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What Is the Best "Dummy" Item in Minecraft?

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  • @conure512
    @conure51227 күн бұрын

    If you have a suggestion, question, or other comment, read this first to see if it's already been addressed! First off, here are some GREAT ideas I've seen here in the comments: - Cooked Salmon and Cod (although it seems like we'll be able to feed those to Dogs soon, for Bedrock parity) - Soups (any food that comes in a bowl), because the fact that it leaves a bowl behind is also controlled by the "food" component - Trial Keys with a custom_data component (Vaults no longer recognize them) These ideas work but might have weird quirks: - Enchanted Book with no enchantments - they can be placed in a bookshelf, so they're a great dummy item if the new custom item is some type of book! - Command Blocks, Structure Blocks, Jigsaws, and Other Technical Items: Great in survival, but annoying to test in Creative because you can place them - Spawn Eggs, set to spawn a Player using entity_data. This does NOT work if you simply remove the entity_data component, because the egg will default to its base mob. The weird quirk is that if you click on any block, it will play the hand animation, but nothing happens. - Written Books, with the relevant component removed. Again, you can play the hand animation by right clicking - Recovery Compasses have functionality in their sprite, so if a player disabled the resource pack, they'd be able to use them as normal Limitations of some other popular ideas I keep seeing a lot of: - Clocks attract Piglins - Knowledge books always vanish on right-click even if they have no recipes in them - Goat Horns CAN have their "instrument" component removed, but in that case, they revert to the "default" horn rather than being stripped of their functionality - Any sort of potion will always be drinkable, even if it has no effects. Mundane potion, thick potion, etc. - "Air" is not an item, so it can't be used at all Corrections/Updates for things said in the video: - Stone Pickaxes trigger "Getting An Upgrade" advancement, which I had completely forgotten about while making the video. Also, while removing an item's durability prevents crafting two of the item together to repair them, you CAN still use the dummy item to repair a damaged tool in an Anvil specifically, so all tools are basically ruled out sadly. - Poisonous Potatoes count towards "A Balanced Diet" advancement, so they should never be used as the underlying item of a new custom food. For any custom item that isn't edible, though, poisonous potatoes still work great. - Music Discs are still the #1 best option of all, and I have yet to see any evidence refuting this :) Other Common Questions: *"Isn't Netherite immune to fire and lava?"* Yes, but this is controlled by the minecraft:fire_resistant component, which can also be removed! (Though unfortunately, the previously-mentioned limitation with all tools - anvil repairing - means netherite items are still ruled out.) *"Will this cause custom items to drop from potato crops?"* No! Turning a poisonous potato into a custom item will NOT cause regular farmed potatoes to start dropping your custom item, nor will Creepers start dropping your item when killed by skeletons. The plum that I showed in the beginning had a custom_model_data component on it - this means that a resource pack was changing its texture, and *regular* apples were completely unaffected. You can have an apple and a plum coexisting, so it truly is just like a brand new item added to the game. *"Can't music discs still output a comparator signal?"* If you were referring to the jukebox output, removing jukebox_playable makes it so they can't even be placed in a jukebox in the first place, and if you were talking about their output from a chest/hopper, that's controlled entirely by max_stack_size, which can also be edited. So, no unavoidable behavior either way. *"Can't poisonous potatoes be used to brew potions of poison?"* Nope. I have no idea where this rumor came from, but I'm including it here because I've had a surprising amount of people ask this question. Poison potions are made using Spider Eyes; poisonous potatoes do indeed have absolutely no uses besides eating. *"Don't you need lapis to see enchantments in the enchanting table?"* Nope! You can always enchant items even without lapis if you're in Creative mode, and in Survival, you'll still be able to see the enchanting options even though you can't click on them. If nothing shows up at all, the item is unenchantable.

  • @makonede

    @makonede

    27 күн бұрын

    out of stone and netherite, stone pick is probably a better dummy item since netherite is hardcoded to not burn

  • @conure512

    @conure512

    27 күн бұрын

    @@makonede Actually a good point, but you can actually get around that too (it's controlled by a component!) Though you're right, that does make stone easier lol

  • @makonede

    @makonede

    27 күн бұрын

    @@conure512 ah interesting!

  • @findot777

    @findot777

    27 күн бұрын

    If you want a custom ingredient operator blocks are perfect the only issue is you cant do right clicks while looking at a block. Clocks also work cause there only use is tied to there sprite.

  • @dabdotnet

    @dabdotnet

    27 күн бұрын

    Never tested it (havent touched commands for like 2 years) but I wonder if the command block can be used as a dummy item. ofc it wouldn't work in creative, but that may be the only drawback because commandblocks arent usable in survival whatsoever iirc. Also the new component stuff looks cool

  • @calithyde5346
    @calithyde534627 күн бұрын

    I use poisonous potatoes, kinda makes me wonder if the poisonous potato update was a hint at it's upcoming subtle relevance

  • @conure512

    @conure512

    27 күн бұрын

    I was thinking of that update the entire time lmao

  • @EthanFu-ue4ug

    @EthanFu-ue4ug

    27 күн бұрын

    Just use air

  • @Quimoth

    @Quimoth

    27 күн бұрын

    @@EthanFu-ue4ug you must have never touched recipes, loot tables etc., the output can never be air

  • @darkspine6710

    @darkspine6710

    27 күн бұрын

    Yes, poisonous potato with eating disabled, the only correct answer

  • @shitsalad429

    @shitsalad429

    27 күн бұрын

    Poisonous potaotoes having an use is prohibited in Mojang, the update was making fun of the idea of it getting a use

  • @mmandersmc
    @mmandersmc27 күн бұрын

    ive been using poisonous potatoes but i thought they could be composted and just didnt care. turns out it was actually the perfect dummy item all along

  • @lordender_kitty_official

    @lordender_kitty_official

    27 күн бұрын

    Mojang could probably implement a "compostable" component. that would be pretty useful. same for a "furnace_fuel" component.

