Watch me design a Doom level - Part 1 (planning and layout sketch)

Ойындар

Part 2 of this series: • Building a level and e...
Download and play this level: doublefunction.itch.io/icon-o...
More about Level Design Jam 6: itch.io/jam/ld-jam-6
The text editor I use in the video is Notepad++: notepad-plus-plus.org
Patreon: / stevelee_gamedev
Discord server: / discord
00:00 - Intro
01:06 - Exploring my Goals, Elements and types of Contrast
08:03 - Starting to design the Level Sequence
17:21 - Sketching a level layout based on the text design
30:05 - Outro to Part 2
#leveldesign #doom #gamedev #process #tutorial

Пікірлер: 29

  • @crabbatorium
    @crabbatorium5 ай бұрын

    Nice, the first "Here's how I design a level in HL2" series was one of the most helpful videos I think I ever found on KZread, can't wait to see more!

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    Great to hear - hope you enjoy this one (and Part 2, when it comes) :)

  • @Carl_Maxwell
    @Carl_Maxwell5 ай бұрын

    We can learn about individual principles (like "form follows function") all day long, but there's something that's different when you see it all applied in practice. Maybe it's a mindset or attitude thing, or just how to balance the ideas together, but something just clicks together when I watch these videos where you walk through your whole process like this that I don't get from other types of videos.

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    Great to hear Carl, thanks :)

  • @visualmemoryunit__
    @visualmemoryunit__5 ай бұрын

    thank you so much for this!!! You're providing the best level design content on youtube!

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    Aww, thanks :)

  • @MetaCzech
    @MetaCzech5 ай бұрын

    Thank you for reminding everybody what TRUE "level design" means. I enjoyed your Half-Life series a lot so this was will be a banger for sure also

  • @nicudelpapa4056
    @nicudelpapa40563 ай бұрын

    I'm not even a level designer, I'm a musician, but I love these.

  • @stevelee_gamedev

    @stevelee_gamedev

    3 ай бұрын

    Haha, great to hear :)

  • @superteodj
    @superteodj5 ай бұрын

    Precious precious content, thank you for sharing your reasonings

  • @c64cosmin
    @c64cosmin5 ай бұрын

    This is so great to see and validate some intuitions I have when I approach my level design and sketching. This helps amazingly with confidence, thank you very much!

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    Great to hear :)

  • @hoax2
    @hoax25 ай бұрын

    Nice depiction of your process. Can't wait for part 2

  • @jjforcebreaker
    @jjforcebreaker5 ай бұрын

    Awesome, thanks for sharing!

  • @CristianAvellino
    @CristianAvellino5 ай бұрын

    amazing, thanks!

  • @smokeback
    @smokeback5 ай бұрын

    need this great content

  • @JohnSmithson999
    @JohnSmithson9995 ай бұрын

    Looking forward to the building videos and how the design will change (if at all?).

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    Narrator: It does.

  • @makrostheblack4791
    @makrostheblack47915 ай бұрын

    LOL! I've been watching a few of your videos over the past few days because I've been making some Doom 2 levels over the past few weeks in an exercise to teach myself the Doom Builder tools. I had not realised you posted a video five days ago actually designing a level yourself! This video's going to be extremely useful!!!

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    Good to hear / hope so - cheers :)

  • @alexanderkulaev541
    @alexanderkulaev5415 ай бұрын

    Thank you so much, Steve! It's such a pleasant and invaluable thing, watching a legend like you going into the level of details about your thinking and designing your levels, and for such a classic game, no less. Thank you so much, again! I made notes and screenshots of your principles as I watched you work. I'm your avid student from Russia, very grateful, with a dream and a goal of making a side-scroller Doom-like retro shooter game :)

  • @stevelee_gamedev

    @stevelee_gamedev

    4 ай бұрын

    Cheers Alexander, glad you like the videos - parts 2 and 3 coming soon(ish) :)

  • @alexanderkulaev541

    @alexanderkulaev541

    4 ай бұрын

    @@stevelee_gamedevAwesome! Thank you so much for sharing your knowledge and experience. Learning from you gives me hope that I will be able to create a nice game that will captivate players, one day.

  • @Calixj23
    @Calixj235 ай бұрын

    Hello Steve, good video. I have a question that I believe you have yet to address, and one which you might want to consider for a short video. - My question is: - How does level design relate to story telling? The way I see it, a level can be great to play (mechanically), but if the story isn't immersive, then the player will get bored. All the games you've talked about and that we know you've worked on, have good story lines. HL2, the game about the little girl adventure game, Dishonored, etc, all great stories. So, how does does a level designer actually design a level without a story behind it? How does a level designer even know what to do, or what to design at all, if there isn't a story for which to design? - Do you see my point? I believe that being a good level designer is being able to take a story and create the mechanics and environment to immerse the player into that story. Like what you did for your first job, you created a short story about Alex having been captured and you had to rescue her. You were able to create entire level with gameplay, because you had a story. - So, the major question is -- how does the story relate to the level design process? Thank you for your comments, they help a lot.

  • @MatroxDeRasta
    @MatroxDeRasta5 ай бұрын

    Hey Steve, I'm a regular viewer of your channel. I am also a level designer (with over a year of experience in the industry). Currently, in a small team, I am working on my own game based on the universe I created. It is a VR title from the action/immersive sim genre. Gameplay is a combination of Dishonored and Ghostrunner (in the budget sense of the word :) The title is being developed for UE 5. I'm currently creating a tutorial level, but I have one fundamental question. What should such a level contain to encourage the player? I know it's supposed to be an introduction to the game's mechanics. Currently, we get to know several characters, learn the basics of movement and the first fight, against the background of a certain city, several of whose streets we have recreated. I would be grateful for advice :)

  • @Crekpozer
    @Crekpozer5 ай бұрын

    Hey Steve, can you talk a little about Gestalt for level design?

  • @stevelee_gamedev

    @stevelee_gamedev

    5 ай бұрын

    I know what the word means, but I'm not really sure what to say about it in the context of level design. Have you seen my video / GDC talk about Holistic Level Design in Dishonored 2 though? That might be relevent to what you have in mind: kzread.info/dash/bejne/gINlzticY8zRiKg.html

  • @ilcanalechenonce
    @ilcanalechenonce4 ай бұрын

    Hi Steve, do you have any release schedule for the other parts?

  • @stevelee_gamedev

    @stevelee_gamedev

    4 ай бұрын

    There'll only be one more part, and it's the video I'm working on at the moment :) Hope to be done within the next couple of weeks 👍

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