Walking in Adobe Character Animator (2018 - ARCHIVED)
There is an updated version of this tutorial: • Walking (Adobe Charact...
The Walk behavior in Adobe Character Animator CC lets you quickly rig a character for movement across a scene. This tutorial covers everything from how to set up your artwork, how to rig your character and add tagged handles like shoulders and knees, and how to adjust the parameters to make a custom walk style that matches the personality of your character. It's never been easier to get a character walking and talking for animation!
Download the free Kaufman example puppet: okaysamurai.com/puppets/
And here are the three videos I talk about at the end:
Simple left/right movement: • Character Animator Tip...
Walking & head turns: • Character Animator Tip...
Foreground/background movement: • Character Animator Tip...
Download Character Animator: www.adobe.com/products/charac...
Download free example projects and puppets: adobe.com/go/chexamples (official adobe pack) and okaysamurai.com/puppets/ (okay samurai puppet pack)
Check out the official forums: adobe.com/go/chfeedback
Share your creations on social media using #CharacterAnimator!
Subscribe on KZread: kzread.info_c...
Twitter: / okaysamurai
Website: okaysamurai.com
Пікірлер: 388
There is an updated version of this tutorial! Check out kzread.info/dash/bejne/maqTlLepptfTXbA.html
@JohnSamyTrajik
Жыл бұрын
Great Job, If you can tell us where you said we can find the free Kaufman puppet that will be great, thank you 🙏
@braininjuryproductions6150
Жыл бұрын
I wanted my character to move back and forth like the ninja does, and my head and body turn isn’t working right. On either quarter and then one quarter walks while the other quarter loses its walk behavior. Nothing like this before has ever happened to any of my characters. I got everything rigged correctly and it won’t move with the left and right arrows and then once I get the turns moving with the arrows the quarters show up in different parts of the screen
Man all that customization is so amazing I can't wait to attempt my first walk cycle tomorrow! I never really knew the significance of the position of the Origin Point until seeing this, so that is also amazing haha!
Its getting better and better. Amazing possibilities. Applause to Adobe Character team and you Dave!
After watching this video and constant rewinding, I finally got my character to walk smoothly. This guy is awesome. Another awesome tutorial. Thanks so much mate!
Been watching a bunch of your Character Animator videos, incredible stuff. Thanks so much.
I love your tutorials! It's really helping me to learn character animate cc from scratch! Thank you!
I watched the other walk video first and I wasn't able to figure out why my head was moving in a weird way....untagging the head fixed everything thank a lot! And I love the little details you guys have added like the toe bend parameter
Hey Dave I soo love your tutorial vids! I am currently learning Character Animator myself and so far I'm loving it!
Ah Dave, so much really clear and valuable information packed in here. You are a great teacher.
Thanks for a great tutorial. This answered so many questions that I had. Now I have a walk cycle working well!
I am learning so much! such great software and you are a fabulous teacher. I am just teaching myself with intermediate Photoshop and After Affects knowledge (that is slightly rusty!). Got my character walking and moving around a bit now (without his arms flying off!). Cheers!!
I love it when you always say.. FREE! thank you for sharing you hard work with your subscribers 👏
Fabulous ... how good is this, thank you for listening to my requests ... LOVE IT!!!!
Great new features and videos :) Keep up the good work!
man you are a good teacher seriously I am new here but never found very good detailing tutorial in youtube please please teach us more and make us pro. Thanks brother for your effort and tutorials hope you'll get more and more subscribers
Just heard your interview on a podcast. Really great story you had .
Great tutorial. Perfect explanation skills. Wow!
such a good tutorial! Thank you so much!
Fantastic as always Dave!! Thanks so much for sharing your expertise! Adobe does not pay you enough!!
¡Hola Samurai! Muchas gracias por el tutorial. Saludos desde Venezuela =D
Thank you very much for your tutorial! You are the best
first time seeing this and i love it
for my opinion you are best explainer and thank you for making detail video tutorial.
