What I hate about Gacha Games

Ойындар

I always talk about what I love about Gacha games and all the positive stuff around it.
Today I would like to talk about the things I hate about them.
Keep it mind that everything I said is based off my opinion and believe it or not you might have a different one.
If there is something you disagree with and want to voice your opinion than you can do that in the comments.
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Пікірлер: 78

  • @Cesith
    @Cesith8 ай бұрын

    What do you hate about Gacha games? One I haven't mentioned is a weapon banner beside a normal Gacha banner. Really hate that...

  • @mardshima2070

    @mardshima2070

    7 ай бұрын

    Weapon banner is practically doubling the gacha suffering. Weapon gacha system that I find kinda acceptable FGO's Craft Essence if you really count it as weapon.

  • @mythicalskeleton1546
    @mythicalskeleton15468 ай бұрын

    The thing i hate most would be how some characters are so "limited" that they have only been released on 2 banners and haven't been seen for multiple years since Example: fgo with arjuna alter or arknights with saga or most alters

  • @mardshima2070

    @mardshima2070

    7 ай бұрын

    At least NA server release Arjuna Alter's 2nd banner much earlier.

  • @danielalbertomartinmartin4743
    @danielalbertomartinmartin47438 ай бұрын

    I don't really agree with the grinding part, if the grind was just hit a button every 12h and you're done I would leave the game within a week. While I prefer the auto-reply I think the sistem that reverse 1999 uses where you have the auto and beating one stage counts as beating 4 really hit the sweet spot. Even tho I've already dropped the game for other reasons.

  • @kevinseraphin5456

    @kevinseraphin5456

    8 ай бұрын

    Totaly agree with that, for me it kill all attachement I have for a game, what's even the point loging in if I don't even see the units I pulled for?

  • @forgame

    @forgame

    8 ай бұрын

    Yeah, those 1 click and finished everything is one of the worst type of grinding I have ever experience. You can't even call that a game anymore because you didn't play anything and it distanst youu from the game so hard without you realise. But I won't choose those full-time job grinding neither, I have a life outside

  • @byeguyssry

    @byeguyssry

    8 ай бұрын

    I have no idea why y'all would waste time "grinding" if you're not doing anything at all. If you're just in it for the graphics, just watch some anime. I don't want to waste my phone battery and not even look at the screen for 3 minutes, because there's no need to, then do that another 6 more times. That's not gameplay; that's just pressing a single button at regular but long time intervals. Grinding is not gameplay, imo. Grinding is mindless; I generally prefer when I have to think in games.

  • @yourboyrudy4499

    @yourboyrudy4499

    8 ай бұрын

    @@byeguyssry There's grinding in every single game. For example MMORPG like Diablo where you grind for a better gear, Looter Shooter like Warflame where you also grind for a better gear, Moba like league of Legends where you grind for Rank, FPS like CS:GO where you also grind for a Ran,k even a casual farming game like Stardew Valley where you grind for something either it's NPCs affections or grinding in the mine upgrading your gear and other genre of games etc. Grinding is not exclusively to gacha game and it never was just imagine how boring these games might have been if you've just pressed 1 button and you get ranked or gear.

  • @kevinseraphin5456

    @kevinseraphin5456

    8 ай бұрын

    @@byeguyssry I have no idea why you would "play" a game where all you do all week long is log-in, clic skip, log-out, go play a "real"game or something. (cause THAT'S totally gameplay *cough*) How is spending more time on the loading screen than you do in the game not a waste of your phone battery? At least be coherent dude... Also funny that you talk about prefering to think when you play, because the only gacha games I manage to stick with for more than a few month (both for at least 3.5years now) are: Epic7, a game with a HUGE emphasys on PvP and optimizing your score wich both work way better when you play manualy and actualy think about the game, and Arknights, the ONLY mobile game I can think of where the most popular content on YT are guide to clear every single stages in the game due to it's difficulty. And both don't have a skip feature. Meanwhile from my personal experience every game that do have a skip feature is pretty mindless in their gameplay to begin with, that's precisely why you skip it, because it's boring as fuck and when you're not skiping it you let it play in auto anyway...

