When you Create a Victorian Level Traffic Problem in Cities Skylines...

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Blightea-on-the-Wold meets Victorian Houses & Traffic...Lots of Traffic!! Enjoy :-)
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Пікірлер: 384

  • @LazarusDangerfield
    @LazarusDangerfield2 жыл бұрын

    "No power....has anything disappeared?" Yes Biffa... You deleted the entire housing estate connecting it together 😂

  • @kaltaron1284

    @kaltaron1284

    2 жыл бұрын

    I was laughing at that one as will.

  • @GBLecci

    @GBLecci

    2 жыл бұрын

    LOL I came here just to say that ahhaahah "what about the whole section of houses you deleted Biffa??" LOLOLOL

  • @jacobsecor5015

    @jacobsecor5015

    2 жыл бұрын

    COVID brain is real lol

  • @LazarusDangerfield

    @LazarusDangerfield

    2 жыл бұрын

    Oh Biffa, don't ever change 😂

  • @Nitsan_
    @Nitsan_2 жыл бұрын

    29:44 You dont have a "you go through" sign active on the first exit which made all the cars stop mid-roundabout and wouldnt flow as it should. Was so frustrating to watch xDD

  • @coronero88

    @coronero88

    2 жыл бұрын

    Agree

  • @KaoSBluey

    @KaoSBluey

    2 жыл бұрын

    Yeah I noticed that as well. Must have happened when he put that pedestrian flyover in.

  • @josutt66

    @josutt66

    2 жыл бұрын

    @@KaoSBluey it was happening before the overpass was put in

  • @alexridley4419

    @alexridley4419

    2 жыл бұрын

    He flies through clicking things on the roundabouts so fast and missing things like that I end up yelling at the screen like I’m watching a football match

  • @MrHenkkkie

    @MrHenkkkie

    2 жыл бұрын

    @@alexridley4419 Yes its really frustrating, he is very enthusiastic which is good, but clicking things really fast while not paying any attention at all what is actually happening

  • @rosscoe28
    @rosscoe282 жыл бұрын

    13:33 Because you had some trees selected. You can't raise or lower trees so if you untick trees from Move it and select just the buildings you can raise and lower fine 👍

  • @Steveddie93

    @Steveddie93

    2 жыл бұрын

    Also would have worked if he had nodes selected in the move-it selector

  • @amdkillaplays
    @amdkillaplays2 жыл бұрын

    39:30 They are waiting so far back because the UK style motorway road doesn't enable "Hugo Through" as its treated as a 6 lane two way road instead of two seperate highways, without lane connectors they could actually come down a ramp and cross over the motorway. They are so far back as they use the lines that you can adjust in Node Controller as their stop line

  • @speelydan
    @speelydan2 жыл бұрын

    That huge line of traffic heading almost off the map at the end of the video... Here's my thought. That secondary, temporary interchange off of the highway has a huge advantage over the first, main one - it's not leading into a tiny, problematic roundabout. It just dumps straight into the residential area. And I'm willing to bet that the VAST majority of those cars still trying to get in are trying to get to the residential area to move in. So here's my suggestion: 41:24 - that collector that leads from the interchange roundabout to the middle-sized roundabout. Disable private vehicles from using it. Let trucks and services through but ban private vehicles. Doing so should force all of those private vehicles to get out of the line and continue down the highway to the other interchange, where they have a straight shot to the residential area, while also letting all of the other vehicles - especially the vehicles trying to bring fuel to your power plants - get in through the city, where their destinations are usually a lot closer. Once the incoming move-in traffic is all cleared out and things settle down, you can lift the private vehicle ban on the main interchange and get rid of the secondary one.

  • @JulianaWeesF
    @JulianaWeesF2 жыл бұрын

    Let's play a game: take a shot of tea everytime Biffa says "I'm wondering whether..."

  • @aliceleiper5584

    @aliceleiper5584

    2 жыл бұрын

    I have over 500 teabags in my house but I don't think I have enough for this challenge.

