What if Tarkov's Interchange was Procedurally Generated? - A Way to Help Fix the Loot Problem

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Пікірлер: 674

  • @OperatorDrewski
    @OperatorDrewski3 жыл бұрын

    Head to keeps.com/drewski to get 50% off your first order of hair loss treatment #ad

  • @aymankhalifi9288

    @aymankhalifi9288

    3 жыл бұрын

    You should try blind firing

  • @LabiaLicker

    @LabiaLicker

    3 жыл бұрын

    does it work for pubic hair? Asking for a friend

  • @OperatorDrewski

    @OperatorDrewski

    3 жыл бұрын

    @@LabiaLicker it actually doesn't lol does pubic hair even "degrade" over age tho? Someday we'll all find out i guess.

  • @gnat5166

    @gnat5166

    3 жыл бұрын

    My walls have balls on them was said in this video what is life

  • @gnat5166

    @gnat5166

    3 жыл бұрын

    You drewski are a SOOPERTUBER

  • @fabriziorasore5353
    @fabriziorasore53533 жыл бұрын

    Last time I was this early GPUs existed in real life too.

  • @girthfrombirth4408

    @girthfrombirth4408

    3 жыл бұрын

    Gpus are like a mil now, scalpers even exist in tarkov smh

  • @_flyingcat_7527
    @_flyingcat_75273 жыл бұрын

    A pvp environment where people battle it out in a store raid for graphics cards? Tarkov is getting too realistic

  • @caiorodriguesmonteiro4768

    @caiorodriguesmonteiro4768

    3 жыл бұрын

    No it isn't,there isn't some random woman calling for the manager

  • @berryhops

    @berryhops

    3 жыл бұрын

    @@caiorodriguesmonteiro4768 Ah yes, the typical Karen is not yet implemented, I'm sure it will be a feature at some point, hopefully we can also shoot them on sight for toilet paper

  • @GunGoBang

    @GunGoBang

    8 ай бұрын

    Fiery, but mostly peaceful store raid 😅

  • @ScavsAteMyLegs
    @ScavsAteMyLegs3 жыл бұрын

    It would be nice to go to Techlight and not see 3+ hatchlings dead on the floor fighting for Tech loot

  • @rascuvalentin

    @rascuvalentin

    3 жыл бұрын

    Yup , would also be nice to not see killas body dead and fully looted in less than 2 minutes since the raid started aswell

  • @cnlbenmc

    @cnlbenmc

    3 жыл бұрын

    Out of curiosity; are the SCAVS still eating people's legs?

  • @warren1239

    @warren1239

    3 жыл бұрын

    I went to techxo yesterday lateish in the raid after doing some quests, and i counted 9 bodies in the surrounding area. Shit's wild.

  • @SpoopyTurtle44

    @SpoopyTurtle44

    3 жыл бұрын

    @@cnlbenmc Today a scav blacked out my right leg in less than 5 seconds so yeah I'd say so!

  • @thinkingcashew6

    @thinkingcashew6

    3 жыл бұрын

    @@rascuvalentin Haha he is already halfway to extract at 2 min

  • @epicdiver
    @epicdiver3 жыл бұрын

    Interesting idea, but it seems like dynamic loot would be easier for the devs to implement and would be able to be done on all of the maps.

  • @vengeance160

    @vengeance160

    3 жыл бұрын

    Though, some places are meant to have certain stuff in it, for example, medical storage will... contain drugs and other medical items, or security room will have guns, some computers and etc.

  • @Quazzi

    @Quazzi

    3 жыл бұрын

    @@vengeance160 Precisely, random loot makes zero sense whatsoever.

  • @Ballet40k

    @Ballet40k

    3 жыл бұрын

    @@Quazzi Except it does. And the point isn't that you can find graphics cards in food storages, it's that you can find all kinds of items on neutral spots, like tables and floors. Saying it "makes zero sense, whatsoever" ironically makes zero sense, whatsoever.

  • @Quazzi

    @Quazzi

    3 жыл бұрын

    @@Ballet40k No because completely random loot is what I'm talking about, not selectively random loot areas.

  • @Ballet40k

    @Ballet40k

    3 жыл бұрын

    @@Quazzi Dynamic loot system was mentioned in the first comment. The way that system would work has been on the table for a long while now. Nobody sensible has ever suggested a complete randomization.

  • @themattiside6688
    @themattiside66883 жыл бұрын

    I wish there was a map that was entirely procedurally generated with ofc the map fitting the theme of wherever it is in tarkov, like an urban setting or whatever. I think it would be so much more of an immersive experience slowly making your way through the map. This probably wouldn’t work due to how extracts work and how difficult it would be to find them unfortunately.

