Why Do We Need Polygons In 3D Video Games?

Ойындар

What are polygons, and how do they make our favorite games three-dimensional? Let's explain.
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Footage via: / @bel_itman
Video Credit [1:10 -1:22]: Bart de Vries
• "Autumn Valley" - Styl...
(www.artstation.com/bartndv)

Пікірлер: 2 100

  • @tiedie
    @tiedie6 жыл бұрын

    im a game artist myself and I have to say thing was pretty spot on. The idea of moving to something beyond polygons has never even occurred to me simply because of how well the system works. That being said the way we use polygons is rapidly changing. Before everything was done by hand. start with a cube, add extra edges, and morph it into your desired shape. Now most studios sculpt their assets using millions of polygons only to drastically low the amount near the final process. We are now seeing a new method in the industry. People are starting to use photo scanned object to create "perfect" models. We're quite a ways off but looks very promising. With that in mind this type of technology does nothing for stylized art, so it will never fully take over. Its amazing to see how far we've come, looking forward to what the future holds.

  • @RowanSteyn3D

    @RowanSteyn3D

    6 жыл бұрын

    i do 3d modeling too, doing it in collage next year :D

  • @damienw4958

    @damienw4958

    6 жыл бұрын

    Tiedie true, I am making a game using only my own assets, and I am manually shaping cubes/basic shapes in blender into the shape I want, but I am no artist and so I have gone for a low poly design since I just don't have the time/patience/skill to create high poly models.

  • @antonievandermeer34

    @antonievandermeer34

    6 жыл бұрын

    Yo 3D artist here too.

  • @kaimorgan4130

    @kaimorgan4130

    6 жыл бұрын

    Its interesting to see you here Tiedie I've been subscribed to you for ages now how have a career in game design one day

  • @tiedie

    @tiedie

    6 жыл бұрын

  • @100tinka
    @100tinka6 жыл бұрын

    "A pixel is a dot" *shows square*

  • @Akniy

    @Akniy

    5 жыл бұрын

    Dpi

  • @Akniy

    @Akniy

    5 жыл бұрын

    A pixel is technically not even a square depending on the screen.

  • @Kavlor1

    @Kavlor1

    5 жыл бұрын

    A dot is just how something is appearing to the eye,in a nutshell.

  • @TheShiftingSounds

    @TheShiftingSounds

    5 жыл бұрын

    A dot is actually a square. Not a dot.

  • @RadiusNightly

    @RadiusNightly

    5 жыл бұрын

    If you are watching it on Trinitron where each pixel are zig-zag itself, it makes you think, is it a pixel, or square, or dot, or zig-zag RGB, or maybe triangle...

  • @alexThunderrr
    @alexThunderrr6 жыл бұрын

    As a graphics programmer myself, videos like this usually make me cringe hard, because they're (usually) ~2/3 flat out false. Like putting technical terms and basic words to form a sentence into a blender and see what happens. Luckily, this video is not one of those. Well done! That we're not doing full blown molecular simulation, but only surfaces (like what the brain and eyes are doing anyway) is the whole point of realtime CG. Calling it a "magic show" is a great paraphrase.

  • @YuvalDorfman
    @YuvalDorfman6 жыл бұрын

    3d designer here. Great video, one thing I want to add, in the future when the hardware is strong enough we might see a shift from polygonal modeling to point cloud based object scanning and rendering. Point cloud is like a cloud of "atoms" that are represented with points and the software connects all these points into a model which is much more detailed then polygonal model

  • @bbarrett726
    @bbarrett7266 жыл бұрын

    I've been enjoying these technical videos that Falcon does every so often. Even if they are simplified explanations, I learn something new.

  • @jerrymack95

    @jerrymack95

    6 жыл бұрын

    same

  • @Reject3

    @Reject3

    6 жыл бұрын

    bbarrett726 k

  • @newsandquicklearn6740

    @newsandquicklearn6740

    6 жыл бұрын

    bbarrett726 agreed I want more of these

  • @AnySpy1

    @AnySpy1

    6 жыл бұрын

    The more you know

  • @soulsavor9638

    @soulsavor9638

    6 жыл бұрын

    Right falcon got the best topics on this channel

  • @wafiqessop4034
    @wafiqessop40346 жыл бұрын

    Falcon is the kind of guy that mixes his tea with coffee, because "He likes trying new things out"

  • @MegaNocab

    @MegaNocab

    6 жыл бұрын

    The Bakersman having done this by accident I do not recommend.

  • @Ari-M

    @Ari-M

    6 жыл бұрын

    Doug demuro fan spotted.

  • @no-qb8kb

    @no-qb8kb

    6 жыл бұрын

    The Bakersman I mix Pepsi and Coca Cola with Caffeinated Coffee, works wonders. Just don't replace Pepsi and Coca Cola with Red Bull...

  • @raventhorX

    @raventhorX

    6 жыл бұрын

    I've seen people put creamer in coca cola. This doesnt sound too bad.

  • @LEGENDGAMES-SD

    @LEGENDGAMES-SD

    6 жыл бұрын

    MegaNocab i agree😂

  • @gentle2587
    @gentle25874 жыл бұрын

    UE5 running 16 billion polygon on a PS5 how far we've come.

  • @mightyhadi6132

    @mightyhadi6132

    4 жыл бұрын

    Actually, UE5 on PS5 don't have limitation on Polygon anymore. They explain all polygon are not limited. So we are in the end games is all about IO now and SSD speed to stream all assets without limited by polygon.

  • @darkengine5931

    @darkengine5931

    Жыл бұрын

    @@mightyhadi6132 For Nanite, yes, but Nanite has the downside of requiring heavy precomputation. It doesn't work so well for deforming meshes (ex: character animations) and it's completely unusable for dynamic topology changes (ex: fracturing an asteroid when you shoot it at precisely the point you shot it).