  • @quantumkong8118
    @quantumkong81182 жыл бұрын

    I think I've noticed the traffic problem. On the third roundabout coming in from the motorway, you have the incoming lane to left turn only, so there's no other oprions for them to go anywhere else but the industrial area and back round

  • @CouchPotator

    @CouchPotator

    2 жыл бұрын

    If you're referring to the tiny roundabout, the cars aren't forced to turn left, but they do seem to be forced to using that 1 lane that goes left or straight. Changing things, he could make the left lane go right only, the the right lane go straight and right. That would better utilize the roundabout.

  • @flyingd0206

    @flyingd0206

    2 жыл бұрын

    The arrows say left, because the vehicles are turning left to enter the roundabout, rather than forcing them to take the first left turning off of the roundabout. My satnav says the same thing on a lot of real roundabouts.

  • @quantumkong8118

    @quantumkong8118

    2 жыл бұрын

    @@CouchPotator that was my initial thoughts too...left lane to turn left, and right lane for straight on and right.

  • @lhohenstreet
    @lhohenstreet2 жыл бұрын

    When you added in the new power plant, you used anarchy to put it in. This allowed the existing industrial buildings to still be there and clip through the plant. The same thing with the new water treatment facility. I love your videos and I'm so glad I'm finally all caught up!

  • @memofromessex
    @memofromessex2 жыл бұрын

    I feel sometimes leaving in imperfections is perfectly good, sometimes a house will cross a few more cells or different heights. Embrace the British perfectly imperfect. And have shopping trolleys and nettle and bramble patches!!!

  • @osbert
    @osbert2 жыл бұрын

    30:24 Another problem with that roundabout, you haven't turned off pedestrian crossings on that first exit. You built a flyover walkway but didn't stop pedestrians crossing and it's backing the cars up even more (aside from the missing go-through indication on the same node)

  • @damo_UK
    @damo_UK2 жыл бұрын

    I’m not sure why you’re worried about the traffic, chock-a-block motorways, slow moving roads and queueing are pretty much staples of British life!!

  • @aliceleiper5584

    @aliceleiper5584

    2 жыл бұрын

    Yeah clearly Biffa has never been on the M6 around Birmingham.

  • @jamesmarshall4093

    @jamesmarshall4093

    Жыл бұрын

    Or the m4 in Bristol

  • @FelixLemann
    @FelixLemann2 жыл бұрын

    hey Biffa there is still one section of road off the motorway roundabout that is vanilla, and it's on both exits now since you copied them haha

  • @williamhuang8309

    @williamhuang8309

    2 жыл бұрын

    Pretty sure because he doesn't have a suitable UK-style replacement.

  • @georgiadixon3513
    @georgiadixon35132 жыл бұрын

    30:32 "you go through" is not selected for the 2nd roundabout section so all the cars stop before going through

  • @embe4632
    @embe46322 жыл бұрын

    Another great video Biffa, I think the problem with the tiny roundabout is that for one of the nodes on the roundabout you have not selected 'you go through' button. 30:25 in de video

  • @tylerm.9408

    @tylerm.9408

    2 жыл бұрын

    Raging at my TV watching this

  • @tylerm.9408

    @tylerm.9408

    2 жыл бұрын

    @@automation7295 frustration? Sorry to wake you cupcake, 😘 I didn’t know you could hear me from there.

  • @THEJPR

    @THEJPR

    2 жыл бұрын

    @@tylerm.9408 Yeah, I don't know why that other person is so pressed. Raging at a tv/monitor/etc is just a common expression lol

  • @habsfan5741
    @habsfan57412 жыл бұрын

    When i saw the 20% traffic I said to myself: "Well this chap needs Biffa to do a traffic fix!"

