What to Expect from THRONES OF DECAY DLC - Legendary Lords, Heroes and Units - Total War Warhammer 3

Ойындар

The THRONES OF DECAY DLC for Total War Warhammer 3 is fast approaching, so let's discuss the Legendary Lords like Tamurkhan the Maggot Lord and Elspeth von Draken, Legendary Heroes and new units that will likely be included for Nurgle, the Empire, and the Dwarfs.
Thrones of Decay DLC Total War Warhammer 3
#totalwar #totalwarwarhammeriii #ThronesOfDecay
0:00 Intro
1:25 Nurgle
15:09 The Empire
22:04 Dwarfs

Пікірлер: 663

  • @Nolanrooney17
    @Nolanrooney172 ай бұрын

    What I'd love for the dwarves to encourage reclaiming of the the lost holds is to have the underway be an actual mechanic. Have claming a lost hold allow you to clear the underway allowing army transport like the sea lanes to allow mobility. To balance and make it more interesting make it a progressive thing where it takes time, money and the chance at a Skaven or Greenskin army spawns when upgrading. Maybe make it similar to the Geomantic web in that it encourages you building a network of them upgraded for bonus. One bonus I think would be really neat is the ability to recruit from connected provinces.

  • @leeboy26

    @leeboy26

    2 ай бұрын

    An Underway exploration mechanic would be great, exploring the lost parts of it for treasure/ancient artifacts etc from the dwarves glorious past. The more you delve the safer and more extended your underway travel. You can also delve too greedily and too deep and awaken ancient... things.

  • @user-xq1pv9rn1t

    @user-xq1pv9rn1t

    2 ай бұрын

    Awesome idea! I had a thought about the Geomantic Web: it should increase the attrition rate that enemy/unwelcome armies incur when they are in Lustria. The higher the level of the Geomantic pylons, the higher the rates of attrition, and at the highest level, tactical battles could give summonable feral dinosaurs and jungle swarms, and maybe one cast of Xholanka's storm.

  • @twfanboy4800

    @twfanboy4800

    2 ай бұрын

    Exactly what I'm hoping for as well. Maybe add special rewards for reclaiming certain key holds as well, e.g. items, RoRs, in the sense of "reclaiming the Karaz Ankor".

  • @MrRasta3600

    @MrRasta3600

    2 ай бұрын

    I just want Dwarves to be able to actually use their siege weapons when defending a siege.

  • @fcon2123

    @fcon2123

    2 ай бұрын

    Sounds a lot like the WE trees littered throughout the map. A bit derivative, but honestly it's a pretty good idea. It would kinda be like a grander version of Belegar's quest to reclaim Eight Peaks.

  • @Putridfilth02
    @Putridfilth022 ай бұрын

    good burp, grandfathers proud

  • @freakymoejoe2

    @freakymoejoe2

    2 ай бұрын

    Nurgle cultist name checks out

  • @Guaguadeath

    @Guaguadeath

    2 ай бұрын

    ​@@freakymoejoe2lmao that one lined up

  • @draculinalilith396

    @draculinalilith396

    2 ай бұрын

    I say bless you to people any time they do anything like that. They say I dont have to but I say its not a problem. Papa Nurgle would hate to see them miss their blessings.

  • @fabianjackson8622

    @fabianjackson8622

    2 ай бұрын

    Legit that part made me laugh out loud. Im clearly still a child

  • @zeem2524

    @zeem2524

    2 ай бұрын

    O

  • @pedroaquiles2074
    @pedroaquiles20742 ай бұрын

    man I really hope this dlc delivers and performs well in sales. Really want to see the glotkin and nagash officialy in game

  • @renhardhalim

    @renhardhalim

    2 ай бұрын

    I can see even if they mess up Nagash will still made it into the game. But yeah i want to see glotkin or thanquol before this game dead

  • @mandke23

    @mandke23

    2 ай бұрын

    Holy shit glotkin, I didn't even think about that

  • @mxbubbles4753

    @mxbubbles4753

    2 ай бұрын

    I know a lot of people think Nagash might be the 100th lord who they are or atleast were planning to do something special for. I would also love to see the glotkin as I really like their lore, they where one of my favourite models to paint and I'm also curious how they would implement them

  • @TtotheCizzel

    @TtotheCizzel

    2 ай бұрын

    Nagash is guaranteed unless WW3 breaks out before then. Nagash is the ace in the hole and they will likely leave it as the very last dlc imo

  • @bobbinsgaming3028

    @bobbinsgaming3028

    2 ай бұрын

    It's unlikely we'll ever see the Glottkin as CA and GW have repeatedly said they have no plans to include End Times specific units and characters. They don't really work for any other type of scenario either as they aren't just some random lord from the history.

  • @mariowattimena4013
    @mariowattimena40132 ай бұрын

    14:22 while it would make sense to say that beastmen ain’t a superpower race in the lore, in the game they’re controlled by us, the players, who knows how to play the game and want to conquer the world. On the other hand, under the ai control, they remain true to their lore, a nuisance who just doesn’t pose a serious threat at all. So all in all, its all good imo.

  • @user-sd9dk5ir7v

    @user-sd9dk5ir7v

    2 ай бұрын

    I think that was more about the days when the beastmen got their dlc rework. They were just straigh up busted especially Taurox with his endless rampage one turn conquering whole kingdoms. The AI is always just a nuisance tbh no matter which faction

  • @charlesman8722

    @charlesman8722

    2 ай бұрын

    Yeah pretty much

  • @JamesW609

    @JamesW609

    2 ай бұрын

    My brother was playing The Joan of Ark character in our coop playthrough and a beastmen faction literally ran halfway across the map just to raze one of his settlements then fucked off so now he is a beastmen racist and kills them on sight even when he's playing a chaos faction

  • @legionerer

    @legionerer

    2 ай бұрын

    ​@@JamesW609 as you should, my dude

  • @Mr2Helios

    @Mr2Helios

    2 ай бұрын

    Same goes for Greenskins and Rats. They are ridiculously powerful in the lore they just cant keep the direction they are heading to. But a player can rein them in.