  • @mightyhadi6132

    @mightyhadi6132

    Жыл бұрын

    @@darkengine5931 agree , that's why the new UE 5 2.0 are enabling Tessellation , for deformation . Fortunately PS5 is running at higher clock speed and has high fixed operation .

  • @darkengine5931

    @darkengine5931

    Жыл бұрын

    @@mightyhadi6132 Dynamic tessellation is awesome although I think hypothetically we could do even better with per-pixel displacement with a raytracer... but I think real-time raytracing isn't quite there yet.

  • @Andrewtate200

    @Andrewtate200

    7 ай бұрын

    We don't have a single game that look close to UE5 demo's lol😂

  • @AimanJadue
    @AimanJadue6 жыл бұрын

    Whenever i see these kind of Gameranx videos, i can't help but think that at some point near the end, Falcon's voice will increase gradually as well with the music in an epic-like way. finishing with a message of faith and hope to humanity... or some shit like that lol.

  • @fatbob1999
    @fatbob19996 жыл бұрын

    I came for polygons...left with an existential crisis.

  • @ronindebeatrice

    @ronindebeatrice

    6 жыл бұрын

    Khalid Himmo Nah, the actual world is a bit stranger. Wave like voxels moving through 26 dimensions.

  • @phoenixzappa7366

    @phoenixzappa7366

    6 жыл бұрын

    ron Like ur mom

  • @sansirow4595

    @sansirow4595

    6 жыл бұрын

    Scotty Nguyen's 80s Mullet then u r his brother? jajajaja

  • @parapsycho13

    @parapsycho13

    6 жыл бұрын

    Khalid Himmo You should watch the video "Are You a Simulation?" on VSauce3.

  • @Nyerguds

    @Nyerguds

    6 жыл бұрын

    +ronindebeatrice Games need more voxels.

  • @Zenthex
    @Zenthex6 жыл бұрын

    triangle are also used because they are the only polygon which is monoplanar, meaning no matter how you arrange it's vertexes in 3d space it always occupies only a single plane.

  • @ferna2294

    @ferna2294

    6 жыл бұрын

    Exactly! Those f*ckers can´t be bent, therefore it avoids a whole new level of glitches caused by any other more complex face.

  • @ontley

    @ontley

    6 жыл бұрын

    Zenthex TRIIIIIIIIIIIIIIIS are annyoinf to work with

  • @ferna2294

    @ferna2294

    6 жыл бұрын

    Normally you can work with different shapes in 3D Editors. Then it exports them as triangles, but you are not limited to triangles when working, for example, in 3D Studio Max.

  • @TorutheRedFox

    @TorutheRedFox

    6 жыл бұрын

    you can use quads for relatively flat shapes for example

  • @ferna2294

    @ferna2294

    6 жыл бұрын

    Yes sir!

  • @black990ops
    @black990ops5 жыл бұрын

    I'm a 3D artist and this is spot on and I actually don't think there will ever be a need to change the polygon system, I mean sure in the near future as computers become more powerful we wouldn't need to tweak 3D models as much and they can have very high polygon counts but we probably will still use polygons nonetheless because they do the job and they do it smoothly and flawlessly if enough knowledge is applied.

  • @AlexSanLyra
    @AlexSanLyra6 жыл бұрын

    Awesome video! =D I love these random video explaining stuff... even though I pretty much already knew most of it, it was fun to watch.

  • @spyrosdeloglou8970
    @spyrosdeloglou89706 жыл бұрын

    *"...We 've created an art form that combines so many different technical, mathematical, scientific methods of processing information, to create something that suspends our disbelief, and allows us to engage in another world."* 'nuff said

  • @Dre2000lbs

    @Dre2000lbs

    6 жыл бұрын

    Beautifully said.

  • @CloroxBleach-oj2rl

    @CloroxBleach-oj2rl

    6 жыл бұрын

    He literally just said that as I read this.... Woah.

  • @heinsdasein1523

    @heinsdasein1523

    2 жыл бұрын

    @@CloroxBleach-oj2rl Carl Jung's Synchronicity theory.

  • @Cormac_YT
    @Cormac_YT6 жыл бұрын

    polygons...... *I LIKE POLYGONS*

  • @c0r5e

    @c0r5e

    6 жыл бұрын

    chizzy but i hate math

  • @jtstearns3373

    @jtstearns3373

    6 жыл бұрын

    I like porygons more

  • @Vandy--

    @Vandy--

    6 жыл бұрын

    *I LIKE TURTLES*

  • @mariusciontu151

    @mariusciontu151

    6 жыл бұрын

    Why do i see you everywhere?

  • @bluefat8096

    @bluefat8096

    6 жыл бұрын

    The more polygons on a 3D game the better it looks. For example, Heavy Rain video game.

  • @KeeperOfKale222
    @KeeperOfKale2226 жыл бұрын

    I went to school for digital animation and made a few apps using some things I learned. I ended up pursuing other things because my heart was just not in working for a big company, or wrestling with software and rendering for days on end... and I was more in love with hand drawn animation to boot. As far as tech goes, the new thing will be photogrammetry, and have done some myself for fun. I love it, and like others have said, artistic expression will always have an appeal to audiences. The most mind boggling thing to me are the people who were smart enough to write the programs and the algorithms to be used as tools by the industry. Writing code so to have a computer replicate light refractions and render it realistically inside of a glass surface cannot be easy.

  • @clementguillaumin1039
    @clementguillaumin10395 жыл бұрын

    "we play video games not because they look perfect but because we enjoy em" rtx : hi people : OHMYGODREFLECTIONSTAKEMYMONEY

  • @wadewilson3309

    @wadewilson3309

    4 жыл бұрын

    Clen Vingt-trois it depends on the game. realistic games should look realistic. cartoony games not so much. both still benefit from good lighting.