  • @peewypeabody4284
    @peewypeabody42842 жыл бұрын

    Heya Biffa! Hope you're soon feeling well again. Just 2 things I noticed that were probably causing some issues: 1) After you replaced the roads on the Problem-a-bout, the pedestrian crossing was allowed again for one junction (the one where you put the pedestrian bridge above). Which is probably what's still hindering the cars going round. 2) It looks like the "highway" roads you are using aren't actual highway roads. They still have pedestrian-crossing options (as seen with Traffic Manager) and thus have the cars not enter junctions by default. Keep up the great content. See you next time. :)

  • @TheRealSpakanyan
    @TheRealSpakanyan2 жыл бұрын

    LOL, that's a lot of detail for a temporary junction. Also, just to take care of your backlog. You could make the East roundabout-offramp for industry only and force all private cars further down the highway to use the new one you built. Should be closer to their homes in any case. Then undo that once it settles. Just an idea. Great vid!

  • @carstenzimmermann4435
    @carstenzimmermann44352 жыл бұрын

    32:30 to those who wonder why the roads are up in the air: move it! option "follow terrain" is disabled

  • @Meeesa

    @Meeesa

    2 жыл бұрын

    Wow. Never knew that, thank you!

  • @MetroTitanD78
    @MetroTitanD782 жыл бұрын

    Can't wait til you add the Railway Station in and we get to see some British trains going about. Plenty of great looking vehicles on the workshop especially the London Overground one

  • @ben0329
    @ben03292 жыл бұрын

    At this point I’d take out the little roundabout to The Wave Retail Park and put in a crossroads with long green phases for the main road. The game doesn’t handle small roundabouts well at all

  • @williamhuang8309
    @williamhuang83092 жыл бұрын

    When duplicating multiple buildings, it's good to have the "follow terrain" option in MoveIt turned on so they will snap to the terrain height.

  • @hitechredneck6366
    @hitechredneck63662 жыл бұрын

    You appear to have an extra node on the small roundabout. The cars keep stopping without pedestrians crossing. I think I'd rip out the roundabout, upgrade it to asymmetrical roads + timed traffic lights.

  • @Ronald9540
    @Ronald95402 жыл бұрын

    I think you could have zoned 2 units deep, once fully build you could have zoned the opposite side and saved yourself a lot of time (assuming the set contains houses of 2*2 instead of only 2*4)

  • @XfStef

    @XfStef

    2 жыл бұрын

    it wouldn't have been the proper tight urban sprawl shithole aesthetic that he was going for :D

  • @bow-tiedengineer4453

    @bow-tiedengineer4453

    2 жыл бұрын

    @@XfStef actually, it would have been, because the theme only contains the terraced houses, so they would have all spawned in as 1x2 and 1x1 buildings, just like he wanted.

  • @amypeggs9606

    @amypeggs9606

    2 жыл бұрын

    I had the same thought! Or maybe slightly space the roads wider and put something in between?

  • @wm-nu1yf
    @wm-nu1yf2 жыл бұрын

    Glad you are feeling better. Several of my neighbors had Covid a couple of months ago. The vaxxed ones were over it in a couple of days, the unvaxxed were sick for almost a month. I hid in my house all month until everyone was over it and managed to avoid getting it.

  • @GaryFerrao
    @GaryFerrao2 жыл бұрын

    7:50 i think the no zone road was fine. just that the grid from the road across it overlaps perfectly so it doesn't seem that it changed. you could test it on a single piece of road out in the grasslands.

  • @harrisonbalmforth3541
    @harrisonbalmforth35412 жыл бұрын

    Loving the british theme on this one it's great. And yes we certainly do have the straight terraced roads in England as I live on one. I think they mainly came about during the industrial revaluation to supply all the factories workers with affordable housing close to the work areas. You don't see them being built anymore as it was found people are much happier when they have a garden and greenery to look after and live around. Bit of history there for you.

  • @cefor_plays3601
    @cefor_plays36012 жыл бұрын

    Biffa you need to drive around North Wales a little, then you'll realise that your "steep hills" are mere bumps and that you certainly can drive up them! Great series, loving it so far.

  • @grimgrod1704
    @grimgrod17042 жыл бұрын

    1:34 i love how the trucks/lorries just run people over in crosswalks and they keep right on walking. Also the "wiggly" roads section looks like an elephant.

