playstyle to work best for me, but every time I play, I feel like I'm being 50/50'd by the system lol.

  • @tongpoo8985

    @tongpoo8985

    27 күн бұрын

    Being 5050ed by the system is exactly how it feels. Basic combos just drop randomly for some reason, the hitboxes are so bad. And yea the jab checks... After you have them block a f4, your jab check will often whiff unless you're at wall 💀 his main plus frame pressure tool and you get punished for jab checking after 😂

  • @acarajedasilva
    @acarajedasilva27 күн бұрын

    i miss his b2,1 launcher tornado

  • @crackb0ne

    @crackb0ne

    27 күн бұрын

    b21 was such a great addition to the character idk why they removed it

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    @@crackb0nethey changed all the tornadoes in every one kaz included. Except for Lee because they gave it just frame versions

  • @junk_bot_man6412

    @junk_bot_man6412

    25 күн бұрын

    @@flavortownoutcast1719 they could just change the animation to an uppercut

  • @MankeyGamez
    @MankeyGamez27 күн бұрын

    music immediately locked me in , and i dont even play kaz

  • @chopsuey004
    @chopsuey00428 күн бұрын

    I main Kazuya and barely got him to Tekken King constantly getting demoted, but with Jin I got a 21 winstreak all the way to Tekken King. Kazuya is just too underwhelming and SO INCONSISTENT in this game, and chara like Drag and Feng will always be better.

  • @tongpoo8985

    @tongpoo8985

    27 күн бұрын

    Same I worked so hard to get Kazuya up to Bushin but my DJ and Reina got there with little work

  • @funkrates4778

    @funkrates4778

    27 күн бұрын

    That’s because Jin is OP

  • @funkrates4778

    @funkrates4778

    27 күн бұрын

    @@tongpoo8985Reina is OP too, along with Reina, King, Dragunov, etc.

  • @chopsuey004

    @chopsuey004

    27 күн бұрын

    @@funkrates4778 I think Jin is strong but not OP.

  • @funkrates4778

    @funkrates4778

    27 күн бұрын

    @@chopsuey004 he has everything. He’s much easier than previously. He’s been doing well in tournament too. Maybe Dragunov and Azucena have an edge but he’s not far behind. Watch how Jin players do at Evo japan.

  • @BlazenWrath
    @BlazenWrath28 күн бұрын

    I agree that his Heat Burst range should be increased so it is matched with the rest of the cast. I too find it annoying that his DF1 drops sometimes during combos so the hit box needs to be more consistent some how. I do think his DF3+4 1,2 should all connect only on counter hit.

  • @diegoguerra7603
    @diegoguerra760328 күн бұрын

    i still don't understand why did they nerf kazuya that hard from the CNT, he was Okay in the CNT he wasn't the strongest character there and yet got the worst of all of them (characters like Nina got buffed for absolutely no reason) what i want from him is the next: Fix his hitboxes from DF1 and 1,1,2 return to the old CD4,4 the DF3+4 string should connect on counter hit at least, a lot of characters have strings that on counter hit deal around 35 or 40 damage on devil mode (heat mode) we need blue spark moves, like if you do EWGF without the help of the heat you get some blue sparks, if you do fdf1 on the hellsweep extension instead of just pressing 1 you get bluesparks and not a lot of heat consumption his DF1,DF2 should be natural on heat in exchange it should consume a lot of heat his stomp on heat should at least put the opponent in a 50/50 situation and thats it, is not about making kazuya broken or anything, is about making him consistent and dangerous to fight just like any other character in the game

  • @FortniteEvieFan

    @FortniteEvieFan

    28 күн бұрын

    Cd 4,4 won't return the effectively killed hellsweeps in this game that trip, Reina double low hell sweep is pure damage, jobs sweep you need to commit for the extention and kazuya CD 4,4 is useless

  • @SnowflakeSSQ

    @SnowflakeSSQ

    27 күн бұрын

    The Hellsweep Heavens gate input needs to come back and restore heat. If Lee gets Heat back for just frames, why can't Kazuya get it for a hard input?

  • @ghidorahscrown329
    @ghidorahscrown329Ай бұрын

    Great vid well explained points

  • @sooos1508
    @sooos150827 күн бұрын

    id be fine if they brought back closed beta test kazuya ngl, his heat burst was good, his 31 cancels were easier and overall his damage was great with his wallcombo.