  • @conure512

    @conure512

    26 күн бұрын

    @@lordender_kitty_official I've been thinking for a long time about those exact two components. They'd be so easy to implement and very useful. Hopefully we actually get them soon (fingers crossed)

  • @vindi167

    @vindi167

    13 күн бұрын

    @@lordender_kitty_official probably like "[composting_chance=0.1]" or something like that, but yeah, those would be useful

  • @thangamer5026

    @thangamer5026

    9 күн бұрын

    cant u get that custom item based on the poisonous potato like you get poisonous potatoes? Also, wont theese items have the same loot tables as their bases?

  • @lordender_kitty_official

    @lordender_kitty_official

    8 күн бұрын

    @@thangamer5026 The vanilla loot tables wont have the custom data though. You're not replacing the item. You're using it as a dummy.

  • @user-ky7qk8rp5j
    @user-ky7qk8rp5j27 күн бұрын

    I hope Mojang can actually add the dummy item for datapack maker.

  • @conure512

    @conure512

    27 күн бұрын

    The real dream is fully data-driven items. That way, if we wanna make a custom item, we can... yaknow, make a new item.

  • @lordender_kitty_official

    @lordender_kitty_official

    27 күн бұрын

    @@conure512 They could probably do it without needing a resource pack on the client too. If they set it up to be something like how skins work, where you don't need to download anything and reload to see it.

  • @mini-prince.1233

    @mini-prince.1233

    27 күн бұрын

    i want dummy particles

  • @nur-e-amanrefai9038

    @nur-e-amanrefai9038

    27 күн бұрын

    ​@@lordender_kitty_official That's a neat idea! That would definitely work for occasional blocks. I wonder though if it would get laggy when used on a custom block that's common, like a new type of grass or something. But for an option for datapackers to use, that'd be great.

  • @epicmoofish3726

    @epicmoofish3726

    26 күн бұрын

    @@lordender_kitty_officialyou have to get that information to the client somehow so they would have to download it, but making it so you could include a resourcepack that is downloaded and used whenever you equip a specific datapack would be doable likely

  • @matveytsarichansky8953
    @matveytsarichansky895327 күн бұрын

    a surprisingly good option for a dummy item for a datapack for survival only is command blocks. they cant be placed, they dont do anything, they cant be used in a crafting recipe, they cant be traded, theres nothing they can do if youre in survival. also all command block types can be used.

  • @l9m241

    @l9m241

    27 күн бұрын

    I was just about to comment this. I have dabbled to using this in a custom datapack myself. It's surprisingly useful. Also bonus I think is the structure block/puzzle block, I think they also share the same property too. Which is better with puzzle blocks since they don't even work with redstone either! Unlike structure and command blocks.

  • @IwrsTheKing007

    @IwrsTheKing007

    27 күн бұрын

    oooh, recipes, you could make a few custom recipes with them

  • @matveytsarichansky8953

    @matveytsarichansky8953

    27 күн бұрын

    @@l9m241 it doesnt matter that command blocks interact with redstone. you cant place them anyway.

  • @HarpanW

    @HarpanW

    27 күн бұрын

    Surprisingly they do have one survival interaction. If you hold a command block in your mainhand in survival you sadly cant place any blocks that are in your offhand. !food poisonous potato >> command block

  • @matveytsarichansky8953

    @matveytsarichansky8953

    27 күн бұрын

    @@HarpanW fair enough ig

  • @Dafisha
    @Dafisha27 күн бұрын

    I don't care if it's scripted the bit where you were straight face explain mode the entire time, and then do a failed reveal of it turning out to be non-enchantable too, thus making the climax of the video redundant is Pure Gold.

  • @conure512

    @conure512

    26 күн бұрын

    i swear that really wasnt scripted lol, i was actually testing a lot of these features WHILE i was explaining them because i was just *so confident* I was right. the sweeping attack of the sword was another example of something i hadnt tried yet, and i just ended up being right about that one lmaoooo

  • @lasercraft32

    @lasercraft32

    26 күн бұрын

    @@conure512 Did you test to see if they can still be enchanted with an anvil though?

  • @cooker0rats

    @cooker0rats

    26 күн бұрын

    @@conure512do you still need lapis to enchant stuff in creative?

  • @conure512

    @conure512

    25 күн бұрын

    @@lasercraft32 They can, so you do actually have to remove the enchantments component. However, tools have now actually been ruled out for a different reason also involving anvils (the pinned comment has all the details)

  • @conure512

    @conure512

    25 күн бұрын

    @@cooker0rats Nope!

