What if TF2 Weapons Stacked Forever?

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TF2's weapon caps sure get annoying, don't they? Weapon caps, or more specifically the fact that you eventually stop getting the bonuses of the heads/boost/health you collect, exist so the game doesn't get completely absurd and dominated by good players. But HOW absurd would the game get, you may ask? Well, that's what I want to answer in the video, so stop reading the description and scroll back up to the content dummy. Also there's a tier list because I am on tier list withdrawal and need my fix.
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  • @Great_Blue
    @Great_Blue Жыл бұрын

    Thank you World of Tanks for sponsoring this video! Play World of Tanks here: tanks.ly/3N1VvRQ During registration use the code TANKMANIA to get for free: -7 Days Premium Account -250k credits -Premium Tank Excelsior (Tier 5) -3 rental tanks for 10 battles each: Tiger 131 (Tier 6), Cromwell B (Tier 6), and T34-85M (Tier 6) The promo code is only for new players during the registration. Check out the WoT merch on Amazon: amzn.to/3HhfIkG

  • @PK-Radio

    @PK-Radio

    Жыл бұрын

    Is the Ratte a playable tank?

  • @joshuatrabaldotogna5892

    @joshuatrabaldotogna5892

    Жыл бұрын

    congrats on the sposorship dude! cool to see ur channel grow

  • @andromenaught4487

    @andromenaught4487

    Жыл бұрын

    Please for the love of God don't play artillery if you decide to start playing WOT, also general advice for those starting the game the meta is hull down meaning that you unfortunately want to avoid tanks such as type 5 and maus. Best advice would be to get either the super conqueror, object 277, kranvagn, stb 1 or vz55 as your first tier 10, the 277 in particular is a great first tech tree as they are forgiving tanks to play with a fairly low skill floor

  • @andromenaught4487

    @andromenaught4487

    Жыл бұрын

    @@PK-Radio no

  • @PK-Radio

    @PK-Radio

    Жыл бұрын

    @@andromenaught4487 rats

  • @shadokwastaken
    @shadokwastaken Жыл бұрын

    i wish eating chocolate non-stop for 2 minutes would double my life expectancy and not halves it

  • @harrypootis9519

    @harrypootis9519

    Жыл бұрын

    Have you tried downing thousands of 5 hour energys

  • @coolguyowl3341

    @coolguyowl3341

    Жыл бұрын

    @@harrypootis9519 I SWEAR DO NOT FILL UP A "SUPER BIG GULP" CUP WITH 5 HOUR ENERGY

  • @harrypootis9519

    @harrypootis9519

    Жыл бұрын

    @@coolguyowl3341 but its the gateway towards immortality.... and heart attacks but we ignore that part.

  • @vbgvbg1133

    @vbgvbg1133

    Жыл бұрын

    @@harrypootis9519 it seems like you live for 1000 years but that’s just time dilation, you actually died on the spot

  • @slonkazoid

    @slonkazoid

    Жыл бұрын

    yo it's the guy from the ape server

  • @MadSwedishGamer
    @MadSwedishGamer Жыл бұрын

    It's also worth mentioning that the Eyelander increases shield bash damage with heads collected. It'd be neat to see some thresholds for that as well.

  • @steambot3000

    @steambot3000

    Жыл бұрын

    Oh lord...

  • @GewelReal

    @GewelReal

    Жыл бұрын

    TF2 x10 moment

  • @davitdavid7165

    @davitdavid7165

    Жыл бұрын

    At some point the shield bash will kill basically everything and hurt your headhunting. But, it can be a newfound counter to kunai spies, other eyelander demos ecs

  • @Cruptile

    @Cruptile

    Жыл бұрын

    @@davitdavid7165 funnily enough in base game with max heads splendid screen shield bashes do 128 damage at max distance so they would already annihilate squishy classes

  • @Cake-rj8sv

    @Cake-rj8sv

    Жыл бұрын

    SolarLight:

  • @cursedbroly8576
    @cursedbroly8576 Жыл бұрын

    Imagine if how many rockets would the air strike shoot after 300 kills. It would recreate an actual air strike

  • @randomuser5443

    @randomuser5443

    Жыл бұрын

    Zumi f4E

  • @timkuznetsov8680

    @timkuznetsov8680

    Жыл бұрын

    you have 20 total ammo tho?

  • @moreclick978

    @moreclick978

    Жыл бұрын

    @@timkuznetsov8680 grab more ammo

  • @Kriegsmen89th

    @Kriegsmen89th

    Жыл бұрын

    Correction, a nuclear strike

  • @keygiam

    @keygiam

    Жыл бұрын

    still trying to find who asked

  • @Slye_Fox
    @Slye_Fox Жыл бұрын

    Fun fact about the Airstrike; It's even more functionally identical than you think, as it shares the same code with the Eyelander, including the head stealing mechanic. So an Eyelander Demo can steal 'heads' from an Airstrike Soldier & vice-versa.

  • @mdbgamer556

    @mdbgamer556

    Жыл бұрын

    Holy shit. I never knew that. Time to file that away for random use in the future.

  • @TwilightFlower9

    @TwilightFlower9

    9 ай бұрын

    IIRC this also applies to the Bargain?

  • @Skullhawk13

    @Skullhawk13

    9 ай бұрын

    @@TwilightFlower9and the vita-saw weirdly enough. Organs are just coded as heads despite not being on kill only. So the vita-saw is even worse

  • @seva7500

    @seva7500

    8 ай бұрын

    @@Skullhawk13yeah but good luck finding a vita-saw medic.

  • @Skullhawk13

    @Skullhawk13

    8 ай бұрын

    @@seva7500 if you do find one it’s probably not a good player so free heads.

  • @jacoboettel4177
    @jacoboettel4177 Жыл бұрын

    Something to note about the blaster is that eventually, the scout's movement would become so fast that he would cause a heat wave by moving, lighting the entire server on fire, including himself, causing him to take damage, and resetting his boost to 0, starting the cycle over again.

  • @Jo_Wick

    @Jo_Wick

    Жыл бұрын

    Then maybe you should play sentry-scout and say to the entire server, "You mess with me and I'll move and light this entire server on fire."

  • @helizteil2625

    @helizteil2625

    Жыл бұрын

    Wouldn't the heat wave deal enough damage to allow him to regain his lost boost?