  • @hollowedboi5937
    @hollowedboi593728 күн бұрын

    My faith is no matter the character, they’ll change. Mostly since its kinda still in its vanilla state-1st essential update, we got time and many changes on the way. Our characters may change, but our loyalty is what may hold up.

  • @RubbikT
    @RubbikT28 күн бұрын

    Never knew how incredibely shit some of the things were. I though it was mostly my fault his combos were dropping but ig this makes more sense

  • @ChristopherWaddelow
    @ChristopherWaddelow19 күн бұрын

    Well said 🙏

  • @user-ry5oh3qt2u
    @user-ry5oh3qt2u25 күн бұрын

    Most important to make larger hitbox for 3,1 because is you slightly off axis or missed strict timings after 2nd ewgf it will whiff even if visually leg collides.

  • @noth7ing
    @noth7ing27 күн бұрын

    Crazy how he is a poster boy and really popular but like never help him. Rather them change him up then preserve his “moves”

  • @Doriburu8380
    @Doriburu838026 күн бұрын

    As cool as his current B4 is, Kazuya's B41 from TTT2 would make an even better Heat Engager plus it's faster and it's two mid hits.

  • @HubbaGaming
    @HubbaGaming16 күн бұрын

    Kazuya is fairly strong in the game. I don't get why people continue to try to downplay him like hes not strong

  • @BCannonThaMc
    @BCannonThaMc27 күн бұрын

    Mishimaaaaaa Kaaaaazuyaaaa needs BUFFS

  • @casadovah4684
    @casadovah468427 күн бұрын

    Small things, but I hate that you can't grab tackle to the floor with Kaz like in T7 they also force you to follow through on that charging spinning uppercut move (forgot the name of it) but in T7 you we're able to release the uppercut at anytime. It was another cool mind game tool..

  • @ettoreozzy9932
    @ettoreozzy993227 күн бұрын

    Kazuya heat burst is like that because they nerfed it after CNT. It's like that since the beta which at the time made some sense since it was easy to do 4 EWGF into heat but now that the game is out and the rest of the cast can do such big combos with it and Kazuya gets nothing I feel is fair to have it back. Honestly to me df1 hitbox being extended, heatburst hitbox being back, db2 being a knockdown and RA being -18 or -20 would be the perfect changes. Also if df3+4,1,2 will not have any counter hit usage then it leave it with the current knock back but if it does have then make it have almost no knock back and cd411 having the option of cd1uf input so we can have some benefit with it - either less heat usage or bring back the scaling for only the cd1uf version of input.

  • @yasserhenni4711
    @yasserhenni471126 күн бұрын

    Kazuya also needs a second heat smash like most of the cast, something similar to his rage drive in T7, or maybe they can do something about his cd1 because all of the other mishimas cd1 are just better and deals more damage. He's supposed to be one of if not the most powerful character in the story, why tf does a rich girl hit harder than him ?????

  • @Tekinoftekken
    @TekinoftekkenАй бұрын

    Good and clear video. Though I would def remove achrived stuff next time to keep the flow going ;)

  • @DarkLess89X
    @DarkLess89X26 күн бұрын

    I think that Kazuya still remains an excellent character and very underrated even though he is obviously not among the top 10 of the game, he is certainly among the top 20.

  • @ajhandsome01
    @ajhandsome0127 күн бұрын

    It’s like they forgot to let kaz play tekken 8 with everyone else

  • @Blowaah1
    @Blowaah125 күн бұрын

    Dont forget 13 frame ewgf launch, That's really good. FF+3 / hellsweep mixup. Amazing low with db+4 at +4 with great range. Fast strong counterhit launcher that leads into incredible damage. 13 frame ws launcher. F+4 at +4 or +5 mid which gives a guaranteed launch on crouching opponents in devilform unless that's changed. Kazuya isn't weak.

  • @mark.h9122
    @mark.h91223 күн бұрын

    The kazuya grind is real shoutout to all the other kaz players it aint easy compared to the rest of the roster

  • @tracephage
    @tracephage2 күн бұрын

    Meanwhile a good Kazuya player will destroy 4/5th of the player base if they can launch once or twice.