  • @TehDogeIsHere
    @TehDogeIsHere27 күн бұрын

    The stone pickaxe grants an achievement

  • @samjohnston7742

    @samjohnston7742

    26 күн бұрын

    true

  • @blu3m0nkey

    @blu3m0nkey

    26 күн бұрын

    And netherite can't burn in lava

  • @DqwertyC

    @DqwertyC

    26 күн бұрын

    @@blu3m0nkey That can be overridden with components though

  • @blu3m0nkey

    @blu3m0nkey

    26 күн бұрын

    @@DqwertyC oh, thanks for letting me know

  • @ThoseOtherJeremysLie

    @ThoseOtherJeremysLie

    17 күн бұрын

    ⁠@@DqwertyCI don’t know much about this, but is what blocks it can mine (e.g. netherite pickaxes ability to extract diamonds from diamond ore, which an apple could not do) removable through components? Sorry if this is a dumb question

  • @isaacpfeiffer4347
    @isaacpfeiffer434726 күн бұрын

    The poisonous potato is so useless, that it's not useless.

  • @BluerayIsPog
    @BluerayIsPog27 күн бұрын

    The best dummy item is the Knowledge Book. You can only get this through commands, but as far as I'm aware, it does literally nothing.

  • @slimesauce3044

    @slimesauce3044

    27 күн бұрын

    Unfortunately, in survival mode, right clicking with it will consume it and cause it to disappear. I don’t think there’s a way to prevent this.

  • @balala7567

    @balala7567

    26 күн бұрын

    @@slimesauce3044 I think it's an item specifically for Adventure Mode which unlocks recipe(s) for you, though which recipes it gives need to be specified in the give command

  • @blu3m0nkey

    @blu3m0nkey

    26 күн бұрын

    Yesssss Someone who also is pointing out the item made to be a dummy item Or Well Not really it was actually for recipes back in the day

  • @fatfurry

    @fatfurry

    26 күн бұрын

    @@slimesauce3044 but the right click interactivity of the knowledge books is actually useful because you can have commands detect when they are right clicked

  • @kingacrisius

    @kingacrisius

    24 күн бұрын

    @@blu3m0nkey It doesn't work as a dummy item. It has right click functionality that can't be removed.

  • @Netheferious
    @Netheferious27 күн бұрын

    I just checked and you can still enchant the pickaxe with an anvil unless you remove the enchantments component.

  • @conure512

    @conure512

    27 күн бұрын

    Ah, that is something I totally forgot to test! Okay, so yes, removing the enchantments component is also required lol. So it just locks you out of being able to enchant whatever the custom item is.

  • @ValkyRiver

    @ValkyRiver

    27 күн бұрын

    @@conure512 For the stone or netherite pickaxe, make sure that you can’t put two of them in the grindstone or crafting grid to repair them

  • @Entomofaunae

    @Entomofaunae

    26 күн бұрын

    Holy shit, Nethe spotted in the wild. Hello fellow of the damned world of Woomy-Arras!

  • @Netheferious

    @Netheferious

    26 күн бұрын

    @@Entomofaunae Lmao I love and hate that my contribution to that wretched community is what I'm known for online.

  • @relturtle

    @relturtle

    25 күн бұрын

    @@Entomofaunae hello i am here as well

  • @schaffs2
    @schaffs219 күн бұрын

    Mojang said poisonous potatoes were never meant to be useful, but the community always finds a way

  • @jay-tbl
    @jay-tbl13 күн бұрын

    I think poisonous potato is still the perfect item because we know Mojang will never add an additional use to it, but maybe in the future theres gonna be some mob that eats music disks or something

  • @dmgaming100
    @dmgaming10020 күн бұрын

    do I make datapacks? no. did I just sit through this entire video? fuck yeah. great video lol

  • @PolandDoge
    @PolandDoge27 күн бұрын

    i remember back in the day we used a carrot on a stick for giant command block contraptions

  • @jayman1462
    @jayman146227 күн бұрын

    i believe you could also use all the soups/stews as dummy items as long as you remove the food component, they can't be composted

  • @conure512

    @conure512

    27 күн бұрын

    I was thinking this, my initial concern was that there's weird implications with the bowl. but if you're preventing people from eating it then it SHOULDN'T be a problem? Idk, I'm reminded of the fact that water bottles and milk buckets leave behind the empty container when you craft with them, and I get paranoid that im forgetting something about soups and their bowls lol

  • @jayman1462

    @jayman1462

    27 күн бұрын

    @@conure512 neat point, but yeah they shouldn't be able to transform since that transformation is part of the food component, no?

  • @l9m241

    @l9m241

    27 күн бұрын

    @@jayman1462 In that regard that could be applicable to the milk bucket as well. Since if I recall, it's coded like a food. And its leftover item when consumed is obviously a bucket.

  • @FoxSlyme

    @FoxSlyme

    27 күн бұрын

    The leftover item is also a part of the food component, so if you can't eat it... well, you can't transform it either

  • @M_1024

    @M_1024

    27 күн бұрын

    ​​@@l9m241 Milk can be used to craft the cake.

  • @timsudmeier6482
    @timsudmeier648226 күн бұрын

    I personally use rabbit skin as dummy keycard items, since they are unlikely to be accidentally crafted into leather, because you usually have less than 4 of them in your inventory. Since I play without cheats and I cannot remove properties with commands, this is the most vanilla dummy item I found.

  • @pyromancerforhire

    @pyromancerforhire

    22 күн бұрын

    Can I ask why do you want a dummy item if playing survival with no cheats?