This sure is a useful tutorial! I know friends who are learning to animate! I might learn someday too. Came here from Needs More Subs :D
You're amazing, dude! Make a video creating an infinite background! You rock!
Thank you so much for this tutorial
thank you so much for this video! it really helps me a lot. xoxo
Great Tutorial. Thank you very much.
Firstly, thank you so much for these tutorials...they're awesome. My team produce whiteboard animations for language learning but since testing Character Animator, we're going to make a transition to full animation. Just wanted to know if you had any ideas/tips/hacks for walking up steps.
@okaysamurai
4 жыл бұрын
Currently walking only works great for horizontal forward/backward movement, but I guess you could fake it by moving a character diagonally and hiding the feet behind stair shapes in the foreground. And there will be an easier way to walk from one position to another in the next release that I think will help you - stay tuned!
this is super great! Thanks!
Thanks, it‘s really helpful
I'm starting a project with a char I created from scratch this is awesome
It's neat that they've added tools to fine toon major movements. With Macromedia's Flash, our movements were so "Robot-like".
This program works pretty well and i like your tuts a lot ! Thanks Dave. Could you tell some more about rigging the head, neck and bodypoints. In my case there came some problems with these parts
@okaysamurai
5 жыл бұрын
Thanks! Generally, we recommend tagging the head as neck and lowering the origin handle to the neck area, adding shoulders, waist and hips on the body, and the relevant leg and arm tags on their respective limbs. Walking requires a lot of stuff to be exactly right to work, so my best recommendation if things are going wrong is to look at an example like Kaufman here and study what is different between him and your character. You can also post your puppet / screenshots / videos to our official forums and get more detailed help there.
@MERIANT100
5 жыл бұрын
Thanks again for your comment... I Will send the file. Tweakin the character in de properties panel helped al lot too. Especially the angle of the arms and the lenght of his steps...everything looks more natural now.
🙏🙌🏽🤟...heeeeey Dave ya know I gladly hold my breath until the next video release..😁🤟
You are the man bro !!!!
great! Thank you so much!
This is a great tutorial. I recently starts learning Adobe Character Animator. Can you please give the link of the psd file for this project so that everyone can practice.
@okaysamurai
4 жыл бұрын
Thanks - Kaufman is available for free at okaysamurai.com/puppets/. When you open the puppet into Character Animator the PSD will show up in your "CH Media" folder.
you are the best!
thanks a lot
Omg! Thanks a lot!
Hi Dave! Love all your animation vids! When I went to your puppet page on your site, I could only download Kaufman's Puppet not the AI/PSD files - could you please let me know where I can download the AI file for him? Thank you so much!
@okaysamurai
5 жыл бұрын
A puppet includes both the PSD or AI artwork and the rigging - see this video for how to "edit original" to get to the artwork! kzread.info/dash/bejne/ZGyjqqmEdbrMnM4.html&t=10m43s
Thanks Dave! This was so helpful! I was just wondering if you have any tips on a walk cycle for animals with four legs?
@okaysamurai
5 жыл бұрын
Walking is currently optimized for bipedal characters, but some have found luck by adding extra walk behaviors for each additional set of 2 legs. The only time I've tried this is Acquavella from okaysamurai.com/puppets/.
@Greg_Shulman
5 жыл бұрын
@@okaysamurai Thanks Dave!
Thank you for that amazing tutorial. i have become good with this program thanks to you. and I have a question my character foot motion has some disorder. can you help me ? thanks in advance
@okaysamurai
5 жыл бұрын
The best place for particular help like this is the official CH forums at adobe.com/go/chfeedback - feel free to post screenshots, videos, or your file > export > puppet there for help fixing your issues.
Terimakasih guru..
Man, Love this! Wondering how to make the character run instead of walk? Do I just speed up the walk cycle? I'm new in this. Cheers!
@okaysamurai
3 жыл бұрын
In Walk > Style there is a dropdown letting you choose walk, run, sneak, etc.