  • @seanbrown7083
    @seanbrown708328 күн бұрын

    Honestly making it so u can cancel devil kazuya enhanced moves to preserve heat is a good change ngl as a good amount of kazuyas moves take a good chunk of heat

  • @aryanshyam8933
    @aryanshyam893327 күн бұрын

    I feel you bro

  • @YeanMachine
    @YeanMachine5 күн бұрын

    Just do back 2 4 df 2 on wall to setup for the hellsweep or demon paw mixup, their left shoulder is to the wall so they are stuck in it, and hellsweep becomes a launcher

  • @WeightlessFlex
    @WeightlessFlex9 күн бұрын

    You do wr4 honestly after counterhit d1+2

  • @crispy7232
    @crispy723226 күн бұрын

    bro i dead ass felt like i was going crazy when all these things were happening to me, and that heavens gate nerf on him is killingggg some of my combos. Kazuya needs a major balance patch

  • @bl4zie77
    @bl4zie7727 күн бұрын

    The removal of b2,1 hurt kazuya alot i literally stopped playing tekken 8 that new df1,df2 is dogwater and if that misses ur done

  • @mymyboy827
    @mymyboy82724 күн бұрын

    Df 1,4 is Ravens 14 frame punisher. His highest damage 15 frame punisher is df 4,4,3

  • @user-ry5oh3qt2u
    @user-ry5oh3qt2u8 күн бұрын

    In heat cd4,1,1 can be cancelled by holding back after first 1 to not comsume much heat

  • @darklustgamingchannel4535
    @darklustgamingchannel453527 күн бұрын

    The way kazuya is butchered is an absolute joke.... if they release devil as a dlc character, it would only then make sense why they made kazuya purposely weak

  • @Nooblitz_74
    @Nooblitz_7427 күн бұрын

    Most of his move list we're removed from previous titles.

  • @raekwonunique2798
    @raekwonunique279827 күн бұрын

    I don't agree with everything but I think f3 on counter hit should lead to a combo like jin does db2 should be high crushing, increase the range of df1 I agree with, because losing a match for the sake of a drop combo that you know you executed correctly is disheartening I think b1,2 should be safe or the punishment window reduced. Giving back his mid Electric when in devil form or turn cd 1into a lanucher when in heat. I think that would make kuz on par with the rest of the cast

  • @taczpat5610
    @taczpat561028 күн бұрын

    Chip damage

  • @GhostOfJaumell
    @GhostOfJaumell27 күн бұрын

    0:14 I feel like the Mishima 112 in general gets this problem or at least ik reina does

  • @Floxei
    @Floxei27 күн бұрын

    I don't agree with many of the mentioned buffs, as some of them don't fit with Kazuya's play style. It's completely fine that he does not have a normal 15i launcher, he doesn't need that. What the character needs is to fucking work when you launch someone correctly, something he fails at rewarding you as a player, because just being 0.1mm off-axis is enough for combos to drop.

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    I’m not asking for a launcher I’m asking for a 15f punish 😭

  • @WeightlessFlex
    @WeightlessFlex9 күн бұрын

    His 15 frame punish is db1, 2 which is a hard knockdown and set up for wavedash on wakeup

  • @flavortownoutcast1719

    @flavortownoutcast1719

    9 күн бұрын

    That’s his 13 frame punish and it only does 30 dmg. Every other punish does at least 40. Being -15 isn’t scary against kaz unless they have a tight EWGF punish

  • @WeightlessFlex

    @WeightlessFlex

    9 күн бұрын

    @@flavortownoutcast1719 sure but like you said he doesnt have a 15 so that is his 15 frame. Its a knockdown and leads to heat. It leads to wavedash on wakeup. All your problems will be solved if you start using wavedash wr 4

  • @WeightlessFlex

    @WeightlessFlex

    9 күн бұрын

    @@flavortownoutcast1719 doesnt have to be scary. The less scared they are the more you hit them with counter-hit df2

  • @WeightlessFlex

    @WeightlessFlex

    9 күн бұрын

    @@flavortownoutcast1719 kaz doesn’t play like everyone else. Honestly he doesn’t give a duck about combos or guaranteed damage. You’re +5 more which means the momentum is in your favor. That is the point with every char it’s just they have an easy damage button like you say but that’s the whole point of kaz. If you don’t like that you shouldn’t play him. You are only holding yourself back. Take it from a past kaz player. “Control is everything”

  • @BuffaloGold
    @BuffaloGold22 күн бұрын

    Imagine how good kazuya players could be if they spent the same amount of time actually playing tekken as they do complaining about it.