  • @ogroot
    @ogroot2 жыл бұрын

    Hey biffa, I've lately been driving in the UK a lot for work and what caught my eye is your distinctive motorway exits and entrances where you have two lanes, where one is directly merging into the motorway and one lane will add to the already existing lanes with a small stroke in between. Maybe you could implement in into your city? Would be very much British

  • @jayzo

    @jayzo

    2 жыл бұрын

    You couldn't get the island in the middle (the chevron bit that's supposed to prevent you crossing the other lane and smashing your way onto the main carriageway too early), but you can do it with a 3+2 merging into a 4, but that would break Biffa's lane mathematics rule. With the lane connectors you'd have the right hand lane (UK left hand driving here) merge with the leftmost lane of the main carriageway, and the leftmost lane on the slip road would have its own lane for a short length. Alternatively you could use a single lane highway and have an actual island instead of a painted one but that's a little overkill and I don't think there's anywhere that that is actually done.

  • @edwardmiessner6502

    @edwardmiessner6502

    2 жыл бұрын

    They have that in the UK? Here in the United States and Canada we don't have that because it causes accidents. We do have two lane exits though where the right exit lane peels off from its own lane and the left exit lane splits directly off the right travel lane of the freeway.

  • @LordOfNothingreally
    @LordOfNothingreally2 жыл бұрын

    Oh, thank god you finally connected the ends of those housing roads. I didn't want to complain, but you don't know how bad those dead-ends were bugging me! XD Love the series!

  • @apott3r
    @apott3r2 жыл бұрын

    Loving the UK theme Biffa, done a few different maps with these roads and they do have little niggles but look amazing especially the slip lanes on motorways. If you look at 30:04 you notice a yellow car coming on the roundabout. Every vehicle that tries to use that lane disappears as they all have to go left into industry hence traffic. I would recommend trying to re do that mini roundabout to solve pedestrians and traffic directions. But well done! look forward to next one!

  • @squallloire
    @squallloire2 жыл бұрын

    Loving all these traffic vids of late, Biffa. Glad to hear you're finally starting to feel better, too!

  • @Warren_L.
    @Warren_L.2 жыл бұрын

    Great to see that after all this time, traffic can still sneak up and surprise even Biffa! :-)

  • @tylerm.9408
    @tylerm.94082 жыл бұрын

    The tiny roundabout next to the shopping mall isn’t set up correctly. The exit opposite the shopping entrance doesn’t have “you go thru” when you’re on the roundabout.

  • @puntomk1uk64
    @puntomk1uk642 жыл бұрын

    It'd be cool to see an area with some bungalows put in, as a few of the places I've lived in. Have tended to have bungalows be dotted around the outside of an older housing estate, usually alongside 1950's - 1970's types of non council houses. Also a multi-story car park, if such a mod or existing building exists. Would be great to see, if you decide to expand the high street further at some point. Loving these videos, it's really satisfying seeing it all develope!

  • @Clarinetboy82
    @Clarinetboy822 жыл бұрын

    "...we did want a block of flats, nice though the abattoir is." I couldn't resist. I saw the several blocks of flats and my first thought was Monty Python's The Meaning of Life "The Miracle of Life Part 2 The Third World" and it cuts to that long row of flats in Yorkshire with the factory in the background! Then their "Architect Sketch" popped into my head so that's what I went with!

  • @TS_Mind_Swept
    @TS_Mind_Swept2 жыл бұрын

    I know I've said it a bunch of times before, but I really do love those little sound effects you've been adding in LUL

  • @spyroXcynder1000
    @spyroXcynder10002 жыл бұрын

    24:18 A few things to add about the exit, there's usually about 5-700 meters (up to about 1km) between highway exits. Around where I live, quite often an on-ramp almost leads immediately to an off-ramp by roughly 50-100 meters. So yeah, it is very realistic to have them so close. More often than not when going from one place to another in my town, you're on the highway for roughly 10 seconds before you leave it again (unless there's a lot of traffic on the busier highway)

  • @jcosunshine
    @jcosunshine2 жыл бұрын

    I do love this city! One day I hope to get to England to see the straight streets with terraced housing for myself, lol! I hope you feel better soon Biffa, happy to have you back creating your amazing content after a well deserved break!