  • @Mate_Antal_Zoltan

    @Mate_Antal_Zoltan

    22 күн бұрын

    @@pyromancerforhire "I personally use rabbit skin as dummy _keycard_ items" Basically, a very specific item to open a door, that only the door's builder and those who he allows to use the door would know about... though any renamed item does the trick way better because those actually work as passwords

  • @Pacca64
    @Pacca6427 күн бұрын

    I went through this process on 1.20.5 and landed on the command block, since even with other datapacks with new crafting recipes its less likely to show up in a recipe, and unlike all the other technical blocks, it can't be placed down in survival. Really excited about the music discs being able to be stripped too, was making a green lantern pack with them a while back, and the ability to make them act as colorful magic rings without jukebox functionality is perfect!

  • @moodlethenoodle

    @moodlethenoodle

    27 күн бұрын

    can't place blocks in offhand with comm block

  • @Pacca64

    @Pacca64

    27 күн бұрын

    @@moodlethenoodle oh dang, your probably right.

  • @lasercraft32
    @lasercraft3226 күн бұрын

    The command blocks and spawn eggs are GREAT if you want to add items that are used as crafting components... Because they aren't used for anything in survival mode (i.e. crafting recipes, entity interactions, etc), and there are a TON of them!

  • @The.Sponge

    @The.Sponge

    15 сағат бұрын

    Is there a way to disable players from spawning the entity from a spawn egg?

  • @sottomated
    @sottomated27 күн бұрын

    poisonous potato.

  • @needlewasteland4132

    @needlewasteland4132

    27 күн бұрын

    you can turn it into bone meal I think??

  • @needlewasteland4132

    @needlewasteland4132

    27 күн бұрын

    Nvm

  • @comentaristacomun3414

    @comentaristacomun3414

    27 күн бұрын

    ​@@needlewasteland4132that was not possible before

  • @TreTomato_
    @TreTomato_27 күн бұрын

    WHOAAA the music disc is really smart! I usef something similar before, enchanted books. The only issue was that if you set the enchantment glint override to false for something like a custom weapon youre making, it wouldnt show as enchanted when you use it on an enchantment table. Ive been WAITING for a video like this, its really specific but its very necessary. Thanks for sharing youe knowledge!!!!!!

  • @3141minecraft
    @3141minecraft27 күн бұрын

    Knowledge books can also be used as a dummy item. (EDIT: I realised knowledge books get consumed when you right click even in there isn't any recipes in them) By the way, can you use recovery compass as a dummy item? If not, why not? If you want something wearable (like armor), you can use netherite armor as a base item. If you want something throwable, use potions.

  • @blazingtrs6348

    @blazingtrs6348

    27 күн бұрын

    especially in hardcore mode

  • @TheToasterWaffle
    @TheToasterWaffle26 күн бұрын

    Me just screaming poisonous potato the whole video, but I actually love the idea of using discs WAY more

  • @seanmaxmyla
    @seanmaxmyla27 күн бұрын

    I recently saw a datapack that lets you add custom items for each spawn egg, by setting the player to adventure mode when holding the egg and giving the egg the ability to break all blocks (as if you were holding any other regular item) but not be placed. Only downside is they can still be spawned with dispensers, but still, 70+ custom items usable in crafting recipes is pretty useful regardless. Also, I've been using music discs for custom items in my datapack (all the vanilla music discs are modified versions of the disc 13 item, and the rest of the music disc items are free to be replaced). I didn't realize you could outright disable jukebox functionality though, so i just had them play the first 0.01 second of another song and then go silent. I immediately changed all of them as soon as i saw you could disable it completely lol

  • @theshuman100
    @theshuman10022 күн бұрын

    personally i think you should keep the food component of the poisonous potato purely for the fuck around and find out aspect of whatever item you decided to turn it into

  • @mini-prince.1233
    @mini-prince.123327 күн бұрын

    for those who needs it, heres the commands: Stone pickaxe : /give @s stone_pickaxe[!tool,!damage,!minecraft:max_damage,!minecraft:attribute_modifiers,minecraft:max_stack_size=64] Poisonous potato : /give @s minecraft:poisonous_potato[!food] Music disc : /give @s minecraft:music_disc_cat[!minecraft:jukebox_playable,rarity=common,minecraft:max_stack_size=64]

  • @mrfoxyx

    @mrfoxyx

    27 күн бұрын

    But i want this commands in bedrock tho

  • @mini-prince.1233

    @mini-prince.1233

    27 күн бұрын

    @@mrfoxyx diy ¯\_(ツ)_/¯

  • @thearmonest4881
    @thearmonest488112 күн бұрын

    i have given up in my datapack programming journey about 2 years ago but this video gave me back my fire. thank you, im gonna go code some stuff

  • @davidumann6707
    @davidumann670720 күн бұрын

    I kinda had this idea that if you broke glass with a mace, it would create glass shard items that can't be used for anything. What's cool is that we would have 18 different colors of them, therefore new 18 dummy items (if the discs weren't enough).

  • @catweaselirl
    @catweaselirl27 күн бұрын

    with a pickaxe you would still be able to craft it with a damaged pickaxe to repair it, which rules out the pickaxe

  • @nur-e-amanrefai9038

    @nur-e-amanrefai9038

    27 күн бұрын

    I just checked and I was surprised: you can't!! I gave myself a netherite pick with no attribute modifiers, damage, max damage, enchantments, or tool components. You can't even put it in a grindstone slot, and putting it in the crafting grid with a damaged pickaxe does nothing!