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz27 күн бұрын

    I kinda feel like King's Heat Burst is smaller than Kazuya's but he's very likely bottom 3 range-wise But then again King's Heat Smash greatly compensates for it

  • @Patilikas11
    @Patilikas1128 күн бұрын

    I just want cd,1 to make 30 dmg again as it used to have in previous games. Old legacy hellsweep (low,low). And cd,3 to 40 dmg Also, the universal getup kicks, to launch again on ch.

  • @flavortownoutcast1719

    @flavortownoutcast1719

    28 күн бұрын

    I don’t think getup kicks should launch as it was really annoying to deal with. Get low kick should be punishable though

  • @omerunl
    @omerunl27 күн бұрын

    I only started ranked Tekken on Tekken 8, i played all Tekken games very casually, and i'm having hard times with Kazuya. I use him because i like him but he is very hard to use, i'm stuck at orange ranks 😢

  • @user-us8wu6fn3u
    @user-us8wu6fn3u7 күн бұрын

    for a main antagonist kazuya does not even have a catch counter for defense... they really made him so much weaker than Jin

  • @MikeZehdnicker
    @MikeZehdnicker27 күн бұрын

    Maybe some small adjustments, but kazuya is A tier

  • @Megamibunny
    @Megamibunny27 күн бұрын

    I agree but I wouldn’t say lack of consistency is only with Kazuya. DVJ changed a lot. Hwo changed from T3-8. Bryan is different. Jin of course is not the same in T3 as 4-8. Leroy was busted and he’s not. Lee was busted in 1-2 and he wasn’t in 7. Can’t remember if Lee was top tier in 4-6 if at all. All characters suffer from this crap. It’s sadly part of fighting games.

  • @TriscoG
    @TriscoG27 күн бұрын

    That's where this games balance is awful, the consistency between characters heat burst startups the amount of damage (looking at king doing 65 damage with a heat smash, and jack-8 10f startup)) it's just frustrating when you can see your weaknesses and then see characters like azu, feng and drag who just get everything.

  • @lucasrv2630
    @lucasrv263028 күн бұрын

    lmao you got a -15 move blocked? better have an elecric with only 1 frame window!

  • @SwipeGameplay
    @SwipeGameplay27 күн бұрын

    Now I see why at blue ranks I never see kazuya at all

  • @8bit_pineapple

    @8bit_pineapple

    26 күн бұрын

    I see Kazuyas at Tekken God. Reina / Devil Jin are more popular though

  • @riz3778
    @riz377828 күн бұрын

    And then you'll have tmm saying he's fine, just play better lmao

  • @hilohade2167

    @hilohade2167

    28 күн бұрын

    And then you see tmm lose to the most scrubby things and stupid stuff xD

  • @a1337turtle

    @a1337turtle

    28 күн бұрын

    wasn't he just complaining about kaz's bad combo consistency?

  • @flavortownoutcast1719

    @flavortownoutcast1719

    28 күн бұрын

    @@a1337turtle it’s why he doesn’t do PEWGF anymore. Inconsistent launch +inconsistant combos guarantee a low winrate

  • @6omni6draconian6
    @6omni6draconian627 күн бұрын

    Kaz can launch punish -13 with electric, has stupidly good wall carry with his hardest max damage combos, but is locked behind execution to make use of his S tier defensive/offensive tools

  • @ettoreozzy9932

    @ettoreozzy9932

    27 күн бұрын

    how many people launch punish -13 with electrics?

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    No one is doing PEWGF block punishes consistently. Only a robot can do that

  • @6omni6draconian6

    @6omni6draconian6

    27 күн бұрын

    ⁠@@flavortownoutcast1719;)

  • @itswhatevermo
    @itswhatevermo6 сағат бұрын

    They just don't like kazuya bro

  • @oscarisopthebest3424
    @oscarisopthebest342427 күн бұрын

    And when telling jerks like kwiss that Kazuhiro is weak they tell you stop joking.. but he is weak

  • @hdvision7944
    @hdvision794427 күн бұрын

    Uhm akshually Raven's i15 punish is df4,4,3

  • @ParabolaTool
    @ParabolaTool26 күн бұрын

    Mishima players try not to downplay. Challenge level: impossible.

  • @JoeGodHand

    @JoeGodHand

    26 күн бұрын

    Do you have a retort to an actual point made?

