"What Is Okizeme?" - Fighting Game Dictionary 003
Ойындар
Fighting Game Dictionary 003: "What Is Okizeme?" - Fighitng Game Dictionary is a series where James "jchensor" Chen explains common Fighting Game terms in 90 seconds to help newer players understand a lot of the Fighting Game jargon that exists in the Fighting Game Community.
This episode focuses on a word used when talking about almost every fighting game, but it is based on a foreign term so it's not inherently clear what it means: "Okizeme".
Leave a comment for what term you would like to see defined in an upcoming Fighting Game Dictionary episode!
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Twitch Stream: twitch.tv/jchensor
Twitter: jchensor
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Пікірлер: 46
I think "What is an Option Select" would make for a cool video. I loved how concise and easy to understand this video was. It made it easier for me who plays casual quickly grasp the basic concept. Great work!
Great video! Please add it to the Fighting Game Dictionary playlist.
Thanks mate. I am really returning to the ring after almost ten years of inactivity (mostly on KoF and other SNK games). I am really learning a lot.
Not sure what you could make next, but your the best at explaining this stuff and you should do more of it often. I read your GameFAQs txt files as a child.
"Meaty" might fall overlap a lot with oki, but it's a term that took me forever to understand when I started
@cleangoblin2021
2 жыл бұрын
Outside SF3, i dont really hear that term that much. Is it because there's much active frame in SF3's heavy attacks or something?
Thank you very much for this :) Recently I discovered your channel and started watching "First Attack", to better understand and get into fighting games. I love your's and David's commentaries of different tournament match-ups (that recent SF5 EVO final was incredible). Say hello to Ultra-David for me. Thanks again and take care. PS. Would like to see that kind of explaining video on vortex and restand, maybe with some MK examples?
Good video, I'm down for more of this style.
I'd love to see 'Footsies' defined in a future video
Thank you!
I'm glad to see that U continued with the series.... Thanks for the awesome guides and content in general
@UltraChenTV
5 жыл бұрын
Yeah, took a break to do the Scorpion video. So I'm gonna be going back and forth on the FGDs and String Theories. We'll see how well I can keep up. ^_^
@JaimeAGB-pt4xl
5 жыл бұрын
@@UltraChenTV The Scorpion video was AWESOME and is now my bible for the match Up. Thanks and keep up the great work
Thanks!
Tysm bro
I think footsies or frame traps would be a cool topic to explain
@natanielzawislak
5 жыл бұрын
James explained Frame traps here kzread.info/dash/bejne/e3abyKOecbyahKQ.html Check it out :)
Awesome job chen senpai! Love the verbage used. Although I always wondered, in marvel 3 is incoming a part of the oki category? They function similarly but without the knockdown.
@UltraChenTV
5 жыл бұрын
It's the same concept, but not actually Oki. Okizeme is reserved for the ground game. Even though the incoming game in Marvel is essentially the same concept, there's really no separate set of "incoming mechanics" outside of the enemy character arriving in a Jump state at a fixed position on the screen. But anything you can actually do in a Jump State (outside of calling Assists) is possible on incoming.
I've recently gotten heavy into a fighting game, MK11. I generally play with grapplers, and/or grapple often. I'm realizing now, that the wake-up game is where I feel the most comfortable since I'm not good with long combos. As he explains, this leaves the opponent with limited options. This is probably why most people quit after one match, or yell at me to do "actual" long combos, rather than an onslaught of short combos. Oh well... 🤷🏻♂️
Nice DP
Probably Option Select could use some explainin'
Theres gotta to be a way to have James Chen to get paid for this information he giving out.
@UltraChenTV
5 жыл бұрын
Unfortunately, the best I can do right now is just ask for donations and support via things like Patreon and making small change here and there on KZread.
I'd say "frame trap" is the hardest fighting game term for me to explain correctly so i'd be curious how you handle it
@AirLancer
5 жыл бұрын
Well, first they'd need at least a basic understanding of what frame data is to begin with, but once you have that it's just a matter of explaining that you put your opponent in a situation where your attack comes out first, and if they try to attack they'll get interrupted by yours.
@rooksdoubleohseven9919
5 жыл бұрын
I'd say purposefully leaving a gap that is big enough for the opponent to start an attack, allowing you to hit them during the beginning of their attack if they choose to attack.
Can u do a what Cheesy mean video
"OKIZUMI" - TOM BRADY
It means what’s for breakfast James.
I don’t understand. First part of video says that okizeme is wake up attack, when knockdown player stands up and imidiately attacks and second part of video shows that okizeme is pressure of aggressor who is standing up on knocked down opponent. So which one is okizeme? Both of them?
@misterbadguy7325
3 жыл бұрын
It's the latter. The short version is that when someone says "Character X has good okizeme", it means "Character X is good at pressuring an opponent who's been knocked down."
Dude why did you stop this series its insane for newcomers
@UltraChenTV
3 жыл бұрын
They took a lot of work to make, and they weren't really getting that many views at the time. But I look right now and see this video here is almost up to 10,000 views, so perhaps I should look into making these again. And finding a way to figure out how to make them quicker. You'd be surprised how much work goes into making these 1.5 minute videos. LOL!
@FeddFGC
3 жыл бұрын
@@UltraChenTV haha yea the effort shows, they're amazing. I can see people watching and sharing that playlist to learn one word at a time especially once it will cover every popular word
What is the true meaning and origin of TECH Hit?
@UltraChenTV
5 жыл бұрын
Tech Hit actually came from Capcom games themselves. They just put it on the screen when you did anything worth noting. It started in ST when you could actually soften throws. The game read, "Tech Hit" and gave you points, thus why we all call it "Teching a Throw" these days. Later games like Vampire Savior would display "Tech Hit" when you did things like Push Block and such. So in reality, it means a lot of different things.
@GatsuRage
5 жыл бұрын
@@UltraChenTV Thanks I had no idea about that term of "tech hit"
in smash they just call it the disadvantage state
Trip guard
90 seconds? u have to go deeper than that
Meaty
wake up dp is always best wdym
Like number "69", I guess I made it guys
You keep mispronouncing Okizeme... 🤔🤔🤔