  • @mr.battlecats5512

    @mr.battlecats5512

    26 күн бұрын

    @@nur-e-amanrefai9038 well they are regognised by minecraft as different items, you propaply cant combine 2 pickaxes whit a different rarity ether, as the crafting recepie may only ignore damage

  • @hentloll1370

    @hentloll1370

    26 күн бұрын

    But it won't have durability, right? So it wouldn't be usable for repairing?

  • @waltuh2.3bviews3secondsago3

    @waltuh2.3bviews3secondsago3

    26 күн бұрын

    @@hentloll1370I think you can use it in an anvil with a damaged enchanted pickaxe, might be wrong though

  • @maxanimator9547
    @maxanimator95476 күн бұрын

    have been pondering on this exact problem, thanks for the video as i was not aware of the ability to outright remove components

  • @nusharoom
    @nusharoom10 күн бұрын

    Such an evenly paced and interesting video lol i almost never work with datapacks but it’s so cool to see what goes into making them

  • @skullcat324
    @skullcat32416 күн бұрын

    CLOCKS a completely overlooked item that you missed. they have absolutely no crafting recipes that use it, no interactions with blocks or mobs, they arent food. they literally can't do anything. the only thing i'd think might possibly get in the way of it being the perfect dummy item is if the different frames of it mess with retexturing. but other than that, you need to make ZERO changes to it.

  • @conure512

    @conure512

    15 күн бұрын

    Clocks attract piglins! (Read the pinned comment :) )

  • @skullcat324

    @skullcat324

    15 күн бұрын

    @@conure512 OHHHHH yeah i forgot about that. thx. I have actually used it as a dummy item before but I never realized that it was piglinLoved. it does make sense though.

  • @imac.13
    @imac.133 күн бұрын

    If you want the item to be inaccessible through standard means: There is one issue i can think of with using poisonous potatoes, when a potato crop is broken, there is a chance a poisonous potato can drop. But if you edit the loot table for potato crops, you could remove that. In theory, you could remove certain disks from its various loor tables as well.

  • @NyanAnomaly
    @NyanAnomaly4 күн бұрын

    this was actually super interesting! glad i came across your random little video, which was nicely straight to the point and explained i’ll add :)

  • @supericeg5913
    @supericeg591327 күн бұрын

    My personal favorite is the Glistering Melon Slice.

  • @comentaristacomun3414

    @comentaristacomun3414

    27 күн бұрын

    sadly it cannot be eaten

  • @Narteketh

    @Narteketh

    26 күн бұрын

    adn it can be used to brew potions

  • @Coolness7423
    @Coolness742327 күн бұрын

    Honestly all of your videos are really interesting, keep it up

  • @-sturmfalke-
    @-sturmfalke-21 күн бұрын

    What about the light blocks? You immediately have 15 unique items, and you can do with them whatever you want. If they can't be placed in survival though, and I don't know if this is the case.

  • @maxdragonis1304

    @maxdragonis1304

    2 күн бұрын

    Sad news they can be

  • @lordmarum
    @lordmarum26 күн бұрын

    Awesome! I also struggled with this. Without components, the closest I came to a dummy item was Scute, since nobody would accidentally craft something with it, or paper in the case of playing cards or money where it would make sense for them to be paper and you would be gimping yourself if you used them in crafting recipes.

  • @RedstoneDesign
    @RedstoneDesign27 күн бұрын

    This is gonna be very useful for future map making! thanks!

  • @VitustheThird
    @VitustheThird27 күн бұрын

    Thank you so much for your content ❤You are my favorite KZreadr for Datapacks ^^

  • @redstonewarrior0152
    @redstonewarrior0152Күн бұрын

    I had poisonous potatoes lock in as my final answer and was surprised by pickaxes and music discs. I honestly wasn't expecting music discs. To explain the confidence in my answer, Jeb wrote a book that Minecraft devs must follow and one of the pages he showed off to the public was the page on the poisonous potato. "The poisonous potato must not be given a use" is an unbreakable rule.

  • @AppalachianMenace
    @AppalachianMenace26 күн бұрын

    This is some really useful information for people who might not know much about datapacks and minecraft spaghetti code, but who still wanna customize their game. Good job!

  • @mariosonicfan2010
    @mariosonicfan201010 күн бұрын

    Modders: _Look what they need to mimic a fraction of our power._

  • @conure512

    @conure512

    10 күн бұрын

    Not for long apparently, fully data-driven items are confirmed to be in the works (although we have no clue when that will actually be finished lol)

  • @3141minecraft

    @3141minecraft

    6 күн бұрын

    ​​@@conure512I hope it gets added in 1.22

  • @idioterich
    @idioterich26 күн бұрын

    I use pottery sherds, which is really good because I have 20+ fully custom items that can be used in crafting recipes and the sort. Decorated pots are still possible with clay pots I've added as well, which lets you place sherds on each side individually. Then you can push it over a fire to make a real decorated pot. There's more then just that, but it was pain.

  • @BrackenStrike
    @BrackenStrike27 күн бұрын

    Holy heck this is invaluable info.

  • @Supersteffy
    @Supersteffy19 күн бұрын

    This was brilliant! As a neanderthal to game coding stuff, this was easy to follow and so so cool!