  • @kajmak64bit76

    @kajmak64bit76

    3 жыл бұрын

    End of Tarkov development would result in Open World Tarkov... Extracts would be different

  • @TuffMelon

    @TuffMelon

    3 жыл бұрын

    @@kajmak64bit76 Open world was originally planned, but its very much unlikely from what i remember. From a technical perspective they've considered it might not be viable.

  • @iisrarted244

    @iisrarted244

    3 жыл бұрын

    couldn't you just keep the extracts and their immediate surroundings static and randomize the everything else?

  • @rikvanderdonk81

    @rikvanderdonk81

    3 жыл бұрын

    Streets of tarkov maybe

  • @1subwithnovidomgwediditguy702

    @1subwithnovidomgwediditguy702

    3 жыл бұрын

    @@kajmak64bit76 so basically, STALKER Ray Of Hope

  • @elraiser4331
    @elraiser43313 жыл бұрын

    I would prefer it to be where the loot moves rather than the store locations, but make it completely random so you actually have to check the whole map for loot

  • @meatisomalley

    @meatisomalley

    3 жыл бұрын

    yeah, and this is already a planned feature I believe

  • @Echo-uj1gg

    @Echo-uj1gg

    3 жыл бұрын

    why not both?

  • @meatisomalley

    @meatisomalley

    3 жыл бұрын

    @@Echo-uj1gg randomising the store entirely would take a lot of time to implement and might not be as cool as it sounds. Randomised loot fixes the problem anyways.

  • @victorc1462

    @victorc1462

    3 жыл бұрын

    randomized loot is good but i dont want to find a graphics card in clothes store

  • @Quazzi

    @Quazzi

    3 жыл бұрын

    Randomised loot is simply too unrealistic. Maybe a better option could be unique types of scavs that actually take high value items from their spawns at some points in the raid so you would have to hunt them down in case they took that loot.

  • @ducky750
    @ducky7503 жыл бұрын

    I love those discussions and rants you do drewski, it's really interesting.

  • @lunchpin403

    @lunchpin403

    3 жыл бұрын

    It's his best content imo

  • @Myiz1

    @Myiz1

    3 жыл бұрын

    I’m sayin it’s like you wanna listen

  • @yowza234
    @yowza2343 жыл бұрын

    btw "tex-hoe" is supposed to be "techno" "x" in cyrillic is a "ch"/"kh" sound and a "H" is a phonetic "N"

  • @Chibbygaming

    @Chibbygaming

    3 жыл бұрын

    there is no shortages of "that guy" here.

  • @Chibbygaming

    @Chibbygaming

    3 жыл бұрын

    @@randomcommentator5251 like I said.. no shortages.. you nailed it, not a single soul cares about what you gotta say.

  • @sheepersjeepers4953

    @sheepersjeepers4953

    3 жыл бұрын

    @@Chibbygamingdude that’s crazy

  • @yeebee1768
    @yeebee17683 жыл бұрын

    I can already hear the rats crying in anger over their hours of research going to waste

  • @karas3248

    @karas3248

    3 жыл бұрын

    Nah, we'll just resort to exit camping

  • @yeebee1768

    @yeebee1768

    3 жыл бұрын

    @@karas3248 I guess I could sell the salt for extra profits

  • @cezerelecrucio9717

    @cezerelecrucio9717

    3 жыл бұрын

    @@karas3248 Oh god please no

  • @tugrulserhat

    @tugrulserhat

    3 жыл бұрын

    @@karas3248 you can't get gpu outta prison pocket tho

  • @karas3248

    @karas3248

    3 жыл бұрын

    @@tugrulserhat it also means you can't sell it for 2 million

  • @opossumbandit4960
    @opossumbandit49603 жыл бұрын

    I started balding when I was 17, 21 now and I decided to full shave a year ago. Best decision ever

  • @orlfane1622

    @orlfane1622

    3 жыл бұрын

    So you don't have any hair on your balls now.

  • @opossumbandit4960

    @opossumbandit4960

    3 жыл бұрын

    @@orlfane1622 yeah my balls, definitely not my head

  • @opossumbandit4960

    @opossumbandit4960

    3 жыл бұрын

    @@toorubase03 welcome to the club

  • @casualstoner4004

    @casualstoner4004

    3 жыл бұрын

    @@opossumbandit4960 why not both :D

  • @Alkatraz2135
    @Alkatraz21353 жыл бұрын

    With how buggy Tarkov still is after all these years, there’s gonna be that one lucky raid with four Tech-Light stores XD

  • @codypk5111

    @codypk5111

    2 жыл бұрын

    And everyone who think they got lucky and be hauling ass lmao

  • @Efird100
    @Efird1003 жыл бұрын

    I saw one on reddit where you had to do things to unlock stores. Like turn on power, find keys, or use terminals to open doors. With this idea you could randomize what stores are locked so you'll have to do tasks to open the store you want.