  • @vejymonsta3006
    @vejymonsta30066 жыл бұрын

    Theoretically, if you had computers that are powerful enough, you could create a virtual table of elements: tiny hexagonal polygons like atoms which are meant to stack on top of each other based on a certain set of rules similar to physics. You wouldn't have to make it the same "resolution" as real life atoms. Pretty soon it might actually be possible to render 3D objects based on a virtual table of elements. You could simulate chemical reactions based in virtual time and predict how those chemicals might react with other chemicals. What this means for video games is not that important, but for chemists this would be an immensely powerful tool. You would no longer need to worry about time in your experiments. Simply input the chemical parameters into the simulation and press the go button. 100000 simulated reactions occur in a few seconds. For the medical industry this would be incredible. Nanobots would become the next big thing.

  • @emilemerten6535

    @emilemerten6535

    6 ай бұрын

    Merry Christmas

  • @acheyawachtel9409
    @acheyawachtel94096 жыл бұрын

    The circle is made of squares The circle is made of squares The circle is made of squares The circle is made of squares

  • @SimonNitzsche

    @SimonNitzsche

    6 жыл бұрын

    **Triangles**

  • @yapdog

    @yapdog

    6 жыл бұрын

    Yep, triangles. If you're doing it right, it only takes 2 triangles; you'd use a shader to render the curvature.

  • @barrios5430

    @barrios5430

    6 жыл бұрын

    lol 😂 i can just imagine you absalutely paranoid*Circles are made with sqaures...*

  • @naughtyramen7773

    @naughtyramen7773

    6 жыл бұрын

    Let my elevator alone Let my elevator alone Let my elevator alone Let my elevator alone

  • @yashovam

    @yashovam

    6 жыл бұрын

    Simon Nitzsche Pollygons are rectangles sometimes. height maps and normal maps help draw circles on flat surfaces to : p

  • @laruku-fs2in
    @laruku-fs2in6 жыл бұрын

    Damn, you just made me love this beautiful art form even more. Very well done video.

  • @Tenchy
    @Tenchy6 жыл бұрын

    I do a lot of modelling, not for games but for my own personal animations. This video was great and really explained polygons in a way that a lot of people can understand so thanks for that c: In a way, 3d modelling and animating is just as fun as playing games because you get to challenge yourself, improve and when you reach the end goal, you feel a great deal of satisfaction and you feel proud that you've created something that was originally just in your head. It's great!

  • @justinda1012
    @justinda10126 жыл бұрын

    Is it just me or did I hear him say,"Videogams"?

  • @hexdiqoreprime7974

    @hexdiqoreprime7974

    6 жыл бұрын

    No’ît koxöza.

  • @pux0rb

    @pux0rb

    6 жыл бұрын

    He says it several times in the video. He even says "sam" at one point instead of "same". I have heard many different accents before but this is new to me.

  • @viceversa7339

    @viceversa7339

    6 жыл бұрын

    Lol. He said that.

  • @martinboylan1503
    @martinboylan15036 жыл бұрын

    What would it take for a game to have a fully rendered and realized environment? Where you use a shovel and the dirt gets picked up seamlessly or you can take a bucket off water out of a bath and the water in the bath is lower. That will be amazing.

  • @blueberrybandit2388

    @blueberrybandit2388

    6 жыл бұрын

    Tim Sweeney believes we'll have true photorealism with 40 Tflops of GPU power. So in roughly 7-8 years. Realtime fluid physics at a large scale are further out as a standard in games, as it requires enormous amounts of processing. I wouldn't expect the oceans of an Assassin's Creed game, for example, to use realtime fluid physics that rivals real life for another 20 years.

  • @bulut6759

    @bulut6759

    6 жыл бұрын

    Well technicaly it could be done if the only thing youre doing in the "game" was taking water out off bath

  • @Opethianaut

    @Opethianaut

    6 жыл бұрын

    Right? lol!

  • @damienw4958

    @damienw4958

    6 жыл бұрын

    Martin Boylan at that point you may as well just live in real life

  • @martinboylan1503

    @martinboylan1503

    6 жыл бұрын

    But I can do all those weird things while in the comfort of my home, clean and spotless.

  • @lespetitesmorts2855
    @lespetitesmorts28556 жыл бұрын

    I've been a level designer and 3d coder for more than a decade now and I must say your explanation is among the best I've ever seen. Simple, down to the point, true and informative.

  • @JacobSmith-do5ly
    @JacobSmith-do5ly5 жыл бұрын

    I always wanted to make video games ever since I was a kid, and now I'm actually starting to make games with unreal engine 4 and cryengine, so this video helped me understand the science of make a video game. Thank you guys so much!

  • @chadpollock2408
    @chadpollock24086 жыл бұрын

    Great video, interesting stuff

  • @gameranxTV

    @gameranxTV

    6 жыл бұрын

    Thanks!

  • @chadpollock2408

    @chadpollock2408

    6 жыл бұрын

    gameranx Senpai has observed me. *commenting intensities*

  • @elihalfe145

    @elihalfe145

    6 жыл бұрын

    cocaine is better man

  • @RowanSteyn3D
    @RowanSteyn3D6 жыл бұрын

    3d modeling programs like blender use light beams to render images, say you were rendering something at a 100x100 resolution (i know this is very small) the program fires beams out of all those pixels that bounce off objects differently, it depends on what material you make it, then if the beam hits a light it will show up as that pixel on screen, in a complex scene in blender it will have to do this about 2500 times per pixel, thats why it takes sometimes weeks to render animations like this, and thats also why video games dont do this right now because they would proberly run at about 0.00001 fps.

