No video
We need to talk about Mythic items | League of Legends Season 14
One of the biggest changes in League of Legends' history is getting reverted next season
Porofessor: links.overwolf...
Follow me on Twitter to receive updates on new videos, streams, and more: / minimottv
Gameplay footage from www.leagueofgr...
Пікірлер: 173
Collect your own Bad CSer tag here: links.overwolf.com/minimo-poro
One of the things I loved in Dota2 was how diverse the item system was. Invisibility, stuns, gold gen, clones, skillshots etc. Everything can be bought if you have the creativity and the farming skills for it. It was so much fun and it never seemed to clash with champ identity at all. I'd love to see something like that in LoL.
@panlis6243
11 ай бұрын
It's all fun and games until invisible Darius assassin comes at you
@somo4227
11 ай бұрын
then play dota
@mudryyf.2990
11 ай бұрын
@@panlis6243 lmao. Darius-like champs still build Darius-like items over there, tho. But yeah, they have the option to go Invisible Assassin, as a jest.
@BraveImmortal101
10 ай бұрын
😂😢 no
@BraveImmortal101
10 ай бұрын
@@panlis6243that’s more creative
Riot simply never got mythic system right. Mythic could be an amazing system if there was a wide variety of items available, at least the double or even more than the current amount. Else, the available options get boring and stable too quickly, depending basically only on buffs and nerfs to shift the meta.
@SaarlaneKretiin
11 ай бұрын
agreed, the mythic rework just made it so you focus on which champion works with the current meta build path.
@asz-themoonwalker2771
11 ай бұрын
@@SaarlaneKretiinThe worst problem was build path. When some champs have great mythic and finish mythic first and then some do not get mythic untill its 3rd item slot.
@nathanielrobles3284
10 ай бұрын
Nah. Mythic's problem was the overpowered passives that you are binded to build them 1st instead of prioritizing what item you really need otherwise you get behind due to the mythic passive given by mythic items. Also mythic passives makes the game more snowbally and the reason why most games now are just one sided and you simply can't comeback from behind unlike before mythics, games are more balanced and comebacks come more often than not. Mythics gives champions too much power and the reason oneshot meta came and followed by durability patch after some years of hit 1st you win game.
@SaarlaneKretiin
10 ай бұрын
@@nathanielrobles3284 this is very incorrect. the mythic passives are the most balanced part about them. build them first=no bonuses, even after mythic+2 items the passive stat buff is neglible. the passives are not what makes them stupid
As an Azir one trick, having to buy nashor’s first then stacking ludens with liandryes then dcap sounds so amazing honestly. There will be actual build variety! I don’t care if they reduce their stats. I just don’t want to be handicapped being forced to buy a mythic anymore!
@Froughttrack
10 ай бұрын
As a Malz one trick, it would be nice being able to experiment other then. Liandryes, Rylias then situational Zhonyas/Morell/Demonics.
@cameronsmiljan9374
10 ай бұрын
Okay, first off, why would you ever one trick Malzahar of all champions? There is no fun to be had in a kit where you press 1 button repeatedly and win (also looking at Zeri for this). Second, Malzahar will be able to experiment, but they will likely still go Liandry's/Demonic every game anyway because of how broken they are with his E
@Froughttrack
10 ай бұрын
because I'm a degenerate and ACTUALLY DO enjoy Malz.@@cameronsmiljan9374
@jorgeg.s.2838
9 ай бұрын
@@cameronsmiljan9374As a Malz one-trick? It's fun. It has pressure, a way to deal damage that is both extremely easy to use and extremely easy for enemies to avoid, utility, identity, and yeah, a huge ult. You know who else has this? Illaoi, Darius, Ashe, Annie, Jarvan, Malphite, Swain... And almost all league champs. And yeah, as the video says, there'll always be an optimal way to build any champ, but even Malz could have really interesting choices if they wanted to: Riftmaker's omnivamp, Everfrost's active, Crown and Rod. If those were able to be combined with Liandry's and Rylais? That'd be so cool and a way to add more depth to Malzahar's style
@Phazonviper
9 ай бұрын
That WAS his build as well back when I was playing him before the mythic system got added
I’m of the opinion that they should add MORE complexity to the item system. I like mythics as a concept, and I’m sad to see them go. To make mythics work they need to add more as well as more legendary items. But I think next patch will have the exact same problems that people find with the current patch. There will always be pretty much one optimal build for most champions. Mythic items weren’t the problem. Lack of item pool is
@nathanielrobles3284
10 ай бұрын
Before mythic items came in, yes there are optimal builds for specific champs but there are more diversity in building items mostly which comes 1st and you are never tied to build a specific mythic asap. For example ezreal before have different builds which you can choos from lile triforce for damage or iceborn for utility and cooldown. Also mages before can rush railai's if needed and don't have to be behind when they build it 1st because it lacks mythic passive. Also in tanks you can build full armor 1st before if the enemy's carry or most of them are AD and not have to be stuck in building mythic first which mr and armor are like divided in half which you can't simply optimize one def stat you really needed 1st.