  • @Quazzi

    @Quazzi

    3 жыл бұрын

    Now this is a winning idea, absolutely brilliant.

  • @sujimayne

    @sujimayne

    3 жыл бұрын

    Or, for example, lock high loot stores for the first X minutes (X could be a constant number like 10min or a variable number between 5 and 15 minutes). Then there would be an announcement of some sort of lockdown system failure and stores would open up. Players would fight for stores before they even open and there is no way a hatchling or pistoling will be able to get to any of the high loot areas without dying. They would either fail to hold it or not be sble to get there since geared players will be holding it.

  • @Quazzi

    @Quazzi

    3 жыл бұрын

    @@sujimayne Someone else had a great idea involving a series of tasks that can be randomised such as a multi-lock system, power being turned on, alarms being disabled etc and all of them need to be activated in randomised locations (of course these locations would look like the appropriate places such as a generator room or security office).

  • @DLockholm

    @DLockholm

    3 жыл бұрын

    @@Quazzi its like No More Room in Hell, where there are several versions of the same map where the things you have to do in order to progress varies from game to game, this alongside the original comment will solve the rushes and the annoying meta.

  • @XxSmarTz
    @XxSmarTz3 жыл бұрын

    Callouts. Randomly generating certain stores locations would be a nightmare for squad play, regarding the callouts and comms. Now, randomly generate the loot, Yes. That's a good idea.

  • @Soggy-Soy-Toy

    @Soggy-Soy-Toy

    3 жыл бұрын

    I really want them to try this on a map and have 3/4 different layouts and just let the tarkov community say what’s good what’s bad then adopt it

  • @King-zx4qr

    @King-zx4qr

    3 жыл бұрын

    I feel like that wouldn't work. The reason techlight has the tech stuff is because it's a tech store. If it was in a restaurant or something, it wouldn't make sense. I also don't feel like it would be a nightmare for squad play because nothing would change besides the location of certain stores. So you could still make accurate callouts. It's not like they're changing the names of the stores or anything.

  • @yauisofficial942

    @yauisofficial942

    3 жыл бұрын

    But sqaud with good comms should be able to adapt to unknown locations

  • @breadwinner3558

    @breadwinner3558

    3 жыл бұрын

    @@King-zx4qr I dont really think it ruins anything because Tarkov is in a somewhat apocalyptic state, so you could argue the scavs that live there just moved shit around

  • @King-zx4qr

    @King-zx4qr

    3 жыл бұрын

    @@breadwinner3558 I agree

  • @lovevideojuegos
    @lovevideojuegos3 жыл бұрын

    30:00 “Two hatchlings...” “...let’s bully them” Lmaoooooo

  • @y0h0p38
    @y0h0p383 жыл бұрын

    Thats a great idea! Right now, everyone just rushes spawns. You don't, your poor. You do, your rich. Its just a fact, and it needs to be changed

  • @talicadk

    @talicadk

    3 жыл бұрын

    Not only that. afterwards, they camp exfil spawns. /: kinda defeats the reason to play the game now.

  • @y0h0p38

    @y0h0p38

    3 жыл бұрын

    @@talicadk Yeah, that needs to be changed. The game is suppose to be a hardcore game where camping is good, but its full (yes I know, I chad too, but the game should punish it more) either camp cornrs with a KS23 or rush out with altyn slick HK-416

  • @joncheek7063

    @joncheek7063

    3 жыл бұрын

    Not true. I hardly ever rush spawns and i have 60million rubles. Once you have a fully kitted farm the game is basically over.

  • @ossihurme7572

    @ossihurme7572

    3 жыл бұрын

    What is poor? I never have more than few million. But I never have need to buy gear really either with stash full of gear. I also don't enter raids thinking profit but other objectives. I'm hoping we get that procedural loot. Never seen good procedurally generated map.

  • @lxrd_cs

    @lxrd_cs

    3 жыл бұрын

    Emercom haunts me in my nightmares

  • @jgn
    @jgn3 жыл бұрын

    there's an actual bitcoin farm in eft. my life is complete

  • @girthfrombirth4408

    @girthfrombirth4408

    3 жыл бұрын

    you never knew that?