  • @libertylemonz7145
    @libertylemonz71452 ай бұрын

    I don't want Nurgle to become thoughtless but I DO want Nurgle to become as powerful as the other Monogod factions. IMO this could be as simple as giving him some new stronger plagues that affect things more on a strategic scale. The big ones for me would be a plague which gives Dragon Emperor's Wrath tier attrition, a plague which damages enemy settlements, a plague which spawns cults, and a plague which spawns armies.

  • @shalax7881

    @shalax7881

    2 ай бұрын

    A plague that makes armies switch allegiance for the duration perhaps?

  • @Dan-bq1dz

    @Dan-bq1dz

    2 ай бұрын

    Plagues are frustrating to suffer on the recieving end and feel anemic and terrible from the plague-casters POV. I hate that mechanic :(

  • @libertylemonz7145

    @libertylemonz7145

    2 ай бұрын

    @@Dan-bq1dz Honestly Nurgle plagues are so weak that when I get one I'm just relieved it's not a Skaven plague. Think about how absurd that statement is. NURGLE's plagues aren't even the strongest plagues in the game.

  • @badbadrocket

    @badbadrocket

    2 ай бұрын

    Recruitment is the no 1 issue and leads to such a boring game play loop for the faction although I agree plagues from the plague god are pathetic haha

  • @Nickelback8469

    @Nickelback8469

    2 ай бұрын

    I'm not sure if it's coded anti player bias or just my perception, but the spread of plagues as a player feels absolutely pathetic and the effects they have minimal. The AI has so many reductions against attrition and buffs against corruption that plagues only feel useful for buffing your own armies before a battle or to aid in replenishment.

  • @somekindof2574
    @somekindof25742 ай бұрын

    It’s make or break baby!

  • @loowick4074
    @loowick40742 ай бұрын

    Kinda agree with the SEM spam. Kislev is now basically a monster faction

  • @khelgarironfist3301

    @khelgarironfist3301

    2 ай бұрын

    How they progressively massacred a characterful faction from the beginning. Next they will probably do the same to dwarfs; the only faction without monsters.

  • @jamesespinosa690

    @jamesespinosa690

    2 ай бұрын

    Yeh. I've never been a 'fan' of the giant monsters. Idk if you play Magic the Gathering, but I've never got the need to include a Dragon card in every single set.... It feels like a "lowest common denominator" type of deal.

  • @TheBigPresident

    @TheBigPresident

    2 ай бұрын

    @@khelgarironfist3301 i was hoping they would just add machines, that would be more fitting, like war machines or flying airships. that would be more on theme than monsters.

  • @HiddenEvilStudios

    @HiddenEvilStudios

    2 ай бұрын

    We love our Flanderization for easy marketability.

  • @Katazo98

    @Katazo98

    2 ай бұрын

    I heard Kislev Worships a Bear. So that means Bears on Everything. You get a Bear, you get a bear, everyone gets a Bear.

  • @DrRipper19
    @DrRipper192 ай бұрын

    I actually forgot that Phoenixes explode on death until this video lol I really hope that we get a Colleges of Magic feature as a reskin of the Ice Court for empire wizards and wizard lords. Personally I wish that the ice witch lords and empire wizard lords could only be recruited via these features, like how I wish that vampires could only be recruited via bloodlines.

  • @leojohn1615

    @leojohn1615

    2 ай бұрын

    i have like 1000 hours in warhammer total war and never knew that

  • @zachparker9711

    @zachparker9711

    2 ай бұрын

    Yea, make Necromancers the default and Vamp Lords only in bloodlines. Feels like an obvious choice. Oh and make a Streig LL.

  • @Wunderkind04
    @Wunderkind042 ай бұрын

    Oh man, I've missed these videos. I know you were incredibly upset by the development direction (as were all other content creators), but thank you for standing by the game. We all want it to be great, so this is a refreshing kind of video for me. :)

  • @valnir1944
    @valnir19442 ай бұрын

    I'm hoping bile trolls function as a kind of short range mortar. Firing their vomit up into the air, over the front line to take out archers. Otherwise they will share the same sort of roll as spawn and plague ogres. Although I could see plague ogres being anti large.

  • @bruuuuuuuuhhhh

    @bruuuuuuuuhhhh

    2 ай бұрын

    Bile Trolls will definitely have poison attacks which is good, and I myself assume their vomit will be able to melt armored infantry, and corrode it

  • @simonbas6

    @simonbas6

    2 ай бұрын

    I imagine bile trolls might operate something like Flamers

  • @HiddenEvilStudios

    @HiddenEvilStudios

    2 ай бұрын

    I still find it odd that regular Trolls don't have a vomit bound spell or something. Didn't they have that on tabletop at some point or were those only Bile Trolls?

  • @valnir1944

    @valnir1944

    2 ай бұрын

    Yeah they all have a vomit attack in TT but I think they just have an animation in TWW@@HiddenEvilStudios

  • @HiddenEvilStudios

    @HiddenEvilStudios

    2 ай бұрын

    @@valnir1944 Ah, so I wasn't just imagining things. Thanks!

  • @devinrunyan
    @devinrunyan2 ай бұрын

    So glad you're back making these videos.