  • @danjoy2
    @danjoy22 жыл бұрын

    That junction in Blight-on-the-World was so dangerous. Just cars driving over people and nearly crashing into each other.

  • @donnamorrell1895
    @donnamorrell18952 жыл бұрын

    Hi Biffa, glad your feeling better. loving your UK themed map, it looks great, just wish mine looked as good as that. people that complain about the UK not having straight roads or lines of houses obviously haven't traveled across the UK, because no matter where you go, there are always Terraced houses lining both sides of a straight road it's a throw back from the Victorian era, I've lived in the UK my whole life in different towns so not sure where people get this idea that the UK does not have straight roads. Keep up the good work, I look forward to your next upload.

  • @duncandrummond726
    @duncandrummond7262 жыл бұрын

    Biffa: *Deletes whole neighbourhood* Game: *No power to suburb.* Biffa: "what has happened? Has anything disappeared? I don't think so." Classic.

  • @madman6962
    @madman69622 жыл бұрын

    "It's too steep I don't think people'd be able to drive up that." Your typical driveway in Appalachia is twice the incline, my friend. People make do.

  • @jupiiteru3599
    @jupiiteru35992 жыл бұрын

    Hey, I think for the people crossing at the roundabout, there is a setting within traffic manager to stop people crossing, it’s in there somewhere, loving the series, keep the good work up!

  • @gazzamuso
    @gazzamuso2 жыл бұрын

    Hey Biffa 😊 I'm currently in my own COVID isolation too here in Aotearoa/New Zealand. Sorry to hear it's dragged on for you, but I'm glad you're better and up to the task of recording because I need your videos to get me through my iso! Stay well please, and thanks for all the content 💖

  • @phoenixsui
    @phoenixsui2 жыл бұрын

    I feel like this game cant get old. Its as cool and entertaining as when it came out.

  • @Stevo2557
    @Stevo25572 жыл бұрын

    glad you are starting to feel better. I was completely out of action for 2 weeks when i had it.

  • @BilCook
    @BilCook2 жыл бұрын

    I learn more when things go wrong and how Biffa fixes his way out of the mess

  • @bobblebardsley
    @bobblebardsley2 жыл бұрын

    As a semi-proud Scunthonian, your extra motorway connection is starting to look a lot like the M180/181 Scunthorpe junctions, the population isn't quite what it would be irl but as a satellite view it doesn't look at all silly. If you want to boost the realism maybe consider adding some small villages away from the main town, with those substations to supply power so they don't need a direct connection (or pylons, especially if there's a smaller telegraph-style pylon on the workshop, idk how these things work really).

  • @mjarbar3204
    @mjarbar32042 жыл бұрын

    The town I live in has 5 major junctions with A roads, 2 are quite close together with a minor on/off junction to an industrial estate in between. The A roads in question are all 70mph/3 lane so effectively what would be a motorway in the Cities game. So having the junctions close together is totally a thing that happens in the UK!

  • @homietclown
    @homietclown2 жыл бұрын

    Woo Hoo like number 308! Love the build so far. Glad to see your recovering as well. I also had the dang thing and still have a lingering cough a few weeks later. Of course it could be that I live at almost 10,000 ft in the Rockies and it’s been consistently below freezing the last couple of weeks. Regardless glad you and the family are well. Keep up the great work Biffa!

  • @tinfoilcat
    @tinfoilcat2 жыл бұрын

    "Help us mayor Biffa, our power is out! - "Ah, yes. Smooth smoooooth"

  • @HazelPlace89
    @HazelPlace892 жыл бұрын

    I do like the terraced housing. It just seems cozy. Wonderful video, Biffa! Glad that you're feeling better, too!

  • @skehall8139
    @skehall81392 жыл бұрын

    Wishing you to get better soon. Thank you so very much for the video. Love to see this build.

  • @Meeesa
    @Meeesa2 жыл бұрын

    Your videos never fail to put a smile on my face and a few good laughs!! Glad to hear you're feeling better!

  • @thatotherguy186
    @thatotherguy1862 жыл бұрын

    When I get a huge influx of traffic from people moving in I usually temporarily lose the Yield signs on the round a bout until it clears. Usually makes it go a little quicker without doing any major changes.