  • @thonking7193

    @thonking7193

    Жыл бұрын

    @@helizteil2625 it would be a neverending conundrum

  • @MeesterTweester

    @MeesterTweester

    Жыл бұрын

    Use Bonk

  • @theironycomedy6

    @theironycomedy6

    Жыл бұрын

    @@thonking7193 Not really. All we need to know is who gets damaged last, likely some random heavy.

  • @fillerpoint555
    @fillerpoint555 Жыл бұрын

    Fun fact about the Dalokohs Bar, there was a glitch at the start of Jungle Inferno where you actually could stack the health buff infinitely by swapping to and from the GRU repeatedly and eating the chocolate off of cool-down. The result? About what you’d expect. You could still easily die to a random backstab though.

  • @godusopp1797

    @godusopp1797

    Жыл бұрын

    Went looking for specifically this comment, and I just want to add that the bonus was exponential Great Blue says that 1000 HP was pretty bad, but I remember how easy it was to still die with that against an enemy Heavy with (and I'm not exaggerating, the numbers really got this huge:) 10 million HP

  • @blacktemplar1139

    @blacktemplar1139

    Жыл бұрын

    I dig the idea of scout running so fast that he completely vaporizes the fucking earth tho

  • @evandurham8908

    @evandurham8908

    Жыл бұрын

    And now there's a bug with infinite overheal heavy, Delfy has a vid on it

  • @blacktemplar1139

    @blacktemplar1139

    Жыл бұрын

    @@evandurham8908 still not enough to survive scouts speedpage

  • @owenblount7334

    @owenblount7334

    Жыл бұрын

    It’s literally why it doesn’t overheal anymore they were to lazy to fix it and just nerfed an already overlooked unlock

  • @better-shotgun1686
    @better-shotgun1686 Жыл бұрын

    The image of scout flying past a jet with the baby face’s blaster is really funny to me for some reason

  • @davidhong1934

    @davidhong1934

    Жыл бұрын

    *Turbulence: Part 2* The sequel everyone wanted but never asked for

  • @ThisSilverSpoon2393

    @ThisSilverSpoon2393

    Жыл бұрын

    THINK FAST CHUCKLENUTS

  • @Beanboolin

    @Beanboolin

    Жыл бұрын

    @@ThisSilverSpoon2393 I'M RUNNING CIRCLES AROUND YA!

  • @anncotner1861

    @anncotner1861

    Жыл бұрын

    @@Beanboolin Then a demo just randomly suicides on the wing

  • @magnusvonbraun9870

    @magnusvonbraun9870

    8 ай бұрын

    No wonder why the skinny Bostonian is so feared by everyone…

  • @NikoFromOneShot
    @NikoFromOneShot Жыл бұрын

    I will tell you what Demoknight would be approximately 5% more powerful in x10 mode.

  • @arrogantbastard1438

    @arrogantbastard1438

    Жыл бұрын

    @Rapunzel ♪ whoever set up these bots really needs to lose their computer priviledges

  • @burgerking5225

    @burgerking5225

    Жыл бұрын

    @@arrogantbastard1438 yoo the tf2 bots are so popular they added it to the comment section

  • @arrogantbastard1438

    @arrogantbastard1438

    Жыл бұрын

    king lmaoooo

  • @youraveragerobloxkid

    @youraveragerobloxkid

    Жыл бұрын

    it lets you counter pyros consistently

  • @sirifjfjdjsjdufjdjdjdcjcjd3157

    @sirifjfjdjsjdufjdjdjdcjcjd3157

    Жыл бұрын

    @@burgerking5225 genuise

  • @schniemand
    @schniemand Жыл бұрын

    5:35 The progression is 50% of stock, 75% of stock, 100%, 125%, so on. Also you need to subtract 0.3s from the charge time that isn't affected. That's how. _Edit: Charging technically starts 0.3 seconds after scoping and goes from 0.0x damage to 3.0x damage over the course of 3 seconds, but if it's under 1.0x, the damage is unmodified, so the first second does nothing. Increased charge rate decreases this 1 second interval as well as the 2 seconds of actual charging that come after._ TF2 weapon stat numbers often don't say anything and you kind of need to test how they actually work.

  • @Charmlie.R

    @Charmlie.R

    Жыл бұрын

    To expand the function is just hyperbolic. 3/0.5 is 6, 3/0.75 is 4, /1 is 3 1.25 = 2.4 1.5 = 2 1.75 = 1.7 2 = 1.5 2.25 = 1.33 Which are all 0.3 off from the chart except 2.25 dunno what's up there. I forget if it's already capped but whatever. This also means you retain a nearly linear dps up. A charge rate of 1x is 3s, which is 0.33 shots per second, which with 150 damage is 50 dps. If we drop to 0.75x, thats 0.25 shots per sec, 37.5 dps (-12.5). If we go to 1.25, thats 0.42/s or 62.5 dps (+12.5). Just to confirm you have total: 0.5 = 0.17/s = 25dps 0.75 = 0.25/s = 37.5dps 1 = 0.33/s = 50dps 1.25 = 0.42/s = 62.5dps 1.5 = 0.5/s = 75dps 1.75 = 0.58/s = 87.5dps 2 = 0.66/s = 100dps Etc. The flat 0.3 changes things tho, so the effect slightly diminishes as the 0.3 stays static, so the actual change is +11.1 from 0.5 to 0.75, then +10.6, +10.1, +9.7, etc. The raw idea though is just the idea of a hyperbolic function, which is very commonly used in dps or RoF stuff. Like 2 shots/s is 1/2 is a delay of 0.5s between shots, and programming prefers to use delay even though shots per sec is more human readable. Anyways yea ted talk and etc, lots of numbers haha Takeaway is just that 1/x is really common in games, so if you see a slope like this it's likely a hyperbolic function. As the denominator approaches Infinity, the result approaches 0. This can be used for approaching 100% as well by just doing 1-(1/x). 1/4 is 0.25, 1-0.25 is 0.75. Beware the idea that these types of effects actually have diminishing returns. Like mentioned above, the raw formula has a linear dps increase despite the visible graph appearing to diminish greatly. This type of formula is also very often used for defense or damage reduction calculations. Heres an example. 50% damage reduction results in requiring 2x more damage to kill you (a 100 damage shot would deal 50). 66% damage reduction, despite only visibly increasing by 16% (compared to the 50% reduction which goes from 0 to 50 right away), results in a 100 damage shot dealing 33, meaning it now takes 3 shots to kill, meaning you have effectively 3x health. 0% to 50% added 1x more effective health. 50% to 66% added 1x more effective health. 66% to 75%, a visible increase of only 9%, also results in an effective 1x more health (75% reduced means 100 now deals 25, 4x needed to kill) As such, despite that % reduction appearing to diminish super fast, it still maintains a linear benefit and as such each step should not be considered worse or diminished in actual effect compared to the other steps.