  • @AAJOB

    @AAJOB

    26 күн бұрын

    @@JoeGodHand ​ @JoeGodHand 1 - Finishing 1,1,2 on block as a punish isn't real, as it's fully hit confirmable - crying because you can't mash it out shows that you lack any sense of distance/spacing relative to the opponent 2 - "I can't ewgf consistently, so buff my mid options like df1,2 so I can do 50/50 hehe" - can you imagine going around thinking you're hot stuff because you play 'le execution' character, but you can't even launch -15 with ewgf? This entire video reeks of green rank TMM sub scrubbery, and this 'point' smells the most. 3 - Devil Jin has a move and it got nerfed, Devil Kazuya has the EXACT SAME move and LOGICALLY it should also get nerfed. This is one of the few times where Namco devs aren't making 'rules for thee but not for me' changes and it should be applauded, but since it nerfs Kazuya, you'll have green rank TMM scrubs cry about it. 4 - ws1+2 into b2 dropping isn't real because the combo extender gives you so much time to work with, actual skill issue 5 - same thing, but after ws2. 3,1,4 df1 dropping isn't real because you have time to realign and get a proper axis. What is it with Mishimongs and jerking themselves off with 'high execution bro!!!', but then they go and cry about dropping basic shit that could've been avoided with a slight adjustment. You want T7 Alisa combos? Basically press buttons and you get high damage? 6 - muh 'no range!!', you can visually confirm if your Murray-mode cinematic will whiff or not and you have the option to not whiff like a dunce, but instead, let's cry about it having a pixel less range than the rest of the cast. It's especially funny when the topic switches to 'it's a defensive tool'; okay, I'll bite, how often does it whiff when the opponent is in your face? Never? :) 7 - "Kazuya needs buffs in order to compete with the rest of the cast", but the general consensus among non-blue rank EU Mishima downplaying shitters, i.e opinions about the game that actually matter, is that Kazuya is actually really strong? Even the Mishima scrublord TMM thinks that Kaz > Dvj, surely that must count for something right? If it doesn't, what about Kkokkoma saying that Kazuya could be top 5? 8 - The changes proposed at the end are all moronic. df1,2 KND into ff4, db2 'do something' and that 'something' is obviously 'KND into ff4', 1+2 into ff4 and you name it: make Kazuya a 50/50 gorilla like he was in T7, that way I can mix players that are way better than me and I can win more :]!!!!. No sane person would wish for buffs in a game as overtuned as Tekken 8, let alone on a character as loaded as Kazuya. The ideal outcome of the May patch is nerfs across the board, but that upsets the average skill-less brainlet player, such as the guy that made this downplaying garbage. How's that for a retort?

  • @Lollerkilldie

    @Lollerkilldie

    26 күн бұрын

    ​@@AAJOB Interesting observation. To that statement, along with my agreement i would like to add a few observations of my own. 1.) If you look next to the picture of kazuya mishima the character from the massively succesful "TEKKEN" series you will clearly see that the account holders Username is "HD_MASKU". 2.) In the few gameplay clips where you can actually see said individual "play" - and i shalluse the word "play" in a more lose, interpretative sense, like one might use it to describe a monkey that is hitting random keys on the piano to create something which in a distant alternate reality would resemble "music" - you will notice that he is actually of the purple rank (aka a so called "omega noob") 3.) If HD Masku is a mainman viewer as the name would lead you to believe, then why does the Video at hand present contradictory statements about the character in discussion? There are two choices: a.)Either this Video is in fact, not made by an Individual but rather generated by an AI who has been trained exclusively with fariborz VODs b.) This opinion was copied from an entirely different hardstuck emperor rank scrub Because the second scenario seems more likely that leads to conclude that the vast majority of the Tekken Community is nothing but a flock of hardstuck purple rank sheep being mind controlled by the hardstuck emperor ranked overlords (King Jae, Plantedmedusa and the likes) I rest my case.

  • @AAJOB

    @AAJOB

    26 күн бұрын

    @@Lollerkilldie I agree with everything you said

  • @Lollerkilldie

    @Lollerkilldie

    26 күн бұрын

    @@AAJOB Maybe after all those years the prestigious account "Tekken Critics" decided to once more descend from the heavens to grace us with his infinite wisdom only now under the guise of "HD_Masku"

  • @MBM01
    @MBM0127 күн бұрын

    Isn't ewgf 13f when done correctly?