  • @Architector_4

    @Architector_4

    6 жыл бұрын

    That is more of a lighting and shadows question though. Also with Blender, it doesn't do anything light related until you hit the switch on one of rendering engines it has, and even there: Blender Internal does only 1 calculation for 1 pixel for X lamps you have in the scene, either if it's lit by it or not(unless you use smoothing then 15 samples is enough). To be honest, games would run with Blender Internal at like 5FPS. Blender Game engine does stuff like a game engine and does more smoke and mirror stuff by predicting where the shadow would be. Cycles is I believe the one you were talking about with that. A lot of ray scattering and... even more of ray scattering. Eevee(coming in 2.8) is kinda like game engine, but it's a mix between raytracing and modern game engines, where it's 99% realtime, but if you look close enough you would still see it losing noise over time every time you stop moving the view around.

  • @ronindebeatrice

    @ronindebeatrice

    6 жыл бұрын

    QuickscopingFTW Didn't Carmack have a raytracing engine running in game in near real time 20 years ago?

  • @Architector_4

    @Architector_4

    6 жыл бұрын

    +ronindebeatrice Yeah, but that was like 320x1 raytracing with just 1 simple thing - see which part of the wall/object/whatever's texture it needs to render for that pixel, and the distance. Reason that the height resolution is 1 is beause it does only 1 check for a whole vertical line on the screen, and then draws that whole line based on 3 variables - what texture to use, what part of the texture, and how close it is(how big to draw it). It's maybe a bit more complicated than that(transparency, for example, drawing hand of an enemy and a wall at the same time), but still, same logic applies - non-realtime raytracing with a lot of calculations and Wolfenstein 3D's simple near-realtime raytracing aren't the same thing.

  • @ronindebeatrice

    @ronindebeatrice

    6 жыл бұрын

    Architector #4 I wasn't thinking Wolfenstein actually, but something much later.

  • @Architector_4

    @Architector_4

    6 жыл бұрын

    What is it then? Can't think up of any other raytracing thing Carmack did long time ago...

  • @whathappenswhen4767
    @whathappenswhen47676 жыл бұрын

    dude your videos are so frikin well done and edited that is amazing. Thank you so much for this content gameranx :D

  • @Bill4LE
    @Bill4LE6 жыл бұрын

    You guys have some of the best videos on KZread....but this one...this one might be your best yet.

  • @c0r5e
    @c0r5e6 жыл бұрын

    Who thought from 2:02 this game was GTA San Andreas graphics before completely rendering to GTA V graphics?

  • @madmaster0015
    @madmaster00156 жыл бұрын

    Polygons are cool but atoms are where its at.

  • @amireasy6419

    @amireasy6419

    2 ай бұрын

    Raymarching can render perfect 3d object

  • @YuliansyahAgungPratama
    @YuliansyahAgungPratama6 жыл бұрын

    This is really an eye opener, at least for me, who enjoyed the video games for at least 20 years, (until forever i hope) - yet somewhat still taking its "magic show" for granted. Can you please make more video like this? I really into video games, and yet, this kind of information, is really a treasure. Thanks for collecting the information and presented in simple terms video like this. Thumbs up!

  • @nikolasclausen8038
    @nikolasclausen80386 жыл бұрын

    this video is good for understanding polygons because its short,simple and informatinal to the point where it would be a good way to inform alot of people something a bit hard to understand in a simple way and it can also be used to understand polygons for math class for instance

  • @MikeRetroModz
    @MikeRetroModz6 жыл бұрын

    Maybe in the future we will find new ways of creating graphics! Amazing video btw ♥

  • @elihalfe145
    @elihalfe1456 жыл бұрын

    polygon is the best pokemon

  • @Ari-M

    @Ari-M

    6 жыл бұрын

    I dunno if it's the best but it sure is cute, also i don't remember seeing him that much in the anime..

  • @elihalfe145

    @elihalfe145

    6 жыл бұрын

    the one from gen 1 is pretty cool

  • @TheKiroshi

    @TheKiroshi

    6 жыл бұрын

    +JormungandR - Porygon was never banned, *The* porygon episode was. He's appeared in other episodes of the show, but it's never been a popular Pokemon. It's like saying "Wow.. I don't remember seeing Belsprout in Pokemon.. must have been banned."

  • @TheCivildecay
    @TheCivildecay6 жыл бұрын

    these Video's are so much better than your other Video's on the channel!

  • @mcstrad10
    @mcstrad105 жыл бұрын

    I appreciate your videos. I've always loved video games but your approach to the topic has made it much more interesting for me.

  • @ProjectGamerYT
    @ProjectGamerYT6 жыл бұрын

    Games are becoming more and more graphically impressive, I wonder how long it'll take before the advances plateau. With that said VR will grow and grow over the next 20 years so it'll be exciting to see that really flourish as it has a long way to go at the moment.

  • @lordundeadrat

    @lordundeadrat

    6 жыл бұрын

    You could argue that it may have already hit it's first plateau. Ultimately the goal is to create a piece of art that is pleasing to look at and conveys the message of the story. Something you can get lost in and forget you're not part of that world. I'd say they hit that level a generation or two ago. It isn't a coincidence that so many games are coming out with less realistic ascetics. It isn't just because it's cheaper (Though I'm sure that helps). It's because the artistic direction has long since become more important than our ability to make something look believable. Mostly because realistic is something we can already do at any level we'd need to. There's a second plateau. One that strives for indistinguishable realism in games. That's an artistic goal all it's own. But if you ask me. Success like that is now just a goal for those pushing the limits for that wow factor. Not something every developer needs to, or even should, strive for. These days it's about what's good for the game. Not so much about what's going to show off the power of the system. Now to undermine myself a bit. I just got done with Evil within 2. Who animated the faces in that game? A Barbie doll sculptor?

  • @ProjectGamerYT

    @ProjectGamerYT

    6 жыл бұрын

    Frank Stapleton I never said whether they were good or bad but the technology is in its infancy, it has a long way to go before It hits what many see in sci fi movies

  • @ProjectGamerYT

    @ProjectGamerYT

    6 жыл бұрын

    Hardly surprisingly considering that was released 25 years ago. I mean it's pretty obvious VR is still in it's infancy, the technology has only just begun and has a lot of restrictions still despite some fun games.