  • @stef2337
    @stef23378 ай бұрын

    Only prob what I can hate about gachas surely gacha itself, and I think almost everyone agree here with it

  • @Bkramps

    @Bkramps

    7 ай бұрын

    I’m addicted bro 😭😭to gambling 🎰☹️☹️

  • @entertainmentinc9735

    @entertainmentinc9735

    7 ай бұрын

    The Gacha is the funniest part so I disagree. I like spending money to become stronger

  • @nightowlowo149

    @nightowlowo149

    5 ай бұрын

    Ive seen WAYYYY to many people go "Great game. I love all the characters- Oh it is from Mihoyo? Nevermind.... But i do like the character design though"

  • @dommieke2587
    @dommieke25878 ай бұрын

    imagine new character every 2 weeks with genshin's rates, it be dead

  • @tiliaoliveri6066
    @tiliaoliveri60668 ай бұрын

    Skip Story Feature, Sweep/instant clear farming/resources stages, saving stamina to use later, and Character Specific Hard Pity. those should be standard feature in gacha games.

  • @ThoseTentacle
    @ThoseTentacle8 ай бұрын

    for me: the inevitable eos for gacha games. I hope in the future developer of popular gacha games are willing to make offline patch when they decide to eos their game, just like destiny child

  • @johnhallow

    @johnhallow

    7 ай бұрын

    it's cos their price model is a ripoff so they can't survive when whales leave. unlike normal games that can keep going indefinitely with a fraction of the population, because a lot of normal people spend more money (since it's actually affordable)

  • @kebab3854

    @kebab3854

    7 ай бұрын

    @@johnhallow Yeah, gacha games are a prime demonstration of the Pareto distribution

  • @CavanDuck
    @CavanDuck8 ай бұрын

    Specifically for Arknights, limited banners should only have the limited operator, people can get really screwed over.

  • @porokichin7878

    @porokichin7878

    8 ай бұрын

    For example, me in Yato alt banner, getting 12 off rate 6* only 1 extra copy of yato

  • @Jyxero

    @Jyxero

    8 ай бұрын

    ​@@porokichin7878Hard pity here with Ceobe & Fartooth greeting me Honest I laughed of my it, resources are to be spent at the end of the day, so Lady luck decides my time wasn't worthy enough, so be it

  • @Dwivil

    @Dwivil

    8 ай бұрын

    This one is a strange one, because on one hand you can get absurd luck like me where I max potential texas alter before I even get one copy of Penance. But sometimes I do agree that it would be quite nice to have only the limited op, but on the other hand other games that do that, will also have another banner with the non-limited.

  • @CavanDuck

    @CavanDuck

    8 ай бұрын

    I've got 160 pulls saved up for the next limited and im actually afraid of not getting it since I've got 25% chance per 6* pull, with like only 3 guaranteed pulls :(

  • @Dwivil

    @Dwivil

    8 ай бұрын

    @@CavanDuck the rate ups are 35% since they have a 70% chance of being on banner and split between 2 rate ups

  • @Jyxero
    @Jyxero8 ай бұрын

    Wait... 5* Ifrit has silence? Hey, being behind of shedule is a blessing, having foresight of at least 1 banner is a life saver as f2p And for the base... The most elaborate one I played is AK, and have to say, is a matter of perspective (Once more); you could ignore the red dot of your base and burn your sanity, or be a maniac and have 4 accounts to watch for (Haven't logged but twice this week... I play the game, not the other way around) Lastly... Why people keep going into that rabbit hole of FGO? I get it from old players who don't want to "lose the progress", but respect for having the mental of tolerating grind & gatcha hell for... Waifusbando & storytelling? Anyways, have a good day sir, and remember... There's always stamina / resin / fuel / sanity / energy (& others can't remember like Alchemy star or Snowbreak) to burn