@wingman4902
10 ай бұрын
@@nathanielrobles3284 the biggest issue with mythics (as someone who likes a lot of mages and mana hungry bruisers) is that mana was removed entirely from all items other than tear, some mage items, and frozen heart. It's horrible to try and go a non-mythic first item as most mages as you will never have mana to play around unless you get a tear, biscuits, presence of mind, or manaflow. It also locked a lot of mana based champs into having to get certain items. Used to you could(while it being pretty bad) build certain non mage items on kass, ryze, etc, as they still gave them the mana they wanted along with whatever passive and stats along side it. Just readd the mana crystal to sheen
@coolchrisable
10 ай бұрын
i agree plus not being able to build anthor item because of its unqie passive is also kinda dumb the hydras i understand but i cant build maw because i have anthor lifeline item is jsut stupid and it forces you to do either or. the main thing is jsut not enough items to have actual diverse builds liek they wanted if anyhting jsut streamline jsut one major build. Like gwen shes forced to only build the same 2 items cause of it every game its those same 2 items.
@Shadow-bk1im
10 ай бұрын
Part of the problem with current items though is that each one needs to feel unique and having too many similar effects is a problem. It reminds me of a few patches ago where the optimal build for amumu was sun fire, Jak sho, and the tanky mage burn item I forgot the name of. Those 3 items combined with amumu w just give him so much passive aoe damage with all the passives combined that it was kind of a problem. Adding additional items runs the risk of stacking too many similar effects.
@coolchrisable
10 ай бұрын
@@Shadow-bk1im Demonic embrase. to me it comes down to mostly mage items ad items are ok ( they need some work but theres good diversity in them) and have alot of different items then you have tank items witch can also be built on alot of different champs but when you look at mage items they are extremely lack luster as its always going to be the same items. Liandaries, or ludeons ( sometimes ROD or Everfrost) with rab, void, shadowflame boots then either zhyonas or banshees thats it. depending on the champ you might get cosmic or horizon or if your a battle mage with dot then rylies or Demonic. thats about it. ( forgot mellonomicion but hats onyl if the team has alot of healing) Mages need some different items that they can build that would give them actual options that and support bring back athenas unholy grail rito!!!
I mean similar thing happened every time there was a big system overhaul. When runes reforged were introduced everybody went crazy how many builds you can try and then it turned that most champs just have 1/2 keystones they work best with. There will always be the correct choice
@minimoYT
11 ай бұрын
I miss when Azir could use like 7 different keystones depending on the situation. Now it's just Conq/Lethal Tempo with HoB as the situational burst alternative. Most champs just have their "main" keystone, and their "alternative" keystone that's more situational, and that's about it
I feel like the bigest problem currently is that there is barely any choice for situational items. If you're AD and need magic resist there are only two options. It's worse if you're AP and need armor, it's insanely boring having to build Zhonya's every time you need armor as an AP champ.
1:58 The removal of Twin shadows hurt a lot of AP champs like velkoz (who has a ton of problems in the current game state) while others lost the option like Nami (allowed her to set up vision safely, another tool for engage or disengage etc.)
@greatestever4568
9 ай бұрын
Good lord, i forgot about that item... It really was super useful for not getting absolutely popped as a squishy healer support and catching out mispositioned people.
One thing that is for certain with removing mythic items: A lot of power will be removed from the game. They straight up said so in the first place. The thing that will be targeted especially much are many of the "unique" effects - specifically those that massively alter playstyle. Except Zhonyas, of course >.> Stuff like the Duskblade passive invulnerability will be gone(Maybe the reform it into a shield with slow resist or something, though). Galeforce active. Heartsteel stacking. Basically all those effects that are.. kinda much for an item. Some items may be split into two. Liandries will definitely lose something - and that won't be the burn. So the anti-tank/bruiser passive on the item might go onto a different or new item(Cause mages do not have void staff, that is a lie). They will also prune down the stat profiles of items. Many items, but especially mythics, give a bit of everything - and that sort of thing tends to be extremely efficient, especially so in edge cases. Hopefully, their new take on raw stats on items will help to differentiate items and make them more focused. Used to be the case that items, due to their stat profiles, were rather focused in what they did: they did one thing pretty much, sometimes two. Point is.. less is sometimes more. Items with less crazy effects and clearer, more precise stat profiles are easier to balance. When the item system gets to a solid state, the rest of the game becomes far easier to balance, too. I also really hope they start making much more liberal use of unique passive and ranged/melee splits - those things can help to very easily solve a ton of problems in the system.
i like the idea of having annother tier of items that give little stats but instead expensive (to the point that you dont consider them nesessary) situational effects. this way the curent primaries can stil have their flashy effects in the game and riot has a price on that effect to balance, not the hole item that need to be adjusted
I could be wrong here, but I don’t get why the solution isn’t to go the dota route and add more items. more starting items. more legendarys and “mythics” with less stats of course but items that do more unique things then just increase mana or dmg. if the problem is build diversity, have items “eras” (like ardent) and the game become stale, I don’t see why this isn’t the solution
Typical Riot balancing: We added Stridebreaker because we wanted to give fighters mobility...scratch that, we removed Stridebreaker because it gave fighters mobility.