  • @bloxxer_tv
    @bloxxer_tv6 күн бұрын

    YES! Finally somebody else is talking about how great components are. I’m making a food data pack and i’m constantly running into the problem of running out of dummy items. But the pickaxe brought me a great idea. Something else i personally use is Suspicious Stew, which (when given with /give, and then given the [!food] component) becomes a dummy item. Just apply max stack size and you’re good to go.

  • @joaquinlaroca2886
    @joaquinlaroca288614 күн бұрын

    Some time ago I was thinking the same thing but with blocks. Because some times you want to use neutral blocks to use as support block like when you do redstone tests. But most blocks do something

  • @TheiBunny
    @TheiBunny27 күн бұрын

    Stone and Netherite Pickaxes aren't true dummy items as enchantments can still be applied to them via an anvil. Also if you want to use them as ingredients in custom recipes (which currently ignore components) players can just use regular stone or netherite picks, and discs and poisonous potatos have the same issue. If you aren't using them in recipes tho then it doesn't matter - but something to keep in mind regardless. As for what I use; it depends entirely on the behaviour I want for the item - my goal is for it to be as seamless as possible with vanilla. So for example; I wanted a custom block item with the exact same placement rules as powder snow, so for that I used a *structure void* with a custom name, item model and data, and the block itself is then placed via a function that runs from an advancement which triggers when a structure void with that custom data is placed. For solid block placing rules I use *Barriers* (I wont use item frames or spawn eggs for this sorta thing as those can be placed inside a space already occupied by a block) Before 1.20.5, for one-off, non-stackable items I used *goat horns* without an instrument, and for stackable items used one of the *operator items* (like the different types of command blocks, jigsaw and structure blocks) because they had no right-click functionality in survival, and weren't used in any vanilla recipes or anything... Now tho I use *poisonous potatoes* with their food component removed and a custom stack size depending on what I need. *Operator items* still see use from me atm when I really want a custom item to be used in a recipe because there's no other way to obtain them normally - so I can use them without having to try and work around the mess that is doLimitedCrafting and tracking/taking/giving recipes. Only having 5 or so dummy items to work with there is limiting, but not as limiting as having none. If it weren't for the hard-coded dispenser interaction, I'd definitely move to spawn eggs for the sheer variety of them (I'd just have to be sure to set the player's gamemode to adventure while they're holding one) - but if it weren't for the fact we still don't have actual component crafting it wouldn't even be an issue... ANYWAY, I'm sure we'll have data-driven items soon - it seems to be what they've been working towards - so soon enough all these limitations and workarounds will be a thing of the past lol

  • @GameJack26
    @GameJack266 күн бұрын

    so proud of myself for guessing poisonous potato immediately without even knowing what he meant by 'dummy item' at first

  • @seanbrownlee9474
    @seanbrownlee947417 күн бұрын

    That was a really interesting video, good job!

  • @MindSpires
    @MindSpires19 күн бұрын

    KZread is starting to fix their algorithm and promote valuable less known creators. Good work!

  • @FluffBomb
    @FluffBomb25 күн бұрын

    Awesome video! I’ve spent so long thinking about this, it’s cool to see you figure this out in 1.20.5 (which I refuse to update to because it breaks my old code 😅) with the new item component stuff.

  • @phantomdergwulf
    @phantomdergwulf26 күн бұрын

    Heya, I'm part of the community driven beta for RogueCraft. Data packs can implement custom recipes with custom NBT to create an infinite number custom items via resource packs. Also, the way you're hardcoding the name to be Plum can be done through the RP's lang files. if you name the output as item.food.plum" and add a translation to every language then it works for every user in every language, not locking the user to english only "^^

  • @conure512

    @conure512

    26 күн бұрын

    Exactly, and that's kinda what this video is about lol. It's just trying to answer the question of "which item should be the underlying item for all those new custom ones?" I'm aware of the language capabilities, this was just a quick example to demonstrate how you can take any item and make it look like something completely different using custom model data and a new name :)

  • @aarvlo
    @aarvlo5 күн бұрын

    It's crazy how limited mincraft is when it comes to community created content even after all these years and with all the resources they potentially could allocate to that. The fact that they still don't have an official modding api is insane to me

  • @kasai1575
    @kasai157526 күн бұрын

    I know nothing about Minecraft datapacks and have never even used one, but this was a very interesting video! Subscribed.

  • @Death_Tr00per58
    @Death_Tr00per5827 күн бұрын

    Very informative video, will definately keep this in mind if I ever delve further into data packs. I just hope that mojang keeps adding support for new item components rather than abandoning them in a half baked state

  • @bobbob1876
    @bobbob187621 күн бұрын

    Banner Pattern with a custom 'blank' pattern on it via components Of all the things it can do, having it not let you pick a banner pattern in a loom if you put it in seems the least evil, aside from "i can place it in creative" speaking of placing technical items- how about a Command Block Minecart? you can only place it on rails in creative, and iirc dispensers can't use it

  • @Powerpont
    @Powerpont5 күн бұрын

    2:02 bro just solved racism

  • @solesey761
    @solesey76126 күн бұрын

    A server I play on uses warped fungus on a stick and iron ingots for unstackables and stackables, and both work perfectly fine with no mods and no unintended crafting recipes. We also use the various brown mushroom blockstates for custom blocks, with some code required to prevent them from interacting with each other.