  • @casadovah4684

    @casadovah4684

    27 күн бұрын

    Yes but if I'm not mistaken that's considered a pewgf. It's frame perfect timing to pull off the 13 frame if not you hit a 15 frame ewgf

  • @MBM01

    @MBM01

    27 күн бұрын

    @@casadovah4684 skill issue

  • @casadovah4684

    @casadovah4684

    27 күн бұрын

    @@MBM01 ???

  • @mowb
    @mowb28 күн бұрын

    DB1,2 is i13 heat engage ✌🏻

  • @flavortownoutcast1719

    @flavortownoutcast1719

    28 күн бұрын

    It’s a good punish but it doesn’t solve his punishment issue. It only does 30 dmg. 1 less than df12

  • @paths7969
    @paths796927 күн бұрын

    kazuya doesnt need buffs, the whole roster needs nerfs. in most games nerfing characters is bad because then you just introduce a worse, less fun meta, but in this mess of a game i think they are required

  • @DragoonCenten

    @DragoonCenten

    27 күн бұрын

    Kazuya literally doesn't function properly. The video has footage of his moves just not working. Kazuya most definitely needs a buff.

  • @bobpatterson8264
    @bobpatterson826428 күн бұрын

    I see no lies

  • @REVy_X
    @REVy_X27 күн бұрын

    Kazuya mains in T8: 😭🤬 Me playing Jin and Reina: 😆🤪

  • @SD120TOMB
    @SD120TOMB28 күн бұрын

    Devil Kazuya, you now die.

  • @BD-km8mu
    @BD-km8mu2 күн бұрын

    you can electric on RA its 11 frames and +15

  • @flavortownoutcast1719

    @flavortownoutcast1719

    2 күн бұрын

    It does not come out in 11 frames. Fastest normal EWGF is 14f. Kazuya can do a PEWGF which is 13 f. It doesn’t make the punish any easier

  • @ukaszsotys5304
    @ukaszsotys530427 күн бұрын

    Imo problems with heatburst and df1 are consequences of shit jab range. Kazuya has literally the shortest hands in the game.

  • @johnysimps1191
    @johnysimps119127 күн бұрын

    Sounds like propaganda to me. That PEWGF dmg is too high nerf that a bit and 3,1 cancel is too easy to do. Make it so you need an extra forward input (so 3 total). Lastly, his devil moves are too obnoxious. Please increase the amount of heat energy he consumes for using devil moves. Maybe nerf the consistency of his 112 for extra balance (it's currently too consistent). Thank you for coming to my TED talk

  • @mr.bucket1921
    @mr.bucket192127 күн бұрын

    yeah i like how his moveset was cool in tekken 7 and other games but when he came out in tekken 8 i just dont like it I thinked that I was not satisfied with him

  • @cidsofawsome
    @cidsofawsome27 күн бұрын

    I by no means agree with the way the devs are balancing the game but sadly your just gonna have to join the band wagon of the rest of the roster that is forgotten about and play someone else until things are changed.

  • @oscarisopthebest3424
    @oscarisopthebest342427 күн бұрын

    Also did you mention that useless heat move that kazuya stomps his foot on the ground and nothing happens?

  • @casadovah4684

    @casadovah4684

    27 күн бұрын

    Yeah, it's dumb but you can follow up with a wave dash into different moves. It's almost like a stance.

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    I believe stomp is a gimmick mostly and not really worth mentioning. I see it as a cool animation for when you fight kaz in the story mode

  • @oscarisopthebest3424

    @oscarisopthebest3424

    26 күн бұрын

    @@flavortownoutcast1719 it should worth something for the online gameplay

  • @NovaSeiken
    @NovaSeiken27 күн бұрын

    Though I see the discontent with combo hitbox consistency as very reasonable and justified, I still believe T8 Kazuya is in a good place, considering he only needs to take you to the wall with more-than-suboptimal combos to essentially win the round because his okizeme options are an abomination and db1,1+2 chip damage is completely broken. Even if the defender pulls off and blocks everything, Kazuya still gets a deadly mixup to attempt being very plus and the opponent lost 20% health on chip damage alone. Would you be willing to sacrifice an *abomination* like Kazuya db4 (+4~+5 hit, -12~-11 block, tracks both sides, *HITS GROUNDED* ) in order to get what you want, for example? Because you can't really have it all. 🤔 I dare say no character is more oppressive than he is in a wall wakeup, and _that is _*_really_*_ saying something_ in this game in particular when you have abominations like Xiaoyu HYP. Also: his Heat Burst should be *reverted to the original range.* The new shitty range ruined many combo optimizations through multiple EWGFs, which Kazuya would greatly benefit since it's his trademark.