  • @Th3RunnerUp
    @Th3RunnerUp2 ай бұрын

    I think Golems could work for the Dwarfs, if they're unit-capped like Dread Saurians are for the Lizardmen. In lore, yes they're rare and yes they haven't been used by the Dawi in milennia, but the whole point of TWWH is to play out the ultimate fantasy of each race, like reclaiming the Karaz Ankor for the Dawi. I think with that conquest can come the reigniting of old technology like Rune Golems. I don't buy into the argument that adding large units destroy the Dwarfs army identity, that people will be running around with armies with 10+ Golems in them. Again, unit caps make sense lore wise and also work to resolve this issue. Furthermore, the Dawi already have access to large units in both wh2 and wh3. Ogre mercenaries in wh2 and Outpost units in wh3, and neither "broke" the Dawi

  • @HiddenEvilStudios

    @HiddenEvilStudios

    2 ай бұрын

    I would accept them as campaign-exclusive units, like the Yoked Carnosaur Thorek gets. I think that's a good solution.

  • @Vampire123411
    @Vampire1234112 ай бұрын

    I'd say with the addition of Frost wyrms, the Shard dragons are more than likely. Reusing models, animations and all that. Anyway, I'd much rather see Rune guardian than Shard dragon. But probably we won't get neither since the Thunderbarge will be the centerpiece unit of dwarfs in this DLC. And perhaps instead of a Slayer hero we will get a Valaya priestess, whom will buff army replenishment, reduce attrition and have some healing abilites.

  • @jeremychau2322

    @jeremychau2322

    2 ай бұрын

    Is kinda obvious that the wrym is the other way around Wouldn't be suprise they yhe Shard dragon rig to do that

  • @runeh3022
    @runeh30222 ай бұрын

    Personally I was always hoping that the likes of Karak-Eight-Peaks would sort of get split into 2, or maybe three, so that you could have a bit of an internal strife going on. Especially combined with an Underway mechanics, alongside unique combat maps, this could be made to be pretty interesting overall.

  • @SuperDoggy99
    @SuperDoggy992 ай бұрын

    I could see Thorek "old ways are best!" Ironbrow gaining access to rune golem and other units requiring mastery of old Dawi rune magic. I've often thought that Dawi should have a quest line that gives them the choice of embracing new tech, or going back to the old ways. It could be a quest line that makes new and old units mutually exclusive, so it becomes a hard choice and locks the Dawi into a particular mode of play. Either embrace all of the gyrocopters, guns, and thunder barges ... or go back to the old ways, and gain doom anvils, golems, guardians, etc. You could reuse a form of the Ikit Claw tech mechanics for each line of units. Thematically, it would be Grim Burloksson vs. Thorek Ironbrow. And, yes, they really need a "Rebuilding the Karaz Ankor" screen/mechanic, with stacking bonuses, weapon/item unlocks, etc. as each hold is acquired.

  • @nyanko2077
    @nyanko20772 ай бұрын

    "They think Elspeth is a mary-sue". Alarielle exists XD

  • @isabelh5561

    @isabelh5561

    2 ай бұрын

    How is she a Mary-Sue? She fainted at the Battle of the Finuval Plain and had to be protected by Tyrion and when they were being hunted by N’Kari.

  • @InquisitorThomas

    @InquisitorThomas

    2 ай бұрын

    Yes but Alarielle makes sense in her “sueness” (using sueness very broadly here) She’s the latest in a longline of spiritual heads with a direct connection to a goddess of life and nature. Elspeth is so powerful because… that’s just how von Drakken’s be.

  • @jiado6893

    @jiado6893

    2 ай бұрын

    What people think she "came out of nowhere" like Indie mentioned? Is it tabletop players who were playing before she got introduced? Because I'm someone who got into WH Fantasy after the first Total War game was announced; I learned about her on the wiki the at the same time as learning about all the Elector Counts.

  • @BlinkBoyBrad

    @BlinkBoyBrad

    2 ай бұрын

    She is tho.

  • @PoorManatee6197

    @PoorManatee6197

    2 ай бұрын

    In warhammer, who isnt? Basically everyone "easily surpassed their masters at a young age", is a master tactician and eats giants for breakfast.

  • @sassyviking6003
    @sassyviking60032 ай бұрын

    Big agree on Nurgle keeping thwir theming and feel. It is fun to play with powerful mechanics for a while. But that isn't the only or even best way to make a faction fun. Chorfs are strong, sure. But their is one of the best DLCs CA has ever put out IMO because of the mechanics of balancing labor, raw materials, and armaments. It makes you think, keeps you on your toes, and gives you meaningful reasons to keep pushing the expansion efforts. And their campaign is never not fun because of it.

  • @danielrullmann5131
    @danielrullmann51312 ай бұрын

    the rune golem could be the ultimate reward for restoring the Karaz Ankor and rediscovering lost knowledge

  • @G1ingy

    @G1ingy

    2 ай бұрын

    No, toss that garbage in the trash. Dwarfs don't need any giant units and there's already plenty of better content to work on than stuff like that.

  • @danielrullmann5131

    @danielrullmann5131

    2 ай бұрын

    ​@@G1ingy I meant it more like amanar for vampire coast, a story goal and not as a real unit

  • @christopherhutchens8077

    @christopherhutchens8077

    2 ай бұрын

    Ignore the haters, I would love it.

  • @saff1kill

    @saff1kill

    2 ай бұрын

    I agree, that’s an excellent thought. Ignore Gingy lol

  • @ogpapafan8552

    @ogpapafan8552

    2 ай бұрын

    @@saff1killtoss that garbage in the trash-🤓

  • @Maethendias
    @Maethendias2 ай бұрын

    "that diversity isnt always a good thing" cough cough radious cough

  • @Nothrazim

    @Nothrazim

    2 ай бұрын

    Reiksguard Foot Knights (Bow & Halberd)

  • @Deerygccawwetthjbgde

    @Deerygccawwetthjbgde

    2 ай бұрын

    The mod is a mess with serious unit bloat.

  • @nachoguy5

    @nachoguy5

    2 ай бұрын

    Dwarf Crackheads (Fast for a Dwarf)

  • @HiddenEvilStudios

    @HiddenEvilStudios

    2 ай бұрын

    Even the perfectly acceptable and uncorrupted term "biodiversity" makes my facial muscles twitch.