  • @puppieslovies

    @puppieslovies

    Жыл бұрын

    The charge delay on the sniper rifles is 1.3 seconds, or at least it should be. The chart still doesn't make sense even if you know this

  • @schniemand

    @schniemand

    Жыл бұрын

    @@puppieslovies I think a good way to think of it is this: Charging starts 0.3 seconds after scoping and goes from 0.0x damage to 3.0x damage over the course of 3 seconds, but if it's under 1.0x, the damage is unmodified, so the first second does nothing. Increased charge rate decreases this 1 second interval as well as the 2 seconds of actual charging that come after.

  • @pacifistminigun3987

    @pacifistminigun3987

    Жыл бұрын

    oooh, so it actually goes up by 50% of the initial charge?

  • @puppieslovies

    @puppieslovies

    Жыл бұрын

    @@schniemand I find it really unintuitive that the first half of the charge meter signifies essentially no difference in damage

  • @Luksed12
    @Luksed12 Жыл бұрын

    The Bazaar Bargain works exactly as advertised. The original charge is 3 seconds and the 0.3 seconds is the time before the sniper rifle actually starts charging

  • @xcmledder3420

    @xcmledder3420

    Жыл бұрын

    Ok, but the graph shows the first kill reducing the charge time by 2s, which would be 33% not 25%. Now that I look at the graph again, almost none of the reductions are 25%. They also get smaller for every kill you get for some reason... 1st is 33.3% 2nd is 25% 3rd is 20% 4th is 16.6% 5th is 15% 6th is 11.7%

  • @ramprire

    @ramprire

    Жыл бұрын

    ​@@xcmledder3420 and others who have seen the comments further down, there's a much simpler way to understand this. A 100% cooldown reduction means having no cooldown. A 100% increased cooldown rate means the cooldown is cut in half. For example, if we have an 8s cooldown: A 25% cooldown reduction brings it to 6s. (8*0.75) A 25% cooldown rate increase brings it to 6.4s. (8/1.25) So for the chart: Remove the 0.3s outlier, then divide 3 (the base time) by 1.5 (for 4 charges). You get 2, then add 0.3 and now it's 2.3: exactly what it says on the chart. Since the cap is at 200% rate (which you only need 6 heads), it stops at 1.5+0.3 = 1.8

  • @Fedacking

    @Fedacking

    Жыл бұрын

    @@xcmledder3420 The charge rate is the inverse of the time

  • @xcmledder3420

    @xcmledder3420

    Жыл бұрын

    Me no math good sorry

  • @joanaguayoplanell4912

    @joanaguayoplanell4912

    9 ай бұрын

    ​@@xcmledder3420that's because the boost is additive in the very weird way. It checks the stat and applies it later. If you are at 0 you get -50% wich means half speed charge. If you are at 4 you get +50% wich is about a third faster. It's a weird result caused from a division that uses a sum as it's divider. The more and more you add the less effective it becomes.

  • @jobot0114
    @jobot0114 Жыл бұрын

    What's even more impressive is that Demo with an uncapped Eyelander can run faster than Usein Bolt.... with a _peg leg._ Goddamn that man is terrifying.

  • @patrickmcmains3072

    @patrickmcmains3072

    Жыл бұрын

    Heavy should be scared of Demo, not Pyro, lol

  • @yumm186
    @yumm186 Жыл бұрын

    You forgot the overdose! You could speed around the map if you had uncapped Ubercharge

  • @silverdededestruction2197

    @silverdededestruction2197

    Жыл бұрын

    Literally Medi-scout. Pair it with the the other fast charging mediguns and you can go from upwards blu base back to spawn faster than a level 3 teleporter if you know what you're doing

  • @theironycomedy6

    @theironycomedy6

    Жыл бұрын

    @@silverdededestruction2197 You'd have to have some kind of TAS bot to do it, but technically, that is possible.

  • @Anarqism

    @Anarqism

    8 ай бұрын

    I forgot what the overdose does honestly

  • @Komunisticky.Zaluzie
    @Komunisticky.Zaluzie Жыл бұрын

    Imagine dying over and over in an explosion just because some Scout is moving back and fort and creating sonic booms near your spawn.

  • @Chad_Milk
    @Chad_Milk Жыл бұрын

    Scout: I am as fast as the speed of light, You can't defeat me! *loses his speed after taking 1 damage or double jumping*

  • @benjaminoechsli1941

    @benjaminoechsli1941

    Жыл бұрын

    It'd be hilarious to see a Scout running around at the speed limit of the Source engine just to get clipped by a single Medic syringe and be instantly back at 360 Hammer units/sec. (Yes, I know they reverted that nerf (and thank GabeN they did), but that would be hilarious.)

  • @davidhong1934

    @davidhong1934

    Жыл бұрын

    @@benjaminoechsli1941 Or headshot by Jose Gonzalez 2004, who, as always, has his monitor off but is still somehow on a 20-killstreak

  • @cly_
    @cly_ Жыл бұрын

    How about looking at charging mediguns beyond 100%. Perhaps sort of like a vaccinator effect for all mediguns

  • @redstonewarrior0152

    @redstonewarrior0152

    Жыл бұрын

    And Blue should have done the same for the banners! Alternatively, building uber up to 150% would just allow you uber for 12 seconds upon activation and 16 seconds at 200%, so on so forth. This would make the banners less of a hassle to use. Some other items that this change could affect is how many balls the scout can hold and how much "milk" he can sling. You start with one but the game doesn't have an upper limit for how many times the weapon can "recharge".

  • @imaplaygames633

    @imaplaygames633

    Жыл бұрын

    Uber falls under the "Can only be used if fill" category so they weren't included.