  • @jgn

    @jgn

    3 жыл бұрын

    @@girthfrombirth4408 I haven't played eft

  • @girthfrombirth4408

    @girthfrombirth4408

    3 жыл бұрын

    @@jgn ah, but you didnt know each gpu costs 1.7 mil and you need 50 to reach max farm+ other requirements 😂

  • @ottonormal3354

    @ottonormal3354

    3 жыл бұрын

    @@girthfrombirth4408 to be honest, a singel gpu would be enough to make good money... 50+ gpu´s is insane and idiotic.

  • @girthfrombirth4408

    @girthfrombirth4408

    3 жыл бұрын

    @@ottonormal3354 Max farms make you more money in the longrun, it will take a long ass time to grind tho

  • @InstinktiveEntertainment
    @InstinktiveEntertainment3 жыл бұрын

    Scavs head/eyeing me really makes me pull my hair out so thanks for the sponsored product!

  • @demon3286
    @demon32863 жыл бұрын

    Those guys who turned off the power at safe room exfil before going are geniuses man

  • @PineCone227_
    @PineCone227_3 жыл бұрын

    this is what I thought of recently, the loot spawns should be randomized so its not the same thing over and over again

  • @victorc1462

    @victorc1462

    3 жыл бұрын

    i;'d say not the loot spawns but the map itself. We should still expect to find computer parts in electronics stores and clothes in clothes stores etc,

  • @Quazzi

    @Quazzi

    3 жыл бұрын

    There is no good solution to this regarding just altering the spawns. The only thing that can be done is by using scavs. Either have scavs that loot or scav ambushes to punish the people that rush the valuables.

  • @kevinvergason6423
    @kevinvergason64233 жыл бұрын

    Even without procedural map generation just the idea that some maps had like 3-4 variant layouts would spice things up immensely. Like a dorms variant that changes whats behind the different locked doors, changing the layout of the resort on shoreline, etc... but that way you wouldn't know which variant you had until you got inside.

  • @Athasin

    @Athasin

    3 жыл бұрын

    Considering they struggle with just one map variant (i.e. the horrendous performance of maps when they’re first added or expanded) I just literally don’t see this happening

  • @pdawg2081
    @pdawg20813 жыл бұрын

    They’re gonna mess it up and graphics cards are gonna start spawning in the restaurants

  • @elijahm3688
    @elijahm36883 жыл бұрын

    I think your idea is a really nice balance between keeping it the way it is and the other potential solution I've heard tossed around, which is to completely randomize loot. It solves the problems you talked about, but still encourages people to think like a scavenger - even more so, in fact. Instead of mechanically running to a single location, or just looting every room in the hopes of finding what you want, you'd keep your eyes out for certain stores that you think might contain the loot you want. You'd still be able to rely somewhat on being able to get computer parts in big offices and tech stores, valuables from jewelry stores, food and drink from fast food places, etc.

  • @operatorlime3672
    @operatorlime36723 жыл бұрын

    100% agree. another interesting thing tweak brought up was removing the flee market for a wipe

  • @MyGoLife
    @MyGoLife3 жыл бұрын

    That's an awesome idea! Totally support you! As always you're top notch!

  • @kylephaneuf9975
    @kylephaneuf99753 жыл бұрын

    Great idea! Definitely support this. Interchange always features the same exact fights and this would shake things up.

  • @brianking7867
    @brianking78673 жыл бұрын

    This was one of your most intense videos I have watch good job buddy you got down!!!!!!

  • @sacredsoul196
    @sacredsoul1963 жыл бұрын

    You have some very cool ideas! I hope the devs take these seriously and implement some of them! Great video!

  • @cnlbenmc
    @cnlbenmc3 жыл бұрын

    I never expected to find an EFT Video that has Fallout 3 background music.

  • @Spartan2Orion
    @Spartan2Orion2 жыл бұрын

    What tarkov needs is dynamic container spawns. For example on dorms EVERY room has spawns for jackets, filing cabinets, duffle bags, etc making worthwhile to go through every room possible to get the most loot out as possible. You could even have god rooms with jackets, cabinets, duffle bags and even PCs or something all in one room which would make for possibly really enjoyable looting! This could be used on every map at pretty much every major location.

  • @MrDynamiteC4
    @MrDynamiteC43 жыл бұрын

    i litteraly talked about that with my friends a few days ago. They hate the idea but i would really love it

  • @noise2405
    @noise24053 жыл бұрын

    such a dope idea would definitely be confusing for teams and call outs but would be sick to see in the game

  • @easternfastenerssalessuppo6857
    @easternfastenerssalessuppo68573 жыл бұрын

    Love the shootout at the end brilliant 4 secs to go...