  • @byeguyssry
    @byeguyssry8 ай бұрын

    I disagree that infrequent character releases are inherently good; rather, I think that having slower character releases usually correlates with characters having better stories. For example, in Genshin, all characters release with some story quest about them, in HI3, new battlesuits only release after appearing in the story (either the main story or Captainverse) (and of course since they release different battlesuits for the same person, each battlesuit builds on the previous ones). Meanwhile in Path to Nowhere, every character releases with either an Interrogation or a Mirage, as well as an event that centers around that character, which holds true even when multiple characters are releasing together, such as how three new Sinners got introduced for the anniversary, and all of them are major characters in the event. As a side note, I also appreciate how events actually contribute to the main story, major worldbuilding details are kept in a timeline, and events' stories can be reread in an archive, and currently I believe they have a way to rerun events in CN to let new players read them if they got the character from a rerun. Meanwhile while Arknights's characters do also come with their own event, I think it suffers a bit from the story just kinda not being that engaging. Additionally, aside from the event, most of the story of an operator is from the operator's profile which is just a block of text. Also, aside from the featured 6*s, other operators don't consistently have events about them. Therefore, infrequent character releases can still be bad, and vice versa to a certain extent. But I must say that I've acquired a hatred for 50/50s. Arknights's is especially horrible; at least others mainly do it that if you lose 50/50, you can't lose it a second time consecutively. But I still hate those. If you have enough pulls to get somewhat into soft pity 5 times, you might go, surely that'll net me at least 3 characters (it's a 7 in 8 chance even before factoring not needing to reach soft pity), but it mightn't. It only increases the average amount of pulls needed per character by 50%, but in practice you have to consider that it'll increase by 100%. That, on top of the normal gacha mechanics, is infuriating. Theoretically I'd be really annoyed by HI3's weapon's pity: the gist of the problem with it is that the equipment banner has 1 weapon and 3 stigmata, with weapon usually being the most important, but while the Wishing Well has been introduced to make it pretty rare to have to get to pity for all 3 stigmata, it hasn't done anything to help with going to pity on the weapon, so you do kinda need to prepare 200 pulls. But since its rates are pretty good (2.5% for the weapon, and getting the stigmata early which is 1.7% per stigmata decreases the pulls needed for weapon) I'm just praying I don't get screwed over someday.

  • @aterees
    @aterees7 ай бұрын

    I liked go to spiral abyss at first, as you said. But eventuly it turned into nightmare. They didn't work on it at all, didn't try to make it interesting. So... I quit Genshin year and a half ago because of abyss and manual (very active) grinding, and weird daily quests also. That time I found Arknights and still play it every day. When they released CCC I thought "No way, now again". But it turned out that I don't need to play it, cuz things they give in rewards aren't something I need (they give the same resources in events, so I already have more than enough for all characters I would like to have modules for). But in Genshin you kind of have to do it since main abyss reward is a gacha curency. And also CN now have x6 farm feature and it's enought for me to feel relaxed while farming (annihilation skip were a must and I happy they did it). Waiting for it. About the gap between CN and global is a 50/50 for me. I am F2P and I can plan to get every character I like in next 6 months and pull for them (for now I got everyone I wanted witout any problem). But I can relate to people who want newly showen character right now. I know that many people don't like that Arknights didn't have pity for particular solo character banner. And you have to do 300 pulls to 100% get limited character. As for me though, I find it fun. The gacha actually feels like gacha. For example, I was saving for Horn for 3 months. Skiped GG and others. And I got Horn in 160 pulls which is a lot, but GG also and couple of other characters that I didn't have. All in the same banner. Then. I skipped everyone (Mlynar included) to save for Texas and Penance. 330 pulls took me to get my first Penance, but I got pot4 Texas (faster redeploy), Skalter, Rasmontis. 3 Limited characters in the same banner. And I got Mlynar in his standard banner last week plus Sileach that I wanted for a while. You don't know what you get, but if you plan everything - there are high chances that you will get more then you expected. Meanwile when I was playing Genshin it was only about having 160 pulls for the banner I want. You have 160+ pulls? Here is your waifu! No? Well maybe I will give you a discount! 80 pulls! But the chance is 50/50 now. It is like you talk to a merchant and do shopping. Yeah, sometimes you can get character earlier. But it is very rare. You surprised when you get one, but you know who is there (It is good and boring at the same time). But yeah, Genshin gacha system is a different topic. One copy isn't enough and there is weapon also... And I hope more gacha games will make skins available to buy with ingame currency. I have many skins while staying F2P and happy about it. The only thing that I strongly agree (talking only about Arknights) is the base. I'm not frustraited yet, but holy hell I would love them to make it auto. Is it that hard to make substitute slots for every room and send tired ops in dorms and just cycle them? I don't really care if I loose some efficiency, if I don't have to do it manualy - sign me in! I'm sorry if there is some mistakes here I still learn english. Thank you for the video!