  • @casadovah4684

    @casadovah4684

    27 күн бұрын

    The problem I have with Kazuya is that he his a great character, and he definitely has strong traits. But his shortcomings over power his strengths. Most characters in tekken are the opposite. So many characters are so strong in this game that their weaknesses rarely show. You have to play like a God damn mad man to even keep up with other people in this game. You have to wavedash & pewgf your balls off every millisecond to even make kazyua seem strong. Its HELL meanwhile Seems like other people are playing on autopilot having the time of their lives.

  • @nekobig
    @nekobig27 күн бұрын

    I most certain they ARE looking to Nerf the f4 ender from kazuya

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    It’s possible since drags spike tech is fucking brutal. Take the hit or have him be plus 7. A lot of high tier characters abuse oki the best. Ex: Jun reset combos being patched out making db2 useless

  • @user-di4ch7hr1u
    @user-di4ch7hr1u27 күн бұрын

    Bryan has even bigger problems

  • @lunakazama2652
    @lunakazama265227 күн бұрын

    Mr. President, I hope you understand this is the fate you've chosen by playing Tekken 8 (worst Tekken ever) :dirtyTekken:

  • @michakoguciuk497
    @michakoguciuk49725 күн бұрын

    Not to mention how they nerfed most of his punishes for no reason. 1,1,2 and 1,2,2 and b1,2 and hellsweep for that matter all deal 2 less damage, ws1,2 is a tornado launch? Why, the character already has shit combos. You have to struggle with multiple electrics and 3,1 cancels to get less damage than most characters get off of their easy staples....

  • @decutotal7742
    @decutotal774228 күн бұрын

    This video is gold. I switched to Devil Jin fast within the first few hours of getting this game, having decided Kazuya is decidedly useless in Tekken 8. Namco devs need to watch this.

  • @Theterminato2013

    @Theterminato2013

    27 күн бұрын

    Careful, you going to get a lot of RyuJin17 apologists who swear Devil Jin is mid tier and is worse than Kazuya, LMAO 😂🤣.

  • @decutotal7742

    @decutotal7742

    27 күн бұрын

    @@Theterminato2013 na I want some of what they must be smoking 😅

  • @RibbonPL
    @RibbonPL24 күн бұрын

    You can't Ewgf at -15 ?

  • @flavortownoutcast1719

    @flavortownoutcast1719

    24 күн бұрын

    You can but you have 1 frame of leniency as EWGF is unbufferable

  • @RibbonPL

    @RibbonPL

    24 күн бұрын

    @@flavortownoutcast1719 Unbufferable? Like it always been. With Kaz you can do 13f electric. f.n.df+2 so you have 2 frames of leniency.

  • @suitemeattodd8826
    @suitemeattodd882613 күн бұрын

    They made Kaz so bland. I still love using him regardless

  • @OctopusH2O
    @OctopusH2OАй бұрын

    I just started learning him and man he is so weak without proper wavedash and pewgf, im a Law main and he is so easy compared to Kazuya

  • @seanbrown7083

    @seanbrown7083

    28 күн бұрын

    Literally if u don’t have wavedash and EWGF down u can’t play kazuya to his fullest potential and u can’t just have one and not the other for example u can electric consistently but you can’t wavedash for shit your electrics are only as good as your movement

  • @pank3245

    @pank3245

    28 күн бұрын

    That's why I switched to Bryan, He has an equal amount of a skill ceiling as Kazuya but he has good fundamental tools where you don't need to rely on taunt cancel jet uppers or dash cancel

  • @taylorbee4010
    @taylorbee401028 күн бұрын

    So play DeezHands hachi Hershima aka Reina

  • @Niforse
    @Niforse28 күн бұрын

    I think alot of what makes Kazuya dysfunctional and difficult is inconsistency, even my main, Yoshi, has a billion different hitbox and tracking problems, and flash to compensate only goes so far, as alot of block sequences cause flash to just flat out whiff. If your opponent jab checks at +1 every time and only plays by exact frames sure, but drag's WR2 into DB3+4 flash will just whiff. Not to mention his jab with its complete chance of actually working, incredibly weak homing moves, and just whenever you play him it just feels like whatever you press is going to whiff 60% of the time, despite other characters having plus on block demon paws, plus on hit lows from standing, strong snowballing looping pressure situations from braindead powermids, and a jab that works. 3,1 and flash are really the only two things that keep him top ten, and his damage is fucking stupidly high for no good reason too, but even then he has alot of consistency issues too with D2,2 just deciding to whiff entirely, or D2,2,2 not screwing at the wall. So obviously give Kaz a 3,1 type string and an i8 launcher please and thank you- Or make it so the hitboxes *FUNCTION* and flat out remove 3,1 please and thank you.