  • @drakou1117
    @drakou111715 күн бұрын

    Some ideas i got: 1. Debug stuck. Works, but you can't break blocks while holding it 2. Nametag, but must not be named

  • @tapuzuko2532
    @tapuzuko253215 күн бұрын

    The item is now used as a dummy item, so we need a new unused item to be a dummy item.

  • @Lucy_chan
    @Lucy_chan25 күн бұрын

    This video was so useful to me. I previously used petrified_oak_slab for it for my custom items but it can be placed down so i had to deny placing it down with WorldGuard plugin, but you can still see it for split second before it disappears back to you inventory and I was looking for better replacement for it for a while

  • @electra_
    @electra_27 күн бұрын

    Can the pickaxes be combined in a crafting table / grindstone? Not sure if this is due to the durability component or if its just a crafting recipe

  • @ThatBenKraft
    @ThatBenKraft26 күн бұрын

    What I like about the different options is that you can have stackable / unstackable options with the PP / discs, respectively (unless that’s also a component now too!)

  • @someone4229
    @someone422926 күн бұрын

    You can then use a datapack to make custom items, and use a resource pack that swaps the texture only if it matches a certain name, or maybe a tag, if it can.

  • @lightning_11
    @lightning_113 күн бұрын

    I previously used sticks and just hoped people wouldn't be dumb enough to craft anything with them. This will help me improve my data packs a lot.

  • @ragavanbalaji7257
    @ragavanbalaji725712 күн бұрын

    Back in the day we used to use carrots on sticks for right click functions as literally noone cared enough to craft one

  • @Blazing_Ninja
    @Blazing_Ninja19 күн бұрын

    You’ve only got 3.2k?! You deserve way more!

  • @Gonin049
    @Gonin04920 күн бұрын

    I genuinely don’t know why I watched this video- I’m not a datapack creator, and I don’t mess with anything like that. Either way, neat video

  • @yakinator29
    @yakinator2915 күн бұрын

    i normally use the rabbits foot. Its just used for potions i think

  • @tenayauwu
    @tenayauwu26 күн бұрын

    im sure someone has mentioned this already but music discs can be dropped from creepers and found in loot chests. although i know loot tables are changeable and the creeper drop can probably be changed aswell but that makes the music disc way more complated to use as a dummy item rather than the other 2. great video aswell i enjoyed it alot :D

  • @conure512

    @conure512

    26 күн бұрын

    You don't have to change every single music disc to change just 1 of them! That's the point of custom model data :)

  • @metronicmagician1816
    @metronicmagician181627 күн бұрын

    Wait can’t tools be combined in the crafting menu to repair other versions of said tool? Does that functionality get lost when you get rid of the tool or durability component?

  • @MrSwag-zv3pg
    @MrSwag-zv3pg25 күн бұрын

    What about command blocks, which, if I remember correctly, can't be placed or interacted with at all in survival. are there any complications with it being a block even though it can't be placed?

  • @r0an3v3
    @r0an3v326 күн бұрын

    Turtle scutes, despite being absolutely crucial for turtle master potions, is unbelievably useless outside of it. Most people rarely brew it too since it's much easier to just make a gApple.

  • @nouche
    @nouche26 күн бұрын

    Small remarks about the beginning of the video. - You can also rename apples to plums through resource packs. I reckon you already knew that, though. - And genuine question here, can’t we use custom crafting recipes from datapacks to disable the default uses of bricks? Or are those hardcoded? Yeah I’m really outdated map making-wise 😅

  • @conure512

    @conure512

    26 күн бұрын

    I don't want to rename apples to plums through resource packs, because that would change EVERY apple. With the respack that I showed, normal apples are still apples, but you can give a single apple custom model data to make it look like a plum.

  • @Amisora
    @Amisora24 күн бұрын

    great vid learned a lot

  • @CygnusGD
    @CygnusGD26 күн бұрын

    Interesting video! I use phantom membranes for this in custom maps, but it's good to know about stuff like poisonous potatoes that could be used in a context where players have access to anything they want, like regular survival mode.

  • @JustVlad1

    @JustVlad1

    5 күн бұрын

    I wasn't the only one to use phantom membranes

  • @Chichi1612_
    @Chichi1612_9 күн бұрын

    But then what is the best dumny items pre item components? Just one with the less recipes? Or ones that arent come up often? Would be interested to see a video on it, or to know what it is

  • @ashquimby
    @ashquimby23 күн бұрын

    I’ve used structure voids for a long time since they have no uses, cannot be placed in survival mode, and have no other interactions. You could realistically use any other "command only" block that can’t be placed in survival mode, I just like how structure voids look more neutral.

  • @saphiii
    @saphiii24 күн бұрын

    i scrolled through a good chunk of the comments on this video, kinda surprised that nobody brought up thick potions

  • @ChannelMiner
    @ChannelMiner27 күн бұрын

    you can combine two stone tools in your crafting grid to repair them, not sure if u can anvil them too but yeah i think stone pick isn't perfect either

  • @DragonTheOneDZA

    @DragonTheOneDZA

    22 күн бұрын

    If you remove the durability tag it cannot be merged with other tools since that's entirely on the non-existent durability of it

  • @ChannelMiner

    @ChannelMiner

    22 күн бұрын

    @@DragonTheOneDZA ah ok

  • @brickie9816
    @brickie981627 күн бұрын

    i don't really make datapacks anymore but when i did 3-4 years ago before all these fancy components i was using a clock as a dummy item. can't be placed, can't be crafted into anything, can't be sold to a villager, it's already a perfect dummy item without even using components because all of it's functionality is its texture that will be changed anyway

  • @Ellivers
    @Ellivers23 күн бұрын

    One thing to note about poisonous potatoes is that they still have a use, which is being part of the "A Balanced Diet" advancement. Only an issue if you're making a food item though. I see people bringing up enchanted books a lot. An issue with those is that you can put them in chiseled bookshelves.