  • @sionbarzad5371

    @sionbarzad5371

    2 ай бұрын

    Bloatdious

  • @jamesfermor425
    @jamesfermor4252 ай бұрын

    Agree with your hopes that CA doesn’t alter the Nurgle faction mechanics (ex. The cyclical buildings) too much. Yep, they’ve got issues (some find their play style very boring)but I would definitely like to see those issues fixed without compromising the factions uniqueness.

  • @cyphrox8555
    @cyphrox85552 ай бұрын

    A good Epidemius campaign with some cool mechanics is honestly probably THE nurgle lord I would pay the most for. I love all the fluff behind him and everything about him just screams awesome nurgle mechanics to me. He is my personal favourite Nurgle lord with Tamurkhan being a close second.

  • @the_dropbear4392
    @the_dropbear43922 ай бұрын

    I hope they rework the elector count system so its for Franz only. Give gelt hius own mechanic surrounding alchemy.

  • @zachparker9711

    @zachparker9711

    2 ай бұрын

    That would be tight. It is kind of crazy Gelt doesn't have a full unique campaign mechanic.

  • @MyTomServo
    @MyTomServo2 ай бұрын

    The biggest argument I see for Todbringer is that the DLC is called ToD

  • @mitchelljohnson9139
    @mitchelljohnson91392 ай бұрын

    30 mins of my favorite kind of indypride videos.

  • @OklaZonie
    @OklaZonie2 ай бұрын

    That Nurgle-burp was on point.

  • @aruanamic8766
    @aruanamic87662 ай бұрын

    Lookin forward to my empire lads.

  • @zacharybecker8228
    @zacharybecker82282 ай бұрын

    Having ever major karak have a landmark would be a start and when u connect far away karaks u should be able to travel them like a sea lane

  • @liamcullen3035
    @liamcullen30352 ай бұрын

    I really like the unique Nurgle mechanics. Sure it could use some buffs, but it’s beautiful in that grotesque Nurgle way 💚

  • @alecshockowitz8385
    @alecshockowitz83852 ай бұрын

    My ideal changes for racial changes would basically be: All Factions: DLC units are added to Garrisons even if the DLC is not owned by the player. This means that Khorne Garrisons could now have Marauders, and the Empire could have their basic Archer unit. It also acts as an advertisement for those units in some ways. Nurgle: Plagues can jump between islands. Plagues can spread farther, but not as far as WH3's launch for RoC. Ku'gath moved somewhere, anywhere else. Nurgle factions ignore climate (they are the most severely impacted faction in the game by it). Tech tree entirely reworked. Empire: All unique State Troops given through the Prestige mechanic should have normalized Upkeep with their original counterpart unit, rather than doubled. (Double upkeep on a spear unit with 20% extra block and 30 more armor is insanity.) Some sort of mechanic to do with specializing Empire Knights, similar to Warriors of Chaos. Volkmar skill tree reworked, as of currently Flagellants just aren't even worthwhile for him. An Armor Piercing Flagellant unit. Slight building tree rework to give The Empire greater access to low tier units, so they can better access their intended role as a jack-of-all-trades faction. Dwarfs: Underway is restricted along certain paths. The Underway gives greatly enhanced movement range and chance to be intercepted. The Underway's path is viewable as a map overlay, similar to how you can view corruption now. Undercity buildings are granted all players for owning a Dwarfen Karak. This means that only the OWNER of the settlement gets access to this, basically as an Undercity on one of your own cities. These buildings would give the greatest benefit to Dwarfs, Skaven and Greenskins(least). Karaks would be a city designation like Dark Fortresses, but visible to all players. Dwarf Minor settlements would be able to be devoted to Religion or Mining, but are very weak, think Warriors of Chaos Outposts. Karaks would either be locked to and automatically start at a certain development level even if razed, or can simply progress to 1-8 instead of 1-5. Karaks have extra buildings, recruitment and more slots. Would be cool if high tier Karaks let you research multiple techs at once like in Empire Total War, not sure its possible to do. Using a look-alike of Clan Eshin's Clan Reputation System, Dwarfs must appease the various guilds of their society. This would give them single use landmarks placeable in any city once, that gives enhanced effects. The various reputation groups would not be in conflict with each other, the goal is to max out all of them. Certain buildings are marked as being associated with each guild, giving you reputation with them. Reputation offers you access to small tech tree branches and preferably either unique units that are reskins of other races, such as Grudge-rakers (blunderbusses) or extra RoR's. Oathgolds okay as is, but I've always disliked having things be unlimited. Less Oathgold, more limits is ideal to me. Making the Crafting UI faster or bulk crafting would be nice too. Book of Grudges similar to current functioning. Grudges can be gained as previously functioned. Grudges start at the beginning of the game, marking all Karaks on the map. These grudges progress VERY slowly. All Grudges that mark Karaks are successful if any Dwarf owns them, rather than just the faction in question. In diplomacy, a Dwarf is allowed to trade for a Karak without having a direct land connection. Dwarf Ownership of these Karaks unlock the max tier of associated buildings and provide marginal global buffs. OR All Karaks have an associated technology, similar to how Norsca does for Racial Capitals. I'd also personally love if unique Single Slot cities were added around the map, like how the Oak of Ages is. It would be a nice way to implement unique cities, like if the Brass Keep is owned by a non-Chaos faction. Castle Reiksguard, the other side of Lothern's port, Blood Keep and other unique doodads. These unique locations would make some areas of the map more interesting, and possibly offer cool start positions for some factions. This is all very outside the scope of this post though. Based on CA's current track record I am doubtful we will even get the Nurgle changes I've outlined, but here's to hoping. I am still shocked by how pathetic the Tzeentch, Cathay and Kislev reworks were. None of those factions needed heavy work, and bizarrely the easiest changes were never done.

  • @snicit8471
    @snicit84712 ай бұрын

    So glad you are back. Gives me a Spark to play again.