  • @UnlimitedRun

    @UnlimitedRun

    Жыл бұрын

    @@imaplaygames633 See the reply from Redstonewarrior0. TL;DR is "can only be used when full" becomes "can only be used when at least 100% (of vanilla TF2) charge, with duration/magnitude of effect increased to charge level when activated". Vaccinator Uber at 200% means you can make eight bubbles instead of four, etc. This also makes the Vita-Saw stack infinitely instead of stopping after seven organs.

  • @sethbingo

    @sethbingo

    Жыл бұрын

    store multiple ubers? interesting

  • @UnlimitedRun

    @UnlimitedRun

    Жыл бұрын

    @@sethbingo Only for the Vaccinator. The other Mediguns have one, longer Uber instead.

  • @louis4038
    @louis4038 Жыл бұрын

    gotta love how this does either nothing to a weapon at all, or makes the user practically un-killable

  • @EpicGamerScout
    @EpicGamerScout Жыл бұрын

    For anyone curious to have some examples with the accurate bazaar bargain data: The number displayed on the wiki and thus hopefully ingame depends on: 1) A fixed 0.3s wait before charging begins no matter what 2)The stock sniper taking 3s to charge once it starts So for a rate of X, the time taken is (3/X)+.3 You can see that by doubling X to 2(a full stacked bargain), you halve the 3 seconds down to 1.5 which makes sense and then adding .3 gets the listed result of 1.8 which is the current maximum. But with this knowledge we can go further. 10 heads brings the rate to 3, and thus the final time to 1.3 seconds(Don't forget that extra .3) 15 heads(4.25 rate) takes you to more or less exactly 1 second from right click to full 30 heads(8 rate) hits .675 final time precisely 58(15) hits .5 precisely and of course this sort of function will continue approaching the .3 limit If you want a single formula to plug a heads number into and get this result without converting heads to rate first: (3/(0.25*(HEADS+2)))+0.3

  • @willj5760

    @willj5760

    Жыл бұрын

    3 ÷ [0.5 + HEADS × 0.25] + 0.3

  • @johnnooyen461
    @johnnooyen461 Жыл бұрын

    7:40 remember the glitch where heavy could switch between GRU and his minigun rapidly allowing him to stack the dalokos bar infinitely and exponentially?

  • @efeefe713

    @efeefe713

    Жыл бұрын

    that shit was insane

  • @cooldakota9695

    @cooldakota9695

    Жыл бұрын

    Yeah, I'm kinda surprised he didn't mention that, it's essentially an example of the proposed effect happening in the actual game.

  • @potatoesandducks958

    @potatoesandducks958

    Жыл бұрын

    I'm gonna need an explanation as to why that bug allows you to stack it _exponentially_

  • @johnnooyen461

    @johnnooyen461

    Жыл бұрын

    @@potatoesandducks958 honestly don't know myself, my only guess is the regen effect from swapping from the GRU due to the reduces heath effect is somehow stacked due to the Dalokohs bar, other than that it's a source spaghetti mystery. also didn't receive a notification for this reply, literally just coincidentally came back to this video 19h after your reply.

  • @apyr1439

    @apyr1439

    Жыл бұрын

    The weirdest part is that it somehow happened twice

  • @zappodude7591
    @zappodude7591 Жыл бұрын

    Banners could potentially store more charge than normal, giving an increasingly longer duration every time you deal damage. This is only before you activate it, obviously.

  • @llamadrama1090

    @llamadrama1090

    Жыл бұрын

    what if it was like the vaccinator, having it have 4 charges each being separate full length charge

  • @zappodude7591

    @zappodude7591

    Жыл бұрын

    @@llamadrama1090 It would be interesting but it would have to be explicitly programmed in. Longer duration seems like it could occur just by removing a limit.

  • @llamadrama1090

    @llamadrama1090

    Жыл бұрын

    @@zappodude7591 yes but it would be a cool modded weapon

  • @zappodude7591

    @zappodude7591

    Жыл бұрын

    @@llamadrama1090 indeed

  • @helizteil2625

    @helizteil2625

    Жыл бұрын

    A simple mechanic would be an over charge. Basically you can activate any meter once it hits a full charge, but it's duration will continue to increase even after you've hit this point. Meaning you could have an ubër that lasts for a whole minute.

  • @thememelordbobbeh3107
    @thememelordbobbeh3107 Жыл бұрын

    Perhaps this was meant to be included in the "weapons you left out", but I'd like to point out that demoman shields deal more damage with heads collected.

  • @mrtacos705
    @mrtacos705 Жыл бұрын

    That spy segment sounds like an interesting type of game mode, like versus Saxton hale king of the hill. People can respawn and either try to kill the hale, which could be the first spy to reach like 1k hp, or people could try to steal all the health from the hale and become the hale

  • @M50A1

    @M50A1

    Жыл бұрын

    Literally just x10 or x100 servers

  • @ultimaterecoil1136

    @ultimaterecoil1136

    Жыл бұрын

    @@M50A1 yeah but unlike there that scorch shot pyro covering the entire map In aoe fire damage doesn’t kill you on spawn

  • @Der_Sheriff55
    @Der_Sheriff55 Жыл бұрын

    If you took into account MvM, it might not be the best but the air strike would be super fun because you can mag dump your entire ammo stock with a crit canteen to kill almost anything

  • @artemisorwhatever9828

    @artemisorwhatever9828

    Жыл бұрын

    One rocket jump to end Wave 666

  • @cristinagomez3283
    @cristinagomez3283 Жыл бұрын

    Idea: maybe if meter activated weapons would have infinite charge, you could still have a meter, but if you fill up the meter you could still fill it up. But if you activate it while the weapon is more than full, you still have charge. So if you have 2 meters worth of charge, you can activate twice, if you have 3 meters worth of charge, you can activate 3 times, and so one. If this was true, the banners and the shields would be the best secondaries hands down.

  • @orbit_vn

    @orbit_vn

    Жыл бұрын

    infinite minicrits and healing in mvm

  • @cristinagomez3283

    @cristinagomez3283

    Жыл бұрын

    @@orbit_vn and resistances

  • @mr.pickle6487

    @mr.pickle6487

    Жыл бұрын

    Infinite ubercharge...