  • @lu_laow

    @lu_laow

    4 ай бұрын

    I actually agree with this, Arknights gacha realy felt like a gacha game. Plus the rate is much more higher (same as R1999 if I not mistaken) than genshin to get high rarity character. People always said that Arknights gacha is hard but the only hard thing is to get a "specific character" you want. Actually it is quite easy to get what you want in AK if you plan it all, you don't have to pull for other like weapon banner for example. Not to mention pulling characters in Arknights is very optional cuz you can literally play with any characters in any stages and you don't really need to have dupe to make them powerful, dupe is just additional stat (but if you have dupe, good for you👍🏻).

  • @chocobro3198
    @chocobro31987 ай бұрын

    Yeah I am gonna be that guy, but... I do wanna point out that Gacha is not a genre. It's a monetization model. The whole pull to hope to win a character is present in every gacha games, sure, but that's still not its genre. The gameplay can vary from fps to turn based, to action, to tower defense types of games to name a few. To your first point, I agree. It's boring and tedious needing to do the same stuff over and over. Additionally not only does Star Rail have MoC but also the Simulated Universe rewards every week. There's actually a game I play that saves your progress and every time it refreshes you can just get the rewards anew without playing through it. Spiral corridor in Romancing Saga Re;universe. I wish more games had this indeed. Also, grind wise, I do not think Rev99 is god tier at all. You still need to keep the game open and sit through the battle even if at fast forward. I prefer a blitz mode, where it's instantly finishes the amount of battles you decide on, and also the ability to auto battle while having the game closed. War of the Visions has both options available. Skipping battles costs tickets (usually drown in them but still) so setting up auto battle while offline saves using tickets.

  • @osvaldgv5790
    @osvaldgv57908 ай бұрын

    bro just made a video on why he hates his job 💀💀

  • @johnhallow

    @johnhallow

    7 ай бұрын

    Nah just cos you do something doesn't mean you have to like everything about it

  • @VividVirid
    @VividVirid7 ай бұрын

    The thing I really hate about gachas is that they consider 1-2 events a month as “content”. How hard is it to add several new game modes after launch

  • @gemore
    @gemore8 ай бұрын

    Rainbows 6 Arknights is getting a rerun FYI. Still tbd on the exusia skin though

  • @mythicalskeleton1546
    @mythicalskeleton15468 ай бұрын

    We need a sweep option for those weekly things like arknights' annihilation has if only SS had that since i dont want to do it to get a few module materials

  • @johnhallow

    @johnhallow

    7 ай бұрын

    100%

  • @gemore
    @gemore8 ай бұрын

    As for proper feedback - I like a lot of characters but I think there should be way more alters. It makes the story hard to get into when there is 200 characters to know BY NAME. Better to have less that change over time in interesting ways

  • @shiin_8
    @shiin_85 ай бұрын

    imagine genshin but no wishing menu, gave all the new characters during events by completing them (no characters rarity included). no hard artifact grind, u consume one resin point to select wich artifact main stat to get after each run, substats fixed (crit rate comes with crit dmg, def comes with def%, hp comes with hp%, healing bonus comes with outgoing healing...), resin points are obtained in chests and events. no RNG in farming, farming drops and difficulty is indeed based on your level, but you don't have to spend months to grind max level, u simply have to do quest to level up, no exp count needed, then do a domain fight each 10 levels to test your strength, so that world level can increase. the story is released chapter by chapter by each version, but the events are not necessary for the story, they just temporary fun side games, with not much dialogue, they come with some story to explain their relation to the lore, you can go through its story in 2 to 5 minutes and then play the event game as you like. abyss is a permanent event just to test your combat strength, and get used to new enemies. the enemies in it are never higher level than those in a max world level open world. everything from chests and events to abyss gives free resourses and resin points, those resin points are used for farming. there is no daily login resin or daily battle pass, there is no battle pass in fact so don't worry, you can skip a few days and not miss out. you can skip a whole version update if you don't like the events and their free characters, weapons, and rewards. it's not like you're supposed to obsess over gathering some primos to spend on gambling after 6 months to get one character that you love, and skip 3 others that you like too but decided to sacrifice getting them. A paid game to download but totally free to play in their server, that's exponentially better for my sanity and comfort.