  • @isthianlyon1706
    @isthianlyon17062 ай бұрын

    I am quite pessimistic on the necessary reworks to each faction after SoC cycle has done so little for the base game. If CA is smart they've at least been working on the faction updates for all 3 for awhile, but I doubt it.

  • @dangbar200
    @dangbar2002 ай бұрын

    Nemesis crown mechanics will be interesting

  • @michaelwintermantel9127
    @michaelwintermantel91272 ай бұрын

    Fantastic to see these videos back again!!! Great video!!!!!

  • @reaperplays9271
    @reaperplays92712 ай бұрын

    I think a really cool way to make oath gold useful, make runegolems and rune guardians unit capped and you must use Oath gold to up said unit cap allowing for these powerful monster like units while keeping them limited by oath gold.

  • @alaiyo3494
    @alaiyo34942 ай бұрын

    It’s good to have you back, Indy.

  • @richardround2071
    @richardround20712 ай бұрын

    So nice to see you go back to making these kind of videos

  • @zacharybecker8228
    @zacharybecker82282 ай бұрын

    a single entity rune golem could be cool u could limit like how the dread saurian is needing a T5 building to it same thing with shard dragons cus they need to craft the collars for them it could be incredibly expensive through the crafting system

  • @unclesamsessentials4152
    @unclesamsessentials41522 ай бұрын

    I like the idea of the use of the Underways to connect far flung holds.. however I do think you should be required to not only fight mini campaigns to clear those tunnel systems, but also to maintain their safety and stability. Something akin to caravans for the Chorfs.

  • @jiado6893
    @jiado68932 ай бұрын

    One way to make Epidemius more enticing is spicing up his mount. Instead of just one wooden throne carried by Nurglings, like every other of Nurgle Herald. Maybe have a whole bunch of Nurglings stacked on top of each other, and it's a living Leaning Tower of Pisa. Or maybe reuse the huger palanquin used by Unclean Ones. Only instead of being filled by one giant fat dude, all the extra space is used for accounting junk like books and abaci/abacuses.

  • @ButTheCatCameBack
    @ButTheCatCameBack2 ай бұрын

    What I DON'T expect is proper overhauls of the deficiencies in Nurgle and Empire mechanics. I desperately hope to be wrong on that matter.

  • @jellejoe9356
    @jellejoe93562 ай бұрын

    Brot - *BUUUUURP* Brother! Cheers! Glad to see you back at it again

  • @InquisitorThomas
    @InquisitorThomas2 ай бұрын

    I think Karak Azorn makes more sense as Tamarkhan’s starting position. 1. It’s relatively close to both the Black Fortress and Ku’Gath while not being too close that you’ll be competing for territory, so there are close-by logical and lore accurate allies. 2. I believe it’s only a short trip from the Tower of Ashair/Shang Yang, places that Tamarkhan has attacked in his story, so you can go east and wipe out the Western Provinces quickly, or you can decide to just crossover the River Ruin and head straight to Nuln, potentially dealing with Tretch and Imrik to help out Drazhoath along the way, or head north to wipe out Grimgor and help out Astragoth, or if you don’t care about making allies you can just take Zharr-Nagrund in the early game and have a tier 5 settlement in the early game.

  • @Ankhtowe
    @Ankhtowe2 ай бұрын

    Wow, an Animorphs reference. Here I thought I was the last person on Earth to remember that fondly.

  • @zedbee2736

    @zedbee2736

    2 ай бұрын

    Animorphs was a *killer* book series, it'd be nice to see more out of it at some point (though honestly, pretty unlikely)

  • @Ankhtowe

    @Ankhtowe

    2 ай бұрын

    @@zedbee2736 Oh, zero chance of it ever coming back, and that's fine. I still have PDFs of the whole series even now.

  • @jebnordost7487

    @jebnordost7487

    2 ай бұрын

    You NEED to see the Corridor video on it, it’s amazing

  • @Ankhtowe

    @Ankhtowe

    2 ай бұрын

    @@jebnordost7487 Okay, I'm intrigued. Care to elaborate?

  • @zedbee2736

    @zedbee2736

    2 ай бұрын

    @@Ankhtowe Corridor Digital did a video on animating their friends into animals, Animorphs style. just with a twist. If you look up "corridor digital animorphs" on here it should be one of the first results

  • @jiado6893
    @jiado68932 ай бұрын

    5:12 "I'm afraid we'll have to use... MATH."

  • @runeh3022
    @runeh30222 ай бұрын

    Gutrot Spume could also be a decent Nurgle legendary lord alternative. Give him real plague-fleet mechanics etc.

  • @MyTomServo
    @MyTomServo2 ай бұрын

    Nurgle is the god of sloth, so thrones of delay is fitting honestly

  • @semi-useful5178
    @semi-useful51782 ай бұрын

    Konrad von Carstein would be great. just an absolute murderblender that you can get after a quest battle that is just shy of an avatar khaine in terms of killing, but probably very much nerfing magic just by being around due to his sheer ineptitude with it.

  • @emrysmyridden
    @emrysmyridden2 ай бұрын

    imagine a system like the convoys map mixed with the skaven under empire mechanic where you can make underway expeditions that have to conquer the underway point by point competing against other underway using factions for control, you can then have your real armies use the underway like the sea lanes able to move to all the connected points you control like the convoys do. maybe a hero rune golem with a unit cap asociated with landmarks. but the gyros need a serious buff and they should have some sort of steam tank like unit as well. the banner runes need to be fixed so that you can have multiple of the same kind in the army.

  • @TheMissing8
    @TheMissing82 ай бұрын

    This DLC is really going to be the deciding factor for me of if I return to this game or not.