As someone who plays champions that can go with multiple mythic, I really don’t want mythics to be gone because I really love them but apparently people just don’t build other mythics based on the situation and always builds the same 🤷♂️
@cameronsmiljan9374
10 ай бұрын
This is why I love Ezreal the most with how mythics work right now. Is it always optimal to go Sunderer over Trinity? No. Is it always optimal to build Trinity over Essence Reaver + Duskblade? No. Even when his damage is absurdly high no matter what, Ezreal is by far the best champion in the game in terms of being able to build whatever Sheen item you want and it will likely work so long as you're good enough at him to pull it off. The thing that sucks is he's the ONLY champion that can do this from what I've seen. Every other champion builds one of two mythic items and goes down the same build path EVERY game. The only other slight variance I see sometimes is being able to play Luden, Liandry's or Everfrost Ahri depending on the comp you're against, but the rest of her build is basically still the same, minus the Liandry's path.
@masync183
10 ай бұрын
because what you get out od adapting to the situation isnt actually worth it anymore. if youre say zed and youre against a team with maybe a tank and a bruiser, sure, you COULD go eclipse and liver slightly longer but you could also just go duskblade, kill the adc and mid laner and then either escape from the bruiser or mroe likely, kill them as well. its like, you could either build a specific counter item and be 60% mroe effective against the enemy team or you could build your traditional, tried and true mythic and be 59% more effective towards the enemy team (but also incredibly effective at doing what your mythic allows, see eclipse vs duskblade for zed). in short, mythics just arent that impactful really.
@brydonthunder
10 ай бұрын
@@cameronsmiljan9374 Ezreal is a leach to whatever is the best item in the meta. Also a testiment to the dysfunction of the Sheen system right now. He constantly fluctuates WR based upon if there is any good Sheen item in the game at any given time. When there isn't he goes desperate buiilds to survive and when there is an OP sheen item, he is the OP sheen user. We saw this with Divine when it was OP, then when it got nerfed he sucked for a bit, then Essence got some buffs and he was OP on that, then it got nerfed, he sucked and now the cycle is on Trinity Force for now. There was a brief period where Navori was strong on him and I thought they'd move Ezreal into position similiar to Xayah but it ended up not working out, and he's back leaching on sheen to survive again
Wake up honey is time to play Nashors Rylais rush again :') Also, it would be cool that Lyandris has a gimick as before where you would do more damage if the enemy is cc'd. I like mythic items but I miss how mages felt before.
we didn't had mythics before to start from. so this change only brings back the no limit builds, which is a good and fun thing.
4:54 Zed specifically might be the best example you could have picked. His kit allows him to abuse nearly every AD item, which makes it a nightmare to deal with because even a team with multiple tanks can get melted by an assassin with BC+SG. He also clears waves safely and sustains with RH, and still one-taps squishies with a lethality mythic. Mages don't have anywhere near the same levels of adaptability because AP items aren't nearly as useful outside of the core every game build, they aren't really designed in a way that interacts with champion kits on a deeper level than stat sticks.
@AsmirBegovic-ph3to
10 ай бұрын
Coming from a Zed main in Masters, i'd disagree because when you take a look at other champs compared to Zed, a.e: Sylas, he can miss his entire kit and get rewarded with just healing off 1 ability. I'd also point out that in early/mid game Zed is useless if you miss your Q's and can't trade properly with barely anyone till late game. + Not to mention the nerfs on a champ with 47% win rate...Looking forward to S14 builds though, might be fun who knows.
Playing bot lane(both as sup as ADC) I felt like we are the one who suffered less from the mythics items, specially now in the last patches before they get removed, since supports are made and balance around the notion that they will have very few gold(unless you're a Pyke or a Senna), they are ballanced around tgeir kit, a 0 item Blitz will play the same and be basically just as useful as a 3 items Blitz, and will play the same, trying to hook a priority target, a 0 items Lulu will play just the same as a 3 items Lulu, running behind their carries and peeling them with shields and polymorphs, so since their kit is self sufficient,, they are allowed to have more item variety, they don't need a specific item to work, so they can choose between the mythics and even the legendaries, you can go redemption, Mikales, Ardent, Flowing watter, Zekes, Mandate or other options depending on the game, while also having the privilege to choose their mythic as well. And around ADCs, at least the ones I play, tgey also have a wider range of items, I hardly build the same two games in a row, and a lot of times i won games because i build a different and situational item on an ADC(, trinity on Kalista, Draktar on Cat, Abyssal mask). But yeah, i believed we are the exception
Talking about Everfrost and other items with strong active part -- I think they can be balanced by making their stats lower than other legendaries. So that you decide whether adding root or dash to your kit is better in this situation than more damage. Like in DOTA I think there is an item that allows you to blink, but barely had stats.
I for once want to spit some facts about League of Legends and nobody can disagree. If they literally bring the game state (in terms of runes and items) to a previous season from the peroid of 2015-2020 it would be 10 times better than the balance hellhole we are at today. I personally desire early season 7 before ardent meta or the whole season 10, then start working from there with a new approach.
