VR Alternative in Microsoft Flight Simulator

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Struggling to run Microsoft Flight Simulator in VR with acceptable performance and quality? This is an alternative to VR that I had been using for years which still let me put my VR headset to good use.
----Link to Opentrack Download----
github.com/opentrack/opentrac...

Пікірлер: 17

  • @magnumx70
    @magnumx702 ай бұрын

    SIR!!! you're a genius!!

  • @MarcusInVR
    @MarcusInVRАй бұрын

    In addition, you may want to consider installing ReShade with the SuperDepth3D (*not* SuperDepth3D_VR!) shader, and enable Half SBS view in VirtualDesktop (and of course, enable the shader in ReShade and turn on Performance Mode). You will need to configure the shader's settings, like IPD etc. Together with OpenTrack you may achieve a good alternative to MSFS's poorly implemented VR.

  • @GhostPlaneRadio

    @GhostPlaneRadio

    Ай бұрын

    This sounds like a great idea, I remember screwing with Vorpx back in the day to do something similar. I’m in a pretty good place now with my hardware able to run MSFS VR without issue but I still struggle to get super smooth recordings out of it.

  • @RLJIM
    @RLJIM2 ай бұрын

    Thanks great idea, I'll give it a try. My PC lasts about 20 mins and then starts to struggle with MSFS. Been having a smooth performance on Xplane 11 though. i7, RTX 3060, 16gb. with Meta Quest 2

  • @GhostPlaneRadio

    @GhostPlaneRadio

    2 ай бұрын

    That pretty much aligns with my experience, I was getting a smoother experience in VR on XP11 and XP12 compared to MSFS. Even on my newer rig it’s just a little smoother.

  • @dannygaron
    @dannygaron2 ай бұрын

    I'm confused as to why you need the head tracking part (the headset does that already). I've played BeamNG and flight simulator with VD and that's it. Using the Steam version of VD with a link cable is actually better as well. The Steam version of VD lets you do a lot more than the stand alone wireless version.

  • @GhostPlaneRadio

    @GhostPlaneRadio

    2 ай бұрын

    So you’re right the headset does the head tracking bit all on its own but unless you’re actually playing the game in VR (which in this case we’re not, we’re just using the headset as a monitor really) then you still need some way to inject the head tracking into the game right? Which is what I’m using Opentrack to do basically. I didn’t get to use the Steam version of Virtual Desktop (Classic right?) but from what I understood it does not support Quest headsets only the previous Oculus models and WMR etc. Please correct me if I’m wrong but I’ve never found a way to inject the head tracking data into to MSFS when not playing in VR without some extra piece of software like Opentrack.

  • @virusandtech7788
    @virusandtech77882 ай бұрын

    Hi, this is a great idea, I tried something similar a while ago, but I was stuck because the headset replicated just my physical monitor (21:9 one)...so is there a way to have a wider "virtual" monitor like the one you have in the video? There it seems you have like a 3 monitor setup but in VR... How did you achieve this?

  • @GhostPlaneRadio

    @GhostPlaneRadio

    2 ай бұрын

    Hi there, I’m just using a single screen that’s mirroring my 16:9 1440p monitor. I know Virtual Desktop only gives you one display and maxes out at 1400p, I think the Oculus software is the same way. The way I made it wider was just by resizing the virtual display in the headset and bringing it closer to my eyes. I hope this helps!

  • @ho0ligan921
    @ho0ligan9212 ай бұрын

    But this this way to play does it still gives u that 3D feelingof distance ? I dont think so or im wrong ?

  • @GhostPlaneRadio

    @GhostPlaneRadio

    2 ай бұрын

    No it doesn't because the game is not rendering a separate image for each eye, so the feeling is closer to an ultra wide or triple display with added head tracking.

  • @cookiedaneer
    @cookiedaneer2 ай бұрын

    I was just about to invest in a triple screen setup... Then I saw this... Genius! 👍

  • @GhostPlaneRadio

    @GhostPlaneRadio

    2 ай бұрын

    Thanks! Definitely give it a try if you already have a headset. Triple screens are incredible too but I found this to be far more practical in my situation.

  • @streetphone4619

    @streetphone4619

    2 ай бұрын

    You will never feel like you're actually in the aircraft and flying over the land with triple screens. They are better than a single screen for sure but I cannot go back to looking at monitors.

  • @cookiedaneer

    @cookiedaneer

    2 ай бұрын

    I don't have a VR headset yet, just purchased a beefy gaming comp with a 4080.. was about to buy a Quest 3 but any last minute recommendations? Using not just for Flight SIM, but gaming in general.

  • @GhostPlaneRadio

    @GhostPlaneRadio

    2 ай бұрын

    The 4080 should serve you really well for VR. I think the Quest 3 is a really solid choice too, I’m not sure of any other options that offer the same resolution and nice pancake lenses for the money. I’ve been extremely happy with mine. You’ll just need to think about how you want to connect it to the computer. You’ll need a Meta Quest link supported USB cable if you want to go hardwired to the PC. Else you’ll need a decent router with a hardwired Ethernet connection to your PC to properly use Virtual Desktop or Air Link. Also the BoboVR aftermarket headset straps are great for longer sessions. I also hear good things about the PiMax crystal and the Varjo Aero VR headsets but you’re getting into a different product bracket and price range stepping up to something like that. Hope this helps!

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