  • @jakobschoning7355

    @jakobschoning7355

    2 ай бұрын

    Same, the dwarf part in particular

  • @SL722-eo6zj

    @SL722-eo6zj

    2 ай бұрын

    ​@@jakobschoning7355Vehemently against them adding SEMs to the dwarfs. I think "subtraction by addition" is the perfect phrase for it. Kislev's basically been flanderized into a monster faction now, and I would hate for dwarfs to lose their flavor.

  • @jakobschoning7355

    @jakobschoning7355

    2 ай бұрын

    @@SL722-eo6zj SEM = Single Entity Monsters? Yeah I completely agree. I dont feel like the dwarfen roster needs much addition anyways. Maybe some Shieldbearers, and Ironbeards or Brewmasters as heroes i would find interesting. But primarily I feel like the Dwarfs need a mechanical overhaul, all their unique mechanics are severly undercooked and feel extreme dated when compared to something like Chaos dwarfs

  • @farhadnikzad1514
    @farhadnikzad15142 ай бұрын

    I just need a mechanic, like a quest battle, through which players can revive those legendary lords whose factions were destroyed before the player had a chance to confederate them.

  • @jacobmccarty8070
    @jacobmccarty80702 ай бұрын

    I wished there was a way to hold miners on reserves and they don’t deploy as a unit then you could just get a charge of them as a summon each with a certain cooldown between. Still track experience and losses as normal, but have them come in as a summon.

  • @alexandrosstroutzas5390
    @alexandrosstroutzas53902 ай бұрын

    I think that the shard dragon would work if they charge the lore on it. It be a Machine that was built to have razor sharp blades as scales and was a specialized infantry

  • @Razielts1
    @Razielts12 ай бұрын

    Honestly i think that just like the empire could get 2 dlc counting this one, same thing goes for dwarfs. They could get Joseph bugman to lead the next one, to bring the slayer units, and have this one focus on tech, but include the goblin hewer. This way instead of doomseekers we could get a new type of gun unit, maybe dwarf crank gunners, since rune golems would steal the place of other units. Cuz this way we could open the way for 3 armies: - Heavy dwarf army ( current ) - High tech bombardment army - Slayer army

  • @vallar57
    @vallar572 ай бұрын

    Kragg the Grim is also one named Dwarf character with a tabletop model not yet included in TWWH, so he might be the Hero option as well.

  • @nitegamer7272
    @nitegamer72722 ай бұрын

    A simple buff to solve some of Nurgles problems would be a passive heal on nurgle units but limited in scope. For instance have the buff be active only if the unit isn't engaged in melee or hasn't been engaged in melee for some time. This would solve the issue Nurgle has with ranged units combined with speedy units, such as most elven factions. This would force ranged factions to actually engage in the melee or lose most if not all their ammo firing into the passive heals.

  • @leonfriedemann9151

    @leonfriedemann9151

    2 ай бұрын

    After they made Festus having such strong infections for his plagues, for example missile resistance.... I am hoping kugath gets those too some day. Just the infections of Festus make me feel his plagues are better than the plaguefathers..... what is quite sad to me 🤔 So I little bit of missile resistance here and there would make nurgle a lot more enjoyable... With Festus they went to op in my opinion, as he gets even more missile resistance in the woc mechanic. 🤔

  • @gregoryshinn9805
    @gregoryshinn98052 ай бұрын

    Thanks for the video

  • @JClif
    @JClif2 ай бұрын

    Awesome video! I am extremely excited for this DLC. All my favorite factions at once getting updates. 😊

  • @Saphire_Throated_Carpenter_Ant
    @Saphire_Throated_Carpenter_Ant2 ай бұрын

    I just finally wrapped up my last TWW2 campaign last night! I guess I can move to this one now...

  • @thomaslindstrm8052
    @thomaslindstrm80522 ай бұрын

    Boris needs his cult, I also think the Red Duke needs his Black Grail Knights, I have a feeling we will either see them close to the end of the games history, if not before that, I do definitely believe we will see them enter the game at some point, but I also believe they will enter with their own special unique faction units.

  • @loganphillips2166
    @loganphillips21662 ай бұрын

    Good grief, an Animorphs callback? Classy.

  • @hippi0284
    @hippi02842 ай бұрын

    I just want to emit I gave a little chuckle to the Thrones of Delay line

  • @isthianlyon1706
    @isthianlyon17062 ай бұрын

    I find myself quite torn on Rune/Shard creatures. I agree I don't want them to become the thing you use instead of the rest of the roster, but would love for CA to bring one in as a very defensive unit. I could see Rune Golems being a monstrous infantry unit good for rear guarding and other places you want the mass to stop big units. I would be ok with CA doubling down on units that can slow for the dwarfs and handle it that way with more engineering goodness as well. Whichever way they go I hope the Dawi will finally have good answers to big mass that otherwise just pushes into the backline and takes out artillery. Thanks Indy for another great video - CA may have chosen the path of mediocrity but I always appreciate your effort in bringing us fun Warhammer content!

  • @alexj3483
    @alexj34832 ай бұрын

    this is probably their most important dlc in years, perhaps of all time. if they do not deliver a good dlc that is worth the price, i honestly do not have any hope or commitment moving forward.

  • @riftie7681
    @riftie76812 ай бұрын

    I would actually love to see a rune golem as a garrison unit in special locations but I know that’s a lot of dev time for a unit people would just complain about not being available in a regular army. Great video as always.

  • @Warm_Pancakes
    @Warm_Pancakes2 ай бұрын

    I also hope they add more incentive for the player to reconquer lost dwarven holds in a way that feels rewarding.

  • @AintImpressed
    @AintImpressed2 ай бұрын

    Hey, thanks for a little bit of credit! Feels nice. Though the post aint that original and I forgot about the Knights of Morr. But they are kind of forgettable to be honest.

  • @lessmina4998

    @lessmina4998

    2 ай бұрын

    what is a plague beast of Nurgle? tried to google it but only find stuff bout beast of Nurgle, is that the same?