@minimoYT
11 ай бұрын
I haven't played before 2021, but I was kinda happy with how things were around the second half of 2022, where the durability patch was live and being ironed out. Now it feels like so many champions got damage buffs that the durability patch is slowly being reverted, and snowballing is just as strong as it felt in early season 11
@paveluzunov-ul5tg
11 ай бұрын
@@minimoYT I'm a high ELO player who has been playing for a while Amma tell you for someone who has been playing since 2021 you seem to have decent opinions on the game. Also i pity those who never played before s10
Here is the thing : the mythic system in itself is not fundamentally a bad idea. To have some kind of super item that you can buy which amplify a certain aspect of your champion to the point where it defines how you're going to play is fine AS LONG AS you have enough choices for your champion to make. In other words such an implementation would require far more items both mythic and legendary. It would also require to reduce the amount of different stat available on items : 3 on mythic and 2 on legendary. Why ? Because currently an assassin getting a lethality item gets : AD, lethality and haste. Meaning they effectively get absolutely everything they want without having to think about it. Same for crit adc : shieldbow, kraken etc.. give AD, crit and AS (yes even shieldbow look the passive). It's one thing to allow everyone to be able to somewhat contribute with one item but it's an other problem to take away any reasoning in your choices excpetion made of items special effect. Items like phantom dancer, rapid fire canon etc.. should not be giving ad to begin with for example. Prowler's Claw should not be giving haste since it is a burst oriented item. Death dance should not be giving haste since it is oriented toward tanking dmg. Having all items do everything bare a few exception is not good for build variety nor is it good for opening up possibilities for new items to come in.
I feel like I'm getting gaslighted each time people say Mythics were shunned right from the start, because it was not, it was a super fun time where EVERYONE had something new to use. Mythics brought a LOT of new items way more interesting than those which got erased and, believe it or not, a lot more of variety. But things got worse as time went on and everything got nerfed while trying to bring back part of the ancient system without completely committing to either one. All in all, I'm fine with the removal of Mythics since it is now a shadow of its past-self. And I think it will still be a net positive compared to Season 10 if Riot try to preserve the idea of having more 1st items (which we did NOT have before). Btw Zz'Rot was cancer that should not be revived and Everfrost is a beefed up version of GLP Hextech which was omega niche so I think Everfrost has a fair chance to remain with only a nerf to its stats and/or cooldown.
@minimoYT
11 ай бұрын
I didn't play during the update myself, so I went by what I found in research. Lots of people were upset, lots loves the update, so I settled on calling it "controversial"
I play tanks and bruisers, they live and die by their mythics. I’m a bit nervous
2:15 nah i want my ohmwrecker zzrot banner of command azir back
as someone who played urgot before Mythics and after plus seeing Shen it made me sad I think the merit to no more Mythics is not feeling like you have to also buy it for the passive which I think is a good thing the mythic passive I mean
Glad they were removed. As a “crusty season 3 player” I had a hard time picking the game back up after years away, as I would constantly get flamed for not building a mythic item first (I had no idea items were put into classes and forced your build down a funnel). Going from s13 to s14 the game was a lot easier to play imo
Mages go from Mythic > Shadowflame > Raba > Void to Mana-Item > Shadowflame > Raba > Void. Ho boy, itemization is saved! My prediction is, that the only group of champions that benefits from this are champs that already have the freedom of choice when it comes to their items. I also don't know how they want to balance fighter items, as each and every one of them is an almost identical stat stick with one defining special thing. They can't just let them build multiple items that grant enormous amounts of HP, AD and AH. I'm really sceptical about this change. I worry that we just gonna lose the most unique items for no real benefit.
adding more of them won't help to balance and create complexity. Then once people get to know which ones are the most optimal you back to the same issue. For me, they should make a tree of items (3 ways to choose from the base item for example) and it only belongs to the champion. So, each champion can benefit 3 styles of plays. It likes MMO when u can choose to specialize your class. This would make variety of gamestyle with the same champion and on the different situation they can upgrade their items.