THANK YOU SO MUCH! I've spent literally 14 hours figuring out what was wrong since my character WAS NOT MOVING, but I started from scratch and did everything like the video. I'm eternally grateful! lol
I have two quick questions (great tutorial by the way!): 1. I'm trying to make my character face the direction they're walking in like in the example, how would I do this? 2. Would it be possible to copy & paste then mirror the rig i created for one direction and use it for the other direction?
@okaysamurai
5 жыл бұрын
1. Whatever you tag as Left / Right Profile is what will show up when you press the left and right arrow keys, so if you want him to turn left when he walks left, tag it like that. If he's facing the wrong way, switch the left and right profile tags. 2. You can - right click the group to make the view shareable, then drag it from the project panel back into the puppet and use the scale properties in the upper right to flip it around. I usually make subtle changes so I will often just copy a view in the original PS/AI file and rig a second time in CH.
Thank u so much
非常感谢!
Great Tutorial. Maybe I missed it but did you state what size you made your psd document? I'm doing my art with illustrator which may be the problem. It is aligning my character to the left side of the screen when I import to Ch anim. Any advice would be great because I am fairly new to this stuff. Awesome job, liked and subscribed. Look forward to viewing what else you got!
@okaysamurai
5 жыл бұрын
Sizing depends on your final video size - for me I usually use a canvas around 2500px x 2500px. The Getting Started video kzread.info/dash/bejne/Y6lnlpasZZWngKw.html talks about how to resize your scene and/or puppet to get them in the right spot.
@nathanhenry3630
5 жыл бұрын
@@okaysamurai Thanks so much. Just what i needed.
Wow. Another terrific video. Many thanks mate. Please I have a question. My character is 100% front facing. I want to get him to walk to the left or right of the screen like your example. My question is, how do I turn him to face left or right to start the walking animation? Many thanks
@okaysamurai
4 жыл бұрын
If your character looks like they're only front facing, you'll have to manipulate the file itself to favor one side more than the other. For example, you can make the shows point one way, the facial features favor a side, one back arm behind the body, etc. Usually you can get a 3/4 view from a frontal view without too much extra work. And then once you have that, just add it as an extra view as shown here and you should be good to go.
@rhymekidstv
4 жыл бұрын
@@okaysamurai Looking exciting 😁.. I will try it. Many thanks for your reply.
Hi dave, can you help us with front/ back walk cycle? Thank you for all your hard work.
@okaysamurai
5 жыл бұрын
I haven't seen many examples of these outside of Wonder Boy from adobe.com/go/chexamples. The Walk behavior isn't optimized for this (yet) so your best bet is to hand draw those and use the cycle layers behavior on them like Wonder Boy. Maybe one day Walk will incorporate an easier way to do this.
So I do a live stream with my character. Is there no way to have a background in the CA project with a walk behavior on it? I have one but since the behavior is on the whole project the background moves off stage with my character. It would be great if there was a way to make something in the scene stationary.
@okaysamurai
4 жыл бұрын
You should import the background separately. See the updated walking tutorial, there's a background image file in there. kzread.info/dash/bejne/maqTlLepptfTXbA.html
thank
Thank you for all these awesome tutorials! I've incorporated animation into my job role and it has taken off which wouldn't be possible without your helpful tutorials! I am having an issue with walking- I've looked at my layers and specifically with my arms- they drag to the floor and are distorted once I start the walk cycle. I believe this is due to when mapping out my character, moving the arm layer point up to the shoulder- there is no green indication that the arm is becoming attached to the body. I've compared layers, but nothing seems to make sense why these aren't working. Please help!
@okaysamurai
5 жыл бұрын
So each arm has a crown icon next to it in the Body, and there's a torso layer or something inside the body that isn't independent? The arms need something non independent to attach to - so usually this is a torso layer or something. Also make sure each arm group when selected shows "attach to: auto" in the right properties.
@margaritarincon7025
5 жыл бұрын
Thank you,@@okaysamurai ! The "attach to" has helped a lot, I still have some funky things going on with the arms when walking to the right, but in the meantime, my character will walk to the left only. Thanks and keep up the great work! :)
Dave, when I move the origins to the feet as you suggest around 4:30, it shoves my character off the screen. When I then reposition him so he appears on screen, his limbs are all distorted. Putting his origins back around mid-chest seems to fix this, but I'm wondering what I'm missing out on not placing his origins at his feet as you suggest.