  • @assassin6329

    @assassin6329

    Жыл бұрын

    Banners are already close to being best in slot. Tho I am a big fan of the reserve shooter. But me using that feels like a personal flaw rather than a real alternative to the conch.

  • @APerson-ws4cw
    @APerson-ws4cw Жыл бұрын

    Imagine if the baby face's blaster could stack negatively, you take too much damage and your speed is now 0

  • @Preinstallable

    @Preinstallable

    Жыл бұрын

    kzread.info/dash/bejne/Zo13vMiPe9XAotI.html

  • @demonwolfgod8450

    @demonwolfgod8450

    Жыл бұрын

    Times 100 moment.

  • @VaultInteractive
    @VaultInteractive Жыл бұрын

    Funnily enough there was a glitch back then that could break the health cap with the dalokos bar, so at least we have footage of that happening in a real casual match

  • @TheAbyssalStorm
    @TheAbyssalStorm Жыл бұрын

    3:57 “The only thing that isn’t a backstab”, yea how will the spy stab the demo in the first place if he is faster then a baby face scout?

  • @CottonBunn
    @CottonBunn Жыл бұрын

    I've always wondered why the Airstrike was Kills instead of Heads. Soldier literally collected all of the merc heads in Meet The Soldier.

  • @Evanflame-rk9xu

    @Evanflame-rk9xu

    Ай бұрын

    It's just a hobby

  • @ScoutGuy
    @ScoutGuy Жыл бұрын

    The funny thing about the Dalokah's bar is there was an incident in pubs a few years back where heavy could eat it over and over without being health capped. The results were... well I think you get the idea lol

  • @temkin9298

    @temkin9298

    Жыл бұрын

    @Hardhead456 Heavy and spy haven

  • @batrachianbill9760

    @batrachianbill9760

    Жыл бұрын

    For a second I forgot the TF2 meaning of "pubs" and thought this was going to be about some news story involving a drunk guy and a TF2 item in a bar.

  • @plumdowner1941
    @plumdowner1941 Жыл бұрын

    Having 20+ rockets in the Air Strike at once would ironically make it more like the Quake rocket launcher than the Original is.

  • @Ropoid

    @Ropoid

    6 ай бұрын

    Pretty much lol

  • @brycebogue8666
    @brycebogue8666 Жыл бұрын

    The Pompson and the Mangler would have been effected by this in quite a fun way, a whole lot of reloading, but a LOT of stored up attacks. Especially with the manglers charged shot, taking 4 shots from your reserve

  • @skittybug1558

    @skittybug1558

    Жыл бұрын

    The pompson might be usable

  • @mdbgamer556

    @mdbgamer556

    Жыл бұрын

    Annoyingly enough, no. I've tested the Mangler with more shots via MvM upgrading. It takes your whole fucking clip for ONE CHARGE SHOT. I don't know about the Pompson though. I don't use it. It'd be pretty funny though.

  • @VagueCastle649
    @VagueCastle649 Жыл бұрын

    For the chocolate bar, you can bypass the 10 second cooldown by holding down right click and using the taunt button while eating. Holding down right click prevents weapon switching (and reloading) and taunting bypasses the left click cooldown restriction.

  • @zeefrea
    @zeefrea Жыл бұрын

    Great Blue you forgot about 1 weapon in this video, the Splendid screen. Ripped from the wiki "Heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads; however, the Splendid Screen gains 8.5 damage for every head gained (dealing 128 damage with 5 heads), instead of 5 damage per head like the Chargin' Targe (dealing 75 damage with 5 heads)." Doing the quick math the splendid screen gets an additional 10% base damage added to its bash, following the pattern of adding on past the cap: 10 Heads on the Eyelander makes the Shields damage at 170, with 11 heads being able to 1-shot a Demoman at 178.5 damage 12 heads is 204 which can kill a soldier on base health, and going up to 26 heads will deal enough damage to kill a heavy at 306. just for fun 50 heads will raise your bash damage to 510 making you a mobile wrecking ball, and 100 heads will be 935 per bash as well as solidifying yourself on the next Wanted poster on the side of saloons

  • @zeefrea

    @zeefrea

    Жыл бұрын

    wait, he said he would do follow up so uhhh....I did his homework for him on that one

  • @_Pyroon_
    @_Pyroon_ Жыл бұрын

    The dragon's fury could technically be used here where if the Pyro is infinitely accurate he could theoretically do millions of damage per second if the enemy has enough health

  • @azerod7436
    @azerod7436 Жыл бұрын

    Small correction, the eyelander only increases speed and health up to 4 heads, but the shield bash damage goes to 5 I’ve seen so many make the same mistake I had to check the wiki myself as I was starting to doubt myself

  • @GoniMineCraft
    @GoniMineCraft Жыл бұрын

    fun fact: you can collect the heads from one snowball weapon to fuel your own. for instants, if a bazar kills a 4 headed eyelander it would gain those 4 haeds.

  • @benjaminoechsli1941

    @benjaminoechsli1941

    Жыл бұрын

    Yup. Doesn't the Vita-Saw steal heads on kill as well?

  • @MemeSlayer982

    @MemeSlayer982

    Жыл бұрын

    but these snowball weapons would also add 1 head to the count to reward you more for the kill

  • @abdallatifalafandi2522
    @abdallatifalafandi2522 Жыл бұрын

    I don't usually request video, but I always thought, what is the rarest/hardest voice line you can get in tf2

  • @jimmyrustler5801

    @jimmyrustler5801

    Жыл бұрын

    Seconding this, would make a nice short video

  • @abdallatifalafandi2522

    @abdallatifalafandi2522

    Жыл бұрын

    @@jimmyrustler5801 Yeah, I mean I know already what it is, the hardest to get is the one with engineer and the golden wrench kill. But it would be cool if he did like with the rarest kill icon but with voice lines

  • @samwai3762

    @samwai3762

    Жыл бұрын

    ........new ones.....especially for a specific class

  • @abdallatifalafandi2522

    @abdallatifalafandi2522

    Жыл бұрын

    @@samwai3762 "new one" oh so none

  • @DeadliestDuck
    @DeadliestDuck Жыл бұрын

    The Dalokos Bar also loses ALL of the overheal in 30 seconds so Heavy’s would have to make good use of that bonus health quickly

  • @FantasmaNaranja
    @FantasmaNaranja Жыл бұрын

    i was kinda hoping this'd be one of those experiments ran on a custom server type of videos, shame it's entirely theoretical

  • @heheheiamasuperstarwarrior9281
    @heheheiamasuperstarwarrior9281 Жыл бұрын

    I think the things that can be activated when the charge is full could still be overfilled, like how the Binding of Isaac does it, it starts filling a new charge after the first is full.