  • @navseal345
    @navseal3453 жыл бұрын

    Ah... A Tarkov video from the Drewski... * feels good man *

  • @Schimml0rd

    @Schimml0rd

    3 жыл бұрын

    And an interchange one!!

  • @lunchpin403
    @lunchpin4033 жыл бұрын

    While I really like the idea and procedurally generated maps are so cool, I don't think this is what BSG has in mind for Tarkov. Would be perfect for arena and I hope they do something similar

  • @lunchpin403

    @lunchpin403

    3 жыл бұрын

    Also yeah, ultra medical/techlight has ruined the map

  • @gambiit
    @gambiit Жыл бұрын

    about the "techlite and keeba being right besides eachother" this can be compensated by introducing limiters to the map generator. There are express code pieces in unity for this exact purpose, making sure two objects/rooms/instances do not spawn next to or close to one another. Interchange is perfect for a more RNG based map, especially if those limiters are introduced (and maybe also different sizes of each shop, if the devs wanted to do that) Maybe BSG could have the system run on a weekly or daily basis, where each week/day a new interchange map would generate for all players to share. This creates a sense of structure while also making the RNG factor feel more fair in its execution.

  • @billycalisterio
    @billycalisterio3 жыл бұрын

    They need to open up loot spawns on the map to spread out the mall more most gun fights do happen around tech light, ras, kiba, and Tex. However if more stores had loot and possible chances for high tier loot (locked doors, new spawns, etc( it would space out the map a ton more. On top of that they need to bring back the cursed and marked for hatchlings to a more extreme cause you can still run a hatchet and get all the gear which is ridiculous.

  • @jacobmuller4965
    @jacobmuller49653 жыл бұрын

    I’ve never played the game but I have always wanted to and I think your idea would make watching it a better experience as well

  • @chillhill4098
    @chillhill40982 жыл бұрын

    I like this idea a lot, one of the problems I realized was the team play aspect call-outs would become much harder for newer players that haven't played each map which is both a good and bad thing.

  • @nathanbanyasz7315
    @nathanbanyasz73153 жыл бұрын

    Im not certain but if there are maps of interchange inside the mall you could make that change too which would give people an idea of where everything is even if its different everytime

  • @zealous8992
    @zealous89923 жыл бұрын

    I want to see my stash all on a weapon wall and places to put whole loadouts that you can easily buy again for the lowest price on the flea market. Also I want to have bullet reload animation where you can still look around while you do it. Inviting your group to your hideout would be a cool way look at each others loadouts while looking for a raid.

  • @gabe_gob
    @gabe_gob3 жыл бұрын

    i think the randomizing is a cool idea, definitely gonna take a lot of work on battlestate’s part but it could be worth it

  • @NoVaYoshi-ow6tp
    @NoVaYoshi-ow6tp3 жыл бұрын

    great idea but i wouldn't want random where techlight is i would want to move tech light and texo to the mid so killa guards them then its defendable against hatcht runners and contest people for it causing more time for others to get their and more gun fights. I would also add another high tier loot room like a back room of tech light and make it a key that's super expensive.

  • @noideayt1529
    @noideayt15293 жыл бұрын

    I would love to see this! Generally I need more maps in Tarkov. There are enough guns for me personally but i cant really run them on any suiting map. Factory is just SMG chads or Shotgun rats; Reserve is either getting dome sniped or killed by some 800k kit guy; Shoreline is just Resort madness; Woods is getting sniped out of nowhere or sniping others out of nowhere; Customs is either no fights or constant fights; and Interchange is pistolings or thermal kit ppl. (just from my experience though) I need something more balanced, more spread out. Or maybe I am just bad lol

  • @M1GH7YALN
    @M1GH7YALN3 жыл бұрын

    The Gamma needs to only be able to hold meds keys and ammo, or what can go in the specific cases eg dog tag.

  • @TryABaconSlice
    @TryABaconSlice3 жыл бұрын

    I really hope they do that, I also almost think they could do the same with the rooms in Shoreline

  • @Mike.The.Jeweler
    @Mike.The.Jeweler3 жыл бұрын

    Yeah this is why I haven't been playing much this wipe, it's just rats wearing a diaper / dickhead and hatchlings actually fighting over the loot; and early wipe chads now just live off their bitcoin farm. So any engagement you get in either you end up with shit to vendor off of a chad and no actual loot, or a rats tags / meds he pulled out of his gamma to boof all the tetrizes. And having 1k+ hours on reserve it's a very predictable map for loot, and the flow of the map follows a very predictable rotation, to the point where you can start the game and just roll to the marked rooms and you'll engage half the map. Move toward k buildings / black knight and you'll end up engaging the rest of the map in one of those 2 locations.