@okaysamurai
5 жыл бұрын
Hmmm, hard to say. It's possible depending on the puppet that the origin movement might push/pull/move on parts that you don't want, so it's worth experimenting and customizing for each character. In Kaufman's example, moving the origins down should make that his center of rotation, but it's a relatively minor point. Generally I would say make those origin edits before adding the character to a scene or recording anything - walk is still a "simulation" and changes can make that simulation behave erratically at times.
It might be worth noting that the walk behavior works as you've done it here with only a profile position or with left and right facing positions or with left, right and frontal positions. It does not work with only one profile and a frontal position. This seems like a bug or an oversight, but it is not the sort of thing a novice (like myself) would figure out on their own.
@okaysamurai
5 жыл бұрын
Yes, I could have made this more clear when I say it has to have 1 or 3 views, and yes, we should fix this.
@tinytabletop
5 жыл бұрын
@@okaysamurai Please understand, I was not criticizing, this is complicated software still in development; I know that. And your tutorials are simply packed with detail. I just figured any time I can throw in a time-saving tip, I should.
HI Dave. Thanks so much for all your great tutorials. I am really needing a 3 view walk cycle template in Adobe Illustrator that I can adapt. Please can you advise.
@okaysamurai
5 жыл бұрын
As I said in your other comment, in the start workspace, try Ninja - she's a 3 view walking example in Illustrator.
@markgiles313
5 жыл бұрын
Thank you so much Dave. I checked out Ninja, but she's too complicated, with way too many triggers I don't need. I was really just hoping that Adobe might offer the same walk cycle of Kaufman in Illustrator too, especially since the tutorial is so good. Thanks though. It means I'll just have to work in the Photoshop version for all my walk cycles, and then use Illustrator for other characters.
Thank you very much, could you please suggest to me about sitting character and change positions.
@okaysamurai
3 жыл бұрын
That should be possible now with Limb IK: kzread.info/dash/bejne/l2xpqqmMcbaeYMo.html
Great Tutorial, I do have one question. How do I reduce the up and down movement, it really kills it. It would be great to remove it manually.
@okaysamurai
5 жыл бұрын
Movement is based on a number of factors, try playing with the strength sliders in the Walk behavior to see if you get the motion you're looking for. Sometimes moving the heel and toe tags closer together can help as well. Or sometimes leaving a tag or two off can lead to less movement. There's no one way to do this, it's a lot of experimentation depending on the size of your character / limbs.
Great video Dave. How do I add puppets to a scene?
@okaysamurai
5 жыл бұрын
With a puppet selected in the project panel, click the "Add to new Scene" button in the bottom.
I have made groups of arms and legs separately in the body group, but the yellow line appears all around the body, even when I select each individual group (eg. if I select the right arm group, the yellow line is all over the body instead of it being around just the right arm)
@okaysamurai
3 жыл бұрын
First, make sure the groups are independent (crown icon). Second, if you're seeing it extend I would dig into the group and make sure there isn't any hidden / extra artwork anywhere. Select each layer one at a time until you find the culprit. So if I have a leg group, I'd make sure that's independent and look at everything inside that group to make sure it's all in my leg area. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback.
Thanks
Thanks for the work!! But can you please share the link of the foreground and background walking Tutorial?
@okaysamurai
5 жыл бұрын
Oops, forgot to add the links - will do it later. See kzread.info/dash/bejne/qJaCutNxfrevh84.html at 6:30.
@okaysamurai
5 жыл бұрын
All 3 links should be added now - thanks for letting me know!
Another note on here if any of you are struggling with making changes in Photoshop/Illustrator and it's not updating or breaking your rig: If you rig and export a puppet with a single profile, it collects its own separate illustrator/photoshop file in with the puppet file. If you make changes to that illustrator file after your puppet has been imported, and say draw additional walking profiles, when you come back into CH the rig won't work. The fix: delete the puppet in your project panel in Character Animator and re-import the illustrator file. You'll have to re-rig, but your puppet will work.