  • @andyfriederichsen
    @andyfriederichsen Жыл бұрын

    8:42 You forgot that the health bonus only lasts 8 seconds, meaning you wouldn't really be able to stack health very effectively anyway.

  • @vilian9185

    @vilian9185

    Жыл бұрын

    Uncap the health time bonus

  • @ThatNoobKing

    @ThatNoobKing

    Жыл бұрын

    Eating refreshes the timer

  • @Muffinmurdurer

    @Muffinmurdurer

    Жыл бұрын

    @@ThatNoobKing congrats on the 1000 health for the next 8 seconds

  • @ThatNoobKing

    @ThatNoobKing

    Жыл бұрын

    @@Muffinmurdurer it lasts 30 seconds

  • @ThatNoobKing

    @ThatNoobKing

    Жыл бұрын

    @@404found00 as well as the stats for the dalohkos in game

  • @CrusaderTheFirst
    @CrusaderTheFirst Жыл бұрын

    Ya know, it would actually be a legitimately fun MVM upgrade if you could raise the cap of certain weapons and have it so less or even nothing is lost on death.

  • @PurpleJak3
    @PurpleJak38 ай бұрын

    0:02 really understood me

  • @C.A._Old
    @C.A._Old Жыл бұрын

    1:13 Tank Taunt Halloween Scream Fortress X Rick May Last Taunt Voiced... Rest İn The Peace Rick May. You Real Soldier And Teacher and Voice Actor All Charaters. Mostly Soldier Too. '' Son! All Ways Remember! Dying is Gay! '' -Soldier.

  • @simethigsomethingidfk
    @simethigsomethingidfk Жыл бұрын

    It took me 3 months to realize that instead of ignoring banners you could have let the banners charge multiple times and stack charges. Like making the battalions backup make you invincible after it charges 3 times.

  • @spumatei
    @spumatei Жыл бұрын

    3:44 Demoman can run so fast thanks to SCRUMPY

  • @TheSpyFromTeamFortress2
    @TheSpyFromTeamFortress2 Жыл бұрын

    You could probably make it to where the banners have an infinite bar, but can be activated if you reach a certain damage threshold. So that means you can have them popped for however long you like.

  • @cloud__zero
    @cloud__zero Жыл бұрын

    Comparing this video with videos from only a few months ago is like night and day, the quality of your content has hugely increased and I'm here for it

  • @Aelfraed26
    @Aelfraed26 Жыл бұрын

    The Kunai would definitely not be an S tier weapon because getting that many backstabs is a whole lot easier said than done.

  • @krispykrame6905
    @krispykrame6905 Жыл бұрын

    Had me dead when you were talking about how the scout would run so fast the entire planet would explode and then you said “so for those reasons we’re gonna put it in the B tier”

  • @dionnyduran2900
    @dionnyduran2900 Жыл бұрын

    Heavy already had 30k HP at one point. That time period was fun and i miss it

  • @edenengland1883
    @edenengland1883 Жыл бұрын

    something to note about the chocolate bar is that heavy has 2 miniguns that give a large amount of DR when below a certain percentage of your max health (including the bonus health), which makes heavy a lot scarier since that bonus health isnt just bonus health, its DR boosted bonus health

  • @queenofwolfs1597
    @queenofwolfs1597 Жыл бұрын

    "I don't know if a cursed soul would count as performance endhancing drugs or not" is an amazing line

  • @katlicks
    @katlicks Жыл бұрын

    If the airstrike improved reload speeds with kills it'd be a great weapon. It's reload speed (And the weird self damage nerf) really hurts potential.

  • @mdbgamer556

    @mdbgamer556

    Жыл бұрын

    Yeah, that's probably the best thing to fix about the Air Strike.

  • @czymczok3294
    @czymczok3294 Жыл бұрын

    i was looking for that usless inforamion for a week thank you

  • @Kihanacloudy
    @Kihanacloudy Жыл бұрын

    The BFB's real bonus, assuming the movement speed still caps, would be that that accruing extra boost over 100% would effectively place a buffer on losing the speed to taking damage, which, in my opinion, would actually be a genuinely well-balanced change since, right now, a single pistol shot from across the map rips off literally half of your boost meter. Imagine if BFB scout was rewarded by playing well by having their speed boost be more resilient to being removed from damage taken. I like that idea. I like it a lot. Might make me crack out my Hale's Own BFB some more.

  • @microwave15
    @microwave157 ай бұрын

    "Me bloodeh head hurts" -that one f2p demoknight after ramming into a wall for the 32nd time

  • @nemtudom5074
    @nemtudom5074 Жыл бұрын

    6:36 Nightmare fuel, lol

  • @transnewt
    @transnewt Жыл бұрын

    So spy becomes the only viable class good to know

  • @jonahallcorn
    @jonahallcorn9 ай бұрын

    Scout: moving at the speed of sound. Scout: gets hit by stray bullet. Scout: comes to an instant halt as he lost all his meter.