  • @VaioletteWestover
    @VaioletteWestover8 ай бұрын

    Your criticisms aren't exclusive to gachas, MMO games, PVP games, most multiplayer games have repeating content, releasing new characters doesn't mean they need to appeal to you, since everyone has a type and they may enjoy different characters at different levels, and I think most base systems in gacha games suck, especially the Arknights one which is also tedious, not because the base systems themselves are bad. Ultimately while I think your criticisms are meritable from your own perspective, a gacha game that has everything that you want would die in like one month.

  • @kleddo3126
    @kleddo3126Ай бұрын

    I hate thousands tabs of rewards and also the thing that you have to log in daily one time like its a job.

  • @RandomPerson-uw1oo
    @RandomPerson-uw1oo7 ай бұрын

    What you said is what makes a gacha game feels like a gacha game. I first started playing in 2016 cause I thought it would be cool if I get to play RPG games I grew up with from Nintendo but in a live-service environment since it means it won't die as fast for me, but sadly that's precisely the reason why I didn't liked gacha game as much cause almost all didn't felt like that. It would be cool if there was a gacha game that just didn't felt like a gacha game, but would instead feel more like a JRPG from Nintendo. But luckly I did found the closet game to that experience, it's called **Octopath Traveler: Champions of the Continent** . As a result of this, you are allowed to play as your own pacing too, like no events but in a good way cause all content stays in the game forever, and there's also no Stamina, meaning you can treat this as a main game since it doesn't feel like a gacha so can play as much as you want but also as little as you want for not having the things that forces you to keep playing including battlepasses, you can play however you want at your own pacing. But as much as I like that gacha game, that's probably also the reason why it's so underrated. Since most gacha games feel like a gacha game, most people will ignore that, while on the other hand alot of non-gacha player doesn't want anything to do any gacha without know how far away it feels from the gacha experience. Plus the advertisement wasn't that great too as well as emulator locked (only emulator that works is Mumu Player, which isn't all that popular), in other words it's very underrated sadly. Hack, literary the only thing that uses up the internet "all the time" are banners and auto-save, that's it, so it don't even use much mobile data despite it also being a open-world thanks to it not feeling like a gacha game. It's very identical to the original Octopath game, some say it's even better than Octopath Traveler 1, some say they can finally say this is actually a good game for real rather than it being good for a gacha game. It's not like there's nothing gacha like aside from banners so don't think there isn't one, but it is the furthest gacha game to that which is why I like it so much. Lol XD Also maybe it's just me but I don't like Genshin Impact, and yes, I played that. You said how you liked that they don't release the character as much, but in reality that's exactly one of the reason why I dislike the game cause I feel that's one of the reason why it's so much harder to get a 5 star character, that and also because it's limited. I get that you can play with just 4 star, but my point still stands (It has bad reviews in metacritic for a reason, and as someone who played for awhile before leaving, I also didn't liked the game). In Gacha, you either get hard to get 5 star characters but 4 star are very good (As much as people praises the 4 star in Genshin Impact, I simply like 5 star more for being higher rarity, so this is what I prefer if I have to pick between them) or 4 star is useless but easier to get 5 star (which is also weird, cause like what's the point of 4 star when they are so useless other than to just grab more money). And that's all the more reason why I like Octopath Traveler: CotC cause that's the best of both world, may release 5 star more often, and although isn't the best gacha, it's has alot better gacha than Genshin Impact, while still being possible to play the entire game with just 4 star alone. Don't get me wrong, I think being more excited for a character is nice and all, but I don't think that should be the case when macro-transaction is involved, so I don't like that. Luckily there's another genre out there that's both real-time action, live-service, RPG, Coop, and open-world just like Genshin Impact, that being MMORPG, my favorite being Final Fantasy XIV, so there's no reason for me to play Genshin when I have FFXIV (this is just for me, I know not everyone can play FFXIV, I did played Genshin Impact for awhile before leaving though so I can say I also like FFXIV Content more too), while at the same time MMORPG aren't known for turn-based which is where gacha comes in aka Octopath Traveler: CotC. Lol XD

  • @kiarime
    @kiarime8 ай бұрын

    Indeed my man

  • @magdalenas.4
    @magdalenas.47 ай бұрын

    3:15 Kemono Friends Kingdom has an automatic mode like that.