@okaysamurai
5 жыл бұрын
Right - all CH files are referenced, like Premiere Pro or After Effects. Usually your safest bet is to go to Edit > Edit Original to make sure you're modifying the correct artwork.
Any chance you can do a tutorial on syncing this with a midi controller? I have Machine Mk3 and a novation launch control XL that I would love to use to trigger animations.
@okaysamurai
5 жыл бұрын
Basic MIDI setup is covered here: kzread.info/dash/bejne/Y52HksmOn8iXmZs.html - with Walk I would hook up a dial or slider to body speed or strength maybe to start/stop the cycle.
Thank you for this tutorial! What if the character has more than 2 legs? And they walk on all fours?
@okaysamurai
4 жыл бұрын
See the end of this tutorial: kzread.info/dash/bejne/maqTlLepptfTXbA.html
I have gotten a pretty good walk cycle and even added in some replays for picking up and putting down things. When I record a scene and move the slider back and forth (with all red "record" buttons off), the character sometimes gets shifted in X from where it should be recorded at. And other times, it will seem ok. But when I arm it again, it suddenly jumps to (what I am assuming) is the default X position. This basically making it near impossible to record walking around a bit, stopping the record, and then recording from where I left off. Do you have any tricks to make this work better? Also, when reviewing (moving the slider back and forth on the timeline), the character will suddenly just start walking...and go on forever, off the screen.
@okaysamurai
4 жыл бұрын
Yeah, this is a known bug and there's a new walking technique in the next release that will finally fix this! Basically walking is a simulation and sometimes that sim gets messed up depending where you start in the timeline.
Hey buddy loved your channel also wanted to know that is there any other software like this because i can't afford adobe subscription. Please help needed
@okaysamurai
5 жыл бұрын
There is a 7 day free trial.
Thank you for everything. Please, how do I make a character in a long skirt walk?
@okaysamurai
2 жыл бұрын
I talk about this in kzread.info/dash/bejne/maqTlLepptfTXbA.html.
Near the end of this video Dave mentioned that instead of making more complex multi angle character rigs with lots of assets that it would be easier to use individual instances of the character for the separate angles and them rigged separate and somehow switch out the character as needed. My question is how does one switch the character out easily while having the character not have it's position and size shifted? Do you just try to guesstimate where to place it and hope it doesn't appear to jump or shift as you import it in? I am very much a newbie here so sorry if this question is lame. If you replace a front view with a 3/4 view of your character how do you have its position relative to the other so there are no jumped frames or cuts while switching them out and recording? Thank you. Hope to get advice and feedback.
@okaysamurai
4 жыл бұрын
Yeah, what I think I meant is having different character setups for different scenes. So assuming your final product is like a real cartoon with different camera angles & environments (which I mainly do in After Effects currently), I would have different rigs depending on what you need, and the switches won't be noticeable because the camera will change too. For example, in Evan Flamethrower I had a walking and standing version of several robots, just because it let me have a leaner character without 2 extra views for the bulk of the scenes. But if you're doing something like a livestream or single shot cartoon, then yeah, you would want everything to be in one character rig.
@CloakedMan71
4 жыл бұрын
@@okaysamurai Thanks for the reply Dave and your a great asset to help learn this amazing software. :)
Any tips on how to make a character rest on one position while still moving using left+right keys and 100% body speed. II'm trying to do roller skates. Would also be helpful to make a character ski, or slide to a stop.
@okaysamurai
3 жыл бұрын
You might be able to perform or keyframe the strength param under Walk, which basically changes the influence that Walk has over the body. So if you lower that gradually it should look more like easing in/out. Basically I think playing with the other walk params should help. If you can't figure it out, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
Dave your videos are very useful to learn about character animator, but I didn't find any useful videos about driving cars,scooter or wheels rolling.... Is there any way to do this kind of tricks or animate a car.... thank you..