@mikeesteves8427
10 ай бұрын
this is pretty much exactly how it works in heroes of the storm except its all level based and theres no gold. i feel like ppl would complain its too limiting but build diversity isnt really a thing in league rn. the only champions that have rly strange and diverse builds is someone like kaisa but she aswell only builds the 1 build thats the strongest at the moment despite being effectively capable of building any damage item in the game
@MyMike004
10 ай бұрын
@@mikeesteves8427 Thanks for your insight, I haven't played heroes of the storm so I cannot put my finger on it. Absolutely, they will always have some unsatisfied folk against the directions of the game goes. I just think the game community becomes too harsh on devs and ask way much. Kaisa is indeed versatile but most people run into AP build because it's quite strong. I believe it would still work what I just say about unique items that belong only to champions itself. It adds unique playstyle and 3 differents way to adapt the situation. So, some champions won't be able to have the stats of another or effects to limit how the others can abuse. 1 unique champion can be in the slot. The rest the same. Idk I just pitch my ideas
everfrost's legendary form was hextech glp and banner and ohmwrecker werent even removed because of mythics
I want old liandrys back
A lot of items can be made Legendaries again with stat changes or active/passive removals/changes, but I think some need to be majorly shifted in intended use - such items as Everfrost being a more support-oriented item, Hearsteel's entire gimmick changing, and so on. I do wanna see older utility items come back, though, such as Zz'Rot. ... Also Rito pls revert Rapidfire Cannon to make Support TF viable again, the influx of ex-Mythic Legendary items is gonna provide the AD statstick item choice that reworked RFC provides, so pliiiiis revert (like come on, let us have our gimmick + attack speed item variety)
the mayor problem of mythics is not that they are a problem for build variety (which they are), but that it gives a too powerfull powerspike on first item. And the problem specifically now is that they compensated that on the ad end by making legendaries more powerful, which result in the adc bullshit of 2023
adcs should never be able to be so mobile, mages should never have items that pervents them from getting 1 shot and makes them tankish, assassins should never be able to build full bruiser items and still 1 shot while having 4k hp. pick order ,supports, tank, CCs, counters, etc.. exist for a reason. these items should have never been brought up to the game. every champion and role has always had its counter, the items were NOT needed you just had to be smart in what u pick vs who
Good I can now build roa and liandry on anivia. Problem with mythic alot of champions didn't have a mythic that worked well on them. Rammus would rush thornmail, none of the tank mythic work on singed ect
😭zz'rot was life 😭 also: So glad mythics are going away! I hated being forced to build mana on mages.
I basically quit the season mythics came out, felt really bad to swap over I didn't like being forced to choose 1 of 3 bad feeling but overstatted choices. I could see mythic pasives on boots tho
I don't even play anymore but I'm so curious what they're gonna do about Ornn. Will he be able to upgrade any legendary? One of choice? Will he just give a small buff to the ally's stats based on what's highest, like how (I assume) Adaptive works? Also, I know they're going away, but I don't understand why Statikk wasn't a mythic. I feel like it's passive would feel really good as one, and I've heard complaints about it hitting way too many targets, so one of it's mythic passives could be it bounces to an additional target for each other Legendary you have.
The mythic issue is a bit more complicated. I did play before they were introduced for about 5 years. The idea was that items were balanced as an individual powerspike since a completed item had to be able to compete in hard or soft value with other items from that tier/class when they were the same gold value. Right now any mythic from any class is inheretly better in stats but it doesn't compliment the build path or the needs for half of the respective class, so you coinflip half the roster of champs on who gets the mythic value and who has to build a core item that is a legendary so they lose out in the raw stats of the mythic. You would think that is easier to balance but as we can see it is complicated and dissatisfactory. So in short: Mythics work for half the champs and if all items are legendaries they become easier to balance be cause most of their power budget isn't tied to their tier (Epic, legendary, mythic) it is tied to their gold value and respective class requirements.
It literally was the reason the game was broken and oneshot meta was born and durability patch came. They can literally just remove the mythic supid passives that makes you build it 1st whether you like it or not and also the reason so many champs just snowball out of control. They don't have to remove the item. They just remove it's OP mythic passives and balance its stats.
I find it odd that how flexible CERTAIN Champions are within the Mythic System, while ignoring how strange The "Standard Bruisers," are within the system. Garen should go TForce for the Movement Speed, but he has to go Galeforce or Stridebreaker. Urgot doesn't even have a Mythic Item for him alone and Rhaast would just become an abomination, like you showed with Exodia. I think that Riot just needed to do a Mid-to-Top reshaping of Items. The first class they should tackle should be Mages by adding WoTA back into the game and making some variation on removing HP from the Items (aside those DESIGNED for that purpose) and making the difference between HASTE and AP delineated. When You get Haste from building a burst Item, that should be illegal. The cost of high AP should be low DPS, just as Liandry's Anguish should be low AP with a high Uptime. A great template for the changes would be The ADC Item Update. Pick the Three Mage Classes (Battlemage, Artillery Mage, Burst Mage) and build around them, just as how Marksmen have: Caster Marksmen (ER, NQ, BT), Critical Strike Marksmen (Stormrazor, IE, LDR) or On-Hit Marksmen (BoRTK, Guinsoo's Rageblade, Runnan's Hurricane).
The game needs to be fixed on many levels - Fix mmr system - Delete autofill - Remove mythic items - Rework map - Modify dragon souls - Delete Yone, Samira, Rell, Aphelios, Gwen, Briar, Viego, Renata, Milio, Akshan, Ksante, Yuumi, Lillia, Nilah, Naafiri, Zeri, Sett, basically every champ since Sylas Game is dead until they make those changes, it's not even the shadow it was back in season 8 - 9, is just not enjoyable
Riot: "We want the game to be more competitive than casual" Also riot: "Yeah we don't like meta and stuff"
ZZ rot was fucking great item for a jger. Place it and that lane forever auto pushes.