  • @misterkillhappy
    @misterkillhappy8 ай бұрын

    As someone who plays/Played ARK.... PvE Exclusively don't worry, I didn't torture myself... too much... Grinding is something set in my mind as something I can apparently do a little too much for a human body to handle. Gacha games grinding though is horrendous in comparison to something like ARK or Conan. ARK Grinding especially for Mods ends up as something you need right away for something else right off the bat that will then get you to the next step right away as well if you are good enough unless you have broken settings. Something like Genshin is a grind for something like a simple wish, ok now I have to do that grind 70 or more times, ok now I got the character, now I have to do that grind again just to get the character somewhat strong but not fully strong because I don't want to pay money, ok now they are only a quarter of what they can do because I didn't pay mone~ aaand another character is out...... great..... Another problem for me is boring gameplay. I love absolute freedom of movement, and even more if that movement is implimented into the combat like DMC. But then you get a game like Genshin where you are mostly locked to walking up to a guy and spamming some buttons until they die and you do it again. There is the occasional character with some decent looking movement to change gameplay, but dare I go back to the grind problems again? At some point you would be paying to be able to press extra buttons while you fight like how Xiao would be. I sorta have something against Genshin lol. I loved it some time ago, but I learned about how the Gacha works in that game and killed my Gamble thirst, then the gameplay got boring, then the story got frustrating at times but mostly boring. I just couldn't distract myself anymore with anything that was good to keep myself playing because everything that was good was getting old or not good.

  • @peted2783
    @peted27838 ай бұрын

    For people that haven’t heard, R6S event is having a rerun and a new event in Arknights.

  • @𝕺𝖗𝖉𝖎𝖓𝖆𝖗𝖞𝖒𝖆𝖌𝖎𝖈𝖎𝖆𝖓98
    @𝕺𝖗𝖉𝖎𝖓𝖆𝖗𝖞𝖒𝖆𝖌𝖎𝖈𝖎𝖆𝖓984 ай бұрын

    Crk players when they get an cookie: *Whale mode intensifies*

  • @skywalkerjohn8965
    @skywalkerjohn89655 ай бұрын

    The problem with genshin is, you have a better chance at getting new characters every week than 1 character from genshin every month. Also weapon, so cancer

  • @BBBence1111
    @BBBence11118 ай бұрын

    The thing I disagree with the most here, is "gacha games" and using that as a "genre". There is no such thing. Games with Gacha mechanics are different genres with different gameplay. Look at some games with said mechanics: Arknights is a Tower Defense, Warframe is a Looter Shooter, Genshin is an Action RPG. All distinct with their own things. A "gacha game" would be a slotmachine, where the main gameplay is inserting money and pulling the lever. Saying otherwise is similar to saying that X-Com, CoD and Enter the Gungeon are the same genre, as all of them involve firing guns. A bit of what you said actually comes from this. You say "Gacha are meant to be side games" and some on the list you talk about are designed that way. Low effort, so you can just start it on your phone, while others deliberately aren't, as you are meant to spend your gaming time in them all day every day. It's the live service method of game design. The more the player is around the more likely they are to spend money. Honestly, a lot of what you mention comes from issues with live service. The grindiness is the biggest characteristic, but for example the constant need for new content also comes from there. Gotta keep the players engaged, gotta keep those numbers up, so the new thing needs to be better than the old thing, etc. And hey, maybe we can make them decorate a base and dress themselves up in content droughts! But yeah, my biggest annoyance with "gacha games" is that for some reason people think they are a genre. They simply aren't, and comparing them to each other is close to pointless in most cases.

  • @Nusutto

    @Nusutto

    8 ай бұрын

    Gatcha games have more things common to each other that just the gatcha system. When people think of gatcha games its more the gameplay loop than the actual gameplay. Ive played a lot gatcha games of different genres but they all give me that same gatcha game feel that its almost like its a genre of its own. Usually its the same gameplay loop that no matter what the genre the game is will be there for most gatchas.