  • @Xelluse

    @Xelluse

    6 жыл бұрын

    "Games are becoming more and more graphically impressive" - on screenshots, maybe (still, they are just copy-pasting "reality", not really impressive for alter/digital world), but in action they are becoming more and more annoying. Soon all games will look same, they already do... As for me, it is quite boring and monotonous, and really not Impressive (Well, maybe, only if for a person with complexes or with psychological problems, who do not live, but simply exists)

  • @metaltom2003

    @metaltom2003

    6 жыл бұрын

    Project Gamer If you're looking for a plateau, we've been in the 256 bit era for over two console generations. Even the Xbox One X and PS4 Pro are 256 bit consoles, as was the original Wii. Let that sink in for a moment. The only differences are processing speed, RAM, resolution, and a few other factors, but other than that we've essentially been using the same outdated tech for a while now.

  • @Berserkramo410
    @Berserkramo4106 жыл бұрын

    I don’t know about anyone else but after watching this video it made me appreciate the work of video game developers and how far we’ve come (I remember thinking Ocarina of Time as the pinnacle of graphics) to be able to experience this..........I’m baked. Great video as always!

  • @delivrex
    @delivrex6 жыл бұрын

    It's MIND BLOWING how far video games have progressed and continue to do so visually.

  • @leothelion2001
    @leothelion20016 жыл бұрын

    I don't know what's more complex and more artistic , the way the developer throws polygons to transform into video game art or the way the video narrator throws his words on this video and make it sounds like poetry , very enjoyable video

  • @RafidW9
    @RafidW96 жыл бұрын

    next question: why does EA still exist?

  • @clemjm.c

    @clemjm.c

    6 жыл бұрын

    For sims

  • @fullfunk

    @fullfunk

    5 жыл бұрын

    its in the game

  • @aniketjelle4418

    @aniketjelle4418

    5 жыл бұрын

    To make shitty games like skate 99.99 for skateboard

  • @tadstrange1465

    @tadstrange1465

    5 жыл бұрын

    Because they're still making enough money to stay in business. It's pretty simple.

  • @gamerdude8938
    @gamerdude89386 жыл бұрын

    Isn't that's why we play videogames so we can do things we can't do in real life?

  • @Furo6448

    @Furo6448

    6 жыл бұрын

    Like dating sims for example

  • @HalkerVeil

    @HalkerVeil

    6 жыл бұрын

    I play them for research.

  • @spoofy0760

    @spoofy0760

    6 жыл бұрын

    Gamer dude89 and if you enjoy doing those things witch you can’t do in real life then the main purpose is for enjoyment

  • @HalkerVeil

    @HalkerVeil

    6 жыл бұрын

    Or used for training solders. While we pretend they have no effect on people because it's "just a game". *eats my cake*

  • @slemangerdy8407

    @slemangerdy8407

    4 жыл бұрын

    I play gta v to go into the nightclub

  • @irish7193
    @irish71936 жыл бұрын

    Great video. Learned a lot. Thank you!

  • @heinsdasein1523
    @heinsdasein15232 жыл бұрын

    Fractal geometry has made such a profound impact on videogames and movies, great video.

  • @wowawewah
    @wowawewah6 жыл бұрын

    2:07 That's basically San Andreas

  • @mainkarakter5884

    @mainkarakter5884

    6 жыл бұрын

    You do know that's GTA V, and GTA V is based in San Andreas just like GTA San Andreas.

  • @wowawewah

    @wowawewah

    6 жыл бұрын

    Ron Da Bird you didn't know what I meant. I was talking about the graphics around 2:20

  • @mr.parabola5051

    @mr.parabola5051

    6 жыл бұрын

    He was saying that the graphics at that point in the video looked similar to the graphics in GTA San Andreas.

  • @JOAOVICTOR-jz5xt

    @JOAOVICTOR-jz5xt

    6 жыл бұрын

    Which video ?

  • @shaezbreizh86

    @shaezbreizh86

    6 жыл бұрын

    nop, san andreas was lower poly count and got worst texture ( except if you use mod ;P) and thatboi hops it's wrong, Gta V is based in southern San Andreas, 2/3 of san andreas map is missing ( San Fierro county and LV)

  • @Shot4ShotPhoto
    @Shot4ShotPhoto6 жыл бұрын

    What about that company, Euclideon, I️ think? They claimed that they found a way to get rid of polygons and use molecules.

  • @Rbanh

    @Rbanh

    6 жыл бұрын

    years ago. There's a reason there's no news about that. There's no real-time application for it, as it's not actually feasible.

  • @SmoothKenny

    @SmoothKenny

    6 жыл бұрын

    Bearded Weirdo TV Thank you. There is an indie game thats out that uses it.

  • @Shot4ShotPhoto

    @Shot4ShotPhoto

    6 жыл бұрын

    DwayneW1987 Do you recall the name of the indie game?

  • @Daigon95

    @Daigon95

    6 жыл бұрын

    yea I remember watching tht 6 years ago, but we dont hav the tech yet for everyone, the general consumer, to hav a system tht can play those kind of games. (plus its still too expensive.)

  • @npexception

    @npexception

    6 жыл бұрын

    The company is still in good business, and they do use the technology. But they seem to have stopped following the plan to use it in games. www.euclideonholographics.com/ I guess at some point they came to some technical difficulties that they just can't overcome yet.

  • @sharikobe
    @sharikobe6 жыл бұрын

    This was a really great video. I love watching videos which show the inner workings of video games or the industry. I wish some of my gamer friends had the attention span to watch stuff like this. But all they wanna do is play games.