  • @conure512

    @conure512

    23 күн бұрын

    Great observations! So poisonous potatoes should be used as dummy items for anything BUT a custom food, ironically. Putting books in boomshelves is something else I hadn't thought of at the time - so I suppose enchanted books would be a great dummy item only if your custom item is also a new type of book!

  • @RealAlexShows
    @RealAlexShows27 күн бұрын

    i mean if you can remove the ability to eat something then poisonous potato becomes kinda the obvious answer

  • @ndererseje1077
    @ndererseje107724 күн бұрын

    either a dye or a dead bush

  • @tonytheofficer
    @tonytheofficer25 күн бұрын

    My mind just goes to the new flowers from the sniffer update. They are decoration (and not very good ones). They don't even give you dye. They are quite useless.

  • @malmiteria
    @malmiteria21 күн бұрын

    you should make a datapack that adds dummy item so you don't have to think about it in the future

  • @iygsyufgsegfygsdf
    @iygsyufgsegfygsdf27 күн бұрын

    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU I'VE BEEN SO DESPERATE TO FIND STUFF LIKE THIS

  • @Logtut
    @Logtut9 күн бұрын

    The thing that stuck in my mine this entire time was how you obtain the item, too. If I figure out that this cool item on a server is actually a music disc, can't I still set up a music disc farm? Is there some way to stop the items from being obtained I don't understand yet?

  • @invalidfiles_
    @invalidfiles_25 күн бұрын

    another good item, especially for versions before item components are command block minecarts, that have no functionality unless placed on rails in creative

  • @gannonruby1119
    @gannonruby11197 күн бұрын

    This video is just the new mob vote

  • @user-oc8jp2bk2y
    @user-oc8jp2bk2y8 күн бұрын

    At some point I was stably selling IC2 iridium on a server for dead bushes, for fun. Because there are only limited amount of them on a server. They are rare. And they are useless. I saw people use it to trade with each other at some point, lol. And everyone was curious what for we needed so much of them.

  • @Mazoreo
    @Mazoreo26 күн бұрын

    I used to use "enchanted book" with no enchantment and repair cost set to 999

  • @bngp0shiptoasting80
    @bngp0shiptoasting8027 күн бұрын

    As a 1.17-1.18 datapacker i haven't worked with components in minecraft yet, (and probably never will since i am playing rarer and rarer), although I've seen the same system in another game i play a lot too. It is strange that such a big change to the game didn't get a lot of attention outside of datapacking community

  • @Axelpvz2030
    @Axelpvz203027 күн бұрын

    This kind of vieosr made me realize despite how different are, both data packs and bedrock addons are very limited on different departments, we on Bedrock can make custom items and blocks very easily, detect right click without weird archivement gymnastics and much more, but we can only fake custom enchantments using custom lor with no enchantment glint , jtems can have one texture only with no option for 3d models outside of when held in the hand, no new music discs, vanilla tools are imposible to fully replicate and vanilla items are all hardcoded so if you wanna eat your diamond sword you need to make a whole new sword that's edible. I hope Mojang can give both the same tools some day so we can go toe to toe with modders

  • @balala7567

    @balala7567

    26 күн бұрын

    Data packs are neat, though even if they were made fully featured, modders would still be the only ones able to make optimizations to the base game, because Mojang would probably not let data packs run user-specified Java code

  • @MyNameIsBhex
    @MyNameIsBhex21 күн бұрын

    I actually made a datapack that turns Spawn Eggs into Dummy Items by putting the player in adventure mode when theyre held

  • @limeperson3847
    @limeperson384726 күн бұрын

    If I remember correctly (at least on bedrock edition) the update block cannot be placed when you have it in item form. If you don't know what the update block is, it is a placeholder block for tiles occupied by something your game doesnt recognize. It looks like a dirt block with some text on it. The text is colored similarly to grass and tells the player to update their game.

  • @ailurophilekia6565
    @ailurophilekia656525 күн бұрын

    I'm curious why this is relevant if it is. A server I'm in has a plugin with custom items that while the game is lagging or in interacting with the Grief Protection plugin act like sticks. But you can't use them like sticks to craft. You don't even drop them when you die. How is that achieved?

  • @Ouch-fu7sl
    @Ouch-fu7sl14 күн бұрын

    Now poisonous potato has actual use💀

  • @maxdragonis1304
    @maxdragonis13042 күн бұрын

    As long as the player is not an operator they cannot place or use operator listed components Only way too test it is too make a server which you may deop yourself or a datapack that gives you one of these because too obtain these items is strictly a /give command method or a copy and paste Command block and variants Structure blocks Are both valid for dummy items given the player isnt op Barriers in some versions have a funny feature of it not being able too be broken but placed for some reason under this criteria however