  • @N0-1_H3r3
    @N0-1_H3r32 жыл бұрын

    The terraced houses with the long gardens stretching all the way to the next street actually remind me of a street near my parents' place. Just a whole chunk of one street opposite the primary school I went to which were just the back gates of the next street's gardens.

  • @N0-1_H3r3

    @N0-1_H3r3

    2 жыл бұрын

    Also, having previously lived in a terraced house on a hill, the "stepped" look of a row of terraces on a slope feels iconic...

  • @Aappllee35
    @Aappllee352 жыл бұрын

    Around 30:25, the issue roundabout had a section that didn't have the go through option. That was making all of the cars stop on the roundabout, which caused a massive slow in traffic. I hope that makes sense and can be seen.

  • @R5cents
    @R5cents2 жыл бұрын

    A suggestion for you, potentially think about adding the “outside the line” mod, let’s you build highway/train infrastructure outside your buildable tile limit but still restricts your population to the milestone tiles.

  • @R5cents

    @R5cents

    2 жыл бұрын

    Could be really helpful for solving that traffic backup ;)

  • @ryancarter3565
    @ryancarter35656 ай бұрын

    "Oh ya momma thats a big one" biffa 2022. Waited for this when he said hold on I know what im doing 😂🎉

  • @_witsd
    @_witsd2 жыл бұрын

    "Has anything disappeared? ...Don't think so" Aside from the whole housing estate that you just deleted :D

  • @juliaw151
    @juliaw1512 жыл бұрын

    "I dont think people will be able to drive up that".. Biffa, have you seen San Francisco 🤣

  • @jase_allen
    @jase_allen2 жыл бұрын

    Hope you get over it soon, Biffa. I have a former coworker who was out for a month with covid related exhaustion, and a friend who hasn't been able to return to work since she got covid way back in 2020.

  • @Caro2Late
    @Caro2Late2 жыл бұрын

    This is so much fun to watch!

  • @patrickchapman8583
    @patrickchapman85832 жыл бұрын

    There was one thing that one of the later SimCity games did that I wish CS would do, is that when placing a zone, you could specify a direction as the "front". That way all the buildings in that area would grow in facing the "front" edge of the zone. The "front" still had to face a road, but at least when you had narrow zones with roads on both sides, you could better control which direction the buildings would grow in. I'm wondering if the city could use a small industrial and commercial node at the new interchange end of the city. That might split some of the traffic between the two ends of the city. Just so that not everybody has to go through that one roundabout in order to get to the main shopping center and the sole industrial area.

  • @PhattSpicer
    @PhattSpicer2 жыл бұрын

    Loving this series. Perhaps in your streets of victorian terraced houses, put a tiny amount of commercial on some corners. Many streets like this (I live In a Victorian terraced area), there's the odd corner pub or laundrette or corner shop. Just a thought 🙂

  • @modernist927
    @modernist9272 жыл бұрын

    Nice, Blightea-On-The-Wold on top of the Xisuma traffic fix, while Hermitcraft 9 Episode 2 is getting released and I’m still binge watching Episode 1… my KZread watchtime really has its work cut out for it

  • @PHX787
    @PHX7872 жыл бұрын

    that new intersection looks like a good place for a golf course

  • @alphaomega8373
    @alphaomega83732 жыл бұрын

    You are the best and i'm very happy your family and you recovered nicely :D

  • @p75369
    @p753692 жыл бұрын

    10:30 Tonight, on Neighbours from Hell, an entire estate embroiled in a bitter war over a so called "plague" of trees blocking light to over half the residences.

  • @stevengalloway8052
    @stevengalloway80522 жыл бұрын

    😳 Geez, Biffa! Some of those trees 🌳 you put between your houses 🏘 are HUGE! 😆

  • @Rosiepedia
    @Rosiepedia2 жыл бұрын

    Hi Biffa, some bigger towns/cities would have a junction a and b to allow exits on different sides of the city. You could feasibly have an off ramp without an on ramp to allow traffic into your new area and still be realistic.