  • @toasthead
    @toasthead5 ай бұрын

    honestly i think the biggest thing that would happen if this was done on a custom server is that bazaar bargain snipers would become demoknight target number one for that sweet sweet head cache

  • @daddysempaichan
    @daddysempaichan Жыл бұрын

    The BB's charge time makes sense when you consider it's increasing the *Charging Speed* and not *Charging Time*. Charging Speed would be how much or how quickly you gain charge. Charging Time would be how much time it takes to get a charge, or how much charge you need to accumulate in the first place. So let's say Medic's Uber gains charge at a rate of 1% every second, equating to 100 seconds to gain 100% Uber. 100/1=100 Speed is 1, Time is 100 If we were to triple the Charge Speed, you'll gain 3% Uber every second, equating to 33.3 seconds to gain 100% Uber. 100/(1*3)=33.3 Speed is 3, Time is 100 If we were to half the Charge Time, you'll still gain 1% Uber every second, BUT, you'll need 50 seconds to gain 100% Uber (100*0.5)/1=50 Speed is 1, Time is 50 So, with that in mind, we can define Snipers default Charge Meter as x/(1*y)+0.3, with X as Time, Y as Speed, 1 being the base charge rate, and 0.3 as the delay Now, if we change the Charge Speed to 50%, 150%, and 200%, we'll get 3/(1*0.5)+0.3=6.3 seconds for full charge 3/(1*1.5)+0.3=2.3 seconds 3/(1*2)+0.3=1.8 seconds And if we were to add 250% and 300%, we'll get 3/(1*2.5)+0.3=1.5 seconds 3/(1*3)+0.3=1.3 seconds Perhaps it'll make more sense if I replace Charge Time with HP and Charge Speed with Damage Vulnerability So, let's say Scout has an item that gives him 20% Damage Vulnerablility. One might assume 20% DV equals 20% less HP, or has 80% HP instead of 100% through this equation. 125*0.8=100 HP Makes sense right? Wrong. Because if that were to be the case, a Demo Pill could deal 125 damage to a Scout. And at 100% DV would give Scout basically 0 HP and get's killed by stepping on a pebble. Instead, the actual equation is 125/1.2~104 effective HP. After all, it's *20% increase in damage taken*. And at 100% DV, it's 125/2=62.5 effective HP Similarly, it's how the Sentry's Wrangler Shield is OP and gives Triples the HP, 150/0.33~450 effective HP. And if you still don't get it, let's use a car. A car is driving 50mph, and needs to travel 100 miles 100/50=2 hours spent driving A car is driving 75mph, and needs to travel 100 miles. 100/75~1.33 hours spent driving A car is driving 50mph, and needs to travel 150 miles. 150/50=3 hours spent driving Separate how fast something is with how much something needs to go. And sorry if this is too much information, I don't know how to condense/simplify it any other way.

  • @guillereyramirez4149
    @guillereyramirez4149 Жыл бұрын

    Eyelander's head cap is removed. SolarLight: Unlimited Power!!!!!!

  • @a.l.brandt7063
    @a.l.brandt7063 Жыл бұрын

    11:30 well yes, but in MvM this would be very good

  • @leviidergames
    @leviidergames Жыл бұрын

    8:46 shanking = backstabbing

  • @BigOlRoundBoi
    @BigOlRoundBoi Жыл бұрын

    I love the transition from the game to the ad is just soldier in his own tank

  • @motalux
    @motalux Жыл бұрын

    you didn't mention the shield bash dmg on the eye lander, and that the speed and health cap is 4 heads

  • @Asupreme

    @Asupreme

    Жыл бұрын

    He does mention the speed and health cap. It's 5 heads, though, not 4. EDIT: Sorry, my bad, I did a double check and you are right. It's 4 heads. Nevermind!

  • @princesscadance197
    @princesscadance197 Жыл бұрын

    Imagine if the Mediguns had their overheal cap removed. Imagine hiding in the corner with your Heavy, spending like, five minutes of the match just overhealing him, and jump out and your like, 5,000HP Heavy just starts tearing apart the enemy.

  • @Dolphin002
    @Dolphin0029 ай бұрын

    I found out that the formula for the bazaar bargain is y = 1/(0.333((x - 2)/4 + 1)) + 0.3 y is charge duration and x is number of heads Using this formula, we can find that: At 16 heads, your charge drops below 1 second Your charge reaches half a second at 58 heads At 118 heads your charge reaches the final tenth barrier of 0.4 seconds

  • @piggpigg5007
    @piggpigg5007 Жыл бұрын

    Yes new video! Thanks great blue your videos are such a joy to watch!

  • @nophg9316
    @nophg9316 Жыл бұрын

    Do not take this the wrong way!! you sound like the how to train your dragon main character explaining tf2 it’s awesome :)))

  • @TrixterTheFemboy

    @TrixterTheFemboy

    Жыл бұрын

    Okay to be honest yeah he does sound like Hiccup.

  • @MrBiplaneDude

    @MrBiplaneDude

    Жыл бұрын

    @Rapunzel ♪ two words for you Nobody Asked

  • @EliteCameraBuddy
    @EliteCameraBuddy Жыл бұрын

    6:59 or just spam stickys till the spy dies

  • @CheeseInTheOven
    @CheeseInTheOven Жыл бұрын

    Spy: *becomes immortal* Scout: *Becomes a God with everyone pleading for him to not move to spare the Earth*

  • @dragonlord4898
    @dragonlord4898 Жыл бұрын

    Promotion Skip Button: 2:38

  • @purplehaze2358
    @purplehaze2358 Жыл бұрын

    Generally speaking, snowballing weapons tend to be more than a little busted in their "final forms", so getting rid of their finality is kind of a nightmare scenario.

  • @Astrometeor

    @Astrometeor

    Жыл бұрын

    The Eldritch Baby Face's Blaster.

  • @Sneakyrat_Gaming

    @Sneakyrat_Gaming

    Жыл бұрын

    Can confirm 5 head eyelander gives enough speed to catch scouts

  • @gregtechnewhorizons

    @gregtechnewhorizons

    Жыл бұрын

    @@Sneakyrat_Gaming 4 head, 5 heads only increases charge damage

  • @dgoins6345
    @dgoins63459 ай бұрын

    I love the idea of scout creating a sonic boom every time he moves

  • @michaelb4415
    @michaelb4415 Жыл бұрын

    The biggest problem with the uncapped chocolate bar is that heavy may drop dead from diabetes as a result of it

  • @WeeGerGai
    @WeeGerGai Жыл бұрын

    poggers, new vid, poggers, keep it up

  • @JeromeShark
    @JeromeShark9 ай бұрын

    1:09 HE KILLED [Jabibi among us]

  • @tricktroll142
    @tricktroll142 Жыл бұрын

    It's worth mentioning that the hitmans heatmaker does not need to be fully charged to be used. So this would also work.

  • @WMFawn
    @WMFawn Жыл бұрын

    The entire dahkolas bar segment gave me jungle inferno flashbacks.... The infinite health heavy exploit.... *shivers*

  • @bacongamer4456
    @bacongamer4456 Жыл бұрын

    all of that speed from the baby face blaster, lost in just 2 pistol shots

  • @MrZodiac011
    @MrZodiac011 Жыл бұрын

    I love your videos, man. I don't play a heck of a lot of TF2 these days, but I sometimes go back and play it for a little bit, and it's never a dull moment. But your videos are always entertaining.