@okaysamurai
4 жыл бұрын
To do non-character stuff I'd recommend checking out Adobe After Effects.
@Vobo-Ghure
4 жыл бұрын
@@okaysamurai Okay Thanks a lot....
How do I use spritesheet as walk cycle? I work with pixel art, so that'd be a great subject :). Awesome video btw, thanks a lot.
@okaysamurai
5 жыл бұрын
For a sprite, you would need to separate each frame into its own layer, line them up, and add cycle layers to them. Then you could saw ok, when I press R, show this 12-frame right walk animation. There are hacky ways to make the walk behavior and cycle layers work together, but I wouldn't recommend it - Walk is really currently meant for characters rigged with parts we can bend/move/warp/etc.
@pixelrogueart5280
5 жыл бұрын
@@okaysamurai Yeah I pictured that, but thanks a lot for the fast answer I was really in need :).
Is it possible to control the walk cycles from within after effects? I would have loved to see some example on how to put the character in an environment with foregrounds and backgrounds inside after effects. I want to make an animation and need more knowledge about the integration with after effects.
@okaysamurai
5 жыл бұрын
CH projects show up in AE as footage - to make changes to the walk itself you would have to do it in CH. I talked more about foreground/background with CH & AE in the Evasn Flamethrower tutorials: Part 1: kzread.info/dash/bejne/qJaCutNxfrevh84.htmlm32s and Part 2: kzread.info/dash/bejne/hIGjj9xxmLKYeLA.htmlm47s
@Storyraymond
5 жыл бұрын
Thank you for the quick reply! @@okaysamurai
ty mi bro♥
Dave is it too hard or complex to make a how to video on a simpler 3 views walking rig?? One that would have all the main images with no xtras like switch layers or body part substitutions from the angles front, 3/4 views right and left also with a simple walking rig? Then users can have a basic framework to add to and could add their own switches and substitutions or anything else they'd need. Thanks Dave very much. :)
@okaysamurai
4 жыл бұрын
Walker on okaysamurai.com/puppets is a pretty simple 3-view example. The only extra thing he has is head turns, but you could just get rid of all those extra head views + the head turner behavior and be totally fine. I'm working on an updated walking tutorial as well (with some new improvements we're adding soon) so I'll try to address this then.
I want to learn about walking from Thailand. thank you
@okaysamurai - quick question, wondering if you can help.. on my puppet skeleton, i don't have the option for shoulders? do you know why this is and how i can resolve it?
@okaysamurai
5 жыл бұрын
If you don't see the shoulder tags then you have an older version - make sure to update to the 2.0 / 2019 version to see these.
Nice tutorial. @10:20 His walk looks like a fast pace Rick Flare from WWE
Nice tutorial! But I'm stuck in one part tho :( I dont know why but I cant see the green points from 8:27 . When I click at the body only the right arm appears
@okaysamurai
4 жыл бұрын
You see a green dot when something has something inside it that is a) independent and b) attached to it. So for an arm to get a green dot on the body, the arm would need to be independent (crown icon) and on the right it should have "attach to" set to something like weld or hinge. If you're still in trouble please post a screenshot of your puppet on adobe.com/go/chfeedback and you should be able to get more direct help.
I haven't found anything on this yet- but what's the best practice for where to position the arm if you want it to go in front of the head but still want the body behind the head. I'm currently leaning towards literally having a layer or group above the head for the arm. But I haven't tested it- so I suspect it might not behave correctly in relation to the body. This is useful for say a "facepalm".
@okaysamurai
5 жыл бұрын
Yes. usually in these cases I just put the Body group above the Head group, as long as there's a clean spot to make the transition like a neck. You can put stuff above or below and it should still work, but usually I try to keep all the parts together.
Is there a way to keyframe any of the walking parameters? Suppose you want to have the character raise their arms as they walk, by adjusting the arm angle, and then put them back down. How would you do that?