Im shocked that you didnt play back when those items existed. You seem so knowledgeable about the game
@minimoYT
10 ай бұрын
I consume a lot of League content on KZread and Twitch, and whenever I don't know something I just look it up on the wiki, so I just take in a lot of trivia. I wish it worked like that in college lol
@masync183
10 ай бұрын
@@minimoYT yeah you honestly didnt miss much. youd see stuff like banner, zzrot and ohmwrecker maybe once every like 100 games? i still miss zzrot though just for the extra pressure it creates. can you imagine a modern day baron buffed banner of commanded cannon minion in a lane with a yorick with hullbreaker, his maiden and a zzrot portal? like, the lane is just over lmao.
i dont really care about the items but i do hate the ability haste though they should capped how much AH you can stack...i missed the cdr stats
I like Jaksho on Ornn… I hope they keep it.
I'm assuming things will be more like they were before with some removed, and some reverted. Liandry's wasn't a mana item and built out of haunting guise, which gave flat penetration. With old items I don't remember Azir building it every game, same with ludens. Azir built nashors and then often skipped mana items and just sat on two dorans, but that's probably not back. I hope the change also removes much of the ability haste in the game, but that's probably too much to ask for, along with my hope they remove stopwatch.
1:50 ???? some champ have a choice beetween 4-7 mythics .... as an example Xin can choose beetween Gore / Eclipse / triforce / Dusk / youmu / Stride / Divine
@minimoYT
10 ай бұрын
Aren't his cooldowns too long for Sheen items? Pretty sure Ghostblade also isn't good enough to warrant bringing, and Duskblade is only built because it's been busted ever since 13.10. He does have some options, though, AD bruisers often can choose between Eclipse and Goredrinker at the very least
league needs support-like items for the jungle
i already know that champs like brand will return to luden/liandry/morello full build
i think creating or converting legendary to mithics is the better option... more complex game.. means more time to learn.. means more time of fun... i main urgot.. my core build even doesnt have a mythic.. bc to gadge to one of the two hydra... then i start think about mythics.. not because they are cool.. no cas if i didnt build one.. my champ will be states weaker
@minimoYT
10 ай бұрын
I prefer when the game has more options as well. Tbh I wouldn't mind if they made Galeforce have only the three shots that execute without the dash for example, it'd be for playing burst, finishing people off, without giving mobility to something like Jinx or Aphelios, and better than just deleting it entirely imo
Wish my skillshots hit like that blitz hook at the start of the video XD
Riot need to change items from being stat checks and make them more strategic based on what match you're facing... make items week when using them passively with less stats, for example 10 ad, 2 attack speed or 10 attack speed, 2 ad.... but then when using the active then they show how usefully they are for a specific scenario... IDK, an active to give extra attack speed for a 1/2 seconds or apply an effective grievous wound (currently items in this category are a joke)... or idk... so many things they could do with a system like this... the important factor is that 1 shot kills without zero counter play will not happen anymore, game is now more strategic and less snowballing out of control....
I want my old Death's Dance (15% omnivamp) and Old Coqueror rune(15% omnivamp and bonus True Damage) back
As a main top laner, I really agree with Riot on their take. Playing with most of my champs feels like trying desperately to fit some of those items into their kit and failing miserably.
As a Shyv one trick, removing mythic items wouldn't do much for the champ. We build the same things every game cause it gives the most stats. Only a few items are changeable like Trinity or Stride. But that's really it. If anything I think tanks have the best build diversity in the game as weird as that sounds. Cause you have to mitigate as much damage as possible and building the right mitigation is key. But for Bruisers, Mages, Assassin's, and even ADC's it just fails as a whole
I just want my spooky ghoosts back man...
Finally someone that shares my opinion on mythic removal
I need jaksho and hearsteel for my tanks and a rage force for my on-hitters
The easiest thing to do would still be giving mages and other kinds of champs their own specific items only their class can build as a replacement of mythics. Why not have the current items, which can be build by everyone, and new class specific items so that every class can finally feel special in their own way while still leaving a lot of room for build variety
People seem to be forgetting that tanks tend to build much more armor than MR (as it has always been), tuning AP items to the point of, say LDR, is just not a very good idea. I think improving build paths and making some items like Void Staff cheaper or better will be a decent start. Moreover, the very idea of an ADC is to deal DPS. Wanting every mage to be the biggest DPS threat, while also having high burst damage and CC, is just going to make mages too powerful.
I miss Deathrod or how it was called
never forget assassins with goredrinker and sunefire aegis diana/ yi
as a mage player, i'm really happy to see this but i just wish they add more mage items, the most exciting one currently is rocketbelt (i play neeko) and she's strong but if they remove that item she's sooo bad. Same with lux and luden lux before and after luden are worlds apart i just wish i didn't have to rush those and then think about what i'm gonna play but at the same time i don't want them murdered
I’m just tired of running lethal tempo on-hit twitch every game because there aren’t any options for me to build
@minimoYT
9 ай бұрын
Twitch does have the option to go AP or Hybrid with Rageblade or Crown, and HoB facilitates that. It is a very different playstyle than the usual lethal tempo on-hit, though
Thank god they are going to remove Mythic items. Mages have been a big problem with itemization. Mages suck to play compared to their AD counterparts. Luckily we got a buff with that lost chapter update but its still sht to play.