  • @BBBence1111

    @BBBence1111

    8 ай бұрын

    @@Nusutto okay so the gameplay loop is similar you say. For example Arknights, a game where you place towers to defend the objective with a near puzzlegame feel has a similar gameplay loop to Genshin, where you run around the big open world map fighting enemies Truly the same experience

  • @Nusutto

    @Nusutto

    8 ай бұрын

    @@BBBence1111 thats not what gameplay loop means thats just gameplay. Gameplay loop for gatchas is the resource grinding for lvling a character or how youd grind up currency. Many do this the same way with pulling dulicates to strengthen a charcter, bond lvling through character gifting/interactions, weekly lockouts, stamina etc. Those aspects are what makes gatcha games united into one "genre" that you expect those mechanics to be in most gatchas and dont really get with other games.

  • @BBBence1111

    @BBBence1111

    8 ай бұрын

    @@Nusutto The gameplay loop is what you do as you play the game moment to moment, and it's what defines the kind of game you are playing. In Arknights, the main gamplay loop is "Start a map, wait for DP, place towers, activate skills to defeat enemies." There are secondary gameplay loops of course, like managing your base. To use a specific example, X-com has both turn based combat and base managing, but the base manging is obviously not the main gameplay. It's there to help contextualize and enhance, same as in games like Arknights. As you said, most games with gacha elements have a "get the same character more to make them stronger", though not all of them. And again, it's not the main focus. It's undeniably a classic gacha mechanic, but it isn't game defining. If it was removed, it would change the game somewhat, but it would't effect the overall main gameplay loop the same way as if you removed an element of that, for example DP, or Bows in Genshin. There are actually games where strengthening a character through repeatedly getting them is the focus, Autochesses. The entire gameplay there is about pulling the same character multiple times. As for the bonds you mentioned, relationship sliders are a characteristic of RPGs and Dating Sims, and have very little to do with Gacha. Most recently Baldur's Gate 3 came out with a vey in depth relationship system, yet no other gacha related mechanics.

  • @BBBence1111

    @BBBence1111

    8 ай бұрын

    @@Nusutto Sorry I forgot part of what you said, youtube is stupid and won't let me scroll while writing. Anyway, weekly lockouts and stamina. That isn't a "Gacha" mechanic, it's a Live Service one. As Live Service games are designed to keep you playing and suck up your time, stamina is useful to them because it makes you come back all the time to play efficiently. It's very popular in mobile games especially, since those are usually made to be played on the go. But it's by no means an exclusive idea. Same thing with weekly lockouts. It's a generic live service design, where you have to come back and grind every week to once again suck up your time, or to time gate some things so you progress slower. It's present in Games like Arknights or Genshin because they are live service games. To name some games further from gacha elements, Dota has weekly rewards, and Payday 3 also introduced them to the annoyance of many.

  • @Laza721
    @Laza7217 ай бұрын

    Sooo a god tier videogame is one where I don't have to play. Literally the main reason why I'm here and the product calls itself a GAME? I don't...I don't understand the logic behind this, can someone please explain it to me? there should be something I'm missing because I really can't get a grap with the idea

  • @igorthelight

    @igorthelight

    6 ай бұрын

    I can try ;-) * Gatcha is a monetization model - not a genre itself. But most gatcha games are RPGs (most likely a jRPG). * You could spot a gatcha game if you have to "pull" new characters instead of unlocking them through the quests. Pulling means paying some currency (ingame currency with ability to get more by playing the game or taking out your wallet) to "play a roulette" (you have a low chance to get something epic, average chance to get something... average and high chance of getting something "meh" ). * People like gatchas because you can have some drama while you are pulling a cool character. Some people are just gamblers. I personally like gatchas because I don't know what character I would get so I have to adapt my team based on what I have at the moment. It's just a game mechanic for me. Same as any other. * Waifus - gatcha games are focused on collecting a team that is not only effective but also pleasing to the eye! xD

  • @Laza721

    @Laza721

    6 ай бұрын

    @@igorthelight So, a bad game or a casino that doesn't seem to want to admit it is....alright, I see...this one is not for me. Thank you tho, I just needed to see if I wasn't the only one looking it that way.