  • @ViniSocramSaint
    @ViniSocramSaint6 жыл бұрын

    As someone that fiddles with 3D thingies and puts pixels together for a hobby, I would never be able to go on about my passion as basicaly and at the same time inspiring as you guys. As an amateur artist I never even considered the use of particles simulation to make "real things" other than fluids, grains or clusters of things, much less the possibility of using curves instead of faces to make actual meshes! This was one of these times when I think I'm gonna hear more of the same then someone totally baffles me by showing how much I don't know yet, even basic things. Kuddos for gameranx. The peeps that made me consider giving up on amateurism and the fear of math to learn what the computer actually does and fully commit to digital arts!

  • @RibeyeRyan
    @RibeyeRyan6 жыл бұрын

    video gam 1:50

  • @billybobbillerson9472

    @billybobbillerson9472

    6 жыл бұрын

    Vido gam

  • @yellowblanka6058

    @yellowblanka6058

    6 жыл бұрын

    Off-topic, but I can't be the only one who has the urge to punch the upside-down sunglasses douche in the face.

  • @noctuadiscipulum9715

    @noctuadiscipulum9715

    6 жыл бұрын

    That's just the movie Hangover

  • @helpme2401

    @helpme2401

    6 жыл бұрын

    OSHMKUFAHSA He's talking about the way falcon says "video game".

  • @kordru

    @kordru

    5 жыл бұрын

    vidyo gam

  • @kingthug6457
    @kingthug64576 жыл бұрын

    What's the game at 1:09 - 1:21?? Really like the artstyle

  • @niketuck9687

    @niketuck9687

    6 жыл бұрын

    World of Warcraft

  • @tenou213
    @tenou2136 жыл бұрын

    Whoa, informative content! Good going, guys.

  • @fububoi
    @fububoi6 жыл бұрын

    this is super informational and entertaining to watch, I personally am not a tech savvy person but I am studying in graphic design degree and it's definitely interesting to learn atleast the simplified version of whats going behind the scene that we all love and enjoy in video games, hopefully I can finish my degree and contribute to a gaming company

  • @fcukugimmeausername
    @fcukugimmeausername6 жыл бұрын

    @1:53 Video gam

  • @TheButaMan

    @TheButaMan

    6 жыл бұрын

    I typed up a comment for this just now, looked to see if anyone else did already, and now I'm sad.

  • @fcukugimmeausername

    @fcukugimmeausername

    6 жыл бұрын

    Better luck next tim

  • @scarstreak9603

    @scarstreak9603

    6 жыл бұрын

    gta 5

  • @quitwoozy5224

    @quitwoozy5224

    6 жыл бұрын

    MISSION FAILED! we'll get em next time

  • @SmashCentralOfficial

    @SmashCentralOfficial

    6 жыл бұрын

    Alpha Morty I was wondering if anyone else has noticed this. In all these videos, most of the time when he says "game" on it's own it comes out as "Gam", but things like "video games" and "gameranx" always sound fine lmao

  • @tylerdobson7868
    @tylerdobson78686 жыл бұрын

    Whoa this guy just opened my eyes.

  • @SiBennett
    @SiBennett6 жыл бұрын

    Great in-depth description for people outside of the industry (or beginners)

  • @martinpurrmann5063
    @martinpurrmann50636 жыл бұрын

    I remember not beeing interested in this video and now i just used it for help in a school project nice

  • @TheGunmanChannel
    @TheGunmanChannel6 жыл бұрын

    Oh yeah, Falcon!! I always cringe clicking a Gameranx vid in case that other guy is hosting.

  • @doplop

    @doplop

    2 жыл бұрын

    why is this 3 year old comment with 2 likes the top comment

  • @MutaharFarooq
    @MutaharFarooq5 жыл бұрын

    When I was younger, I thought games like GTA V were made PIXEL BY PIXEL.

  • @binozia-old-2031
    @binozia-old-20316 жыл бұрын

    I love it when falcon says a long word like philosophical or mathematical it’s just so,ENLIGHTENING

  • @starduck2
    @starduck26 жыл бұрын

    This is a great video for learning the basics of 3d.

  • @BlackWipeout
    @BlackWipeout6 жыл бұрын

    Very soon "Why do we need colors in video games?" "Why do we need sounds in video games?" "Why do we need stereo and more in video games?" "Why do we need keyboard and mouse in video games?" "Why do we need gamepad (for noobs on PC) in video games?" "Why do we need no more EA in video games?" etc. :D

  • @jarlfenrir

    @jarlfenrir

    6 жыл бұрын

    Whas it even actually explained why do we need those polygons? Have I missed it? He didin't even shown any alternative...

  • @MultiNine999

    @MultiNine999

    6 жыл бұрын

    Why do gamers nowadays cares more about game graphics, rather than gameplay?

  • @jarlfenrir

    @jarlfenrir

    6 жыл бұрын

    Because... there is ni gameplay nowadays?

  • @lumoneko299

    @lumoneko299

    6 жыл бұрын

    He did mention an alternative but that alternative is too expensive processing wise, which is rendering 3D models like a voxel image, with algorithms defining a shape.

  • @Soulsphere001

    @Soulsphere001

    6 жыл бұрын

    Jay Co I'm pretty sure that even voxels use polygons. Though I have no idea how you'd create a perfect sphere using a 3D application, but I suppose you'd do something similar to how you create a perfect circle in 2D. That would require an insane number of polygons though, so how does one create a 3D sphere, in a 3D environment, without polygons?

  • @DJLuckeyLu
    @DJLuckeyLu6 жыл бұрын

    Knack: 200,000 Knack 2: 500,000

  • @samrod4688

    @samrod4688

    6 жыл бұрын

    knack 1 and 2: still dog shit

  • @lozsurviver

    @lozsurviver

    6 жыл бұрын

    OH OOOHH DID SOMEONE SAY KNAAAAACKK!?!?!?!