  • @randomcommentator5251

    @randomcommentator5251

    3 жыл бұрын

    Any map in any game will have a predictable rotation with 1000 hours on said map. Randomized loot would be better for the health of the game, no doubt. But you still find loads of people just roaming the maps outside of loot hotspots. If said "early wipe" chads live off their bitcoin farm - just go roam around and stay longer than 10 minutes in the map...if money is no problem why play a gameplay style that is designed to maximise money per hour? Theres still plenty of money to be made outside of loot hotspots that the rats loot, just take shitty gear so you can have a fair fight with them and don't curbstomp them. If you want less formularic PvP than the usually hotspot showdown, it's there, you just need to adapt yourself into taking the game less seriously.

  • @NekoColaQ
    @NekoColaQ3 жыл бұрын

    Little game like Due Process inspiring fixes to big boy game like Tarky. love to see it and cant agree more Drew

  • @Cubinator73
    @Cubinator733 жыл бұрын

    You don't need to randomize the map tile set, it is totally sufficient to randomize loot locations.

  • @toranmurray-preece7354
    @toranmurray-preece73543 жыл бұрын

    love the idea, its something that would take a huge amount of time, but definitely plausible

  • @HForceClan
    @HForceClan3 жыл бұрын

    It would be cool if all maps had procedually generated elements to them, i.e. tech-stores & kiba having 2 possible locations each and the randomization will then create 2^(no. of stores) layouts to play on. Not only could it change loot spots, it could also change the firefighting dynamics of some areas, and make it harder for squads to even out the playing field a bit for solo players.

  • @JapanSnackAttack
    @JapanSnackAttack3 жыл бұрын

    Dude. That panic twitch at 16:05 lol. So fucking relatable.

  • @TVNDRA

    @TVNDRA

    3 жыл бұрын

    Dude same, I love the fact that the big experienced streamers do the same shit

  • @DrBockNstein
    @DrBockNstein3 жыл бұрын

    Forget the loot add actual mission structure to the raids so that you are always there to do something in addition to looting. Maybe even have scav wars for territory or even scav runs that have an actual objective.

  • @SpooningTreesap86
    @SpooningTreesap863 жыл бұрын

    Just curious at 28:10 what is "secret" referring to, is that the card swipe urinal inside Burger?

  • @hastytkd5768
    @hastytkd57683 жыл бұрын

    22:50 thats so weird, I paused the video around 14 min to go and get some chips with my dad but he couldn't understand that there are no corn chips and he was freaking out. I come home and that moment just made me freak out lol.

  • @UnknownMasterPublicX
    @UnknownMasterPublicX3 жыл бұрын

    I made a small multiplayer game, quite like a top down view Counter Strike, BUT the map is randomly generated after each round, making it way more fun, cuz all of the new opportunities each time, trying to find the most exploitable spot on the map for your current gear against your opponents. damn making that map generation was hard af, but it was the best decision I could've made with that game.

  • @samcooper-drake4732
    @samcooper-drake47323 жыл бұрын

    I thing a more general solution to fix loot hotspots would be to make a far greater pool of loot spawns, sure there will be a GPU or ledX on the map, but you gotta go find it. Sometime its in techlight, but no guarantees it is in THAT spot- but it is somewhere...

  • @PHFNDR
    @PHFNDR3 жыл бұрын

    I love how the youtube preview showed everything about hair loss but not the actual gameplay xD

  • @youngwindmillgang3239
    @youngwindmillgang32393 жыл бұрын

    Great idea honestly

  • @MagpieGaming
    @MagpieGaming3 жыл бұрын

    I can get behind this idea!

  • @tehgehrmanwalf9765
    @tehgehrmanwalf97653 жыл бұрын

    I think instead they should add more spawns of the same type but spread them out. That way you can find graphics cards in the middle idea upstairs area, one somewhere near the middle of the map and one where techxo and techlight are. This way you would get people moving around the map more and the spawns would feel more balanced. Same with the medical rooms and hardware locations. I know there are three medical rooms, ultra medical, Emercom medical and some third one, it would be nice if they added something like a backroom in each either with different or the same keys and they all had the same loot spawns and if you managed to get all three it was like a 80-99% chance or something to get loot like a ledx one or two defibs a few morphine and adrenalines, and maybe one or two really good stims. Everyone has a chance for a bit of loot but you have to hit all three to guarantee the loot would also move fighting as people take different routes to get to them.

  • @nateb.4959
    @nateb.49593 жыл бұрын

    i think procedurally would be really difficult with this much detail, but like 3-4 random presets of shop spawns i think could work out really interestingly.

