What are Surface Imperfection Maps?
Clean surfaces are the cause of many renders looking fake. Since we couldn't find any good texture maps we created them: www.poliigon.com/textures/sur...
Join Poliigon: www.poliigon.com?.com&
Clean surfaces are the cause of many renders looking fake. Since we couldn't find any good texture maps we created them: www.poliigon.com/textures/sur...
Join Poliigon: www.poliigon.com?.com&
Пікірлер: 100
It's perfect, I mean, Imperfect.
irl you cleaned up those "imperfections". In 3D renders you try to add them.
That glass table looked nasty. WINDEX
poliigon is seriously awesome..found great textures,misc.etc..just love it
as soon as I have a solid income I'll imidiately get poliigon :o
@NotAnArtpiece0
7 жыл бұрын
Update?
@Drybones898
7 жыл бұрын
Update or riot
@jordanfranck
7 жыл бұрын
OP last seen stripping in vegas
@pavans9981
6 жыл бұрын
Jordan Franck u serious 😱😨
@gaminghood849
3 жыл бұрын
@@jordanfranck xd
Wow, those look great! Amazing job, you are really helping the CG community improve with your products :)
Great work Poliigon! Haha the scroll down on the Google Images of "grunge texture" cracked me up because I recognized them all.
1:59 O_O
@marioCazares
6 жыл бұрын
Same reaction
@superboy9431
4 жыл бұрын
money shot.
Awesome! And lots of very valuable information here as well
i knew blender could make some insane things, but now that i got into it myself and started watching stuff like this, it just blows my mind honestly.
Love Poliigon!! Thank you!
Awesome, thanks Mr. A.P.
we need perfection in modeling and imperfections in texturing haha nice combination
I'm not a game developer but I enjoy watching these
@nytex9515
7 жыл бұрын
too :d
@martinn5626
6 жыл бұрын
lurk Actually this isn't game making
@ShaggyAMV
6 жыл бұрын
i'm pretty sure these aren't used in games.
@cooldragoncool3046
2 жыл бұрын
@@ShaggyAMV they definitely are used bro
@ShaggyAMV
2 жыл бұрын
@@cooldragoncool3046 Yes. 3 yrs ago I wasn't aware that games use PBR rendering which includes maps.
thank you i will try it
thank you very much for your help
i have all of it and i LOVE IT ! this libary is HUGE and so powerfull ! i use these with substance and unrealengine
I can't wait for animated textures (especially of water on glass) be added. Andrew, any idea when this will happen? Thanks
Wow, just great !!
Thank you!
Thank u so much
Wow looks realy nice
I once had a cleaning lady that was doing what computers do. Too bad she retired :(
Love it!
How to add imperfections throught Photoshop in Lumion?, please?
Is there any tutorial on how we can use those imperfections? Like adding fingerprints to a phone, or knife marks at a cutting board. Thankss
Awesome ..
Can someone please help me how to Add imperfections to unreal engine workflow?
How about using them in Redshift for C4D?
what about automobile texture
Can u use this for game development
HOW TO FIX THE SCALE OF AN IMPERFECTION MAP SO IT DOESNT LOOK ALL SMALL REPEATING LIKE A PATTERN IN A BIG MESH?
How do I use this in archicad 21??
Perfect the imperfection
Thanks.
1:55 how did you guys make this dispersion??
anyone knows a free imperfection maps gallery?
nice
The glass ones you've shown in the video makes the table look super grody and dirty. It's there anything you have that makes it look only a little written by an almost miniscule amount? For example: I only want, like, two coffee cup spots on a table.
@ShaggyAMV
6 жыл бұрын
you can easily modify the textures in your respective 3d creation suite
@chefkoch5
6 жыл бұрын
If U have found a Solution pls write it here
please make a video on how to apply pbr textures in maya 2017 with arnond i brought a 1 month package and i am new to maya and texturing plz make a tutorial on this it will help me alot
@ShaggyAMV
6 жыл бұрын
shouldn't have bought it if you're new
Wow those fingerprints look nasty, definetly need to clean the table a bit XD
Those last 2 were 3d renders right? They looked so real!
Maybe Arnold next?
ehhh what about the straight line problem you raised, how do we solve that bro??
@ALVY_
7 жыл бұрын
afro symphony displacement maybe?
Man I beg you to make booger too I saw alot of boogers under my table lol.
So Poliigon is created by Blender Guru?
You are blender guru. i am very much sure.
At 2:00.... wow.... That's a render?!
@BioClone
5 жыл бұрын
has to be! there is no school on earth that clean
man those things are too smudgy, if i saw that in game id want to equip windex
Can't afford the pricing plans
whattt, this guy voice is similar like blender guru
1:55 That is a bit unrealistic since who didn't clean their coffee table when it is that dirty
@saumilsunilshah5663
5 жыл бұрын
its not dust its moist you can control imperfection level too
This guy sounds a lot like Andrew price
Never watch Poliigon videos on CG, they're just ads
Kreygasm
Hope one day, I'll be financially self-supportable to afford these.. 😍
@saumilsunilshah5663
5 жыл бұрын
bro there are many free available on internet if you want texture than reply me i have 1000 texture + others being indian parents do not support buying these so i got soe from pirtate websites and some for free they work well
@USEFization
5 жыл бұрын
@@saumilsunilshah5663 Can i have thoses plz? :D i m like you a poor algerian xD
@saumilsunilshah5663
5 жыл бұрын
@@USEFization i could share link Becuz i deleted them
@saumilsunilshah5663
5 жыл бұрын
@@USEFization search for wolf 3d And goto his websites he has texture pack
CLAP CLAP CLAP CLAP CLAP!!!!
Is this free??
I don't know how I got here.
I appreciate the realism But, that perfect, straight line, brand new look to the materials is what I like about graphics You want a balance between realism and brand new Sometimes you don't like it looking realistic, you just want it to look clean and hd
But why can't this just be baked into the different textures (roughness, diffuse, normal, etc). What is the purpose of an entirely seperate texture? Even here you use it as a roughness map. If you paint out areas you don't need, maybe you can justify it, but that's still part of the roughness output in the end. Don't get me wrong, distributing these separately is a great idea, just not a new one.
@wylie2835
7 жыл бұрын
They interact dynamically with the lighting. If it were baked it would look the same no matter which angle you were looking at it and no matter how the lighting was set up around the object.
@KarimInordinate
7 жыл бұрын
What does that mean? What physical property does it actually change?
@ShaggyAMV
6 жыл бұрын
its plugged into the roughness node. Light reflects differently off of different parts of the mesh depending on the white and black of the map. Similar to displacement maps. You can't bake that into diffused/albedo textures.
No, the reality is that there is a 99.99% clean surface. It is almost absolutely clean. You can watch youtube: nGyvXnSYDF4
grunge maps!
What about the perfectly straight lines. Yeah didn't think of that one did you? No. #burned?
@autiismo8297
7 жыл бұрын
This is just a collection of textures and texture maps, not a damn modeling software bro. You can't just add a texture and have your actual object change. Although, that would be cool, hint hint anybody who makes 3d modeling software.
@keineahnung5455
7 жыл бұрын
Autiismo Add the right bump/normal to your, lets say, wall and the edges wont look razor sharp anymore, but rough and natural ^^
@KarimInordinate
7 жыл бұрын
You can use displacement maps after tesselation.
@mmmaxxx__
7 жыл бұрын
Autiismo Ever heard of displacement maps??
@autiismo8297
7 жыл бұрын
Oh wow I'm retarded, I never heard about displacement maps. I'm not actually into 3D modeling or anything, this is just in my recommended. Thanks for pointing that out guys.