@okaysamurai
5 жыл бұрын
Currently you can't keyframe it - but you could arm arm angle (click the red dot next to it), press record, and drag over the value to change it over time. You could also drag this into your controls panel to make it a more custom slider.
hello, thank you very much, I followed the tutorial and it worked, but I am having an issue, the handles only register when I apply walk behavior to the body, and when I apply it to the whole puppet it becomes zero and the character doent walk. thanks!
@okaysamurai
5 жыл бұрын
Sounds like something is off in the rigging / organization. Make sure you're following Kaufman (or Walker) at okaysamurai.com/puppets. If you're still having trouble, please post in the official forums with your puppet / screenshots / videos / etc.
When I make a change in the photoshop file all body tags of the puppet getting lost (I don't use the suggested name tags in photoshop) is there a way to keep the tags and changes on the puppet even if I change the photoshop file?
@okaysamurai
5 жыл бұрын
The general rule is to try to keep the structure hierarchy more or less the same. When you move existing groups into new groups, CH has a hard time understanding where those groups went. So I’d say try to keep a basic structure and work off of that.
I love this tutorial (and all the others) but I've followed all the steps, added handles to each part of my puppet but when I click on the handles drop down from the walk behaviours it says I don't have any handles. Anyone else had this problem?
@okaysamurai
5 жыл бұрын
Usually when that happens it means the Walk behaviors isn't finding the view(s) below. Check out Walkbot from the Start panel for single view and Kaufman on okaysamurai.com/puppets for 3 views, and make sure your structure is exactly the same. If it persists please post your puppet or screenshots on the forums and someone should be able to help you out.
Hello, I followed your tutorial the feet were flipped and twisted apparently and the walk toward the right was more like left walk but in the right direction like the hands were leaning toward the back when he was moving forward, i used my own character with same layers sorting but on Illustrator instead of Photoshop, idk if this could be the reason
@okaysamurai
3 жыл бұрын
Hmmm, try switching the tags from left to right and vice-versa and see if that helps anything? If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
hey, how can i make my character walking towards camera like i know its not possible through walk behaviour and i need to make the animation of frontal walk then cycle layer it in ch but it would be good if you give some tips!
@okaysamurai
3 жыл бұрын
As I say in the video, Wonder Boy on adobe.com/go/chexamples is the best example of this. Unfortunately I've never tried it, only the left/right walks myself! But a Wonder Boy like setup + Position > Scale keyframes to make him seem like he's walking forward should work.
Thanks Davo great tutorial!! You've eliminated the Headbang behaviour. Why? Cheers.
@okaysamurai
5 жыл бұрын
Analytics showed no one was using it - some playing around with it, but only a handful of recordings or streams with it. You could recreate a triggerable headbang style animation with Replays now though.
@zackmactavish
5 жыл бұрын
@@okaysamurai I used it for a project! It appeared that my character was dancing.
Hi, when I import my PSD into Character animator It shows one extra folder in Character Animator which is the name I saved the document as however, you only have three folders: Kaufman, Head and Body. Do you know why this is?
@okaysamurai
4 жыл бұрын
The top level isn't really a folder - think of it as the brains of the character. This is where we add some auto behaviors like face, lip sync, etc, and gives you a consistent way to always have a puppet root.
Thanks for the great tutorial. Really appreciated!.....But i have issue on left profile.....If i use puppet and change all layers with my char one by one then it works for me but if i copy right profile and make duplicate and make it to left profile then it doesn't work. I keep pressing left keyboard button but only frontal view is visible and nothing is happening only right profile works........Kindly please explain the issue...??
@okaysamurai
4 жыл бұрын
If you are not seeing the left profile view it either means a) the view is not being recognized by the walk behavior (missing tag, wrong hierarchy placement, etc), or b) the view doesn't have the right tags. Check out the example character and see if everything looks exactly the same as it. If you still can't figure it out please post a screenshot or video to adobe.com/go/chfeedback and we'll try to give you more direct help. Thanks!
@GurvinderSingh0781
4 жыл бұрын
@@okaysamurai Thanks for the quick response. I will check.