  • @danielwarren7110
    @danielwarren71102 жыл бұрын

    Glad you are starting to feel better if you look at maps of most coal fired power stations in the UK they usually have a open air coal warehouse next to them and are away from industrial estates with maybe a tree like splitting road to them directly from a major highway (A road or motorway) I would suggest maybe as you now have two Battersea plants move them to the other side of the motor way of that main roundabout off of you M road. It would then cause your heavy coal lorries to split away from the traffic heading into the Town and also move the pollution to the other side of the M road also.

  • @flyingd0206
    @flyingd02062 жыл бұрын

    Short term fix, ban cars from entering the town at the main junction, forcing them to go to the new junction. It will filter the cars from getting entangled with the industrial/retail traffic and roundabouts etc and they will enter the town right where the new houses are. It is clearly a more fluid way into town as traffic from that direction has already cleared.

  • @slate613
    @slate6132 жыл бұрын

    6:02 Biffa channels his inner Colonel Failure. 😂

  • @GavHTFC
    @GavHTFC2 жыл бұрын

    15:45 "I don't think anyone will be able to drive up there". Biffa may I introduce you to Meg Lane and Cliffe End Road in Paddock, just outside Huddersfield?

  • @mrfog9791
    @mrfog979111 ай бұрын

    Those trees are insane in the gardens, subsidence everywhere

  • @Thumper770
    @Thumper7702 жыл бұрын

    Those T-shaped Victorian Villas look cool and all but, the door opens up RIGHT on the road. You walk out your door and SPLAT! I dunno, maybe they could move back just a scootch.

  • @stevieinselby
    @stevieinselby2 жыл бұрын

    You could ban right-turns at the crossroads by Princesshay Park. That would force traffic for Thornaby to turn right at the big roundabout and so it wouldn't get snarled up by the small roundabout outside The Wave.

  • @MordanaRapture
    @MordanaRapture2 жыл бұрын

    Good thing you managed to fix the traffic. Was about to say, I know a guy on KZread who fixes traffic jams for you if you send your savegame to him 😏

  • @modernist927
    @modernist9272 жыл бұрын

    You should smooth out the terrain between your gridded roads, a previous mistake you had where your roads were set to be placed several metres below terrain level caused the bump which your terraces conform to during “set to terrain height”. Always make sure that your road elevation is 0 when you don’t want tunnels or bridges!

  • @severalgeollosscreaming48
    @severalgeollosscreaming482 жыл бұрын

    17:38 "Has Anything disapeared? " Yes you deleted like 80 houses that was carrying the power from thornsby

  • @OfficialRyanx
    @OfficialRyanx2 жыл бұрын

    COVID and young children is an absolute nightmare. I teach 7-9 year olds. At one point, had 15/26 left in class - all positive LFD/confirmatory PCR. Interestingly, poorly for 48-72hrs beforehand before testing positive.

  • @LadyLexyStarwatcher
    @LadyLexyStarwatcher2 жыл бұрын

    We had it back in January and I am still constantly fighting fatigue and phlegm. Hope you feel better soon.

  • @richardlanglois172
    @richardlanglois1722 жыл бұрын

    I think the wee little roundabout that's causing trouble is missing a push-through at it's 3 o'clock, assuming 12 o'clock is facing the highway.

  • @rodrigomachado8110
    @rodrigomachado81102 жыл бұрын

    Mayor Biffa, as a member of the Tourism Board of Blightea-on-the-Wold, I would like to propose more investment in the tourism sector. Our county is full of wonders and the board feels they are being neglected. Therefore, I would like to propose the creation of walking tours to our amazing roundabouts, which are the landmarks that best represent the spirit of Blightea-on-the-Wold. The project considers the construction of elevated pedestrian paths to ensure the security of our tourists at the same time they have a privileged position to observe the traffic jam and sense the symphony of thousands of cars honking. The project also includes the construction of the city arch, and a kiosk, where tourists could find maps, information, grab a beverage, and buy "Greetings from Blightea-on-the-Wold / not the worst traffic in England, yet" postcards.