  • @AintImpressed

    @AintImpressed

    2 ай бұрын

    @@lessmina4998 it's a Nurgle greater chaos spawn.

  • @Cornerboy73
    @Cornerboy732 ай бұрын

    I enjoyed the video, thank you 🙂

  • @liamcullen3035
    @liamcullen30352 ай бұрын

    How would you feel about just rune golems being added, without the shard dragons? And maybe give them an oathgold recruitment and upkeep cost?

  • @Slyslug
    @Slyslug2 ай бұрын

    A legendary hero rune golem might be cool. Although there are none it's a neat way to give some players what they want but also remain sort of lore accurate. If they return they should be absurdly rare, so legendary hero.

  • @jameslong6776
    @jameslong67762 ай бұрын

    I’d always thought that Thorgrim would benefit from an Elector Count style system where he could bring back the lost Karaks into the fold, perhaps being able to move between high tier settlements like the world roots if they’re connected, with a geomantic web style mechanic

  • @akumaking1
    @akumaking12 ай бұрын

    Maybe the Shard Dragon and Golem could be a RoR, so you only get one of each.

  • @Okidoki258
    @Okidoki2582 ай бұрын

    do u think we will get pox maggoth as a mount option for lords or heroes of nurgle ?

  • @moonrock115
    @moonrock1152 ай бұрын

    Has Epidemus the Tallyman of Nurgle been added yet or we still waiting for Nurgles secretary to join the game?

  • @michaeleerdmans3500
    @michaeleerdmans35002 ай бұрын

    When do you think they will do a reveal trailer? First Thursday in April?

  • @Raulikien
    @Raulikien2 ай бұрын

    That lore for the crown is sick, looking forward to the gameplay effects.

  • @ShadowPhoenixMaximus

    @ShadowPhoenixMaximus

    2 ай бұрын

    I remember seeing it pop up in a white dwarf years back. Nice to see it come back into relevance

  • @jamesfermor425
    @jamesfermor4252 ай бұрын

    Also, totally agree with your thoughts on the dwarfs

  • @animewarrior3
    @animewarrior32 ай бұрын

    For empire. I want to see- A heavy line infantry. Hochland long rifles, to compete with crane gunners/jezzails. Another of the knightly orders, knights panther for example. Dwarfs- I just want blimps. Edit. Ah. I see we are on very similar wavelengths for the empire

  • @-V-_-V-
    @-V-_-V-2 ай бұрын

    24:56 It would be cool of you took a real army and made it into a cathay like caravan and then it has dilemmas where you fight goblin and skaven armies while you reach your destination

  • @MadSpaceWolfDiary
    @MadSpaceWolfDiary2 ай бұрын

    Tamruakhan was during the great war of chaos several hundred years prior, though granted, he is the reason praague was put to the torch.

  • @toxlequa
    @toxlequa2 ай бұрын

    great video and agree with everything esp the miner variants. bugman could be an interesting and different kind of dwarf campaign.

  • @randomdudewithnovidz
    @randomdudewithnovidz2 ай бұрын

    The point you made about diluting the daawi character by adding SEMs really spoke to me as I felt this was a problem with shadows of change. Two human factions that had maybe 1 or 2 regiments added and just a bunch of SEMS which made them feel less unique

  • @archthrone5815
    @archthrone58152 ай бұрын

    So excited for the DLC!

  • @zgamer45
    @zgamer452 ай бұрын

    A Dwarf legendary lord that focuses on engineering is exactly what I've been asking for. Here's hoping.

  • @PetrucciIbiza
    @PetrucciIbiza2 ай бұрын

    All good points and nice video army lists would look great video amd the game is getting better and better. It's just that my hype died down after 8 years I moved on to other games and I played one campaign in last year and I don't plan on returning until summer at best.

  • @TheManofthecross
    @TheManofthecross2 ай бұрын

    if there is a way to remove the malice thing from the crown or at least minimize it's affects so it does no harm or it can be countered. then it will be one artifact worth getting and using.

  • @ElDesperado7
    @ElDesperado72 ай бұрын

    The king has returned!!!

  • @gunslingerspartan
    @gunslingerspartan2 ай бұрын

    around 16:00 there's the topic of a lady on a dragon with lore of death not fitting the empire's vibe, but Sylvania is literally a fief of the empire, vlad von carstein was an elector count, there is a period of warhammer history where the vampires where in name at least subjects of the empire

  • @graysonkirby5263
    @graysonkirby52632 ай бұрын

    @milkandcookiestTW What if similar to the motivation for conquering the Karaks, you unlock a singular Rune Golem type guardian per Karak. That way you're intrinsically motivated to conquer the holds to unlock these beefy core guardians of the holds that are simply not awoken yet

  • @Legion12Centurion
    @Legion12Centurion2 ай бұрын

    I think Dwarfs should get the Engineer LL, it fits so well with whats in the game and with other content like felix/gotrek, I think it fits the faction more than dragons or golems even though they are cool. Oh and for a gameplay suggestion I was thinking maybe they could get a Heroes of Might and Magic underworld, where you can traverse the tunnels below and quicker reach places or search for loot and hidden cities. It could also be a mechanic the Orcs and Skaven could utulize. For Empire im hoping for Toddbringer, cult of ulfric and some themed units. Im also hoping the Empire gets a unique soldier designer mechanic. What I mean is that you can change colours of uniforms, flags, and such to give that extra holy roman empire thing going where you truly can make your army seem to be from different provinces. And when you unify it make them in one colour should you wish or keep the legacy of many provinces. I really want the DLC to help bring forth the differences between the electoral provinces more than what is currently in. For Nurgle Im hoping they get the long awaited overhaul and improvements plus some cool LL and units. Im hoping this DLC will help give Nurgle the tools it needs to be a fun engaging and great race in the game it has all the potential for it.

  • @rellek4053
    @rellek40532 ай бұрын

    Huge lore question. What would happen if Louen Leoncouer wore the nemesis crown? Grail knights are immune to impure thoughts and corruption, so wouldn’t that cancel out the negative effects?