  • @splice7224
    @splice72243 жыл бұрын

    OMG I can't believe you used secret lab as an example! I used to love that game!

  • @arvintis2293
    @arvintis22933 жыл бұрын

    Why not just have a gate system like an actual mall? Create 4 more tech stores and move the current ones to other places. While there are 8 tech stores, only 4 will be open at the start of a raid. When power is turned on, randomly one gate will then accept a key, creating a reason to roam around the map. This will give players with gear a chance to get loot without hatchlings eating it and sending it to their pocket dimension.

  • @videogameyuno8231
    @videogameyuno82313 жыл бұрын

    I usually run with my friends (3-5 man squad) with very good comms and callouts and we usually dominate and clear out the whole interchange before we loot kiba. This change will literally make Interchange a nightmare for team play.

  • @GeorgeWetBush
    @GeorgeWetBush3 жыл бұрын

    What if the cover and stores that are open randomly generated instead? Then you could also randomize the loot spawns. Maybe even move the guaranteed loot spawns to dead scavs through out the map?

  • @ClickNCollect
    @ClickNCollect3 жыл бұрын

    They should lock tech stores behind a key or a door that takes a certain amount of time to unlock, like you have to hack the code on a panel or something cool. Maybe make them like the KIBA glass to prevent pistol runners.

  • @hunk.aep1
    @hunk.aep13 жыл бұрын

    damn good ass video. keep up the great work bro

  • @Detman101
    @Detman1013 жыл бұрын

    Genius idea, I'd love to see it happen!!

  • @TheEmilkh
    @TheEmilkh3 жыл бұрын

    this would be a good and fun fix a map such as interchange, for it as is is now. but we have to remember the whole of tarkov is gonna be one big map at a point, and to do this would just take resourses away from other more important(to the final state) features and mechanics

  • @OdysBrother
    @OdysBrother3 жыл бұрын

    maybe the should be a Techlight boss or somethink like that...

  • @user-vv9ig4ls6t
    @user-vv9ig4ls6t3 жыл бұрын

    It's a really good idea. Having one single spot for a certain item that will have you stacked will not only occupy the game at that location but also ruin it as fewer people will look for firefights or similar. I really love how you explained your point and made arguments, by the way, thumbs up for that.

  • @user-rw1409
    @user-rw14093 жыл бұрын

    Like your idea Drewski you are right there is Like 90% of The Fights at Kiba .... What i will is that they make another 2 floors of The Interchange cuz only then you can put Like Kiba on one side Ultra Med on another Like For example Kiba is on 1 Floor and The ultra on 3 . Or Like when u turn power on that there somewhere in The Mall is Like Electric lever that you need to press to allow power in The Mall

  • @pyrrhicwins5101
    @pyrrhicwins51013 жыл бұрын

    You can make the map randomly/procedurally generated and still ensure that techlight and Kiba aren’t generated side by side. It’s not easy to implement, but it is possible.

  • @gamb1t1
    @gamb1t13 жыл бұрын

    Those types of changes would def change the meta of this map!! I totally agree!!

  • @austonchristunas6794
    @austonchristunas67943 жыл бұрын

    What we really need is dynamic maps period. Trucks with ammo or meds need to be guarded by scavs and placed around the map ext....

  • @god8erg260
    @god8erg2603 жыл бұрын

    I believe this is a good Idea, but I would that only a certain area is randomized. That section would contain Techlight and Kiba and all these good small stores. But I think OLI and these bigger stores should stay like they are, so that way people are still able to tell where they r and how to get to the extracts the fastest

  • @PedroMaurer
    @PedroMaurer3 жыл бұрын

    Amazing idea!

  • @thiccdaddyjoker5854
    @thiccdaddyjoker58543 жыл бұрын

    they really need to tone down the soundwh in tarkov, it feels you can hear people breathe like 20 ft away

  • @abhinavsrishwetapremkumar4300

    @abhinavsrishwetapremkumar4300

    3 жыл бұрын

    Headsets.

  • @BonafideDeuce
    @BonafideDeuce3 жыл бұрын

    This sounds like fun and we all know Nikita doesn't like fun.