I have been trying to make my own puppet using these tutorials, if my character is bipedal but has weird joints (backwards knees like a bird) is there a way to customize the walk cycle?
@okaysamurai
2 жыл бұрын
Hmm good question - I’m on vacation right now away from my laptop. I wonder if you can mis-rig it somehow to do this - I’d have to experiment. If you need help, try posting on Adobe.com/go/chfeedback and someone should be able to give you a better answer!
Do you have a video of the ninja puppet construction for that puppets walk cycle? I'm trying to pick that apart so I can do something similar. Is it possible to keyframe a frontal walk cycle toward the screen from afar?
@okaysamurai
4 жыл бұрын
No Ninja video, but the technique is the same as you see for the 3-view walk here or in the updated video (see pinned comment or video description). Yes, you could keyframe Transform > Scale with a front walk cycle layers to give the effect of them moving towards the camera.
@extremesegaa9239
4 жыл бұрын
@@okaysamurai ok thanks
Hi Dave, I notice this puppet is a quarter view, can I take a full front view and create right and left view in photoshop? If Yes, Are there any videos on how to do that. I have a puppet that I would like to eventually walk, but he is front view only.
@okaysamurai
4 жыл бұрын
Yes, you can definitely do this. Walker on okaysamurai.com/puppets does exactly this.
Amazing tutorials, I have try to do the walking with my character, all looks great, but when I want to record it disappears from the screen. What is the cause for that?
@okaysamurai
3 жыл бұрын
It's possible it's walking off the screen or getting reset - I would suggest trying the keyframes / position based approach from the newer walking tutorial at kzread.info/dash/bejne/maqTlLepptfTXbA.html - it might get mroe consistent results. If it persists, please post a screenshot, video, or File > Export > Puppet (.puppet file) to adobe.com/go/chfeedback for more help.
@leilavlog3380
3 жыл бұрын
@@okaysamurai Thank you for your prompt response :-) It worked, very happy indeed. Looking at all your tutorial to learn the Character Animator in dept.
Would this work with a baby crawling? I’ve been trying to animate a baby crawling but the front arm is either super stiff or really wonky and flails everywhere. Any tips on how I might do that? I assume it has to do with elbow/knee bend, I’ve messed with that and tagging, so maybe it’s my groups/naming? Lol any tips would be greatly appreciated! Thanks
@okaysamurai
5 жыл бұрын
Good question...walking is really optimized for bipedal characters, but there has to be a way to hack it to get what you need. I might try leaving elbows or knees out, or adding one walk behavior for the legs and another for the arms, but tag them as legs. Worst case scenario, you could probably get a similar effect through replays.
Thanks for all the tutorials. I Dont know exactly whats gone wrong but my characters FRONTAL, LEFT and RIGHT profiles are all visable on the stage at the same time. Any help anyone? thanks.
@benmcdonnell85
5 жыл бұрын
Figured it out. I added the walk and Arm IK behaviours to each individual profile view instead of the main character group.
@okaysamurai
5 жыл бұрын
Glad you figured it out. Views are particularly finicky - if head turns or walk or whatever is looking for them, depending on placement some behaviors will be prioritized over others. We hope to make this easier in the future.
I just updated my Character animator but now my left right and front profiles are showing all at once whether I press left arrow or right arrow. Is there a new setting for triggers to recognize direction
@okaysamurai
5 жыл бұрын
If everything is showing at once it usually means CH is not recognizing the different views and treating them all as one. Make sure your organization and tagging is EXACTLY like Kaufman to get this working right.
Hello! May I ask a question? I just started learning Character Animator. I'm wondering if I've created a motion on puppet A. Can I copy the same motion to puppet B? Does Character Animator have biped system?😅 Thank you!😄
@okaysamurai
4 жыл бұрын
Yes, you can copy and paste takes between characters. But note if they aren't the same body structure and rigging, you may run into different results. The Walk behavior in this tutorial is our current biped system, but notice that in the latest release you have keyframe walking too (I need to update this tutorial).
@chick791102
4 жыл бұрын
I got it! Thank you very much!😄