Personally, my main issue with mythic items is twofold. Firstly, there's simply not enough of them. Most roles have about 6 to choose from, 2 of which are probably actually viable. Secondly, the mythic passives are so lame and boring. They boil down to just increased stats which is just sad (Moonstone was the only one where the passive actually did something interesting until they took it away)
@minimoYT
9 ай бұрын
Man do I miss the days when Moonstone actually worked for Azir and Ziggs, it'd proc on every soldier auto or every single bomb, so you just healed more than the actual support lol
karthus with ludens,protobelt,liandris,roa incoming
this change will have almost no impact on enchanters since they have only 5-6 items anyway XD
zzrot was wayy more balanced than hullbreaker is. It's baffling how they replaced it with such an overtuned, broken item. zz'rot required at least some level of macro thinking to utilize correctly, the enemy team could easily fish it out and kill it if you weren't in a position to guard it. Also the stats were alot worse so you had to adapt your playstyle around splitting and GAVE UP combat stats to play that way. Whereas hullbreaker GIVES insane combat stats, is far too gold effecient and is on paper the tankiest item in the game. It also did what banner of command did.. so it's effectively stronger than both those items combined and then some. I have no idea why they removed those two.
This is good Garen can use defensive boots because he can buy Stridebreaker and Trinity Force finally
Recently i have been spammimg rammus top The ideal item order is thorn into sunfire and picking up void staff as 3rd item for burst However, i feel so weak when getting mythic 3rd or 4th item (being jaksho or evenshroud) so iam kinda being forced to buy mythic 2nd or 3rd item just to be relevant... Fuck mythics
I wonder what they will do for Ornn
@kelmirosue3251
10 ай бұрын
Probably the same they currently have for him just with reduced numbers and more items available
I don't understand why people don't like items being strong, I wish items were as strong as everfrost, not as weak as current legendaries which are lackluster, if anything the only issue is that the items aren't enhancing the champ's kit, heartsteel is a good example of an item enhancing tanks or duskblade enhancing burst champs
@minimoYT
9 ай бұрын
I like Heartsteel a lot, my issue with Duskblade isn't even the burst damage, it's that the mythic passive is 5 haste per extra legendary, which kinda contradicts the purpose of the item
@fitmotheyap
9 ай бұрын
@@minimoYT oh yeah the haste is just unfair, a burst item receiving stats meant for dps
Myrhics dont work for lol becuase the games champions are all built around doing there own specific thing. Were as adc might like haveing a dash it isnt as good as super dmg amp or a big as sheild. Quick blade never took off becuase one outside of 2 champs thay get to cheat on there crit taxes youd need 3-4 items before it was usefull also adc genrally have high mana cost so getting to spam abiltys isnt all that good. If you want strong item diversity you need to mess with every champs numbers so that you can equalize the items bases states and have each item more built around its unique effect thay should be more about utility vs increased power. Right know we have utility vs raw power.
my build prob wont change funny enough
so glad. it forces you to get a mythic or you dont get the buff, and it prevents you from creating awesome synergies with mythic items. just remove the buffs, keep the locks, and allow the synergies.
The reason irelia could build multiple items is just that all are kinda lacking on her. There is no really good "must buy" option so she gets to choose one of the mediocre ones
@cameronsmiljan9374
10 ай бұрын
That's the exact problem with Irelia. Once she gets Blade of the Ruined King, she doesn't need any other item because her kit is busted enough on it's own to work with a single item. Everything else she gets to build is a bonus. As long as she has BORK, she could go full tank, or full AP, or melee adc like Trynd. It wouldn't matter. She would still do well anyway because BORK is an absolutely abhorrently broken item for her in specific. For Irelia, they need to get rid of her reliance on BORK so she can have real build path variety instead of pretending and making it seem like she does. BORK is the only thing right now that makes Irelia one of the most busted champs in the game, and she really needs some part of it taken away so she can be closer to balanced, and much less annoying af to play against
@Celmondas
10 ай бұрын
@@cameronsmiljan9374yeah i guess the problem with irelia is her unique playstyle. She goes for an AA playstyle without using crits. So bork is the only item that really gives her the stats she wants as most AS items give crit and if you dont build Rageblade you cant really use that. I think the part that really breaks the bork powerspike is the fact that she can oneshot caster minions with her q at lvl 9 with bork. This gives her insane push, mobility and playmaking potential
removing mythics will only be good if they can make it so that everyone doesnt build pure damage every game again
Gang I can't find sunderer my ad syles can't tank anymore.
Items would define a playstyle if Riot wasnt so bitchy about their balance. Luden as a burst item shouldnt have any AH or Mana for example.
''You could consider Liandry's for when they have a lot of tanks, but you're just compensating for picking the wrong champion at this point.'' -Mages in 2023 Also mage items suck ty for putting into words.