  • @sujimayne

    @sujimayne

    3 жыл бұрын

    He actually doesn't even play Tarkov :)

  • @crazyboy9221
    @crazyboy92213 жыл бұрын

    I agree, we should also try applying these rules in other games aswell

  • @Xyclonius
    @Xyclonius3 жыл бұрын

    I don't know whether they would do this but its such a good idea

  • @dez487
    @dez4873 жыл бұрын

    Yeah idk bout the randomized maps because I'm still a noobie when it comes to tarkov but I think it's a good idea especially for new spawns on a lot of the maps

  • @_Shotox_
    @_Shotox_3 жыл бұрын

    moving the stores around each raid even if there only like 10 different layouts would be a great idea but i don't think they will do that if anything i think the rooms need like grates around them that open if you hit a few switches around the map i think they need to make interchange less hold w grab all the loot run to the no back pack exit to this map is huge and full of loot earn the loot by killing the other people and then loot the stores

  • @obikantv7887
    @obikantv78873 жыл бұрын

    It's def not a bad idea at all. I totally agree that the one map that currently is fairly balanced is Reserve. You have more good locations spread out over the map. Not everyone is rushing that 1 place. People still rush RB-AK and Marked rooms etc. But all of the players are not at the same one. There is a heap of loot in Interchange but I guess it could be re-evaluated or even like you suggest. But at the core most of the maps have this very same problem. Customs has Dorms, Shoreline has Resort, Woods has Sawmill and the sniper rock. The Addition on woods certainly balanced out the map and I feel like the rest of the maps really need the same treatment.

  • @net2554
    @net25543 жыл бұрын

    I think changing loots spawns rather than building locations would be better for the sake of map knowledge/comms if you're in a squad, but I do agree that the current state of interchange (and other maps like shoreline and customs, but to a lesser degree) is pretty stale. I think the best way to do it is to give all the areas on a map different chance for high tier loot (think the giving tree on customs). E.g. on shoreline, it makes sense that resort has the best loot, given that it's the biggest and most dynamic part of the map and it's central location, but there should still be a (smaller) chance to get high tier loot in other places on the map, so that the entire map actually gets played by everyone.

  • @randomcommentator5251
    @randomcommentator52513 жыл бұрын

    8:50 Randomizing layouts like seen in some other games is almost entirely a programmers workload. A map editor could do it, but he'd need to make thousands of variations that in the end would not be random, would take ages to do...when a programmer can just make a system that just automates what rooms/loot go where... obviously a graphic artists has to make the pieces (rooms) basic enough that they can fit in just about any configuration without making it look wrong or out of place... but he'd just need to do that once... then the programmer does the rest. I guess a map editors part in a system like this could be that he chooses where these "random rooms" (like ANY random room...the "empty shell" of a room, not a specific "random room") go in in the world space, but the act of randomization and the core magic that makes all this work would still be most dependent on a programmer.

  • @Scotty86doo
    @Scotty86doo3 жыл бұрын

    Even if its not "Randomly Procedurally Generated" just having some servers with 4 different versions of the map could help. make it predictable enough that you have to get inside and figure out which configuration it is but not mixed up to the point that quest items get moved.

  • @jamesinhr9664
    @jamesinhr96643 жыл бұрын

    Love the work broskiiii 😇

  • @michener1622
    @michener16223 жыл бұрын

    It would be great, but how many maps of interchange will you need to buy from therapist?

  • @javijavi__1108
    @javijavi__11083 жыл бұрын

    great idea

  • @wolf4021
    @wolf40213 жыл бұрын

    How would you do callouts of shop locations if they aren't consistent?

  • @Ltwalker-kk8go
    @Ltwalker-kk8go3 жыл бұрын

    i think a random interchange would be good if done right. what could make it more challenging is that with the change of these rooms being random they could make more killa spawns to make the rooms more scary to push or walk into because you could have an angry Russian man spray you down with an RPK.

  • @danielhughes6128
    @danielhughes61283 жыл бұрын

    I think your completely right and it would enhance the gameplay greatly but I think your underestimating how difficult it may be for the devs to bring that to the game

  • @SetiMastah
    @SetiMastah3 жыл бұрын

    Dynamic loot is the answer but this would be amazing for map like that

  • @Hooligan6
    @Hooligan63 жыл бұрын

    I'm a big fan of this idea. Even if it were only a few rooms that swapped, it would add that needed bit of uncertainty.

  • @Alke_B
    @Alke_B3 жыл бұрын

    love the idea

  • @redsean6516
    @redsean65163 жыл бұрын

    I'm a fan of the nothing in Raid can go in your gamma container. This with an additional extract or 2 could really help out. A dynamic map would be ideal and amazing but I feel like we are a long way from that.

  • @crimeinal
    @crimeinal3 жыл бұрын

    That first guy got absolutely lazered

  • @Wombbatts
    @Wombbatts3 жыл бұрын

    Once upon a time a special forces squad had 2 SAWs in it. With async teams I'd take 4 SAWs per 8 men. Sun Tzu's violence of action.

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