  • @godusopp1797
    @godusopp1797 Жыл бұрын

    8:25 Here's my essay Mr Blue, about something petty on 1 specific part of your video It was once possible to actually fight 1000 health Heavies in the past, and having only 1000 health is way more underwhelming than what you're selling it like. Back when Jungle Inferno was released, Valve nerfed the Dalokohs Bar to decay its health buff after a certain amount of time, but it turned out that the decay could be inverted; the Gloves of Running Urgently went through a similar Nerf where it would decay your base health while active and slowly refresh it back when inactive. When the Dalokohs is used it gives you 50 HP of overheal, then rapidly swapping to & from the GRU reduced your health down to 100-120, the reduced max health meant that you could qualify for another 50 HP from eating the Dalokohs bar, but while you have the GRU unequipped to eat the Dalokohs bar, your base HP refreshes & for some reason *_multiplies_* your overheal! After 1 minute of spamming this next to a resupply closet, you'd get around 500 HP. After 2 minutes you would have 10 thousand. I remember what it was like during Jungle Inferno Mr Blue. A 1000 health Heavy could be killed in 5 seconds of being fired at by multiple sources, but a Heavy with 10 Million health? ... was so fun to play! You could legit sit in the middle of a 12 players Sentry nest and every level 3 would run out of ammo before even getting through 1% of your power! fr tho, there were 2 counters to the infinite overheal: 1. A backstab would still instakill you. 2. Was actually your own team's Medics, their healing would for some reason magnetize your overheal back down to 450, that feature is actually still around today & its a regular hinderance in MvM for Scout. tl;dr - Look up the Jungle Inferno Dalokoahs Bar exploit. Or maybe just play MvM or Vs Saxton Hale for an idea of how pitiful 1000 HP is.

  • @joeyjonquantaviusjr9927

    @joeyjonquantaviusjr9927

    Жыл бұрын

    Genius

  • @rocwolfe2674
    @rocwolfe2674 Жыл бұрын

    Increasing the cap to infinite charges for Wrap Assasin or Sandman balls would be quite OP. Same for the Flying Guillotine. Increasing the charges for weapons with the cow mangler, bison, pomson etc. Would allow you to fire them forever (except the alt attack on the cow mangler would completely ruin it)

  • @awesomechaos4034
    @awesomechaos4034 Жыл бұрын

    *Sees a beam of light descending from the clouds* “I’m RuNnInG cIrClEs ArOuNd Ya!”

  • @princesspupcake1269
    @princesspupcake1269 Жыл бұрын

    Who else remembers when the Doloko-bar was bugged and actually *could* stack endlessly. Ahhhh, such a fun week of Heavies w/ tens of thousands of HP.

  • @Inv_c
    @Inv_c Жыл бұрын

    10:48 can't stop the a-train

  • @StickMaster500
    @StickMaster500 Жыл бұрын

    Lighting McQueen is gonna go into early retirement if stuff like this gets added

  • @neverknown2054
    @neverknown20542 ай бұрын

    Awesome video! As for the items where you have to reach 100% to activate, i’d imagine that you could still activate it at 100% (original), and anything after that would extend the time period of the effects

  • @The_shadowhuntr
    @The_shadowhuntr Жыл бұрын

    It would be interesting if he talked about mvm bonuses like no cap on frontier justice’s crits which would make it completely broken 😂

  • @furnolucifer8700
    @furnolucifer87009 ай бұрын

    7:40 Hearing you say this was like remembering a harrowing nightmare you had years ago. Thanks Delfy.

  • @temmie9430
    @temmie9430 Жыл бұрын

    For the ones that activate when full, they could store extra charges and make one full charge every timw the meter is full

  • @TrueRandomPlayer
    @TrueRandomPlayer Жыл бұрын

    4:14 "Erm. ACHSCHUALLY, the terms are 'Linear, not exponential.'!!!"🤓🤓

  • @axltheriolu8791
    @axltheriolu8791 Жыл бұрын

    Just imagine how crazy things would get if killing gloves of boxing timers could stack

  • @TheCrappyCompletionist
    @TheCrappyCompletionist Жыл бұрын

    I was always interested in this concept and always wanted to make a server to test this concept. Weapons that would be uncapped: - eyelander - bazaar bargain - kunai - air strike - vita-saw - baby face's blaster

  • @pizzelle257
    @pizzelle257 Жыл бұрын

    I love this youtuber because he literally is one of the few people on youtube that answer random questions in the tf2 community. Its just so fun but more interesting to watch your videos and just learn cool questions and things about tf2. Congratulations you just gained a new subscriber. And HOLY CRAP 33 MILES PER HOUR WITH 20 HEADS THAT IS FAST! Now I fear any demoman with any variant of the eyelander. Edit: I noticed at 8:53 - 9:02 at the bottom left it shows that you are holding the rocket jumper and not the direct hit. Kind of cursed

  • @tappajaav

    @tappajaav

    10 ай бұрын

    Yeah I saw that hud bug too, nothing the pickaxe could not cure

  • @NeoCapsule
    @NeoCapsule Жыл бұрын

    With the bazaar bargain, if the 25% increase in charge speed is factored onto the current charge speed instead of the base charge speed, that increase will get smaller as the charge time increases. Basically, with percentage increases, the increase will stack, but since the charge time is decreasing, so does the boost per headshot.

  • @Chillco600
    @Chillco600 Жыл бұрын

    that graph does have roughly 25% increases for each head, it drops the first time by like 25%, and then sets the charge time as the new total, then drops the new total by 25%, so on and so forth

  • @realdapperdice
    @realdapperdice Жыл бұрын

    @Great Blue so inregards to the Bazzar Bargins graph. It is not a set interveral due to the fact that it is a exponential function with a limit set to 1.80 seconds. If you wanted to "uncap" you need to remove the limit in the function and have it so x -> infinity. Where x is number of heads. So what we REALLY need is the function that goes into that limit, I am sure it's in the spaghetti code for tf2 but I am not sane enough to sort thourhg it to find that said function.

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