  • @ChopSensei
    @ChopSensei8 ай бұрын

    cool

  • @kevinseraphin5456
    @kevinseraphin54568 ай бұрын

    While I totaly agree that non-returning skin/character sucks ass, illustrating it with collab ones as if it was on the devs end to chose kinda weaken the point ngl, especialy as it was anounced that CN will have a rerun for R6 banner+add a new story/banner on top of it, so it doesn't even work anymore for the specific case you take to illustrate it xD As for the difference in treatment between servers, It might be because I got use to it from playing MMOs in the late 2000s early 2010s but it doesn't bother me that much, I've seen WAAAAAAY worse, a bit of discrepancy here and there doesn't kill anyone.

  • @magdalenas.4
    @magdalenas.47 ай бұрын

    8:31 they have this in Honkai Star Rail and it took the fun away from me. I don’t play the game anymore. I just “auto” it. 😅

  • @igorthelight

    @igorthelight

    6 ай бұрын

    Auto mod's AI is deliberately simplistic. It just uses whatever ability on whoever it can (with some small exceptions like "heal someone with the least amount of health" or "add a shield to a wounded character"). But, of course, you could build your team in a way that it would be hard to do something stupid with their abilities ;-)

  • @Kyle81290
    @Kyle812908 ай бұрын

    FGO doesn't release new characters every 2 weeks tho. Sometimes they take 2 or 3 months to release a new one XD

  • @khuntsunagi7573
    @khuntsunagi75737 ай бұрын

    The main thing i hate about gacha games is constant powercreep and any paid shit apart from getting the character. Dupes being a gamechanger? Sure, let's say that one is fine. BiS gacha only weapons being the only way for a character to be usable in the grinding gamemodes(something akin to honkai impact 3rd and it's abyss) But even worse is the "F2P" grind to make your character even work. Artifacts are the worst thing ever because you will need months of farming to just make one character hit good enough for the hardest stage(and by then,the powercreep might have gone so hard you'll still have a hard time clearing it)and the alternative is just paying for stamina like crazy everyday for better stats. You end up spending more on that crap than in the characters

  • @MatildaHinanawi
    @MatildaHinanawi8 ай бұрын

    Recurring required grindable content: same as farming, it gets really boring after a while, which is way too quickly. Remove from the game (or add something closer to a sweep mode, like for daily grinding). Too many characters: Meh. Just take your time. Being well made is way more important than quantity, and that goes well beyond the frequency of character releases. I don't think "many characters" is intrinsically a bad thing. Daily grind: Agree, sweep only. Autoplay is pointless, don't make me wait for nothing. Manual play only works if it's VERY SHORT and the gameplay is good enough to warrant it. Virtually no gacha succeeds at that. Base management: This is just yet another "daily/weekly grind" in disguise. There can be new gameplay in it, which can make it more worthwhile, but it has all the same problems that every other type of grind has.

  • @magdalenas.4
    @magdalenas.47 ай бұрын

    Aether Gazer took it too far by having multiple weekly, 4 days and monthly modes. And same I stopped doing it and now I’m stopp playing it. 😅

  • @chenchen6150
    @chenchen61507 ай бұрын

    You missed one important reason why people hate gacha games and it's the wasted potential. Some of these game like Genshin had so much potential to be a full blown game but sadly it's a live service game that the only good thing they do are their aggresive marketing and that's it they good at try to improve the hype but as soon you touch the game and play it sometimes you just dissapointed with all of that facade. The recent Endfield test make me dissapointed a little that it's going to be a gacha game rather than be a full price game especialy with some interesting base building features but who knows if the dev decide to make it full price game with few expansion update in the future and use cosmetic as dlc instead.

  • @igorthelight
    @igorthelight6 ай бұрын

    0:18 - You mean PNGs? ;-) JPGs has bad colors and worse of all - they don't have transparency! xD

  • @LavaCreeperPeople
    @LavaCreeperPeople7 ай бұрын

    Genshin impact is terrible and painfully overrated

  • @Foxfire-xq5ij
    @Foxfire-xq5ij6 ай бұрын

    Gacha is bad game design.

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