If they want greater diversity amongst first items, you can simple reduce baseline stats of mythics and increase their mythic passive. It's how it should have been FROM THE BEGINNING. The mythic system is great.
glad they remove mythics. i used to play graves adc with eclipse into infinity
when you butchered zz'rot my heart died inside
You should do a video about ad assassins and the lethality. I dont understand a shit
@minimoYT
10 ай бұрын
Basically it's flat pen that scales with levels, so it doesn't have the full value right away. That's why AD assassins are particularly weak when behind, and why they're building mostly haste and % penetration these days
Ok they added mythic items and now they're removing it..
I hate how I hear "no kit warping items" and just think goodbye actives. We already have so few and the numbers that are non-mythic are basically none besides zonyas. Is it really that hard to develop an interesting active item that isn't busted?
I love the newer players talking about no mythic items. Trust me. Its for the best. They removed gunblade for the reason they removed mythics. Like realistically they will continue to make the same mistakes. But the balance wont be as easily thrashed when mythics are removed
there will be more possible combinations of items, which will make for more potential build variety, and more potential viable build paths
I HATES MYTHIC, I WANTS MORE FREEDOM FOR OFF META BUILD. I remembered, when I realizes the games auto choosing on-meta rune cause I was choosing off-meta rune to do ad bliztcrank built. I was so sad. So sad I have to waste 19 minutes of my life cause the games thinks I can carry my team. The games thinks I would pick a bruiser, a assassin, a adc, anything with damages. Noo, it stabbed me in the back and wasted my time.
This isn't very accurate as they already showed how they would de-power mythics. Look at turbo Chemtank and sunfire aegis, prowlers claw, shield bow, and kraken slayer. Only mentioning it as if they're only going to change the stats is only so you can prove your point and is actually nowhere near reality at all.
@minimoYT
9 ай бұрын
It goes on an item by item basis, like Prowler's Claw got its whole functionality removed but kept similar stats, Sunfire still does the same thing, but the stats changed a lot. They did mention that Galeforce won't make it, along with "other items like it", meaning that mythics with powerful actives like Everfrost, Rocketbelt, and Goredrinker might get the Prowler's treatment
Once they remove mythics a bunch of champions will imediatly become way op
bruh didnt talk abou hextech gunblade
@minimoYT
11 ай бұрын
I don't know if Gunblade is coming back, honestly probably not, but I could've mentioned it yeah
7:23 is why i disagree with most of this video. I feel like your counterpoints don't address the criticisms to mythics. They just aren't fun, they destroy agency & encourage players to bicker over a single choice. You could ACCURATELY build Crown -> Zhonyas vs a Fizz mid, and then be criticized for not building Liandry's once the enemy Cho'gath toplane has 6000 health.. and then that forces Riot to make them overly well rounded items that all function the same... It's reaching a point where games required 2-3x the damage they used to because everyone's sturdy, heals non-stop , spamming abilities and going invulnerable and dashing every 3 seconds and it's just a bit overwhelming.
@minimoYT
10 ай бұрын
I wanted to approach the topic from a variety angle. It's true that items builds in general just offer too much currently, I just don't think that what I said in the video goes against any of your points
Toplane warwick with heart steel, jaksho Bork and a sheen item, idk what god you believe in just pray he doesn’t get hyper banned in low elo for me 😂 I love playing my dumb dog
Vai continuar estranho pq todos os itens vão ser nerfados? Vai, mas pelo menos eu tenho opções mesmo q seja só insanidade
Yeah um what about ornn's passive? Or the facts that 90% of mythics are balanced by being stronger than normal items yet limiting to one or heartsteel being balanced by being mythic? Honestly I prefer having mythics
@minimoYT
11 ай бұрын
Ornn's passive will be reworked to... whatever it was before Mythics? I don't know what they'll do with him, but he'll get something in compensation
@soldier9348
11 ай бұрын
@@minimoYT yeah I still think mythics should be kept. Look at how hectic arena was due to multi mythics
Iam so glad that mythics gona be removed ♥️
I refuse to believe you started playing 2 years ago lmao I've never met anyone who picked the game up post like 2019 and even that is somewhat rare. Who tf looks at all the stacked games these days and decides to learn League from scratch? For most it's just sunk cost fallacy/addiction lol, and the fact there are not many MOBAs around. In terms of items, pre-mythic items in general had a lot more stats on them with much weaker effects. They've mentioned the stats this time around will go up a bit but not to previous levels as general consensus now is that there's too much dmg. I love that approach as in recent years they've added systems that put the spotlight away from champs. Worst case scenarios are the likes of Irelia being a walking botrk or Katarina with any item ever. It will probably change for the better
@minimoYT
11 ай бұрын
Well my friend recommended me the game and said I could play a 7ft tall golden pigeon who summons soldiers and I was sold on it lol
Remove Divine Sunderer.
@minimoYT
10 ай бұрын
If they just got rid of its interaction with Camille's true damage I'd be happy
@Tsuyu__MCLeVraiPRIVE
10 ай бұрын
@@minimoYT just remove at this point pré mitigation heal on enemy max health riot wtf , i'm otp Sion , when i smash Camille pré divine , then she build it , and i can't win , She just Quick trade run away like a coward and get rewarded for it