  • @Tappettava

    @Tappettava

    5 жыл бұрын

    +Sam Rod You're uneducated Knack is the game of the year, every year.

  • @wesleygilbert2523

    @wesleygilbert2523

    5 жыл бұрын

    @RandomFinn you mean super Mario bros 2 baby

  • @itzyo_senpaii3676
    @itzyo_senpaii36766 жыл бұрын

    Seriously u are awesome in explaining falcon am loving ur vids

  • @me79999
    @me799996 жыл бұрын

    That was beautiful. Didn't expect to feel moved by a polygons video.

  • @MineNSleep
    @MineNSleep6 жыл бұрын

    Wow i have been subed to this channel since 2012

  • @ThatGuy-oc3mv

    @ThatGuy-oc3mv

    6 жыл бұрын

    Fusion Star nope

  • @marloscatos3001

    @marloscatos3001

    6 жыл бұрын

    *Channel was created in June 2016* 🤔

  • @snaggiz
    @snaggiz6 жыл бұрын

    I'm a simple man. I see a Falcon video, I watch it.

  • @cocozimme
    @cocozimme6 жыл бұрын

    Gameranx is by far the best video game content on youtube

  • @cotes42
    @cotes426 жыл бұрын

    @Gameranx I really like you’re voice falcon. You should look into voice acting work. Thanks for the great video again guys!

  • @myguy2656
    @myguy26565 жыл бұрын

    ☢️❎⚠️(Ive not watched the video all the way trough) BUT..... whats with the idea from Euclideon? They made the atom system nearly perfect so that it could even run on a laptop. You can download it right now its called Geoverse! oh and sry for my english

  • @Razorsand12
    @Razorsand126 жыл бұрын

    I know it sounds weird, but i cant get enough of your voice Falcon...

  • @delusionalnoodles

    @delusionalnoodles

    6 жыл бұрын

    Moon Knight so its apparently gay if he likes someone's voice? and also, what's wrong with being gay?

  • @214BIgl
    @214BIgl5 жыл бұрын

    Love the Xp Bliss photo in the intro!

  • @andreisabe
    @andreisabe6 жыл бұрын

    Great video. Liked and subscribed.

  • @askalotofquestions
    @askalotofquestions6 жыл бұрын

    “Polygon is also a 2D shape” my mind is blown

  • @irocklalot
    @irocklalot6 жыл бұрын

    As a 3D artist, making models, making a decent model takes no less than 200k polygons. Video games are really behind in that aspect, just having around 15k each

  • @blueberrybandit2388

    @blueberrybandit2388

    6 жыл бұрын

    15k is quite low for AAA games. Most models are double that, with certain key models being 3-4x that amount.

  • @irocklalot

    @irocklalot

    6 жыл бұрын

    Blueberry Bandit pc or consoles?

  • @antonievandermeer34

    @antonievandermeer34

    6 жыл бұрын

    Polycount isn't that heavy that you are limited to 15k per model console and Pc games have models with 200k plus polys especially vehicles. (Lead 3D artist here)

  • @blueberrybandit2388

    @blueberrybandit2388

    6 жыл бұрын

    Diego Salazar Consoles, and specifically for characters. I've seen models with as high as 85k on console.

  • @Zed86zz

    @Zed86zz

    6 жыл бұрын

    for something like a gun, I usually stay under 10k verts

  • @tailpipebananaguy7278
    @tailpipebananaguy72786 жыл бұрын

    Gameranx should add a playlist for these type of videos as "Gaming 101".

  • @MICKEYrenraw
    @MICKEYrenraw6 жыл бұрын

    What a great video, informative without being patronizing or forcing awkward jokes in :)

  • @harleyhellion2727
    @harleyhellion27275 жыл бұрын

    im so proud of humans for making this.

  • @DasEtwas
    @DasEtwas6 жыл бұрын

    Why Do We Need Atoms To Exist?

  • @G4M1N6

    @G4M1N6

    6 жыл бұрын

    "macintosh+ 420 starts playing"

  • @wooferjr169

    @wooferjr169

    6 жыл бұрын

    Funny how a sophisticated structure of atoms is asking why it needs atoms to exist.

  • @lieutenantdiamond5601

    @lieutenantdiamond5601

    6 жыл бұрын

    It isn't that we "need" them to per say, they just do. I won't say "simply" because there is nothing simple about them.

  • @almightykeys4734

    @almightykeys4734

    6 жыл бұрын

    WooferJr that's why I believe in God cause of how amazing we are perfectly structured. :) either that or believe in random lucky chance that we exist only to question our existence.

  • @wooferjr169

    @wooferjr169

    6 жыл бұрын

    Those atoms may be virtual and be nothing more than a simulation.

  • @Nightstalker350119
    @Nightstalker3501196 жыл бұрын

    Seems like you hit a home run on this one falcon. "Full time Game Developer" I like that you didn't leave out shaders, they are very important.

  • @benbenjaminr
    @benbenjaminr6 жыл бұрын

    Good vid mate! As a cg character and prop artist myself i have to say that the amount of polygons is not really the problem anymore. These days we use what is called a BPR render method. You sculpt a high poly character (lets say 20 million polygons) and then you create a low poly character ( its called retopology). After that we create bump maps ( like texture Maps, but with hight and detail information) based on the high poly model. we wrap the bump map around the low poly character and if you render your low poly character, it will look just like the high poly model with the same details and smoothness. Although we do use more polygons to create more detailed characters and environments, next to polygons the shaders and lighting is what makes the game look good and heavy to run.

  • @ArchHeretic1
    @ArchHeretic16 жыл бұрын

    Linear Algebra

  • @Soulsphere001
    @Soulsphere0016 жыл бұрын

    Actually, the question is: How the heck would you create 3D computer graphics without polygons?