  • @OniFeez
    @OniFeez2 ай бұрын

    I think Valnir, if anything, would be the FreeLC character in much the same way as Aekold Helbrass was, given that they were the same sort of generation as both him and even Azazel. I guess all that remains then is Arbaal the Undefeated (which would be HELL cool)

  • @Dingle-Berries
    @Dingle-Berries2 ай бұрын

    Lol took me back with the Ana morph. Good ol days

  • @mesotheliomacompensator4963
    @mesotheliomacompensator49632 ай бұрын

    I would actually really like to see rune golems added, but not as a troll-style monstrous infantry unit. I want to see them as a slower but tankier version of Snow Leopards, maybe 45-50 speed and 120+ armor. Low stats, bonus vs. large, high AP, medium cost. I agree that monstrous units are not in line with the Dwarf feel in Warhammer, so I don't want to see lines of monstrous infantry or towering giants and dragons, but I think a smaller support unit would fit much better.

  • @majintab7710
    @majintab77102 ай бұрын

    I'm imagining ironbreakers with drake pistols being similar to free company militia, but lower in numbers, and super well armoured

  • @user-sd9dk5ir7v

    @user-sd9dk5ir7v

    2 ай бұрын

    Could just be a straight upgrade or sidegrade replacing the blasting charges with the pistols like with the kislev infantry.

  • @carsonnesbit1178
    @carsonnesbit11782 ай бұрын

    I think the argument: “we shouldn’t add rune golems/guardians because the dawi almost never use them in the lore” Doesn’t really hold up if you’re also advocating for the addition of the thunder barge, seeing as there have only ever been a couple thunder barges and one was destroyed. So it really wouldn’t make sense for the dawi to use them, especially considering that malakai had to build his second airship in secret to avoid protest from the engineers guild, it’s a weapon that would not be accepted by the dwarf holds in the lore. That being said, I would be open to seeing thunder barges or rune golems because rule of cool. And as far as rune golems are concerned, I know people often complain that there isn’t enough magic in the world to power them, but that doesn’t apply so much in a setting where the vortex is acting up, allowing Daemonic armies to consistently manifest. There should be plenty of magic in the world to power rune golems in the WHTW setting. And the dwarf holds would be much more willing to reactivate the artifacts of their ancestors as opposed to mass producing airships, something that most dwarfs would see as just more newfangled umgak created by that wazzok malakai. EDIT: So I just learned that apparently there was an engineer named sven who created another 3 airships after malakai, but two of them were destroyed. This means that only two airships ended up surviving in the lore out of only five that were ever created. So they are likely even more rare than rune golems and guardians.

  • @milkandcookiesTW

    @milkandcookiesTW

    2 ай бұрын

    that wasn't the only argument against their inclusion though. Thematically, I dont like Rune golems very much because its another monster unit in a game that is already dealing with monster bloat, on a roster that truly despises monsters, that even has an important cult dedicated to their eradication. and that a monstrous unit (especially monstrous infantry like Rune Guardians), could easily overshadow and replace the infantry that is supposed to be the Dwarfs bread and butter. Which would in my opinion potentially reduce their flavor and further homogenize rosters. The Thunderbarge doesn't fit into that category for me because it is an aerial unit that epitomizes Dwarf technology, combining cannons, gunpowder, and flight as a support unit. It wont replace cannons, Thunderers, or Dwarf infantry, it supports them and accentuates the roster. it's not just about rarity or lore, its also about how these units fit from a thematic and design perspective

  • @carsonnesbit1178

    @carsonnesbit1178

    2 ай бұрын

    @@milkandcookiesTW Thanks for the response! I completely agree with your main argument, I was just addressing it from a lore perspective for the fun of it, but I believe good game design should trump lore consistency in most scenarios. That being said, I do think the reason so many people want to see rune golems and guardians is a result of the lackluster depiction of rune magic in the current game, but I think there are better ways to expand on dawi rune magic without sacrificing their identity in battle. I personally would love to see Priestesses of Valaya added into the game as the ultimate anti-magic hero, and they could also have minor healing and buffing capabilities as well. I think if we got that alongside a small rework to Runesmiths/Runelords, it would finally leave rune magic in a good place while still playing into the factions strengths. It would also be neat to finally get some representation for Valaya as she is one of the key ancestor gods. I would be very interested in hearing your thoughts on how rune magic could be more fleshed out. Anyways, I really enjoy your videos, hope you have a good day dude!

  • @Kabrinsky1
    @Kabrinsky12 ай бұрын

    World roots like system for the Dwarfs between Holds would be nice.

  • @malice9830
    @malice98302 ай бұрын

    We want those 3 brothers

  • @pattenni
    @pattenni2 ай бұрын

    I see your arguement for keeping the dawi feel the same, but i feel like the thunderbarge is the only other unit worth adding. You're gonna have to show me the dumblooking ax throwing machine in combat to sell me on that.

  • @memberberrie3356
    @memberberrie33562 ай бұрын

    I just wanna have an option to have some kind of lore accurate scenario play out on the map It feels nice the first 20 turns but then it get weird with lords being all over the place I wished some story element would be implemented in the map with factions being in their original locations I am allready happy with the invasion update since that triggers factions to be in their original spots to pop up

  • @grantguetschow5129
    @grantguetschow51292 ай бұрын

    Hope that variants of units are included in DLC counted as 1unit with multiple variants rather than 2 seperate units. Would like to see Plague Ogryn with Leadbelcher cannons, a Plaugebelcher if you will too add to the range of Nurgle's army and would pair of well with the Soul Grinder. The Toad Dragon will most likely be anti-large menace and Hopefully if Pestigors are added they will have a different weapon option than the Tzaangor from Shadows of Change (Halberds to give a Cheaper anti-large unit with vanguard).

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