  • @patrion6028
    @patrion60282 жыл бұрын

    You could ban private vehicles on the first city entrance and force everybody to use the other one, i think that would bypass the roundabout chokepoints pretty nicely without having to wait extended periods of time or fanagling with the roads itself. In theory, it sounds like a quick win, and it would "reserve" the exit for industry for the time being.

  • @Erekose2023
    @Erekose20232 жыл бұрын

    Seeing the traffic queues in the lead in, I did wonder if you'd included the 'Telford and Wrekin Council Realism Mod' and mucked up all the roads. :)

  • @palpytine
    @palpytine2 жыл бұрын

    In sticking with the UK theme, there really should be tunnels *beneath* to roundabout for foot traffic

  • @EggChen6DemonBag
    @EggChen6DemonBag2 жыл бұрын

    23:32 "That should overlap ok" Yes the power plant did overlap.....those buildings...that you didnt remove.

  • @ojas8578
    @ojas85782 жыл бұрын

    I'm just starting out and your vids are helping me immensly. - Love ur vids btw

  • @ndaloradebe3629

    @ndaloradebe3629

    2 жыл бұрын

    Welcome to the cities skylines community 👍

  • @playtimewithdragonfire

    @playtimewithdragonfire

    2 жыл бұрын

    I have been watching Biffa for a couple years since I found CS. I have learned so much from his videos. And been entertained tremendously.

  • @dereksmith6126
    @dereksmith61262 жыл бұрын

    Traffic chaos is fairly lifelike for British towns and motorways!

  • @amdkillaplays
    @amdkillaplays2 жыл бұрын

    I replaced all the UK style roads in my city with the Vanilla+ roads and used Intersection Marking Tool go make them look more UK like. I miss the directional bollards at the ends of the roads, but I would rather that than cims ignore me at crossings. Also, 3 small water towers is better than one large one. Same upkeep but more capacity

  • @hillcf99
    @hillcf992 жыл бұрын

    You do realise that it is very common for terraced houses to be built at different ground levels along the row, so that the floor level will change from house to house.

  • @dmore
    @dmore2 жыл бұрын

    Those three roundabouts one after another at the city entrance is a bit much I think. I’d consider removing the ability to turn into the high rises from the smallest roundabout so it’s basically dedicated to the retail park. You can then connect the two roads at either side of the high rises that currently end just on the edge of the main road to the industrial area. That will get traffic going to the high rises to come off at the first big roundabout which should be faster/smoother. For traffic coming in the other direction they can still get to the high rises from the junction just after the small roundabout.

  • @Konstantinos06
    @Konstantinos062 жыл бұрын

    Biffa, good to hear you guys are well .

  • @shaneintheuk2026
    @shaneintheuk20262 жыл бұрын

    On the topic of terraced houses gardens extending too far. I use a 5 square gap between roads and run a path down the middle which gives a 2 deep zone for each road. Alternatively the Zoning Adjuster mod you used allows you to set the zoning depth to 2 squares.

  • @hannahm8479

    @hannahm8479

    2 жыл бұрын

    Could you also zone only one side of the block at a time?

  • @shaneintheuk2026

    @shaneintheuk2026

    2 жыл бұрын

    @@hannahm8479 that works too 😀

  • @EddieGonzalez
    @EddieGonzalez2 жыл бұрын

    Turn the shopping center 90° clockwise to get that main entrance off the main inlet, and delete the little round-about or move it around too. I think that will solve the problem.

  • @Zaccybacon
    @Zaccybacon2 жыл бұрын

    If you want inspiration for a UK town with a mixture of straight road, lower income neighbourhoods and windy road, higher income estates with incredible road layout look at Stevenage. Started to develop heavily in the 60s for London workers that couldn’t afford London it’s what I base my UK towns and villages around

  • @MrsHeeroYuy01
    @MrsHeeroYuy012 жыл бұрын

    look @30:25 ! the cars aren't going quickly through the roundabout b/c they are stopping inside the roundabout b/c "go straight through" while on the roundabout isn't enabled at that intersection.

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