  • @Soulsphere001

    @Soulsphere001

    6 жыл бұрын

    Technically you're dealing with pixels regardless of how you render objects. But I'm assuming, though not certain, that you just bypass the vertex shading and go straight to pixel shading (or whatever method of drawing the pixel that's used). From what I understand, you need to use ray-tracing or ray-casting. I know a little about ray-tracing now, so I have a bit of an idea how it's all done now, but I'm still not sure.

  • @Soulsphere001

    @Soulsphere001

    6 жыл бұрын

    I'm guessing without polygons, you're using a center point and the width, depth, and height of a voxel (or just a width if you're using cubic voxels) to determine whether or not a ray (from camera position) strikes a specific voxel (through a pixel on the screen). Then you just draw the pixel based on the colour of the first voxel struck. I'm going to look into it in more detail someday (hopefully soon).

  • @DarkDrifter

    @DarkDrifter

    6 жыл бұрын

    You could use bezier curves, so that the mesh is infinitlely defined (kind of). check out this demo, not really pratical for rendering or modeling, but still show the point: kzread.info/dash/bejne/fY2ZzcqnfKutndY.html

  • @Soulsphere001

    @Soulsphere001

    6 жыл бұрын

    Nacim DarkDrifter In other words, use one or more mathematical calculations to draw each pixel individually like you might do if you wanted to draw a circle in two dimensions.

  • @derekp10000

    @derekp10000

    6 жыл бұрын

    Nice question. I'd say make your 3D models with spheres, then cast a ray from each pixel on the screen to hit the sphere, and there it is. Another way is your models could be made of voxels each the size of a pixel, and do the raycast thing again to get the voxels nearest the screen. Another way is to make everything out of billboard points and draw an image to the screen at that point.

  • @darraghosullivan6049
    @darraghosullivan60496 жыл бұрын

    Great video. Great channel. Subscribed

  • @thisxgreatxdecay
    @thisxgreatxdecay6 жыл бұрын

    I'm not even much of a gamer myself, but for some reason, I am utterly fascinated by the work that goes into them. Videos like this are pretty cool.

  • @ThatWarioGiant
    @ThatWarioGiant6 жыл бұрын

    2:54 hey that’s blender

  • @JimMcnugget
    @JimMcnugget6 жыл бұрын

    I'm a strong independant woman and I don't need no polygons.

  • @yashovam

    @yashovam

    6 жыл бұрын

    JimMcnugget pixels for the win

  • @AtotehZ

    @AtotehZ

    6 жыл бұрын

    Polygons on the screen are made of pixels.

  • @ANT-jm4qx

    @ANT-jm4qx

    6 жыл бұрын

    AtotehZ Pixels are sexist!

  • @mistakenmeme

    @mistakenmeme

    6 жыл бұрын

    I'm a triggered polygon!

  • @gjkfhjkgjhkfgjydhjdltfu3096

    @gjkfhjkgjhkfgjydhjdltfu3096

    6 жыл бұрын

    No matter what kind of woman you are, you're still a *minion* to the patriarchy *XDXDXDXDXDXD*

  • @tiagocoimbra6321
    @tiagocoimbra63216 жыл бұрын

    Hey Falcon, good vid man

  • @swagnswift4281
    @swagnswift42816 жыл бұрын

    This is a topic I have thought a lot about.

  • @thatoneguyfromtheinternet6174
    @thatoneguyfromtheinternet61746 жыл бұрын

    A real question would be is there a such thing as an 10/10 game ?

  • @skylinegtr3454

    @skylinegtr3454

    6 жыл бұрын

    thatoneguy from the internet SMG

  • @mofstar8683

    @mofstar8683

    6 жыл бұрын

    thatoneguy from the internet 3 words: Super Mario Odyssey

  • @thatoneguyfromtheinternet6174

    @thatoneguyfromtheinternet6174

    6 жыл бұрын

    Raul Andres But would it still be if it has glitches in it ?

  • @johnlawful2272

    @johnlawful2272

    6 жыл бұрын

    Sir Galahad true so the last of us is 9 out of10 in that world

  • @overson7614

    @overson7614

    6 жыл бұрын

    Undertale. It got 10/10 on steam and IGN

  • @MrOurai
    @MrOurai6 жыл бұрын

    Nice channel. I enjoy it alot. Another philosophical inshight: take it further... no finite process could simulate a real curve or store it through the steps. It always has to be stored as a list of points and a method of interpretation. I recommend Heidegger´s "Space and art".

  • @mattaecus
    @mattaecus6 жыл бұрын

    Even as a hobbyist dev I still manage to learn something new from these vids.

  • @prokrastnation6071
    @prokrastnation60715 жыл бұрын

    What an outstanding video. Thanks for keeping it real guys-

  • @IRN-bm4xw
    @IRN-bm4xw6 жыл бұрын

    Because polygamy is the way to go. The more the better, right?

  • @Me1le
    @Me1le6 жыл бұрын

    Gameranx > Polygon

  • @Mo-re7ny
    @Mo-re7ny6 жыл бұрын

    Damn Falcon , that was some DEEP TECH video , i like it.. thumb up , hat off.

  • @olegkuvelas4438
    @olegkuvelas44386 жыл бұрын

    Yo bro! Thankx very much, great video!)))

  • @ksubscriberswithoutanyvi-go6nl
    @ksubscriberswithoutanyvi-go6nl6 жыл бұрын

    FALCON FOR PRESIDENT 2020 AHHHH

  • @ezekiel1390
    @ezekiel13906 жыл бұрын

    But can it run Crysis?

  • @lockmuertos
    @lockmuertos6 жыл бұрын

    Falcon the Hero, that was educational And Poetic! Good show, my feathery friend :)

  • @docprofpatrickllama3863
    @docprofpatrickllama38636 жыл бұрын

    This was honestly mind blowing

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