  • @matheusuzumaki100
    @matheusuzumaki10027 күн бұрын

    Wtf Kazuya is cheap as hell hahahaha ppl will complain even if their main is the most OP shit in the game, amazing

  • @KomiMiko
    @KomiMiko28 күн бұрын

    haha falldown of tekken

  • @zer0cx110
    @zer0cx11014 күн бұрын

    Just picked up kazuya 2 days ago and my opinion of him Has already changed. HE SUCKS.

  • @floridaman7206
    @floridaman720627 күн бұрын

    Agree with the video. I love Kaz but it is so hard to shut down people’s bullshit in this game. I have a lot of issues with him but one of the easiest things they could do help him without making overpowered is to just speed up his df1 to 13f like everyone else. I’ve gotten, surprisingly, a lot of push back at that idea. Someone really told me they don’t want that for kaz because it’ll make him like the rest of the cast and not “unique”. Lol ok how does that make him unique? He’s uniquely weak in that regard. It has crap range, drops combos all the time, doesn’t do crazy damage. It’s crazy he has a df1 that is the same speed as a df2 but with none of the benefits. If they sped it up he could use it when he is +4 after f4 and db4 to frame trap. But alright fine. If I can’t get that, let’s at least do this. Right now you alternate between df1,df2 and df1,2 or df1,4 for mid mid or mid high mixup. It’s like a mini 50/50. Landing df1,2 or df1,4 have clear advantages. One is a heat engager and the other leaves you at +18 for a free mix up. That is good. But df1,df2 is not as good. Df1,df2 cannot naturally combo unless it’s a counter hit. Why? They don’t need to do anything crazy. Just let it combo and you get a few plus frames like +8 or even +6. The df2 part will hit if they block the first hit and then crouch the second hit, but you get nothing off it unless it is a counter hit which is very rare. Keep the counter hit launch but allow a clean hit to guarantee a steel pedal. Then increase the hitbox of df1 to make combos more consistent and boom that’s it. Also make Kaz land closer to the enemy after running 3 on block. It’s a good source of plus frames (+6) which he desperately needs. But it pushes you too far. Your df1 whiffs unless they press something and your grabs whiff too. You could use db1,2 or df4 as mid checks but those also suck. Db1,2 leaves you at a whopping -19. That is ridiculous. You might get away with it midscreen because of the pushback but some characters can punish from that far (Jun,Jin). At the wall there is no pushback you are getting launched. Df4 only gives you +2 on hit and you lose your turn if you do df4,4 (stupid). On block, df4 leaves you -9 so you lose your turn. If you df4,4 on block god help you. My suggestion is either reduce the disadvantage for db1,2 to something less egregious or increase push back. Allow push back at the wall. Make df4 have identical properties to ws4. They already look identical. I don’t think any of these changes will make Kaz overpowered. They will simply make him more consistent.

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    Df12 is a natural combo. I clarified I had counter hit on since it did 33 dmg instead of 31.

  • @floridaman7206

    @floridaman7206

    27 күн бұрын

    @@flavortownoutcast1719 right but I’m talking about df1,df2. The mid mid option. That’ll only combo if the df1 is counter hit. Any other time the opponent will block the df2 and you lose your turn

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    @@floridaman7206 the reason it doesn’t combo is because both hits are safe for a mid mid string it’s pretty good

  • @floridaman7206

    @floridaman7206

    27 күн бұрын

    @@flavortownoutcast1719 I think they should at least let you get a guaranteed steel pedal if the df2 mid hits. Rn you don’t really get anything off it. If we’re making our opponent guess between ducking the high and blocking the mid, there should be a little reward for guessing right. A guaranteed steep pedal i don’t think would be too much damage

  • @flavortownoutcast1719

    @flavortownoutcast1719

    27 күн бұрын

    @@floridaman7206 I could see that if the 2nd hit wasn’t a ch launcher. So I don’t think ff4 is really needed

  • @RunningWild.
    @RunningWild.27 күн бұрын

    Because the player isn't skilled enough